- Location
- Spain
The blessed isle is the size of the US.
I always thought it was more like Russia. Still its the blessed isle, it ain't running out of 'insert critical material' before a threshold state unless said state is the only place you can get said material.
Mass stomach bottle bug explosion.
Frat boy party. Some people realised that when they were too high, they couldn't get drunk.
The Sesseljae were meant to purge their bodies of drugs, so they stopped being high. When they stopped being high, they could get high again or get drunk.
Unfortunately, sorcerer was a moron. The Sessseljae drunk in the drugs, until it died. Then 2 more were born. Not summoned by the sorcerer, and thus not controlled by the surrender oaths.
Now, put yourself in the mind of a stomach bottle bug. You've just been born, you're starving, and there's a feast before you. Do you eat?
Yes.
You eat. Then you reproduce. Then die.
This continued until there were at least a thousand bugs, then they escaped. Let's just say this situation continued until all the alcohol, drugs, and medicines on the blessed isle were consumed. The only reason it didn't spread to the threshold was cause by that time, was cause the Sidereals wised up and forced the bureau of weather to schedule in a 'heavy shower of pure rain' at the time.
Hmm..... so would a dragonblooded have difficulty hitting or killing a Sessejae? And those in large numbers?Well... you need to explain how exactly the literally thousands of Dragon-Blooded that live on the Blessed Isle managed to not sort this whole thing out way before it got to that point. Especially once you factor in the Immaculate Order, which is literally an entire militant priesthood of trained demon hunters and know exactly what a Sesseljae is and how best to fight them.
This is the sort of plot you want to apply to, like, a town or a small city, not the Blessed Isle.
If there's just one, sure. But as a rule there's never just one dragonblood involved in anything.Hmm..... so would a dragonblooded have difficulty hitting or killing a Sessejae? And those in large numbers?
Hmm..... so would a dragonblooded have difficulty hitting or killing a Sessejae? And those in large numbers?
Yeah, the Sorcerous Keyword is a very important part of the Infernal power design, being able to create magical effects that do their own thing, instead of having to focus and use your own power to do something.oops
Thank you for reminding me, I had remembered the Countermagic thing, but completely forgot about the 'no commitment' aspect of it, remembering it as an inherent weakness.
That is kind of embarassing, considering how much I had been rereading, and worse, writing charms in the last few days .
I might have to add a line about the Infernal being able to deactivate a charm in my homebrew, thanks for pointing out my misconception.
I'll look at her.Yeah, the Sorcerous Keyword is a very important part of the Infernal power design, being able to create magical effects that do their own thing, instead of having to focus and use your own power to do something.
@Accelerator just add a second circle trickster to your scenario. La Bai-ra, Descended of TED, who may escape Hell whenever a nation's hedonists throw the biggest party they are capable of, who encourages her lessers/insects to mate and hunt every moment they can. Her prescense turned what would have been merely the greatest disappointment any partygoer could ever suffer into the most devestating pharmaceutical disaster the Realm has ever seen.
It's entirely possible he just wrote up the description he gave as something plausible off the top of his head. It is an entirely plausible demon to exist, and it would cause your idea to work, and that is exactly the kind of spontaneous Homebrew to fix problems a lot of the better Exalted Storytellers have to learn.I'll look at her.
Or maybe move the whole thing into the Threshold. It'll be more realistic. But less awesome.
Ok, this is embarassing, but where is she?
So any thoughts on this? I feel like it's poorly balanced, but I suck at eyeballing that kind of thing.Changed The Heretic Sky's Mythos Exultant, and I could use a little help. What I'm hoping to achieve is that Infernal's who have this are very dynamic, with a constantly rotating set of mutations and altered weaponry. I am however running into two issues that I was hoping SV could help me with. 1: is it balanced? and 2: I don't have my books on me and I don't remember all the different time stuff on hand. What would be a good time limit for how long the mutations should last?
THE HERETIC SKY MYTHOS EXULTANT
Cost: --; Mins: Essence 3; Type: Permanent
Keywords: Obvious
Duration: Permanent
Prerequisites: First The Heretic Sky Excellency
In addition to the standard rewards from stunting, the warlock may give himself and any servile characters within (Essence) yards 2 pts of mutations for every dot of the stunt. A one dot stunt gives 2 mutations, a 2 dot stunt gives 4 mutations and a 3 dot give 6 mutations. These mutations last for two Turns(?). Mutations gained in this way do not count against the normal limit allowed by charms, but a Warlock can never have more than (Essence X 2) mutations.The warlock may also alter an inanimate object within (Essence) yards, changing an existing object into another object of the same general size, subject to storyteller approval. The resource rating of the object thus created may be increased by the dots of the stunt. So a one dot stunt can increase the Resource of an object by 1, a two dot stunt increases the Resources by up to two and a three dot stunt increases the object's Resources by up to three. When doing so each dot of stunt allows He may do so before the action is actually resolved, allowing him to (for example) drive the hellstrider that was a carriage but a moment ago. These changes must be in the theme of The Heretic Sky and return to normal after (Essence) hours. Objects thus altered may not have a Resources rating higher than the Warlock's Essence. The same stunt may not be used to both apply mutations to characters and to alter objects, the Infernal must choose one or the other.
I'll look at her.
Or maybe move the whole thing into the Threshold. It'll be more realistic. But less awesome.
Ok, this is embarassing, but where is she?
True.The stomach bottle-bug trick sounds like a fantastic plan for crippling drug trades in the Threshold. A celestial exalt can simply pop a mass-summon of sesseljaes and order them to 'eat all the opium in this city' and watch the chaos unfold.
I know. Excellent. Perhaps the kid Cathak killed?Yup, but this is Exalted. Beware of Unintended Consequence is part and parcel of the entire setting. A well meaning Exalted accidentally getting rid of all medicine in a city and watching in horror as the death toll mounts is exactly the kind of thing that is liable to happen when you hand godlike power to people who don't have the wisdom to use that power responsibly. (Perhaps not in the game itself, but in the setting itself there should be somebody who watches their neighbourhood suffer with addiction and move to stop it...and not be aware of the knock off effects of their action.)
What I was doing when I was sketching out a social system for Aberrant 2.0 was to basically make it like this:
Each social interaction (call it a dispute) has strictly delineated parameters from the start. Both sides must declare their objectives OOC.
Each side has a very small number of rolls before the interaction becomes unproductive.
To get more rolls, you must generally make concessions. These can be as small as a few kind words, or as big as promising huge benefits and favors to someone. You may always end the dispute by flipping the table and leaving, or accepting the other party's conditions.
Both parties have a threshold of successes required. Passing this threshold of successes means that rejecting the offer (and/or continuing to bargain) starts costing resources.
It's a very transactional view of the world but I think it works okay for high-stakes diplomacy and negotiation and the kind of stuff you'd want to game out in Exalted.
Honestlty this sounds like it was written by a Cynis Sorcerer who's cranky that they don't get all the party invites they used to get before they got into demonology. There was never ever a watershed moment where public opinion turned against demons, because public opinion has always seen demons and their summoners as super sketchy.
Honestlty this sounds like it was written by a Cynis Sorcerer who's cranky that they don't get all the party invites they used to get before they got into demonology. There was never ever a watershed moment where public opinion turned against demons, because public opinion has always seen demons and their summoners as super sketchy.