I kinda want to say yes just to see what scheme you can come up with, but no, sorry. It's 1 action per action type. Letting you drop an action from one category to perform another one in a different category was a concession I made back when Aerith was on her own, before you had personal actions and were starting to make A Crew. I probably won't let it happen again, although as your faction grows you might get extra actions through other ways.
totally fine with this ruling, (it's understandable both from a balance and a narrative perspective tbh) especially since i have no clue what i'd try to pull either(maybe focus multiple actions on diplomacy, since that has lots of good actions and has a decent bonus atm? though shouldn't be planning something when there's no point lol)
just wanted to get if it was an option it out there, since people assume by default it isn't and it'd be sad to miss out if there *was* anything?
Oh I know. I'm not feeling pressured or anything. I'm just trying to compromise and find which option leaves most people satisfied by explaining which options I'm fine with changing in my plan and my reasoning for it.
glad to hear, i don't want to come off as too insistent on stuff. generally i'd *like* black market access in general, but understand now may not be the best time so it's a tossup. if it's only reduced temporarily it's definitely worth it though, but hopefully the DC reduction's for good? maybe it was due to looking into the sky pirates, who knows?
Fair enough. Gaining a new hero would be a great boon. I'm a bit on the fence on Setze because of the gambling mechanic and the cost failing the diplomacy and intrigue actions would bring, but considering he's leaving this turn and we don't have a way to make or other potential recruits like Wakka and Shadow full blown heroes yet, maybe it would be best to risk it with him. And the cost thing might not even be that big of a deal since doing him a favor also counts as a form of payment.
best case scenario we recruit him, and thus need shadow less and don't have to shell out so much over time
if it costs more than we gain in a single action, doing the favour may come out cheaper then paying him, though i expect it's not going to be in stewardship so it's probs not that easy and there's an opportunity cost too, so we'll have to see what things are like on a failure.
hmm, thinking of it like a forced sidequest, the favour might be more palatable if doing it accomplishes something positive/we benefit from it too in some way, right? in which case the biggest issue would be dragging us away from other objectives (though in this case, i'd expect the favor isn't claimed immediately so we should be good?)
something else to consider, this is actually Alfyn/Freya gambling with all our money, not Aerith. this both means it's technically not us who owe them the favour (though we'll help out anyhow so this is basically just a talking point) and that we get to hold it over the others if they spent all our funds on gambling and lost. could be fun?
That's fair. I'm not in a hurry to do the fighting formations. Just picked it due to the lower DC and utility it can bring in future fights, but it's nothing urgent. The only Martial option I'm not in favor of doing right now is the Sinspawn one due to the high DC. But besides that, I'm cool with anything in martial.
personally don't have anything against formations myself, it's just a bit weird. the effect might be worse with people absent, but if the action's just a matter of figuring stuff out then Freya could probably share what she learned decently enough? worth getting out of the way with regardless, have to see
also, if you're worried about difficulty i don't think the sinspawn hunt is *that* unreasonable, at least for the first DC? and I think getting the full one would be unreasonable regardless of if we had aerith or not.
as a reminder Freya rolls +32 on martial, so we have a more than 50% chance of succeeding the first DC