I am wondering, in the case of the Infernal Past Life background, how should it be handled, capability-wise, when it is at 5-dots and the Solar does a full possession? (By this, I mean that the old personality has taken over and does whatever it wants).
Should you just assume capabilities of "yes?" Or would you still run off normal attribute/ability ratings, just with everything plus 5 dice? Or would you assume that Abilities and Attributes jump to 5 (or whatever is appropriate), with the physical Attributes staying the same (because the Solar is in the Infernal's body)? I assume that the Solar would be able to use Solar charms, and is unable to use the ones that it is impossible for an Infernal to use (such as holy), but what about mins, particularly Essence mins?
Since Essance seems to come more from experience and supernatural bullshit, could you say that the Solar has access to Essence 5 (while the Solar was probably higher then that in life, i would assume that the Essence 5 cap still applies, since that requires more then just experience) charms? And how would that work with the Mote Pool? Would you assume the same amount of motes, or would you expend the pool to account for the Solar's greater everything? And while the Solar would still obviously be running off Infernal Essence, should the anima banner be the same? Finally, should the Solar get access to the charms the Infernal knows?
(If it makes a difference, assume that the essence reactor hack is in play)