What exactly does 2/7 filter mean?
You have two Perfect Defences, one that works in Step 2, another that works in Step 7. If something is a Bad Touch effect like poison, you Perfect it with your Step 2 defence. If not, you try to stop it with just your DV, and if that fails you stop it with your Step 7 defence. This means that you don't have to Perfect every attack, because you're stopping some of them with just your DV, so you spend fewer motes.
 
Yes, but I have relatively minimal faith in Exalted 3E's system because some of the hints of HEROISM and MATURITY I'm getting are really missing the point of "there are good people and bad people but on the whole ancient fantastical realms are kind of shit". Exalted, at its core, is a rejection of fantasy tropes.
What do you mean by 'hints of HEROISM and MATURITY'?
I recall guns doing approximately the same damage as bows, with approximately the same rates, and remember, guns versus bows should be no contest assuming Extras on both sides. It should be "guys with LMGs and ARs come onto the field against an equal number of guys with bows, guys with bows die inflicting no losses". If someone is using a bow in Heaven's Reach or Exalted Modern, my thought should be holy shit, that guy must be really fucking good, rather than the idea that the bow is a viable weapon.
Actually, it's worse than that. Guns tend to do more damage with a higher rate, yes. They also have smaller ranges. For example, the assault rifle has a base range of 100, compared with 150 for the self bow(the worst of the bows). The second best mundane gun, the hunting rifle, has a range of 200, which only matches normal bows, and is still beaten by composite bows. The sniperrifle is much better than the mundane bows (+2 accuracy, nine lethal damage, range 400!), though it is pretty slow (speed 6, rate 1).

Artifact weapons seem to be similar.

also, how exactly do "offensive motes" from overdrive pools work? Does a martial arts or archery attack that heals count as offensive? What about a charm that boosts your defense but also gives you a counterattack if the enemy misses?
I think the intent is that neither of those would be offensive charms, as the first isn't focused on hurting the enemy at all, and the latter is more of a defensive charm.
 
I think the intent is that neither of those would be offensive charms, as the first isn't focused on hurting the enemy at all, and the latter is more of a defensive charm.
I dunno about the former, actually. Sidereal charms are sufficiently wonky that I'd give Generalized Ammunition Technique a pass, personally.
 
I dunno about the former, actually. Sidereal charms are sufficiently wonky that I'd give Generalized Ammunition Technique a pass, personally.
Generalized Ammunition Technique is one that normally focuses on hurting an opponent; making an arrow you then fire at someone is an offensive action. GAT is a bit of a context sensitive charm in this regard, so while making an arrow to fire at someone would qualify for overdrive, making a message to fire near to someone would not.
 
So they never actually defined what they meant by "offensive?"

ugh, at least D&D 3.5 defined it's keywords, even if half the devs apparently didn't learn what "instantaneous" actually meant in-game.
 
So they never actually defined what they meant by "offensive?"

ugh, at least D&D 3.5 defined it's keywords, even if half the devs apparently didn't learn what "instantaneous" actually meant in-game.
They did, in the discussion of the keyword.
Offensive Charms
Overdrive prohibits you from activating Charms of a duration longer than one action from your Overdrive pool. But from there, the limitation becomes less clear. Obviously defensive Charms are those which enhance your Parry or Dodge DV in some way, or assist in the soaking of damage. Charms with a Flaw of Invulnerability always fall strictly under the header of defensive Charms.
An offensive Charm is one whose main role is to facilitate offense and cause harm. Reflexive attack Charms and Supplemental attack-enhancing Charms fall under this header, as do Simple and Extra Actions Charms which create attacks. Charms which aid in the instantaneous creation of ammunition are also payable through the Overdrive pool. Charms which have both a defensive and offensive function are not considered offensive Charms.
Overdrive motes may not be spent to cast sorcery, attune artifacts, or activate anima powers.

Essentuially, offensive charms are charms that met the definition of offense, specifically the act or method of attack.
 
Yes, but I have relatively minimal faith in Exalted 3E's system because some of the hints of HEROISM and MATURITY I'm getting are really missing the point of "there are good people and bad people but on the whole ancient fantastical realms are kind of shit". Exalted, at its core, is a rejection of fantasy tropes.
At least setting wise, this looks to be intact, based on the few bits of setting info that are actually due to appear in the book and have been revealed (Wyld Hunt, Beastmen Kingdom). System wise, fuck if we know.

I recall guns doing approximately the same damage as bows, with approximately the same rates, and remember, guns versus bows should be no contest assuming Extras on both sides. It should be "guys with LMGs and ARs come onto the field against an equal number of guys with bows, guys with bows die inflicting no losses". If someone is using a bow in Heaven's Reach or Exalted Modern, my thought should be holy shit, that guy must be really fucking good, rather than the idea that the bow is a viable weapon.
Plague of Hats (one of Shards writers) talked about firearms a bit post Shards. Basically, yes, they were balanced against bows, and he did gripe at the ridiculous range on bows. But to really do what your talking about, you'd need to basically overhaul the entire ranged combat system, which was probably more then could reasonably be expected out of Shards. There's also the fact that, well, guns are not supposed to be a thing in Exalted, so any addition of them to the system (particularly modern guns) is going to be an add on, with all the issues that inspires (unlike Aberrant, where guns are assumed as a baseline assumption and can be incorporated as such).

All that said, I really want to strangle the entire section on ranged weapons with my bare hands, because good lord it is stupid.
 
All that said, I really want to strangle the entire section on ranged weapons with my bare hands, because good lord it is stupid.

As a non-range weapon user can I ask what is worthy of death in there? I always liked having why rules are bad explained to me.
 
As a non-range weapon user can I ask what is worthy of death in there? I always liked having why rules are bad explained to me.
Mostly its more of the same issue Exalted's weapons have always had: some weapons are just hyper optimal. Ridiculous range has been touched on (that number in Range is actually 1/3 its maximum range). Archery weapons hilariously outperform thrown weapons in general: similar damage, massively better range, as well as just having more ammunition (Artifact weapons tend to bypass this). The exception to that is the fucking Sling of Deadly Prowess, which is hilariously out of touch with every other ranged weapon statted in the core (as in, it out performs short power bows easily at artifact 1).

And then there is the B tag. Technically, that's the Bow tag, but what it actually means is this weapon can use multiple types of ammunition. As a practical matter, it turns anything with it into three+ different weapons, and means that the Piercing tag stops being a benefit to be added. Instead it becomes something that weapons that don't have access to it by default should get something to make up for not being able to have it. Firearms make this worse by giving AP ammo (which grants Piercing) to every slug thrower. And speaking of firearms, slug throwers are just better then blasters for no reason I can determine.
 
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So I was looking through the demented ones Isidoros Charmset and had the term Stun in Face-Chrushing Hoof. Where are stun rules located? I do not remember them being in Core.

Cost: 2m
Mins: Essence 2
Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Borne by the Boar

Isidoros crushes all opposition underfoot, not even noticing what he has done. This Charm enhances any Melee or Martial Arts attack. If the attack successfully deals at least one level of damage, then its victim is stunned until his next action.

A second purchase of this Charm at Essence 3 allows the Infernal to spend a single additional mote when activating this Charm. Doing so increases the penalty from being stunned to the Infernal's Essence, and extends the duration of the stunning to (Essence) actions.
 
Core, Page 153:
Stunned: Characters who suffer a greater number of actual
health levels of damage than their Stamina rating might find
themselves shaken and disoriented from the trauma. Reflexively
roll (Stamina + Resistance) at a difficulty of (damage – Stamina).
Failure leaves the victim at -2 dice to all non-reflexive rolls until
the tick when the attacker next acts.
 
Core, Page 153:
Stunned: Characters who suffer a greater number of actual
health levels of damage than their Stamina rating might find
themselves shaken and disoriented from the trauma. Reflexively
roll (Stamina + Resistance) at a difficulty of (damage – Stamina).
Failure leaves the victim at -2 dice to all non-reflexive rolls until
the tick when the attacker next acts.

Sadly, Incapacitated has an actual speed, because otherwise you could have so many fun ways to use 'Stunned'.
 
Core, Page 153:
Stunned: Characters who suffer a greater number of actual
health levels of damage than their Stamina rating might find
themselves shaken and disoriented from the trauma. Reflexively
roll (Stamina + Resistance) at a difficulty of (damage – Stamina).
Failure leaves the victim at -2 dice to all non-reflexive rolls until
the tick when the attacker next acts.
Well I just failed again at reading, thank you for the assistance,
 
So anyone got some interesting uses for the Crucible of Tarim that are interesting yet not 'too' degenerate to share? I once had an Infernal that used to amuse themselves by sealing first circle demons into 'pokeballs' and throwing them at people before running in the other direction.
 
CoT lets you bottle up a spell, right? Pokeballs are a pretty sweet usage. It's be kinda funny to dump a bottle of ineffable Koan on someone's head, though I'm not sure if the mechanics support that.
 
CoT lets you bottle up a spell, right? Pokeballs are a pretty sweet usage. It's be kinda funny to dump a bottle of ineffable Koan on someone's head, though I'm not sure if the mechanics support that.

Yeah, its that artifact. And you can technically dump a bottle of Paralyzing contradiction over someones head, not sure if any other spells work off Ineffable Koan.

Total Annihilation hand-grenades. ;) :p

Trying to think of things that AREN'T degenerate. Mass producing Solar circle spells to the point where your using them as hand grenades is the type of thing that causes the artifact to be considered broken. Also, your likely to be in the blast radius of any such hand grenades. It's the same reason why I only used first circle demons despite being able to prepare up to five third circle demons at calibration.

Next you'll be telling me to put Dragon Breaks Reality in there...
 
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Trying to think of things that AREN'T degenerate. Mass producing Solar circle spells to the point where your using them as hand grenades is the type of thing that causes the artifact to be considered broken. Also, your likely to be in the blast radius of any such hand grenades. It's the same reason why I only used first circle demons despite being able to prepare up to five third circle demons at calibration.

Summoning of the Harvest. Use that as emergency food relief for areas summoning famine - just send a vial of that off and let them get a harvest off.

Or for more hilarious uses, fire a bushel of blackberries at a target location - say, right in front of an enemy cavalry charge - and then lob the vial into that. What's that, you say? Your horses just charged into a thicket of brambles ripe with blackberries? Those are not going to be happy horses... and now you've got a defensive area which you can move skirmishers into while no one else can move through it in close order or on horseback without clearing the brambles.
 
Yeah, its that artifact. And you can technically dump a bottle of Paralyzing contradiction over someones head, not sure if any other spells work off Ineffable Koan.

The issue is that Paralyzing Contradiction is supposed to display the Ineffable Koan over the sorceror's head. So technically, when you unstopper (or break) the bottle, it's supposed to display over the caster's head. Which takes all the fun out of it. And even if it does display over random dude's head, would it use the caster's stats or the random dude's stats?
 
It's not in the errata. It's in the actual discussion of the Overdrive Keyword. Try the ink monkey compilation, which is where Overdrive originates.
well that would be why i had to ask on SV. You'd think they'd put in an explanation when they introduced the Overdrive keyword in the errata.

Oh, wait, white wolf. So no you wouldn't think that. Silly me.
 
I had a player try to make one of the manses from that guy on the old White Wolf Forums who makes the broken manses Throth or something like that. I Said sure you can make the manse, but first, which manse powers do you know how to build?

His Character had no IC knowledge of how to make any of the more Esoteric manse powers and was thus unable to build the manse.

Personal knowledge on how to manipulate Manse powers to get a desired effect is required. You want a Time Acceleration Manse, you better know how to accelerate time
 
I had a player try to make one of the manses from that guy on the old White Wolf Forums who makes the broken manses Throth or something like that. I Said sure you can make the manse, but first, which manse powers do you know how to build?

His Character had no IC knowledge of how to make any of the more Esoteric manse powers and was thus unable to build the manse.

Personal knowledge on how to manipulate Manse powers to get a desired effect is required. You want a Time Acceleration Manse, you better know how to accelerate time

Some of Thoth's things (a lot of them, really) require a very dubious interpretation of the rules.

Or in the case of the DB Breeding Manse, using the rules from Scroll of Heroes written by someone who had no fucking clue about anything whatsoever and so thought elementals were related to the Great Elemental Dragons and so a DB child of an elemental should auto-Exalt. NOPE.
 
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