This is neat, but I wonder how they make their homes or how they eat? Do they make do without metals?
The answer is always invariably "bullshitting the difference with magic," but in a more practical sense, its not as though the ocean is a desolate wasteland for people who know how to fish, dive and cultivate the kinds of animals which make seaweed canopies their homes. Seaweed beds and floating patches are small biospheres unto themselves in the proper density, after all. Any inhabitants simply hang out on the top where its drier, while everything they need lives on the underside.

Sea turtle shell, for example, is an extremely useful form of organic plastic which can be cut and shaped by heat into utility knives or tied together in small enough chunks to fashion mail armor. Shark teeth make small useful cutting tools, and in the event of actually killing one, whalebone can serve most purposes of basic building and construction, though obviously only the most important members of the group would have the social privilege.

But when it really comes down to it, you have to remember that the West also plays host to creatures like the Great Sea Elk, over 100 feet long and almost as big around, where plucky heroes and gloryseekers have been leaping aboard the creatures to hack out large enough chunks of their antlers to use in traditional crafts for centuries.


The West plays by its own rules.
 
Not sure about make their homes, but fish ARE a thing. Homes would probably be a combination of driftwood and coral and the like. Now, if there's an ocean god, or an Exalt, then they could probably make with the fresh water...if they don't have a First Age wonder (like a jug that purifies water put into it or the like).

For whatever reason I'd internally dismissed the answer of "Just fish" for food in my brain because it just seemed unsustainable in my mind, though it's not as if the West might necessarily face the overfishing issues of the modern world! :V

My first thought on this is that it would make for a fabulous single location, but not for like a broad type of place. My next thought was that it might be good if there's one strong, distinct version of this kind of kingdom, and perhaps the means that they have of surviving has been copied by a few smaller ones.

What if there's a God who was associated with these great seaweeds and the like, who tweaked a few of them to form some sort of "basins" in the center of them, maybe like an oasis or several of them, and that provides clean water to the people? They might have been a regional deity associated with this plant, who uses the worship of the community on it to grow more powerful. The notion comes to mind of a large merchant ship that first got tangled in the weeds (some kind of funky magic sargasso?) and that ship plus others or pieces scavenged from them might form the basis for structures crafted by this community on the sargasso.

Maybe as the god associated with this great growth grew more powerful, it also blessed lesser ones with access to clean water, and the people in turned started to gather on them.

Another weird thought might be that these things are actually gigantic fuckhuge living Wood Elementals that drift on the sea, or that the largest one could be some kind of funky behemoth, but all that is a bit out there, I admit.
 
Alternatively, they could maybe take on water from islands they encounter? It would require the eegion they're in to be very dense with islands, but that sounds desirable anyway. You'd get lots of conflict if these places are inhabited and object to the seaweed people taking their water, or would risk dying if the currents ever push you far away from islands for a long time.

Another idea is that there's some kind of plant living in their "home" that takes water and stores it in itself in a form that's relatively easy to tap into, though maybe only as a supplement to taking on water from other sources.
 
The number hovers around that for breeding and control reasons. First off you need to convince powerful women they need to make kids in a society where gathering personal martial power by adventurism is much MUCH more attractive than geting sidelined with motherhood.

...But you don't get sidelined with motherhood? The Realm has a cultural bias towards women and certainly don't view motherhood with negative connotations of being sidelined given that we have the Scarlet Empress and the Roseblack's mother, neither of whom were especially passive as mothers.


Shoulda known. The point is that the faith proposes a world that works one way but does not but in a way that's hard for the practitioners to check or have been told not to countenance.

It also provides a moral code and a reason for Immaculates to go punch spirits that don't do their jobs as well as a safe world for mortals who obey it. So I'm fine with this.


Bullshit. The abuse and institutional levels of so of the DBs of EACH OTHER is a major feature of the Realm as a whole say nothing of the mortal populace who has Realm culture, demands, or whatever forced on them. Don't let the far eastern aesthetic trappings fool you. This is an imperial religion as a tool of political and social control.

Oh really. I should not be fooled by the so-called '"far eastern aesthetic trappings"? It is a tool of political and social control?

Well no shit Sherlock. But here's the thing:

It may have been such a tool originally, but the Realm has had somewhere around three or four generations of Dragon-Blooded live and die in it, most people genuinely believe in the Immaculate Faith, and most people honor it by performing noble rituals such as "Reporting The Anathema Observance" or "Punching The Spirit In The Face Rite".

Whether it has far eastern trappings or not doesn't matter, and I don't see why it's relevant.


Realm curriculum is cuttthroat.

Kind of. You are warned that your friends and comrades will be your peers and rivals one day, but hey I'm also warned that my law school class mates will try to take the lawyer job that is rightfully mine one day, which is why I'm planning to hire an assassin to kill them off one by one and make sure that I can have what is mine by right of being the oldest in my class.

On another note, I may not be entirely serious in my reply.


Idiots is the wrong word then. but more much like the IP can produce super kungfu monks it doesn't produce people with the best insight on spirits laws and so on as a whole because of the veneration of the made up dragons and so by trying to emphasize one convenient lie (Anathema are demons the Dragons saved the world, you need them or the world goes to shit) its opened them up to out of context issues.
We actually don't know whether the dragons are made up or not. This has been a thing since 1e.

And the Immaculate Monks don't really need to know spirit laws given that there are Men in Yellow, Men in Blue, Men in Red, Men in Green and Men in Violet that take of that for them.

Mostly the problem is that politics as practiced by the Deliberative is meant to be shiny but fruitless dead end. This is NOT reflected in the late 1E plitical characters who are all savy, idealistic, and competent as to the standard we're TOLD to look for of manipulative, secretive, and work behind the scenes and cross purposes as the actual system doesn't work for the Senator.

So the problem is that we cannot sort all Deliberative members into one box of "incompetent fat cat"?

I am fine with this.

*sigh* my point they are all awesome with no real biases or faults in a society sold as very flawed in premise and actions. Bhagara is at least partially an idiot for his greatest work, the Heptagram, being so infiltrated he doesn't even know.

He's at fault for not detecting Sidereal infiltration?

Let's rather put all of Creation and most of the underworld at fault too now that we're at it, given that Sidereals are supposed to be the hidden masters in the shadows.

Nope very important 1E original. The Deliberative was a public theatre with limited actual power. This helped illustrate that and the Empress's full power and authority.

Yes, I am aware of them being impotent and limited in 1e, what I was referring to was the scene where the Empress murdered the Deliberative which I believe wasn't a thing in 1e.

Not that I care because I think that scene was retarded and that she should have been deposed a long time ago and the Realm fallen with her if she actually acted like that.

True but done in a way no one person has the full or true picture. They are told what to do, not the reasons or how to best implement them unless strictly to fulfill a function and then default to ruthless exploitation

...No one in those real-world states and empires have the full picture either, neither are most real-world government officials told the reasons or best implementation of procedures.

"Oh no, the Realm acts like a real empire" is not a complaint that I can take seriously.

These guys are evil jerks so their opponents are righteous. I hate that argument. The solars aren't "the good guys" for opposing the Realm but they aren't the bad guys OR going to damn creation either.

It wasn't what I said either.

The Immaculate Faith is nice, because it keeps those spirits in check. This doesn't make anyone good or evil, Exalted doesn't believe or subscribe to good and evil.


It was a Realm on the edge of failure that had pissed off the World. in need of reform structurally AND spiritually. Not necessarily destruction.

Not necessarily, it only required to get it's shit together to actually survive.

But I could also argue that the reason it was decaying and falling apart was because everything was decaying and falling apart in First Edition.

But that doesn't change the Realm, as an institution is what Ankmopork is a parody of. A complex super institution that view have the full view of with semi-cooperative mostly by rigged competition means to sort of function filled with factions many who just want to if not kill the others than certainly beat them up and take their stuff. This is sustained by a massive gluttonous consumption of resources only for the benefit of the upper class which barely share status with others.
This is not what the factions in the Realm want.

What the factions in the Realm want is to have control of the Realm. Beating up the other great houses is not conducive to ruling the Realm, it is conducive to getting gangbanged by five other pissed off Houses.

Would be nice if they placed focus on the diplomatic and political aspect of Dragon-Blooded society.

Oh wait, that's what they already do.

And again their society is based on abuse and lies. Not every DB need be Sesus Chenow Lahor but they should be of similar loadout in terms of capabilities AND negative flaws out of poor attitude and choices. Lisara always felt like them overcorrecting to the point she is apparently the one bad Bells' graduate who ruined House Tepet because she had to undermine the Roseblack.

The Realm is based on abuse and lies in the same way that the First Age was built on enlightened guidance. In that technically it's true but practically it's a very bad simplification that doesn't actually explain anything and may indeed lead to misunderstanding of the subject matter.

We can agree that Lisara is fucking retarded though.

"I HAVE A PERSONAL RIVALRY WITH THE BULL OF THE NORTH DESPITE BEING IN A COMPLETELY DIFFERENT DIRECTION AND HAVING NEVER MET HIM BEFORE, ALSO I HATE MEN AND I RUINED HOUSE TEPET! I AM A NUANCED AND ROUNDED CHARACTER!"
 
Alternatively, they could maybe take on water from islands they encounter? It would require the eegion they're in to be very dense with islands, but that sounds desirable anyway. You'd get lots of conflict if these places are inhabited and object to the seaweed people taking their water, or would risk dying if the currents ever push you far away from islands for a long time.

Another idea is that there's some kind of plant living in their "home" that takes water and stores it in itself in a form that's relatively easy to tap into, though maybe only as a supplement to taking on water from other sources.

I could totally see that, another kind of vine that can purify the water, or hold it at the very least. This crazy sargasso-kudzu city might work out, y'all! With raiding! For water! And other stuff!
 
Honestly, just go stick a continent or two into the vast expanse of sweet fuck-all between the Blessed Isle and the Far West. Because, you know, it's kinda silly that most of the land in the West is far away from... uh, the pole of Earth. And another continent there can be a convenient jumping-off point for heading West.

Make it nice and jagged-edged, a la Europe, with lots of peninsulas and a flock of medium-sized nearby islands so there's plenty of coastline and plenty of islands that are just about the right size for a low-mid XP party to conquer, and decide on its aesthetic theme ("New Zealand, with the Realm taking the place of the Europeans" could be a good starting point, as could "Japan to the Realm's China"), and boom, you've suddenly filled in the miles and miles of bloody nothing with something much more gameable and also opened up the West for play better.
 
I always imagined that much in the same way that the East leaves plenty of land for you to fill in with kingdoms and city-states that the "blank ocean" of the West served the same purpose, for you to throw in however many islands or island chains or anything like that you want.
 
I, personally, fill the West with archipelagos. Archipelagos everywhere. There are some larger islands, stuff the size of the British Isle or the Japanese Home Islands but no real continental masses. But other than that the large islands tend to be fairly isolated from each other and I like that.

I occasionally want societies that are thoroughly isolated from the rest of Creation in a big way. Separating them via thousands of miles of hostile ocean is a great way to do this. There are entire zones in the west the size of the Atlantic or Pacific and just as hard to cross (read, not going to happen unless you have shogunate era transport technology).

I also fill the West with some more fantastic things. In the North West there is a iceberg the size of Cape Breton which floats about on the currents and which has a civilization of viking themed raiders who live in complex caverns carved into the heart of it. In the South West there is a area called the Sea of Steam where constant undersea volcanic activity creates fog everywhere which makes navigation almost impossible, especially because there are regions where the seas boils and the mist becomes scalding steam and you can't tell the difference until its too late. In the far West there is a place where the oceans form into cliffs and hills and chasms as the border between sea and sky slowly breaks down and a civilization of wyld mutants and oddly non-hostile Fair Folk live a bizarrely pastoral life. Somewhere in the vast Pacific size patch of water floats the Wayward Star, a giant shogunate era cruise ship with an entire society of mortals living across its top decks through fishing and the exploitation of jury-rigged shogunate era life support system and whose lower decks are sealed up to prevent the Contagion Dead sealed within from breaking free and killing everyone.
 
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Hawaii already had people on it when the Europeans got there.

Yes, and? Notably Hawaii didn't have trade or other relationships with outside civilizations for a very long time. Sure you probably get the occasional group successfully navigating across the ocean but considering we're dealing with iron age sailing vessels its not going to be at all common enough to count.

The point is that for some stories you want a land isolated from the outside world where the Dragonblooded are mythic legends that haven't been seen in five generations and the West is perfect for this because nothing prevents casual contact like thousands of miles of open ocean.

Well, except thousands of miles of open ocean with literal sea monsters and hostile Storm Mothers.
 
This is neat, but I wonder how they make their homes or how they eat? Do they make do without metals?

Well, in the case of @Dif's stuff, you're going to get ecosystems on top of the seaweed mats. In fact, such a seaweed mat is going to resemble a coral island. Over time, organic biomatter build up from rotting seaweed and guano and - especially for ones that humans inhabit - things like fish bones and the like are going to wind up producing a thin soil. On top of that, you're going to get birds spreading seeds in their guano, so you're also going to get plants growing in the soil.

Now, this isn't going to be very good quality soil. It's going to be salty as hell. But it'll still support things like salt grasses and samphire and maybe even mangroves, and those things will support things like gull ecosystems. Or, hell, remember, shipwrecks might well bring chickens with them and chickens are super-good at a) eating whatever you feed them, and b) are a really efficient way of turning biomatter into meat and eggs.

And that's before we get into the underseas sections, where you're going to get coral-like ecologies of fish and shellfish that attach themselves to the seaweed.

...

One of Keris' plans for the future, actually, is to use ships combined with Metagaos' terraforming Charm to basically make floating islands much like what @Dif describes. Metagaos can make dense jungle, therefore if you pop that Charm on a ship you'll get dense jungle growing around and through a ship, producing a floating island-jungle that's super-rich in life.
 
[QUOTE="Rook, post: 6959572, member: 276]
What's under the ocean? It should be filled with things! Lots of wonders, terrible and amazing, and as far as I can tell it's just "this much distance between you and the next piece of interesting content your ST didn't have to make".][/QUOTE]Well, it is filled with things. There are entire civilizations of humans (as in beastfolk) and pre-humans in the depths. In Ez3 they even get their own Exalts :V

The poster child for this was previously Sunken Luthe, but it was kind of limited. Now there's more. Not explored yet, but it's a young edition.
 
Yes, and? Notably Hawaii didn't have trade or other relationships with outside civilizations for a very long time. Sure you probably get the occasional group successfully navigating across the ocean but considering we're dealing with iron age sailing vessels its not going to be at all common enough to count.

The polynesians were perfectly capable of making long ocean crossing when they wanted to, but those long diatances made war and trade impractical. The only reaons for making them was colonization, usually by political exiles.

As someone pointed out in this thread, Double Hull seagoing canoes are actually a more advanced hull form that triemes. Polynesian and Micronesian sailors would have considered iron age mediternean sailors a bunch of wimpy land-hugging lame-O's.
 
Iadeem, the Rebel Against All Worlds
Demon of the Second Circle
Reflective Soul of Noh


When Iadeem enters a land, his presence seems to taint it. The rains stop, and the soil becomes thin and dusty. Tumbleweed blows across the land. Dogs turn against their masters and children against their parents. Birds detest him, and flee his approach. The heat of the Season of Fire veils him and so men and women sweat and neglect their duties when he is near.

The Rebel Against All Worlds has the form of a young man of the South-East, who wears robes made from the skin of shadowy behemoths and veils his square-pupiled eyes behind dark glass. He keeps his sitar and his reaper daiklaive close to hand, and wields both with supernatural skill. Iadeem smoulders with a dark heat that draws the innocent into his orbit. Some men and women want to be him; others simply want him. Those who fall for him find themselves discarded when he moves on, however, and his demon-blooded bastards can be found throughout Creation. The only creature he truly loves is his iron-skinned claw-strider, whose eyes burn white and whose hunting cries paralyze the weak of heart.

Within the Demon City and on the occasions when he escapes into Creation, he rides his steed from place to place. Rebellion and indolence and disobedience precede him and linger in his wake. Octavian has slain him thrice for countless insults, and so Iadeem takes every chance offered to spite his old foe. This demon lord claims no lands, for it would be against his nature. Iadeem is constantly on the move, and flees the light of the full moon. He seeks the new, the amusing and - of course - people who have not heard of him before and do not know what his presence means.

Iadeem treads on dangerous ground. He, along with a few other demon lords and an infernalist Dragonblood who has fled to hell, is involved in a conspiracy against the Unquestionable themselves. The conspirators believe that Orabilis conceals certain rites and certain practices which could be used to blind Cecelyne to their presence - and they think they have a fragment of one of these ancient secrets known only to the Yozis. If they could but find the rest, they could free themselves from Malfeas and leave the rest of demonkind to rot. Orabilis stands in their way; therefore, Orabilis must be… removed. They look for Exalts within Creation who might be amenable to eliminating Hell's Censor.

Sorcerers bind Iadeem to bring chaos and disorder to the lands of their foes. That, he does with great joy and no small amount of skill, blighting crops and inciting rebellion against lawful authority. He is also a greatly skilled musician with his sitar, and more indulgent sorcerers have called him to listen to his subversive songs. Iadeem cannot bear to stay in the same place too long, and gains limit when he is prevented from fleeing the light of the full moon. He can be called forth from Hell when a virgin youth insults his mother, his father and his lord in the same breath and flees his family home. Sometimes the Rebel Against All Worlds hears such a cry and rides into their hometown, seeking them out.
 
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The only creature he truly loves is his iron-skinned claw-strider, whose eyes burn white and whose hunting cries paralyze the weak of heart.
is this a cyborg velociraptor with eyes of fire?

fucking sold

He can be called forth from Hell when a virgin youth insults his mother, his father and his lord in the same breath and flees his family home.

"It's not a phase mom, it's who I am!"
 
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is this a cyborg velociraptor with eyes of fire?

fucking sold

I'm not saying Noh's Reflective Soul - as befits a shadowy femme fatale - is a brooding handsome rebel with sunglasses and a leather jacket who rides from place to place on his raptor-motorcycle, playing the devil's music. And he makes children rebel and act in strange ways and gets preachers' daughters pregnant, which is why you need to crush this dang rock and roll before it spreads or else Hell will get another foothold in the world.

I'm also not saying that this lets sorcerers disrupt Realm satrapies through the power of rock and roll.
 
I'm not saying Noh's Reflective Soul - as befits a shadowy femme fatale - is a brooding handsome rebel with sunglasses and a leather jacket who rides from place to place on his raptor-motorcycle, playing the devil's music. And he makes children rebel and act in strange ways and gets preachers' daughters pregnant, which is why you need to crush this dang rock and roll before it spreads or else Hell will get another foothold in the world.

I'm also not saying that this lets sorcerers disrupt Realm satrapies through the power of rock and roll.
As another poster put it so well.

Here's a round for the original Rebel Without A Cause.
 
If I was to rewrite the West?

First off, beef up what currently is the coral archipelago into a proper continent. This gives us enough room to have interesting regions of land, some of them even landlocked, in the West. It also means that those regions are 1. profitable enough for the Realm to want to hold onto, and 2. big enough that it still needs to invest significant military forces should the locals decide to stage an independence a la the Thirteen Colonies

The great sea dividing it from the Blessed Isle, empty save for a few island outposts vital to the realm being able to project power across it, can stay. If you want to take a safer route, you need to detour by hugging the shores of either the north or the south, where the stretch of open ocean you have to cross is thinner.

The continent itself is propably shaped very roughly like the Americas, with two or three main landmasses strung together by strategically important straits or narrow land bridges, so that to get to the far side you have to either, again, take the long way around, go through a strait or channel if such exists, or abandon your ship, take the overland route, and find or build a new one.
Around these continents we have an assortment of peninsulas, outlying smaller islands and archipelagos to act as the Caribbean for any pirates who want to hide in them.

To the south, this chain of continents is connected by island chains to the southwest, which in turn is dominated by archipelagos created by volcanos, coral reefs, and sargassos.
To the north of the continent, depending on how you want to play it, is either mostly open ocean, or it directly abuts to the ice shelves of the far northwest. Maybe it depends on the season. Skullstone or any similar raider nations can make their home here, sending out advanced ships that can actually cross open oceans to raid the shores of the north and the west a la the vikings. Even the Blessed Isle maybe, should they feel particularly bold or suicidal.

Past the great dividing continent, you have again open ocean, mostly uncharted for all your explorer needs to fill in the map. Scattered islands serve, again, as strategic landing points.
In the far west in turn we have a couple more continents, hidden in the mists. These are the exotic lands of Australia and the Far East to the Realms European explorers, the places that from their perspective are just plain weird. They're also strong enough and the Realm's ability to project power diluted enough by the massive and dangerous travel distances that any local Realm forces, if any, need to at best treat them as equals, furious teeth-grinding when the locals dismiss the Realm as unimportant backwater included.
The realm could maybe send an expedition to teach them otherwise, but such would be a massive and costly undertaking, possible only to a Realm at the height of it's power, or for the naval-focused Great House (Ragara? I forget.) to undertake in an effort to gain a leg up on it's rivals or as hail-mary to win an additional secure powerbase after it has been mostly pushed out of the Blessed Isle.
Or, possibly, those exotic far western nations are even sending colonists east, meaning the Realm suddenly has a local rival for the near-western continents to get into colonial wars with.
 
We actually don't know whether the dragons are made up or not. This has been a thing since 1e.

And the Immaculate Monks don't really need to know spirit laws given that there are Men in Yellow, Men in Blue, Men in Red, Men in Green and Men in Violet that take of that for them.
Something else important, but by Heaven's previous ruling it would appear that on Creation Exalted Law is superior to Divine law. The powerful gods retreated to heaven for a reason. Now there are probably limits to what behavior exalted can inflict on gods without getting attention, but most of the immaculate philosophy with regards to spirits doesn't seem to be excessive. The primary sticking point is that they limit worship and don't let the gods rule an area...but the Exalted have primary over gods, and a given god has no inherent right to a set amount of worship.

Not to mention that the spirits getting roughed up are almost entirely Terrestrial gods and elementals. The former are largely ignored by the powerful gods unless something really out of line is going on, and the same goes for the latter except the behavior needs to be even worse.
 
Or, to put it in snappier terms; the Immaculate Order doesn't know all that much about Spirit Law, but that's because they don't care about, or have to care about, Spirit Law.
 
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