Probably by getting blamed for the deaths of Sidereals that were assassinated by their "allies".
The original members of the Bronze Faction murdered any Sidereals that disagreed with them.
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Probably by getting blamed for the deaths of Sidereals that were assassinated by their "allies".
/me rolls eyes
Every description of the Usurpation makes it clear that as far as the Solars were concerned, it came out of basically nowhere. They were blindsided by people within their own courts who had been preparing for this for years. You think it's 'fake' for people who are ambushed and blindsided at their very weakest to get stomped on? Uh-huh. No, this is just how Exalted works, because at its heart, the game has a respect for the cynical, pragmatic approach to fights. It's why surprise negators are so affordable, because the game understands that ambushing somebody is a really big force multiplier.
(And, seriously, 'revenge porn-y'? Whuh? Where did that come from?)
You're saying that people who spent literal centuries studying combat - including some who focused on unarmed combat - died "like a bitch" basically because they died period.Like, honestly, why should the Solars of the First Age go out like badasses? They're mostly old monsters, sick with arrogant madness and decadent power run amok, and, crucially, this isn't their story.
Besides, the fact that it took thousands of dragonblooded, an entire first age army, dozens of sideral martial artist masters, as well as a surprise attack at the one moment where the Solars are at their weakest and least on guard, showed that, yeah, solars aren't chumps.You're saying that people who spent literal centuries studying combat - including some who focused on unarmed combat - died "like a bitch" basically because they died period.
People are disagreeing. You're assuming this means they had badass deaths. That's not the case.
You're ignoring the broad spectrum of ways people can die between "badass" and "bitch", jumping from one extreme to the other.
I don't give a solitary shit for whether they died humiliatingly. For all I care they realised what was happening and arranged matters with their assassins so that all the Solars stood up and performed a heart-wrenching musical number so the Usurpers could obligingly stab them at the apex of the crescendo, immortalising their final moments in song.I know the mud was a metaphor. But I disagree with the metaphor, too. I doubt events arranged themselves to make the Solars die uniformly humiliatingly.
Yes, because they died in an ambush, against an enemy that prepared with superhuman skill to murder them with overwhelming force. What do you think happens in that sort of matchup? Because, I don't see it resulting in a protracted, climactic fight scene.You're saying that people who spent literal centuries studying combat - including some who focused on unarmed combat - died "like a bitch" basically because they died period.
To me, that just raises the bar necessary to chump them. The Usurpers met that bar.Besides, the fact that it took thousands of dragonblooded, an entire first age army, dozens of sideral martial artist masters, as well as a surprise attack at the one moment where the Solars are at their weakest and least on guard, showed that, yeah, solars aren't chumps.
Frankly, all these options are more interesting than them all dying without realizing what's going on or getting insta-ganked.Some probably died laughing, laughing, or drinking. Killed during a feast, so quickly that they never even noticed their own deaths. Others, I'm sure, died on their feet with their weapons in their hands. Probably a few died begging, as humiliatingly as you could want. Likely a few found more dignity in their deaths than in the last hundred years of their lives. There was probably a 15-success spontaneous death poem in their somewhere, and someone who died thinking the whole thing was an elaborate prank.
Like, honestly, why should the Solars of the First Age go out like badasses? They're mostly old monsters, sick with arrogant madness and decadent power run amok, and, crucially, this isn't their story.
I don't give a solitary shit for whether they died humiliatingly. For all I care they realised what was happening and arranged matters with their assassins so that all the Solars stood up and performed a heart-wrenching musical number so the Usurpers could obligingly stab them at the apex of the crescendo, immortalising their final moments in song.
My point is, and has only ever been, that aside from a few who stayed with their fortresses, the Solar Elders died in one-sided confrontations where they were totally outmatched by an enemy that knew them and their capabilities, and succeeded in preparing accordingly. As a result, they died ingloriously, undramatically, overwhelmed and swiftly dispatched.
Yes, because they died in an ambush, against an enemy that prepared with superhuman skill to murder them with overwhelming force. What do you think happens in that sort of matchup? Because, I don't see it resulting in a protracted, climactic fight scene.
To me, that just raises the bar necessary to chump them. The Usurpers met that bar.
I'll give you overwhelmed, but I dunno about you, dying while fighting a force that hopelessly outnumbers you is incredibly dramatic and/or glorious. More glorious than rotting away from being a monster who nobody will stand up to.My point is, and has only ever been, that aside from a few who stayed with their fortresses, the Solar Elders died in one-sided confrontations where they were totally outmatched by an enemy that knew them and their capabilities, and succeeded in preparing accordingly. As a result, they died ingloriously, undramatically, overwhelmed and swiftly dispatched.
One of the explanation for how the Calibration Feast went down was that somebody hid a bunch of Soulbreaker Orbs underneath the feast hall. To put that in terms of our world, that'd be like somebody triggering multiple tactical nukes at a UN summit. Nobody present would die gloriously, but for sure there'd be one hell of a mess afterwards, and that's ignoring the few who I have repeatedly mentioned who stayed home and heard the news in time to bunker up.Because fundamentally, the Usurpation is one of the events that broke the world. The glories of the First Age didn't crumble just because the Solars weren't around to maintain the top level infrastructure any more.
Pardon, where did I specify 'all'? If I meant so high a bar as that, I'd say so explicitly. I believe the overwhelming majority died as you say, yes. There would've been a few exceptions, where misfortune or hidden magics upset the Usurpers plans, so that the execution was messier, or perhaps even became an actual fight. I just don't think that handful of exceptions matters compared to the majority of cases.You seem to believe that all the Solars present in the Calibration Feast died quickly and with little trouble
Didn't Chiara melt most of old Chiaroscuro with her last strike?
That's funny, because a bunch of WMDs detonating in the basement is what I'd call good cover for an escape.One of the explanation for how the Calibration Feast went down was that somebody hid a bunch of Soulbreaker Orbs underneath the feast hall. To put that in terms of our world, that'd be like somebody triggering multiple tactical nukes at a UN summit. Nobody present would die gloriously, but for sure there'd be one hell of a mess afterwards, and that's ignoring the few who I have repeatedly mentioned who stayed home and heard the news in time to bunker up.
Yes. The Solars who survived the initial slaughter. Note 'slaughter', implying a great majority of Solars who did not survive.
And many of the targets of that ambush prepared for ambushes with superhuman skill. And we know that Solars can defend themselves normally against ambushes if they try to learn how.Yes, because they died in an ambush, against an enemy that prepared with superhuman skill to murder them with overwhelming force. What do you think happens in that sort of matchup? Because, I don't see it resulting in a protracted, climactic fight scene.
Yes. Against other Solars, the usual intrigues of paranoid God-Kings. Not against a mass invasion of Dragonblooded, by which every depiction of the Usurpation agrees they were utterly blindsided.And many of the targets of that ambush prepared for ambushes with superhuman skill. And we know that Solars can defend themselves normally against ambushes if they try to learn how.
Honestly, the real reason behind Enfolded in the Dragons Wings to immunize your soldiers to Elemental Battlefield and Dragon Vortex Attack. Protecting them from your Anima is only really useful if you've got bodyguards, since they'll probably try to stay close to you to do their jobs.So, as much as I would appreciate help with the general planning for my first session, it looks like I will have to ask specific questions to get any help other than someone pointing out the one thing I had decided on that was stupid. Which is appreciated, but I do need help on the things I actually don't know about.
For instance, Stealth. Does distance have any affect whatsoever on rolls to hide and to detect someone hiding? And how do you know how obscured someone is if there isn't a fully encompassing effect like fog or darkness blocking things, but instead a bunch of things that may or may not be in the way at any given time, like trees in a forest?
Also, Anima Flux. When it first turns on at the 8 mote level, it affects everyone in Essence feet. Not yards, feet. And then the distance it covers is never mentioned again. Does it not change? Because that is significantly underwhelming, and I have no idea why they bothered making charms to immunize your soldiers to it, because that will never affect people you aren't in personal combat with.
Here are some relevant quotes from 2E core.For instance, Stealth. Does distance have any affect whatsoever on rolls to hide and to detect someone hiding? And how do you know how obscured someone is if there isn't a fully encompassing effect like fog or darkness blocking things, but instead a bunch of things that may or may not be in the way at any given time, like trees in a forest?
Outside of combat, avoiding detection requires an opposed roll of (Dexterity + Stealth) as a standard action against the observer's (Perception + Awareness) as a refl exive action. Poor conditions might impose an external penalty on the Stealth roll, such as well-lit open areas without many spaces to hide. Conversely, good conditions such as darkness and/or dense cover provide bonus dice. In general, the diffi culty should not increase by more than two, nor should any bonus rise above three. If the Stealth roll wins, the character remains undetected. If the Awareness roll wins, the observer notices the character. Organized search parties or sentries gain the advantage of limited cooperation, but otherwise every observer independently compares her successes to the hiding character's. Anyone who succeeds may raise an alarm. Highly alert individuals such as those who have heard an alarm are at +2 diffi culty to sneak up on. Once a character has failed a reflexive Awareness roll to notice a hidden character, he does not receive a reroll unless the concealed character does something that risks drawing attention to himself.
In the case of ambush or an opening attack by an invisible opponent, roll the attacker's (Dexterity + Stealth) against the victim's (Wits + Awareness). If the victim is distracted by conversation or focused on some other activity rather than casually looking around (or if the attacker is completely outside the fi eld of her senses, as by being directly behind), the victim suffers a -2 internal penalty to this roll. Conversely, add one die if she is actively wary and suspects danger. Setting up an ambush from plain view is also possible (such as in the case of an assassin who wishes to throw a knife at someone during a peaceful banquet without telegraphing her aggressive intentions in advance), but doing so adds two to the diffi culty of the Stealth roll and requires that the scene is not currently in combat. Make this roll immediately before rolling (Wits + Awareness) as part of a Join Battle action, as noted on page 141. If the defender wins, she notices the attack in time to respond to it normally with a block or dodge. Her DV still drops normally if faced with an invisible opponent, but she can defend, which beats the alternative. If the attacker wins, the defender suffers from an unexpected attack and must rely on passive defenses or magical defenses that work against surprise.
That makes sense, but does it mean that the radius stays at Essence feet? That's still not the major advantage I was always told it was.Honestly, the real reason behind Enfolded in the Dragons Wings to immunize your soldiers to Elemental Battlefield and Dragon Vortex Attack. Protecting them from your Anima is only really useful if you've got bodyguards, since they'll probably try to stay close to you to do their jobs.
Well, it doesn't answer my question of what I should be giving them if they start with a clear line of sight to each other between trees in, say, an orchard, at a half mile's distance, but it is a clear attempt to help me, so thanks anyway.Here are some relevant quotes from 2E core.
I hope this helps.
It's not a crazy advantage. But it means that a flaring dragon can severely injure a mortal just by being near, and at full anima flare can just grapple a dude and hold them there as his Anima kills them. Especially if it's a Wood or Fire Aspect.That makes sense, but does it mean that the radius stays at Essence feet? That's still not the major advantage I was always told it was.
I just thought of the answer for this one. You aren't always in combat and hurting people close to you is a lot bigger problem when you are trying to perform surgery on them than in open combat.Also, Anima Flux. When it first turns on at the 8 mote level, it affects everyone in Essence feet. Not yards, feet. And then the distance it covers is never mentioned again. Does it not change? Because that is significantly underwhelming, and I have no idea why they bothered making charms to immunize your soldiers to it, because that will never affect people you aren't in personal combat with.
Oh that is more specific. The fact they start with a clear line of sight with each other means neither of them opens combat from surprise and if they want to use surprise at all they need to reestablish surprise to go into hiding again. The trees would make it so that they have the option (as lacking hiding places makes it impossible), but probably shouldn't provide any bonuses or penalties unless our consider the trees to be particularly good for hiding in. The roll to establish surprise is (steath+dexerity) vs (wits+awareness+2) for each person you are hiding from and the success of your hiding is tracked against each persons roll individually. Later your enemies can roll (perception +awareness) at the difficulty of your original roll to restablish suprises successes in an attempt to find you again as their action or as part of a flurry.Well, it doesn't answer my question of what I should be giving them if they start with a clear line of sight to each other between trees in, say, an orchard, at a half mile's distance, but it is a clear attempt to help me, so thanks anyway.
Yes. Against other Solars, the usual intrigues of paranoid God-Kings. Not against a mass invasion of Dragonblooded, by which every depiction of the Usurpation agrees they were utterly blindsided.
This is actually something of an open question. The aftermath of the Usurpation is generally rolled together with the Shogunate, of which we know very little. It's entirely possible that Creation's infrastructure was primarily devastated by the loss of Solar maintenance and Shogunate infighting, and that the Usurpation itself did relatively little damage. Possible, but kind of lame.Given that one of the core night solars past life had at some point gone through a purge of exalts he thought were associating with the yozi's, at least some of them should have been paranoid about getting ganked.
And also given the assumed low opinion of other exalts, they would have been prepared for a DB force helping the solar ganker the same way regular humans help DB gankers (wyld hunts) in the aftermath. They just were never expecting the whole DB host to even consider it without it being the plot of another solar.
Its not unreasonable to say that a lot of solars probably died at the feast quickly because they were surprised and unprepared, but the implications of the usurpation are that the damage from it devastated infrastructure across creation. This suggests that the ones who weren't quite caught by surprise went down fighting in the most brutal war since the last usurpation
Eos, you're really not saying anything here which I haven't said already, to the point that I'm growing kind of irritated at people continuing to repeat the same points.Moreover, the ones in their fortresses also had kill teams sent after them, but the sidereals couldn't get all the solars, and lost a good deal of their number in the attempt. Not to mention the mountain of DB corpses, left with enough of its hierarchy devastated that they could form a unified government.
...
The solars that escaped the initial ambush went down like wounded predators, dangerous till their last breaths, and its kind off insulting to everybody who got killed putting them down to say they went down like chumps
So does anyone know how I would go about getting this bookmarked?Attempt at a custom Malfeas Charm. Use's @Revlid 's mutation rules.
Adaptive Radiation Bombradment
Cost 10m, 1wp; Mins: Essense 3; Type: Dramatic
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Cold Fire Desolation Brand
The Fire of Malfeas burns, but his light changes. Those who bath in his light take on some of his fell essence, and with sufficient saturation begin to take on new forms. The Infernal spends at least 5 hrs during a week savagely assaulting a group who's magnitude is equal to or less than his Essence rating. During these 5 hrs, the Infernal bathe's his targets in Malfean light, causing their wounds to heal with preternatural speed, though at the cost of developing a series of random mutations. By carefully shaping how he wounds his target, as well as more then a little trial and error, the Infernal is able to endow the target with mutations who's total point count does not exceed +8 points as a training effect. Time spent using this Charm always counts as time spent towards building an Intimacy of Terror towards the Infernal, as well as one other as determined by the Story Teller. Suggested second intimacies include hatred if forced upon the target or gratitude if the target asked for this Charm to be used.
EDIT: Changed mutations to + 8 so it matches with by rage recast.