Collection of homebrew collections
Okay, so because the threadmarks are cluttered as hell and I can't find shit, I've gathered all of the homebrew collections I could remember on this post so I actually know where they are. Please tell me of anything I forgot.

Dialogues of Iridescent Sin

Vault of the Viridian Mantle

A Clutch of Dragons

Sidereals: Where Fate Has Led

Book of the Emerald Circle

The Desk of Aleph

The Book of Ten Thousand Scorpions

The Green Cherry Demonomicon

The Pale Apple Necronomicon

The Auspicious Geomantic Registry
 
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Okay, so because the threadmarks are cluttered as hell and I can't find shit, I've gathered all of the homebrew collections I could remember on this post so I actually know where they are. Please tell me of anything I forgot.

Dialogues of Iridescent Sin

The Book of Ten Thousand Scorpions

The Green Cherry Demonomicon

The Pale Apple Necronomicon

The Auspicious Geomantic Registry

Vault of the Viridian Mantle

A Clutch of Dragons
Can you guys see this man? He is The Real MVP; this man is one step closer to reaching enlightenment in the Great Chain of Being.

He is @runeblue360 and he makes my job easier because it's not like the people who actually should be doing this are doing it.
 
Secondary collection of homebrew collections
I was thinking about Malfeas-as-city and Malfeas-as-tyrant, and I realized there's an approach that isn't being taken. The charms shouldn't be about turning into a literal city, but emphasizing centralization and absolute authority so that the Infernal can say "I am the city" or "I am the state."

The only other Yozi I can think of that this might be in-theme for is SWLiHN, but she's already got charms to make everyone be part of her prefect order.
 
being represented by a Heretical Pyrian/Metagosian charmtree allowing you to create a perfectly harmonious ecosystem where every scrap of flesh and blood is recycled.

Once again - as I think I'd said before - using Heresy in that way is pointless. @Revlid's Metagaos already has thematic space and most of the Charmtech for "their wills are subjugated to my greater being, they are all part of me".
 
Plastics are a family of lesser magical materials, originally made from failed batches of the first step of creating Orichalcum in the First Age. Although it is not, precisely speaking, order distilled from Chaos, it is an incredibly versatile material used in many First Age products. Using plastic cost effectively requires tremendous capital investment: it was distilled in enormous refineries on the edge of Creation in the First Age. Today, less than a ton is produced in all of Creation from smaller refineries built on Wyld pockets. The greatest strength of plastic is that it can be molded into almost any shape, with varying properties depending on what expensive additives were put in the resin, how fast the mold was cooled, what kind of foaming pattern was created, and many more. The price of that versatility is the number of individual, high precision machines required to create any given formulation of plastic.

Because a Solar's kids should be allowed to play with Legos.

More seriously, this is an example of the kind of thing the First Age made great use of, but which is all but unavailable in the Age of Sorrow. Those massive refineries? A lot of them needed Solar made catalysts to run. Then the Lunars started breaking the more important distillation columns and suddenly the plastics the Shogunate could make were kinda total crap. The mass produced ones were only about as good as modern plastics rather than full Lesser Magical Materials. Specialist plastics were still being created, but it took Dragonblooded foremen to oversee and most of the resources a Gens could bring to bear to keep a full refinery in working order, so they downsized. Then the Balorian Crusade unmade everything out on the edge of Pure Chaos, including all of the big refineries. As if that wasn't enough, plastic decays over time. It has to be replaced every few decades to centuries, depending on who made it, so very little of the First Age plastic is still intact.

So, thoughts? How does this compare with your idea of the First Age? Is there anything I should have mentioned beyond this?
 
As if that wasn't enough, plastic decays over time. It has to be replaced every few decades to centuries, depending on who made it, so very little of the First Age plastic is still intact.

So, thoughts? How does this compare with your idea of the First Age? Is there anything I should have mentioned beyond this?
Woah. A magical material decays over time? You sure that makes sense?

Also, another question. What could a mountain folk want from the surface world. I'm thinking of a man, having tripped, fell into a mine. He basically met some mountain folk there, and then started trading goods. But trade what goods?
 
Good beer. That Lichen beer just isn't doing it for anyone down there.
What about exotic plants from upside?

A stuff, like, say, ferns, pine trees, and other stuff that usually isn't found underground Creation would be very popular.

Like that one time that Australian garden showcased a palm tree as a special exhibit.
 
Woah. A magical material decays over time? You sure that makes sense?
Well, Tumbaga already has references to Orichalcum decaying. I thought that would be a neat way to make First Age stuff fall apart over time, without going against pre-existing setting material.

"Alas! The shining orichalcum beloved of the Solar Exalted is rare beyond belief. Forged of chaos distilled down to order, the passage of millennia has slice by slice removed this wondrous gold from existence. In this fallen age, even the lettered call 'orichalcum' the alloy of gold and copper once known as tumbaga."

You could just assume that it's ended up lost in the Wyld and in tombs, but I like the radioactive decay interpretation more.

I mostly just extended that to failed batches of chaos distilled down to order, in addition to completed batches of Orichalcum.
 
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Well, Tumbaga already has references to Orichalcum decaying. I thought that would be a neat way to make First Age stuff fall apart over time, without going against pre-existing setting material.

"Alas! The shining orichalcum beloved of the Solar Exalted is rare beyond belief. Forged of chaos distilled down to order, the passage of millennia has slice by slice removed this wondrous gold from existence. In this fallen age, even the lettered call 'orichalcum' the alloy of gold and copper once known as tumbaga."

You could just assume that it's ended up lost in the Wyld and in tombs, but I like the radioactive decay interpretation more.

I mostly just extended that to failed batches of chaos distilled down to order, in addition to completed batches of Orichalcum.
Ah, so its basically homebrew.

Fine, then. Its your stuff.

I like it. Though you do know that there is already an oil analogue in Creation, right?
 
I like it. Though you do know that there is already an oil analogue in Creation, right?
Do you mean Moonsilver or Vitriol or something completely different?

And the thing about them is that you don't make Legos out of them. You could probably make something plastic-like using vitriol, but I can't think of anything with the kind of versatility that modern plastic has. Well, not at low cost.

Actually, I'd probably have Vitriol be a useful ingrediant in making plastic. I'm not sure what exactly it'd do, but it'd certainly do something.
 
Do you mean Moonsilver or Vitriol or something completely different?

And the thing about them is that you don't make Legos out of them. You could probably make something plastic-like using vitriol, but I can't think of anything with the kind of versatility that modern plastic has. Well, not at low cost.

Actually, I'd probably have Vitriol be a useful ingrediant in making plastic. I'm not sure what exactly it'd do, but it'd certainly do something.

Why make it a magical material at all? Just look at the ingredients of Bakelite - phenol (extracted from tar) and formaldehyde (we know Creation has it, from its mention in necrotech stuff).

Oh, it's beyond common easy production these days with Creation's industrial capacity, but no doubt the Shogunate made plenty of use of its (as per its kinda 1930s-ish look). It's "mundane" - it's just beyond what most people in Creation can make, though some alchemists can make unreliable quality bakelite by following Shogunate texts and trying to maintain the heat and pressure needed to avoid it becoming foamy and crumbly.
 
Do you mean Moonsilver or Vitriol or something completely different?

And the thing about them is that you don't make Legos out of them. You could probably make something plastic-like using vitriol, but I can't think of anything with the kind of versatility that modern plastic has. Well, not at low cost.

Actually, I'd probably have Vitriol be a useful ingrediant in making plastic. I'm not sure what exactly it'd do, but it'd certainly do something.
No, its from the mountain folk.

By mixing reagents and lichens with black oils that flow in deeply buried veins, the Mountain Folk manufacture a thick liquid that they transform into various sorts of sturdy synthetic leather. They can manufacture this glossy material in any color or pattern and can make it as soft and thin as doeskin or stiffer than the hardest shoe leather. All synthetic leather is slightly stronger than ordinary cloth, so even ordinary clothing made from it acts as low-grade armor. In addition, long synthetic leather coats act as improved versions of buff jackets.

A question. A Dragon king can make a 1 dot crystal artifact in 1 scene.

Does that mean he needs no magical materials, or is the crystal the MM itself?
 
Why make it a magical material at all? Just look at the ingredients of Bakelite - phenol (extracted from tar) and formaldehyde (we know Creation has it, from its mention in necrotech stuff).

Oh, it's beyond common easy production these days with Creation's industrial capacity, but no doubt the Shogunate made plenty of use of its (as per its kinda 1930s-ish look). It's "mundane" - it's just beyond what most people in Creation can make, though some alchemists can make unreliable quality bakelite by following Shogunate texts and trying to maintain the heat and pressure needed to avoid it becoming foamy and crumbly.
Because if you were a First Age Solar and were tired of your Lego sets burning up in your anima flux, what would you do? Make 'em out of a lesser magical material.

Beyond that, once people start making plastic, they will quickly decide that they want stronger plastic. Presuming that they have Solars to make it possible to mass produce LMM quality plastic, they likely would. Then everyone thinks of the ultra-high quality Solar Brand superplastic rather than bakelite.

Granted, Solar branded plastic probably deserves a name all to itself, but I'm rather horrible at naming things, so I copied the way mundane diamonds were totally replaced by a LMM rather than just saying that superplastic is a family of LMMs.
 
Solar animas don't burn things, they just discolor them. Only DB animas inflict damage beyond cosmetic.

In ES's houserules (which are where the recent discussions about Lesser Magical Materials have been coming from), all Exalted have damaging anima banners. It's part of the reason First Age architecture tended to be so durable: hubristic Exalts deciding it was better to make stronger buildings than restrain the killing light of their souls.
 
This is probably going to sound like an odd question, but is Malfeas really a city?

A lot of people keep saying that City Based Charms for Malfeas fall more under the domain of different Yozis. The Yozis can cherry pick charms from each other, provided that there is an overlap between their themes where the charm exists, so as a city, Malfeas should be able to have Metagaosian or other Yozi charms that tie in with the concept of being a living city.

But what if he wasn't really a city, and we're just calling him that?

Did Malfeas reincarnate in the form of a city, or is he simply massive conglomeration of brass and obsidian when the demons were forced to live? Did he start out as a city, or was that a result of the demons slowly reshaping his broken body into something more habitable for them? Is every building an inherent part of him, or it a further mutilation forced upon him by his siblings and their souls for failing them?

Just wondering if being a city is just one more level of torment for the fallen Primordial King.
 

Based on feedback, I would like to create a revised version of this.


By (Yozi)'s Designs
Mins: Essence 3
Prerequisites: First (Yozi) Excellency
Type: Permanent

The Yozis are tightly focused on their particular perspective- their way of seeing the world. Nothing else mtters to them- almost nothing else can matter. Although some are able to conceptualize that their lessers perceieve the world from another vantage, the Yozis can only pity such warped and fallen creatures and the horrific world they must live in... if the Yozis were capable of pity, anyways.

This charm permanently enhances its prerequisite, increasing the maximum number of dice that can be added through First (Yozi) Excellency by the lesser of Essence and (Yozi's focused Attribute). This charm does not apply unless the warlock is using the Excellency of the particular Yozi that she has bought this charm for.

Third revision. I am going to contribute something meaningful to this forum or die trying, d*mmit!


By (Yozi)'s Designs
Mins: Essence 3
Type: Permanent
Prerequisites: First (Yozi) Excellency

This charm permanently enhances its prerequisite. When the Warlock uses the appropriate First (Yozi) Excellency, the maximum number of dice that may be added is increased by the least of (Attribute), (Essence), or (Yozi's favored Attribute).
 
Malfeas' city-ness is definitely a part of his metaphysical nature. See his Imperfection from 2e.

And anyway, his layer-quakes don't de-urbanize him.
 
Well it's not like real life earthquakes destroy every building in the vicinity when they hit. After the first hundred years or so, the various demons would probably adapt their designs to endure Malfeas' mood swings. Kind of like how fleas can survive a dog scratching away at them.

As for the imperfection, we don't know the Greater Imperfection of Malfeas, but since he is a city by definition... doesn't that make his perfect defense always applicable? Closing the imperfection of Malfeas seems like it could cause a hell of a lot of problems. Granted, he's locked up, but if he ever gets out... you now have a truly invincible Yozi free to vent his rage against Creation.
 
This is probably going to sound like an odd question, but is Malfeas really a city?

A lot of people keep saying that City Based Charms for Malfeas fall more under the domain of different Yozis. The Yozis can cherry pick charms from each other, provided that there is an overlap between their themes where the charm exists, so as a city, Malfeas should be able to have Metagaosian or other Yozi charms that tie in with the concept of being a living city.

But what if he wasn't really a city, and we're just calling him that?

Did Malfeas reincarnate in the form of a city, or is he simply massive conglomeration of brass and obsidian when the demons were forced to live? Did he start out as a city, or was that a result of the demons slowly reshaping his broken body into something more habitable for them? Is every building an inherent part of him, or it a further mutilation forced upon him by his siblings and their souls for failing them?

Just wondering if being a city is just one more level of torment for the fallen Primordial King.

Malfeas is 'a city' because his punitive maiming under the Surrender Oaths reshaped his self. Theion was incorporal and omnipresent, without limit. Malfeas is explicitly physical and limited. This is why his being 'Malfeas' is pain. That he became a 'city' and evoked 'city structures' is... largely incidental. Maybe that came out of his recasting as the prison for all the other yozi. I can't say for sure.

All I know is that Malfeas never wanted to BE a city and being one hurts him/is a side effect of his current existence, which was inflicted upon him.
 
This is probably going to sound like an odd question, but is Malfeas really a city?

A lot of people keep saying that City Based Charms for Malfeas fall more under the domain of different Yozis. The Yozis can cherry pick charms from each other, provided that there is an overlap between their themes where the charm exists, so as a city, Malfeas should be able to have Metagaosian or other Yozi charms that tie in with the concept of being a living city.

But what if he wasn't really a city, and we're just calling him that?

Did Malfeas reincarnate in the form of a city, or is he simply massive conglomeration of brass and obsidian when the demons were forced to live? Did he start out as a city, or was that a result of the demons slowly reshaping his broken body into something more habitable for them? Is every building an inherent part of him, or it a further mutilation forced upon him by his siblings and their souls for failing them?

Just wondering if being a city is just one more level of torment for the fallen Primordial King.

He naturally forms buildings. That's all explicit in Games of Divinity - even though demons often will make those buildings more habitable/useful, because the city is not laid out for usability.
 
Malfeas is a City, but it's not in the nature of cities to psychically dominate and coordinate its inhabitants. Malfeas is also a KING, so he can give orders to his subjects but that doesn't translate into craft enhancing charms (Alchemicals can just install a fancy workshop municipal charm if they want to get their craft on). It's more like someone ordering a craftsman to do whatever work they can as best they can. Malfeas just happens to be inhabited by multiple races of master craftsmen, which helps. Pyrian charms can do the "I mind control the populace for the greater good" thing and Metagaos can do that whole "digestion" thing that you can stretch and pull into being associated with crafting if you push the analogy enough.

By (Yozi)'s Designs
Mins: Essence 3
Type: Permanent
Prerequisites: First (Yozi) Excellency

This charm permanently enhances its prerequisite. When the Warlock uses the appropriate First (Yozi) Excellency, the maximum number of dice that may be added is increased by the least of (Attribute), (Essence), or (Yozi's favored Attribute).
Still awful. Stop trying to break the dice caps of your already omni-applicable Excellency. Celebrate the knowledge that at Essence 3, your three First (Yozi) Excellency charms are the equivalent of a Solar/Abyssal/Sidereal/Dragonblooded buying 25 First (Ability) Excellency Charms, or a Lunar buying 9 First (Attribute) Excellency Charms. Revel in the awareness that, for the low price of one more charm in the form of Second (Yozi) Excellency, you have leaped ahead in the number of charms ahead you are by a factor of two!
 
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