Yeah, here:
rpg.net link. Basically, she didn't develop the set for PvP, so it breaks when NPCs use it and you give them half a brain. If you want to use the original 1E Sidereal Charmset, you also need to use it in the context in which it was developed, which assumes that
the GM is fudging hard and will never use the hilariously broken shit in the really obvious ways it can be used.
If you don't, shit breaks, because using hilariously broken shit in really obvious ways produces really obvious results. The Creation Slaying Oblivion Kick is just the most obvious of the obvious, so to speak. Ha ha ha ha ha.
For anyone who doesn't want to bother with a click, text below:
CHUNG: Hmm. Okay, picture a game in which the game contract includes the clause "the enemy will use all their tools as effectively as if they were also PCs, in service of their own predefined motivations, goals and personalities, rather than acting for the good of a plot". Shun the Smiling Lady doesn't work in this environment, even though the game contract explicitly allows its use! Or rather, it works entirely
too well.
MORAN: That's an interesting game contract. It's not what the outline for Sidereals 1e told me to support, and would probably have made reconciling "a good set of PC tools" with "a good set of tools for mysterious fate ninja viziers" exponentially more difficult. I'd recommend adjusting the mechanisms for acquiring those tools accordingly, probably in some fashion that reinjects fate ninja mystery.
This thread is also full of lulz, for anyone who hasn't gotten their daily quota yet.