Only thirty pages?I mean, there's also thirty page arguments over basically nothing, but... Uh... Equivalent Exchange?
Except in true WW fashion, there is no method for codifying what even IS an equivalent Level 20 character or a Level 60 mob. They simply hand you All The Stuff, and tell you to run with it, occasionally giving some rather poor chargen advice to players about maybe prioritizing HLs or a high DV.
I can certainly see how you might get that impression. That said:@Aleph
So I was reading through Keris game while I was doing some accounting work, and I kinda got the feeling that Keris values her relationship with Sasi more than the later does? Or is it just my natural pessimism?
My friend used to tell me "no, you don't understand, while D&D 3.5 has many problems, it takes actually effort to break the game. In exalted, it's something you do on accident."
My IRL friends are not the sort of people who pay deep attention to the fiddly mechanics, prefering the simple and straightforward. yet they broke the game accidentally and repeatedly.
Exalted was historically full of landmines. The degree to which 3e does or does not improve that is hard to gauge yet.
And yeah, despite all it's problems, D&D's CR system was a lovely tool to have when trying to not TPK.
Having actually played D&D, i find your claim hilarious.D&D 3.5 is broken the moment one player makes a fighter while another player rolls a cleric.
Having actually played D&D, i find your claim hilarious.
The game is "broken" if one person shows up with sword and board fighter and one shows up with codzilla, and only in the sense that one player vastly outstrips another. You can, in fact, still play, if the fighter doesn't mind being outshone.
But the average player in 3.5's heyday was not a 339er optimization expert. Most clerics were played as healbot clerics. Most wizards were played as blasty evokers. The standard for 3.5 prior to the rise of intensive internet forum analysis was "basically everyone is tier 4/5," becaue the tools to break the game were there but few people had the System Mastery to actually use them that way.
Compare this to random TPK's when the storyteller was actualy trying for an easy fight but didn't realize how powerful ambushes or surrouding someone were in Exalted.
I know you're a slavering WW fanboy, but WW fans dumping on D&D without actually knowing anything about D&D except by hearsay just isn't cool anymore.
At least they fucking try to help you figure out relative danger of enemies.You can totally TPK a group without meaning to in D&D, especially as CR is entirely arbitrary and determined entirely by writers guesstimating. You still have situations where a mid-level fighter can get curbstomped by a monster with a lower CR. Party makeup makes all the difference in PF adventure paths, and in some cases even if you just use the default pregens you'll still get eaten alive by some mandatory encounters.
At least they fucking try to help you figure out relative danger of enemies.
That's half the GM's fault. Something like CR will never be perfect, because there's too much variance in party composition, so unless you can guarantee coverage of specific things with every theoretical combination, you can only give an idea, based on your own understanding of the system.The problem is they fucking fail enough times to screw over a group whose DM uses the wrong monster for the wrong party.
I have friends in a Pathfinder game. One is totally new to PnP. She plays a Wizard that takes lots of fireballs. That's not what is broken; is when you sit down and go over the mechanics that you figure out how to break the systemHaving actually played D&D, i find your claim hilarious.
The game is "broken" if one person shows up with sword and board fighter and one shows up with codzilla, and only in the sense that one player vastly outstrips another. You can, in fact, still play, if the fighter doesn't mind being outshone.
But the average player in 3.5's heyday was not a 339er optimization expert. Most clerics were played as healbot clerics. Most wizards were played as blasty evokers. The standard for 3.5 prior to the rise of intensive internet forum analysis was "basically everyone is tier 4/5," becaue the tools to break the game were there but few people had the System Mastery to actually use them that way.
Compare this to random TPK's when the storyteller was actualy trying for an easy fight but didn't realize how powerful ambushes or surrouding someone were in Exalted.
I know you're a slavering WW fanboy, but WW fans dumping on D&D without actually knowing anything about D&D except by hearsay just isn't cool anymore.
You can totally TPK a group without meaning to in D&D, especially as CR is entirely arbitrary and determined entirely by writers guesstimating.
You still have situations where a mid-level fighter can get curbstomped by a monster with a lower CR. Party makeup makes all the difference in PF adventure paths, and in some cases even if you just use the default pregens you'll still get eaten alive by some mandatory encounters.
That's not rules, that's your DM being a jerk.That's not even getting to all the bizarre rules conflicts like a Rogue not being able to sneak attack someone in a dark alley unless they have Darkvision.
Sure. CRs are ballparks, often based on unspoken assumptions about an "average" party composition and some vague sense of the terrain and circumstances of the fight. Some monsters are going to be better at ganking the soft squishy mage backline and will do a lot better versus mostly mage parties. Some monsters have a lot of tricks that shut down tanks and are going to do very well against mostly brawny parties. Some monsters have some kind of easily defeatable gimmick that lets lower level characters beat them easily with the right preparation.The problem is they fucking fail enough times to screw over a group whose DM uses the wrong monster for the wrong party.
At least they fucking try to help you figure out relative danger of enemies.
Sure. CRs are ballparks, often based on unspoken assumptions about an "average" party composition. Some monsters are going to be better at ganking the soft squishy mage backline and will do a lot better versus mostly mage parties. Some monsters have a lot of tricks that shut down tanks and are going to do very well against mostly brawny parties. Some monsters have some kind of easily defeatable gimmick that lets lower level characters beat them easily with the right preparation.
The thing is, from my personal experience, I've very rarely had any games where a CR appropriate encounter felt truly unfair or unbeatable as opposed to just being unlucky or difficult, and relatively few encounters that felt like total stomps on our part. Sometimes a GM would be shocked by how much of a threat a given monster was to the party, or disappointed at how easily we beat the monster, but that was generally due to stuff on our end: we were well or poorly spec'd to fight it, and did well or poorly as a consequence.
Now, I'm honestly not sure why you're bringing up Pathfinder, a game by entirely different developers with their own methods and standards for designing encounters. You brought up 3.5 here, not OGL games more generally.
That's small enough that the average ST has a good chance of missing it entirely.
So Exalted thenSpeaking from my personal experience, a game that makes a party's Rogue and Enchanter useless because the GM wanted to run a tomb-robbing adventure is fucking up somewhere!
Pathfinder is basically 3.5 with a minimum of houserules. Its got all the same problems, is intended to do the same things, and Paizo was making 3.5 adventures for years before Pathfinder.
If you know that it's going to be a game full of undead, it's your own damn fault for picking a character that relies on attack modes that do not work on undead.Speaking from my personal experience, a game that makes a party's Rogue and Enchanter useless because the GM wanted to run a tomb-robbing adventure is fucking up somewhere!
So Exalted then
Because I've seen that happen (poor Night/Twilights)