Fractured Fantasy: A CK2 Style Final Fantasy quest

it might not be at the town but we could probably expect at least one chance to recuperate during the quest?
Oh, definitely--that's what I'm counting on the tent for. My line of decision-making is going "okay, so should we chance ourselves another safe opportunity to rest and recuperate at the town, or not? If we do, then we probably won't need the extra tent."
For the record: I'm assuming camping without one is possible, we would just get more rest with a tent than without. Which is probably going to be important when we're going into a sandstorm!

Speaking of... Uh, now that you mention it, I think I've been operating with the assumption we're going to go to the seaside town first no matter what. If we're going to walk into the sandstorm first... Maybe it'd actually be better to stock up on potions to just push through?

Edit: On a completely unrelated note, I made a SNES FF-style sprite for Alfyn. Pardon the quality, the image uploaders I've found didn't seem to like keeping pixel art crisp, much to my consternation.
 
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I'm thinking we pack along at least 1 Tent and 1 Ether. The other 1/2 fund can be either another Tent or a Phoenix Down, and that would leave us for 1 Fund if we want to either bring along Shadow or save for the future.

If the seaside town is friendly/neutral, I'd be more confident with only getting 1 Tent since we can probably rest there, but that's relying on an "if."
I agree with the tents. The trip will take at minimum 4 days. Being able to sleep without fear of monsters attacking in the middle of night sounds very important. We could use the tent one day, and rotate night shifts to avoid ambushs the next.
 
My personal gut instinct for expected enemies (abit, with significantly more chance to avoid them and generally less fighting.) is scorpions, snakes, birds, couple of things that can burrow, and a very rare chance of cactaurs.

Gut instinct is to grab everyone save shadow, do both locations, and grab 2x potions, 2x antidotes(I'm expecting basically a decent mix of poison and flat damage from hard to hit enemies, with a small chance of instant death by 1000 needles. [not a proper insta-kill]).

[x] Desert Field Trip
-[x] Goal: Do Both
-[x] Characters: Alfyn, Freya, Basch, Wakka, if Wakka doesn't wanna come along for whatever reason hire Shadow.
-[x] Additional Supplies to grab: 2x potions, 2x antidotes, 2x tents(2x funds total)
-[x] Strategy: Fight Wisely

Vague idea is just Alfyn can identify plants we find so we can use them as supplies on the way, Freya and Basch both wanted to come along for one of the trips, and Wakka/Shadow should be able to help deal ranged damage if we run into things that need it. And my reason for not grabbing an ether right now is I'd be surprised if we don't recover all MP after using a tent and getting some proper rest.

Any thoughts?
 
one consideration's that if we do X sidequest first, even if we fail before finishing the other we'd still have one of the sidequests completed?
the stingy person in me thinks it's a bit awkward to buy multiple magic tents, since for the purposes of resting we'd only really need the one right? of course bringing two means we get to enhance resting twice, but it'd wouldn't get full utility since we wouldn't need a second mundane tent? so if there's something else that's pretty high priority i'd be happy with that insteadt
 
While I'm here let me clarify a few things
  • I probably should have specified which order you'd be going in if you decided to do both sidequests, or left it up to a vote. To go along with Magewrym's assumptions, let's say Seaside Town first, and Sandstorm second.
  • The purpose of the consumable Tents is to allow you to rest for the night without worrying about monster ambushes or weather. You can rest without one, but everyone will recover less since you need a night watch, and there's a chance of ambushes without the magic of the tent keeping monsters at bay.
  • The location Freya is looking for, Cleyra, would make a good place to rest, but there's no guarantee it is what waits for you in the sandstorm.
  • Since someone brought up the terror of Cactuars... I'd probably make 1000 Needles do something like 10 damage. That might not seem like a lot, but keep in mind that would be enough to instantly kill any member of the party who isn't named Freya or Alfyn.
On a completely unrelated note, I made a SNES FF-style sprite for Alfyn. Pardon the quality, the image uploaders I've found didn't seem to like keeping pixel art crisp, much to my consternation.
Also @MagewyrmMira I know it's not an Omake but I do consider that sprite Fanart. Take 2 QP for your trouble.
 
one consideration's that if we do X sidequest first, even if we fail before finishing the other we'd still have one of the sidequests completed?

the stingy person in me thinks it's a bit awkward to buy multiple magic tents, since for the purposes of resting we'd only really need the one right? of course bringing two means we get to enhance resting twice, but it'd wouldn't get full utility since we wouldn't need a second mundane tent? so if there's something else that's pretty high priority i'd be happy with that insteadt
I'm not completely sure how days will work here, but i would like to have at least 2 tents since how long the trip will be is not set in stone. The first adventure took less than 1 day to complete, these 2 together will take 4 at minimum. From the description of the tent, it seems we are at risk of monster attack without them.
 
the stingy person in me thinks it's a bit awkward to buy multiple magic tents, since for the purposes of resting we'd only really need the one right? of course bringing two means we get to enhance resting twice, but it'd wouldn't get full utility since we wouldn't need a second mundane tent? so if there's something else that's pretty high priority i'd be happy with that insteadt

I think for one of the shorter trips one tent is fine, but this is a 4-6 day long trip I'm making a plan for and would like the option of multiple good rests throughout it.
 
Tentative New Adventure Combat Rules New
I've been busy so I haven't done all of the bookkeeping quite yet, but I've added Basch's character sheet to the other heroes as a "Guest" I've added Alfyn's to the Heroes tab (and applied his Opinion buff) and I was made aware of a new way to handle spell lists using the Tabs option, so I've put that in place on Aerith's sheet. Wakka's isn't quite done yet. I also have a tentative version of the new combat rules, which I'll be using as a bit of an experiment this adventure.

New Adventure Combat Rules

As much fun as I had with the adventure's Combat last time, it was a bit more intensive than I expected it to be. So, as a bit of an experiment to try and make everything easier on me, I've come up with a different set of rules that will hopefully make things move a bit quicker and smoother.

Rather than having the enemies and heroes make contested rolls, the only one who rolls will be the heroes. Instead of rolling to counterattack, the enemies will have attacks tied to DCs. The higher the heroes roll, the less threatening of an attack the enemy can deal back to them. As an example, a Lightning Elemental might have the DCs 30 [Thundara] 60 [Thunder], and 90 [Attack] as such, everyone attacking the Lightning Elemental who rolls below a 30 would be hit by Thundara in turn, everyone who rolled between 30 and 59 would take a Thunder, and so on.

Every ability or spell that affects defense or evasion will be applied as normal, either by increasing the hero's roll or reducing the enemy's DC

Furthermore, while bosses, minibosses, and other "Elite" encounters will have an HP stat as expected from such a monster, lesser monster swarms won't have an HP stat. They'll be guaranteed to be struck down in one round, the only question is how much damage the party takes in the process.

I understand this might be a bit less dramatic or interesting, but it's easier for me, and I don't think anyone really expects a random encounter to end the party's journey. Unless of course, the party has been worn down through attrition along the way.
 
if it works for you it works for the quest, my concern just being how enemies only dealing damage in response to heroes attacking might function. does that mean if everyone mobs one enemy they all get hurt, and that heroes not attacking are totally safe? might be a bit unbalanced if so
 
if it works for you it works for the quest, my concern just being how enemies only dealing damage in response to heroes attacking might function. does that mean if everyone mobs one enemy they all get hurt, and that heroes not attacking are totally safe? might be a bit unbalanced if so
Well, that's why it's "tentative." I'm sure as I use it there will be bugs I have to work out, or edge cases I didn't think of I have some come up with a solution for. If it gets particularly out of hand I may have to come up with something else. To answer these questions though…

For the "everyone moving one enemy" question, I would imagine it depends on the enemy in question. Behemoths and Dragons can fight an entire party at the same time. Lesser foes might only be able to attack one or two a turn, and the rest go uncontested.

Not attacking might reduce your aggro, at least against monsters that cant strategize. But it doesn't necessarily mean you're safe. You may still have to roll to see if you evade attacks aimed your way.
 
[x] Desert Field Trip

I was thinking of making a plan to hire Shadow instead cause if we hand out with him enough he will (probably) warm up to us but we aren't in any rush.
 
Ack! Forgot to check back in and write in the ether plan... Though uh, that reminds me, what's the chocobo-renting cost, and what benefits will renting give?
 
Ack! Forgot to check back in and write in the ether plan... Though uh, that reminds me, what's the chocobo-renting cost, and what benefits will renting give?
-head in hands- I... forgot. Again. That Chocobo are supposed to be a thing. Please forgive me, I haven't been in top form the last couple of days.

Riding a Chocobo will increase the party's movement speed by 50%, allowing them to reach their destination faster. Lesser monsters can be automatically ignored, though miniboss, elite, and boss monsters can't be ignored. Chocobo can instantly clear some obstructions or skill checks (there's no way a Chocobo can't jump a small gap, climb a hill, or cross a shallow river) and improve the party's chance to escape if a fight gets dicey. However, for every day past the first your party uses Chocobos, they must have Gyshal Greens on hand to feed them, or else they'll run home.

it's 1/2 Funds to Rent initially rent a few Chocobo for a day, and then 1/4th for each additional day. So in total it costs 1 Fund to have them on hand for 3 days. I'll add them to the adventure prep as "Rent a Chocobo" and "Gyshal Green" respectively.
 
seems handy, but clearing the adventure faster probably won't give us time to do bonus stuff and fighting lesser enemies is probably desirable since it means more exp, so if it's not needed to avoid attrition enough (presumably so, since avoiding it means we can do other stuff) we could probably skip it fine this adventure
 
Hope things get better for you soon!

At any rate, in that case it seems like chocobos are a little too costly for adventuring right now. Maybe next time, or when we're more secure with funds.
... Or if we can ask them to pull a Chocobo's Crystal Tower for us? /joking

[x] Don't Leave Us Dry
-[x] Do Both
-[x] Ask Alfyn, Freya, Basch, and Wakka's help
-[x] Purchase 2 Tents(1/2 Funds), and 1 Ether (1 Fund) (Total 2)
-[x] Battle Tactics
--[x] Aerith, Wakka: Fight Wisely
--[x] Freya, Basch: Go All Out
--[x] Alfyn: Focus On Support

As a suggestion for the potential future: Maybe instead of Persona-style party commands, it would make more sense for battle tactics to be formations from the SaGa games? Designate a frontline/midline/backline, state which line(s) is/are most likely to be attacked, and what traits being in the different lines will give you.
 
As a suggestion for the potential future: Maybe instead of Persona-style party commands, it would make more sense for battle tactics to be formations from the SaGa games? Designate a frontline/midline/backline, state which line(s) is/are most likely to be attacked, and what traits being in the different lines will give you.
That is a very good idea but I'm torn. I do like the idea of letting people vote on and form strategies and formations. But I don't want to bog the quest down or make people get their calculators out every time a vote comes along. I worry that too many numbers, bonuses, and modifiers will lead to the quest getting lost in the weeds. I'll have to workshop it a bit, but I'm definitely taking this suggestion into consideration.
 
I know the vote isn't over yet, but with less than an hour left to go I think it's safe to call it. I'm looking forward to this adventure for sure. I have some events that you're going to love. Or hate. One of the two.
Scheduled vote count started by griffinlw on Nov 24, 2024 at 12:26 AM, finished with 24 posts and 4 votes.

  • [x] Desert Field Trip
    [x] Desert Field Trip
    -[x] Goal: Do Both
    -[x] Characters: Alfyn, Freya, Basch, Wakka, if Wakka doesn't wanna come along for whatever reason hire Shadow.
    -[x] Additional Supplies to grab: 2x potions, 2x antidotes, 2x tents(2x funds total)
    -[x] Strategy: Fight Wisely
    [x] Don't Leave Us Dry
    -[x] Do Both
    -[x] Ask Alfyn, Freya, Basch, and Wakka's help
    -[x] Purchase 2 Tents(1/2 Funds), and 1 Ether (1 Fund) (Total 2)
    -[x] Battle Tactics
    --[x] Aerith, Wakka: Fight Wisely
    --[x] Freya, Basch: Go All Out
    --[x] Alfyn: Focus On Support

Desert Field Trip is the winner!

 
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