Fractured Fantasy: A CK2 Style Final Fantasy quest

Have Aerith defend, since we know the guy is gonna attack her. Have Shadow attack, maybe make an opening for a Fire Scroll attack. Zidane should steal the materia, deny him some options and increase our loot. Have Vaan use Steal Breath, hopefully that will make an opening for a big attack. And I guess have the others toss out some better weapons. I call this plan: Fuck Jenova, All My Homies Hate Jenova!

Thoughts?
 
He is a character from the Remake, a Third Class Soldier that shows up as a boss in motorcycle ass well on foot when Cloud, Jessica, Biggs and Wedge is travling to the top side to some other explosives for the second Mako Reactor.

A very fun fight in my oppinion and he also more or less flirts with Cloud.

Here is his fights.

View: https://youtu.be/336y80pqUnQ?si=3u8peBlL8RWBENrl

View: https://youtu.be/IGrhtBYwX58?si=RU8xrzHnEUxEuD2P
He also shows up in the DLC with Yuffie as one of her opponents in the Fort Condor boardgame minigame.

And in Rebirth... I dont know nor want to know what happens with him there. I haven't played the game yet you see and I don't want to many spoiler about it. Planning to play normal Final Fantasy VII first and then Crisis Core
 
edit: Speed Demon being an evasion buff is also a great reason to not commit resources. Not sure whether that means Magic gets around it - or whether SFX gets rid of it for that turn only or for the rest of the fight.
I'll rewrite that to be more clear, it's supposed to only be for the round he gets struck by SFX. Once he has a moment to steady himself he'll regain the evasion buff from Speed Demon.
Hmm, do we have to spend a turn for Vaan's Libra skill to activate?
You don't have to spend an action to activate it, but you do have to wait a turn. Libra is quick, but not instant, Vaan still has to give him a little scan.
 
Hmm considering he's fixated on Aerith maybe throwing a Vanish Scroll on her would make him lose concentration? Make Jenova waste at least a turn trying to find Aerith before focusing on others.

Zidane Stealing would probably be a good idea. And using potential distraction to have Vaan create even better opening.
 
First of all, I think it'd be best that we Toss The Fighters Some Weapons before we use special effects. Aerith should definitely Defend this turn, given Roche's focus on her. Shadow should Throw Vanish Scroll on Vaan, so he can use his hard hitting abilities without issue. Zidane should Steal while Roche is focused on someone else. Finally, Vaan should do Bone Crusher to take advantage of the Vanish Scroll and Mage Masher, hopefully pulling away Roche's attention from Aerith as a consequence of the damage.

Normally I would try Steal Breath first to get the stagger, but we need to beat Roche by 40 points for that to work, while Bone Crusher merely needs to successfully hit the target. Next turn we'll follow up with SFX, "what's that?", a Fire Scroll, and another Bone Crusher to hopefully hit Roche with a bunch of damage at once.
 
of course it's not over lol
better outcome than SOLDIER 1sts at least!

ok, we can expect JENOVA to have some nonsense to make them way stronger than a regular soldier 3rd and also some tricks, probably. probably some ability/something using the bike?

for now, we should probably get their measure. a few attacks/debuffs to see how they respond, normal stuff like that?
no point healing when we're full hp, so aerith try and inflict bio in-case they're not immune (if the dude's posessed then physically they should be and it'd be brute force past, if it's biomanipulation they might be more resistant to poison/disease. worth a try regardless? the shaken debuff makes this harder, but probs just best to wait that out, stuff should still be valuable if riskier?)
Shadow might be best off with a regular attack at this juncture (see how they respond, save resources for when there's more to do?)
Zidane protecting girls seems the obvious thing to do when Aerith's being targeted/is shaken
Vaan might be best off using a debuff since those are handy and it's the start of the fight, but "bone crusher" may also be good if JENOVA is currently off-guard (not expecting them to be much of a factor/monofocused)?

lastly, everyone else grabbing weapons seems a good and simple first step to give us a leg up (assuming we only get one option from those?)


if we could disable the bike that would also be good, though it might be a long-shot? seems like it can take a lot of abuse, i'm thinking of it like darkest dungeon's Brigand Pounder or such, the sort of thing that's not realistically killable. thus, getting it out of the way sounds like the best option
(ideally without tossing it off the ship, that'd be a waste when it looks like it'd make for some great salvage to give to Cid or someone)

btw, if people don't want to check, Aerith's new trait gives +10 to rolls to perform and shadow's new trait gives him a personal to craft combat items (and lets him start adventures with a few more if under 10). neither directly relevant here, but the latter is where those scrolls came from ig

disclaimer: this is more of an initial impression and was written without actually knowing how stuff like the bike works, so some of these takes may suck? just as a warning lol
 
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Alright, so. Mr. Speed Demon plus JENOVA brain zappies. Initial thoughts:

- The footage of the boss fights gives me the impression that Roche is just as comfortable swinging a sword as using Thunder Materia.
- Given the above, Vanish may be dangerous to rely on for protection or advantage before we make a solid attempt at Stealing the Materia.
- We need weapons and we need them yesterday; a Mage Masher and a Butterfly Sword, which is literally two Mage Mashers strapped to a polearm, by the way, are a good backup to cut off the magic if Stealing turns out to be a fool's errand.
 
'Ultima' or 'Meteor'
What is this 'Ultima' or 'Meteor' you are talking about, good sir? The fine gentle folks of Tantalus only know Uldima, Poly, and Medeo. 😜 (I suppose the single quote is the stand-in indicator, but I love the silly names. 😝)

Edit: And from what JENOVA said, if that Sephiroth is actually Crisis Core Sephi, then I want us to pull an uno-reverse on her modus operundi and convert him to our cause. 😈 Assuming we can. And Genesis and Angeal too.
 
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Edit: And from what JENOVA said, if that Sephiroth is actually Crisis Core Sephi, then I want us to pull an uno-reverse on her modus operundi and convert him to our cause. 😈 Assuming we can. And Genesis and Angeal too.

We're incredibly ill suited for this due to Aerith's trauma but yes, that's something I think would be a wonderful middle finger to the freaking Parasite.
 
if we could disable the bike that would also be good, though it might be a long-shot? seems like it can take a lot of abuse, i'm thinking of it like darkest dungeon's Brigand Pounder or such, the sort of thing that's not realistically killable. thus, getting it out of the way sounds like the best option
(ideally without tossing it off the ship, that'd be a waste when it looks like it'd make for some great salvage to give to Cid or someone)
I wouldn't say it's impossible to destroy. Cloud and the gang have brought down bigger, badder machines before. But it's definitely got physical damage resistance, Shinra's machines tend to be pretty rugged.

It's up to you if it's worth trying to trash Roche's ride or not. You could target it with an attack action or try writing in something for Do Something Clever. Roche will be very displeased however.
 
I wouldn't say it's impossible to destroy. Cloud and the gang have brought down bigger, badder machines before. But it's definitely got physical damage resistance, Shinra's machines tend to be pretty rugged.

It's up to you if it's worth trying to trash Roche's ride or not. You could target it with an attack action or try writing in something for Do Something Clever. Roche will be very displeased however.

We do have a single shot of figment of powerful Ice Goddess if we need it. I do wonder how well would the bike handle extreme cold. Would we have enough control and strenght to freeze it solid using Shiva's Power?

Edit: Alternatively if the Fire Scroll's temperature is enough we could try rapidly heating and cooling that chunk of metal to weaken it although it's probably a bit too complicated of a scheme.
 
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This fight was a lot of fun to mock up with Griffin!
So you were the one doing all of the bossfight mockups? Well done!

Man, that speed demon bonus looks nasty. Guess we'd want to activate the SFXs whenever we'd want to push things. Oddly enough I don't feel like I want to trash his ride--mainly because it seems like something the dude cares a lot about, and it would be rude if we ended up destroying his baby.
... Though a little sabotage should be fine.

Anyways, while I'd have to see his damage to judge how much I want to toss that Vanish scroll on Aerith or not, I agree that we definitely want the Mage Masher around to mess with spellcasting in case we do use it.

Cheat Sheets
Specialty: Magic (26% miss chance with Speed Demon; Guaranteed hit without)
Currently Shaken: Current Magic is ~27 (33% | 3% miss chances)
Magic: Blizzard, Water, Bio, Cure.
Soul Drain: Osmose with a minimum MP drain.
Master's Staff: 1/battle AoE Cure (4 HP to all party members).
Shiva Magicite: 5 MP to cast Diamond Dust.

Specialty: Martial (34% | 4% miss chances)
Throw: Shuriken, Fire Scroll, Vanish Scroll
10% (1/10 rolls) chance for a critical hit when hitting.
10% (1/10 rolls) chance for an attack to be Interceptor'd.

Specialty: Martial (37% | 7% miss chances)
Steal: +48 contested Intrigue check to snatch something (12% chance with Speed Demon| 100% chance without Speed Demon)
"What's That?": 1/battle +28 contested Intrigue to Stagger enemies (32% chance with Speed Demon| 2% chance without Speed Demon)
Will avoid damage from bare failures or bare successes.

Specialty: Martial (35% | 5% miss chances)
Steal Breath: 1 MP attack that Staggers if target loses clash by over 40 points. (1% chance with Speed Demon| 30% chance without Speed Demon)
Bone Crusher: 2 HP/9(!!!) damage, ignore DR
5% (1/20 rolls) Chance to Crit.
5% (1/20 rolls) Chance to Evade.

Edit: You know what would be funny? If we can steal his motorcycle.
 
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Ah right, something I forgot to clarify about the FF6 version of Vanish:

It's not just "You can still be hit by magic," it's "You will be hit by magic." Thankfully this is mostly relevant for proc chance things like Death since it's not often you see basic attacking magic miss, but in something like this where there's rolls to make and various tiers of success? I'd rather not give Thunder or Thundara an advantage just yet.
 
It's not just "You can still be hit by magic," it's "You will be hit by magic." Thankfully this is mostly relevant for proc chance things like Death since it's not often you see basic attacking magic miss, but in something like this where there's rolls to make and various tiers of success? I'd rather not give Thunder or Thundara an advantage just yet.
hmm, if that's the downside then it'd become safer if we can steal his materia, so that might be a higher priority?
 
Damn all that prep was and did keep Shinra from noticing what we were up to. I don't think anyone anticipated Jenova personally having Roche pull a Kool-Aid Man right as we were leaving.
 
It's not just "You can still be hit by magic," it's "You will be hit by magic."
Oh huh, does it guarantee a hit for all magic? I wasn't sure if the famous Vanish-Death bug was just a bugged interaction with Death specifically or if all spells can land through it.
Man, that would be funny if we had a predominantly-magic slinging party. Maybe a thought for the future.

... If he wasn't JENOVA possessed, I wonder if we could get out of the fight by having one of our several rogue archetypes challenge him to a race?
 
[] Plan Wait and See
-[] Aerith - Defend
-[] Shadow - Attack
-[] Zidane - Steal
-[] Vaan - Attack
-[] Tantalus Staff - Toss The Fighters Some Weapons
--[] Pass the Mage Masher to Vaan

Here's an action plan. Opinions are welcome.
 
Damn all that prep was and did keep Shinra from noticing what we were up to. I don't think anyone anticipated Jenova personally having Roche pull a Kool-Aid Man right as we were leaving.
On the bright side, "This one scrub SOLDIER 3rd class attacked the actors for no reason" isn't necessarily a reason for Shinra to suspect the troupe itself.
 
Here's an action plan. Opinions are welcome.
it may not be wise to rely on Aerith to defend, if she's currently shaken and acts at a malus it may not work out well?
of course, having Zidane defend her means he can't steal so it's not perfect, but it's something to consider

also worth considering if anything would help Aerith snap out of things sooner. defending could give her the chance to compose herself, but delaying/being too passive may make her take longer to snap out of things? (where physical action and doing something would solve the issue)

On the bright side, "This one scrub SOLDIER 3rd class attacked the actors for no reason" isn't necessarily a reason for Shinra to suspect the troupe itself.
eh, they might not connect things but could still want to investigate, especially if he goes missing in the aftermath (they have no reason to think he's gone rogue right?)
lucky for us that we're getting the hell out of dodge, so their interest wouldn't be an issue from here on
 
it may not be wise to rely on Aerith to defend, if she's currently shaken and acts at a malus it may not work out well?
of course, having Zidane defend her means he can't steal so it's not perfect, but it's something to consider

also worth considering if anything would help Aerith snap out of things sooner. defending could give her the chance to compose herself, but delaying/being too passive may make her take longer to snap out of things? (where physical action and doing something would solve the issue)

All her stats are cut, so Aerith accomplishing anything on the offense front considering Roche's high evasion is a long shot, and on the support front we don't have a lot we can do — I'm pretty sure we have no buffing items she can use, and everyone is full up on HP and MP.

Those things being the case, biding for just a little bit makes sense, though I agree if we can have someone else snap Aerith back to full function we should. Maybe we have Vaan do that?
 
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Plans seems sound but I'd argue for a small change

[] Plan Prep and Poking
- [] Aerith - Defend. No need to take extra risk considering our odds are already low due to being shaken
- [] Zidane - Steal
- [] Shadow - Throw Shuriken - they're cheap enough to replenish, we have 10 which is probably enough to last us through fight and the extra accuracy at least somewhat counteracts the Speed Demon meaning we should have roughly 75-ish% to land a hit
- [] Vaan Attack
- [] Tantalus Staff - Toss The Fighters Some Weapons
-- [] Pass the Mage Masher to Vaan

I feel this one grants us slightly better odds at actually doing something. I'm almost tempted to have Vaan use Potion on Aerith but we can't be sure he'll move after speed demon.
 
it may not be wise to rely on Aerith to defend, if she's currently shaken and acts at a malus it may not work out well?
Hm, any recommendations on what to do, then? If she's rolling twice with advantage she has a 65% flat chance to roll above 60 before modifiers, I'd hedge my bets on that when she's defending from full HP.

Plus next turn we can probably swap her out for someone else, if things really get that bad.
 
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