One problem I am having though is how to represent combat with other Exalted and random Mortals on the same scale. The current system works well for fighting groups of mortals or powerful animals or minor gods or the like, but it's too easy to represent fighting other Exalts and too hard to represent fighting random mortals. Especially since the system has to represent people with no combat ability and combat wombats on the same scale.
Currently in the process of a long, ongoing 2e revamp myself, and I think an important mechanical barrier to break down is the mental divide between Hazard and NPC at various scales. On the extreme high-end, foes simply become ongoing damage which the Players can only avoid/endure but not directly combat meaningfully (ie, Mount Mostath), while on the extreme low-end of Hoshi the Farmer and his loyal mutt Gobber, they become an active obstacle/penalty to overcoming other challenges in the scene. It scales by the degree of just how much your players must hold back to not physically ruin this man or his livelihood simply for the sake of a supernatural scuffle in the dirt. At a given point, the only thing truly stopping the players is their character's morals and a willingness to let hostages/innocents die and collateral damage rule the day.

Its another Jackie Chan abstraction like "groups," but focused more on the idea you'd prefer to come back to this neighborhood bar again sometime, not blow the walls out of it and put the barmaid in a wheelchair.
 
Right now I'm having all the Abilities (ES/Aleph version) be a playbook, which means that you can have up to three of each Solar Caste. Haven't gotten around to the other Hosts tho.
I haven't yet had a chance to read it, but that seems backwards to me. In PbtA games, don't think about fiddly mechanics first, think about chachter arcs or some archetype to be represented.
 
I haven't yet had a chance to read it, but that seems backwards to me. In PbtA games, don't think about fiddly mechanics first, think about chachter arcs or some archetype to be represented.
Well excuuuse me princess. joking

Seriously tho, each Ability represents an archetype, at least enough for me to justify having them as a playbook. There are like five pairs I'm considering consolidating, but I'm waiting to see how well I can work with them individually first. (Melee/Ranged, Priest/King Loremaster/Investigator, Spy/Thief, and Courtier/Bureaucrat)
 
How does each ability represent an archetype in the sense of *World games?

Like, an archetype is an actual player character and their shtick boiled down to its essentials. You don't play an archer in Exalted, you play a demigod of war. You might not shrink down the classes much, but you will certainly have better archetypes if you stop thinking that each Ability covers an archetype. Like, off the top of my head, I think the archetypes for each sort of Solar Exalt would be....

Dawn
-The barbarian (general leading from the front)
-The warlord (strategist and planner, some overlap with Twilight)
-The hero (ridiculous individual prowess)

Zenith
-The preacher
-The demagogue

Twilight
-The inventor
-The sorcerer
-The scholar

Night
-The assassin (sneaky and deadly)
-The spy (covert and manipulative)

Eclipse
-The diplomat
-The captain
-The noble (covering people of wealth and power, including merchants)

Almost all Exalted character concepts fall under some variant of these, I'd say. And you can always take moves from other playbooks as you advance, so...

E: Obviously other splats would have different archetypes and playbooks, like for example, Alchemicals might have:

The Paragon (being good at something and flashy at it)
The Eidolon (heavy focus on the tension between man and machine)
The Predator (Splinter Cell style stealth murder)
The Chameleon (Prototype meets Assassin's Creed style hiding in plain sight)
The Vizier (being a crafty adviser and planner)
The Forge (being the inventor, mechanic, and tech guy)
The Terminator (can't be bargained with, can't be reasoned with, etc)
 
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To throw in my own two cents:

Dawn
-The barbarian (general leading from the front)
-The warlord (strategist and planner, some overlap with Twilight)
-The hero (ridiculous individual prowess)
-The master (Probably combine Tiger Warrior Training and Power-Awarding Prana)
-The enforcer
-The hunter
-The gladiator
-The bandit

Zenith
-The preacher
-The demagogue
-The wandering priest
-The wandering medicant
-The beastmaster
-The bulwark
-The rebel
-The nomad

Twilight
-The inventor
-The sorcerer
-The scholar
-The detective
-The medium
-The doctor
-The scientist
-The philosopher

Night
-The assassin (sneaky and deadly)
-The spy (covert and manipulative)
-The adventurer
-The dungeon-delver
-The vigilante
-The lawman
-The phantom thief

Eclipse
-The diplomat
-The captain
-The noble (covering people of wealth and power, including merchants)
-The jack-of-all-trades
-The poet
-The confidant
-The lawyer
-The messenger
-The peacemaker
 
A lot of your suggestions feel like subcategories of the ones I brought up. Like, the Master is just a Warlord who focuses on logistics and training rather than being a super-great field general. The gladiator is just a hero who takes some dips in Zenith demagoguery to look good. etc.
 
A lot of your suggestions feel like subcategories of the ones I brought up. Like, the Master is just a Warlord who focuses on logistics and training rather than being a super-great field general. The gladiator is just a hero who takes some dips in Zenith demagoguery to look good. etc.
Yes, but also no. A gladiator is a gladiator, not a demagogue, because they would be a Dawn rather than a Zenith, for example. The master, as I envisaged it, would have a small group of highly elite students, rather than leading armies as the warlord would.

That said, yeah, there is definitely some cross over. I regarded that as something as an inevitability; coming up with something genuinely distinct is hard.
 
Yes, but also no. A gladiator is a gladiator, not a demagogue, because they would be a Dawn rather than a Zenith, for example. The master, as I envisaged it, would have a small group of highly elite students, rather than leading armies as the warlord would.

That said, yeah, there is definitely some cross over. I regarded that as something as an inevitability; coming up with something genuinely distinct is hard.

If I was writing Exalted World, I would make caste playbook-agnostic. Especially if you're using the five castes as stats. So a gladiator could be a Hero or a Demagogue to start and would buy from other playbooks (which is an explicit feature of *World games). The thing about *World games that I see is that they tend towards a relatively low number of base archetypes-I think my 13 for Solars is already pushing it and the 7 for Alchemicals is actually more akin to a good number. Because *World is also heavily exception-based, meaning that as you increase your archetypes you increase the number of powers you need to balance while having not that many levers to balance them with.
 
Question. Straight on combat without using social charms to brainwash the masses, can the exalted host take on rl and win?

I'm thinking of writing a fantasy world meeting rl, but i'm not sure how to do so.
 
Question. Straight on combat without using social charms to brainwash the masses, can the exalted host take on rl and win?

I'm thinking of writing a fantasy world meeting rl, but i'm not sure how to do so.
United? Easily. Maybe if you also exclude Stealth, all the members of a single type at once could lose, but otherwise I'd even put just 300 Celestials of one type as winning.
 
Ah, so the main strength is in their stealth ability? What else?
Look, the point was that, without Stealth Charms, it would at least be possible to target them. From there, a sufficient use of ICBMs could mote tap and then kill them, because they would probably have to perfect each of those. Combat focused Exalts would easily be able to deal with most modern forces, and I doubt even jets would be able to take them down. But, with only 300 or so, and no superhuman ability to hide or talk, our stockpile of serious missiles that they would have to perfect to get around should be large enough to take them all out.

Edit: Forgot to hit post...
 
I don't think the question is coherent.

Not without specifying a time period, an edition, and a level of expected game optimization.

The un-errata'd 2e First Age host, as statted up by someone with a simulationistic approach to paranoia combat, would walk all over the combined armies of the Earth. The 3e present-day host, as statted up by someone who thinks the corebook monsters are tough, would not. And not only because it'd fight itself more than us.
 
The default setting? Particularly the Scavenger Lands but keep in mind, Creation has already gone through two to three apocalypses already.
I meant with battlewagons, spikes 'n' leather, radiation poisoning and power armour. Perhaps a world were the Usurpation hit both a lot harder and the Shogunate never properly formed.
 
I meant with battlewagons, spikes 'n' leather, radiation poisoning and power armour. Perhaps a world were the Usurpation hit both a lot harder and the Shogunate never properly formed.
I mean, there's probably stretches of @Gnarker's Labyrinth like that, with mad ghosts & mortal Underworld-dwellers tapping the black, stagnant blood from Abhorrence of Life's corpse and girding themselves in armor made from carved shards of his bones. Set in a region where Shogunate ghosts have tried to set up their own fiefdom to get a source for people to steal/ replicate battered junker vehicles fueled by the aforementioned black blood of the Neverborn for the battlewagons and so you can have a crazed Greater Dead Shogun who's gathered the disparate mortal tribes with demagoguery and the promise of joining his Half-Life Warboys who've been juiced with transfusions of AoL's processed ichor.
 
This sounds like it would fit very well into Malfeas; especially where it fades into Cecelyne.
Another option I think would fit better would be an alternate version of Adorjan. A worldscape drained of it vitality and positive energy, wracked by exotic weather and hazards, filled with roving bands of merciless vagabonds, wanderers, and raiders would fit Adorjan very well with a couple tweaks.

An Exalted post-apocalytic setting would probably be a mix of Cecelyne and Adorjan with a smattering of Kimbery, I'd say.

Though, if we're honest, the majority of the Yozi are a step to the side away from being an apocalyptic/post-apocalyptic setting of some kind. Metagaos and Cytherea would be the forest of doom in Nausicaa, for example.
 
This sounds like it would fit very well into Malfeas; especially where it fades into Cecelyne.
That's another good point, actually. You could totally have enclaves of FCDs (or Men of Malfeas, always nice to see them getting any kind of pagetime) Thunderdoming in less controlled portions of the Demon City.

Although, a better place for that to happen might be in places passed through by Adorjan - with all the previous factions & powerful figures either dead or gone and the majority of the infrastructure destroyed, you get the underdogs of neighboring regions flooding in to try and seize rulership of what remains, survivors piecing together the wreckage as best they can, and all manner of unscrupulous types filtering in to set up shop in a place where none of the Princes of Hell hold sway.
 
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