Fractured Fantasy: A CK2 Style Final Fantasy quest

[X] Accompany Tantalus as a Stagehand/Actor: This will get you in the city, and allow you to more directly participate in the proceedings. That should give you more time to drill Zidane on how to break in, and let you aid in their escape. But you'll avoid the actual infiltration altogether. [Tantalus will roll with a large bonus to represent the help Aerith gave them. Aerith will have 4 personal actions to perform in Midgar. She will not participate in the infiltration, but may assist in the escape.]

[X] Hire Shadow: Tantalus might not like it, but Shadow is one of the sneakiest guys you know, this kind of job would be right up his alley. Might have to pay him extra for such a bit job though. [Costs 2 Funds, 1 up front and 1 after the job. Shadow will be hired to participate in the infiltration and will add relevant bonuses. Faction Actions in Dalmasca will continue, with only Alfyn or Freya's stats (whichever is higher) being added to the rolls. They will receive the normal complement of personal actions.]
 
I feel the need to point out typos: one, it's spelled Guardian Corps. No, I don't know why, but as with all things like this I blame French.

As for Cloister of Trials, we have enough worlds mixed up in this quest without bringing Pokemon into it.
To be honest, that first one is just because I swear I remember Lightning calling them the "Guardian Core" at one point. Now 100% sure how the second mistake was made. Anywho, those are fixed now.

I've been enjoying this vote, it's a pretty tight contest. Everyone seems to be in agreement to hire Shadow, but Aerith's participation has sparked a close race. Right now Actor/Stagehand is winning by a single vote.
 
[X] Accompany Tantalus as a Stagehand/Actor: This will get you in the city, and allow you to more directly participate in the proceedings. That should give you more time to drill Zidane on how to break in, and let you aid in their escape. But you'll avoid the actual infiltration altogether. [Tantalus will roll with a large bonus to represent the help Aerith gave them. Aerith will have 4 personal actions to perform in Midgar. She will not participate in the infiltration, but may assist in the escape.]

Adding another person into the group may upset their dynamics and Aerith may bring extra heat on them. Last thing anyone needs is Sephie crashing the party.
 
Last thing anyone needs is Sephie crashing the party.
What are you talking about? That's a feature, not a bug! :D
Especially if it is Sephiroth who thinks he has already killed Aerith.
step one: Mindwhammy him with being alive despite his best efforts
step two: Whammy him with a steel chair while he is distracted by his inability to kill us dead!
step three: ???
step four: Profit!
The plan is flawless! :D
 
step two: Whammy him with a steel chair while he is distracted by his inability to kill us dead!
unfortunately they are very able to kill us dead, we have a vulerability to instadeath

(anyone think if we do/use something that resurrects the dead we'd be able to gain "+1 of alive" and erase our theoretical "you should be dead" debt? that's something i'm looking out for tbh)
 
On one hand stagehand provides a large bonus that might not be there if we particapted...on the other if things go haywire we can summon Shiva inside of an enemy HQ.

...Hopefully we can kill Hojo this time.


Hey does this count as an adventure? Would 'Blessing of the Wind' apply on this? Also we don't need to worry about being severely underleveled for this right?

I was in SOLDIER: Convince a SOLDIER to turncoat.
Dead and Buried: Destroy Shinra, for AVALANCHE.
No Need For a Bomb Ring: Destroy a settlement under your own power
Public Enemy Number 1: Hit -100 Opinion with a faction.
The Price Of Power: Have a Hero be branded a L'Cie
Teach Him Anger: Stain Alfyn's hands
Fallen Cetra: Turn to Mako Energy to fix your problems.
The Calm: Summon the final Aeon and defeat Sin
Savior of Cocoon: End the threat of the Fal'Cie forever
Ragnarok: Bring down the sky.
Disarmed: Help destroy one of the planet's WEAPONs.
Draw Your WEAPON: Summon a WEAPON on your own terms.

Also have to say some of these achievements look like fun to do! ...And deeply concern me. AND WHAT DO YOU MEAN WE CAN SUMMON A WEAPON?!
 
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On one hand stagehand provides a large bonus that might not be there if we particapted...on the other if things go haywire we can summon Shiva inside of an enemy HQ.
presumably we'd still get the bonus if going directly (since that's from intel provided, and we'd still be able to talk beforehand if we're going ourselves), though that makes going directly boosts things less, and i'd be less confident about how much Shiva could do? regardless of what their full strength is capable of, we don't have the magic/mana to summon her properly right? i'm assuming it'll be like in most games, summon long enough for them to fire off one big attack, more or less.
having to summon Shiva would draw some heat too, if they're doing unethical science on summons then us being capable of that makes them more motivated to mess with us right?
Also have to say some of these achievements look like fun to do! ...And deeply concern me. AND WHAT DO YOU MEAN WE CAN SUMMON A WEAPON?!
probably not like you would normal summons, but there might be a situation where we could take action that causes a WEAPON to be summoned, if that makes sense? probably needs to be the right/wrong time/place first, and we just take action to it off or something?
 
Hey does this count as an adventure? Would 'Blessing of the Wind' apply on this? Also we don't need to worry about being severely underleveled for this right?
Blessing of the Wind Crystal will assure you a safe flight devoid of monsters and prevent you from getting lost or blown off course. I don't think it can provide you additional intel on Shinra though, you'll have to get that yourself.

And no, don't worry about being underleveled. Tantalus and Shadow are both pretty good at their jobs, I think they could handle some 3rd Class SOLDIERS and footmen. AVALANCHE managed that on their first go around.

If it's a SOLDIER 1st you should probably just run.
 
Write a story about...the incident in which Steiner nearly killed Hojo.
I can't believe you would ask this of your readership @griffinlw... Writing a story about Hojo almost getting his comeuppance via one of his experiments/victims turning his skull concave, but still managing to get out alive should be considered torture! smh😔:V

More seriously tho I'm interested in potentially writing something for either the Returners or General Leo. The Returners because I can imagine a story about the simultaneous sense of grief/shock at the sudden disappearance of all their homelands in the Upheaval, but also the growing realization of the incredible opportunity provided by a world where Gestahl isn't the only superpower. The real issue would be figuring out what characters to use alongside Banon, since the Upheaval throws everything into chaos WRT timelines and placement. The only real hint we have is that Celes is still a General, meaning that Vector at the very least comes from a point prior to the Siege of Doma in FF6's TL, but that doesn't necessarily mean that the Returners came from the same point in time. (Especially since they likely arrived alongside a different town, like Figaro, rather than the Empire's capital city.) The safe bet would be Locke, Arvis, and/or Edgar, but I'd honestly rather not have to write Edgar interacting with a woman if I can help it.

By contrast, General Leo I have less of a concrete idea on the story's contents and more a feeling that it's important to characterize him accurately to both the explicit text of FF6 and the implications derived from his political/military position in the setting/backstory of FF6. He is repeatedly described as a man of integrity and honor by friend and foe alike, shown to value the lives of the soldiers put underneath his command, was willing to work towards peace (admittedly only after Gestahl gets humbled by the Espers' rampage of vengeance), and is appaled by the genocidal actions Kefka undertakes in FF6. He also carried out multiple unprovoked wars of aggression/conquest/subjugation on the behalf of an Emperor who claimed the world as his people's birthright (in a flashback that the original japanese release had the soldiers/Emperor all giving a nazi salute), decided to leave Kefka alone as the ranking officer in charge of the Siege of Doma, and was completely caught off guard by the idea that the Emperor intended to betray the peace deal he was making to seize ultimate power via the Warring Triad to rule over the world as a God-Emperor. General Leo is the unwitting but loyal stooge for the Empire, providing a respectable face to mask its true nature as an engine of violence for violence's sake powered by the worship of strength above all....Which is a lot of words to say that he's very good at achieving the objectives his Emperor gives him, but applies none of that skill/intellect towards actually questioning the purpose behind those objectives or the motivations of the Emperor/Empire he serves.
 
Hey, does Shadow know anything about technology? FF6 was kinda steampunk, as I recall.
 
Also, if you guys need info for an Omake, you can shoot me a PM and ask for extra info. I'm willing to reveal anything that isn't too much of a spoiler, so you can make a canon Omake without being screwed over by hidden knowledge.

That being said, I can't spill all my secrets either. Hence why it's in PMs (Sufficient Velocity calls them conversations) and I can't promise I'll tell you everything.
 
I can't believe you would ask this of your readership @griffinlw... Writing a story about Hojo almost getting his comeuppance via one of his experiments/victims turning his skull concave, but still managing to get out alive should be considered torture! smh😔:V

General Leo

Whatever do you mean? If Hojo nearly died he must be in quite a sorry state right? Unable to do reasearch or even enter the lab.


But yeah, Leo is...not a bad person, but he's not very smart.
 
Also, if you guys need info for an Omake, you can shoot me a PM and ask for extra info. I'm willing to reveal anything that isn't too much of a spoiler, so you can make a canon Omake without being screwed over by hidden knowledge.
you can't believe how tempted i am to ask you for the story beats to multiple different versions of loveless now. (though probably don't have the time to actually write an omake since i seem to suck at time management, apparently):
 
[X] Accompany Tantalus as a Stagehand/Actor: This will get you in the city, and allow you to more directly participate in the proceedings. That should give you more time to drill Zidane on how to break in, and let you aid in their escape. But you'll avoid the actual infiltration altogether. [Tantalus will roll with a large bonus to represent the help Aerith gave them. Aerith will have 4 personal actions to perform in Midgar. She will not participate in the infiltration, but may assist in the escape.]
[X] Hire Shadow: Tantalus might not like it, but Shadow is one of the sneakiest guys you know, this kind of job would be right up his alley. Might have to pay him extra for such a bit job though. [Costs 2 Funds, 1 up front and 1 after the job. Shadow will be hired to participate in the infiltration and will add relevant bonuses. Faction Actions in Dalmasca will continue, with only Alfyn or Freya's stats (whichever is higher) being added to the rolls. They will receive the normal complement of personal actions.]

I'm really really tempted to send her in, because who knows who else is being kept locked up in there - maybe Reeve's hanging around for example and we could recruit him. But I'm just not sure the super high risk of revealing that Aerith once more lives to Shinra can be justified - and once that cat's outta the bag, there will be no going back. Hiring Shadow at least seems relatively straightforward.

Also, sorry if this has already been answered, but @griffinlw is there influence from FFXIV in this mashup of a world - and if not, would you be opposed to inclusion of element from XIV in omakes? I understand if not because trying to digest the sheer volume of an MMORPG for a story if not already familiar is a task beyond mere mortals.
 
Also, sorry if this has already been answered, but @griffinlw is there influence from FFXIV in this mashup of a world - and if not, would you be opposed to inclusion of element from XIV in omakes? I understand if not because trying to digest the sheer volume of an MMORPG for a story if not already familiar is a task beyond mere mortals.
I am willing to include some individual elements from XIV, some chaos events are XIV inspired for example, but generally I'm avoiding XIV because it's simply so much bigger in scope than the rest of the games. It also includes a lot of callbacks to the old games, including its own versions of characters and locations, who I avoid using so people don't get confused about which Chaos I mean.

But I'm not opposed to you using elements from XIV in Omakes if you'd like. It's still a FF game, and a popular one at that. I am interested to see what good qualities have drawn people back to it for so long.
 
Girl Talk and Meteor Spells
I cleaned up something I wrote on the side when my beta took too long to get back to me:
(Color hexcodes are E0D05F and 02D2FF.)

Girl Talk and Meteor Spells. Or "an inexperienced sorceress gets a traumatized black mage to help her control her powers."

"You're pretty good with magic," Rinoa suddenly says, and Croma tears her thoughts back towards the other mage, "Where did you learn it?"

A little flutter of something shines in her heart for a brief moment. "I got basic instruction from classes and school," Croma answers, then quiets as her mind starts grasping at the echo of memories, like trying to piece together a window from fragments of shattered glass. "And…"

The power of darkness swirls in her mind, caressing her like an old friend. Her will weaves with it, and the shards rearrange, welding together like a tapestry of stained glass. Gloved hands, gently closed around her fist as she raises a practice wand. Her face buried in midnight blue robes. The impression of a warm voice, sometimes stern, sometimes gentle, sometimes proud.

Good! Just like that. Now, your dad knows black magic the best, so that's what I'll be teaching you.

The words never matter—what does is the emotion to draw magic to you, and the intent to focus it to your will. But for now, just repeat after me.


"… Dad taught me what he could, and then…" I spent years wandering labyrinths on my own, training and rebuilding my power after the Guardian Beast I pledged my service to had ripped it away…

Croma tightens her grip on her staff as the feeling of iron claws weighs down on her skin. Phantom pain squeezes her chest, crushing her ribs, forcing the air out her lungs. And in her mind's eye, she could see the final seal on her memories still awaiting her as the tenebreous power gives it shape. Beckoning her. Terrifying her.

Angelo snorts. And then a gentle weight presses against her arm as Rinoa's dog drops her head onto Croma's hands. Obligingly, Croma takes the distraction for what it is and gives Angelo some well-deserved scratches along her jaw. Breathe. Just breathe.

"Croma? Are you alright?"

Croma looks up—maybe a little too quickly. The other mage was looking at her with concern clear on her expression. Impulsively, Croma ducks her head and tugs the brim of her hat down to shroud her face in shadow. "Yeah. I'm fine."

"We don't have to talk about this if you don't want to, okay?"

"I said I'm fine!" Croma snaps, and Rinoa recoils, eyes widening. From her lap, Angelo starts and gives a pained whine, and Croma uncurls the hand she had inadvertently gripped the poor dog's fur with. Angelo shoves her nose against her hand afterwards, though, so she exhales through her teeth, then shakes her head. What's wrong with me? I shouldn't have acted like that. Get it together. "... Sorry. I've been more temperamental than I usually am, lately. Magic is… I like magic. If you need to ask me something, go ahead."

At least, Rinoa lets the subject go, despite her doubtful expression. She slowly nods and sits back, turning her gaze skywards as she thinks. And as she does, flickers of darkness swirl around her, resolving into the the memory seal in the other mage's mind. The power of memory starts tugging on Croma like an unseen wind, though it abides as she calls the pool of dark power back into the depths of her soul.

There was a sneeze, and Croma jumps slightly before looking back towards the dog in her lap. Angelo looks up at her with… Calculating eyes, sniffing at her. Rinoa sits up again, glancing at her dog with a bemused expression before she breaks their silence: "So… Back to the topic, you just learned magic like you would math or history?"

Huh? Croma blinks and gives Rinoa a quizzical look, though the other mage's expression seemed earnest as she leans forward. Angelo chooses that time to snort again, and then drops her head back onto Croma's hand, prompting her to resume her scratches.

"… Yes...?" Croma answers. So… What if I did? Didn't you?

Evidently, her bewilderment must have shown, as Rinoa squints at her, an odd displeasure ripping across her expression, then asks, "… What's that look on your face supposed to mean?"

"… I don't understand what you're asking me." I... I hope I didn't say anything wrong.

"I thought it's obvious," Rinoa says, in a tone that was not quite a grumble but definitely disappointed, "I'm asking for tips on how to use magic."

Wait. How to… Use magic? Like casting? Like what you've been doing this entire time?

"Can you stop staring at me like I grew a second head?" Rinoa grumbles, "I don't know how to wave my hands and just have something happen. So? That's pretty normal, right?"

Angelo whines and gets up, trotting back to Rinoa's side as she scowls. Angelo drops by her side, and Rinoa throws an arm around her dog and pulls her closer in a hug, leaving Croma to twist her staff in her hands uncomfortably. No... But… That isn't something I can do either… Aren't you already leagues ahead of me, just judging from just how powerful the spells you can throw out are? She pulls at the brim of her hat, the unmistakable feeling that she had misunderstood the situation rising in her.

"Okay, well, I do know how to wave my hands and usually something I want happens, fine," Rinoa huffs, and crosses her arms. "I've learned how to pop wings out of my back, fine. I can use junctioned spells without disrupting my junctions, fine."

Rinoa makes an irritated noise that even gets Angelo to looks up at her mistress, a whine sounding from the back of her throat. But still, Rinoa simply keeps talking: "But how are you just… Zip-zap-zooping all around the place? How do you create an explosion that big but not shatter a single window? How do you make your Firaga split apart like that? How do you just… Cast magic, without a GF, without anything?"

Uncertainty floods Croma, and she tightens the grip of her staff as she tries to draw some sort of answer to Rinoa's question. Hesitantly, she offers: "… Practice?"

That was evidently not the right thing to say, given how Rinoa looks straight at her, then says in an incredibly flat voice: "Not the point."

But I saw you channel enough magic to melt stone. You can augment yourself directly with those wings. You can conjure gods and use spells I've never even heard about before… I… Guess that doesn't mean much. Croma's thoughts tangle together in her mind, and she simply finds herself apologizing with a quiet: "… Sorry."

"… That's alright. I just... Must sound really dumb to you," Rinoa says gruffly. She gives a long sigh after she speaks, and then plops back, staring into the empty sky.

"Not really. I'm more confused than anything," Croma answers automatically, then stiffens. Is… That something I should say? Is that what she's looking for?

If it wasn't, Rinoa doesn't give any sign of it as she grunts in acknowledgement. A few seconds pass, and Angelo takes the opportunity to pad forward and kiss her mistress before settling down next to her. Croma twists a strand of her hair as the uncomfortable silence continues.

Finally, Rinoa says, without preamble: "I can cast magic, sure. But when it comes to actually doing stuff, I'm really just working with what I figured out by myself, and," Rinoa hesitates for a moment, then murmurs her next words with a weighty somberness, "And… I'm always afraid that I might break something in a way that I can't fix." She sits up, then drapes herself across Angelo in a hug as she finishes, half-burying her face in her dog's fur.

Croma's heart gives a lurch in sympathy. "And that's why you wanted to ask me about magic?" Croma ventures. Rinoa simply nods, staring out from Angelo's fur. Oh. I guess… She has a lot of raw power? And can naturally channel magic far more effectively than anyone I've ever met before, save Enna Kros. But she's never been taught anything?

"I guess what I really want is… To control it," Rinoa finally says, "My magic. Just, make sure that whenever I throw a Meltdown, I'm going to melt the behemoth and not the walls of the building some poor guy is hiding in."

"Oh, control." I guess something happened and she found out she was a powerful mage by coincidence. Maybe the Upheaval? And if she's self-taught and mainly focused on using it to defend herself against monsters, it makes sense if she isn't too confident about how she uses it outside of battle. Croma nods, mostly to herself as she adjusts the thoughts—the assumptions she had made about the other mage. Out loud, she then asks: "Is that all?"

As soon as the question leaves Croma's mouth, Rinoa sits up, tilting her head slightly as she gives Croma an appraising look. Her expression then blooms into a bright smile, a concerning sparkle glinting in Rinoa's eyes as she asks, "Is that an offer?"

... Should I be worried? Or maybe if I don't respond, she'll forget about whatever thought she's having in her head. The thought gets dismissed as soon as it bubbles into her mind. No. I doubt that. Instead, Croma carefully asks: "What do you mean?"

"I mean… I was just wondering, if you know so much about magic, can you teach me the ropes?" Rinoa asks, and her eyes shine as she grins, "And that teleportation trick you have? That'll be really handy to know for me, too. So if you're offering... Well, I don't have to ask!"

What makes you think you should trust me to do that? I didn't even realize that you had no formal training. "Uh, sure," Croma answers, hesitantly, "But—

"Great!" Rinoa cheers, then tilts her head to flash another, wider grin to Croma from below the brim of her hat, "I'm thinking we should get to work after our shopping trip. Girls like us should get some time to relax before getting to business, don't you think?"

Whatever else Croma was contemplating blanks from her mind as soon as "our shopping trip" manages to blaze its way in white across her brain. "Wait, what shopping trip?"

"Well~, I've decided to take you shopping."

"Absolutely not!"

And the grin splits Rinoa's face as she starts guffawing.
 
Girl Talk and Meteor Spells
I enjoyed this a great deal. It's something I didn't really think about before starting this quest, but magic has a very different flavor depending on the Final Fantasy game you find it in. In a lot of games, it's something you can learn, but in som,e it's something that has an attached curse or requires you to bargain with other entities. (Guardian Forces, Fal'Cie) I like the tack you took with Chroma, who's honed her abilities through training, and Rinoa who has all the talent in the world and almost no formal training.

I haven't decided if I'm going to give it a "Sidestory" or not, but please don't take that as a slight against your writing, you've done a good job. I just find myself having to decide where Rinoa stands in all of this a bit sooner than I expected. Here's 4 QP for your troubles
 
Vote Closed
It looks like Aerith is going to Midgar, and you're hiring Shadow as an extra pair of hands.

We'll be dealing with the events back in Rabanastre first, to give the Omake writers more time if they want to spring for any of those time-specific ones (and me more time to plot) so please, look forward to the Rabanstre half of Turn 8 soon.
Scheduled vote count started by griffinlw on Jan 23, 2025 at 1:55 AM, finished with 55 posts and 19 votes.

  • [x] Hire Shadow: Tantalus might not like it, but Shadow is one of the sneakiest guys you know, this kind of job would be right up his alley. Might have to pay him extra for such a bit job though. [Costs 2 Funds, 1 up front and 1 after the job. Shadow will be hired to participate in the infiltration and will add relevant bonuses. Faction Actions in Dalmasca will continue, with only Alfyn or Freya's stats (whichever is higher) being added to the rolls. They will receive the normal complement of personal actions.]
    [X] Accompany Tantalus as a Stagehand/Actor: This will get you in the city, and allow you to more directly participate in the proceedings. That should give you more time to drill Zidane on how to break in, and let you aid in their escape. But you'll avoid the actual infiltration altogether. [Tantalus will roll with a large bonus to represent the help Aerith gave them. Aerith will have 4 personal actions to perform in Midgar. She will not participate in the infiltration, but may assist in the escape.]
    [x] Accompany Tantalus as an Infiltrator: The riskiest play, but potentially the most rewarding. You can directly show Zidane all the tricks AVALANCHE used and help him escape. You'll very likely reveal yourself to Shinra, but this may be your best chance to get into their HQ. For whatever purposes that might serve… [Aerith will directly participate in the infiltration, adding all relevant bonuses to Tantalus. Aerith will have 4 personal actions to perform in Midgar.]
    [X] Hire Shadow:
    [X] Accompany Tantalus as a Stagehand/Actor:
    [X] No:
    [X] Accompany Tantalus as an Infiltrator:
 
First thing Aerith should do to coach the Tantalus crew: draw a big picture of Sephiroth, with the words "DO NOT ENGAGE" written in bold, and underlined.
 
i'd probably prioritise putting together a "modern technology for dummies" lecture to explain in precise detail what various forms of security are, just in case someone hasn't seen a camera before
i'm not saying whether they have or not but wouldn't put it at 100%, and failing due to stuff like that would be really, really lame...
 
I haven't decided if I'm going to give it a "Sidestory" or not, but please don't take that as a slight against your writing, you've done a good job. I just find myself having to decide where Rinoa stands in all of this a bit sooner than I expected. Here's 4 QP for your troubles
None taken! In fact, I think I should take this chance to apologize in advance since, er, I might end up forcing you to set more dominoes up if I write any more. I don't know enough to feel confident in writing about the majority of the onscreen characters... ^^;
 
i'd probably prioritise putting together a "modern technology for dummies" lecture to explain in precise detail what various forms of security are, just in case someone hasn't seen a camera before
Oh no, that's definitely important too, no question. Key cards, elevators, cars, the whole package.

But making sure they don't try to fight Sephie is probably priority one, I think. Because they can't beat him.
 
None taken! In fact, I think I should take this chance to apologize in advance since, er, I might end up forcing you to set more dominoes up if I write any more. I don't know enough to feel confident in writing about the majority of the onscreen characters... ^^;
That's fine, sometimes I need a bit of a kick to look at settings or dominoes I haven't considered too much. I apologize for being so secretive about the world. I think it helps the mystery and exploration aspect, but also makes creating canon Omakes a bit rough.
 
Will Sephiroth be there? Well... If any of the Firsts are, we're absolutely not going to engage, but I don't think it's important to single out Sephy in particular. Mainly since, uh, I admittedly don't think he'll be there. Though Genesis, Angeal, and Zack--heck, and Kunsel--are potential problems too... Actually, Genesis might be distracted long enough by the LOVELESS play if we're fast.

As an rescue-and-extract sort of mission... I think the Turks might end up the bigger problem. My memories are pretty foggy about Shinra's internal structure, but I feel like I remember them working more closely with the Science Department. Or, in general, run more black-ops and intelligence operations are that more likely to interrupt Zidane and company's attempt to rescue Garnet ((and Steiner)).

Edit:
I apologize for being so secretive about the world.
Ah, that's not a problem! I just happened to discover that, uh... When I went over the list of FF games I was confident enough about to write about, I found to my dismay that I don't know as much as I'd like about many, many of the games.
 
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