Oh, shoot, I forgot to vote!
[X] Plan: Information is the Key
[X] Plan: Information is the Key
maybe it's just a symptom of there now being more options/people around to be able to argue?I am a little surprised that Turn 5 has been so contentious. Up until recently most of the big votes have been fairly one sided, though usually not unanimous.
huh?No, I didn't win. My plan has 4 votes, Your plan has 4 votes and @Doctor Elsewhere plan has 5 votes.
ok, i've done that?
You know, to be honest. I completely forgot that you can rent them in FF 12. I know in some games you find them, in some you rent them, in a few you kinda sorta own them. Each game sorta has it's own spin on them.Can we rent out chocobos to help with the adventuring? Or find some ourselves?
Assuming the town is neutral or friendly to you and has an inn and an item shop, yes. If the settlement is unfriendly or doesn't have those things, you might be forced to make a camp instead.Wait yeah, that's also an important question. If we hit up both towns on the adventure, will we be allowed to rest and restock at one?
Initially I didn't have a plan on how that would work, but upon further consideration, yes. You can spend QP on a quest.am I allowed to spend QP on adventuring? If so, I'd like to spend 3 QP on it,
Yeah, that's fair. Honestly, it feels like you've been plenty generous as a whole, haha.
Definitely less than last time, I'm working on new combat rules that should hopefully cut down on the rolls required. Since you'll be traveling overland instead of through the sewers, I also have an opportunity to introduce some more events and non-combat skill checks. Stuff like foraging, crossing certain obstacles, maybe a choice or twoHuh... In that case, how many rolls do you anticipate doing on an average adventure? I might bump that up to all 5 QP I have right now if there's going to be more than 30 total rolls to ensure...