I've actually been trying to think of how to slot Hallownest into Creation.I am however, one hundred percent sure that the Charms I'll be posting soon are because I've been playing Hollow Knight.
I've actually been trying to think of how to slot Hallownest into Creation.I am however, one hundred percent sure that the Charms I'll be posting soon are because I've been playing Hollow Knight.
A Solar is Nietzsche's Übermensch; she is Plato's philosopher-king or Achilles or Nikola Tesla or Hou Yi
Weapon-in-All-Things Mastery
Cost: 5m, 1 wp; Mins: (Combat Ability) 4, Essence 3; Type: Simple
Keywords: Combo-OK, Obvious, Merged (Melee, Thrown, Archery)
Duration: One scene
Prerequisites: Call the Blade (Melee) or Call the Blade (Thrown) or Phantom Arrow Technique (Archery)
Stick-As-Sabre Meditation
This Charm enhances a specific mundane or improvised weapon carried by the Solar, and applies the benefits of the enhancements of Weapon-in-All-Things Mastery to it. Weapons enhanced by Stick-As-Sabre Meditation do not break on use and enjoy the durability possessed by artefact weapons for the purpose of Charms such as Heavenly Guardian Defence. While the effects of this Charm apply, the Solar owns it the weapon. The Obvious keyword only applies to this Charm when the character has joined battle and the weapon is readied - at all other times, no trace of the Solar's killing intent is evident in the weapon.
This isn't theme creep, man. This is a little bit of overlap.Theme creep - that's all the pole of Wood. Leave the Dragonbloods something.
The things you're complaining about bear... literally no resemblance to the post you're quoting.If you are everything, then you are nothing. I've seen for a decade, hard core solar players claim that every great person is a Solar. No one is a Solar, anyone can be a Solar - the thing is the themes of Sol Invictus and the charms that such essence allows. Order, Law, Stasis - then people want to give them winds/water/fire/earth and the powers of Mr. Universe besides. Bend reality (Raksha) and control Time (Sacheverell). When you can do everything - you are nothing. Nothing has meaning.
This doesn't have Weapon-In-All-Things Mastery as a prerequisite, and honestly it could have its word count cut down significantly by removing the Obvious keyword and rephrasing it as so:
"This charm enhances a specific mundane or improvised weapon carried by the Solar, allowing the Solar to treat it as its closest equivalent 1-3 dot orichalcum artifact weapon. While this charm is active, the Solar owns the weapon, and the weapon is as durable as an artifact. When the weapon is readied in combat, the charm becomes Obvious."
And it does have to be Obvious, I'm afraid - the bokken you're carrying is drawn with speed lines and it whistles as it cuts the air. Once you're in battle, it's clear to everyone that you're carrying a magical murder-tool, or else it's too good as an assassination thing and too obviously superior to Glorious Solar Sabre.
So a question for the thread. I have a Oramus Aspected infernal who wishes to undertake and complete a pretty grand design, but I'm unsure how to approach it mechanically.
The basic idea: Garbed in Glory (GiG) wants to create a method by which, when both he and another person are asleep, he can be summoned into their dreams. While in the dream he can manipulate it in order to show them breathtaking sights and indulge in the greatest of pleasures, and charms can be used as normal. However, damage done in the dream does not translate to damage in the waking world, and the dreamer can wake up whenever they wish. GiG's plan is to disseminate the knowledge of how to do this all across creation. Once summoned he will faithfully aid the dreamer in whatever way he can, teaching them skills, collaborating in problems, providing a listening ear, etc. He will present himself as a kind and caring friend, and listening with interest to the goings on of the dreamers life and surroundings. This casual gossip, telling him of drought in one area, delayed caravans in another, the Dragon Blooded who wondered through town yesterday, will be used to develop a broad view of the goings on in creation, acting as a rudimentary spy network. If he knows that their is a drought in one area, he can then infer that grain prices will rise in another, etc. As time passes, he will grant them greater and greater knowledge, gradually guiding them to serve his interests. They will spread knowledge of this ritual to their friends and family. As the town falls more and more under his sway, they will also become more and more skilled in various tasks and their town will flourish. He will then start to add various derangement and mutations as gifts, turning the town into a small but growing regional power which he can use for various ends. Sanity-Shattering Instruction will be good for this. He will also use this network to spread worship of himself, generating a small but decentralized cult.
So how would something like this be modeled? A series of custom charms, a large scale sorcerous working? Both?
Ah yes, the primary Dragon-Blooded player in the thread - who often shares stories of his Dragon-Blooded games or talks about how great Dragon-Blooded are - does not leave the Dragon-Blooded anything; I can see your argument, yes. I do in fact, want to give the Dragon-Blooded something (hint: it doesn't involve being work teams), but I sure as hell also want the Solars to have something to actually do, which includes themes that actually fit them instead of being randomly stapled on with no thought to implication or purpose. This shit has been core to the Solars since day one of the gameline dude; you can't go 'theme creep' when that shit started in the First Edition core - Solars have been shooting glorious sunfire from their blades and conjuring forth mystical blades of sunlight since First Edition.Theme creep - that's all the pole of Wood. Leave the Dragonbloods something.
If you are everything, then you are nothing. I've seen for a decade, hard core solar players claim that every great person is a Solar. No one is a Solar, anyone can be a Solar - the thing is the themes of Sol Invictus and the charms that such essence allows. Order, Law, Stasis - then people want to give them winds/water/fire/earth and the powers of Mr. Universe besides. Bend reality (Raksha) and control Time (Sacheverell). When you can do everything - you are nothing. Nothing has meaning.
I can understand the other way, and appreciate the motives other people have for deciding otherwise. But "it lessens the setting" is not one such argument. What lessens the setting is making the defeat of the Primordials such a grand epic that nothing that came after could be compared to it; making it a deed that spanned countless lifetimes and was almost lost rises the Primordials but lessens everything that came afterwards - the actual history and people of Creation, their fights and hopes and dreams, what they made of the world.
It strikes me that giving every Exalt a free weapon of mass destruction is a bad idea.
If you want to restrict it maybe try the Fatigue rules? Like, every scene at Bonfire you have to make a Sta + Res roll or suffer a -1 Fatigue penalty which is onl reduced by charms which explicitly reduce it. Increase the difficulty of the roll by 1 for each scene past the first on the same day the Exalt goes Bonfire and only reset it after an eight hour sleep.
I can see this; "Your best days are axiomatically behind you" is not really what I'm playing to experience.
I think I tend to run into it from the other direction, though - there's also a lot of, "Well, it doesn't matter if the character you have rules to play could possibly have opposed the Primordials, because that's not what we're playing." And that feels... lessening, or cheapening, in kind of the same way? Like, if the pitch is, "You are Zeus, and you threw down the Titans - but rules-wise, no, you're never going to be capable of anything on that scale," then the backstory is cheap heat. If the Primordials were beatable by a unified Exalted host, with great resources, in the span of a couple of years - okay, sure, I don't have the host or the resources or etc., but it should be possible to look at my trend-line and say, "Yeah, it makes sense that somebody like you could pull that off." To steal @Sanctaphrax 's example, if I'm still struggling with blood apes after a year of play, I feel like a chump by comparison to Supposed Past Me.
(I don't think I'm disagreeing with you here, just hitting it from a different perspective.)
The thing is that Exalted are designed to be able to beat eldritch abominations much better than hordes of mortals. Sure, they're superhuman at both, but all the Solars died to the Dragon Blooded (bar a few who ran away really fast). Blood Apes fall into the same category as Dragon Blooded: they are the kind of enemies that should be fought by numerous DBs, not lone Solars. Solars take an army of DBs and make them even better at stomping on hordes of Blood Apes and Lintha, but the DBs do most of the actual hacking and slashing.I can see this; "Your best days are axiomatically behind you" is not really what I'm playing to experience.
I think I tend to run into it from the other direction, though - there's also a lot of, "Well, it doesn't matter if the character you have rules to play could possibly have opposed the Primordials, because that's not what we're playing." And that feels... lessening, or cheapening, in kind of the same way? Like, if the pitch is, "You are Zeus, and you threw down the Titans - but rules-wise, no, you're never going to be capable of anything on that scale," then the backstory is cheap heat. If the Primordials were beatable by a unified Exalted host, with great resources, in the span of a couple of years - okay, sure, I don't have the host or the resources or etc., but it should be possible to look at my trend-line and say, "Yeah, it makes sense that somebody like you could pull that off." To steal @Sanctaphrax 's example, if I'm still struggling with blood apes after a year of play, I feel like a chump by comparison to Supposed Past Me.
(I don't think I'm disagreeing with you here, just hitting it from a different perspective.)
Thanks, I'm rather proud of that plan, especially for how well it fits into Oromus' themes. What could be more lovecraft then a enigmatic being called upon to teach profane truths ( the IO is a lie!) using blasphemous rituals? It will only get more effective once I start picking up some of the Endless Desert's wish granting charms.I have no idea, but since it sounds like an excellent plan and I want to see it in action I'm just going to give it a bump.
A lone Solar should absolutely struggle against a dozen Blood Apes because being outnumbered is (partially) outside Solar design specs, in that Solar Exaltations were made to fight with backup where possible.
I will note that while 'bring more dudes' is an argument I am in great favour of as a Dragon-Blooded player, I'll also note that Solar thematics totally involve people who slew armies alone - Samson, Achilles and so on; Solars are classical heroes and should totally be able to take an army on - now if those dozen Blood Apes are The Leaden Guard of Ululaya - a throng of elite Blood Apes sworn to service under Ululaya, the Blood-Red Moon, who wear leaden armour to not stain the light of their radiant mistress and whose great clubs have broken the bones of hundred - your Solar should have a problem. But a dozen Blood Apes are nothing which should bother Invincible Sword Princess when she draws her blade.A lone Solar should absolutely struggle against a dozen Blood Apes because being outnumbered is (partially) outside Solar design specs, in that Solar Exaltations were made to fight with backup where possible. They still do, and it's one of the few things that they can want to do and still fail at through no fault of their own.
In context, "polymorph you into cat" seems more appropriate than "strangle you"(and if you put Blood Apes in the same category as Dragon-Blooded one more time, I'll strangle you. )
Well, yeah, a combat optimized character can snipe Blood Apes all day. That said, if you are a year into your story and you can't kill a few dozen Blood Apes, you probably aren't a combat optimized Solar, so you should get some dudes.Look, i think we should stop making this argument. Solar Exaltations were made to emulate clasic heroes, and everything else is just watsonian gibberish. So, let me ask; Would Eric struggle against a dozen lizardmen? Would Achilles? would Conan?
(Well, ok, maybe Conan would appear to have it hard, but that is window dressing and we both now it).
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Now, you could argue that a non-combat Solar would have trouble, (As, say a non-combat culture hero would). And that would be more sound (And, actually, correct rules wise). But that only means that the Solar needs to use other method to defeat the apes.
Ok, Blood Apes and Dragon Blooded are both in the category of "Things that could rip me apart in a fight."(and if you put Blood Apes in the same category as Dragon-Blooded one more time, I'll strangle you. )
The thing is that Exalted are designed to be able to beat eldritch abominations much better than hordes of mortals. Sure, they're superhuman at both, but all the Solars died to the Dragon Blooded (bar a few who ran away really fast). Blood Apes fall into the same category as Dragon Blooded: they are the kind of enemies that should be fought by numerous DBs, not lone Solars. Solars take an army of DBs and make them even better at stomping on hordes of Blood Apes and Lintha, but the DBs do most of the actual hacking and slashing.
A lone Solar should absolutely struggle against a dozen Blood Apes because being outnumbered is (partially) outside Solar design specs, in that Solar Exaltations were made to fight with backup where possible. They still do, and it's one of the few things that they can want to do and still fail at through no fault of their own.
See, this is actually funny because back in 1e an Essence 5 Dawn optimized for murder would struggle against a Sworn Brotherhood killsquad.Is that better? It's about as specific. It's just that the difference is that I'm really far below them both, while a Solar is far enough above both of them that they probably need a numerical advantage.
I dunno! I think there's an acceptable spectrum of answers there. But if that equipment/support/training/whatever makes so much of a difference that I'm basically never going to match him, then again, cheap heat. The premise of the game is being That Guy, reborn; I should, at some point, get to plausibly look like That Guy. The rules for +1 Infinity Swords and all the rest should be set to support that narrative.How powerful was a newbie first age/primordial war celestial anyway minus equipment?
So a question for the thread. I have a Oramus Aspected infernal who wishes to undertake and complete a pretty grand design, but I'm unsure how to approach it mechanically.
The basic idea: Garbed in Glory (GiG) wants to create a method by which, when both he and another person are asleep, he can be summoned into their dreams. While in the dream he can manipulate it in order to show them breathtaking sights and indulge in the greatest of pleasures, and charms can be used as normal. However, damage done in the dream does not translate to damage in the waking world, and the dreamer can wake up whenever they wish. GiG's plan is to disseminate the knowledge of how to do this all across creation. Once summoned he will faithfully aid the dreamer in whatever way he can, teaching them skills, collaborating in problems, providing a listening ear, etc. He will present himself as a kind and caring friend, and listening with interest to the goings on of the dreamers life and surroundings. This casual gossip, telling him of drought in one area, delayed caravans in another, the Dragon Blooded who wondered through town yesterday, will be used to develop a broad view of the goings on in creation, acting as a rudimentary spy network. If he knows that their is a drought in one area, he can then infer that grain prices will rise in another, etc. As time passes, he will grant them greater and greater knowledge, gradually guiding them to serve his interests. They will spread knowledge of this ritual to their friends and family. As the town falls more and more under his sway, they will also become more and more skilled in various tasks and their town will flourish. He will then start to add various derangement and mutations as gifts, turning the town into a small but growing regional power which he can use for various ends. Sanity-Shattering Instruction will be good for this. He will also use this network to spread worship of himself, generating a small but decentralized cult.
So how would something like this be modeled? A series of custom charms, a large scale sorcerous working? Both?
*Cough, cough*@EarthScorpion for TAW what characters in literature/myth did you draw inspiration from? I've always had trouble inderstanding what exactly what the Lunars are supposed to be, hindered no doubt by their poor handling in the books, so hearing your inspirations should hopefully clear this up
Then surely how experienced he was when he did it doesn't really matter either? It's not really plausible for most players to reach high essence before the game ends. It seems this lends itself to an argument that anything an elder exalt does is cheap heat.I dunno! I think there's an acceptable spectrum of answers there. But if that equipment/support/training/whatever makes so much of a difference that I'm basically never going to match him, then again, cheap heat. The premise of the game is being That Guy, reborn; I should, at some point, get to plausibly look like That Guy. The rules for +1 Infinity Swords and all the rest should be set to support that narrative.