What would readers prefer?

  • Pure narrative quest: no dice will be used, the author will have free reign to decide what happens.

    Votes: 25 59.5%
  • New dice system: the author will design a new, better dice system to add some randomness and risk.

    Votes: 17 40.5%

  • Total voters
    42
  • Poll closed .
Voting is open for the next 1 day, 7 hours
As Above…
[X] Plan Lurking Darkness
-[X] Upper Floors: This area seems mostly safe. A bit run-down, a bit dirty, but now that the Talons and bandits are gone there doesn't seem to be any actual threats. However, this makes it more likely that thieves have stolen most things of use.
--[X] Visit yours and your parents' rooms. These places may be destroyed, but they were some of the most important places of your early life. Maybe you'll find… something… to remember your roots by.
--[X] Dig through the main library. This was where the scrolls and tablets that your parents used on a regular basis were kept. While you have plenty of scrolls from the box in the shrine, there might be other things here.
--[X] Look at Father's Runewrighting labs. These were the places where Father carried out his experiments and made his runes. Maybe there's something here that could prove useful
--[X] Visit Mother's study. As the Matriarch of the family and tribe, Mother used the ancestral study of the Matriarch and Patriarch when doing official business. Maybe there's something here that can give you some answers as to what happened a thousand years ago…
--[X] Your Shrine. Not only do you want to get the rest of the scrolls, you want to try and figure out how that place survived as long as it did. If other manakete have survived, surely it is by some similar method, and so knowing the signs to look for will be useful.
-[X] Lower Floors: Past the ward and the barricade, you fear that you will start running into monsters, possibly the revenants your human friends fear, possibly more dangerous ones like baels or doogs. However, if humans were afraid of going down there, then it is more likely that useful materials survived.
--[X] Visit the Deep Library. A massive storage space for all those scrolls and tablets that were rarely used, you're sure there's something interesting and useful here, if only you can find it.
--[X] The Crypts. The ancient burial place of your ancestors. Not only might this be a place to bury your family, but perhaps you will be able to find some peace or wisdom among the memories of those who came before.
--[X] Even Deeper. Down in the darkness is a passage beyond which you were forbidden to tread. You don't want to go through it… but maybe, if you look at it, you can figure out how the monsters got into your home.
--[X] The Ward. If you spend some time, you might be able to reinforce the warding runes so that they at least won't fail. At least, not anytime soon.


"The Spirits do not answer prayers, for they have already given us all that we need. They built this world up from their own essence; now it is up to us to make something of it. That is the truest nature of Animism."
-Archmage Krysta Truebolt

You don't sleep very well that night. Even as you curl up under your blanket, you can't help but jump at every small noise. A part of you had wanted to retreat back to the shrine and sleep there. Unfortunately, there wasn't enough space for everyone, and it felt unfair to ask some people to sleep outside while others got to be safe.

Thankfully, it seems that the recharge you gave the wards are good enough, as nothing bad happens. A few of the guards mutter that they thought they heard something moving down there during breakfast, but if they did the source never saw fit to come into the light.

However, you can't just leave it be. It's just too dangerous. Therefore, the first thing you do afterward eating is to go and take another look at the wards, just to make sure they won't fail at an inopportune time.

"So you understand all this?" Belle asks as she sits on the stairs behind you, peering down into the darkness as you poke and scratch at the runes.

"Kinda-sorta," you say. "I can get the gist of what they're doing. I was right, these are protective runes: they're meant to stop monsters passing by." You run a finger along a worn, battered groove. "We're lucky; whoever made them really didn't want them going off accidentally, so there seem to be several redundancies in the detection structures. Otherwise, with the amount of damage, they'd probably be triggering on us!"

Kelton glances over from where he's sharpening his spearhead. "Can you fix them?" he asks.

You grimace. "Not… for very long," you say. "They are badly degraded; it's a minor miracle they're working at all. I'm not sure exactly where they're getting their magical energy, but wherever it is, they're running out, and that's only part of the problem. There are several branches that have completely burned out, and several more that are not far behind." You sigh. "I… might be able to get a few weeks more out of them, maybe a month, but when I'm able to move back in here permanently they're going to need to be completely redone. Like, the whole wall's going to have to be scoured and smoothed and I'm going to have to carve them all back in." Just thinking about the amount of work that'll take makes you want to groan.

Belle pats you on the shoulder. "Well, better than having monsters wandering around," she says. "Though I suppose having some about would mean you wouldn't need a larder."

It takes you a moment to figure out what she means, but once you do you start gagging. "No! Oh Mother no!" you squeal. "Monsters are extremely unhealthy to eat! They're all twisted and corrupted by evil magic, they'll make you sick!" You look down at the corpse, which had been carefully pushed to the bottom of the stairs. "And that's the living ones! I'm not a savage, I don't eat things that are rotting!"

The thief giggles. "Good to know that you have standards," she says. "But seriously, we should fix this. Anything we can do to help?"

Slowly, you shake your head. "I'm going to need some tools…" you say. "I didn't expect to have to do much, so I didn't bring mine or Runewrighting, so I'll have to see if any of Father's labs have anything useful." It feels… wrong, to be scavenging through the remnants of your own home, but you can't feel safe until this ward is at least somewhat secure, and to do that you need some tools.

It takes a while to reach the section of your home where Father's labs had been. You'd once asked him why he needed so many, and he'd quietly said that, once upon a time, there would have been a lot of runewrights around, each with their own space. Since it was just you, him and Mother, he'd taken to using the different rooms for different tasks, just so things could stay organized.

Your heart falls as you try to step into the first room, only for the entire thing to be filled with rubble. You half-heartedly try to shift a few stones, but it's hopeless. Even if you were to use your dragon-form, it would take days if not weeks to dig through it, and the chances of anything surviving are… minimal. Sadly, you step past it and keep looking.

Most of the other rooms are not as bad off, but none are whole. Many don't even look like rooms anymore, just vaguely-ordered caverns filled with mold and dust and debris. Others are still recognizable, but anything that might once have been there was gone. You see more signs of pick-axe marks, as if humans had been testing to see if there were valuables hidden in the walls.

You have to take a few minutes to calm down after that thought crosses your mind.

Finally, however, you find something. Just as you're starting to lose hope, you peer into a room that seems filled with rubble, but when you look closer you realize there's a gap, nearly invisible. Without your ability to see in the dark, you probably wouldn't have seen it, the light source would cast shadows if not put in exactly the right place. "I'm going in," you say.

"Be careful, kid," Kelton says worriedly, peering at the wall of stone with his lantern before crouching down and shining it into the gap. "There might be some instabilities."

"I know," you say, getting down on your belly and wiggling under some rocks. "I'll be right back."

As you squeeze your way deeper, you realize that, somehow, the ceiling of this room only partially collapsed. It dumped tons of rock across the door, but the back was actually mostly intact. Worn away by the ages, of course, but still mostly intact. The bench where Father would do his work is still possible to pick out, and as you poke at it you find a few chisels and a small hammer: similar to the ones he'd left you in the shrine. You even find a few broken vials of gem-dustings, which you carefully scoop into a small bag. It'll help you keep the runes somewhat functional.

As you pocket everything, your foot connects with something on the ground. Looking down, you see a tablet, but not a spell-focus. Instead, it looks like… calculations. Picking it up and lighting your hand to see better, you recognize your father's work. He was testing something, planning out a new structure…

For some reason, as you stare at it, you can't help but feel you've seen this before. It's complicated, too complicated for you to hope to figure out what it's supposed to do, but a strange sense of deja-vu passes over you as you stare at it. Poking around the bench, you find a few more tablets, each of which seems to fit with the same general idea, though you can't figure out what any of them mean.

"Ryza?" Belle calls. "Do you need some help in there?"

"No, I'm fine," you say, kicking yourself. You hadn't meant to worry your friends. "I found what I need, as well as some of Father's old stuff. I'm coming out."

Carefully making your way back out, you show your friends what you found. "Father made these," you say. "I wonder what he was working on."

Kelton simply ruffles your hair. "I'm sure you'll figure it out," he says. "Do you need a moment?"

You look around. A part of you wants to keep digging. To keep going through your memories until you've found everything, every last scrap of the world you once knew. However, after a moment, you sigh. "Let's go fix the runes," you say. "Then… then we'll see."

It turns out, that while you've gotten a lot of useful practice in fixing runes from your time helping James and Siri, you still have a lot to learn. It takes you almost the rest of the day to purge the seeping monster magic and fix the worst instances of burn-out. This includes a break for lunch and a few panic-stricken moments of re-killing walking corpses that wander up the stairs. Thankfully, despite their hideous appearance and sharp claws, revenants do not prove to be a threat, needing only a few arrows, some spear-stabs, and a jolt or two of White magic to put down. You're grateful that you'd grabbed Mother's Hymn: without it you think your White magic wouldn't have been effective enough to really hurt the monsters, but with it and your practice you're able to cast what the humans call the Light spell easily.

Finally, however, as Lancel comes to tell you that the sun is almost entirely down and you need to rest, you sit back and watch the magic play through the partially-repaired runes. It's not a lot, and you're sure your patch-work repair job will fail before too much longer. However, for now, you and the people who came with you are safe from that which lurks below.

You sleep more easily that night.



The next morning finds you kneeling in front of Father's impromptu grave, considering your options.

You want to move him. You don't just want to leave him, but… if his body is to go anywhere, it should go to the crypts, and you don't know how safe those are. As painful as it is, for now… for now, this is tomb enough.

"I'm sorry," you whisper, running a finger along Father's skull. "I'm so sorry but I don't want anything bad to happen to you down there, since there are monsters down there. You… you can rest here for a little, right? Just for a while, I promise I'll come back and find you and Mother a better home."

A wind seems to whistle through the corridor as you carefully stack rocks back on top of Father, not enough to crush him, but enough so that he won't be disturbed by anyone who comes around while you might not be here.

Swallowing your pain, you decide not to go poking around the darkness below today, you're… you're not ready yet. Instead, you make your way upstairs, towards your own room.

"So this is where I slept," you say to Axton, Lancel, Kelton and Belle, gesturing around. When you'd said where you were going, none of them had questioned you, just silently fallen in behind you.

You're so happy to have friends.

Your room, thankfully, had not been completely buried or looted. However, it was only barely recognizable as a room anymore. The bed was a ruined pile of rotted wood and scraps, the murals and tapestries that had hung along the walls were all gone, but you could see it all in your mind's eye. "There was a depiction of Marikara's Friend over on that wall," you find yourself saying, pointing to the wall above the remnants of your bed. "It was my favorite story, and Mother and I made it when I was eighty. Well, Mother made it, but I helped." Flying up, you run a finger across a scrap that was still hanging from the peg driven in to the wall. You can even see the faint remnants of colored threads.

"Who's Marikara?" Belle asks as she pokes at the block of rough, scarred stone that was once your bedside table.

"She's a character from a bunch of manakete children's stories," you say, landing and moving to poke around your old closet. "She did all sorts of things, but in Marikara's Friend she actually met a human boy, and they went on adventures together." You smile sadly. "I wonder if the reason Father's spell thought I'd like Artemis was because I loved those stories so much." There's a long moment of silence, and as you look behind you you realize everyone's staring at you. "What?"

"Wait… manakete and humans got along back then?" Axton asks.

You shrug. "I don't really know," you say. "I've never heard of it happening outside of stories, but Mother would sometimes see them when she was out hunting, and nobody tried to hurt each other. I have a scroll on ancient humans, but I'll have to look through that before I can give a better answer. I've been more focused on practicing White magic, for when we go down to look at some of the things downstairs." When nobody answers, you huff. "You all know the old stories are wrong about a lot of things, is it really so surprising that they're wrong about something else?"

As you spoke, you continued to dig through the detritus in your closet. Aside from a few tiny, useless scraps of fabric and shards of wood, everything had fallen apart. You feel a prickle in the corner of your eyes as you lament the years of work that had gone into your wardrobe, all wasted. Nearly a century of Promise Days, Life Days, of growth and changing interests, all gone. Nothing but dust in the-

Your hand, digging under some fallen rock, bumps into something soft. Instinctively, magic flares down your hand as you try to figure out what it is you found. It's not clothing, too thick for that, but it feels familiar…

"Baa."

You gasp at the faint sound coming from the thing. "Goaty!" you cry, digging with renewed vigor until you're holding the dirty, worn stuff-toy in your hands. He's a bit banged up. Okay, he's a lot banged up; he has rips and tears where his stuffing is showing, and he's absolutely filthy, but right now he's one of the most beautiful things you've ever seen! "I don't believe it! Goaty!"

"What is it?" Kelton asks, looking up from where he'd been picking at another pile of rubble. "What did you find?"

Giddy, you hold Goaty up for everyone to see. "It's Goaty!" you say. "Father made him for me when I was a child! Listen!" You press your finger against the stone again, and Goaty bleats. His mouth doesn't open anymore, and the sound comes out scratchy and muffled, but he's still your old childhood friend. "The protections Father put on him after I left him out in the rain once must have kept the damage to a minimum!" You happily hug Goaty to your chest.

Belle, meanwhile, is struggling to hold back laughter. "I'm sorry, Goaty?!" she snickers.

You puff up your cheeks. "Hey, I was thirty when I first got him!" you cry. "I was in my literalist phase. Didn't you ever have a silly name for a toy when you were little?"

The woman's laughter stops, and for a moment you see a shadow cross her face before she carefully masks it. "I can honestly say I have not," she says in a flat voice.

You feel your heart fall: you can tell something you said hurt Belle's feelings. "I'm sorry," you say.

She waves a hand, smiling. "Think nothing of it," she says. "We can't all be as… original, as you." Grumbling, you make Goaty bleat again before going back to digging through your closet, careful to keep him under one arm.

Sadly, it seems nothing else survived save for a few tiny scraps of paper with half-legible words on them. Finally giving up, you lead the way up the stairs, through the winding, shattered halls, until you finally reach Father and Mother's room.

Like your own, it was still recognizably a room, but nothing had survived. The massive bed was nothing but its broken base, Father's well-loved plant-house had been reduced to twisted, rusted bars of metal that only vaguely resembled a frame. Mother's countless tapestries were all gone, with only weakly-fluttering scraps still attached to the wall. Swallowing, you lead the way in, followed by your friends.

As the lot of you start poking around, looking for something, anything to remember your family by, Axton glances at the bed. "Your parents shared a room?" he asks.

You nod, confused. "Of course they did," you say. "They loved each other. Don't human husbands and wives sleep together?"

For some reason, the man flushes slightly and seems to struggle for a moment to find an answer. However, after a moment, he carefully speaks. "It is not… uncommon, for couples to sleep in separate chambers," he says finally.

You frown. "That sounds very lonely," you say. Some of your most comforting early memories were waking up to the warmth of someone you love holding you. Why would humans deny themselves- You flinch as you remember what Artemis had said about human marriages. "Do humans… do human marriages not include loving your partner?"

Lancel sighs. "It's complicated," he says. "A lot do, but especially among the nobility, its main purpose is to cement alliances among families. Sadly, that means that sometimes, the people involved don't… aren't compatible."

Okay, that just sounds depressing. Having to spend your life, short as human lives are, with someone you don't love… "Will Artemis have to go through that? Sypha?" you ask worriedly, wondering if there's anything you can do to prevent it if she will.

"I'm afraid I don't know," Axton says. "Such things are up to the families. Spirits willing, Lady Artemis will find a good match, but there's nothing we can do to affect that."

You frown, there has to be something. "So what makes a good match?" you ask. "Maybe if we can find someone she loves and make sure they get all those things, that could work."

Both yeomen laugh. "Ryza, please, don't worry about it so much," Lancel says. "Lady Artemis can take care of herself: you have enough things to worry about without taking another burden."

"But she's my friend and I want her to be happy," you say.

Belle, poking at the base of the bed, glances up. "I'd say the best way you can make her happy is to be happy yourself," she says. "From what I've seen, girl really likes you. Shame you're not a boy, you could probably make a good-"

"NOPE! Nope do not finish that sentence I forbid it!" you squeal, covering your ears.

The thief laughs. "You're way too easy, kid," she says. "But I think I found something, here, take a look at this."

Curious, you unplug your ears and flutter over the bed. "What is it, what did… you…"

It turns out, there was a cubby hidden in the rock under the bed on Mother's side. You're not sure if it was already open, or if Belle had found it and pried it open somehow, but as you stare at it, you see the remains of a few scrolls. Sadly, at a glance it seems they've mostly disintegrated, maybe there'll be a little information, but not a lot.

The real prize, however, is a stone tablet. Unlike others, it has no carvings or runes on it. Instead, it's colored, using magic, to show a picture. A crystal-clear, perfect picture of yourself, along with Father and Mother.

"I remember this…" you say weakly as you take the picture in a shaking hand. "I had just turned ninety… Mother was saying how… how I was growing up so fast…" Your vision starts to cloud as you swallow. "Father made it… it's got a spell on it to capture an image, and I wanted it to be of all of us… Mother must have…"

Belle gently starts rubbing your back as you start crying. "She loved you," she says. "If she kept this so close to where she sleeps, it means she didn't want anything to happen to it. She always wanted there to be a memory of her family." You nod, sniffling, as you lean into her. She's right, you know she's right and you're grateful, but seeing your Father and Mother's faces again, to have the faces that had been staring to fade in your memory re-sharpen… it's both wonderful and painful.

Kelton kneels down on your other side, gently ruffling your hair, as you descend into blubbering.



After you finally are able to pull yourself back together, Axton suggests that, barring any other family-spaces nearby, you take a break to recompose yourself. "This was never going to be a quick or easy trip," he says quietly when you weakly suggest that you need to get things done fast so you can get back to Agrithe. "Lady Artemis will understand, as will His Highness."

Therefore, you find yourself sitting on a broken rock outcropping that was once a balcony near the top of your home, hugging Goaty and staring at the picture as if you could summon your parents out of it if you gazed hard enough. You'd asked for some time alone, and thankfully nobody had disagreed, save to remind you not to try and go down past the ward alone.

You understand that they're just trying to keep you safe, but you're not stupid!

Looking up, frustrated and sad, you stare out at your surroundings. How many times had you sat here before, looking at this exact view? Except it wasn't the same view. The mountains were mostly in the same place, but you could tell they'd shifted somehow. Some were taller, some were shorter. Cutting between them, the forested valley was all but gone, instead taking the rocky form of the Narrow Pass. How many humans must have trod along it to make it so… so…

Frowning, you stand and peer east, along the trail. Are those… shapes? You wish you had Robin's spyglass, it would be really useful right now. You'd have to get one of those at some point.

Spreading your wings, you fly back down to the front door. "I think there are some people coming from the Empire," you say. "I'm going to go check in with Claire and the others, make sure they're alright,"

"Soldiers?" Sir Octavio asks warily.

You shrug. "I don't really know, I couldn't get a good look," you say. "I'll be back," With that, you fly off down the mountain, careful to keep low in case the people approaching are mean like the Talons.

On the wing and not needing to wait for others, it only takes a few minutes to reach the camp site. "Hi Claire, hi everyone, how are you?" you ask as you look around the camp.

The woman looks up from where she's carving something out of wood. "Mistress Ryza," she says. "We're well; nothing has happened since you left."

"That's good," you say. "But I'm just coming to let you know that there are some people coming up the path from the Empire,"

Just like Sir Octavio, Claire tenses. "Soldiers?" she asks as well.

Sighing, you realize you should have predicted that. "I don't know," you say. "I can go check, if you want."

The woman immediately shakes her head. "No, that won't be necessary," she says. "Migul, you and Ronan go take a look, see what we're dealing with." Two men nod and start hustling down the path. "How far were they, Mistress Ryza?"

You ponder for a moment. "Not too far; they'd just come around a bend when I saw them," you say. "Probably about twenty, thirty minutes by walking. I could see who they are much faster-"

"And if they are a threat, you'd be an easy target for an archer," Claire says. "Countess Mantrae commanded us to keep you safe, and that's what we're going to do."

"I guess…" you say, though personally you think that, unless they're as good an archer as Robin, you'd be able to dodge almost anything they shot at you, and if you really got into trouble dragon-you's scales would block arrows. However, you don't want to worry her, you nod. "Okay. Do you mind if I stay?"

Claire nods. "Of course," she says. "This is your home, after all."

"Well, technically my home ends at that ridge," you say, pointing back. "At least according to humans. Countess Mantrae said that this pass is Whitewing territory." The Countess had made it clear that the Whitewings got very upset if anyone tried to take any of their land, and since you had no real wish to you didn't want to step on their toes.

The soldier nods again before looking up towards your home. "How are things going up there?" she asks.

You sigh. "As well as can be expected," you say, holding up Goaty and the picture of your family. "I found these in me and my parents' old rooms. This is Goaty, and these are my parents."

"Wow," Claire says, starting to reach out to touch the picture before stopping. "May I?"

You dither for a moment before nodding. "Please be careful…" you say. Claire nods, gently running a finger along the image of your mother.

"Did you make this? It looks so lifelike…" she says.

"No, Father made it," you say. "It's a pre-made magical tablet, that then reproduces the image of what's in front of it, and preserves that." You look at it. "I'm actually a bit surprised it survived so well." Shaking your head, you hold up your doll again. "This is Goaty. Father made him."

"Baa."

Claire clearly bites back a laugh. "Hello, Goaty," she says, gently running a finger along his head. "I'm glad you found him." You preen slightly: finally someone seems to realize why he's important to you.

The pair of you quietly sit and talk while you wait for the strangers to arrive. About halfway through, Kelton and Belle show up. The two soldiers glance at each other, but neither says a word.

Finally, the two men Claire had sent out return. "It's just a small merchant caravan, Claire," one of the soldiers says. "They're asking if the pass has been closed."

The woman shakes her head. "No," she says. "Even if we could, there's no need." You nod; you don't want to cause trouble for anyone.

A few minutes later, a trio of carts round the last corner. "Hail, friends!" a red-headed woman cries from the front cart as it comes to a halt. Jumping down, she puts a finger under her chin as she looks around. "Nice place you got here."


"Hail," Claire says. "Guardswoman Claire of Legerius. Who might you be?"

The redhead grins. "Anna, at your service," she says. "Purveyor of fabulous wares of all kinds." She flounces over to sit nearby, her red eyes scanning the area. "I often use this spot when I'm coming this way, do you mind?"

Claire glances at you. "I'm okay with it," you say. "Hi, I'm Ryza. I live here."

Anna looks you up and down, still smiling. "Nice to meet you, Ryza," she says. "Can't say I've ever heard of someone living around here before."

You shrug. "It's complicated," you say.

"Isn't everything," Anna says, her eyes taking a slightly calculating expression as she looks you over again. "Well, you seem like a nice enough girl, Ryza."

Claire clears her throat. "So, miss, what brings you on the path towards Legerius?"

The redhead grins. "Why, business, of course," she says. "I'm a merchant, if I stay put I go out of business." Getting back to her feet, she beckons you over to her cart. "So, by the looks of it you fine people have been out here a while. What can I get for you?"

You're about to say that you're doing fine (even though you are curious) but Belle speaks up. "Well, one thing we could use is a little news," she says casually. "We've been hearing some worrying things going on in the Empire. Anything you can tell us?"

Anna taps her chin again, her grin widening. "Interesting…" she says. "I might have some information… what are you looking for, and how much is it worth to you?"

You give Belle a confused look, but she simply winks at you before continuing in an easy voice. "How can one say what information is worth without knowing what the seller has?" she says, doing the little finger trick you'd seen to make a gold coin appear in her hand. "After all, merchants usually sell stuff…"

"The bad ones, maybe," Anna says, her grin becoming predatory. "But I rather think I know some things your fine soldier friends would be very interested in." She smirks. "Very interested indeed…"

"Care to share?" Belle says, another coin appearing in her fingers. One of these days, you're going to have to figure out how she does that… You and Claire glance at each other.

"I'll tell you what," Anna says. "Your friends seem to be getting a little confused, so I'll give you a hint. You're not the first soldiers I've met today, and the last batch wasn't… as friendly as you all seem to be."

"What are you talking about?" Claire asks sharply. Anna simply grins.

Belle considers for a moment before pulling a small bag from a pouch. "Let's say, for the sake of argument, that we're curious," she says. "How about this: I give you this bag, and you tell us what you know. If we're satisfied, you get another bag. If we're not, you give half the bag back. Deal?"

Anna hums for a moment, her eyes tracking the slightly swinging bag. "You drive a hard bargain, but you know what, I'm in a good mood today," she says, holding out a hand. "Deal."

Belle tosses the merchant the bag. "So, what're these other soldiers up to?"

"They never said," Anna says, opening the bag and starting to count the contents. Seemingly satisfied, she closes it and gives you all a serious look. "But they were looking for a certain type of people. I actually met them yesterday, not today, but it was late so I'd say it's close enough."

You frown. "Are you okay?" you ask, looking her over. "Nobody got hurt, right?"

Anna giggles. "Aww, don't worry, sweetie," she says. "They were Imperial regulars, looks like the Duchess's own household men-at-arms. They approached us and questioned us, but they didn't do anything." She frowns. "They were very insistent, though."

"What did they want?" Claire asks.

"They were asking if I'd seen any other travelers," Anna says. "When I said yes, I had, they got very curious, demanding to know who and where and where they were going." She leans back. "They seemed… particularly, interested in the small retinue I'd seen a day or two before, seemed to be escorting a noble-boy. Got a bit disappointed when I said he looked Imperial."

You all look warily at each other. "Did they say why they were looking for him?" you ask.

Anna considers you for a moment. "As I said, I don't think they were looking for Imperial nobles," she says. "But they were sure looking for nobles. And… well, you didn't hear this from me, but it seemed a pretty aggressive group. Controlled, under the direction of a household knight, but ready to fight if needed."

"Are they worried about the Emperor having died?" you ask.

"Could be," Anna says. "They were certainly out with a purpose." She looks you up and down before lowering her voice. "Let me give a bit of free advice: you probably don't want to go wandering into the Empire any time soon. They might mistake you for noble; you've got the look about you." After a moment, her grin returns as she looks back at Belle. "So, did I earn that second bag?"

Belle grimaces, but nods and starts to reach for her belt, only for Claire to shake her head. "This affects all of us," she says, digging in her backpack and pulling out some money of her own. "Thank you, Anna."

The redhead takes the bag and starts spinning it around her finger. "Always happy to make a deal," she says before looking back at you. "So, Ryza, you say you live around here?" You nod. "Mind if I ask where? I know there are some small family groups that hang around in the mountains, but I never heard of any this far east. Certainly not ones who are so well-dressed."

"Thank you… I think…" you say.

"It was a compliment," Anna says. "So, spill. How else will I know what I need to bring to sell next time I'm passing this way."

You spend the next few hours talking to Anna. She's… odd. Oh, she's charming enough, friendly, interested in you and everything about you, but you can't help but get the feeling that she has an ulterior motive for trying to get the measure of you. Instinctively, you keep your manaketeness to yourself: by the sound of it this woman works in the Empire as well as the kingdoms, and so you're not super keen on her knowing everything about you. You also downplay just where your home is and how important it is to you, just saying that it's "around."

However, as you talk to Anna, you're able to get a bit more out of her "for free." She apparently traveled pretty widely, and as such she'd seen plenty of signs that something was up. Apparently, in the Southlands, granaries were being stocked, crops were being planted early, and censuses were being taken. In towns across the Empire, there were whispers that conflict was on the horizon.

The really strange thing, of course, is that by your calculations a lot of this had started even before the Emperor had died.

Finally extricating yourself from the curious merchant, you join Claire, Kelton and Belle. "We need to tell Archduke Letoro about this," you say worriedly after telling them. "I can probably rush-"

Claire shakes her head. "Don't worry yourself about that," she says. "I have enough men that I can send a few back with the message. You have enough to do without worrying about what the Empire is up to." Kelton glances at her, but doesn't say anything.

"…Thank you, Claire," you say.

You end up spending the rest of the day down with the Legerians, telling them about your home, but as it was and as it is now. It's nice to be able to take some time to process what you think about the ruins of your home, put everything in context. It's even better that the same acceptance the nobles at the gathering were showing seem to be extending to the soldiers. Despite the way your first meeting went, it seems that your friendship with your new neighbors is solid.

All in all, you think as you curl up, hugging Goaty, you'd call today a successful day.



…You really shouldn't have tempted fate like that.

The next day started off well enough. You waved goodbye to Anna, flew back up to your home, checked on the ward to make sure it was still working. Then, you decided to go look around your shrine.

"Are you sure you need all these scrolls?" Belle whines as she stares down at the box.

"It's better than just leaving them here," you say firmly. "This is a lot of the history of my people, and I don't know if it exists anywhere else in the world. It must be preserved!"

Kelton sighs. "Sure, I guess," he says. "Alright, Belle, let's start gathering them up." He glances at you. "You were talking about checking this place out?"

You nod. "If I can figure out what Father did, at least a little, maybe I can tell how other manakete might have survived," you say. "There has to be some sort of clue here." You rock back and forwards. "Do you mind moving things while I look around?"

The two humans glance at each other. Belle sighs as well, but nods. "Sure," she says. "And we'll make sure nobody pokes at them without your permission."

"Thank you," you say, looking around. "Alright, let's see how this works…"

You quickly realize that you're in completely over your head. This shrine is complicated, it clearly took Father years and years to make it. Countless runes swirl over every wall, somehow still charged despite the centuries. You try to walk around and read them, but you quickly realize that, without having taken the time to read Runewrighting, you simply have no chance to figure out how the shrine does what it does.

Sitting back, frustrated, you feel one of the stone tablets you'd brought from Father's lab digging into your leg. Pulling it out, you stare at it, as if hoping for Father's voice to drift from the past and tell you what to do.

As you stare at the stone, you realize something. The stone tablet… looking around, you realize that some of the rune-structures are similar. Pulling out the other tablets, you quickly lay them around you and start studying them.

Sadly, it seems that you didn't find everything: only bits and pieces are available. However, Father's notes do give you some clues. That bit over there, it's part of the defensive warding, to prevent any and everything from entering the space. The teleporting wall, of course, is protected countless different ways in order to keep people out, but it also has to be able to move and seal the shrine off. There are also a few other structures: ones that keep the shrine warm and lit, ones that help prevent erosion, as well as similar tasks. You have no clue how they work, but you can at least guess at what they're supposed to do.

The thing you quickly realize is the sheer amount of power it must take to keep all this running. This is far beyond anything even an elder manakete should be able to charge, at least not for any length of time. Whatever source Father did find… even it seems to struggle, as the light runes are less than reliable.

Frowning, you make your way to the alter where you'd lain. Everything seems to connect to it, every single rune structure originates from this alter… Slowly, you start looking it over, searching for Father's reasoning, his logic…

After a few minutes of searching, you find a swirl of runes, mostly laced with topaz but with a mixture of all colors of magic flowing through it. Power seems to thrum around it, enough that you're shocked you didn't notice it immediately. A part of you hesitates… Father clearly put a lot of work into this, and you don't want to inadvertently mess something up. However… you have to know what he did, so that you can tell how you can find other survivors. Slowly, you place a hand on the swirl…
...​
You return

Your eyes widen. "Who- who are you?"

Irrelevant

There's something here! Big… powerful… engulfed in Yellow magic… No, she is Yellow magic! "You're a spirit! A Yellow spirit!"

A meaningless title

You frown. "What do you mean?" you ask.

Irrelevant

"No! I need to know what Father did! Did he summon you here?"

I have always existed

You try to figure out what the spirit means. "Are you saying this is your home?" you ask.

Yes

Are all spirits this blunt and rude? "Do you have a name? My name's Ryza."

Irrelevant

"Are you saying you don't have a name? Or that names are irrelevant?"

Both

You sigh. "Well, it's nice to meet you anyways. What are you doing here?"

Existing

"Are you the one powering the runes?"

Yes

"…are you… doing that willingly?"

Irrelevant

A flash of annoyance. "No it's not! I don't want you to be forced to do something you don't want to do."

I have no opinion I exist that is all

"Did Father ask you to do it? To charge the runes?"

Among other things

"What other things?"

Summoning

A memory flashes through you. "Were you the one who called Artemis to me?"

Yes

"Thank you." As you say this, you focus on your feelings of gratitude.

You are welcome

"Do you want me to leave you alone?"

Irrelevant

You sigh. "Are you going to stay here?"

Yes

"Do you want me to come and talk to you again?"

Irrelevant

A flash of hurt fills your heart. "Okay, I'll leave you alone," you say.

…Unnecessary

"…One last question: are there others like you? Other spirits that are protecting manakete survivors?"

Yes, possibly

You're not alone! There are others out there! "Where are they!?"

Unknown

Of course, that'd be easy, wouldn't it? "Okay, well thank you."

You are welcome
...​
"-yza? Ryza!?"

Gasping, you jerk as you suddenly return to the body you hadn't realized you'd left. "Huh? Yes? What?!" you yelp, toppling onto your side with a cry as your hand seems to be repelled from the glowing runes of Yellow magic. Your knees are killing you, and you feel stiff and uncomfortable. What happened?!

Kelton lets out a whooshing breath as he kneels next to you. "Sentinel be praised... Ryza, you had us worried!" he said. "You've been kneeling there for hours, and any time anyone tried to move you they got zapped! Are you alright?"

"Yes, I'm okay," you say. "I… I was just talking…" it takes you a moment to remember what you were doing, for some reason your mind is a little fuzzy… "There was… a spirit. Father… convinced it? Bound it? I don't really know, but it's keeping this place working."

"A spirit?" Belle gasps. "The essences of magic?"

You nod. "Yes," you say. "I think it was also the thing that kept me in stasis until Artemis came to wake me up." You frown. "It was… cold. Emotionless. I could barely get it to use more than a single word at a time."

"Old man Dreamseer always said that the spirits don't think the same way humans do," Kelton says. "They're supposed to be the world itself given form, the basis of all existence, viewing things on a level we mortals cannot hope to follow. The fact that it even said anything at all…" he shakes his head. "But as fascinating as this is, we have another problem. Claire came up a while ago, with a Baron Marcellus Cicenco. Apparently, he wants to talk to you."

You frown, trying to remember. "He's… Legerian, right?" you say. "His land is right next to my mountain?"

"Yep," Belle says, her eyes narrowing. "He said he was here simply to greet you, but I don't trust him."

"Why not?" you say, cocking your head.

The thief grits her teeth for a moment before growling. "Let's just say I grew up in his domain, and I learned that his word isn't worth very much and leave it at that." You and Kelton glance at each other and decide that now is not the time nor place to try and figure out why she's upset.

The three of you hurry back to the front hall, you consider what you'd learned. It takes you a little while to piece together everything, your memories of the conversation are just so distorted and fuzzy. Maybe the spirit had been saying more and you just hadn't been able to understand it?

Either way, the important thing is that you now have a clue, for the first time, how other manakete might have survived. If a spirit is strong enough to power the entire shrine without even caring about it, then if there are other spirits, powerful ones, maybe other manakete were able to convince them to shield their families when everything went wrong.

It was a hope, at least.

You bring yourself back to the here and now as you re-enter the main hall. The camp, including Claire and Sir Octavio, is tense and quiet as everyone pretends that they're doing something important, but clearly they're all paying attention to the tall, sharp-faced man sitting in the center of the space upon some sort of folding stool. Two large, beefy men with axes slung over their backs are standing at attention behind him, wearing armor similar to the sort Claire wears but slightly lighter. He's studying what you realized was one of your scrolls, acting for all the world as if he could read it. Maybe he could? If he was one of Jenna's friends that she'd sent the translation to, he could be seeing if he could figure out what the scroll was saying.

"Baron Cicenco?" you say, moving to stand in front of the man. For some reason, he'd set up his chair in the very center rather than near the pile of boulders that had been co-opted as a seating area.

He doesn't look up immediately, seeming to want to finish whatever line he's on. Just as you're about to repeat yourself, he finally raises his eyes. "Ah, if it isn't the new mistress of the mountain," he says smoothly, rolling the scroll up and holding it out. One of his men instantly takes it from his hand, allowing Baron Cicenco to steeple his fingers as he studies you. "I am honored that you were able to take the time from your busy cleaning to meet with me."

You force yourself not to frown; you'd come as soon as you could. "I apologize, Baron Cicenco," you say. "I was communing with a spirit, and I discovered that takes a long time."

The man raises an eyebrow. "Truly?" he says. You nod. "Fascinating."

The pair of you look at each other in silence for a few seconds before you clear your throat awkwardly. "So… is there something you need, Baron Cicenco?" you ask.

Baron Cicenco considers you for a moment longer before speaking. "I had simply come to greet you," he says. "After all, Her Excellency seems quite enamored with you."

"Thank you," you say. "I'm sorry that things are a bit of a mess, I haven't had a chance to clean."

"Clearly," Baron Cicenco says, looking around. "Still, I must say this is quite impressive. It must have been quite beautiful in the past."

You nod. "It was," you say.

The man hmms thoughtfully. "It does seem such a shame to just leave it, but I suppose you'll need to return to your Agrithian friends once you're finished here."

"That… was the plan," you say. "Why?"

"It has long been a tradition that when a child inherits a role they are not ready for; they turn to an adult to bear that burden for them until they are of age." He gives you a serious look. "From all I have seen and heard of you, despite your… heritage, you are a child still. Compounding this is the fact that your chosen path will keep you far from here, in Agrithe. It only makes sense that, with these factors, you would allow someone to manage this place while you are away. My family has long watched this region for the rulers of Legerius, and as such I would be the most sensible choice."

You blink a few times as you stare at him in confusion. This… isn't quite what you'd expected. "Umm…" you say, stalling for time as you try to marshal your thoughts.

Your attention is drawn, however, to Belle. The woman had carefully circled around so that she's behind the Baron, far enough back so as to not be in his space but easily within your line of view. She is using this opportunity to rapidly shake her head. She even goes so far as to make a cutting motion with her hands.

Swallowing, you refocus on Baron Cicenco. "Thank you for the offer, but I'll be fine," you say. "This is my home, it's my responsibility, and I should be able to fly back and forwards when needed; I just needed a cart to bring some stuff back to Agrithe, so I had to go a bit slower." You smile. "It's nice to meet you, Baron Cicenco. It looks like it's starting to get a little late, so if you want you can stay the night. Do you and your fri- soldiers need anything to eat?"

The Baron narrows his eyes slightly. "Is that your final answer?" he asks, his calm, almost friendly tone taking on an edge.

You nod. "I'm afraid so," you say. "Countess Mantrae promised that my right to my home would be respected, didn't she mention that to you?" The baron simply frowns. "Then there's not much more to be said on that topic. Are you hungry? I have some-"

"That will not be necessary," Baron Cicenco says coolly. "Technically, you are correct: this is your domain and you have power here." He leans back in his chair. "On a… completely unrelated note, it is tradition that… meaningful travelers present themselves to the lord of the land they are passing through. When you are returning to Agrithe, I shall expect to see you."

"Why's that?" Kelton asks from just behind you.

The baron gives your friend a scathing look. "Mind your tongue, boy," he says icily, making a sharp gesture. One of his men starts to step forwards towards Kelton, cracking his knuckles.

"Baron Cicenco!" Claire cuts in, a hint of anger in her voice. "Kelton's efforts were vital to the rescue of Mistress Sypha, both by his own bravery and by helping smooth over difficulties with Mistress Ryza. He deserves respect."

The baron starts to open his mouth, but Sir Octavio speaks up as well. "Guardswoman Claire is right, my lord," he says. "Kelton's efforts have brought honor to Legerius. Her Excellency said so herself. She would not wish for there to be any conflict." His eyes narrow slightly. "The same goes for Mistress Ryza. She is a precious friend not only of Legerius, but of Lady Sypha. Any attempt to do wrong by her will be met… poorly."

Baron Cicenco glares at the two Legerians. "This dragon is no lady," he spits. "As I understand it, she is not even a mage. She is nothing but the spawn of a bygone era that will never return."

Pain and fury lance through you. "Get. Out!" you snarl. "You are no longer welcome here. Get out and do not come back." The baron glares at you for a moment before standing and sharply gesturing for his men. One grabs his folding chair, and the three of them turn towards the door. "Wait. You have something of mine. Return it."

Baron Cicenco casually holds out a hand, and his man hands your scroll to him. Carelessly, he tosses it in your direction, leaving you to scramble to catch it. "We shall discuss your cargo when you travel through my land, girl," he says. "Good day." With that, he leaves. A moment later, you hear a trio of horses start to make their way down the path.

You slump where you stand, hugging the scroll to yourself. "Why…" you whisper. "Why did he come here? Why is he like that?"

Sir Octavio sighs. "My deepest apologies, Mistress Ryza," he says. "To answer your question, while they never had any official claim to it, the house of Cicenco has long seen the entirety of the mountain range north of the Pass as their domain, as the Countess's family rarely did anything with it. This does not excuse his actions, of course, but that might be the source of his displeasure."

Belle scoffs. "Don't give that bastard that much credit," she says. "He's a power-hungry asshole, plain and simple. He had an opportunity to try and get one over on Ryza, and he took it, it's as simple as that."

The cavalier sighs. "Dear Belle, you should not speak of the baron that way," he says.

"Why not?" the thief says casually. "Everyone was thinking it." Kelton nods.

"Perhaps," Sir Octavio says, "But we should not give him any excuse to make trouble."

Claire frowns. "I'm afraid that might be too late, Sir," she says. "He's already made it clear he's going to make trouble for Mistress Ryza as we are leaving. We have to figure out how to deal with him."

As you and your friends and allies eat dinner as night begins to fall, you discuss how exactly you're going to deal with Baron Cicenco when the time comes for you to go back to Agrithe. Eventually, you come up with a plan.

[] Simply go and talk to him. Surely he would not be so fool to actually hurt you. Should he try to steal anything from you, it will give Countess Mantrae an excuse to come down on him, showing that she will back up her promise to respect you.

[] Simply refuse to go to his castle. While it is tradition that highborn travelers present themselves at the castle of their host, it's not required. Besides, as Baron Cicenco so cruelly pointed out, you're not a Lady, and as such you don't really apply anyways.

[] Try to slip past without drawing attention. While Baron Cicenco will likely leave some men to "remind" you to visit him, you know your home well, as do your Legerian friends. It would be hard to do, but if you could manage you would avoid any more unpleasantness.

[] Fly over him and go talk to Countess Mantrae. She promised to help you, and so if she sent a clear message that she was not going to tolerate any shenanigans, he would have to back off.

[] Write-in

AN: Part one of exploring Ryza's home, and you haven't even gone down below.
EDIT: To be clear, what you're voting for this time is what you're going to do when you leave; you're going to do what you planned to first. If you want to take a break and leave early for whatever reason, that would be a write-in.
 
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… So Below
[X] Fly over him and go talk to Countess Mantrae. She promised to help you, and so if she sent a clear message that she was not going to tolerate any shenanigans, he would have to back off.


Hate the Monster!
Fight the Monster!
Purge the Monster!

-Battle cry of the Army of Cleansing

The lingering shame and anger of the baron's visit haunts you for the rest of the day. It's one thing to hear occasionally senseless and hurtful comments from people you happen to be around, especially when there are others who immediately leap to your defense. It's another for someone to seek you out specifically to try and make you feel pain.

What's worse, he's supposed to be one of your friends! Just how much worse will the Imperials be when they start coming by to be pains in the tail?

Therefore, you're still grumpy when you wake up the next morning, long before you usually do. It's still a bit dark outside, though that could be due to the overcast weather. Feeling tired and frustrated, you don't wake anyone as you crawl out of the little tent Belle and Kelton had helped you set up. You decide, out of the blue, that you want to go to look around Mother's office. You'd originally planned to go down past the ward with everyone to see just how bad the monster infestation is, and you can still do that, but you just want to bask in the memories of family for a while longer.

One of the sentries notices you as you start making your way deeper, and you can tell he's debating with himself between going after you, waking one of your friends to go, or just leaving you be. In the end, he seems to settle on the last option, as he simply nods at you. You wave back as you make your way into the darkness, heading towards Mother's office.

As your footsteps echo through the dark halls, relying on your dark vision to guide you, you wonder just what you're going to do with this place. It's not safe to stay here right now, not with the Empire being… Empirey. Besides, you'd promised to be Agrithe's Head Mage for a while. You'll probably mostly stay with Artemis and her family for a century, maybe a century and a half. That'll give you the chance to get fully grown, so people won't keep treating you like a child. Then, once you're grown up and Artemis has… moved on, you'll be able to move here permanently. That will also give you time to visit and start clearing up the place without having to do it all at once.

You continue to mull over your options, and before you know it you're standing in front of the door to Mother's office. This is deeper in the mountain, and as you've walked you've noticed the signs of damage… changing. Rather than the constant, low-level degradation of years and years of minor damage, probably done by humans, more and more you're seeing major signs. Pillars shattered from what looks like a single mighty tail-blow, entire walls defaced by the raking of claws. It seems the ancient manakete who killed your parents had not been satisfied with merely blood.

Or maybe they were looking for you? You shiver: with the amount of damage they'd been doing, if they'd gone by the wall to your shrine… maybe the spirit Father had tasked with protecting you had distracted them, prevented them from going that way?

"Thank you," you say to the air, not entirely sure if you're talking to Father or to the spirit.

Shaking your head after a long moment of silence, you look at the remains of the door laying against the wall across from the door. Steeling yourself, you step over the threshold and into the office, one that had been used by countless manakete matriarchs and patriarchs throughout the eons.

It's… well, it's a mess. It barely looks like a room anymore, the walls are so torn and ruined. Frowning, you look around, this is more than just a dragon-form having a tiff. The manakete had been searching for something, something they thought Mother had hidden here. That was the only logical explanation for the amount of destruction.

Had they been looking for you? Had they known that Father and Mother had a child, and wanted to kill your entire tribe? Or had there been something else they wanted…

You slowly walk around the room, poking at the walls. Mother had hidden the picture that was now carefully tucked into your backpack back at camp, so you know she's good at that sort of thing… but no matter how you look, the damage is just too severe. If any disguised space was tucked into a wall, they would have found it. Same with the massive stone desk, which had been ripped from the ground it had been ritually-molded out of and thrown against another wall, shattering both.

Signing, you slump down on a loose boulder, looking around. Whatever they wanted, they probably found it. Dropping your head back against the wall, you stare at the ceiling, tracing the faint, flakey remains of an old mural depicting a flying Yellow dragon-form against the sky, holding what looks like the remains of a deer in its claws. Mother had always enjoyed hunting, enjoyed providing for her family, and she'd promised to teach you someday…

'You'd be surprised just how rarely people look up,' the memory of Mother's voice seems almost to whisper in your ear.

Frowning, you peer closer at the deer. Is it just you, or does it look… distorted… Flapping your wings, you carefully fly up to look closer.

It is! It juts out from the rest of the mural. Grinning, you carefully dig your fingers into a thin groove you can see, which would probably have been hidden by the paint when the mural was whole. After a moment of careful probing, you find a catch.

It takes a while, the locking mechanism has clearly degraded over time, but just when you're about to go find Belle and see if she can figure it out, you're finally able to tug the catch enough that it drops open, causing a narrow cleft to swing down, nearly bonking you on the head. Shifting, you look inside.

There are scrolls in here, and unlike the vast majority of the writing you've seen, they seem mostly intact. Carefully pulling one out, you unroll it to see what looks like a letter. Mother must have stored important things here for later reference.

Aithusa,

Things have been getting even more tense over here at Ascension Peak. The Lords have been arguing in circles for more than a year now. Shyrlonay's got his block of supporters, and no matter how hard everyone else argues that he's not going to win they just dig their talons in and refuse to budge. They keep going on about what a great Arbiter his father was, and how he'll do just as good a job. I fear they will
never accept anyone else, and no matter what he says in public it's clear he's egging them on behind the scenes.

You frown as you float down to sit on the remains of the desk. Ascension Peak… you know that name from somewhere, but you can't put your finger on it… Shaking your head, you keep reading.

We're doing our best, though, and we are making some progress. I was able to talk High Lady Quianlonga into backing Vokunfron, even though she still insists she's not officially running. She's young, but she's steady, rational, and she's willing to listen to everyone before making a judgement. Given a few centuries, she'll be an amazing Arbiter. In the moment, she'll also be a good compromise candidate. Just about everyone likes her, and she's even friends with Shyrlonay. If anyone can get him to back down, it'll be her.

I wish you could be here, almost as much as I'm sure you're wishing you could be here. Sadly, we both know your place is at Kepesk-Okar. The baby will be coming soon-


Your eyes widen… this letter must be about a hundred years old… well, one thousand one hundred years old. From the time when Mother was pregnant with you.

-and the last thing you need right now is more stress. I almost didn't write, but I know you'll worry if you don't hear anything, and I want you to be getting some
rest, not pacing around fretting over things you can't control. Mother willing, we'll see this election through, and we'll have a new Arbiter before little Ryza or Rykan comes into the world.

Rykan? Would that have been your name had you been a boy? You scrunch up your face, you like being Ryza.

Keep the faith, cousin, and take care of yourself first and foremost. Aunt Cumnimba would have wanted it that way, you know that. Oh, and tell Faf from me to get his head out of his rocks long enough to check on you every now and then, and if my niece or nephew is born before I get back let me know right away.

Don't worry, cousin, we'll see this through.

Love,

Skyrala


That name… you faintly remember, from your youngest years, another older manakete living with you and Father and Mother… that must have been her, your aunt. She'd disappeared when you'd been about fifteen, and Mother and Father had never really spoken of her again.

Had she been another victim of Shyrlonay?

Frowning, you flap back up to the cubby and start pulling out scrolls. You don't have time to read them right now, but you cannot let these get lost. You need to figure out what happened back then: you can't help but feel that there is some connection between Shyrlonay's attack on your home and the Empire's killing of everyone else. If you're ever going to figure out how to convince humans they don't have to be scared of you, you have to know what happened back then.

It takes a while to figure out how you can get everything back: you end up using your cloak as an impromptu bag. Once you're satisfied that you got everything, you heave the heavy bundle over your shoulder with and oof and start making your way back towards the camp.

As you walk, careful not to let any of the letters fall out and get lost, you hear the faint echoes of voices from up ahead. Slowing down, you listen in.

"-hope she's alright," Claire's voice says. You cock your head: you'd have thought she'd go back to the cart when she woke up.

Kelton's grunt reaches your ears. "I'm sure she is," he says. "Just wish she'd have let someone know where she was wandering off to. Sometimes I think she forgets not everyone can see in the dark or find their way around this place."

In fact, you had not forgotten those things. You just wanted to have some time to think for a bit. You begin forward again, only to stop as Claire speaks up.

"Kelton-"

"Come on," the boy cuts in. "Let's go find her." You faintly hear approaching metal boots, only for the steps to stop as Claire presses on.

"I'm sorry, Kelton,"

A long moment of silence fills the halls as you hold your breath. Finally, Kelton answers coolly. "You said that before," he says. "Doesn't change the fact that you used me. Used me against the people I was trying to protect."

The female soldier sighs. "Kelton, I know that lying to you was wrong, but I was trying to protect you. I didn't want you to get caught up in that clusterfuck of a situation any more than you already were."

"I didn't ask you to protect me!" Kelton snaps. Another tense silence stretches for a few seconds before Kelton continues. "When were you planning on telling me the truth? After you tricked me into-"

"As I recall, you invited yourself along for that suicide mission, over my repeated and strenuous objections!" Claire cuts in.

"I couldn't just leave yo-… Lady Artemis. She saved my sister, I had to go-"

"She never asked you to protect her, nor did I," Claire shoots back. You can imagine the two glaring at each other before Claire sighs and continues in a softer voice. "Sometimes, we do the best we can with the hand we're dealt. I had to support Countess Mantrae, that's what it means to be a woman-at-arms. We don't have the luxury to pick and choose which orders to follow. I'm sorry you got caught up in everything, but I really did try to get you out of it."

"Why?" Kelton's voice is tired. "Why did you care so much? We'd just met."

A long pause causes you to instinctively hold your breath. "I… I wasn't that different than you, when I first joined up," Claire finally answers. "Determined to be more than just another servant girl, determined to protect everyone." She chuckles darkly. "Let's just say that I found out pretty fast that real life isn't a story and leave it at that."

"Michael?" Kelton asks, his voice somehow going even more icy.

Claire sighs. "No, nothing specific, just… just life," she trails off. "I wasn't depressed or anything, I just… had to modify my expectation." Her voice softens. "And then you show up. You walk into a situation that people have been trying to fix for ages, but we never had enough evidence or sway to make right, and you solve it. You don't plan. You don't even seem to think about it much, you just walk up, rally those recruits, and punch Michael in the face. Do you have any idea how long I'd wanted to do that?!"

"…I think it was a little more complicated than that…" Kelton says.

Claire laughs quietly. "I guess I just didn't want you to lose that. Maybe I didn't go about it the right way, and it sure didn't work, but I was trying to help."

Unable to resist, you tiptoe to the corner and peek around. Kelton and Claire are staring at each other. Your friend's face is flickering through emotions almost too fast to track. After a few moments, Claire sighs. "Look, I get that you're mad. Honestly, you have a right be. I just wanted to… to clear the air, I guess." With that, she turns and walks away. "Come on, let's go find Ryza."

"Claire-" Kelton starts, causing the woman to turn. "I… I get that you were trying to help. It's just…" he sighs. "I don't know. I don't know how I feel. I'm mad, but I don't want to be mad. I just don't know."

Claire swallows. "You're entitled to your feelings," she says quietly, before turning and walking away before Kelton can formulate a response. Slowly, your friend slumps against the wall with a slow, unsteady breath, running a hand over his face.

Slowly, you make your way over to him and pat him on the side. "She does really seem sorry, Kelton," you say softly as he starts at your touch.

"How long have you been listening?" he asks.

"For most of it," you say. "Sorry I wandered off, I just needed to look for some stuff." You hold up your cloak. "I found some of it."

Kelton forces himself to smile. "Good, good," he says.

The pair of you stand in silence for a long moment before you continue. "Kelton… if you don't want to be mad, nobody's making you be mad."

"It's not that simple, kid," Kelton says. "Not everyone's got an alternate personality to shove their feelings off onto."

You frown. "That's not how dragons work," you say. "I feel all my emotions; it'd be really bad if I didn't. I just… am careful about how I go about feeling them." Your eyes light up. "Hey, you should read about The Path, or at least I should read it too you. Nothing I've seen so far is something humans couldn't do as well, and being able to control your emotions is a good thing, right?"

Kelton blinks before slowly grinning. "I get the feeling that your answer to just about every problem is to read something," he says, ruffling your hair. "But who knows, maybe you're right." He reaches down and carefully picks up your cloak/bag. "Here, let me get that for you, and let's get back to the others. I'm curious about what the monsters are hiding down below."

You swallow. "Right," you say. "Let's get back to the others; they won't be happy if we go poking around without them."

As the pair of you head back, you glance up at Kelton to see a thoughtful look on his face. When you reach the camp site and you go to put your scrolls away, you see him taking a deep breath and heading towards Claire.

Hopefully, the pair of them have finally gotten over their problems, and they can be happy again.

Kelton and Claire: Support Rank B



About half an hour later, you, Kelton, Belle, Axton, Lancel, Claire and Sir Octavio are gathered at the top of the stairs leading down below. "There are three areas I'd like to take a look at," you say, creating a rough map out of lightning to point at. It's not nearly as detailed as the ones you'd made for the upper floors, since you hadn't spent as much time down there. "First, there's the Deep Library, where my tribe kept all the scrolls that weren't used very often. I haven't had time to look at the main one up here, but from how ruined everything else has been…" You grimace. "Well, I think we're going to have more luck down there. As bad as monsters are, from what I remember they don't go out of their way to destroy scrolls."

Sir Octavio glances at the map, frowning. "At least it seems to be relatively close," he says.

You nod. "It is, which also means that we'll have a chance to see just how bad things are down there. If there are entire swarms of monsters, we'll write this off, but if we can get through… well, maybe I can find something that will help later." Pointing further on, you hesitate for a moment before continuing. "I'd… also like to visit the crypts. That's where my ancestors are buried. If nothing else, I'd like… I'd like to make sure that nothing bad has happened to them. That they're still at peace."

"That could be dangerous," Belle says warily. "Lots of monsters are the dead come back to life. Wouldn't that happen to your family's bodies as well?"

"I've never heard of anything like that happening before," you say. "But again, if we run into problems, we can just leave. I don't want anyone dying for me, okay?" Everyone nods. "After that… well, there's another set of stairs that leads deeper into the mountain. I've never been down there, and so we won't be going so that we don't get lost, but maybe there's something we can do. It's the most speculative thing I'm trying to do, so if we don't get to it we don't get to it, but if we could make this lower area safe…" you swallow. "That would… make my life a lot easier in the future."

Kelton pats you on the shoulder. "Sounds like fun," he says. "All we've seen from down there is a bunch of revenants. Those brain-gobblers won't be a problem."

"Don't get cocky," Axton says. "I've fought a few monsters from the Eternal Forest, and they may not be smart, but they are relentless. Besides, there may yet be worse things down there than revenants."

"Sure thing, Dad," Belle says snarkily.

Quickly, you speak up as Axton's eyes narrow dangerously. "Okay, no arguing with each other, we're all friends here!" you say soothingly. "So Belle and I will go first, we can see the best in the dark, and Kelton and Claire will be right behind us, then Axton, you and Lancel go next with your bows, and that leaves you at the back Sir Octavio. Everyone okay with that?"

The cavalier doesn't look very happy, but he nods along with the others. "I suppose my armor is the strongest, so if the fell fiends try to attack us from behind I will hold them off," he says, drawing his sword.

"Hopefully, it won't come to that," you say. "Alright, if we're all ready, let's go."

As the seven of you walk down the stairs past the wards, you feel as if the temperature is dropping noticeably. You're not sure if it's the change in depth, some sort of magical feedback, or just your own fears, but you pull your cloak tighter around yourself as you look around warily.

The halls are… strange, down here. It was always a little rougher than the main living area, more prone to having rough edges, bare walls and harsh corners. Now… well, it's actually not as ruined as above. The fact that there had never been decorations made the lack less jarring, but as you looked closer you could see long, jagged claw marks scratched randomly along the walls. Unlike the pick-axe marks above, these claw marks seem… unfocused. As if the monsters had just been randomly scratching at the walls.

More than that, though, is the smell. Above, you had been surrounded by the scent of dust, dirt and debris. In the darkness… you can't really describe it. There is a lingering stench of death on the air, that's real enough, but more than that there's just a… darkness. A foul wrongness that you've never felt before, but that makes you instinctively want to turn tail and run back to the light where it's safe.

However, you swallow and force yourself to keep going. This is your home; it belongs to you. It doesn't belong to these monsters, and you're going to prove it!

Thankfully, it seems that your nightmares of endless swarms of monsters lurking just beyond the protective wards are overly pessimistic. On the short but tense trip to the Deep Library, you and the group only run across one revenant, and it looks like it's all but falling apart already. A single blast of White magic sends it to the ground, the evil magic animating it flayed away to make the body dead again as it should have stayed.

"Nice one," Kelton says. "Can you make fireballs?"

"Not yet," you say. "Maybe after I'm done with this level of White magic, I'll get started on my Red magic."

Belle shushes you. "Let's save the back-slapping until we're out of here," she hisses. "We're almost there."

A minute later, you look up at the massive doors to the Deep Library. Thankfully, they're already open, or at least one of them is. Even if you could have forced the gigantic stone doors open, it would have made a Mother-waking racket which surely would have drawn every monster in the mountain to you. "When you said library," Lancel says. "I wasn't expecting it to be quite this… big…"

"Didn't I tell you that I got lost in it a few times as a child?" you say, creeping forward and peeking around the door. "It's the repository of knowledge for generations of manakete; of course it's going to be big." As you look in, you breath out a soft sigh as don't see any immediate monsters. Carefully sneaking in, you sidle to the edge of the balcony overlooking the library proper and look around.

The massive stone shelves seem mostly intact, thank the Mother, and you can see a few scrolls even from where you're crouching. Some have been toppled, either by monsters or by time, but most still seem to be standing. Hopefully, you'll find something to be worth the risk of coming down here.

You nearly jump out of your skin as Belle puts a hand on your shoulder. "Monsters," she breaths. "Left long."

Turning carefully, you look in the direction she's pointing and see a group of four revenants shuffling around, seemingly at random. One looks a bit bigger and more put-together than the others, but the others don't look too tough.

Sadly, as the pair of you keep looking, you spot a few more revenants. Two pairs of them, to be exact, spread out among the shelves. Worse, you swear you see something… else, flitting through the darkness near the back of the library. Not a revenant, not a body, something… else.

Silently, the two of you move back to join the others. "Well, it seems we've got a camp of monsters in there," Belle says. "And if there are eight of the bas-things, then there're probably more hiding among the shelves. Hopefully not too many, we did have a good vantage, but definitely more."

"We also can't discount the possibility of reinforcements coming from out here when the fighting starts either," Lancel says warily. "I thought I heard something moving further down the corridor."

The seven of you look at each other. You want to get in there, you want to recover some of your lost legacy, but you want to do it safely. "Alright," you say finally. "Let's come up with a plan. We're all smart, if we put our heads together we'll figure something out."


Pre-Battle Phase:

Your Forces:
Ryza (Level 3, Thunder's Cry / Mother's Hymn)
Kelton (Level 3, Steel Lance, Javelin)
Belle (Level 5, Iron Sword)
Axton (Level 2, Iron Bow, Iron Dagger)
Lancel (Level 2, Iron Bow, Iron Dagger)
Claire (Level 3, Steel Lance, Javelin)
Sir Octavio (Level 4, Steel Sword, Iron Lance)

Items:
Dark Elixir
Light Elixir


Enemy Force:
Group 1: 4 Revenants (Levels 4, 2, 2, 1)
Group 2: 2 Revenants (Levels 4, 2)
Group 3: 2 Revenants (Level 4, 2)
Group 4: Unknown (Flying, far in the back of the library)
Unknown number of other groups hidden among the shelves.


Battlefield:
A massive room, filled with large stone scroll-shelves. Some have collapsed on themselves, blocking off certain areas, but most are standing. Your party starts on a stone balcony with two sets of stairs leading down into the library. The ceiling is high enough to allow for flight.

Primary Objective: Clear the Room

Secondary Objectives
[] Write In (Plan)

Strategy
[] Write In (Plan)


AN: The front page should be up to date with the character details, but if I forgot anything please let me know.

Good luck, and remember, the enemies will react to what you do, so keep that in mind when you're planning.
 
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Eye in the Darkness
[X] Plan Defeat in Detail
-[X] Strategy
--[X] Everyone charges Group 2, hoping to overwhelm the revenants before they can react to our presence
--[X] Then, attack Group 3, more cautiously (since they will likely have noticed step 1)
--[X] If possible, attack group 1 before group 4 or reinforcements have time to intervene.
-[X] Secondary Objectives
--[X] Don't let anyone get killed or permanently injured
---[X] (Insofar as this is a secondary objective)
--[X] Don't damage any scrolls, tablets, or other records
---[X] To this end, Ryza should attack the revenants with white magic
--[X] Don't draw (significant) attention from anything outside the library
---[X] Unless doing so would risk one of the other objectives


"Don't underestimate true monsters. They are not all as mindless as their walking dead thralls."
-Sunspeaker Tyanamore


"They're scattered," Belle said. "The last thing we want is for them to get together and form a horde. If we move fast and strike hard, we can destroy them all of them before they figure out what's going on." Kelton nods eagerly, hefting his spear.

Axton, Lancel, Claire and Sir Octavio glance at each other. "We have an excellent defensive position here," Sir Octavio says. "If we lure them to this balcony, we'll be able to hold the stairs against them while Mistress Ryza and our yeomen destroy them at range. Revenants are not bonewalkers: they do not use ranged weapons."

"Up until we get flanked by any more monsters coming in the door," Kelton says. "We can defeat them in detail, we should take the chance while we've got it!"

The two groups stare at each other until, on some unspoken signal, they all look at you. "What do you think, Mistress Ryza?" Axton asks.

You want to kick the ground awkwardly and fidget, but you manage to suppress the urge. Mother would want you to be decisive, especially in your home. "The longer the fight goes on, the greater risk of someone getting hurt or the scrolls getting damaged," you say. "Let's go destroy them quickly."

None of the more "official" warriors look happy, but none of them argue either. "If that is your wish, Mistress Ryza," Sir Octavio says, drawing his sword. "Very well, let us purge your home of monster filth!"

As the group of you carefully make your way down the stairs towards the nearest of the pair of revenants, you pull out Mother's Hymn. As much as you love the Yellow magic of your birth, it's too dangerous to use in this situation. One errant bolt, or even a spark, could set the ancient scrolls on fire, making this whole endeavor pointless. You're not a master of White magic yet, but as you hold the tablet and feed a touch of the light from your soul into it, it hums comfortingly. You can do this!

Thankfully, the creatures seem to be as dumb and unobservant as your human friends said, as neither of them looks up until you've reached the ground level. Then, the bigger of the two turns in your direction, its baleful red eyes glaring at you through the darkness.

"Get'em!" Kelton calls, and the lot of you hustle forward at a jog (well, you're nearly running all out, curse humans and their long legs…)

US: [Ryza: (4s + 2as)] [Kelton (4s+rerolls)] [Belle: 5s+rerolls] [Claire (4s+rerolls+1df)] [Axton (2s)] [Lancel: (2s)] [Sir Octavio (6s)] [Support (2s + 1s)] = (30s+2as+ 1df)

THEM: (8)

No Contest


Win by more than 6: Destroy Group 2 engage Group 3 before monsters can react

Thankfully, the revenants are still slow and clumsy. One lets out a hiss as it starts shuffling forward, its jagged claws rising. However, before it could do anything a blast of White magic lashes out from your tablet, sending it reeling. As it tries to recover, two arrows slam into its heart, causing it to seize up before the evil glow fades from its eyes and it topples over, re-dead.

Meanwhile, the more damaged one had stumbled over some broken tiles as it tried to approach, causing it to be easy prey for a pair of stabs from Kelton and Claire's lances. So degraded is its body that when the points slammed home, both its arms fall off with wet, ugly squelching noises, spraying black ichor onto the ground and nearby shelves.

Eww!

Before it could do anything more than continue to stumble forwards, Sir Octavio steps in and, with a flourish, takes its head off with his shining sword. The body continues to shuffle forwards for another two or three steps before it seems to remember out it should be dead, flopping forwards onto the ground.

"Well that was easy," Kelton says casually, wiping his spearhead on the remains of one of the body's rotted garments.

"It won't say that way if we hang around, the other pair's nearby!" Claire says as hisses begin to echo through the library. "Let's go!"

As you start towards the other undead, you feel a chill. Looking towards the back of the library, you're sure you see a glint of red in the air, only for it to flicker away before you have a chance to focus on what it might be.

Then, you're upon the second pair, both of which are shuffling towards you as fast as their rotting, degraded legs can take them. True, that's not very fast, but it's still something!

US: [Ryza: (3s + 2as)] [Kelton (4s+rerolls)] [Belle: 5s+rerolls] [Axton (2s)] [Lancel: (2s)] [Claire (4s+rerolls+1df)] [Sir Octavio (6s)] [Support (2s + 1s)] = (29s+2as+ 1df)

THEM: (8)

No Contest

Win by more than 6: Destroy Group 3, able to move on quickly

Thankfully, just like the previous pair, these two are easy to put down. The larger, tougher one keens as your White magic burns its corrupted flesh and the empty hollow where its soul had once been, leaving it unsteady as Belle ducks under its wildly flailing claws, spins behind it, and jams her short blade into its head, causing its glowing eyes to fade back into death. The weaker of the pair is once again held at bay by the pair of lances it impaled itself on, making it easy for Axton and Lancel to shoot it dead.

"Alright, onto the next one!" Sir Octavio says, pointing towards the group of four that were shuffling towards you from the other side of the entrance area.

However, before you can reorient yourselves, the four revenants freeze as an icy wind seems to blow through the library. You shiver, that's more than just physical… "There's magic here…" you whisper. "Evil magic."

Then, the four revenants turn and shuffle their way into the shelves, vanishing from sight just as a pair of arrows fly their way.

"What?!" Kelton says, gaping. "Revenants are dumb! They just lurch their way towards whatever they see and try to eat them! What're those ones doing?!"

Sir Octavio's eyes narrow. "It seems we have a true monster around," he says darkly. "Powerful, intelligent ones can control the lesser undead." He looks around. "It seems that, in gathering ourselves into the armored fist, we've drawn its attention. It will be rallying its lesser minions."

Flapping your wings, you glide a few meters up, looking around. "I see some movement, down near the center if the library," you say after a moment. "That's where they're going."

"We should try to pick off a few more straggler groups before they can get together!" Belle says. "That group of four can't be far; if we take them out that'll be a serious blow!"

You nod. "Right," you say. "Come on, let's go!"

The seven of you move deeper into the library. Thankfully, the massive stone shelves are spaced far enough apart that you don't have to crowd together too tightly. Kelton and Claire take the lead, almost seeming to read each other's minds as they cover each other and the rest of you. Belle and Sir Octavio fall to the back, just in case the revenants somehow get around behind you. Axton and Lancel have their bows out and half-drawn, ready to shoot anything that moves.

Lifting off, you carefully peek over the shelf, trying to get an idea of what's going on.

Peering into the darkness, you catch sight of a shape floating above the center of the library, looking around. It takes you a moment to realize what it is, and when you do, you gasp.

A massive orb hovers, and as it turns in your direction you see a gigantic eye staring at you. The faint red glow of its iris flickers as its chitinous "eyelid" blinks. Long tendrils lash behind it, almost looking like the optical nerves of a real eye that had been torn out. Before you can squelch your disgust enough to think to cast a spell at it, the monster lets out a high-pitched hiss and darts down out of sight.

"Well, I found what's in charge," you say weakly as you drop down. "It's a mogall."

"What's that?" Kelton asks.

"It's a giant eye that can cast evil magic," you say. "I haven't read much about them, but it seems sort of smart."

Sir Octavio hisses. "A devil's eye!" he snarls. "You're right, Mistress Ryza. They're intelligent, and have been known to command lesser monsters and thralls. We-"

Before he can say any more. Belle jerks. "Back!" she says, darting forwards, her blade flashing just as the group of you step out from between a pair of shelves.

US: [Ryza: (3s + 2as)] [Kelton (4s+rerolls)] [Belle: 5s+rerolls] [Claire (4s+rerolls+1df)] [Axton (2s)] [Lancel: (2s)] [Sir Octavio (6s)] [Support (2s + 1s)] = (30s+2as+ 1df)

THEM: (7)

No Contest

Win by more than 6: Destroy Group 5 without injury from ambush

You almost don't notice a pair of revenants lurking on either side, silently standing. However, even with such a brief warning, they are slow enough that Kelton and Claire are able to catch the claw swipes on their shields. Belle ducks in and slashes the one on Kelton's throat before it can get past his shield, while you light the other one up with White magic.

"What was that?" you ask warily as the two revenants topple. "Why were they there?"

"If I had to guess, the devil's eye is buying time," Axton says grimly. "We'll have to go slower and be careful to avoid any more ambushes, but by the time we get to the center all the rest of them will be ready. We're going to have a horde fight on our hand." He looks at you. "When we get there, you, Lancel and I have to kill the demon fast. It will keep the horde directed and more dangerous than they would be naturally."

You nod. "Alright," you say. "Monster magic is similar to Black magic, so my White magic will be able to disrupt the worst of its power,"

Everyone nods, and after a moment of reorienting you continue on. Finally, after a tense minute of walking, you reach the central area of the library. Down the path between two shelves, in an open area, you see the faint signs of movement.

"Alright," Sir Octavio says. "If we can draw them into this funnel, we can make their numbers less impactful. Mistress Ryza, yeomen, use some magic and arrows to draw them into the-"

Looking back, you poke him the leg. "I'm not sure we have the time," you say, pointing back towards the door.

From where you're standing, there's a perfect path towards the entrance to the Deep Library. A perfect path that gives your darkvision a good view of the three well-formed revenants filing in. A moment later, they silently begin descending the stairs and making their way towards you.

The cavalier curses. "There'll be more where that came from, and they'll be moving to flank us," he says. "Alright, push forwards a little faster; if we kill the monster eye it will force the horde back into its feral state. We need to draw it out by making it think we're taking the bait."

Swallowing, you follow the others as they move up to the opening between the shelves.. You still won't be completely surrounded, but more of the undead will be able to approach at once. It'll be a greater risk, even you can tell that, but you trust that Sir Octavio knows what he's doing.

As your four melee fighters array across the opening, leaving just enough space for you, Axton and Lancel to shoot through, the revenants approach. Ten in all, they move with silent focus, the bigger, more put-together ones slightly in front of their more fragile brethren.

"Keep your eyes open for the monster, Ryza," Belle says. "You're gonna be the one to kill it: we'll keep the revenants busy." Swallowing, you nod, flaring your wings and lifting off.

US: [Ryza: (4s + 2as)] [Kelton (4s+rerolls)] [Belle: 5s+rerolls] [Claire (4s+rerolls+1df)] [Axton (2s)] [Lancel: (2s)] [Sir Octavio (6s)] [Support (2s + 1s)] = (30s+2as+ 1df)

THEM: Mogall (6) Revenants (34+2df) = (40 + 2 df)

(8, 10, 7, 7) (3>8, 9, 9, 8,) (10, 1>9, 9, 2>1, 4>2,) (4>6, 10, 4>2, 2>7) (6, 7,) (1, 10,) (4, 3, 5, 3, 4, 6,) (7, 3, 6)
16+2-2=16
(9, 7, 3, 1, 4, 6,) 4, 7, 9, 5, 4, 2, 10, 4, 2, 8, 7, 9, 9, 9, 1, 9, 10, 1, 9, 2, 10, 5, 3, 5, 2, 10, 1, 1, 7, 2, 1, 1, 9, 3
12-1=11

Win by 5-6: Kill Mogall

Ten rotten, dead voices rise in a single terrible moan just as the revenants reach the line. Kelton and Claire stand side by side, their spears lashing and darting as they jab at the approaching monsters. One stumbles, but before it can be finished off another shuffles forwards to take its place, forcing the soldiers to refocus onto it. Axton and Lancel try to shoot the wounded one and finish it off, but it lurches to the side, behind one of the others, getting lost in the mob.

Sir Octavio, with his shorter weapon, is forced to engage with two of the beasts. Torch in one hand, sword in the other, he is able to give one a slash, but it ignores his blow and lashes out with its claws, creating a screeching noise as it strikes against metal armor. The man grunts, using his flaming stick to burn the face of the revenant as it tries to close in for a bite. The revenant stumbles, but another moves to cover it, giving it time to catch its footing.

Belle spins and glides on the other side, her cloak twirling as she baits slow, clumsy slashes before darting back just enough to avoid them. However, her weapon is even less effective than Sir Octavio's. She seems to realize this, and in fact doesn't even seem to be trying to kill the revenants. Instead, she uses her blade to slash at the claws, severing some. The revenants keeps swinging with their wounded hands, drawing a hiss from the thief as one of the remaining talons slashes her side.

As you watch with your heart in your throat, you hear a hiss from above. Looking up, you're just in time to see the mogall's eye squinting from above the shelf, foul magic starting to gather in its gaze. Rings of shadowy energy start to spiral around it as it glare at Kelton, who's managed to topple one of his attackers efficiently enough to be able to jab at one of Belle's, saving her a nasty injury.

"NO!" you cry, holding up Mother's Hymn. Light flares around you, bright enough that the monsters below flinch. The mogall's gaze snaps to you, and the rings of magic launch your way.

You flinch, but the Mother's sacred power flares around you, dissipating the darkness, leaving only an uncomfortable chill to wash over you. Hissing, you throw your hand forward, sending a jolt of light magic towards the monster. It lets out a keening cry as your spell jabs through its own dark shield, sending it reeling back.

Focusing, you step up your attack, sending another bolt of magic the creature's way. It ducks down, taking only a glancing hit as it fades from sight. Flaring your wings, you remember what Axton said: if you kill it, the revenants will become less dangerous, and that means your friends will be safer.

Landing on top of the shelf, you are able to knock aside another volley of purple rings of magic before jolting the mogall with more White magic. It hisses and screams, lunging up at you and trying to wrap you up in its crushing tendrils. However, in its wounded state you're just too fast, and you dive to the side with a squeak and launch one last blast of magic.

The mogall wails as it reaches the apex of its charge, its tendrils lashing helplessly. The revenants below all freeze in place, stunned for an instant as their guiding intelligence writhes and dies. Black blood begins to leak from under the eyelids, dripping down like tears.

Swallowing, you send one more jolt of light to speed this beast on to whatever awaited it after death. Monster though it is… it would be wrong to just let it suffer as it died a slow, agonizing death. The mogall catches fire as your light burns through it, and with one final wail, it disintegrates.

A tense second of silence fell before the revenants began to moan again. However, as they lurch forwards, their cries are… unfocused. Even as the three reinforcements arrive and four more stumble in the door to the Deep Library, it's clear that the tide of the battle is turning.

US: [Ryza: (3s + 2as)] [Kelton (4s+rerolls)] [Belle: 5s+rerolls] [Claire (4s+rerolls+1df)] [Axton (2s)] [Lancel: (2s)] [Sir Octavio (6s)] [Support (2s + 1s)]= (29s+2as+ 1df)

THEM: Revenants (45) (Advantage: Surrounded)

(4, 5, 7) (4>7, 3>6, 4>8, 8,) (9, 6>5, 9, 10, 3>10,) (9, 10, 10, 3>5) (9, 2,) (7, 10,) (1, 6, 9, 10, 1, 3,) (1, 2, 1)
16+2=18
1, 8, 10, 1, 6, 9, 1, 7, 3, 7, 3, 1, 7, 2, 3, 5, 8, 2, 7, 2, 2, 6, 4, 6, 8, 9, 6, 3, 6, 7, 10, 2, 1, 1, 3, 8, 9, 5, 10, 5, 9, 1, 10, 10, 8
9-1=8

Win by more than 6: Kill 2d6+2 Revenants (7)

Lancel's next arrow slams into the head of a revenant, and rather than be covered by another it's left to lurch forwards alone, allowing Axton to put another arrow in, finally breaking the hold of dark magic over it. The three attacking Sir Octavio, rather than timing their attacks to constantly keep him on the back foot, now serve only to get in each other's way, allowing the cavalier to regather himself and slice off one's head, sending it to the ground.

Meanwhile, the three approaching from the back are stumbling and moaning as they charge towards their meal. Belle, noticing them, whistled to you as she danced back past the archers, leaving Kelton to shift to cover her area now that the revenants are just mindlessly attacking what is nearest to them rather than trying to get in amongst you. You nod, turning your White magic down upon the reinforcements: if they are allowed to get too close, they would cause havoc even without brains. One falls from a bolt of light, and the other two reel as Belle spins among them, slashing at their throats and heads until they both fall.

The two soldiers at the front are finally able to step forwards, their spears darting out to cover each other as the remaining revenants slash and wave their claws. Kelton's shield shoves one back, giving him a chance to shorten his grip on his lance and jab it into the undead's head, toppling it. Claire, meanwhile, simply uses the metal edge of her shield to bash one of the monster's face hard enough to cave it in, toppling it.

US: [Ryza: (3s + 2as)] [Kelton (4s+rerolls)] [Belle: 5s+rerolls] [Claire (4s+rerolls+1df)] [Axton (2s)] [Lancel: (2s)] [Sir Octavio (6s)] [Support (2s + 1s)]= (29s+2as+ 1df)

THEM: Revenants (20)

(4, 10, 6,) (4>5, 8, 2>6, 2>6,) (4>9, 10, 7, 8, 6>4,) (10, 2>8, 3>10, 6>3) (8, 9,) (7, 3,) (8, 3, 1, 3, 10, 8,) (8, 10, 8)
18+2 20
5, 1, 2, 5, 8, 1, 1, 10, 6, 3, 8, 4, 10, 7, 10, 6, 7, 3, 3, 10
4 - 1 =3

Win by more than 6: Eliminate all remaining revenants

With almost half their numbers re-dead and the last wave of reinforcements meandering, confused and lost, through the maze of shelves, the remainder of the battle is more of a mopping-up operation. You send jolt after jolt of White magic down onto the revenants, targeting the ones that are the most put-together. This leaves the damaged, injured ones for your allies, who carefully and methodically dismember them. Kelton and Claire use their lances to hold them at a distance for Axton and Lancel to shoot dead, while Belle and Sir Octavio play off each other, alternating between drawing the remaining revenants into the other's kill zone. When the last four finally arrive, they too are quickly put down.

Finally, seemingly hours later though in truth it couldn't have been more than two or three minutes, the last of the revenants gasps out and goes still, its black blood bubbling out of the sword-stroke that killed it and onto the stone. All that's left in the library is the gasping breaths of you and your friends and the faint dripping of blood.

After a long moment, you carefully land, grimacing as some of the dark liquid licks at your boots. Mother, you're never going to get the stain and stench out! "Is anyone hurt?" you ask, lighting up your hand with healing magic.

"I'm fine," Sir Octavio says bravely.

Frowning, you look him over, just as Healer Clara would have. "I see at least three bad claw marks," you say, lifting off again to get past a particularly nasty pool of ichor and grabbing his shoulder. "We have time to rest, don't be so proud as to reject help that's offered."

The cavalier tenses, but a moment later he sighs. "If that is your wish, Mistress Ryza," he says.

You nod firmly as you look at the worst wound: a deep gouge on his side from a claw that had scraped off his frontal armor, only to catch a gap between plates. White magic flares to your call as you press your hand to it, causing him to hiss as the flesh and muscle starts to knit together.

The next few minutes are spent going from human to human, making sure that any injuries were closed up. Other than yourself, Axton and Lancel, everyone had gotten at least one nasty scratch, mostly from the time when the revenants were acting under the mogall's direction. Thankfully, none of those wounds were truly threatening, so it didn't take too much energy to close them up. This also serves to give your friends a chance to catch their breaths.

"We should burn the bodies," Axton says after a few minutes. "It's not unheard of for revenants to rise again should a new source of fell magic touch them." You frown, but clearly noticing your worry Axton gestures around. "If we move the scrolls out of this area, then it should be safe to burn them between these two shelves, which should protect the rest of the library."

"I guess that could work," you say. "Alright, let's do it."

"We'll handle this," Sir Octavio says. "You came down here for a reason, Mistress Ryza. Find what you need to find; when you're ready to go we'll have this mess cleaned up."

You try to argue that it's your home, you should help make it tidy, but everyone else argues you down. "The sooner you find what you're looking for, the sooner we can get out of here and back behind the protective ward," Belle says. "I, for one, will be much happier when we're out of this du-… place."

Sighing, you finally agree. As your friends start gathering up the corpses and moving the scrolls out of the way, you start flitting around, checking on the state of the library.

In short, it's not too bad. There are a lot of scrolls that are damaged by time and water, but there are also plenty that are in good enough shape that you feel it worth the risk of transporting them. Filling the bags you'd brought, you try to pack as wide an array of topics and authors as you can. Not only will you be able to learn from them yourself, but you'll also be able to use them to prove to the Revisionists and the other humans that manakete were not monsters, that your people were a cultured, noble race and deserves to be remembered as such.

However, during your search, you do find one scroll that seems… particularly interesting, even among all this knowledge.


[] Your fist nearly clenches as you un-crumple the scroll titled On Divine Right by Shyrlonay. Why would his writing be here?!

[] You stare in fascination at the faded picture in A Nation United Under the Sun by Queen Solariana. Are those… humans and manakete… together?

[] The Uplifting of the Plains by Evelithe makes you cock your head. Why is there a detailed diagram of a human with cat ears and a tail? And what's that in its hand…

[] Your heart catches… Forged Magic by Lorenzhel… that's Father's handwriting! He made notes on this scroll! Notes directed at the author!


AN: I will note that the mogall taking control and guiding the revenants was always part of the plan, so they were never going to be completely mindless. I'd expected you to try and quietly pick off some of their numbers before the big fight, but I underestimated just how good the death ball was.

After this vote, it's onto the crypts, where hopefully things will be a bit more interesting.
 
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Into the Halls of Death
[X] You stare in fascination at the faded picture in A Nation United Under the Sun by Queen Solariana. Are those… humans and manakete… together?


"At the head of the horde, rising on broken wings and surrounded by a miasma of death, the arch-monster lifted a skeletal hand corrupted by fell magic and sought to destroy the grand Army of Cleansing…"
-Tales from the Scouring of the Black Forest


The first thing that stands out about the scroll is just how big it is! Most manakete scrolls are sized to be easy to carry, this one makes you grunt as you try to lift it from the shelf, your wings flapping wildly to keep you steady as you stumble back under the weight. Part of the problem is that the ends of scroll are rolled around golden bars capped with a pair of beautiful diamond-studded sunbursts. They're a little worn, but you remember that gold is pretty resilient, and so they survived and still look very beautiful.

The second part of the problem is that the paper is thick. It takes you a second to realize that it's not paper at all, but parchment, similar to what humans use. You figure that's why this scroll seems to be in relatively good shape while many of the paper-constructed ones you see around it have disintegrated to nothing. The spells and runes woven to keep the contents of the library safe must have failed long ago.

The third problem, of course, is simply the fact that there is a lot of parchment in the roll, more than usual. You're pretty sure this scroll was never really meant to be portable.

Still, you can't just leave it here; it looks far too interesting!

As you slump down next to the pile of mostly-intact scrolls and put the new one down, you decide to take a breather. The faint sound of flickering flames comes from around the corner, but just as your friends had said the stone shelves serve to shield the rest of the library from the fire of the burning corpses.

It does not shield you from the stench, of course. Trying to distract yourself, you unroll the new scroll to take a look at it.

You cock your head as you look at the picture just under the title. Most scrolls don't have too many images: they take up a lot of space and are much more time-consuming to replicate, meaning that there can be fewer copies made of a scroll. However, in this case the author chose to have a very detailed, if somewhat faded and worn by time, picture at the top. 'That must be why she made it so thick,' you think. 'So she would have space to put her pictures in.'

It takes you a minute to parse out what is going on in the image. The central figure is a woman… an adult manakete woman. Her spread wings have feather-like scales, marking her as a White manakete. Her face seems… kind, serene, as she delicately holds out a hand. Holding that hand, bowing slightly in front of her, is a man… and as you stare at him, you realize this man is a human. In his other hand is a long staff with a sun on the end.

The two seem to be standing at the top of a tower, and spread out below and behind them is a bright, happy-looking place. In the picture, you can see more people, both human and manakete, all over the place, without a single sign of conflict. They dress similarly, they're intermingled just like you'd seen the people of Agrithe and Legerius… as if they belong together.

Your breath catches as you start rolling through the scroll, looking for more pictures… and they're there. A picture of a manakete with hands lit by healing magic, tending to a wounded human child… a picture of a dragon-form pinning down a gorgon with White magic boiling in his maw while human soldiers with spears cover his flanks from some attacking doogs… a little manakete girl riding on a unicorn with a human riding behind her, just as you'd done with Artemis…

"Ryza?" Lancel asks.

"Look at this…" you say, pointing. "Does this… have you ever heard…"

The yeoman crouches down and studies the pictures. It takes him a few seconds to notice what you'd spotted, and when he does he takes a sharp breath. "What is it?" he whispers.

You shake your head. "I don't know, I just found it, but…" Rolling back to the top, you start reading. The writing is occasionally faded and hard to read, but there's enough for you to understand.

The Mother is a goddess of love. So great is Her love that, when She beheld the self-inflicted suffering of our ancient draconic ancestors, She was filled with pity and came among us to model a better way. It is in this way that dragons grew hearts, became more than simple creatures of passion and instinct. It is by Her love that we became manakete.

However, not all of our draconic natures has been lost, and that is good. We retain our strength, our determination, our pride and our power. With Her blessing, we have taken this world as our own, have spread from our ancient homes to cover the continent. We have built a culture that encourages learning, deliberation, and kindness.

The continent, however, is not ours alone. Many other species share the world with us, both intelligent and unintelligent. Some are violent and destructive by their very nature, anathema to the Mother's will, and we call them monsters. Some are peaceful and magical, the unicorns, pegasi, thunderbirds and shades, and we admire and respect them. The wyverns even serve to remind us of what we once were, to keep us humble. Most creatures, however, simply are. They have no greater purpose than to sustain themselves, and we in turn sustain our bodies with their flesh.

One species, however, stands out. Alone among all the other species of the world, humans can match our hearts for intelligence, creativity, and capacity for self-reflection. It is undeniable that they even share appearance with our heart-forms. Some have even theorized that they are "fallen" manakete, though there is no evidence of this. All signs point to them having developed some time after ourselves, along their own natural path.

Most manakete, sadly, choose to see only the differences rather than the similarities between ourselves and humans. They focus on the fact that human lives are far shorter than our own or that they lack the innate magic that is the heritage of our dragons. All too often, they ignore and belittle humans at best, treat them as irritating vermin at worst.

However… were we in such a different position, once? Could the Mother not have looked at the arrogance, impulsiveness and pettiness of our ancient dragon selves and thought to have nothing to do with us? Could She not look at the flaws we still have, despite Her gifts, and despair?

She could have, and She still could, but She does not, for She is a goddess of love. Thus, it is through love, both to each other and our fellow mortals, that we best honor Her. It is by reaching out to others, by recognizing ingenuity, courage, determination, and the unifying hope for a better future that we continue to grow. Continue to become more than simply beasts, but
people.

As you skim the rest of the scroll, your heart aches at the story. How the author, Solariana, had been badly injured as an adolescent. Her life had then been saved by the eldest son of a local human king. That young man had given her sanctuary and nursed her back to health, and she in turn had protected the city from a monster horde. From there, she eventually adopted the city as her new home, eventually becoming a respected leader. Over the centuries, she brought the people, both manakete and human, together to forge a nation dedicated to the brightest ideals of the Mother's worship.

Humans worshipping the Mother… that was a strange thought.

The path was not always easy. There were those, both human and manakete, who opposed Solariana and tried to prevent her from building her Union. However, with wisdom, understanding, and the occasional reminder that just because she and those who followed her didn't like fighting didn't mean they couldn't or wouldn't, Solariana guided first the city, then the entire region, into a brighter future. It was amazing. Wonderful.

It was extremely confusing.

"How have I never heard of any of this before…" you say to nobody in particular. "The timeline Solariana gives… she started building the Union about three hundred years before I was born. Four hundred before… before the Emperor happened. Why didn't my parents tell me about this!? It's so cool!" You look up to see that your own human friends have gathered around, looking at you with concern and confusion. "Have any of you ever heard of this? Of this… 'land where the sun never sets.'"

They glance at each other. "Certainly not like this," Belle says. "I hate to say it, but all I've ever heard about your people was the old stories that make you go all frowny, so I can't really help you."

Lancel, meanwhile, looks thoughtful. "I certainly never heard of any manakete involvement, but I can't help but feel that I've heard… something… something about the name…" After a moment, he shakes his head in frustration. "I can't think of it, but I'm sure I've heard something. I'll remember after we get out of here."

"How are you feeling, Ryza?" Claire asks.

You stare back at the scroll. "I… don't know," you say. "I mean, this is great. If this is all true, and since Father and Mother kept this, put it in the shelves reserved for non-fiction writing… then I can't see how it's not true." You look around. "If it's true, then it's great. It shows that humans and manakete can get along, have gotten along in the past! Solariana… she built a kingdom where manakete and humans respected each other, cared for each other, helped each other when they were in trouble! But…" You unroll the entire scroll to look at the end. There's no hint in Solariana's final words of any sign of impending catastrophe. She'd written it only thirty years before you were born, and she spoke of her hope that other manakete would reach out to their human neighbors in friendship, to make a better, kinder world. Not only for her newborn daughter, but for all children, human and manakete alike. "Where did everything go wrong? What happened?!" Clumsily re-rolling the scroll, you heft it in your arms. "This is everything I wanted to read, but I need to know more."

Kelton pats your head. "One thing at a time, kid," he says. "Let's clear out these monsters from your parent's basement, then you can give think about how to save the world."

You can't help but smile a bit at Kelton's irreverent optimism. "Thank you," you say, working to force the scroll into your bag. "Well, the good news is that there's a lot of stuff that survived. The bad news is that there's too much for me to carry out, so I tried to get as much important stuff as I could." You try to lift the bag onto your shoulders, only to squeak as you stumble, trying not to collapse under the weight.

"You should probably leave those somewhere safe," Belle says, grabbing the top and easily slipping it off your shoulders and carrying it herself. "They're too heavy for you to carry around quickly, and in a monster den you can't afford to slow down."

"I guess that makes sense…" you say, looking sadly at the backpack full of knowledge. "Will it be safe?"

The thief rolls her eyes. "Other than the giant eye, I figure monsters aren't much for reading, so they probably won't notice it if you stick it in a corner. Or, if you're really worried, we could briefly detour back to the stairs and leave it there: or at least part of the way there."

In the end, you do backtrack to a junction that leads to the stairs and tuck your bag of scrolls carefully under some rubble so that nothing and no-one stumbled over them and damage them. Then, once your first set of prizes are safe, you lead the way towards the crypts.

You'd only been down that far a few times, and unlike the Deep Library you'd never wandered here on your own. Instead, you'd occasionally accompanied your parents to visit the graves of your ancestors, just to make sure that there was no damage that needed to be repaired. The silent rooms always gave you the creeps, filled with countless sepulchers for the seemingly numberless dead.

"You have nothing to fear here, child," your mother had told you gently as she led you among the graves. "These are your ancestors, the manakete whose shoulders you stand upon. They are your family and your blood; it is only right that you honor them."

You can only hope that the graves are still safe. There was a nice big door that might have been able to keep the revenants out, so maybe… maybe things will be safe.

It takes several minutes, a few skirmishes with single wandering zombies, and a couple of detours around collapsed areas, but finally you lead the way to the doors into the Crypt. You let out a breath of relief as you see that the door is still sealed tightly shut. True, the runes are completely gone, but there's no way the monsters would have closed the door after getting in.

Right?

"Is everything alright, Ryza?" Kelton asks.

You shiver. "I… I don't know…" you say. "There's… something's going to go wrong, I'm sure of it, but I don't know what…"

"Hey, don't be so pessimistic," the soldier says. "If there's anyplace that the Sentinel would have protected, it's a graveyard," Stepping forward, Kelton puts a hand on the doors. "Come on, let's get these open."

It takes a while. The doors are big and heavy, and without the magic to open them it you're worried that you might have to use your dragon form to do it. Thankfully, in the end Belle brings out a pair of metal rods with wedges on them that, when carefully inserted between the two doors, allow Kelton, Claire, Sir Octavio and Axton to force the door open, bit by bit.

As you step into the first of five rooms of the Crypts, a wave of nausea sweeps over you. You'd sensed something wrong when you were in the Deep Library, but this was worse… so much worse. It was as if your innards were trying to crawl out of your body and escape and you feel almost physically ill. Looking around, you take some vindictive pleasure out of the fact that the others also seem to be uncomfortable. "Was it… always like this?" Lancel asks weakly, gripping his bow tightly as he looks around.

You shake your head. "No… no it was never like this…" you whisper. Swallowing, you look around. "There's… something wrong…" You don't even have the heart to say "I told you so."

"We could leave," Claire says. "Seal up the door…"

You shake your head again. "No… not unless we have to," you say. "These are my ancestors… if somethings wrong, I should help them." Steeling yourself, you take a closer look. "Now, what's… oh no… oh Mother NO!"

"What is it?!" Kelton asks as you sprint towards the wall, your wings extending and allowing you to jump and fly over the shrine set into the wall.

"Nononono…" you whimper as you stare at the blackened, cracked dragonstone sitting amidst images of one of your ancient ancestors. "What happened… How…"

Your friends hurry over, their eyes scanning the area. "Ryza, talk to us, what's going on?" Belle says sharply.

Swallowing, you reach out to touch to stone, only to moan as it crumbles into dust at the slightest brush of your fingers. "This was a Stone Shrine…" you say weakly. "These manakete… they left behind their most precious treasure for those who came after. They left their stone available, in case any of their descendants should ever need it." Looking around, you groan as you see the other four shrines in this room are similarly blackened, their stones lost in darkness. "Mother… what happened… how could this happen…"

Kelton kneels down and wraps an arm around your shoulders. "Easy, Ryza, easy," he breaths. "I know this is bad, but we're gonna need your help to fix it, we can't." Turning you to face him, he stares into your eyes. "So think, Ryza, what could do this?"

Taking a slow, deep breath, you look around. "I… I don't know," you say slowly. "The stone…" you swallow and steady yourself. "Dragonstones don't… fade, naturally. After the manakete dies, the stone remains. It's never as powerful as it once was, since it only truly answers to the one it was born for and of, but so long as it remains whole, it will continually gather ambient energy and refine it to maintain itself." You look back at the stone. "I… something damaged the stone. Something was… draining it? Draining it to the point where it could not sustain itself, and it broke down?" You frown. "But… no, that's not right, that doesn't work. Even when humans break our stones and turn them into tomes and staves-" (your friends flinch slightly,) "-they don't do this… They don't… fail like…" Your eyes widen. "The magic… it must have corrupted the core of the stone. Whatever was draining it, eating the magic, it must have not only taken all the energy, but twisted what little was left into something unwholesome, something corrupted…"

The humans look at each other. "Monster of some sort…" Sir Octavio says. "Gorgon?"

Axton frowns. "Maybe;" he says. "They're certainly powerful enough, but how would it have gotten in? Those doors were solid, and I doubt Mistress Ryza's people would be careless enough to leave an unsecured path into the burial place of their revered dead." You nod. "So what else could have happened?"

Belle looks around. "We're not gonna find out just by sitting here," she says grimly, flipping her short sword to herself. "So, if we're gonna do something here, we should go searching. Come on, everyone, let's go find out what sort of horror-"

"Sssttttoooonnnneeee…"

You squeak as a dry, raspy voice echoes through the room. "Wha-" you gasp, pulling away from Kelton and backing yourself against the wall, staring around wildly. "Who's there?!"

"Sooo huunnngrrryyy… foorr soooo looonnnnggg…"

"Ryza?! What's going on!?" Kelton calls, spinning in place with his shield and spear set. "What's are you hearing?!"

You stare at the humans in shock. "Can't you hear it!?" you wail. "Can't you hear it's call?!"

"Sstttoooonnneeee…"

"I hear something, but it doesn't make any sense," Axton snaps. "Just random noises."

You tense as the darkness seems to gather at the center of the room. "Words… I hear words, how can you not…" Your eyes widen. "Makashi! It's speaking in Makashi!" Switching to that language yourself, you call out. "Who are you? What do you want?!"

As if summoned, the darkness swirls, and a moment later a figure stands at the edge of the torchlight, hovering at the center of the crypt room, over a sarcophagus that you suddenly realize was open all along.

It's a tall, spindly creature. Wrapped in the dirty remnants of a white shroud, you can see thin, fragile bones through the tears. Some are broken, but still they float, as if connected to the whole by invisible tendons and flesh. Red eyes peer at you from the pale skull of a manakete, piercing the darkness even as black-purple lightning flickers around long, claw-like fingers. Slowly, a small pair of tattered, skeletal wings spread behind the creature as it lets out a rattling hiss.

"Sentinel save us… LICH!"

You yelp at Axton's shout, stumbling away. The monster's eyes track you… and you realize that it's not staring at your face, but at your clothes… at your pocket…

"Stone!" it howls, blasting forwards with hands outstretched, dark, evil magic gathering around it. "STONE! STONE! FEED ME!"

Screaming in terror, your lightning lashes out without your command, slamming into the oncoming lich. It snarls, but its own corrupted lighting rises up, the horrific parody of Black magic twisting and scattering your anima power.

"GET AWAY FROM HER!"

Two steel lances slam into the lich's thin chest, shattering ribs and causing it to jolt to a halt as it tries to rush past Kelton and Claire. A moment later, Belle snarls as she steps to its side and tries to slash her blade through its neck.

However, just as the iron starts to cut through the burial shroud, the creature vanishes in a pool of darkness. A moment later, the shadows reappear next to one of the other Stone Shrines, and the lich reforms, clutching its damaged chest. Hissing furiously, it reaches out a spindly hand and grabs the stone.

"So hungry…" it's voice echoes across the distance. "So hungry… feed me feed me YOU WILL FEED ME!"

As black lightning crackles around the stone, you swallow at the sight of the stone flaking and crumbling as some of its remaining energy is leeched out and into the monster that had overtaken the remains of one of your family. "Well, that's our answer to what's draining the stones," Claire snarls, hefting a javelin and chucking it across the room. "Die you foul-"

The lich hisses, and an instant before the javelin can hit magic swirls and knocks it aside. The power does not fade, remaining as a shield around the lich as its bones start to knit back together, blackened and twisted.

"Intruders… die…" it says, gesturing with its other hand.

Bolts of black lightning slam into several of the sarcophagi, the more damaged ones, and a moment later black mist starts to leek from them. For a moment, you're terrified more of these lich monsters are about to appear, but instead the mists simply form themselves into twisted, formless parodies of a heart-like form, tiny motes of redness forming their eyes. They hover, soundless and terrifying, in your direction.

"Wraiths…" Axton says. "Beings of dark magic…" He grits his teeth.

"Looks like we've got a fight on our hands."

How do you plan to fight these monsters who have defiled your people's tombs?


Pre-Battle Phase:


Your Forces:
Ryza (Level 4, Thunder's Cry / Mother's Hymn)
Kelton (Level 3, Steel Lance, Javelin)
Belle (Level 5, Iron Sword)
Axton (Level 2, Iron Bow, Iron Dagger)
Lancel (Level 2, Iron Bow, Iron Dagger)
Claire (Level 3, Steel Lance, Javelin)
Sir Octavio (Level 4, Steel Sword, Iron Lance)

Items:
Dark Elixir
Light Elixir


Enemy Force:
Group 1: Level 10 Lich (Currently invulnerable)
Group 2: 7 Wraiths (4, 4, 4, 2, 1, 1, 1)


Battlefield:
The entrance hall of the crypts is the biggest of the five rooms, and it is full of countless sarcophagi containing the remnants of your ancestors. Scattered around the room are four Stone Shrines, one of which is being drained by the lich. You know that the other four rooms also have Stone Shrines, though you don't remember exactly how many. Not too many, though. The lich is currently draining the corrupted stone in the shrine it's at, and is surrounded by a shield that you think will protect it from any attack.

Primary Objective: Defeat the Lich

Secondary Objectives
[] Write In (Plan)

Strategy
[] Write In (Plan)


AN: Bit of a short chapter, but combat 2, coming up. You also get to meet the first and second of my own FE monsters. I was originally going to have the lich commanding some bone walkers, but I decided it'd be a decent time to introduce the wraiths.

One thing that I've been meaning to mention for a while: whenever you're in a battle, you can always attempt to retreat. It might not always work out well, and there will be consequences if you do, but you can always try.

Not saying you should in this case, but I just wanted to be sure you knew.
 
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Purge
[X] Plan Defense of the Ancestors
-[X] Secondary Objectives
--[X]Prevent the capture and draining of any more dragonstones
--[X]Contain the battlefield to this room
-[X] Strategy
--[X]Ryza, Kelton, Claire, Axton form one group. Belle, Octavio, and Lancel form another.
---[X]Both groups initially set out for separate Stone Shrines to retrieve the dragonstones
----[X]If attacked during this they do their best to repel the assault while continuing on their way
---[X]Whichever group succeeds first then proceeds to the final Stone Shrine while the second group switches its main focus to any remaining Wraiths and the Lich. When the final dragonstone is secured that retrieval team moves to join up with the others in fighting the Wraiths and Lich
--[X]Special: Ryza
---[X]Prioritize use of Mother's Hymn
---[X]Heal if needed
---[X]If circumstances turn against the team or the Lich appears cornered, dragon transformation is permitted. (Exact emotion may be subject to the situation but I'm thinking "A 'Determination to Protect' my friends and my ancestors"


"The light of Sol Invictus compels you!"
-Sun-speaker Merrin


You swallow as you watch the shadowy shapes move forwards silently. No hissing, no growling, nothing. Just glowing red eyes and a faint, icy chill, barely noticeable over the pervading aura of the lich still staring at you and you alone.

Speaking of the lich… you can see its remains starting to knit themselves together, its bones thickening and darkening under the tattered remains of what must have been its burial shroud. It must have been nearly starved when you arrived, but now it's draining enough magic from the stone to get back to full strength.

It wanted to be strong enough to eat your stone!

Nope! Nope not gonna happen!

"We need to get the stones," you hear yourself saying through your horror and disgust. "If we don't, it will just keep getting back up over and over again!" Grabbing Kelton and Claire, who are nearest, you start pulling them towards one of the nearby Stone Shrines. "You all go get the other one! We'll meet up at the last one!"

Axton, however, moves to go with you. "It's you the lich wants, Mistress Ryza," he says. "You'll need the most cover." You feel like you should argue, but at the same time you can't help but be a bit happy that Axton cares enough to come with you.

"Right, we'll grab the other one," Belle says, flipping her weapon to herself and pushing Sir Octavio as he starts to move to follow you. You're glad that she trusts you enough to follow your directions.

As the seven of you split up, the wraiths continue forward in unnerving silence. They too split up, four of them moving to attack you and your group while the other three glide towards Belle and her group.

As they slide between you and your goal, you remember an old lesson about shades. While those creatures of Black magic are not evil, they are nearly immune to Yellow, Red or Green magic. Perhaps these corrupted creatures are the same? Swallowing, you pull out Mother's Hymn, silently thanking your studious nature for pushing you towards White magic. You don't even want to think about how miserable you'd be down here without the Mother's own magic to protect you.

Before you can do anything else, the silent monsters are upon you, their nearly incorporeal hands forming into claws as they advance.


Ally Group 1: Ryza (4s + 4a.s.), Kelton (4s reroll), Claire (4s + 1 d.f. reroll), Axton (2s) Support (2s)

Enemy Group 1: 4 Wraiths: (4+4+1+1 = 10 )

(2, 9, 2, 4,) (4>3, 10, 7, 5>2,) (3>8, 3>7, 8, 10,) (8, 6,) (9, 3)
9+4=13
10, 9, 1, 5, 8, 10, 7, 1, 1, 3
3-1=2

Win by more than 6: Defeat all wraiths, can give ranged support to Group 2 if they're in trouble


Kelton steps forward and jabs one with his lance. There is a tiny, nearly imperceptible slowing of the metal and wood as it sinks into the shadowy pseudo-flesh of the beast, and the creature pauses briefly. However, a moment later it starts crawling its way down the lance, its claws lashing out. Kelton's shield jerks up, and there's a tiny whisper of a squeal as the dark digits scrape shallow grooves into the metal-bound wood.

Claire, meanwhile, does not try to harm the remaining three wraiths herself. Instead, she simply plants herself in front of them, causing them to lash out at her, their claws flickering and hardening as they approach her face. She, however, easily wards the blows off with her shield: while these monsters are not as slow and clumsy as the revenants from the library, they also lack the terrible strength of undead flesh and bone.

As you watch all of this, you feed the light of your soul into the warm, humming tablet in your hands. The power flares, feeds back into itself, and flows back into your hands. Casting White magic aggressively has a different… feel, to it, then using it to heal wounds. You're still not completely sure you could do it on your own, but the nature of Mother's Hymn means that it's actually harder to heal with magic that's been empowered by it, so you don't have to worry about actually making the wraiths stronger.

As you throw out a hand and send a bolt of power towards the wraiths, you expect them to recoil. You expect your power to punch holes through the dark magic forming their essence. You certainly expect your magic to be effective.

It turns you you'd undersold divine magic's effectiveness against the unholy.

As your bolt strikes the first, biggest of the wraiths, it just vanishes. No flinch, no cry, just one instant it's there, trying to dodge around Claire to get to you, and the next it's gone as if it had never been. Your bolt of Light, meanwhile, burns onwards undiminished. It doesn't strike any of the others full-on, but it does clip one of the smaller ones, burning a massive chunk out of its side. The creature freezes for a long moment before starting to fade away, its red eyes going out in an instant.

The remaining two wraiths instantly look towards you, their eyes burning brighter as they redouble their efforts to get to you. However, this single-minded focus leaves them vulnerable. Kelton jerks his spear, using the sharp edge of the bladed tip to cut through the magical semi-substance towards where the wraith's heart would be. As his weapon reaches it, the monstrous spirit seizes up for an instant before fading out of existence. Claire, meanwhile, used her lance to block the last wraith's passage while leaving it open for Axton to put an arrow at close range right between its eyes. The monster disintegrated like the others.


Ally Group 2: Belle (5s reroll), Sir Octavio (6s) Lancel (2s)

Enemy Group 2: 3 Wraiths (4+2+1=7)


(4>8, 3>9, 8, 5>7, 6>9,) (7, 1, 1, 1, 6, 4,) (2, 9)
7
4, 6, 1, 10, 8, 5, 4
1

Win by 5-6: Defeat all wraiths and continue on


Meanwhile, across the field of tombs, the remaining three wraiths catch up with Belle, Lancel and Sir Octavio. The cavalier skids to a halt. "Get the stone!" he says, brandishing his sword. "I'll hold these fell beasts off!"

Lancel hesitates for an instant, clearly caught between following orders (and staying away from the advancing monsters) and helping a comrade. Belle, however, snorts. "Don't be stupid, flat-foot," she says. "This isn't one of your fancy tournaments with rules and shit, and honor won't sooth my boss's heart if you die on her."

Sir Octavio starts to open his mouth, only to be forced to fend off the silent wraiths as they mob him. Their claws, being made of shadow, do not flash even as the glow from your magic throws the crypts briefly into relief. However, they are still clearly deadly, one drawing another soft screech of shadow-stuff on metal as it carves a shallow groove along one of Sir Octavio's pauldrons. His sword cuts through the shadows, forcing the creatures to pause momentarily, but then they advance again, their blazing red eyes locked onto their prey.

However, in their mindless focus, they forgot that there was more than one human over there.

Belle silently spins around the flank, her blade slashing as it jams itself into one of the wraith's heads, causing it to vanish without a sound. In fact, her move is so subtle that it seems the surviving wraiths don't even notice her, continuing their assault on Sir Octavio. Lancel, seemingly unable to get a safe shot, draws his blade and moving up to assist the cavalier in holding off the remaining two wraiths. This allowed Belle to smoothly move along behind them and, one after another, jam her blade into the backs of their heads, banishing them from this world.

Sometimes, as you look around to make sure there aren't any more wraiths around, you wonder just what happened to Belle when she was little to make her so good at this sort of thing. It must have taken a lot of practice to get so good at moving quietly and stabbing monsters without letting the monsters know that they're getting stabbed. You're glad she's helping you out.

Hopefully… hopefully not too much of her practice came from stabbing other humans.

Thankfully, with the seven wraiths cleared out, the hall is safe for the moment. Well… mostly safe. As you hurry towards the Stone Shrine, you glance nervously at the lich, still hovering behind its shadowy shield. Its red eyes blaze as its gaze followers you and you alone, its body nearly restored. Swallowing, you brace yourself: it's going to be coming soon.

You need to get this done. "Grab the other stone," you call to Belle and company across the hall as you reach out a hand. "When it comes, grab it and keep it safe from-"

As your fingers close around the dragonstone, your heart falls as you feel just how… how cold and empty it feels. It almost seems to be trying to leech energy from you as you pick it up. It's not… hostile. It's just… it's just like water flowing from a place with lots of water to places with not a lot of water. It's just natural.

Sadly… the stone in your hand can't handle it. It's too broken, too damaged, too corrupted. As you feel the faint flickers of lightning flowing from you to the last, abused remnant of a brave, smart, true manakete who so wanted to help their descendants that they offered their innermost being freely and without thought of repayment, the stone shatters in your hand. Before you can even think to try and stop it, the gem start crumbling away to dust as it's overloaded even by the tiny trickle of magic you let out.

For a moment, all you can do is stare at the black-yellow dust slowly flowing through your fingers. Some might consider this a good thing; making sure that the power in this stone can never be misused again. Some might consider it an act of mercy, of releasing whatever faint, trapped echo of the long-dead manakete's soul that lingered in the stone to join the Mother. Some might even consider it nothing special; just the last, involuntary twitch of a creature that left the world behind a long time ago.

You… you can't help but swallow as you feel a faint prickle in the corners of your eyes. You'd come down here to protect your ancestors' graves… not to destroy them.

"MINE!"

You yelp and spin as the lich's furious, hissing screams echo through the crypts. As the barrier of black-purple lightning explodes outwards, the creature dashes forwards, its blazing red eyes nearly pinning you to the wall under the force of its hunger and its hate. Corrupted lighting flickers and crackles around the lich's claws and wings as it soars impossibly fast for how small its wings were in life.

Coming for you!


Ally Group 1: Ryza (4s + 1s -1s + 1a.s.), Kelton (4s-1s reroll), Claire (4s-1s + 1 d.f. reroll), Axton (2s-1s) Support (2s) = (13s+1 a.s. + 1d.f.)

Group 3: Lich (10s+1s-1s)

(9, 2, 3, 2,) (9, 3>1, 9,) (5>7, 9, 7,) (7,) (3, 3)
7+1=8
6, 9, 10, 3, 3, 9, 7, 9, 10, 10
7-1=6

Win by 1-2: Minor Injury to Lich


You stumble back, clutching desperately at Mother's Hymn. "Get away from me!" you scream in Makasi as White magic flickers wildly around you. Desperately, you throw together a clumsy Light spell and throw it at the lich.

"Hungry hungry hungry so hungry!" the lich babbles, making no effort to dodge as it continues its relentless advance. Unlike its wraith minions, however, its magic is strong and its form is solid. The horrific power flares around it, blunting your attack as the darkness drowns out the light. Worse… as the living corpse approaches, its magic seems to fill up the air itself like a cloud of poisonous smoke. Faint flickers of corrupted lighting jolt out at random, and you feel yourself nearly gagging on the sheer malevolence and pain and wrongness as the lich comes closer and closer…

The lich throws its hand forwards, coalescing its evil into a ball of monster-twisted lighting, a horrible parody of the proud Yellow magic it had once wielded. An instant later, a flurry of uncontrolled power lashes towards you, forcing you to throw up a desperate shield of White magic. Worse, either by design or by a lack of control brought on by near starvation, the lich's magic is wild enough that some of its bolts strike out at Kelton and Claire, who had started stepping in front of you. To protect you, as they always had but this was no revenant or wraith this is the power and magic of an elder manakete twisted and cursed by its own corruption!

Your heart nearly stops as the first bolt strikes Kelton, who'd just barely managed to throw up his shield. He cries out in pain. "NO!" you scream, throwing your hands forward. The White magic answers your command, blasting forwards enough to cover your friends from any further harm even as the scent of burnt wood reaches your nostrils even through the miasma of the lich.

In so doing, however, you'd stretched the magic too far. With a horrific amalgamation of a laugh and a scream, the lich slams into your thinned barrier. Even as its bones burn at the touch of the Mother's magic, it smashes its way through, its arms lashing out to shove Kelton and Claire away, sending them both to the ground. You barely have an instant to be grateful that, since the lich is utterly focused on you and your stone, it doesn't pause to use its claws or channel enough magic to seriously harm either soldier.

Of course, that just means it's coming at you even faster!

Hacking and gagging on the unholy stench, you hold up Mother's Hymn, throwing every ounce of power you can into it even as you struggle to not be washed away by the tide of darkness. The lich's voice rises in a horrific shriek that makes your ears feel like they're about to burst as it tries to grab you, only for its hand to start to burn. "HUNGRY!" it screams in your face, clawing and scratching and biting at you, nearly slamming you against the wall as your shield shudders and wavers.

"I'M NOT FOOD!" you scream back, your stone starting to crackle and smoke in your pocket as your fear starts to claw at your mind. Desperately, you shove it down; if dragon-you comes out you'll revert back to Yellow magic, and you'll be on the bad end of the Trinity of Elements, and you might run off like a coward and leave your friends to die- Your shield of light buckles as the lich starts slamming its fists against it over and over, not caring that it's destroying itself to get to you-

"Die."

The lich wails as it stumbles back, an arrow jutting out of its eye as Axton shoots it. Nearly choking, you manage to gather enough White magic together to send another wavering bolt of light at the lich, burning a hole through its shroud and into the remnants of its chest, bleaching a rib white as you purged the evil magic holding it together. The lich snarled, lightning once again starting to lash about its hands, but its charge has been spent, and Kelton and Claire have had time to clamber to their feet.

Across the hall, Belle and Sir Octavio are starting back towards you, but Lancel grabs their shoulders. "We have to get the stone first!" you faintly hear over the snarling, hissing monster in front of you. "Otherwise it'll just come back!" You want to agree with him, but any time you try to open your mouth it feels like you're swallowing ash that hates you in particular, so you focus on not throwing up.

Neither of them seem happy, but thank the Mother they follow the plan and hurry towards the final Stone Shrine.

Now all you need to do is put this lich out of its misery.


Ally Group 1: Ryza (4s + 1s -1s + 1a.s.), Kelton (4s-1s reroll), Claire (4s-1s + 1 d.f. reroll), Axton (2s-1s) Support (2s) = (13s+1 a.s. + 1d.f.)

Group 3: Lich (10s+1s-1s-1s (wd)) = 9s

(10, 8, 9, 8,) (5>5, 8, 5>4,) (7, 6>8, 8,) (7,) (9, 3)
10+1=11
9, 7, 3, 9, 2, 4, 5, 7, 10
5-1=4

Win by more than 6: Defeat Lich, 3 round recovery


"Stone! Feed me!"

You flinch as the lich advances again, magic starting to coil around the burned and shattered stumps of its hands as its one good eye glares hatefully at you. A moment later, a coil of semi-solid lightning forms over one of its wrists and it lashes out at you. Hugging the now uncomfortably-warm Mother's Hymn to your chest, you push it even harder to form an aura of light tightly around yourself. Not only does this serve to dispel evil magic as it tries to wrap around your neck, but it also pushes the miasma away for a moment, allowing you to clear your mind. As the feedback from its shattered spell causes the lich to stumble back, you refocus the White magic into another Light spell, burning another hole in its unholy form.

Snarling, the lich fixes you with its remaining eye, which flares black. Rings of dark magic start to swirl around you, just like the mogall had been doing. As you try to push more energy through Mother's Hymn in response you realize that it's growing so hot it feels like it's about to burn your hands. You've been channeling it too hard; the tablet may well burn out soon!

Before you can make a choice between saving yourself the magical pain behind that evil eye and saving what might be the very last White tablet in the world, Kelton forces himself between you and the monster. "Leave her alone, freak!" he roars, using his shield to shove it back, redirecting its gaze enough that its evil magic rings close one the wall behind you, scoring deep, unhealthy-looking marks into the dirty stone.

The lich hisses furiously as it tries to point at Kelton, but the boy ducks away from the jolt of evil lighting that zaps his way.

His dodge also serves to take him out of the path of Claire as she steps forward. She's abandoned her shield, and in fact she's flipped her lance around, holding it just below the point. You blink, why would she-

Then, you see her swinging her arms back, almost seeming about to use her spear like a club, and you realize that there's a steel bit on the butt of the weapon. You're not sure why it was put there to begin with, surely that would make the whole thing heavier. However, in this case it seems to be useful, as Claire swings it into the lich's skull with the full force of both arms.

The bones of manaketes' heart-forms have never been particularly strong, certainly not in comparison to the bones of dragon-forms. You also remember that dead bones are more brittle than their living counterparts. Adding those two facts together, even taking into account the evil magic holding the creature together, the skull shatters under the blow, causing the lich to stumble back, its wail turning into an odd, gurgling cry as it clutches at its head, trying to hold all the pieces together. Its dark lightning lashes out, but there's no control or will behind it, just the random twitching of a body that's dying.

A part of you wants to feel sorry for it, but you stamp down on those feelings. This isn't a manakete. This isn't your ancestor. It's just the twisted, horrible thing that's wearing his or her bones like clothes, eating the essence and souls of your real ancestors to sustain its unnatural existence. Snarling, you send one last jolt of White magic into the creature.

The lich writhes and shivers for an instant before once again melting into smoke and vanishing.

A tense quiet falls over the room as the last echoes of the lich's cries fade away. The only sound left is the sound of hurrying footsteps as Belle, Lancel and Sir Octavio hurry over, both the damaged dragonstones they were collecting clutched in their hands.

"Ryza! Are you alright?!" Belle asks worriedly as she crouches down in front of you.

Swallowing, you press Mother's Hymn against the wall, trying to leech off some of the heat into the cold stone. It's not burning out, not yet, but you'll have to take a look over it when you're done here, just to be sure. "I'm okay," you say. "It never touched me, just… just got close and screamed and it smelled horrible!"

Axton pulls down the cloth he'd put over his mouth and nose at some point. "The old stories say that liches have always been able to do that. To turn their hatred and malevolence into a fell aura that weakens any living creatures that enter it." He crouches down, looking you over. "Still, you did well to use light magic against it; like all monsters they cannot abide that sort of power."

You nod. "I know…" you say.

A moment of silence falls over the crypt before Kelton looks up from where he'd been prodding the burned mark on his shield. "So, is it dead? Did we kill it?"
Lich Death Save: 8/10
You're about to answer when an overwhelming feeling of hatred slams down on your mind. "Die…" a voice drifts from seemingly everywhere at once. "Join me in my torment…"

"…No…" you whisper. "No, it's not dead. Not yet."

"How the fuck is it not dead?!" Belle snaps, staring around wildly. "We got all the stones, right?!" She gestures with one she's holding, and it seems she moved it too hard and too fast, as it sheers off where she's gripping it, half of it falling to the ground and shattering into a milling pieces. "Shit." She shakes her head. "But what's it doing now?"

You frown. "There are more Stone Shrines," you say. "This is the first and biggest rooms in the Crypt, and most of them are here, but there are four other rooms." Calling upon your natural lighting, you draw a quick pentagon in the air. "We're here, at the entrance," you say. "The other four rooms are laid out on the other four points. I don't remember exactly how many other Stone Shrines there are, but we've dealt with five, and I think there's only one or two in each of the other rooms. It must have managed to teleport to one of those in its death-throes and started regenerating. The good news is it will probably take it longer to put itself back together after that last hit; so we have a bit of time before it comes back…"

You all glance at the two doors leading out of the shrine. Both paths are clear, if somewhat damaged. Closing your eyes, you listen desperately, trying to get some idea… "I hear… something, coming from that way…" you point towards the door on your left, nearest to you. "It's faint, thought, I can't tell how far away it is…"

You have an instant to breath and come up with a quick plan, though there are enough tombs in the other rooms that the lich could probably have summoned more wraiths that might be on their way.


Battle Pause:

Your Forces:
Ryza (Level 4, Thunder's Cry / Mother's Hymn)
Kelton (Level 3, Steel Lance, Javelin)
Belle (Level 5, Iron Sword)
Axton (Level 2, Iron Bow, Iron Dagger)
Lancel (Level 2, Iron Bow, Iron Dagger)
Claire (Level 3, Steel Lance, Javelin)
Sir Octavio (Level 4, Steel Sword, Iron Lance)

Items:
Dark Elixir
Light Elixir


Enemy Force:
Group 1: Level 10 Lich (Location unknown, likely recovering behind a barrier)
Group 2: Unknown number of wraiths (Likely heading your way)



Battlefield:
You have complete control of the main, entrance hall of the Crypts. All five Stone Shrines have either been destroyed, drained or claimed. Some noises are coming from the path on your left, but they're faint. You know each of the remaining rooms has at least one Stone Shrine, and you're pretty sure that none of them have more than two, but you don't remember exactly there are.

Primary Objective: Defeat the Lich

Secondary Objectives
[] Write In (Plan)

Strategy
[] Write In (Plan)


AN: So far, your plan's going well, but things have changed enough that I'm giving you a moment to revise if you wish.

Ryza's been able to observe the lich and wraith enough to guess at their skills:

Lich:
Miasma of Death: All enemy creatures in combat with the Lich lose 1 dice.

Wraith:
Born of Shadow: Enemy Anima casters grant a group of Wraiths 2 defense. Enemy Light casters gain 2 automatic successes

Also, I'm testing a Wounds idea to allow me to give consequences to the side losing a fight: Minor wounds cause the wounded creature to lose 1 dice, while Major wounds cause them to loose 2. Not sure if I'll keep it, but so far it seems to be working. It also gives Healing something to do other than just giving defense.
 
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Before the Maw of Darkness
[X]Plan Doors and Corners
-[X]Secondary Objectives
--[X]Recover as many dragonstones as possible
-[X]Strategy
--[X]Advance towards the room where the sounds are coming from (left)
---[X]Assuming it's an enemy group, defeat them
---[X]Recover the dragonstones in the room
----[X]If there are two in the room, split up with the same teams as before to recover them
--[X]Going clockwise, advance room-by-room following the same procedure as above
--[X]Ryza's combat strategy of favoring White Magic and Dragon Transformation conditions remain the same as last time


"Respect the wishes of those who came before. Should they wish to continue to aid you even after departing for My side, then take up their stones in times of need, before replacing them upon their shrines once the need has past.
Should they wish, however, to rest in peace, then leave them to their slumber, for they have lived long and deserve their final, eternal sleep."

A Mother's Wisdom: Words from the First Mother


Swallowing, you force yourself not to shrink back behind your friends: when it comes to magic, your White magic and innate resistance is the best defense. You should be the one protecting them. "Alright, let's go," you say. "I don't think there'd be more than one or two Stone shrines in each of the other rooms; we go in, grab them so the lich can't eat them, then move on. If we have to split up, we do, but otherwise we stick together."

Kelton grimaces. "Yeah, don't want that thing getting the jump on anyone without our priestess around, huh?" he says, ruffling your hair soothingly.

"I'm not sure it would go for anyone else," Axton says. "From the beginning, it has been completely focused on Mistress Ryza. Even after being wounded by the rest of us, it barely spared a glance for anyone else." You wince; you'd noticed that, but it was still terrifying to consider.

Filling through the short corridor between the two rooms, you brace yourself for what's to come. The lich will have probably twisted the lingering essence of more of your ancestors into those wraiths: hopefully it hadn't had time to get a lot of them together…

The next tomb-chamber of the Crypts was much like the first, if somewhat smaller. Like before, countless sarcophagi were scattered around the room, seemingly at random but with an underlying pattern. Thankfully, there's no sign of the lich near the Stone Shrine siting near the back wall, its flickering purple-yellow glowing pitifully in the darkness.

As you start to lead the way towards it, a faint chill makes you stop. "Wait…" you whisper, brightening the ball of White magic in your palm until it throws the room into relief.

For a moment, it seems that there's nothing there, but as you take another step forwards, some of the shadows start to move.

"Wraiths!" Lancel calls as six of the beasts unfold from behind coffins and start making their way towards you, their red eyes opening and glinting coolly.


US: [Ryza: (4s + 4as)] [Kelton (4s+rerolls)] [Claire (4s+rerolls+1df)] [Belle: 5s+rerolls] [Axton (2s)] [Lancel: (2s)] [Sir Octavio (6s)] [Support (2s + 1s)] = (30s+4as+ 1df)

THEM: (2,2,3,4,4,5) = 20

(1, 8, 1, 6,) (5>10, 8, 7, 7,) (5>2, 5>8, 7, 6>7,) (10, 7, 10, 2>3, 9) (2, 6,) (1, 8,) (5, 3, 1, 4, 5, 8,) (3, 7, 4)
15+4=19
8, 1, 4, 8, 8, 4, 9, 4, 5, 10, 4, 7, 2, 2, 2, 3, 5, 8, 4, 6
2-1=1

Win by more than 6: Defeat all wraiths and acquire stone quickly.


As the wraiths approach, you step back a little to let Kelton and Claire, who are nearest, move to cover you. You can destroy them, you know you can, but you need to be able to focus to do it quickly. Light begins to gather around Mother's Hymn, which is thankfully cool again, as you focus on the biggest and most dangerous looking wraith.

The monsters, meanwhile, seem not to have learned from the previous battle. Maybe they're not smart enough to learn? Or maybe these are completely different creatures and who knows what they're doing. They advance in a ragged line, their shadowy arms shifting to become claws. Swallowing, you send a jet of light towards the biggest wraith. Just like the ones before it, it vanishes nearly instantly, as does one of the smaller ones that was too close.

Meanwhile, the other four swarm over the tombs towards you. Thankfully, Kelton and Claire are still in front of you, and unlike the wraiths they have learned from the previous fights. Rather than overly focus on defending themselves, they simply use the longer range of their lances to strike at the wraiths as they approach. The two larger, more dangerous ones disperse as the weapons jab through their "heads," banishing them. The remaining two are able to close the range enough to try and strike, but the simplicity of their advance has allowed your friends to predict where they'll attack from, and so their shields are in place in plenty of time. As they push the shadowy monsters back, one is shot by Lancel, while the other is struck down by Sir Octavio.

All in all, the whole fight took about six seconds.

"Gotta love dumb enemies," Kelton says cheerfully. "Now, let's go get the stone so we can move on."

"Already did it," Belle says, seemingly reappearing from behind one of the larger sarcophagi, holding the corrupted dragonstone in her hands. Thankfully, she's being careful and not waving it around or squeezing it too hard. You don't know if you can save those stones, but you want to be able to try!

Meanwhile, the thief was continuing. "We should move on. If we can find that big monster before it gets out of its bubble, we can get read to shank it the moment it comes out. Might prevent it from running away again." You're not quite sure if that's the case, but any possibility of ending this before anyone or anything you care about is put at more risk is a good thing.

"Alright," you say. "I think… I think it's in the next room, over there. It feels cold."

"Everything will be fine, Mistress Ryza," Sir Octavio says. "We've defeated these monsters at every turn, we shall do so again." You can't help but smile a bit at his confidence. It doesn't even feel misplaced; you have been beating these monsters pretty well. Sure, the lich was kind of scary when it got on top of you, but your White magic had been enough to keep it back until your friends could drive it away.

Just a little more, and your ancestors could rest in peace again.

As the group makes their way into the next room, you instantly spot the lich, standing in front of another Stone Shrine. It's recovered somewhat from the clobbering Claire gave it: its skull is at least in one piece now, and the rib you'd burned was mostly fixed. However, there are still clear marks of battle. One of its eyes is still gone, and its fingers have only partially regenerated.

Glaring your way, the lich hisses as it gestures with its free hand, the other still locked in a death-grip around the crumbling dragonstone in the shrine. Flashes of dark lightning jolt from its partially-reformed finger bones, and ten wraiths soon form from the lingering essence of the restless dead. The monsters form up, turn towards you and your friends, and advance with malice blazing in their glowing red eyes.


US: [Ryza: (4s + 4as)] [Kelton (4s+rerolls)] [Claire (4s+rerolls+1df)] [Belle: 5s+rerolls] [Axton (2s)] [Lancel: (2s)] [Sir Octavio (6s)] [Support (2s + 1s)] = (30s+4as+ 1df)

THEM: Wraiths: (3,3,4,4,4,4,5,5,5,5) = 42

(9, 6, 7, 10,) (1>4, 7, 10, 8,) (8, 1>1, 2>1, 9,) (5>10, 6>7, 2>1, 4>4, 10) (5, 1,) (4, 3,) (6, 1, 6, 8, 9, 9,) (3, 7, 9)
16+4=20
4, 1, 8, 4, 2, 2, 8, 9, 7, 8, 5, 10, 10, 9, 8, 6, 2, 7, 4, 5, 1, 9, 8, 8, 7, 2, 10, 3, 3, 3, 1, 9, 3, 6, 3, 10, 6, 2, 2, 10, 8, 4
9-1=8

Win by more than 6: Defeat all wraiths, organize formation for fighting lich


Once again, you fall back to let the humans cover you, silently thanking the Mother that the Lich hadn't thought to simply hold its minions back and try to overwhelm you with one big wave. Still, outnumbered by nearly half-again, you and the others are going to have to go all out.

Rather than try to focus your White magic into specific blasts, you decide to try a new tactic. These wraiths are just so weak to the light that surely it would be better to just try to hit as many of them as you could all at once. Weaving the magic together, you push it out safely past Claire and Kelton before letting it loose, sending a wave of light flashing throughout the room.

Unfortunately, it seems that you'd miscalculated. These wraiths seem stronger and more put-together than the previous ones, so while two shudder and disintegrate, the rest press on even as their forms start to waver. Quickly refocusing, you're able to tag one of the bigger ones, banishing it from existence before your friends move up to keep the remaining seven from swarming you.

Lancel and Axton both put an arrow into the face of one of the more put-together ones, causing it to disperse. Then, they both draw daggers and go for another of the weaker ones on the edge, one that has already started wavering. It takes their short blades a few swipes, but other than a minor scratch on Lancel's arm that you'll be able to deal with in a second once this is over, they're fine.

Meanwhile, Sir Octavio and Belle flank to the other side, where the three surviving stronger ones are located. For a moment, you're worried that they're going to be overwhelmed, but it seems that the wraiths are nearly as focused on you as their lich master. Belle, smaller and less shiny, is a half-step behind Sir Octavio. One wraith moves to engage him while the other two dart past, their claws bared as their burning eyes fix on you. Belle, however, silently moves up to slit one's "throat" before jumping the other from behind. It doesn't even have time to react as she slams her blade into the back of its head, banishing it just as it's starting to raise its claws to strike at you. You lower your White magic shield just in time to watch it vanish, revealing Belle behind it and allowing her to give you a wink.

"Aren't you glad you kept me around?" she asks casually as Sir Octavio finishes dealing with the wraith he's facing, flourishing his sword slightly as it disperses.

You smile. "I've always been glad to have you around, Belle," you say, glancing over to see how Claire and Kelton are doing.

The two soldiers, thankfully, didn't have too hard of a job. Of the two wraiths that try to overwhelm them, each soldier carefully but firmly drives a lance through their chests. As with others of their kind, this blow does not instantly disperse the dark monster, but it does slow them down. As the creatures drive themselves down the wooden shafts, their claws outreached and scratching, the soldiers raise their shields. However, rather than trying to block the claws, they instead us the edges (or the point, in Claire's case) to smash the wraith's intangible skulls. The monsters shudder before vanishing, leaving only dark stain-marks on the lances.

A moment of silence falls over the hall. Once again, weakened and disrupted by your White magic, the wraiths proved to be an insufficient barrier to really threaten or even slow you down. Stepping forwards, you look to the lich.

"Let's spread out a little, so we can catch any wraiths that show up while they're forming," you say. "Kelton, Claire, would you stay close to me?"

"Of course, Mistress Ryza," Claire says.

Having a moment to think, you take the second to huff. "Just Ryza," you say. "You're my friend, you don't have to be so-"

You're distracted, however, by the flash of hate that spikes through the magic in the air. Flinching, you turn to look at the enemy you'd almost forgotten about. "Die…" the lich grinds out, its jaw reforming as it clenches its fist around the dragonstone.

Your heart stops as the stone crumbles away, dark lightning gathering around the burned stumps of the lich's fingers before flowing up and through the limbs. The sudden rush of power seems to be a spell that struck both ways; you can hear the faint cracks of bone under stress, and one of the partially-regenerated fingers falls off. However, you can sense as the magic around the lich rises up dangerously: it's getting ready to fight again!

As the barrier falls, the lich snarls and advances, bolts of magic spearing out towards several of the remaining tombs. Several show up too close to you or your human friends, and are disposed of before they can fully form. However, there are four that rose from coffins too close to the lich to contest, and these four gather around their master and approach in tandem with it, their shadow claws bared.


US: [Ryza: (4s +1s -1s + 3as)] [Kelton (4s-1s rerolls)] [Claire (4s-1s rerolls+1df)] [Belle: 5s-1s rerolls] [Axton (2s-1s )] [Lancel: (2s-1s)] [Sir Octavio (6s-1s)] [Support (2s + 1s)] = (24s+3as+ 1df)

THEM: Lich: (11s-1s) =10s + Wraiths (3s,3s,3s,5s) = 14s == 24s

(7, 6, 5, 1,) (3>1, 8, 1>10,) (1>2, 9, 7,) (7, 10, 2>3, 4>2,) (9,) (7,) (6, 2, 4, 7, 8) (6, 1, 2)
11+3=14
2, 9, 3, 7, 1, 4, 7, 10, 3, 9, 9, 3, 2, 7, 3, 5, 9, 5, 5, 4, 7, 9, 10, 10
12-1=11

Win by 3-4: Destroy 1d4 Wraiths (4), Lich fully engages Ryza


As the lich approaches, arrows from Axton and Lancel clattering off its blackened bones, Kelton and Claire move to try and block it. You force yourself not to cry out for them to fall back: the last time they tried to stop it they both got knocked down without a thought, and if the lich has learned its lesson it might not let them get back up again.

However, as you watch the wraiths move, you nice that they seem not only more solid, but they also track your allies more aggressively. The lich must be giving them orders. As the edges of the evil miasma the lich exudes starts to gather, as lightning begins to crackle around its palms, you realize that your soldier friends are going to have to hold it off themselves, at least for a little while. If the wraiths are allowed to actually fight, they'll be a serious risk. The lich is too, of course, but you can destroy the wraiths far faster than you can destroy the lich.

Kelton glances over his shoulder. "Don't worry about us! Get rid of the little guys, we'll keep the stupid skeleton busy!" he says, grinning bravely.

You hesitate for a fraction of a second, nearly gagging on the mist, but you don't have time to think of a better plan. Swallowing, you turn towards the first wraiths, which are moving towards Axton and Lancel with murder in their eyes even as they pelt it with arrows.

You quickly wrap yourself in White magic as a bolt of evil lightning from the lich jolts past Kelton and Claire to strike you. You wince as a flash of cold engulfs your shoulder, but your shield takes the worst of the blow and your innate resistance deals with the rest. The good news was that the lich hadn't decided to target that on your magically-squishier allies, its gaze still locked furiously on you. You wonder if some of the manakete's draconic nature was leaking through into the monster: this sort of hyper-focus is one of the risks you'd read about in letting your dragon run rampant without supervision.

Most of your attention, however, is focused on splitting your magical concentration. A bolt of White light jolts out just as one of the wraiths reaches Axton and Lancel. They had destroyed the other with their arrows, but now they'd been forced to abandoned their bows and draw daggers. The light tears through it, but unlike its unaugmented predecessors this wraith survives, seemingly drawing on the dark miasma to sustain itself.

However, the light does burn a deep hole through it, sending it reeling just as the two yeomen dart forwards, stabbing and jabbing. Axton takes a slash to the shoulder, enough to draw blood, but a moment later the pair overwhelm its healing and wipe it from existence.

You quickly turn your gaze towards Belle and Sir Octavio, who are keeping the other two busy even as you force yourself not to panic when Claire hisses in pain as the lich tries to shove its way past, corrupted magic flickering and flaring around it as it howls at you before casting another full spell on you. Ducking back behind your shield, you weather the storm for a moment before Kelton steps up and drives his spear into the lich, breaking another rib and forcing its attention onto him. Hissing, it glares at him, striking out with a shattered hand coated in magic, which bursts against his shield, forcing him to stumble back. Thankfully, Claire is ready to step up and keep the lich's attention off you.

Focusing, you look back at the remaining two wraiths. Both are clearly drawing on the miasma to sustain themselves, but in turn they've added a few new scratches to Sir Octavio's fancy armor and Belle is holding one of her arms awkwardly. However, neither seems to be too badly injured, so you focus on the enemy trying to hurt Belle and burn it out of existence. The thief throws you a grateful smile before she moves to flank the last wraith, jabbing her blade into its back just as it forces its way past Sir Octavio's sword and scores another blow on his breastplate.

"RYZA!"

You nearly choke as the overwhelming stench of evil bears down on you. Stumbling, you swing your White magic around, Mother's Hymn starting to grow warm in your hand.

The lich had pushed its way past Kelton and Claire, though thank the Mother neither of them look seriously hurt. Their shields are burned and damaged, and both of them are wearing pained expressions, but they're clambering to their feet from where they'd been forced aside.

Meanwhile, the lich itself is lunging towards you, "HUNGRY HUNGRY SO HUNGRY!" it screams as it once again tries to grab you, its burned fingers scratching and scrabbling as you reinforce your shield. Black lightning lashes around you, scoring and burning the stone behind you. Thankfully, none is able to pierce your shield, though you feel uncomfortably cold.

However, the lich is alone, and it's so focused on you that your allies will be able to regroup without being harassed.

You just have to survive long enough for them to come and save you.


US: [Ryza: (4s +1s -1s + 1as)] [Kelton (4s-1s rerolls)] [Claire (4s-1s rerolls+1df)] [Belle: 5s-1s rerolls] [Axton (2s-1s )] [Lancel: (2s-1s)] [Sir Octavio (6s-1s)] [Support (2s + 1s)] = (24s+1as+ 1df)

THEM: Lich: (11s-1s) =10s

(5, 9, 3, 3,) (9, 4>10, 7,) (6>5, 2>5, 9,) (10, 6>6, 7, 6>2,) (9,) (8,) (5, 9, 4, 4, 1,) (6, 8, 2)
11+1=12
1, 3, 5, 10, 10, 8, 2, 7, 6, 8
5-1=4

Win by more than 6: Defeat Lich


Your eyes start to water as you stare up at the leering skull on the other side of your White shield. "FEED ME!" it shrieks, smoke starting to rise from its skeletal hands as your magic burns them, corruption and bone alike.

Gritting your teeth, you refocus everything you have on your power, drawing deeply on the determination that you will not leave this thing to continue eating your ancestors' remains! "No!" you snarl back, pushing with your magic and forcing it to stumble back. "Leave me alone! Leave us all alone!"

The lich screams as it gathers a ball of dark lightning in the remnants of its hands before blasting a massive bolt at you. Squeaking, you desperately angle your shield like a ramp, even with elemental superiority you don't want to test if you can block that. The corrupted magic slams into the slanted shield and glances off, smashing into the ceiling. You wince as you hear some rubble fall behind you, but thankfully none of your friends were that far back so there was no risk.

Still, spots swim behind your eye for a moment as it feels like you'd just been dunked in ice-water. However, the lich seems to have been stunned as well, as it simply hisses at you, its eyes blazing furiously.

Before it can recover, both of those eyes are pierced by an arrow shot from behind you, causing it to wail in rage and pain. Axton and Lancel had circled around and used your distraction to line up their shots. Meanwhile, Kelton and Claire had gotten back to their feet and started circling to one of the lich's sides, while Belle and Sir Octavio move to its other side.

Trying to draw its attention, you refocus the remnants of your White shield into a bolt of light. The lich somehow still manages to swat the blow aside with its own magic, taking only a minor burn to its remaining palm. However, you succeed in your goal of distracting it, allowing your friends to move in to finish it off.

Two lances jab into the remnants of the lich's wings, shattering one bone enough to sever the limb while the other dangles, nearly useless. Meanwhile, Belle sweeps low, slipping her blade into one of the thin hips of the lich, crippling one of its legs. The other leg, meanwhile, has its fibula and tibia shattered by a strong blow from Sir Octavio's sword. Howling, the lich stumbles, begins to fall, but vanishes in a cloud of smoke.
Lich Death Save: 7/10
You start to groan. 'Not again!' you whine mentally as you look around, only to start as the lich actually reappears next to the Stone Shrine it had just drained. What was it doing there?! It'd broken the stone, there was nothing left for it to eat!

As the lich stumbles and falls, you realize that, in the panic of the damage it had been taking, it must have mis-teleported. Sparks of black lightning flicker and spark fitfully about it as it tries to pull itself up on the shattered ledge. Faintly, you can hear it babbling.

"ithurtsithurtsithurtsithurts…"

A part of you feels pity for the creature as its wrist shatters, dumping it onto the ground. Had it asked to be this… thing? This twisted, starving beast, trapped in a box for its entire existence? You shake your head: no. No you can't go down that road. It's a monster, and from what you've seen nobody could make peace with monsters. Not humans, not manakete, not even a nation dedicated to peaceful coexistence. Monsters were monsters, monsters were evil, and all that could be done was to destroy them, before they destroyed anyone else.

Gathering a ball of White magic in your hands, you take a few steps forward, aim carefully, and turn the lich's skull to ash with a focused blast. The monster lets out a final, keening cry before it topples to the side, nothing but a pile of empty, desiccated bones.

You slump back against a nearby tomb, hugging Mother's Hymn to your chest as you try to bring your breathing under control. "Is everyone okay?" you say after a moment, turning to look back.

"I'm uninjured, Mistress Ryza," Sir Octavio says bravely, though you see him wince slightly as he shifts his weight.

You're about to channel Healer Clara and tell him off before Belle cuts in. "Got a nasty claw on my arm," she says. "And Clanker here took a few hits to his soft bits, so he needs a heal as well."

As Sir Octavio splutters, Claire nudges Kelton. "Some of those dark magic blasts burned around our shields," she says. "Kelton was being a hero, so he took the worst of it."

Kelton snorts. "You were jumping in front of a fair few of them as well, Claire," he shoots back.

Axton rolls his eyes. "I think we would all do well to take some time to recover," he says. "Mistress Ryza, if you feel up to it, would you heal us?"

"Of course!" you say, hurrying over to Kelton and putting a hand on his shoulder. "You're all my friends, and you're down here because you're helping me. Of course I'm going to help you!" As you start picking out injuries and weaving healing White magic through them, you frown. "Do you all want to go back? We've fought pretty hard, and we did most of what I was thinking of trying down here…"

Kelton ruffles your hair. "Come on, don't be like that, kid," he says. "If we leave now, the monsters will be back in a week, and you'll have to go clear them out again when you come back. Let's go slam the door in their face." He winces as Belle walks over and kicks him in the back of the shin. "…After you heal us and we take a rest, of course." The thief nods.

You have to admit, as you all move back to the main room and you go through everyone while they find places to sit and take a moment to have a snack, it'll be nice to have an excuse to spend some time here. While you'd never liked coming down here with your parents to clean and tend to the graves, it's something you can do, even though everything's changed.

Unfortunately, once you finish healing everyone and wander through the remaining rooms to gather the last three corrupted dragonstones, you quickly realize that cleaning this place is beyond your power at this time. Countless tombs have been carved open, their bones rifled through, some even tossed around the room by the lich. Dispirited, you try to put rocks over the most desecrated graves, but in your heart you know it's hopeless. It'll take weeks to clean and re-consecrate this place, if that's even possible after all the terrible things that have happened here.

You can't even fix the stones that the lich had been eating. No matter what you try, the stones are just too corrupted, too drained. In the end, all you can do is put whatever echo of draconic spirit might be trapped within to rest with a tender caress of White magic, which overloads the stones one by one, turning them to dust.

To put it simply… you're not okay after having to do that.

Wandering around the crypts, forcing yourself not to cry and worry your friends, you find yourself standing before the tomb of Gyra-Dregon, the founder of Kepesk-Okar and progenitor of your tribe. Looking up at the crumbling, faded statue standing above the large sarcophagi, you wonder what he'd think of you if he were here. Would he be disappointed that you hadn't been able to do more? Hadn't been able to do… something.

Anything!

As your eyes start to prickle, you run your hand morosely along the stone, feeling the claw-marks beneath your palm, you faintly feel a jolt of static. Shocked out of your misery, you blink and study the tomb. Unlike the others that the lich had attacked, Gyra-Dregon's seemed to have survived mostly intact. It's almost as if the wards survived somehow… but how had they done that without a source of power…

Slowly, you look over the sarcophagi. You hadn't noticed it at first, both due to the dirt and your own pain, but there are faint lines of lightning tracing themselves along the grooves. As you touch one, you feel a faint thrill. There was something here, something different…

As you study the sarcophagi, you finally find a point where the lightning seems to come from. It is also, you notice, the place with the highest concentration of claw marks around it. Tracing a finger around it, you feel as if there's a… pulse. As if you're not alone here.

After a long moment, acting almost on instinct, you take out your dragonstone and gently press it to the convergence point. You feel a surge, a moment of recognition, and with a horrible grinding a portion of the stone coffin slides aside, revealing a glowing light within.

Your breath catches as you stare down at the dragonstone glowing faintly upon its tiny pedestal. Unlike the others in these haunted tombs, this stone still crackled with faint lighting and was, in fact, humming slightly. No hint of corruption or damage marred its beautiful surface. Unblemished, undamaged, unbroken, it must have been Gyra-Dregon's!

As you stare at the stone, your thoughts race. A part of you wants to bring it with you, to keep it safe. Surely it was too dangerous to leave it here: whatever defenses your ancient ancestor had set up, they wouldn't last forever. And even if they did, they'd probably been mostly designed to fight monsters, not any humans that might make their way down here looking to fuel their appetite for magic before you'd figured out a better way. Besides, you know that dragonstones can be carefully and respectfully used to help living manakete. You could do a lot with Gyra-Dregon's help.

However… was this really the right thing to do? He had not left his stone in a shrine; he'd clearly intended for it to stay with his body. To take his stone against his ancient wishes… in any other circumstance, it would be utterly unthinkable. It would be such a horrific breach of trust that even now, after everything that's gone wrong in the world… a part of you just wants to shut the stone back in its tomb, bow to your ancestor, and leave him to rest in peace forevermore.

What do you do?


[] Take the stone. You can't leave it here, you'd never forgive yourself if something happened to it because you assumed it'd be safe here. Besides, everything you've heard of Gyra-Dregon says that he'd want to help his decedents in their time of greatest need. Surely his spirit and the Mother would understand…

[] You can't. You just can't. It's too wrong, too invasive, too disrespectful to plunder his tomb like this. No matter your need, no matter your own fears, if you did this you'd be no better than the humans. Leave him to his rest. You will not despoil the last untouched tomb in these crypts.


Can be used to transform, though will incur a penalty. Can also be used to grant Advantage on any combat, though afterwards it will require time to recharge.





After nearly half an hour of rest time, you and your friends finally leave the crypts. You carefully shut them back up, wedging the doors closed to try and prevent anything else from getting in to further disturb your ancestors' sleep. Then, with the points of interest secured, you make your way towards the stairs down to Below.

As you continue through the winding tunnels, things somehow manage to get even worse. The remains of the halls grow even more claustrophobic, sometimes pressing so tight that you have to go single-file and squeeze through narrow passages.

Worse are the signs of degradation. Several times, you find the remains of revenants, but they've clearly been killed by other monsters. Some are ripped apart by fangs and claws, their dark blood splattered across the walls. Others are pinned to walls by black-silver webbing and are covered in massive, deep punctures marks, always in sets of two.

"What's going on?" you whisper nervously.

Axton sighs. "Monsters are creatures of evil, but they are also animals. Deprived of prey for too long and without outside control, they will start to turn on each other." He pauses to kneel and look at some funny-looking scrape marks on the ground. "If I had to guess, there are some baels and doogs around. It's possible that the revenants aren't so much seen as competition as they are convenient ways for the bigger monsters to mark their territory. That or just food."

"Then why haven't we seen any of them further in?" Kelton asks as you shudder at the memory of the bael that chased you as a child. "They've had a thousand years to expand."

The yeoman frowns. "A few reasons come to mind," he says. "One possibility is that the mogall had managed to keep them at bay: they're smart enough to be able to outmaneuver doogs, and baels don't do well against magic." His grimace deepens. "The other possibility is that there's… something else. Something deeper down in the mountain that's keeping all the other monsters in check."

Well that doesn't sound good.

"Hopefully, whatever it is, we can find a way to prevent any more monsters from getting up here," you say. "Come on, we should be almost there…"

Thankfully, it seems that whatever monsters are lurking below your home have somewhere else to be today, as you don't actually run into anything alive. Finally, you find yourself standing at the top of a set of stairs, gazing down into the blackness.

There were doors here, once. Big ones. Disconcertingly, however, they've been torn from their hinges and smashed into countless pieces upon the floor. The dust and dirt of countless decades and centuries of wear and misuse covers everything in a dark film. Worse, as you look down to the edges of your darkvision, you see that the once straight, perfect walls have been turned into little more than a rough tunnel by claw-marks, cave-ins, and other damage.

"I'm guessing these runes won't work very well, Mistress Ryza?" Sir Octavio says grimly.

You don't even bother looking at them. "No, there's just too much damage," you say glumly. "Even if I knew how to make new ones, it would take weeks and weeks, and that's without the fact that there'd be monsters attacking all the time." You shiver, glancing back down the broken stairs. Is it just you, or do you… sense… something down there. Something awful? "I don't know what to do…"

Kelton frowns. "Would it be possible to just collapse the tunnel?" he asks. "It doesn't look super stable."

You blink before looking up. "Would that work?" you ask. You don't know much about architecture: it had never interested you when you were little, so you don't even have half-remembered lessons to fall back on.

The humans all look around. "It's not impossible, Mistress Ryza," Axton says. "The tunnel is already somewhat unstable; it wouldn't take that much more to bring a section down." He grimaces. "The harder part would be only bringing down a little bit of the tunnel: if we aren't careful we'll collapse half the mountain."

"It wouldn't get that bad," Lancel says, stepping forwards and holding up his torch to get a closer look at one of the walls. "Father worked with stone, back before he and Mother were conscripted by the Sentinel. I don't remember everything he tried to teach me, but I'm pretty sure I see a few points we can work with." He points, and you peer at the wall to see if you can see what he's spotted. However, other than a few cracks you can't see how it's different than anyplace else. However, you push that out of your mind: surely Lancel knows what he's doing.

"I've never done stonework," Belle says. "But I'm guessing whatever sorcery you're gonna pull off will be loud. We'll have to split some people to play guard dog in case any of the monsters come to rain on the party." She grimaces. "Will probably have to put some on the front and some on the back: we know there are at least revenants up here, and I'm gettin' all kinds of bad vibes from down there."

Good, it's not just you.

Sir Octavio looks at the wall Lancel's pointing to, frowning. "It's possible…" he says slowly. "I will admit I'm no expert in fortifications and masonry, but it strikes me that it would be an exceptionally dangerous and time-consuming endeavor, especially if it's to be done without crushing us all." He glances down at you. "This is likely not what you want to hear, Mistress Ryza, but it might be best if we withdraw. This expedition has already been successful, and your wards seem to be holding the monsters at bay. It might be best to simply leave this level be." You frown, and the cavalier raises a gauntleted hand. "I will, of course, do everything in my power to aid you. This is your home, and you have done Legerius and my lady a favor that cannot be repaid. It is just that Lady Sypha would be devastated if something were to happen to you, and even if valor and magic can hold off the monsters, it won't do much good against tons of rock if the collapse goes wrong."

You stare down into the darkness as you think. You want to protect your home from these monsters, you really do, but Sir Octavio is right that it'll probably be dangerous. What to do… what to do…


[] Leave the tunnel and go back upstairs. As much as you want to prevent the monsters from coming back, Sir Octavio's right, it's not worth the risk.

[] Attempt to collapse the tunnel. You want your home to be safe, and it's not going to be so long as this tunnel into the depths of the mountain is open. It gives you the heebie-jeebies.
-[] Who will work to collapse the tunnel. The more people working on it, the faster the process will go, but they will be more vulnerable to attack.
-[] Who will defend the corridors behind you. While you haven't seen any revenants recently doesn't mean they don't exist, and there might be some of the doogs or even a bael hanging around.
-[] Who will defend the stairs leading up. Everyone has a bit of a bad feeling when they look down there, but other than some scratch marks that Axton believes came from doog claws there doesn't seem to be any tangible threat.
 
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Wings of Fire
[X] Take the stone. You can't leave it here; you'd never forgive yourself if something happened to it because you assumed it'd be safe here. Besides, everything you've heard of Gyra-Dregon says that he'd want to help his decedents in their time of greatest need. Surely his spirit and the Mother would understand…

[X] Leave the tunnel and go back upstairs. As much as you want to prevent the monsters from coming back, Sir Octavio's right, it's not worth the risk.

As the Empire's oldest and strongest allies, wyverns can never and should never truly be fully domesticated or subordinated. Instead, those who would ride them should always work to forge a bond of mutual respect.
The Proud Flames: On Wyverns and Their Place in Imperial Society


Staring at the stone glinting in the palm of your hand, you find yourself desperately wishing that you could go back in time and ask your ancestor what he would want in this situation. Looking up, you wish that the statue would somehow, miraculously, be inhabited by Gyra-Dregon's spirit, so that he could tell you what to do. So that this horrible burden of an impossible choice between two unacceptable paths could be taken from your shoulders! Haven't you suffered enough?!

You can't take his stone. You just can't! To take another manakete's stone without their permission is the worst possible thing you could do! However, you can't just leave it either, that's not a viable option. These defenses have been worn down over the centuries; it's clear the lich had been at them and they're on their last legs. Even if that monster is dead, there are any number of others things that could come in here and do who-knows-what to the stone. It can't be safe here, and you can't stay here, not yet, and you can't protect the catacombs while you're in Agrithe. Hissing, you press Gyra-Dregon's stone to your forehead, hoping for some guidance.

For an instant, nothing happens. However, before you can pull away, the gentle tickle of static against your skin seems to stick the stone to your forehead. As you close your eyes against the flashing lightning around the dragonstone, you find yourself smiling as you feel the energy within. It's not the same as your own, of course; the link is tenuous at best, the energy comes as a trickle rather than a rush, and the glimpses into the emotions of your sleeping dragon-self are faint. However… the stone acknowledges you. Even though you'd taken it from its resting place, it still thinks you're worthy. You don't care that there's no evidence that any true intelligence remained in the stones to decide who to follow, you take some comfort in the fact that whatever echo of Gyra-Dregon's being might be in the gemstone didn't immediately reject you for disturbing its slumber.

After a few seconds of simply basking in the link, you take a deep breath, calm down, and think about the situation logically.

There are clear pros for taking the stone with you. Not only will it be a great help in the dangerous world you'd found yourself in, allowing you to draw on it to help blunt magical exhaustion without risking transforming through the pure connection to your own stone, bringing it with you will allow you to keep the stone safe. You know Baron Cicenco doesn't like you, and while you're hoping that Countess Mantrae can keep him in check you don't want to risk him or his goons coming down here and stealing Gyra-Dregon's stone. That would be utterly unacceptable.

There are also some cons, of course. Not only is taking the stone like this something that would never normally be done, but if you do take it, then you'll be responsible for it. You'll have to not only look after your own stone, one that you instinctively know the location of, but you'll also have to look after your ancestor's. If something happens to it, it will be utterly and unquestionably your fault. Can you really…

Another faint flare of lightning flashes against your head from the stone, and you can't help but look back up at the statue. Gyra-Dregon… from every story you'd heard about him, he was the kind of manakete who would want to help his descendants if they were in trouble. Besides, he'd set his tomb up so that one could get the stone out, something that must have taken a lot of effort. He had to have done that on purpose.

Had he… had he wanted someone to come take his stone if it was needed?

After a few long seconds of considering, you finally decide to go with your gut instinct. "Mother… Gyra-Dregon… I pray I'm doing the right thing. I… I promise I'll keep this safe. From any and all threats."

As you turn to rejoin your friends, carefully tucking Gyra-Dregon's stone into your pocket, you think you see something upon the statue as the light flickers across it. Pausing, you stare at the stone for several long seconds before continuing on your way with one last thought.

Had the statue just… smiled?



Standing at the top of the stairs to Below, you frown as you think over your options. While you haven't met any monsters since you left the Crypts, the fact that everyone's had bad feelings about staying here means that they can't be far off. As you look down into the darkness, you shiver again. If something as terrible as that lich rose from the relatively safe tomb rooms, what sort of horror could have formed down there, someplace that was apparently so dangerous you'd never been allowed to go?

More than that, thought, you realize that you're tired. Not as tired as you have been at other times, but you are weary, tense, and worried. Looking around, you notice that your friends don't look at their best either. You've been careful to heal them, but despite some repair efforts in the crypts while you were looking around, you can still see that Sir Octavio's armor has some scars, Belle's cloak is torn, and Kelton and Claire's shields are not looking great. If you try to bring this stairway down, and you have to fight, then you'll be doing it from a disadvantageous position.

Thirdly… you're not sure you even want to collapse this tunnel. After all, it's part of your home, even if you've never been down there. It seems wrong to just give it up without a fight, no matter how much you find the cold pit creepy. Maybe you won't be able to reclaim it today, but Mother and Father wouldn't have kept it around if it was pointless. You want to follow their example.

Besides, collapsing tunnels while you're in them sounds like it's a recipe for disaster.

"Let's go," you say softly. "We're not really in fit shape to be breaking things right now, let's go get some rest." You look around. "I… I don't want any of you to get hurt either, especially since you're only here because of me."

Kelton frowns. "We can take them," he says. "At least long enough to prevent anything worse from coming up."

"Maybe," you say. "But we've seen a lot of bad things here, and whatever's down there… It's probably worse. Much, much worse."

"But wouldn't that mean it would be good to block it off?" Lancel asks.

You frown. "Not if we're going to squish ourselves doing it," you say. "This place… it's so old, it has so much damage that I don't know how much more it can take. We'd have to be super careful, and that would just give the monsters more time to come get us." You shiver. "I've only seen one bael, and I really don't want to see another one if I don't have to. Especially since Mother isn't here to kill it."

The humans all look at each other. "From what I've seen, if it was a fight between dragon-you and an oversized spider, I'd bet on dragon-you," Belle says. "But I can't say I'm against falling back. Those stairs… they give me all kinds of bad vibes."

Everyone looks down into the darkness before shivering. "Good point," Lancel says. "It was just a thought. You probably would do better with some proper sappers; I only learned a bit from Father, so it would be risky if I was running it." He grimaces. "Yeah… we probably shouldn't rely on my memory."

You pat him soothingly on the side. "It's not a bad idea, and I'm sure you'd be able to make it work," you say. "Maybe just not right now." You sigh. "Alright, we should get going before the doogs or baels show up and we end up having to fight anyways."

It ends up taking you a while to get back to the relative safety of the old living floors. You run into a group of revenants a few corridors away from the stairs; not enough to be a real threat but you had to make some noise fighting them off. That lead to a single doog coming and growling at you all from behind. Thankfully the creature quickly realized that this was not a fight it could win, so it ran off howling after getting a bolt of light into its eyes. Still, by the time you finally pick up the bag of scrolls you'd gotten from the Deep Library and made your way back up the warded stairs, your sense of adventure has been thoroughly quashed for the day.

"Is everyone alright up here?" you ask the Agrithian guards standing at the top of the stairs as you hover in midair so you can work off one of your boots and dump out the pebbles that had somehow found their way in.

"We're uninjured, Mistress Ryza," the man says. You sigh, but don't argue: you're too tired for that right now. "There was a single revenant that tried to breach your defenses, but the wards fried it before we had to do anything." You grimace; you could still smell burned flesh. "We got rid of the body before you returned." He looks around. "Were you successful?"

You nod. "Mostly," you say. "We found some interesting scrolls in the old library, and we cleared my family's old tombs." You don't mention Gyra-Dregon's stone: while news of your own will probably start spreading despite Artemis's best efforts, you don't want people getting the idea that there are more around.

The guard nods. "Sentinel be praised," he says softly.

You smile tiredly. "Thanks for keeping an eye on everything," you say.

"Of course, Mistress. We live to serve."

You're not quite sure how you feel about that, but you pat him on the arm as you lead the way back towards the main entrance. A minute later, you're finally back out under the sun. Mother you'd missed it…

As you drape yourself over a rock, spreading your wings to soak up as many rays of light as you can, the rest of your friends settle around you. "So, what now, Ryza?" Kelton asks.

You lay in silence for a few seconds before answering. "We should probably start getting ready to go," you say. "I've already found more here than I dared to hope, but I need to get back to Agrithe, to make sure nothing bad's happened." Like Artemis getting kidnapped again without you there to save her. "I'll probably poke around the library up here a bit to see if there's anything, but with how much everything else's been… well, with how much damage has been done, I'm not really expecting to find much. We'll probably be ready to leave tomorrow."

Belle runs a finger along your wing, causing it to twitch at the ticklish sensation. "After you've gone and talked to the big lady so that we don't all get arrested by His Baronly Goonishness for the terrible crime of not kissing his a- feet, right?" she says in a faux-sweet tone.

Sir Octavio's jaw clenches slightly, but thankfully he doesn't argue as you nod. "Right, right, sorry," you say. "I forgot about that. It shouldn't take that long, though, maybe a day or so there, a day back… you all can stay here if you want."

"Shouldn't someone go with you?" Axton asks. "Lady Artemis told us about your… shapeshifting abilities, and it sounds like you're vulnerable between transformations."

You flick your wings. "Well, I won't really need to half-shift this time," you say. "I can fly just fine on my heart-form's wings, so long as I don't have to carry anyone. That'll also let me full-shift if anything does go wrong."

The humans all glance at each other. "I mean; I guess," Kelton says. "But it's our job to keep you safe, and we can't do that if we're stuck here while you're miles away."

A flash of irritation crosses your mind. "I can take care of myself," you say.

"Nobody's saying you can't, Mistress Ryza," Sir Octavio says. "But still, we swore that we would keep you safe, and we intend to stand by that oath." Everyone nods.

Your annoyance fades. "And I'm glad you do," you say, standing and wrapping your arms around Belle, who's closest. The thief tenses slightly before slowly ruffling your hair. "But it would be faster if I just went myself: I can alternate flying and walking without having to take hours to rest and recast the ritual." You let Belle go. "But I guess you do make a good point. I'll think about it: I was going to go flying for a bit anyways, just for fun."

"Alright," Kelton says. "We'll start moving and organizing all this stuff you found. Anything in particular you want?"

"Just be really careful, please," you say. "Some of it's kind of fragile, and with… with everything that's happened, I don't know if it can be replaced anywhere else." Everyone nods and agrees quickly. Still, you hesitate. This is your home; it doesn't seem fair to make other people do the work of moving things…

"Ryza, for spirits' sake, go take a break, do something fun," Belle says. "You've been pushing yourself ever since we got here; we can handle things for a little bit."

Finally, you nod. "Okay," you say. "Thank you, and if you need anything just call; I'll probably hear you." With that, you spread your wings and lift off, gliding up into the clear, slightly-chilly sky.

As you fly higher, dancing on the currents of wind that you remember so well, you let your mind wander as your wings do the work. You consider what the world looks like from up here. From the sky, you can almost pretend that nothing has changed. That when you land, Father or Mother will be waiting for you, that your home will not have been broken or infested by monsters. That you can be happy.

You shake your head; you can be happy! True, it still hurts to think about what happened, but you have friends and people who love you for you. Who cares if they're human, they're still precious to you. While you will not deny that you wish things could have been different, that you could have stayed awake a thousand years ago and lived out your life in peace with Father and Mother, you are glad that you got the chance to meet Artemis and Kelton and Belle and Axton and Lancel and-

As you tumble through the sky, you freeze for a moment as your sharp vision catches something in the clouds. Righting yourself, you peer west, frowning. You'd only been looking in that direction for an instant, and it'd been pretty far away and obscured, but you could have sworn you saw a flash of red… Slowly, you start to drift lower, your gaze desperately scanning-

"SCREEE!"

You gasp as the unmistakable sound of a wyvern's cry reaches your ears. For an instant, you think it's Deathwing and the Talons, but you realize that even at this distance the call sounds deeper, more mature. A moment later, dipping down out of the clouds, the form of a large red-gold wyvern comes fully into view. Thank the Mother, it's still far enough away that you're in no immediate danger, but you can instantly tell the creature is on alert and is flying in your relative direction.

It is a massive specimen; you can tell that right away. You're pretty sure it's about fifteen feet long snout to tail, though thankfully not as broad or muscular as your dragon-form. Squinting, you take a moment to decide that it's likely female; you're pretty sure that's a stinger on the end of its tail, and its horns don't look ornate enough for a male. Its wings seem to stretch on forever, the internal flames causing the membranes to glow brightly even during the day. A full adult, perhaps even an elder.

With the wyvern taking most of your attention, it takes a moment to realize that there's a human sitting on its back; a long red cloak billowing in the wind of the wyvern's movement. However, unless you want to hang around until they get closer, you can't tell more than that, and you do not want to be alone up here with them! Maybe dragon-you could beat the pair, but there's no point in getting into a fight if you don't have to.

Folding your wings, you allow yourself to drop like a stone. For an instant, you consider angling towards the campsite where the cart was left, but Countess Mantrae didn't send very many yeomen, so there weren't a lot of bows there. If the wyvern or its rider get aggressive, you want Axton and Lancel to be around. Well, you really want Robin to be around, but he's back in Agrithe so he can't help you right now!

For a moment, you hope that the wyvern hadn't noticed you, or at least that it would decide you're not worth the effort and just keep flying. However, your heart sinks as you watch the creature begin to slow and turn, clearly angling towards you. It's not going into an aggressive dive, which is good, but it's spotted you and is interested enough to investigate. As you're forced to unfurl your wings so as not to go splat, you watch as the wyvern continues to circle lower and lower, tilting so that it's rider can get a look at you as well.

"Ryza!" Kelton calls as you land hard. "What's going on!? Where'd that wyvern-"

"West!" you say quickly. "Still flying high, but it's coming this way! Has a rider, so she's not wild."

The Kingdom soldiers glance at each other warily. "Imperial wyvern rider of some sort," Sir Octavio says coolly. "The only question is: have they come to parley, spy, or to make demands?" Turning, he starts shouting to the other men loitering around. "Get everything under cover, quickly! Bows, make ready, but do not engage unless ordered."

Despite the fact that most of the men came from Agrithe, nobody argues, and they start dashing about to gather up the bags and tents that they'd started packing and pulling them back into your home. Meanwhile, Kelton hurries to stand next to you, a new shield out and one of his javelins ready. Claire follows a moment later, similarly armed, while Belle looks around before darting into cover a short distance away from the three of you. Axton and Lancel also take cover, their bows out and arrows in place, and the other yeomen follow suit.

These preparations are only just completed when the wyvern swoops overhead. It's still not diving, which you find kind of surprising. Instead, it glides almost lazily above you, just out of reach of your spells. You frown as you see the face of the rider peering past the wings of his (you're pretty sure it's a he) mount, eyes surely scanning the area. You suddenly feel very exposed as you nervously fold your wings.

"Easy, Ryza," Kelton says softly as the wyvern passes on. "It'll have to come lower if it wants to try anything, and not even a wyvern can survive this many arrows as well as your lightning. We'll get it."

Swallowing, you nod as you watch the wyvern keep going, expecting it to turn and dive at any moment. However, shockingly, it doesn't. Instead, it slowly circles lower before flaring its wings into a landing maneuver as it drops down onto a rocky outcropping a few hundred meters away from the entrance. You still feel the jolt of impact as the massive creature scratches and claws at the stone with its talons and wings, getting settled and turning so that it can keep its eyes on you all.

A moment later, the red-cloaked man riding the wyvern hops off, petting his mount on the snout. She leans her head into his hand, and you faintly hear a crooning noise as she lays down, though she is still watching you all warily.

"What do we do now?" one of the other yeomen asks from behind you as the man takes a few steps in your direction, standing at the edge of the outcropping he'd chosen as his landing spot. You wish you knew how to answer her.

"Hold fast," Sir Octavio says, stepping forward and planting the lance he'd drawn on the ground firmly, looking quite stout and intimidating. Content to let the more experienced cavalier take the lead, you settle back to watch, wondering just what's going on and wishing once again that you had one of Robin's spyglasses so that you could get a closer look at the stranger.

The man's red cloak billows slightly in the mountain breeze, his arms folded as he peers in your direction. His wyvern scoots forward to lay her head next to him, the faint glint of teeth visible even from this distance. His arms unfold and, surprisingly, he lightly starts petting her nose again, seemingly calming her down. Once she's settled back onto her belly, the man unslings the lance from over his shoulder, plants it point down in the ground, and starts digging around in his cloak.

"What's he doing?" you ask softly.

"I don't know," Claire says. "From his dress… this is no Talon merc. I'd say at least a high-ranking noble, but why in spirits' name-"

A soft series of gasps and curses sounds throughout the area as you see a white cloth appear in the Imperial's hand, and a moment later he's tying it around the butt of his lance. "He wants to talk?" you say.

"Looks like it," Kelton says. "I wonder how he knew to come here; news couldn't have spread yet, could it?" He glances at Claire. "Unless Baron Cicenco-"

Claire shakes her head. "Baron Cicenco may be a cruel man, at least when it comes to Ryza," she says. "But I don't think he's a traitor. At least, none of our people reported any of his men going into the Empire."

"Well, someone had to tell-"

As the two bicker, you slip past them, shielding your eyes as you watch the red-cloaked man lower one hand to his side. A moment later, he raises it, a trail of fire glowing in his palm as he lifts his hand above his head. Then, the fire leaps into the air, forming into large, clear words.

"I just wish to talk…" you read the flaming letters slowly. "I mean no harm, child…" Blinking, you look around, only to realize that everyone's looking in your direction.

"It looks like it's you he wants to talk to, Mistress Ryza," Sir Octavio says to your questioning glance. "Besides, this is your home, it was not my place to take command. My apologies for overstepping my bounds."

You shake your head. "No, no, it's fine," you say. "What do you all think?"

Claire frowns. "It would be one way to figure out why he's here, if we can believe anything he says," she muses.

"The Imperials aren't all bad," you argue. "Bernard was a bit of a grump, but he loves Sypha, and he got better." Slowly, you nod to yourself. "Let's hear what he has to say." Raising your own hand, you form your own message out of lighting: "Alright. Come over and let's talk."

The Imperial across the way seems to start, but a moment later he nods and dismisses his flaming letters before starting to make his way down the rocky incline.

His wyvern rises to her wings and legs, staring to crawl after him with a whining growl. The man turns, holding out a hand to the wyvern's muzzle. You don't hear what he says; you don't even know if he says anything, but you watch as he strokes his mount, which causes her to slump back onto her belly. A moment later, the mage turns to continue walking carefully towards you.

It takes several tense minutes for the Imperial to work his way across the rough mountain terrain to your position. The wyvern remains in her place, but from the way her eyes stay locked on you and your friends with her teeth slightly bared, it's clear that if there's the slightest hint that her rider is in trouble she'll be at his side in a flash. You wonder just how this human got one of those notoriously territorial and aggressive creatures to listen to him.

Finally, however, the man climbs up the remnants of the path your parents had once maintained, and you get a closer look at him as you step up to stand next to Sir Octavio, flanked by Kelton and Claire.


The most immediate thing you notice about this man is that he's clearly a powerful and talented mage. Even if his little trick with the fire words hadn't told you that, the sheer amount of Red magic swirling around him like an invisible cloak would have made his abilities obvious. His clothes are also clearly well-made, a similar red cape to the one Jenna wore with some additional gold trimming and stitching. 'Do mages have a uniform?' you think as you try to decipher what he's thinking past his beard, noting the strange gemstone-studded ring glinting on one finger, over his thick leather gloves. 'Will they make me wear that?'

Not that capes are bad, of course. It might be nice to have a bright yellow cape…

Several long, tense seconds pass as the man studies you, barely sparing a glance for your friends. You're just about to ask if everything's alright, before there's a shift in his lower face that you think is a smile. "Clever girl, Jenna," he murmurs, almost to himself.

You blink. "Jenna? Do you mean Jenna Flarestone?" you ask. "You know her? Are you a friend of hers?"

The man laughs. He has a nice laugh; warm and friendly, and you find yourself relaxing a little. "That I am, child," he says. He presses down on the lance-turned-flag, driving it into the ground before taking another step forwards and crouching down so that you're closer to eye-level. "I was one of Jenna's mentors when she was a student at the Marble Hall, and we've kept in touch." His eyes twinkle as he continues to look you over. "I must say, I was very surprised when I got her letter. Some of the things she'd described… well, they were things we'd been seeking for centuries, and suddenly she finds them without a hint in advance?" He laughs again. "Of course, it all makes sense now! 'Well preserved new site' indeed!"

You rock back and forwards on your heels. "Please don't be upset that she didn't tell you," you say. "I asked her not to, it's my-"

The man waves a hand. "Of course, child, of course," he says. "Taking the current dominant opinion into account, it's only natural that you'd want to be careful with who knows of your existence."

"You know…" you start.

He nods. "I saw you flying," he says. "And I can think of no other explanation than you being…" He pauses, his eyes finally scanning the people behind you. "Might I presume that these people have your trust?"

You nod. "Yes, yes," you say. "These are my friends. That's Kelton and Claire, and there's Sir Octavio, and Belle's hiding over there-"

"Hey!" Belle calls irritably, poking her head out. "Did you think maybe there was a point to me hiding?!"

"Oops."

The Imperial mage chuckles. "I had noticed her from the air, but thank you for having some faith in me, child," he says, throwing a wry glance over his shoulder. "Firescale would have been very upset if she thought anything funny was going on." As if hearing her name, the wyvern lets out a hiss that you can just barely hear, lifting her head.

The mage, meanwhile, looks back at you. "But my apologies, where are my manners. My name is Lacroix Skyfire, Phoenix Lord, Head Mage of the Southlands in the service of Duchess Callista and most pressingly at the moment, a member of the Revisionist scholarly group. At your service. And you, young manakete?"

You blink; you remember making sure that Jenna had included that word and the meaning behind it, but to hear it used unprompted… "Ryza," you say, curtsying. "My name is Ryza, and it's nice to meet you, Lacroix."

"Well met, Ryza," Lacroix says before glancing up. "Sir… Octavio, yes," he says, looking behind you. "I do hope you're not upset that I am entering Legerian lands. As you can see, I come in peace."

The cavalier's armor grinds slightly as he nods. "So I can see," he says, a subtle edge creeping into his voice. "And in truth, you have not yet entered Legerius; you are currently in Mistress Ryza's domain." Glancing back, you see his eyes narrow. "Though I do find myself curious about what exactly the head mage of an entire Imperial Duchy is doing here. Especially in these… times."

Looking back at Lacroix, you see a shadow cross his face for a moment before he nods. "I assure you, I mean no harm, to you or to anyone in the east," he says, standing. "I am merely responding to a letter I received from my old student Jenna, about some truly fascinating finds she'd made, in relation to the people of our young friend here." His smile takes on a slightly teasing edge (you think, Mother it's hard to read the facial expressions of bearded people…) "I had intended to try and wring some more details out of her, perhaps get a look at her grand find, and it seems that I already have."

"Hey, Jenna didn't find me," you say, interrupting Sir Octavio as he starts to open his mouth. "I found her!"

Lacroix laughs. "Of course, my apologies Ryza," he says. "And did I hear the good cavalier mention that you'd become an accredited mage? I haven't been back to the Hall in some time, but I'm surprised I haven't heard of that."

You shake your head. "I'm not really one yet," you say. "Jenna tested me, and she said I passed so I can become one, but I haven't had a chance to go fill out the parchments yet. I wanted to revisit home and recover some… things."

The mage looks past you, at the door to your home. "Incredible…" he says. "I'd never imagined…" He looks around. "Although, I suppose it's in the sort of place where it can go undiscovered for a good long while: right on the edge of Whitewing territory, high on a somewhat-contested mountain range… yes, this is the kind of place that can go unnoticed for a long time…"

You frown. "It's mine," you say, a slight flicker of lightning creeping between the fingers of the hand that you're trying not to clench into a fist. "This is my home, not some archeological ruin for you to poke around. Even Countess Mantrae agrees."

"My apologies, Ryza," Lacroix says, shaking his head and turning his attention back to you. "Of course, you are correct. I sometimes get overexcited when I see something I can learn from, but I must also respect the true owners of a place. Thank you for reminding me."

"Okay," you say. "Thank you for being understanding."

The pair of you stare at each other in silence for a few moments before Sir Octavio speaks up again. "Do you still intend to proceed to Castle Legerius?" he asks. "I had not heard of this letter, but I can't imagine Mistress Flarestone invited you, what with the current climate"

Lacroix nods. "If possible, yes, though you are correct that she did not invite me," he says. "However, it has been a while since I've seen Jenna, and I never received any messages denying entry. Is there such an order in effect?"

Sir Octavio grits his teeth. "Not… as such," he says. "Although Her Excellency is not currently well disposed to non-family in the west."

The two men stare each other down for several seconds before you nervously step between them. "Well, even if you can't go further, you're welcome here for now, Lacroix," you say. "Do you want to get some rest? Some food? It's not much, but Kepesk-Okar is safe enough to rest in."

"I would be honored," Lacroix says, bowing. "And rest assured, I will uphold the bargain you struck with Jenna, and not speak of you to anyone that might wish you harm. Would you allow for Firescale to join us? I assure you, she is very friendly, so long as neither she nor I are threatened."

You hesitate for a moment before nodding. Lacroix seems nice enough, and it would be fun to finally get a good look at a real wyvern that's not trying to hurt you or anyone you care about. "Okay," you say.

Taking a few steps back, Lacroix lets out a piercing whistle. Instantly, the wyvern stands, spreads her wings, ignites her internal flames, and jumps off her perch to glide over, landing with a thump just down the path. She keeps her wings unfurled, though, and slowly starts to stand up straight.

"Firescale," Lacroix says, firmly but not unfriendly. "These are friends. Be kind to them." The wyvern's eyes sweep all of you, and she lets out a little hiss, but drops down onto the claws of her wings and crawls closer. As she approaches, however, her gaze locks onto you, and she freezes, giving a confused whine. "Friend, Firescale," Lacroix says, a slight note of urgency in his voice.

However… as you look into Firescale's eyes, you find that you're not afraid. She seems… curious, confused, but not hostile. You slowly take a step towards the wyvern. "She's beautiful…" you whisper, watching the light glint off her ruby scales, causing her muscular form to ripple and glow. She lets out another whine, cocking her head as she continues to study you.

"That she is," Lacroix says. "My father, Sentinel watch over him, helped me raise her ever since she hatched. He was a wyvern rider in the old Duke's service." He looks between the pair of you. "Interesting. She almost seems to recognize that you're distantly related…"

"She can smell me," you say, watching Firescale's nostrils flare. "I was flying earlier; my wings' scent must still be in the air." Slowly, you unfurl your wings, causing the wyvern to blink. Then, with a soft crooning noise, she crawls a few steps closer. "May I touch her?"

Lacroix studies his mount for a few seconds before nodding. "She seems calm with you around, not inclined towards any aggressive behavior;" he says. "Though I wonder, is that because you're young enough that you're triggering her nesting instincts, or do you just smell close enough to being a wyvern to make her curious while smelling different enough that you're not triggering her territorial instincts. I think you're safe to approach; just be careful and make no sudden movements."

You nod; that makes sense. Wyverns are related to dragons; they have a similar "act first ask questions never," mentality when startled without even having a heart to rein them in. Carefully, you step around Lacroix, moving far enough away that Firescale still has a clear path to her rider. The wyvern shifts to be a little closer to him, but she does not growl or give any other worrying signs, simply continuing to watch you curiously.

After a few more careful steps you hold out your hand and stop: giving her the option to take the last few steps herself. After a few seconds of studying you, she obliges, pressing her warm muzzle into the palm of your hand. You smile as you pet her nose, closing your own eyes for a moment. Other than the heat, you can almost imagine Dragon-Mother or Dragon-Father is with you again.

"Incredible…" Lacroix says as Firescale lays down, her big, barbed tail thumping happily against the ground. "Did manakete and wyverns get along, back before the Emperor?"

You shrug, stepping in closer to stroke the rest of Firescale's head, causing her to croon again. "Sometimes, but not often," you say. "They roost in some of the same places we liked to make our holds, and so they would often get really angry when we were around. Most manakete just avoided them so as not to get into a fight." You carefully scratch Firescale behind her horns, causing her to hum contentedly as she leans into you. "That's right, you're being very calm, Firescale. You're such a nice wyvern."

It takes several minutes for you to pull yourself away from petting your new friend, and another minute after that to convince her to let you go as she tries to tuck you under her wing like a hatchling. Finally, however, you're able to make your escape, leaving the massive red creature to curl up on a smooth patch of rock and go to sleep, seemingly convinced that everything's alright. "Thank you, for that," you say.

"Thank you for making her happy," Lacroix says. "Most humans, even in the Empire, get very nervous whenever a wyvern is around. She's not really used to having strangers treat her so warmly right away."

In the back of your mind, you wonder why the Emperor decided that wyverns were friends while manakete were enemies. Why had he decided that your people were Fell monsters that needed to die? Was it because wyverns were more willing to accept a human as a more-equal partner? You shake your head; you don't want to make yourself sad. "I know what it's like to be feared just for the way I was born," you say softly. After a moment, you shake your head. "Well," you say, looking up at the sky. "Well, it's not what I had planned for the rest of the day, but since you're already here." You steel yourself. "If you're anything like Jenna, I'm sure you have a lot of questions about me and manakete in general. We… we can talk, if you want."

Lacroix clearly wants to, but he hesitates. "Only if you are willing," he says. "You've clearly made good friends with the people of Legerius, and so if you want to postpone any conversation until you can be with Jenna-"

You shake your head. "No, no, it's fine," you say. "I want to talk to Revisionists, to help you all get the real story about manakete out there, to get rid of all the lies and slander that other humans use to justify hurting us." You gesture to the door. "Come on in. As I said, it's not much, but at least there's shelter from the wind."

The rest of the day is spent talking to Lacroix. He is clearly very intelligent, asking a lot of questions about you, about manakete, about history, about everything. You even end up taking him to the library, just as you'd planned to go look around yourself. As you'd suspected, there wasn't much left in the library save for shattered shelves and burned scrolls. Still, Lacroix seems fascinated with even the most minor of things, and it certainly gives a proper backdrop for the sort of conversation you're having.

Just like Jenna, he's willing to back off if any of his questions seem to upset you, but you soon find yourself telling him a lot. He's very good at gently guiding you towards things you might not have been willing to talk about otherwise. You don't feel forced or tricked into answering, of course, but Lacroix is very easy to talk to.

(EDIT: Please vote by plan)

[] Of particular note, you tell Lacroix- (Choose at least one)
-[] a lot about Manakete runes. You show him some of Father's old labs, the ones that aren't completely collapsed, as well as the fitfully-glowing ones at the top of the stairs. You even end up being convinced to let him see the fully-functional runes Father put inside of your shrine. He is suitably impressed.
-[] a lot about Makai. You show him the scrolls you recovered, as well as some of the fragments that are scattered around the library. You look over some of the fragments of scroll he brought with him, and the two of you end up improving a bit upon the makeshift dictionary you'd already made. You even end up letting him keep a few of the more damaged pieces, so he can show them to other Revisionists.
-[] a lot about Manakete magic. You show him your tablets, how you feed magic into them to get them to work. You talk about how the different Tribes were shaped by their color of magic, and how they in turn could cast it at will.
-[] a lot about Manakete history. You dig out an old scroll that you'd found in the Deep Library that has a map of the traditional homelands of the different tribes, as well as some of the major holds. He mentions that some of them are known to humans, but others, he seems surprised by.
-[] a lot about your dragon-self. More than anyone else, he seems to get your descriptions of the different facets of your mind, soul and being. Maybe it's because he spends so much time around wyverns. You even end up showing him your half-shifted form, though you hold back on full-shifting.
-[] Write-in (subject to veto)

Of course, the exchange of information is not one-sided. Lacroix is more than happy to share his own stories and insights with you, as well as let you bounce ideas off of him about how things got to the sorry state they're in today.

[] What are some interesting things you learned? (Choose one for each thing you told Lacroix)
-[] Still trying to wrap your head around the Union described in Solariana's scroll, you drag it out and show it to Lacroix. While he's never heard of it, he does have some interesting insight on the topic.
-[] You tell him of your goal to show humans a better way of using magic, so that they don't have to grind up your peoples' stones to help themselves. He is sympathetic to your plight, and he does have some ideas that might prove helpful.
-[] The memory of Kopoi's seal lingers in your mind for some reason. When asked, Lacroix is happy to give you some insight into the topic, as well as other Seals. They're really quite fascinating bits of magical work.
-[] At one point, during the discussion about manakete and magic, you end up telling him about Archduke Letoro's plan on making you Agrithe's head mage, and how you need to get accredited before you can do that. Lacroix is happy to add his own seal to Jenna's report of your capabilities.
-[] While he doesn't seem to really want to say much about it, you are able to get Lacroix talking a bit about what's going on in the Empire. It turns out, things are a little more complicated than you'd thought… possibly more dangerous.
-[] Write-in



As the next morning dawns, you roll yourself out of the blanket Mother made you. Stretching, you wander outside, noting with some amusement that Firescale is still wrapped around Lacroix with her wing draped over him. You'd offered to allow him to sleep inside with the rest of you, but he'd assured you that he was quite comfortable with his wyvern. "More importantly, having me nearby helps to keep her comfortable in a new environment, so that she doesn't… wander."

Everyone had been very grateful that he was keeping his "giant flaming flying lizard" calm. Sometimes you wonder where Belle learned to use such abrasive language.

As you peer east, you realize with a jolt that in the excitement of meeting Lacroix and talking about your people and how the Revisionists could convince humans that they don't have to be afraid anymore, you'd forgotten to decide how you're going to go back to Castle Legerius and tattle on Baron Cicenco. You want to do that soon, so you can safely get back to Agrithe and make sure everyone's okay there.

Hurrying back inside, you start tapping your feet outside Kelton's tent in what you hope is an approximation of a knock. "Kelton? You awake?"

A moment later, an affirmative grunt comes from inside. "Yeah, yeah, I'll be out in a second," he says. Nodding, you quickly hurry over to Belle's tent. After waking her (and ignoring the very rude comment you're pretty sure you weren't meant to hear) you continue on until all your main friends are up and about.

"So I still think I can just fly over myself," you say once everyone's settled around the big block of stone acting as a makeshift table with some dried meat and bread for breakfast. "It'll be quicker that way."

"It will also be more dangerous," Sir Octavio says, rubbing his eyes; he'd had the watch just before you woke up. "Not immensely, that is true, but at the same time your safety is our most immediate concern. If anything were to happen to you…"

"I'll be fine!" you say. "I know the way well enough that I'll be able to make it pretty fast, especially if I'm not having to stop every few hours. Besides, there aren't any wyverns around here except Firescale, and she's friendly."

Axton nods. "That is true, and even if there were surely His Highness has hired some Whitewings to patrol the area, and you would be able to call on them," he says. "It's not when you're in the sky that we're worried about, it's when you have to land. There are many dangers, even in times of peace, and if you don't have someone to watch your back… well, any number of things could happen."

"But if I have to go back to half-shifting, dragon-me might start getting grumpy again-"

"I could take her," Lacroix says smoothly as he joins you all at the table. "My apologies for eavesdropping, but if you are concerned about young Ryza's safety on her way back to Castle Legerius I can guarantee that Firescale and I will see her safely to the journey."

Sir Octavio's eyes narrow slightly. "My Lady is currently not too keen to have Imperials poking around her domain," he says coolly. "Surely, if you have any further questions for Mistress Flarestone, we could carry a letter for you."

The bearded mage sighs. "I understand that things are… a touch tense, right now," he says. "I have not been told any of the details, but I had heard that some mercenaries from the Empire overstepped their bounds; and rest assured Duchess Callista is taking the matter most seriously. However, while I will not deny that there have been quarrels between our people, the mages of the Hall have always done our best to rise above them. I came here seeking knowledge, not to do any harm. All I can ask is that you have faith in that."

It takes the better part of an hour of arguing, far more than you'd been hoping, but in the end you come to a decision that everyone can at least tolerate.


[] You end up flying alone, carrying a letter for Jenna from Lacroix. You know the way, and without anyone on your back you'll be able to make good time. It'll be a little risky, but you're a big girl and you can handle yourself. You've done pretty well so far.

[] Your friends are able to talk you into taking one of them with you, carrying a letter for Jenna from Lacroix. This will slow you down, as you'll have to do the old half-shift skipping. However, they insist it will be safer for you to have some backup.

[] You decide to fly with Lacroix. Sir Octavio wasn't super keen on him being able to fly into Legerius, and with some of the problems going on between the Kingdoms and the Empire you can understand that. However, the mage seems nice, and you'll make sure he doesn't go snooping. Besides, it'll be nice to spend some time with Firescale, she's a sweetheart as far as wyverns go.
 
Last edited:
Questions Asked, Questions Answered
[X]Plan Information Exchange
-[X] Of particular note, you tell Lacroix- (Choose at least one)
--[X] a lot about Makai. You show him the scrolls you recovered, as well as some of the fragments that are scattered around the library. You look over some of the fragments of scroll he brought with him, and the two of you end up improving a bit upon the makeshift dictionary you'd already made. You even end up letting him keep a few of the more damaged pieces, so he can show them to other Revisionists.
--[X] a lot about Manakete magic. You show him your tablets, how you feed magic into them to get them to work. You talk about how the different Tribes were shaped by their color of magic, and how they in turn could cast it at will.
--[X] a lot about Manakete history. You dig out an old scroll that you'd found in the Deep Library that has a map of the traditional homelands of the different tribes, as well as some of the major holds. He mentions that some of them are known to humans, but others, he seems surprised by.
--[X] Write-in (subject to veto): a lot about Manakete culture. You tell him about how you lived, about how the tribes were organized, and about the Mother.
-[X] What are some interesting things you learned? (Choose one for each thing you told Lacroix)
--[X] Still trying to wrap your head around the Union described in Solariana's scroll, you drag it out and show it to Lacroix. While he's never heard of it, he does have some interesting insight on the topic.
--[X] You tell him of your goal to show humans a better way of using magic, so that they don't have to grind up your peoples' stones to help themselves. He is sympathetic to your plight, and he does have some ideas that might prove helpful.
--[X] At one point, during the discussion about manakete and magic, you end up telling him about Archduke Letoro's plan on making you Agrithe's head mage, and how you need to get accredited before you can do that. Lacroix is happy to add his own seal to Jenna's report of your capabilities.
--[X] While he doesn't seem to really want to say much about it, you are able to get Lacroix talking a bit about what's going on in the Empire. It turns out, things are a little more complicated than you'd thought… possibly more dangerous.

[X] You decide to fly with Lacroix. Sir Octavio wasn't super keen on him being able to fly into Legerius, and with some of the problems going on between the Kingdoms and the Empire you can understand that. However, the mage seems nice, and you'll make sure he doesn't go snooping. Besides, it'll be nice to spend some time with Firescale, she's a sweetheart as far as wyverns go.


Things to never get between: a mother bear and her cubs, a wyvern and its next meal, and a mage and the current focus of their fascination.


"Incredible…" Lacroix whispers as he stares around the ruins of the library. "Absolutely incredible…"

You flush. "I'm sorry that it's a bit of a mess," you say, kicking a piece of rubble, causing it to clatter against one of the wrecked shelves. You flinch.

When you'd first started talking to the Imperial mage, you'd planned to keep him outside your home, or at the very least in the entrance hall. It wasn't that you didn't like him, on the contrary he seemed a very likable person. However… well, his ancestors had been the ones who'd done their level best to exterminate your entire species, and some of his countrymen had gone on to try and kidnap Artemis and nearly succeed in kidnapping Sypha.

It only made sense to be prudent, didn't it?

However, the more you talked to him, the more you found yourself relaxing. He… more than even Jenna, he seems genuinely interested about your people as a people, not just as aspects of dragons or historical curiosities. Not to say that talking to Jenna had been bad or uncomfortable, it was just… different.

He starts by asking you about your family, your history. He smiles as you describe your childhood, the way you and Father and Mother lived together in peace. He seems sorrowful as you mention that normally tribes are much larger, many manakete families living together.

From there, the two of you had broadened your discussion into manakete as a wider culture. You'd told him about the respect for knowledge and understanding, of how much manakete tried to overcome the most impulsive instincts of their draconic selves. At the same time, you're sure to give credit to your draconic nature, that it's not a burden to be borne, but simply part of the self that needs a little extra structure and guidance to prevent it from getting into mischief.

Lacroix had nodded and followed along. From the way Bernard had acted when he'd realized you could turn into a dragon, you'd half expected the older Imperial to start fussing or worrying, but he'd simply nodded, continued taking notes, and calmly asked a few questions about the nature of the separation between heart and dragon. Probably part of that calmness was the fact that he'd already heard some of it from the notes Jenna had sent on, but you were going into much more detail, and he still seemed remarkably calm about having what had to be a major part of his worldview shaken.

Maybe… maybe Artemis wasn't completely right about the Empire? Maybe they weren't largely super-reactionary tyrant wannabes.

You hope so.

The human mage clearly knows a lot about the human understanding of manakete, and he also seems very good at slotting in the new information you're providing into his frame of reference. He also, kindly, does not go too deep into the powers of the manakete. Instead, he turns the conversation to the way that manakete interacted with each other. You'd told him about the tiered levels of conflict mediation, about the steps that manakete took to prevent any fight from getting out of hand and leading to violence or simmering resentment. You spoke about the Arbiter, about how they were chosen by the Tribal leaders to represent the Mother's own wisdom.

Lacroix seems especially interested in the Mother, more so than in any other thing you'd mentioned. "You can tell a lot about a culture by the beings they venerate," he'd answered when you'd given him a curious look. "Besides, it's clearly something deeply important to your people, so to understand manakete, humans will have to come to understand your Mother."

True to his word, Lacroix had diligently listened and taken notes as you talked about the First Mother. About the different theories of her origins: first of the awakened dragons, gestalt consciousness, eternal goddess, and everything in-between. You tell him about the wisdom she passed down, about how she called her children to be kind, to be peaceful, to be better than the ancient, impulsive, sometimes destructive dragons of the pre-heart era.

As you spoke, as you'd calmed to the idea of opening up more to the curious Revisionist, you'd remembered your plan to go look at the library upstairs, to see if anything had survived. You'd still wanted to do that, and you could also show Lacroix just how much your family and your people loved learning and knowledge. The mage had certainly seemed interested, enough that he'd been willing to postpone his line of questioning and change venues.

It'd taken a bit of work to get Firescale to accept her rider going somewhere she couldn't follow, but thankfully she remained remarkably calm for a member of her species. After she'd been soothed back to sleep with a few treats from Lacroix's bag, the two of you set off towards the library. Unlike the wyvern, however, Belle, Kelton and Sir Octavio weren't willing to let you be alone with him, which means that they're all trailing along after the pair of you.

Thankfully, Lacroix seems too interested in looking around the library to be bothered by their suspicion. "Perhaps it's not perfect, but compared to the destruction of the other sites we've been able to explore…" he glances down at you, sighing. "It's good to know this place, at least, survived. Along with its occupant."

After a moment, you smile. "Thanks," you say, looking around the room more closely.

As you'd feared, it looks like just about all the scrolls had either been taken or simply disintegrated over time. There were scraps, of course, but so little that they're barely worth thinking about.

At least one of the dragons that had killed Mother and Father had clearly been in here, multiple shelves had been tipped over, and you could see deep claw marks slashed through the stone floor and shelves alike. Once again, you find yourself wondering what they'd been looking for. It was clear that… that they'd already done what they'd come to your home to do, by the time they'd gotten here. Why keep destroying things?

You shake your head; dragon-forms can be unpredictable, especially when they transform in rage. Who knows what those ancient, angry people had been thinking. Best to put it out of your mind for moment and focus on the here and now. Leading the way deeper into the library, you find one of the tables that's mostly intact. "If you want to set up your stuff over there, I just want to take a look around and see if there's anything that survived."

The mage nods. "If that is your wish," he says.

Sadly, as you poke around, you find nothing of any real worth. A few drawers had managed to protect their contents somewhat, leaving you with a few partial scrolls, but these were the exception. You're not sure what exactly happened, but it's clear that, at some point during your thousand-year slumber the library had somehow been opened up to the elements. It was closed off now, by what looks like a landslide, but the damage had been done.

Tired and discouraged, you slump back to Lacroix, only to be surprised to find him pouring over some of the minor scraps of scroll you'd almost overlooked from a nearby shelf as if they were priceless treasures. Hopping up onto the remains of the bench, you look between the scroll fragment, the little book he's writing in, and the roll of parchment that you recognize as a copy of the translation you and Jenna had made.

"How are you doing?" you ask.

"Well enough, Ryza," Lacroix says, looking up from his work. Glancing over it, you frown as you see that there seems to be an inordinate amount of question marks. "I've tested this on all the fragments I have, though if you'd be willing to look over them I would be very grateful." He pauses for a second. "I… do hope you don't mind my looking at these. It is so rare to see this much surviving material." You blink in surprise and glance down at the pitiful fragments he'd been looking over, and he gives a small, sad smile. "I'm sure it doesn't seem like much to you, but with how much has clearly been lost… small steps like this are sometimes all we have."

After a moment of thought, you put the biggest piece you'd found in the library in front of him: a partial treatise on medical lore and the uses of calming herbs in controlling draconic outbursts. "If you're looking for more, you can look at this," you say. "I'll look over what you have so far. The better humans can understand us… well, the less reason they'll have to be afraid."

The next hour or so is relatively quiet as you and Lacroix work on your respective tasks. The small pieces of scroll and tablet that Lacroix had brought with him had clearly been well-maintained under his care, but they were also clearly what tiny, scattered remains he and his fellow Revisionists could find. Even for you, it was sometimes hard to read and understand the context of what they're trying to say. There's also a wide variety of styles; clearly this is a mish-mashed collection of dozens of different authors, likely across all the Tribes. These won't be much use beyond letting humans practice translating Makai.

Even taking that into account, however, you frown as you look at the sheer number of question marks Lacroix had put on his translations. Looking over to him, you notice that he's doing the same thing on the bigger, more put-together piece you'd let him look at. You know that your translation dictionary isn't perfect, you haven't worked on it nearly long enough for it to be perfect, but you'd thought it would be better than this! You'd worked really hard to make sure that the common conversational words were all included…

Wait a second…

"Oooh!" you say, slapping your forehead.

The mage blinks as he looks over. "Ryza?" he asks.

"I was focusing on conversational Makai," you say, looking back at the question marks. Now that you were looking for it, almost all of the words that were (mostly) clearly legible but still not translated properly were more esoteric terms. "But I forgot that, outside of letters, most writing is trying to teach people things, so they'd use more academic language!" You quickly start sorting the scraps. "Yep, most of the letters you did pretty well on, while it was the remains of learning scrolls you had more trouble with."

Slowly, Lacroix nods. "That makes sense," he says. "Unless I'm much mistaken, you've only been working on this for a few weeks, right?" You nod. "Well, it's a start, more than the Revisionists have had since we started organizing." He bows his head. "Thank you."

You flush. "I mean, it's good for me too," you say. "If humans learn that I'm not… that manakete weren't just dragons, weren't just monsters, then they won't get scared of me or try to hurt me."

"Has that happened to you?" Lacroix askes, his face darkening slightly.

You shake your head. "No, no, I've been really lucky. First Artemis found me, and she's really nice-"

"Artemis Cartese?" the Imperial cuts in. "The Archduke of Agrithe's daughter?"

"Uh-huh," you say. "Do you know her?"

Lacroix shakes his head. "Not in person, of course," he says. "But as she's the heir apparent of the largest of the Southern Kingdoms, she's quite well know." He studies you with interest. "You used her given name…"

You nod, "Yes, she's my best friend." The mage raises an eyebrow, but doesn't comment. "We made it back to Agrithe together when the…" you pause. "Well, when some things went wrong, and she convinced her father to let me live there for now." You notice Lacroix subtly glance at Sir Octavio, who's found a piece of rubble to use as a chair and isn't even pretending that he isn't watching. At least Belle had found a piece of wood to carve and Kelton was fiddling with his lance. "Oh, I'm friends with Sypha and Jenna too; that's why Countess Mantrae agreed to recognize that this mountain's mine, but I didn't meet them until after Artemis. Did you hear about what happened?"

The man grimaces. "Yes, yes I heard," he says. "Terrible thing, that. I understand that sometimes politics can get ugly, but sending mercenaries after a child? Shameful." He frowns. "You mentioned Lady Cartese… was she also targeted by the Deathwing Chapter?"

You hesitate for a moment before nodding. "Yes, she was. That's how I got involved; after I got Artemis home, we'd heard that Sypha was in trouble, and I got asked to go help her out. That's how I got in contact with Jenna." Lacroix nods slowly, seemingly mulling over thoughts in his head. "Master Lacroix… can I ask about… about what's going on? I met Lord Bernard too, and he seems nice enough, and I don't want there to be any trouble…"

The mage leans back, frowning. "Do you think there's going to be trouble?" he asks.

You force yourself not to squirm. "It's just… well, I'm going to need to go to the Marble Hall at some point, since I'm going to get accredited so I can be Head Mage at Agrithe, and well…" you gesture at yourself. "Me being… being what I am, I don't… well, there was a merchant passing a few days ago, and she said there was some soldiers poking around, and she suggested that we should stay away…"

Lacroix finally nods. "I suppose that's a natural fear, though I will say to look at you nobody would suspect you as being anything other than a human girl. But, if you really want to be sure… well, I guess you have a right to know." He sighs. "To be honest, Callista has sent out bands of men-at-arms, keeping an eye out for outsiders. You won't have any trouble with them, not being nobility and having a reason to travel. If you're truly worried about it, though, you could always ask the Archduke to arrange for Whitewings to get you past the Southlands through the mountains. Spirits, I could probably justify to Callista going to the Hall myself, especially since by the looks of it I'm going to have some fascinating information to share, and I could quietly give you a ride."

You cock your head. "Why would she do that?" you ask, forcing yourself not to look over to see if Sir Octavio or Kelton or Belle are listening in. The mage hesitates. "I promise I won't cause any trouble," you say after a second. "I swear, on the Mother and the Arbiter, I don't want any trouble with anyone. I'm just worried about my friends. They're all scared, and I don't like them being scared."

Finally, Lacroix sighs. "I suppose, if those blasted Talons did go after Artemis Cartese, the Kingdoms are already riled up," he says grimly. "And by now, even though there hasn't been an official announcement, they've probably heard about the Emperor, Sentinel watch over him. That'd be enough to make anyone nervous." He looks you over before sighing again. "Alright. Callista got word from the Regent, not long after the Emperor died. He's… well, he's got a theory, and no, I can't tell you what his theory is so don't ask, but I will say that it's not directly related to you or your friends in the Kingdoms. He just ordered Callista to watch the Empire's back while he deals with the situation. That's why she's got soldiers out; in case there're more provocateurs around stirring up trouble."

You blink. "You think the same people are behind both the kidnapping of Sypha and the murder of the Emperor?" you ask. For some reason, Belle and Sir Octavio both flinch a bit.

Lacroix, however, doesn't seem to notice as he waggles a finger at you. "Ah ah ah, Ryza, I've already said more than Callista would want me to," he says, forcing a grin onto his face. "Let's just say there are no plans for the Southlands to start anything. The Duchess is just looking to keep her own house in order and that's where we're going to leave this conversation." Before you can try to come up with something to say to convince him, the mage pulls the dictionary over and looks over it. "So, you mentioned that you'd mostly focused on conversational language when you were making this. Have you had any thoughts about adding to it?"

Realizing that you're not going to talk him into telling you more, at least not yet, you nod. "That seems like a good idea," you say. "I should probably at least add some of the language about magic, since both the Revisionists I've met are mages."

"The majority of us are, that's true," Lacroix says. "At least in the Empire. There are some nobles and other scholars who are also interested, but mages have the most cause to study manakete, so we're the most likely to notice that the old stories don't match the evidence." He nods. "If you wish, then we can work on that."

As the two of you return to talking about safer topics, you watch Lacroix settle down. Honestly, you're a little surprised you were able to get him to talk at all about what his Duchess was doing. If someone from the Empire had asked you about what Archduke Letoro was doing, you like to think you would have refused no matter how good their reasons were.

That thought makes you frown: while you are grateful for what he's doing for you, that shouldn't mean you should only do what's good for him and Agrithe. Helping spread peace isn't a bad thing, and without understanding can there truly be any peace? Something to think on.

… Well, maybe something to think on when your mind isn't occupied with talk about magic!

At first, you'd just been working with Lacroix to improve on the translator, adding important terms related to the study of the arcane. However, as the two of you continued more and more you got distracted by talking about magic itself.

You'd been impressed with the Imperial's understanding and willingness to engage with the nuances of manakete culture, but his knowledge about magic put that to shame. Honestly, in some ways he knew more about it than you did, especially when it came to Red magic.

Any tension from the awkward discussion about what was going on in the Empire fades away as you show off your tablets. True, humans know about magical feedback loops and empowering, but Lacroix seems fascinated all the same. "These are far more efficient than anything we've been able to design," he says as he looks over Firecall. "You say your father made these; did he tell you how?"

"Not in any detail," you say. "I do have a scroll about runewrighting, but I haven't had a chance to look at it yet." One of these days, you'll have to read the thing just so you don't have to keep saying that.

"Hmm…" Lacroix says, picking up Thunder's Cry and putting it next to Firecall. "You said you've been using this one quite often ever since Lady Artemis woke you up, yes?" he says. You nod. "Interesting… to look at it, there's no burnout at all, or at least not any noticeable amount. I remember an experiment with stone Tomes a few years ago, and those were almost unusable after a few days without repairs. Even with the increased efficiency of carving, the difference shouldn't be that much…"

You consider for a moment before speaking up. "The stone tomes… did they also use… use dragonstones?" Lacroix grimaces, but nods. "Well, that might be the reason: the fragments would unleash more energy when they're used, and in a less controlled manner. It's like a river that's trying to flow out of its banks as well as towards the sea just by its nature; there's a lot more erosion. That would cause the earlier burnout."

"True, that would probably do it…" Lacroix said.

A moment of awkward silence passes before you force yourself to smile. "Well, hopefully that won't be a problem for long," you say. "But we should keep working on getting this dictionary working better." Lacroix looks interested, but seems willing to go along with you, and the pair of you get past that uncomfortable topic.

From there, you make your way towards talking about magic itself. Lacroix easily follows your descriptions of what magic felt like, and he adds his own descriptions about what it was like for humans. More and more, you get the feeling that other than how they power their spells, humans are just as capable of magic as manakete.

"Ryza, out of curiosity, did magic affect the way manakete behave?" Lacroix asks as you finish your explanation of yellow magic.

You cock your head. "What do you mean?"

"You mentioned that all the tribes were a different color, and that they were connected to the different elements of magic," the mage clarifies. "Did that make the different tribes behave differently?"

You frown thoughtfully. "Kind of? Maybe?" you say finally. "I mean, the different Tribes did often behave differently, but how much of that was because of magic and how much was just because people are different and grow up different… I don't know." You cock your head. "Why do you ask?"

The man shrugs. "It's long been a theory that the if someone delves too deeply into a certain element of magic, it will cause them to… change. There were experiments, once, to try and make humans better able to use magic. They were… successful, but at terrible cost, a cost that was deemed too terrible to bear. I was just wondering if your people had anything similar."

"No… not to do with magic at any rate," you say. "There were stories of dragon-selves that got out of control, but that had nothing to do with the power of a manakete's magic." A flicker of memory crosses your mind. "These experiments… were they anything to do with 'artificial mages?'"

"That was the layman's name for them, yes," Lacroix says. "Officially, they were known as the Ascendant. Or at least, they were meant to be. Sadly, those that survived the process almost all went insane, and needed to be… stopped." He sighs. "Needless to say, we never tried that again."

You frown. "What went wrong?" you ask.

"Nobody knows exactly. It seemed to work at first, the mages were able to cast spells even without tomes, which was what the program was meant to do. But then… well, they simply could not control their emotions. Even the most minor of slights or offenses were met with immediate retribution, often violent, which would only spiral further out of control the more anyone tried to prevent it."

That did sound familiar! "That's almost exactly like what happens when a manakete's dragon form comes out in anger!" you say. "Let me guess, the method of empowering the mages used dragonstones too, right?" Lacroix nods. "Maybe some echoes of the dragons those stones once were leaked in, and these Ascendant couldn't handle it and went crazy."

"I suppose that is possible," Lacroix says.

You smile grimly. "Well, first of all, thank you for never doing that again, though I wish you'd decided that because it's wrong, not because it didn't work, but at least I won't have to argue against people trying that when I'm figuring out how to help humans use magic without crushing my people's remains."

Lacroix blinks. "What do you mean, Ryza?" he asks.

"Right now, I'm just trying to get situated in the world," you say. "But I want to be able to let humans use magic without stealing and grinding up our dragonstones. I don't want humans to lose it; it's too useful, too precious for that, but our stones are important to us. To destroy them like that… I won't say it's quite unforgivable, but it's certainly wrong."

"And yet you still want to help humans?" Lacroix asks. "Even after a millennium of us doing just that?"

You hesitate. "I guess… that's what the heart's supposed to do. To look past the immediate, emotional reaction and figure out what the best thing to do is. For everyone. I am angry, but just being angry won't change anything. I have to do something to make things better, and if that means finding a better way to use magic, then that's what I'll do."

Slowly, the Imperial mage nods. "That is a very wise and mature attitude," he says softly. "It won't be an easy task, but if what you're thinking is true, and merely having innate magical power does not cause the madness of the Ascendant… then it is a possible task." He frowns. "I know this is likely some ways out, but I do have a thought, if you would hear it."

"Of course!" you say. "What are you thinking?"

"Well, it seems to me there are two paths: the relatively simple but less efficient method of just having a way of storing power in staves and tomes so dragonstones aren't needed for a feedback, or truly giving humans magic of their own. I assume you wouldn't be happy with merely using other magical creatures such as unicorns or thunderbirds for the task?" You shake your head immediately: they shouldn't have to die in the huge numbers that would likely be required. "Well, then either path will likely take you through spirits."

"But doesn't that just hurt them instead?" you ask.

Lacroix shakes his head. "Actually, there's no evidence of that. Spirits are extremely resilient, and unlike every other creature they can regenerate the amounts of energy that would be useful to humans very easily, especially the powerful ones. Archmage Thundercrier bound one to the Marble Hall to act as a way of recharging tomes and staves, and after a thousand years it's still going as strong as ever. If a method could be devised to allow them to transfer energy straight into a human… well, it would be more complicated than that, but as a source of magical energy, spirits are unmatched."

Your thoughts race. It seems… possible. The spirit that Father had tasked with protecting you had maintained enough runes and spells that it surely must have been difficult, if not impossible, for a manakete to do for any length of time, but it had succeeded for a thousand years without any hint of stress or strain. Instinctively, it feels wrong, but it's a place to start… "Thank you," you say. "I'll keep that in mind." Mentally, you remind yourself to look for any information on spirits in the scrolls you'd recovered. Other manakete had to have known more…

"Of course, Ryza," Lacroix says. "Everything we know points to there being a path, we just need to find it. My fellows and I will do everything we can to help you in this endeavor." He smiles. "There is something I can offer now. You mentioned that you were planning to go to the Hall to become accredited, is that correct?" You nod. "I assume that Jenna already tested you and passed you, but if you wish I could add my own endorsement. That would make it more difficult for any nay-sayers to justify trying to deny you."

"Would you have to test me too?" you ask.

"No, I don't believe that's necessary," Lacroix says. "Your knowledge of the theory of magic is clearly first-rate, and I trust Jenna's judgement when it comes to your practical talent. It would be wrong for such a promising young mind to be denied based on prejudices, and if I can do anything to prevent that, then it is incumbent upon me to do so."

Smiling, you pull your bag out from under the table and fish out the parchment that Jenna had given you with her assentation that you're qualified to be a mage. "Thank you," you say.

Lacroix nods, pulling out one of the feathery pens and a bottle of ink to replace his wood-covered charcoal. He quickly reads over Jenna's notes, humming agreeably before going down to the bottom and adding a few notes of his own. "Jenna mentioned that you're proficient in casting both thunder and light magic," he says. "The one small thing that people might be able to quibble over is that you didn't demonstrate the Light spell. Could you do that now?"

"I'd need Mother's Hymn to do it," you say. "Would that be a problem?"

"No, no," Lacroix says. "Casting serious magic without a focus isn't even included as a category since it's assumed that only Sealed casters can, so nobody will bat an eye that you used a focus."

Nodding, you put your hand on the White tablet, feed a bit of magic in, and after a second send a jolt of light into the air. "Is that good?" you ask.

"Indeed it is," Lacroix says, adding one last note before fumbling in his pocket for something. "Well, with that, I can't see how anyone at the Hall will be able to give a compelling argument against accrediting you," he says, pulling out what looks like a blob of wax and a block of wood. With a flicker of Red magic, he melted the wax before putting it next to the seal Jenna had placed, stamping the shape of a flaming wyvern into place. "Of course, there will be some who will try, and I can even imagine who, but they won't have a leg to stand on."

A part of you feels annoyed that there will still be humans who want to deny you the chance to get the knowledge you need to help them, just a because of a bunch of old lies, but you push that emotion aside. Anger won't help here, especially since you're surrounded by friends. "Thank you," you say again.

"It's the right thing to do," Lacroix says. "Even leaving aside your special circumstances, it's the duty of mages to look out for each other." Putting away his seal, he looks around. "Do you want to take a break? We've discussed some heavy topics…"

You shake your head. "It's alright," you say. "We don't have a lot of time; I'm going to be leaving tomorrow, and I want to make sure they you have enough to go on, in case you need to talk to other Revisionists-"

"I probably won't do so in person, unless I go back to the Hall," Lacroix says. "But I can certainly send out some letters to the same people Jenna was in contact with, letting them know that I've corroborated her findings. That will sooth some worries and possibly prevent others from feeling they have to make the trip over to check themselves. I assume you'd like me to keep to the levels of detail Jenna was using?" You nod. "Alright. That'll be enough for us to start getting people interested, so that when you're ready to share more there'll be a base of support in the works." He gestures back to the pile of scrolls. "So, where should we go from here?"

After a moment of thought, you pull over one of the more complete scrolls. "Let's keep talking about manakete as a people," you say. "We've talked about culture, let's talk about history. About where we lived." Maybe, you think to yourself, talking about that will give you some clues as to places you might be able to go looking for other survivors or troves of knowledge that humans haven't been at as much.

"That sounds very interesting," Lacroix says.

In the end, you don't get quite as far as you'd wanted. You start with the theories about the Great Ritual that the Mother put in place to turn dragons into manakete, and a lot of time is spent debating that with Lacroix. From there, you talk a bit about the traditional homelands of the different Tribes.

The White Tribe, born of the light, tended towards the northern parts of the continent, where the sun shone almost throughout the year. Their holds were scattered mostly along the coast, though some of them went inland.

South of there, through the heat of arid lands, the Red tribe's homeland dominated the center of the continent that became the heartland of the Empire. Their holds tended to be in the plateaus and mountains, where they would often gather in larger numbers than the traditional family-tribe.

To their west, in the vast Verdant Wall, lived the Black tribe, in the place where their slender size and stealthy movement allowed them to best deal with the monsters that came from even further west. They tended towards more migratory lifestyles, though they did have a few central hubs where manakete would branch out from.

To the south, along the Icewall Mountains that your scroll labeled as the Wall of Stone and Snow, the Green Tribe's mastery of the sky allowed them to travel from place to place at will, alongside their spiritual cousins the pegasi. More than any other tribe, they had a lot of holds spread across the entire mountain range, though most would only have one or two families living in them.

Finally, your tribe, the Yellow, had evolved along the storm-wracked coasts of the ocean and moved inland, taking the buildings and organized caverns to new high grounds.

None of this was to say that the Tribes did not mingle. Ever since the Mother's Ritual, as hearts became more comfortable with keeping their dragon-selves from getting out of hand, manakete had realized there was space enough for everyone. True, there'd always been some squabbles over hunting rights, but the Mother's Arbiter had long prevented these minor arguments from spiraling into larger tribal, or worse Tribal, conflicts.

Until… something had gone wrong. The system had broken down somehow.

Shaking the fears and pain of the recent (to you) past from your head, you distract yourself and Lacroix with talk about some of the largest, most famous holds. Ascension Peak; the home of the Arbiter and supposedly the place where the Mother had spoken to her children for the last time in person, was right on the border between Red and White lands. Mavlk Uiulph Thesek: the Hunters' Den; where those manakete who fought the monsters beyond the Verdant Wall rallied in order to protect the rest of manakete-kind from the darkness. Kudiyir Beprucic; the largest known Green hold, where the normally solitary sky dragons gathered in great numbers to enjoy the warm climate. The Storm Library: supposedly the very first Yellow manakete hold, which had also been the greatest repository of knowledge in the world. Gorômasa-Zez-Akvech… Father had lived there once, learning from the great runewrights of that mountain hall.

"Fascinating," Lacroix murmurs. "Some of these places are known to us, though not their true names." He points at Kudiyir. "This is the Silent Aerie; almost every mage who's at all interested in history goes there at least once." His finger shifts to the Akvech. "This is Sundered Mountain: supposedly where the Old Master lived before the Fell Dragon killed him for aiding the Emperor."

You frown. "The tribe that lived there were said to be the greatest runewrights in the world…" you say. "This Old Master… who was he? The book I read didn't say much about him…"

Lacroix considers for a moment. "That's because nobody really knows much about him," he says finally. "Archmage Thundercrier and Emperor Wyrmblood's journals agree that he approached them, seemingly out of nowhere, as they were gathering their army to strike back against the manakete that were hurting the humans of the day. Other than that, all that we know is that he made the Mastercrafts; the first and greatest of magical weapons." He frowns as well. "Are you thinking that he might have been a manakete?"

You rock back and forwards. "I… I don't know…" you say. "I know there were some problems between different manakete at the same time as the Emperor was running around; a bunch of them killed my family after all… but I can't think that any manakete would have wanted humans to exterminate us. That just doesn't make any sense." You look back down at the scroll, your thoughts racing. "Maybe he was a human apprentice; I know there was at least one place where humans and manakete lived and worked together, so it could-"

"What!?" Lacroix says sharply. "You're certain?"

Forcing yourself not to flinch at his intense gaze, you nod. "Almost completely. I'd never heard of it before, but it's in a scroll I found while I was looking around here." You look over at Kelton. "It was too big for me to carry quickly, could you…"

"Sure thing," Kelton says, forcing himself to grin. "I'll be right back." With that, he hurries out of the library.

"Ryza… this scroll, are you sure it's accurate?" Lacroix asks, his expression seemingly caught between shock, hope and fear. "We both know that a lot of things can be written that aren't true-"

You shake your head. "No, no I'm certain that it's true, or at least as certain as I can be without doing a full dive for corroborating sources," you say. "The history, the culture, the description of the Union… it's so detailed, everything lines up… Why do you ask?"

"If this is true, Ryza, then it changes everything," Lacroix says. "We Revisionists had thought only to prove that manakete were more intelligent and cultured than the stories painted them as, but the majority of us still see them as separate and different than humans. If there was a time and a place when our species cohabitated… then the question quickly becomes what happened, since there's been no hint of that."

You don't have an answer for him right now, so the two of you can only sit in tense silence, lost in your thoughts as you wait for Kelton to return. It takes a few minutes for him to get back, carrying the bag you'd carefully put the scroll in over his shoulders. "Here you go, boss," he says, carefully dumping it on the table in front of you.

"Thank you, Kelton," you say, pulling the scroll out and unrolling it. "Here, this is it," you say. "Father and Mother stored it with the other non-fiction scrolls."

Sadly, despite the newly improved dictionary, Lacroix can't read Makai well enough to be able to search himself, so you need to read it too him. Still, as you describe the important points that you'd noticed about the Union, you watch as his face goes from disbelieving, to thoughtful, to an almost dark frown.

Finally, you stop. "What is it, what do you think?" you ask finally.

Slowly, the mage leans back. "I've never heard of this before," he says slowly. "And yet… I think I agree with you, that this was real."

"You do!?" you ask happily. "Do you know where it was?"

"I have my suspicions," Lacroix says. "But first, a quick question. You've spoken of the First Mother." He taps the sunburst caps on the scroll holder. "Did she have any connection with the sun and light magic?"

You consider. "Well, while she's the mother of all manakete, supposedly the White manakete were her firstborns," you say. "And the sun is considered one of her gifts. Why?"

"Fascinating…" Lacroix whispers. "But how, how could it have happened? Why would it be… Could he have…"

Slightly annoyed, you poke the Imperial in the side. "Hey! What are you thinking?" you ask.

Shaking his head, Lacroix seems to bring himself back to the present. "Unless I'm much mistaken… I think that this Union was located in what is now the Divine Realm, in the north," he says, pulling your map back over and pointing to the heart of White Tribe territory. "That's the only place I know where unicorns are native, and several of these pictures and descriptions include them." You blink, looking back over Solariana's scroll. That's true, how had you missed that?! "More than that, there does seem to be a great deal of focus on religion and a bringing of Mother worship to humans, and if White manakete tended towards being priests that sounds like something they would do. Given a thousand years… yes, your Mother could easily be twisted and changed into Sol Invictus…"

"She's not changed!" you say hotly. "Just because a lot of manakete are gone doesn't mean she is!"

Lacroix blinks before shaking his head and waving a conciliatory hand. "Forgive me, Ryza, I spoke hastily," he says. "I meant that the worship of her could easily have been changed into the worship of Sol Invictus. The origins of Solism has never truly been understood or recorded, unlike Animism, Sentinel worship, the veneration of the Emperor… if it came from this Union…"

Your eyes widen. "Are you saying the Divine Realm is Solariana's Union?!" you ask, a desperate hope springing up in your chest…

Slowly, Lacroix shakes his head. "I'm sorry, but no. Not in its current form, at least," he says. "The Divine Realm has a clear and known history, going back to Sun-Father Leon and its secession from the Empire three hundred years ago," he says. "Although, now that I think about it, they were always pretty different culturally… and Emperor Wyrmblood did apparently have a lot of problems integrating that region culturally into his new Empire…" He frowns, looking back at the scroll. "I wish the author had thought to include a map. It seems strange that she didn't, with the amount of detail she went into on other topics…"

"Maybe she ran out of parchment," you say, hefting the thick scroll with noticeable effort. "She certainly used a lot of it."

That got a laugh out of the mage. "Maybe she did," he says. "Maybe she did." He studies the parchment. "Well, I do know this: if you ever find yourself in the Divine Realm, the Revisionists up there will want to see this. Perhaps they'll be able to figure out some of the clues that you and I can't."

"Okay," you say. "I'll keep that in mind." You consider for a moment before speaking again. "But you seemed… distressed, during my reading. Why?"

The Imperial studies you quietly for a moment before speaking. "This… this is revolutionary," he says. "This is something that there should have been records of. Should have been a history for. But there's nothing! If manakete were separate and aloof from humans, our lacking their side of the story would make sense… but this?" His finger trails along a picture of a group of children, a mix of manakete and humans, playing with each other under the watchful eye of a White dragon-form (who is being remarkably patient with being used as a climbing hill.) "The fact that no history of this exists speaks to deliberate destruction."

You frown. "I'd never heard of it either," you say.

"You're also a child by your species' reckoning, so it's possible that you just hadn't heard about it. That your parents hadn't gotten around to telling you yet, or figured that since it was many miles away it wouldn't interest you." Lacroix says. "It's much more difficult to hide something for a thousand years than a hundred."

You suppose that does make sense… "Well, anyways, I'm glad I found it," you say.

"As am I, Ryza. As am I."

The tension in the air is interrupted by a strange growling sound. You jump slightly, thinking that somehow a revenant or a doog had gotten past your wards, only to realize from the laughter that it must have been your stomach. "I'm hungry," you mutter.

"Well, you did skip from going down into the monster-infested basement to intense discussions with an Imp with only a snack in between," Belle says dryly. "And the two of you have been at it for hours."

Looking over at her, you blink as you realize that she now has a veritable herd of roughly-carved wooden animals lined up along the bench next to her. "Sorry," you say, realizing how rude you'd been that you'd made your friends sit and listen to you blather. "I hadn't realized how long we were taking."

Belle grins. "Ah, you were having fun for most of it, so no bother," she says. "Can't say I understood it, but you were having fun." Kelton nods, also smiling, and even Sir Octavio gives a nod.

As the two of you start re-packing all the scrolls and scroll fragments (how had they gotten spread out so much!?) Lacroix pauses, his thoughts clearly racing. "Ryza… would it be possible for me to borrow a few of the bigger pieces?" he asks slowly. You tense, and he raises a hand. "Borrow, not take, I swear," he says. "I am even willing to pay to rent them. It's just… outside of the Hall and some of the more powerful noble's personal collections, so little Makai has survived that translating will be… limited. The more we can work with, the sooner we can show what your people were truly like."

You hesitate. A part of you wants to sweep all the fragments back into your bag and demand that he never steal from your people's tombs again. You like Lacroix, you really do, but he and other humans had still been just taking whatever they wanted. Wouldn't it be justice to start taking things back?

However… he's not wrong. If he and the others can use this to convince other humans that you and your people are not princess-eating monsters, that can only be a good thing. Besides, while you would have taken the bigger fragments, it would have mostly just been to have them, not because you really expected to learn a lot from them. That would have been the purpose of the big scrolls.

You glance at Kelton and Belle, who are whispering to each other. They notice your look and glance between each other for a moment. After a few seconds, Belle gives a thumbs up, while Kelton shrugs.

"Alright," you say finally, pushing a few of the bigger remnants of scroll over to Lacroix. "Just… be careful with them, please."

"I will," Lacroix says, carefully rolling them up and putting them in tubes before stashing them in his bag. Once he was done, he reached into another pouch and pulled out a jingling bag. "Once again, this is a rent, not a purchase, but these are valuable objects, and so there should be some repayment for letting me look at them."

You start to open your mouth to argue, but both Sir Octavio and Belle shake their heads. You get the feeling they have slightly different reasons for doing so, but you decide not to dwell on it. "If you feel that's necessary," you say, "Then I'll accept." You have no idea if the amount of coins in the bag is a fair price or not, but since you wouldn't have used them anyways, you figure it can't hurt.

As you finish cleaning up and start back towards the entrance, you glance over your shoulder before lowering your voice. "Lacroix… please, be honest with me. Do you think there's any possibility of war between the Empire and the Kingdoms?"

The mage's eyes go distant as he stares straight ahead, silent. After a few seconds, however, he sighs. "I pray it is not so," he says. "And I will do everything I can to prevent it… but sometimes, events are beyond our power." He looks down at you. "You mentioned a merchant warning you to stay out of the Empire… I will not lie; there is some truth to their words. If you go to the Empire; have a plan to get through safely."

You ponder his words for a moment before nodding. "Thank you, Lacroix," you say softly. "I appreciate the warning."

He smiles sadly down at you. "This world has already lost so much of your people, Ryza. I would not see any further crimes done by my kind against yours. Not if I can help it."

Smiling, you gently take Lacroix's hand. "We'll make sure that doesn't happen," you say. "I have good friends here, they'll keep me safe until you and the other Revisionists are able to get the real story out." Your tummy grumbles again. "After we get some food. Firescale's probably hungry too."

The mage chuckles. "She's a wyvern, she's always hungry."


AN: Going to break the chapter here; the flight back to Legerius and tattling on Baron Cicenco will have to wait a bit.
 
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Aerial Intercept
[X] You decide to fly with Lacroix. Sir Octavio wasn't super keen on him being able to fly into Legerius, and with some of the problems going on between the Kingdoms and the Empire you can understand that. However, the mage seems nice, and you'll make sure he doesn't go snooping. Besides, it'll be nice to spend some time with Firescale, she's a sweetheart as far as wyverns go.


Never underestimate the depths women will sink to in order to get revenge. Case in point: the Whitewings are still holding onto their collective grudge four centuries after the fact!
-Wyvern Rider Harold Redstone


As you pack up a few small scrolls that you can't bear to part with (you wish you could take Solariana's, but it's just too heavy) you watch Lacroix tend to Firescale.

"Mistress-" Sir Octavio starts.

"Ryza."

"-Ryza," he continues, clearly not taking the title off in his mind. "This is your home and you have the final say, but I do wonder about the wisdom of accepting transit from this… Imperial. If there is any trouble, you will be completely isolated…"

You sigh. "Sir Octavio, he's not that bad," you say, closing your bag. "He's been really calm and understanding about everything, and he's just offering to help me get to the castle faster before Baron Cicenco tries something else. We'll be fine!"

"He's also a Phoenix Lord," the cavalier says grimly. "People don't get that kind of power in the Empire without being loyal and reliable to their superiors. Here, he's surrounded by enough archers to give even a Sealed flier pause. We will not be there if he decides to try something further into Legerius."

Folding your arms, you glare up at Sir Octavio. "We talked about this for an hour," you whine. "And we all agreed that this was the best path forwards." At least, you'd managed to get Belle and Lancel to agree with you, and Kelton and Claire hadn't seemed to want to restart their feud and so both ended up abstaining, but it was the principle of the matter! "Besides, he swore on the Emblem that he'd get me there and back safely; surely that's good enough for you."

Slowly, the cavalier sighs. "It just feels wrong, to entrust your safety to an Imperial after everything they did to Lady Sypha," he says. "He was very evasive when it came to talking about what his Duchess was doing, and what he did say was not reassuring."

"As far as we know, the only people involved in that were the Talons and whoever hired them, which the Council agreed probably wasn't Duchess Callista," you say. "Besides, Bernard was nice enough, and he's an Imperial."

"He is also kin to Countess Mantrae," Sir Octavio says, but he sounds slightly mollified. "If you are determined, then I cannot stop you, but I do ask that you be careful. For young Lady Sypha's sake."

"I will," you say. "I shouldn't be too long, then we can all go home. Thanks for helping me and looking after things while I'm gone."

"You're most welcome, Mi-Ryza," Sir Octavio says. "I do not believe that Baron Cicenco will try anything while you are gone, but if he does we will protect your home." Kelton, who'd sidled over during the conversation, nods eagerly.

You smile. "I hope it won't come to that either, but I'm glad I can leave things in good hands," you say. "You can look around if you want, just don't take anything."

Both men looked slightly offended. "Of course not!" Kelton says. "Who do you take us for, Belle?"

"HEY!"

Forcing back a giggle, you give Kelton a hug and pat Sir Octavio on the arm. "Alright, I'm heading out now," you say, looking over to see that Firescale and Lacroix seem to be ready. "Don't get into any more fights with Claire, keep an eye on the ward to the lower floor, and stay safe. I'll be back soon." With a final wave to the others who'd come with you, you trot over to the wyvern and her rider.

"Thank you for trusting me, Ryza," Lacroix says as Firescale nuzzles you.

"Thank you for offering me a ride," you say, patting the warm muzzle a few times before carefully circling around, making sure not to make any sudden moves. Just because she's friendly right now doesn't mean Firescale won't react if you inadvertently startle her; that's the wyvern way. Thankfully, she remains calm and steady, allowing you to flap up to sit behind Lacroix. It feels a little weird, sitting this far back, but one of the promises that you'd made to your friends in order to convince them to let you go is that you'd never let yourself be trapped on the wyvern's back. From here, you can fall off whenever you please and fly on your own.

At least it's better than riding a horse.

"Ready?" the mage asks, adjusting his legs in the straps along the saddle that you assume are meant to make it harder for him to fall off, since he lacks wings.

"Yep," you respond.

With a sharp whistle from Lacroix, Firescale stands, spreading her wings. You flinch slightly as the temperature starts rising from the flame filling her membranes; but it's not too uncomfortable. A moment later, with a mighty flap, the wyvern launches herself off the rocky outcrop she'd chosen for her launch spot, gliding for a few seconds to build up speed before flapping to gain altitude. You're forced to hold onto Lacroix to prevent yourself from being blown off.

However, as Firescale circles up into the air, you adjust to the momentum and look around. You have to admit, while you prefer flying on your own two wings, it seems that wyverns are a bit faster than you normally are. That will be nice; it'll cut off some time off the trip getting to Castle Legerius and back. The heat from the wyvern's wings also does a lot to cut down on the cool temperatures of the sky, especially this high up in the mountains. "So do you go flying often?" you call over the rushing winds as Firescale orients herself and sets off in the direction of Castle Legerius.

"As often as I can, though sadly we don't often get to go far," the mage says. "And when we do, it's usually to attend some meeting or to respond to some magical trouble or another."

You cock your head. "What sorts of troubles?" you ask. "I've mostly just been helping James and Siri keep the various runes around Castle Agrithe working."

Lacroix nods. "That is the most common example what Head Mages do, yes," he says. "However, there are other things that require our attention. For example, a few years ago, there was an case of plague that was resistant to the local healers' efforts to cure it. Turns out, it was the latest outbreak of that old scourge Flame Fever."

"What's that?" you ask curiously.

"A particularly nasty little disease that is mildly magical in nature, specifically attuned to fire magic. Not only does that make it more deadly than most plagues, but it's also nearly immune to light magical healing." Lacroix says. "Thankfully, it's not common. In fact, every few decades we think we've finally gotten rid of it, but sadly it keeps rearing its ugly head." He sighs. "Once I realized what it was, it was easy enough to get rid of by draining out its energy, but a lot of people died who didn't need to."

You frown. Other than a nasty bout of Dragons' Humbling when you were in your sixties, you'd never suffered from disease for more than a few hours before Father or Mother cured you. To hear that there were humans, probably including children, who had died just because it took time for someone to realize why they were in danger… "I'm glad you were there to help them," you say. "How did you figure it out?"

"Thankfully, it'd be relatively simple for you; you'd just need to look for the unusually-high concentration of fire magic. I was pretty sure of its identity from the moment I saw some of the sick, but I did have to see if the illness absorbed further fire magic to be certain." He glances back at you. "That's but one example of what a Head Mage might be called upon to do. I do not know who the previous Head Mage of Agrithe was, but it might be prudent to see if they left any journals; that might give you some guidance as to issues they were monitoring."

"Okay," you say, nodding. That did sound like a good idea. Maybe James would know something too. "Thanks for the suggestion."

For the first few hours, the trip is quite peaceful. Every now and then, you slip off of Firescale's back and fly after her (she starts to dive after you the first time you do this, seemingly wanting to catch you before she remembers you can fly too.) It turns out she is noticeably faster than you, so she has to slow a little in order to let you keep up, but it's still nice to get some more flight time in.

However, as you're resting your wings, your description of how heart-form flying works is interrupted by a dangerous-sounding hiss from Firescale. "What is it, girl?" Lacroix asks softly, stroking his mount's neck. Frowning, you watch as the wyvern's head tries to turn and look around and above her. Turning yourself, you look behind you, wondering what's got her riled up.

For a moment, you think that she's just getting irritated by nothing, but then you see a flash of white, nearly invisible against the clouds above you. "I think we're being followed," you say, your sharp eyes spotting another flash of white off to one side. "Something in the sky… I think they're pegasi."

Looking back himself, Lacroix sighs. "If the pegasi are following us and not flying away, that means they're directed," he says. "And that means Whitewings." He looks to you. "Did the Kingdoms hire any Whitewings?"

You hesitate for a second, but a third flash of white in the clouds makes up your mind. "Yep," you say. "There was a big meeting, and they agreed to pool some money to pay for them."

The mage nods, his eyes scanning as he dips the angry, nervous wyvern lower. "That's good; that means they'll hopefully listen to you," he says. "We're just passing through-"

Before he could finish his sentence, three pegasi drop from the clouds in a rough triangle around you. Unlike the wild ones you'd seen when you were young, these three had saddles, attached with pale blue straps in order to blend into the sky. While not as armored as some of the horses you'd seen human cavaliers riding, as they dip lower you can see their faces are covered by ornate silver helmets decorated with wings, and their necks and shoulders were similarly protected.

Upon each of their backs sat a slender woman. Like their mounts, these women wear only light armor: bright blue breastplates over their chests and winged helmets upon their heads. Each of them is carrying a long, slender lance, and from the way they're aggressively circling you get the feeling they're perfectly willing to use them.

"Oi, lizard breath!" the closest of the Whitewings shouts, flying just close enough to glare effectively as Lacroix pulls Firescale into a circling motion as the pegasi riders moved to hem you all in.


"You lot aren't welcome here!" she continues, her eyes flashing angrily. "Give us a good reason why we shouldn't splatter you and your overgrown newt across the countryside!"

For a moment, you flinch back; you'd heard that Whitewings didn't like Imperials, but this was worse than you'd ever imagined! However, you steel yourself and drop off of Firescale as she snarled deep in her throat, her eyes staring murder across the sky. You had to head this off fast!

"He's with me!" you call, raising your hands as you circle around between the Whitewing leader and Lacroix. "My name's Ryza, I'm a friend of Agrithe and Legerius, we're just passing through. There's no need for any trouble!"

The woman's eyes widen as she stares at you. "What the…" you see her mouth say, nudging her pegasi's sides to push it forwards a little.

A moment later, a roar of fury sounds behind you before Firescale shoots in front of you, a jet of flame snorting from her mouth in the Whitewing's direction. Thankfully, the woman's still far enough away that she's in no danger, but she hisses out a curse as she pulls away, her pegasus neighing in panic, and you hear the other two approaching from behind, causing Firescale to turn back towards them, more fire boiling in her maw.

"STOP!" you cry, darting over to Firescale and staring into her eyes. "Stop, calm down!"

The wyvern does not obey you; you've only know her for a day, but thank the Mother she does hesitate for an instant. This allows Lacroix to pull her back into a holding pattern, stroking her neck and whispering soothing words into her ears. She'll listen to him, she has to.

Turning back to the Whitewings, you raise your voice. "Leave her alone!" you call, allowing a note of anger into your voice. "I promised them safe passage, and I've been promised safe passage as well!"

The Whitewing leader brings her mount around again, this time circling far enough away to not risk provoking Firescale again. "Wait, are you that weird dragon girl the Agrithians dug up?" she calls, finally sounding more confused than angry. "I didn't think you were real!"

Biting back your temper, you call back. "Manakete. I am Ryza, and I'm a manakete, and we're on the same side so I'd appreciate it if you never called me a dragon improperly again! I'm just going to Castle Legerius to talk to Countess Mantrae, and Master Skyfire's coming with me on Revisionist business. Please, let us pass."

The woman frowns, her eyes flicking between you and Lacroix. "What sort of honest business could an Imp have here?" she asks.

"Well met, Dame Whitewing," Lacroix calls. "I am Lacroix Skyfire, and I come not as foreigner, noble or agent, but as a scion of Thundercrier and a member in good standing of the Marble Hall. In the name of the ancient Compact, I request and expect to be allowed safe passage to speak to one of my fellows"

The Whitewing's eyes narrow. "I'm getting paid to keep your sort out of here," she says. "Why should I trust that you're not some sort of spy or saboteur?"

"I can vouch for him," you say. "Just a friendly manakete flying with a friendly mage to go talk to some of our friends in Legerius." Carefully moving forwards, you try to lower your voice while still being audible. "Please. I need to talk to Countess Mantrae; it's really important, and Master Skyfire's a good friend of Mistress Flarestone. There's no need for any trouble."

The Whitewing's thoughts clearly race as she looks between you and Lacroix. You desperately hope she won't try to stop you: while Lacroix would probably just agree to leave, it would still be a frustrating to have another of your allies making things harder for you.

Finally, however, the woman sighs. "Alright, fine," she says darkly. "Be grateful the kid's vouching for you, Imp. You can go to Castle Legerius, but my girls an I'll be watching you the whole way, and if you try to wander we will splatter you, understood?"

"Understood, Dame Whitewing," Lacroix says calmly, continuing to stroke Firescale as she glares hatefully at the intruding pegasi. "I will warn you, however, that my wyvern is already on razor's edge; for all our sakes keep that in mind with your escort formation."

The woman grunts, but then whistles and makes a complicated series of gestures with her free hand. The other two Pegasus knights circle back to fly above and behind you, not immediately threatening but still close enough that they could dive into any fight that might break out. The leader, meanwhile, spins her mount to start leading the way towards Castle Legerius.

Gliding back to Firescale, you gently stroke her behind her horn, smiling. "I'm just going to go talk to the mean lady," you say in Makashi. You have no idea if she'll understand that any better, but it makes you feel better. "I'll be fine."

Firescale croons softly, seemingly a little calmer, though her head keeps trying to turn to look back at the Whitewings flying behind her. Nodding to Lacroix, you flap your wings faster to get closer to the woman. "Hello," you say, thankful that she wasn't pushing her pegasi to full speed. Or maybe having her weight on its back made the flying creature slower. "I don't think I caught your name. I'm Ryza."

"You said that already," she says. A moment later, she sighs "Angela. Name's Angela."

Forcing yourself to smile, you move a bit ahead of her to draw her eye. "It's nice to meet you, Angela. I've heard a lot about Whitewings, but you're the first I've met."

Angela's eyes sweep over your wings. "I've heard a bit about you too," she says after a moment. "Honestly, I figured there was a decent chance that you were just some young-looking mage who got built up and exaggerated as the story got retold. Did you really rout an entire Talon chapter?

You blink before shaking your head. "No, no," you say. "I helped get Sypha out, and helped injure their wyvern badly enough that it couldn't follow us, then we all left."

The Whitewing whistles and throws you an impressed look. "Even being part of a fight against one of those monsters is a worthy feat," she says. "We like to have at least six-to-one odds to make sure that they don't get a lucky kill on any of us." She smiles darkly. "Though if the stories are true, you're probably bigger than they are, so maybe they need to outnumber you six-to-one."

You sigh. "Maybe when I'm fully grown, but right now I'm quite happy having friends to help me out," you say. "Friends like Master Skyfire back there."

She gives you a weird look. "…You do know that the Empire-"

"Yes. Yes, I know what happened, but Lacroix's trying to help make things right," you say. "That's why I want him to be able to talk to Jenna. They've both promised to help me tell people what manakete were really like."

Angela gives you another odd look, but after a moment she shrugs. "No skin off my nose, kid, but a word of warning. Be careful with trusting Imperials. They'll stab you in the back without a second thought when given the word by a 'superior,' and I get the feeling there's gonna be a lot of people in the Empire who'll want your back to get stabbed."

Sighing again, you give her a nod. "Thanks for the warning, but I've found that most people aren't that bad." True, you have run across some, but you're hoping they're the minority.

With this conversation seemingly reaching its end, you drift back to Lacroix and, with a bit of effort, land on Firescale's back without burning yourself on her wings.

"Well that went relatively well," the mage says cheerfully.

"Really?" you ask. "They seem to hate us!"

He sighs. "Oh, they don't hate you, Ryza," he says. "In fact, if one of them had come across your home and woken you, I'd say you'd have been accepted with open arms. You probably still could get yourself at least honorary membership with minimal effort. No, it's me they hate. Both Firescale and I."

"But why?!" you ask. "You're nice. I know that they seceded from the Empire, but so did Artemis and Agrithe and Legerius and they're not as… as…"

"In-your-face about their anger?" Lacroix fills in dryly. "Well, the big thing is that the Kingdoms tended to leave the Empire for very practical and political reasons. Some nobles wanted more power for themselves, power they couldn't get within the Empire. Others were involved in some sort of trouble, and so independence was a good way to get out of it." He shrugs. "And there were some that genuinely believed in their little region's right to determine their own fate, or were pulled along by more ambitious allies around them."

That all sounded very reductionist and a bit arrogant, but you don't want to cause any problems with the less-than-friendly women still surrounding you. "And the Whitewings?" you ask.

Lacroix sighs again. "The Whitewings… well, they had a very specific reason for leaving. Did Lady Cartese never tell you?" You shake your head. The man seems to consider for a moment before continuing. "About four hundred years ago, there was a grand plan by the Emperor of the day to clear the Black Forest, what you call the Verdant Wall, of monsters, once and for all. And there was a very real hope they might succeed."

"Really?" you ask. Even the Black Tribe, who'd lived there, had never completely made the forest safe, though from what you'd read while working with Lacroix monsters had been rare in the forest proper, coming more from the darklands beyond the Wall.

"Really. Soldiers and mages were gathered from all corners of the Empire, and at that time all humans did still pay homage to Wyrmrise. They called themselves the Army of Cleansing, and they were motivated, well supplied, and lead by perhaps the greatest warrior and general the Empire had since the First Emperor himself: Crown Prince Ignatius Wyrmblood."

You frown. "So what went wrong?" you ask.

"At first, nothing. They pushed out of the Marble Hall itself and started clearing the forest, stroke by stroke. There were some difficulties, of course, but by and large they were doing well." He pauses, seeming to consider, before carefully continuing. "However, while Ignatius Wyrmblood was a mighty warrior and a brilliant general, he was not… the best of men. He could be overconfident, even arrogant, and sadly that flaw caused much suffering."

"There are some who say he was cursed. That some monster or ancient relic found on the campaign clouded his mind. Others say that the glory of a string of particularly grand victories got to his head, and he made a bad choice in the heat of the moment. However, what no reasonable person can deny is that he… he did something unforgivable, to a young Whitewing lady in camp. They were still part of the Empire at this point, and they'd sent many of their best and brightest to aid in the effort to end monster attacks once and for all, and one of them caught Ignatius's attention."

You cock your head. "What did he do?" you ask.

"Nothing worthy of your ears, Ryza," Lacroix says, his voice brooking no argument. "The point is, the leader of the Whitewings and mother of the wronged woman, Sky-Marshal Victoria, came to the Prince to demand restitution. He… again either cursed, heady in the moment or simply arrogant, refused, and further insulted the Sky-Marshal and her family. In rage, she challenged him to a duel-"

"What's a duel?" you ask.

"It's a form of sanctioned combat where two people fight, usually to the death, over either a grievous insult or as a form of trial."

You blink. "That sounds stupid," you say bluntly. "Wouldn't that just mean the bigger, stronger person would always win, so they'd always be right?"

Lacroix laughs dryly. "Yes, it does have its issues," he says. "And there have been efforts made to limit the scope and use of trials by combat, but as a matter of preserving or regaining honor it's still considered a legitimate tool, and Sky-Marshal Victoria and her family had certainly been wronged. She challenged the Prince, he accepted, and she killed him."

You frown, glancing back at Angela. Would she have challenged Lacroix to a duel? Would she challenge you? "What happened then?"

"By all accounts, it had been a legal duel, fought in accordance with all the laws and traditions. However, the Sky-Marshal had just killed the son and heir apparent of the Emperor. She also took the Galeforce, the weapon he carried, for herself. This too was traditional and legal, but the Mastercrafts had always been under the control of the Emperors and their representatives, a lot of people claimed that she was overstepping her bounds. Those two facts, along with the slain Prince still having many friends and allies, both in court and in the army, led to demands that she be executed herself. In response, she took her knights and went home, declaring that if the Empire would turn its back on her and hers, she would do the same."

You consider the mage's words. While it was clear this Ignatius had done something really bad, was killing him really the right thing to do? Especially since it had apparently been done in anger, which tended to lead to poor decisions. "I'm guessing that didn't go over well?"

"It went over terribly. The army fractured between those who saw her as having done what any parent would do when their child was wronged, and those who claimed that this had all been some plot to gain power or create an excuse to secede. That division, along with the loss of the general and the desertion of the majority of their air support, left the Army in a dire situation. The monsters seemingly sensed their weakness and attacked with renewed vigor and coordination. Before long, the army was driven from the forest, leaving behind many dead. Even the Shadowgift, the fourth Mastercraft, was lost during the retreat."

"Wait, there were four?" you say. "I read there were only three."

Lacroix nods. "That is the current narrative, yes. Many modern tellings of the story leave out the Shadowgift, both because of its loss in the Forest and because not much is known about its wielder during the Dragon War." You flinch, but don't comment on the name. "However, the Bow of Darkness did exist, and there are still some fools who seek to go and recover it." He pauses to think for a moment before continuing. "Some claim that there's even a fifth Mastercraft: the Sunstar, but there's much honest debate over whether it truly counts. It's true that the Old Master did make it, but it was not completed by him: he was killed before he could finish it, and Emperor Wyrmblood took it with him. It passed through several hands until it was claimed by Sun-Father Leon, the founder of the Divine Realm, who claimed to have completed and purified it with Sol Invictus's personal guidance and blessing. None deny that it is a powerful staff, supposedly able to restore even the recently dead to life. However, most Imperials deny its legitimacy as a Mastercraft."

All of that sounded really complicated, and you get the feeling that a lot of people are just saying what makes them and their side look the best, but you nod. "So the Whitewings never rejoined the Empire?" you ask.

"They did not. An attempt was made to forcibly re-conquer them with the remnants of the Army of Cleansing, but their mountainous home and skill at raiding made that impossible. In the end, after Emperor Bonom died and his daughter Willina took the throne, she made a tense peace with the Whitewings. She recognized their autonomy in return for aid against a large monster counter-attack from the southern forest, which lead to the Whitewing's mercenary traditions today. However, they never forgave the Empire for what Ignatius did, and there are some who believe that they should push Sky-Marshal Victoria's vengeance to its final conclusion by seeing the Wyrmblood line rendered extinct, just as her line was. Thankfully, they're a small minority, but there are many who simply hate the Empire and all it represents."

You frown, staring ahead at Angela. She does seem… very angry, and that has to be painful, being so angry all the time. "That sounds really sad," you say. "Has no one tried to make things better?"

"Emperor Thaddeus was making strides to try and normalize relationships, though from what we know in the Southlands his emissaries were meeting unreasonable demands and insults from the Sky Marshal, and so they were forced to withdraw. The truth is likely more complicated than that, but for the moment the divide remains as wide as ever."

The rest of the trip back to Castle Legerius passes in tense silence. Another trio of Whitewings briefly appears, but Angela waves them off with more hand signals and a few waves of a pair of flags she pulls from her saddle, and they fly back the way you came. You don't really feel like talking or flying any more, simply sticking with Firescale and Lacroix to make sure nothing bad happens.

Finally, you spot Castle Legerius, and the Whitewings begin escorting you down towards the path outside the castle. Faintly, you can hear shouts and cries from the castle, and as you shade your eyes and peer down you see men with bows hurrying around, seemingly preparing to fight. Thankfully, nobody seems willing to start anything just yet, so you and Lacroix land a few dozen meters away from the gate. Hopping off Firescale's back, you carefully pet her head before walking a few paces forwards and waving.

"Hello!" you call. "It's Ryza with a friend. May we come in?"

You see the people on the wall muttering to each other, but thankfully none of the bows you see have arrows drawn back or readied, so it seems they're not going to shoot you or Lacroix. However, it doesn't seem they're in a hurry to let you in, either.

You're just about to go closer, to try and get some answers, when the gate grinds open. You start taking a step forward, only to feel an icy chill as a group of six cavaliers rides out. The one in front… Oh Mother you know that lance…

"Hi, Sir Ector!" you call, forcing your voice to be friendly as the rest of the cavaliers spread out, their own non-magical lances readied. Glancing up, you see that the Whitewings are still here, circling above Lacroix and Firescale. "It's good to see you again."

The man himself rides closer, shifting his lance so as to be able to raise the visor of his helmet. "Well met, Ryza," he grinds out. "Though I wonder at the strange guest you've brought with you in these troubled times."

Spreading your wings, you glide up so you can look at Sir Ector in the eye. "This is Master Skyfire, a Revisionist," you say. "He and I've been talking about my manaketeness; and he's a friend of Jenna's. He wanted to talk to her about what they've learned, and I could use a quick ride back to talk to Countess Mantrae about some trouble, so it seemed best for us to travel together."

The cavalier frowns. "With the Empire mobilizing," he says, "did you think that it might not be prudent to have high-ranking members of their forces wandering around?"

You fold your arms. "We were not wandering," you say sharply. "We knew exactly where we were going, and even if we hadn't Angela up there was very insistent on escorting us. He's a friend, and he's come in peace. I don't see why that's a problem."

Grunting, Sir Ector directs his horse around you and approaches Lacroix, who's been sitting comfortingly on Firescale's back. "Hail, mage," he says sharply as you follow, keeping on the opposite side of him from his lance. "What business do you have in Legerius?"

Lacroix bows his head. "Well met, sir cavalier," he says formally. "I am Lacroix Skyfire, and I come not as foreigner, noble or agent, but as a scion of Thundercrier and a member in good standing of the Marble Hall. In the name of the ancient Compact, I request and expect to be allowed safe passage to speak to one of my fellows."

Sir Ector looks him over, his eyes narrowed. "That is your legal right," he says finally. "Just as it is our right to restrict and monitor your movements. Dame Angela and her flight are acting with the blessing and authority of Legerius and Countess Mantrae."

"I never said otherwise," Lacroix says soothingly. "I intend no offense or trouble; I have simply come to confer with my old protégée and associate about a matter that I think will be beneficial to all mankind, and beyond." He throws you a meaningful look as he says this.

The cavalier's frown somehow deepens even further. "Very well. There is a shelter for your… mount, outside the wall. With what happened the last time one of those creatures entered Legerius, they are not welcome inside at this time."

You start to open your mouth to argue, but Lacroix silences you with a glance. "That is acceptable," he says. "Though if possible I would purchase some food for her; she has flown hard today and has not had time or leave to hunt."

"You may make that request of Countess Mantrae," Sir Ector says before looking up into the sky and waving. Angela swiftly dips down, her pegasus landing gracefully. "Dame Angela, what is the status of the patrol route?"

"I sent the reserve flight to fill in the gap," she says immediately. "Everything's clear; no signs of trouble. Just this one."

Sir Ector nods. "Very good," he says. "Would you stay here until our... guest, is ready to leave? He will need to be seen out of Legerius after his business is concluded."

Angela nods, a smile finally appearing on her face. "The girls and I'll be happy to have some time to rest," she says, petting her pegasus's mane. "Thank you."

"Thank you for your and the Alliance's support in these times," Sir Ector says. He glances back at you and Lacroix. "Mistress Ryza, you may enter: I'm sure Her Grace will be pleased to see you well. We will see to your associate."

A part of you wants to insist that you stay with Lacroix, since the last time you left someone alone in Legerius it had not gone well. The mage, however, gives you a reassuring nod. "It'll be fine, Ryza," he says. "I'll get Firescale settled, then I'll meet you inside. A lot of castles have wyverns stay outside; they don't play well with horses unsupervised."

"Okay, if you're sure," you say. Sir Ector gestures one of the other cavaliers towards you and the Whitewings while he and the others lead Lacroix and Firescale to a somewhat shabby-looking covering not far from the gate. It seems a poor shelter, but you suppose Firescale had done well enough outside on the mountains. Wyverns are tough; she'll be fine. More importantly, while clearly escorting him, they don't seem to be aggressively poking him or forcing him around.

"You genuinely do like him, don't you?" Angela says from behind you as she slides off her pegasus, gently stroking the creature's side before taking the reins and following the cavalier towards the gate.

"He's nice," you say. "And he was really interested in talking about what my people were really like; not all the lies and rumors." You glance at her, frowning. "On that note, how did you hear about me? I thought the nobles were keeping that to themselves?"

Angela rolls her eyes. "Oh I'm sure they're trying too; it's why I thought the stories were just rumors, but believe me, whenever anything interesting happens, news of it spreads no matter no much people try to stop it. I personally heard about you from one of the stable hands, but to hear him you were ten feet tall, glowed, and could kill a man just by looking at him."

You sigh. "Why are people like this…" you whine. "Why can't I just be me?"

The Whitewing laughs. "I'd take it as a complement, myself," she says. "If people are making you out to be tougher than you are, everyone'll be too intimidated to try anything. You can win just by showing up."

"But I don't want people to be intimidated by me!" you say. "I don't want people to think I'm a monster!"

Angela cocks her head. "I mean, people can be intimidated without thinking you're a monster," she says. "People can be both feared and respected; that's pretty much the basis of the world."

"But wouldn't it be better to just be respected? To have people listen just because they think you're worth listening too, not because they're afraid you'll hurt them if they don't?"

The Whitewing starts to open her mouth, only to stop before slowly closing it, a thoughtful look on her face. Before she can come up with an answer, you pass through the gate into the familiar courtyard of Castle Legerius.

The atmosphere is tense. There are fewer people moving around, and those that are moving keep glancing nervously at the sky. Thankfully, when they see you and the Whitewings enter, they seem to relax a little.

Countess Mantrae is standing at the top of the stairs, flanked by two men carrying large, silvery bows that seem to glitter. Her eyes are cool, though they soften a little as you curtsy. "Hello, Countess Mantrae," you say.

"Ryza, it is good to see you well," she says. "I admit; I was not expecting to see you for another few days at least."

You nod. "That was the plan, yes, but you told me to tell you if there were any… problems, and I'm afraid to say there's been a bit of a problem…"

The woman sighs. "Well, I am glad that you have faith enough to come to me," she says. "Although I do have some concerns about your… traveling companion. Are they a messenger from the Empire?"

You shake your head. "No, no, Master Skyfire came in relation to me," you say. "He's a friend of Jenna's, and he wanted to talk about the information that I'd shared with her and said she could share out."

"Skyfire… Head mage of the entire Southlands Duchy?" Countess Mantrae asks.

"Uh-huh. I met him yesterday when he was on his way over and he happened to spot me flying, and he's really nice. We talked a bit about manakete, and he was still interested in coming and talking to Jenna so I offered to escort him here." You shrug. "Well, he says he's escorting me, but since people seem upset that he's here I say I'm escorting him." A small smile crosses Countess Mantrae's face. "I did promise him safe passage. Sorry about that, but I really did want to give him a chance to talk to Jenna."

Sighing, Countess Mantrae walks down the stairs to stand closer to you. "In future, Ryza, it is considered bad form to promise safe passage through domains not your own," she says. "As Head Mage of Agrithe, you can promise it there, but legally you have little power in Legerius." You wilt a little, and she pats you on the shoulder. "That being said, you are a friend here, and since I'm sure he's invoked the Hall's privilege of travel he does have a legal right to come and speak to a fellow mage in good standing." She sighs. "I do wish all this could have been done when it was less likely to cause ripples among the population."

"Okay," you say. "Sorry about that."

Countess Mantrae waves a hand. "Something to keep in mind for the future," she says. "After all you have done, it would take more from you than a faux-pas made in ignorance to offend me." She frowns. "But you spoke as if you had troubles of your own."

You grimace, hearing the sound of footsteps behind you. "Well, while I was up there, I met Baron Cicenco …"

You watch as the Countess's face flashes through emotions: annoyance, anger, frustration, and a few others you don't recognize. At no point do you see surprise. "I see," she says, taking a few steps back. "We shall speak of this further, but first I must see to my guest." You nod and trot to one side, allowing Lacroix to take your place. Two of the cavaliers are flanking him, quite close, and one has a hand resting on the hilt of his sword. "Master Skyfire," Countess Mantrae says, her voice cool and even. "You have chosen a somewhat awkward time to visit."

"It seems so, Your Excellency," Lacroix says, bowing. "First, my deepest condolences about what happened to your daughter. Rest assured, Her Grace is looking into the matter,"

"Hmmm…" Countess Mantrae murmurs, her sharp eyes scanning the mage. "Have any steps been taken to bringing the criminals responsible to justice?"

"Missives have been sent to the Grandmaster of the Shrieking Talons and the Duke of Shattermount," Lacroix says. "Barons Rickman and Warwick-Lightbringer have been most insistent; this matter will not simply go away."

The countess's eyes narrow. "Until the ones responsible are, in fact, properly punished for their invasion, I'm sure you will forgive me for being skeptical," she says icily. "But enough of this. You say you've come to speak with Mistress Flarestone. I'm sure she'll be quite happy to hear your voice." She gestures to the knights. "See to it that Master Skyfire is safely escorted to our Head Mage and then back to his mount."

You raise a hand. "Um, I was hoping to fly back with him if I could," you say. "And we might not get done with our conversation until after he and Jenna do."

The mage smiles. "Oh, I'm sure Jenna and I will have plenty to speak of," he says. You resist the urge to puff up your cheeks; you were trying to be supportive! "You don't have to worry about me, Ryza." Before you can come up with an answer, he bows to Countess Mantrae again, who nods sharply, gesturing with a hand. With that, he politely moves around her to enter the castle.

As the doors close behind him, you slump slightly. "I… I'm sorry," you say. "Sir Octavio was saying that it might not be a good idea for Lacroix to come here, but I overruled him…" 'please don't let me have made things even worse…' you think desperately.

Sighing, Countess Mantrae shakes her head. "Whatever the current climate, he does have a legal right to be here;" she says. "Even if an open state of war existed between the Kingdoms and the Empire, technically he would still be allowed to come in peace. Having you with him likely did make things less tense and dangerous for everyone involved."

"But he wouldn't have come at all if it wasn't for me-"

She shakes her head. "Don't go down that road, child. My daughter would not be safe without you." She finally smiles a little. "I can put up with having an unwelcome guest for a while far more than I can put up with never seeing my little girl again." She sighs. "With that, we should deal with your situation. Come, this is the sort of conversation that should not be aired in public."

The pair of you make your way to a small, private balcony about halfway up the castle. As you sit down, a small, nasty part of you wonders if this was where Mantrae betrayed Artemis. You push that thought from your mind, it's not helpful right now. Instead, you focus on describing what Baron Cicenco'd done; how he'd come to your home, insulted you, threatened Kelton, and then demanded that you go to his castle.

Throughout your description, Countess Mantrae does not speak, simply sipping at the wine in her hand. When you finally finish, she remains silent for a few more seconds before sighing.

"I'm sure that this is not the answer you want to hear, Ryza, but nothing he did was illegal," she says. "Dishonorable? Yes. Insulting? Most certainly. Illegal… not quite." She frowns. "That being said; he is skirting close enough that I will be able to make my displeasure clear and directly order him to cease and desist harassing you, and if he continues then he will be crossing the line by disobeying his liege."

"Even threatening Kelton?" you ask.

Countess Mantrae sighs. "That did come closest, though legally he was within his right to demand respect from a commoner, and he never explicitly ordered anything done to him." She frowns thoughtfully. "He was remarkably daring, though, especially with those last comments. You would have been well within your rights to demand satisfaction of him, and as a mage you would have been allowed to override his choice of weapons and to the best of my knowledge he has no wyrmbane weapons. I suppose he could have just nominated a champion…"

You cock your head. "What sort of satisfaction?" you ask. Could you have ordered him to give you an apology since he was in your home?

"You could have challenged him to a duel. He did grievously insult you, your family, your retainers, and your people. Wars and death duels have been fought over far less."

You flinch. "I… I don't know…" you say.

She nods gently. "I imagined it wouldn't be your preferred method," she says. "I was never fond of it, though my uncle did always say that it was a way of punishing unwise people's mouths for making promises their bodies couldn't keep." She steeples her fingers. "As his liege and Countess, I will say that challenges issued after the fact are often considered petty and vindictive. As a mother, I will say they are not illegal and leave it at that. Either way; I will send a letter making clear my displeasure with his actions, and I will give you one as well for any men he might have left to try and strong-arm you into going. You do not have to present yourself to him if you do not wish to." She leans back, thinking. "I'll also put a few of my own men on the border; to keep an eye out for if he tries anything while you're not around. If he does… well, I assure you, there will be consequences for him."

"… Thank you," you say softly.

After a long, tense moment, Countess Mantrae pours you another cup of milk and pushes some of the cookies in your direction. "Let us put that boorish man behind us and speak of happier things. How are you? Was your trip home to your satisfaction?"

You spend the next few minutes trying to calm down as you talk to Countess Mantrae about your home. You end up mostly telling her about the way things had been, rather than the way they were, to try and make you feel better. She seems to appreciate the conversation, and she even seemed to warm a little to the fact that Lacroix truly had seemed to honor and respect your culture, though she still seemed displeased with his existence in her general vicinity.

After a while, however, she must return to matters of state, leaving you at ends. You consider trying to find Jenna and Lacroix, but after a minute you decide to see how Sypha's doing. Soon after, you find yourself outside her room, where she'd apparently retreated when Firescale was sighted in the distance. Gently knocking, you whisper her name.

A few moments pass before the faint harp sounds from inside slow and footsteps cross the room, allowing your friend to peek out nervously. "Ryza?" she asks.

"Hi, Sypha," you say, opening your arms slightly. The bigger girl smiles and accepts the embrace. "How are you?"

"I'm okay," she says, though from the look Daniella is giving her from deeper in the room, a brush in her hands, you guess your friend isn't quite as fine as she wants to be. "I'm glad you're here. When I heard that… that wyvern, I thought…"

You gently rub Sypha's back. "I came with her," you say. "Her and her rider. He's a friend of Jenna's; he was one of her teachers at the Hall, and they're both Revisionists. He's a good man."

Sypha pulls back, smiling. "I'm glad to hear that," she says. "Jenna's been all but locked in her lab, going over everything you told her. It sometimes drives Mother to frustration, since there is a lot that needs to be done, but we're managing, and I'm glad that your people are getting fair share of good recognition." She takes your hand and tugs you into her room. "So how are things going at your home? Is everyone alright?"

"Yes, everyone's fine," you say. You end up having to re-tell the same story you told her mother, again keeping the conversation on the calmer, less tense events of the upper floors rather than the monsters in the basement. Sypha's already worried enough without you making things worse. You do reassure her that Claire and Sir Octavio are okay, and that they'll be home soon.

By the end of the story, you can tell that Sypha's feeling a lot more comfortable, so you decide to give reconciliation a chance. "You know, if you want to meet Firescale, to see that she's nothing like that other one, I can introduce you two," you say. "She's a real sweetheart, honestly. She tried to adopt me a bit, since manakete and wyverns are distantly related."

For a moment, Sypha looks tempted, but after a glance out the window she shakes her head. "I… thank you, Ryza, but no. Not yet. Maybe someday, but right now… I guess it's still a bit too close. Too soon."

You nod; you can't really say you blame her. "Alright," you say, before your eyes widen. "Oh, I almost forgot! While I was at home, I found something, look at this!" From your inner pocket, you pull out Goaty. "This is my favorite toy from when I was very young, and he survived! Say hi, Goaty."

"Baa."

Sypha's eyes light up. "Wow!" she squeals. "He's so cute!" You're glad that you took the time to wash Goaty as Sypha holds out her hands to hold him.

"He's a little fragile, so please be careful with him," you say as you hand Goaty over.

By the time one of Countess Mantrae's men comes to tell you that Lacroix is ready to leave (and has been taken back to his wyvern), you, Sypha, Daniella, Manuela and Sara had broken out Sypha's own toys to play with. You had to admit they looked a lot nicer than the still-shabby Goaty, but they weren't magical, and your friends seemed to like him.

It felt nice, to just get to be a child again, without having to worry about all the problems in the world around you.



It's late by the time you and Lacroix get back to your home, so despite the fact that you'd been planning on leaving as soon as you got back, you realize that's just not feasible. Instead, you decide you'll spend one last night at home before leaving in the morning.

"Nice place," Angela, who'd flown with you along with her two friends, says as she looks around. "Right on the border. Kind of surprised we never found it, but eh, what's done is done." She grins down at you. "Welcome to the neighborhood, I guess."

You fold your arms. "I've been here longer than you have," you say.

She chuckles. "I guess that's true," she says, holding out a hand. "Well, I should probably be getting back, but if you ever need mercenaries, feel free to look to us. Palla's not too far away, you'll be able to find it. Do you want me to add you to the list of places where roving flights stop off to see if you need work?"

You shake your head. "No, I'll probably be living in Agrithe mostly, but thank you for the offer," you say.

"Sure thing," she says. "All the best, kid. Any friend of the Kingdoms has a pretty good chance of being a friend of ours, even if they are a bit trusting of Imps for our tastes." She makes an odd gesture with her hands, crossing them over her chest, thumbs intertwined and fingers extended as if they were wings. "Fly high, fly free Ryza."

"You too, Angela," you say. "Thanks for flying with us."

"Anytime, kid." With that, the Whitewing swings herself onto her pegasus, whistles to her fellows, and the three of them fly back east.

As you watch the three pricks of white fade into the darkness, you hear Lacroix approaching from behind you. "Thank you for accompanying me to Legerius," he says. "I understand why they feel that way now, but it is somewhat disheartening to be treated with such fear and disdain." He smiles sadly, holding out a small scroll. "I'm sure you will be advised not to take this offer, but I am honor-bound to extend it. Should you wish to take the quickest route to the Marble Hall, I'm sure a letter can be sent to me by messenger bird, and I can escort you there. This letter will serve to identify you as a promising apprentice I'm transferring as a favor for Jenna in return for the information and access she gave me. I swear, should you choose to trust me, I will see you to the Marble Hall safely."

You accept the letter, nodding. "Thank you," you say. "And thank you for… for believing in me, and in my people, even before you had any real evidence."

Lacroix bows slightly. "You are most welcome, Ryza," he says. "It will take time, and it won't be easy, but I believe that one day we'll be able to show the world what manakete were truly like, and I believe the world will be better for it." With that, he retreated to Firescale, who's looking a little tired and grumpy.

As you reassure Belle and Kelton that you're okay and settle down to rest, you find yourself looking over the letter that Countess Mantrae gave you, the one that should get you past Baron Cicenco's men without trouble. You know that just following the plan and going home in peace is the moral option. You're even pretty sure it's the smarter option, not making trouble.

However… a part of you, centered around your faintly crackling stone hugged to your chest, is feeling vindictive. Mantrae's words ring true: he had hurt you. Had insulted you and tried to make you feel unwelcome in your own home. Also, no matter what semantics or excuses he tried to hide behind, he'd threatened Kelton, and that was wrong!

Would it not be justice for him to suffer some consequences for that? If Mantrae can't do anything to him for that offense… a part of you can't help but think that you should make your own displeasure clear. Otherwise, surely men like him would continue trying to take advantage of you.

It's not like you'd have to kill him, after all. Lacroix had said duels didn't have to be to the death…


[] No. No you won't go down that road. Follow the plan, go back to Agrithe, and if he tries anything leave it to Countess Mantrae. You won't sink to his level.

[] You decide to show Cicenco that you're not going to tolerate his insults. Call him out; if he refuses then he exposes himself a bully and a coward, and if he accepts then you can show him why antagonizing you is a bad idea!
EDIT: Adding write-in

[] Write in, The Middle Path: Wisdom isn't found in mindless aggression, nor passivity, either. Wisdom is seeking to avoid conflict, but being willing to stand up for what is right when it's justified. You're not going to sink to his level and plan a confrontation, but you will defend you and yours with necessary force if he presses the matter far enough.
 
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Call the Banners
[X] Write in, The Middle Path: Wisdom isn't found in mindless aggression, nor passivity, either. Wisdom is seeking to avoid conflict, but being willing to stand up for what is right when it's justified. You're not going to sink to his level and plan a confrontation, but you will defend you and yours with necessary force if he presses the matter far enough.


And in his vision, the Sun-Father saw two paths before him. One was quick and easy, but sunk into the mirk of darkness. The other was long and treacherous, but rose towards the Light of Sol Invictus.
-From the Catechisms of Sun-Father Leon


The next day, you sit in the back of the cart as it trundles its way down the path, leaving your mountain home behind. As you look back, you can't really decide how you feel. It was painful, this trip. Painful to see just how far your home had fallen. Just how little of everything you'd known for most of your century of life had survived. However… it had still been your home. You'd found so much, remembered so much, met so many important people, you couldn't regret going.

Still, you're glad that you have another home to go to. Father had been wise to set up the spirit to call Artemis to you, so that you'd have someplace to stay as you tried to figure out to do with the strange world you'd been woken into. Now, you think as you look around at the bags and boxes carefully piled in the back of the cart, you just have to figure out where you're going to put all of this. Maybe you'll take Artemis up on her idea of living in that room underneath your shrine. It was a bit bigger than where you'd been sleeping near Artemis's room, so you'd be able to fit more stuff in…

As you continue to muse, you shift to check if you still have Countess Mantrae's letter in your pocket. While you're hoping not to have to use it, you're pretty sure you will. While it'd be nice if Baron Cicenco'd just spoken in hasty anger, if he'd rethought his actions and decided not to continue down that path, you don't think that's the case.

Still, as the bare stones of the upper mountain start to give way to the trees and shrubs of the lower, forested mountain, you find yourself disappointed as you spot a pair of mounted figures in the distance, atop another hill in the Baron's domain. "I guess that's the price of hoping," you say sadly as you watch them begin to canter down from their perch in your direction.

"What's that, Ryza?" Kelton says.

"She spotted His Noble Stuffiness's goons," Belle says darkly, pointing. "Wonder how pissy they're gonna get about this, if the big lady's letter even works."

You reach over and pat her on the shoulder. "It'll be alright," you say. "Countess Mantrae promised that she'll make sure we don't have to go. I know you and she aren't… each other's favorite people, but she does like me. I was just hoping that I wouldn't need to have this fight."

The thief sighs. "Well, if nothing else, getting to rub his face in the fact that the big lady is on your side is a plus. That should make him think twice about messing with you again." Her lips curl. "Not that her displeasure stopped him the first time."

You ponder those words. Last night, as you'd been wrestling with the idea of going to the Baron's Castle and letting your dragon-self pin him to the ground and roar in his face until he fainted in terror or wet himself, you'd managed to convince yourself not to do it. You'd convinced yourself that it would be best for everyone if you trusted the Countess to handle things her way. However… Belle did have a point. Baron Cicenco had to have known that Countess Mantrae liked you, but that hadn't stopped him from throwing his little fit.

Perhaps a more… forceful warning wasn't such a bad idea. Not a violent one, of course, but a forceful one.

As you continue to consider your options, you feel the slight incline you'd been going down even out, marking you as having left the mountains. Taking a deep breath, you look around: you're now in the Baron's land. While you weren't afraid of the two riders you'd spotted, you suppose it was possible that he'd put more in the trees who had more aggressive thoughts. Pulling out the letter Countess Mantrae had given you, you also reassure yourself that both dragonstones, your own and Gyra-Dregon's, are at hand if things go wrong.

Just because you didn't want to fight didn't mean you wouldn't if that was the only way to protect your friends.

However, as the cart bumps its way along the pathway towards Agrithe, no bandits or baronial thugs jumped from the trees to cause problems. In fact, it even took a few minutes for the riders you'd spotted to find you, and they made their approach quite clear as they canter down the path towards you.

"Hail," the first calls, pushing his visor up as he approaches, leaving the other in the center of the path further back. Neither have their weapons out, but you still tense as he comes closer.

"Hello," you say, standing up as the cart comes to a halt. The Agrithian and Legerian guards glance to you, clearly asking if you want to let the cavalier to approach. You give them a nod, and after a moment of tension a few of them shuffle to the side, allowing the man to ride up next to you. "You're one of Baron Cicenco's men, aren't you?"

The man nods, his eyes studying you calmly. "I am indeed," he says. "My lord sent me to once again extend his… invitation, to present yourself at his castle."

You meet his eyes as calmly as you can, letting your wings extend as you hold out the letter Countess Mantrae gave you. "No." You'd originally planned a much more diplomatic phrasing, but somehow it just seemed… something. You didn't feel like playing games anymore, you're too annoyed. "No, I'm not going. I don't want to, and Countess Mantrae says I don't have to."

The cavalier raises an eyebrow, but doesn't speak as he accepts the letter. You tense as he carefully opens it; while you know him destroying it wouldn't mean anything, that Countess Mantrae would still know and you'd still be able to go, a part of you wished that you'd asked for a second copy, just in case…

The pathway is silent save for the shuffling of horses and the faint crinkle of parchment as the cavalier reads the Countess's words. The various guards alternate between watching the armored man and scanning the trees around you for signs of trouble. Belle, sitting across from you, is ridged, her cloak wrapped tightly enough around her that you can see the outline of the knife in her hand. Kelton's slightly battered shield was sitting in his lap, one arm under it to allow him to lift it quickly if needed. Both Axton and Lancel had their bows strung and an arrow in their hands.

If he noticed the signs of hostility, Cicenco's cavalier gave no sign of it. Instead, he simply read the note calmly, studying the seal intently as if he thought you'd have faked it somehow. You force the lightning beginning to fill you up down: you'll fight to defend yourself or your friends, but you won't hit first, that's not right, not in this situation. As much of a jerk as Cicenco is, he hasn't kidnapped anyone and taken them away from their mothers.

That you know of, at least.

However, after several long, tense seconds, the cavalier carefully rolls up the letter and offers it back to you. "Very good," he says easily, though his smile does not reach his eyes. "Her Excellency has made her will clear. My orders were to escort you to my lord's castle, but surely he would immediately wish me to carry out her command as soon as he heard of it." He spins his horse, gesturing to the other cavalier. "Come, we will provide you escort through our lord's domain, to ensure there are no… difficulties." Is it just you, or is there a faint note of contempt in his voice as he says that.

You glance around, slightly wary. Claire and Sir Octavio glance at each other, seemingly talking with their eyes. After a moment, Claire shrugs, and your cavalier friend turns and gives you a nod.

"Very well," you say, folding your wings and sitting down. "Thank you."

Baron Cicenco's man nods, gesturing for his fellow to swing off to one side as he goes the other way. "Of course," he says. "I am bound to ask what you are transporting." He very pointedly keeps his eyes forwards as he says this.

You consider refusing to answer, but for all his stiffness this knight is being scrupulously polite. Maybe he's trying to make up for all the nasty things his baron said. "Mostly scrolls and tablets," you say. "Along with a few personal family items."

The cavalier nods. "Very good," he says. "Shall we go?"

You once again glance at Sir Octavio, who nods again. "Alright," you say. "If you don't mind me asking, what's your name?"

He glances at you out of the corner of his eye, seemingly considering. Finally, however, he answers. "Sir Junius," he says. "Well met."

"Hi, I'm Ryza," you say after a moment of awkward silence. "It's nice to meet polite people around here." You'd hoped to get at least a smile out of Sir Junius, but he simply nods without a word.

The trip through the baron's domain passes slowly, tensely, but safely. While he rarely speaks, Sir Junius clearly intends to keep things civil. Several times, his fellow cavalier tries to veer closer to you all, only to be waved back by Junius. You try to thank him the first few times, but he simply nods, and after a while you get discouraged enough to give up. A part of you wants to ask Sir Octavio if you're doing something wrong, but that just seems rude right now so you'll ask later.

Finally, after what feels like countless hours, Sir Junius stops. "We've reached the border of Her Excellency's own domain," he says, pointing to a signpost along the road. "Safe travels," Without another word, he starts to turn back towards his lord.

"Wait," you say. The cavalier halts his horse, but doesn't look your way. Frowning, you lift off from the cart and fly around to hover in front of him, folding your arms. "First of all, thank you for being understanding and not trying to make me go to Baron Cicenco, I genuinely appreciate that," you say. "But when you're traveling with someone, it's polite to actually interact with them." Sir Junius raises an eyebrow. "I'm not a monster. I have feelings too. All I ask is that people try to understand that. Is that so hard?"

The pair of you stare at each other for a few seconds before Sir Junius finally nods. "I apologize if I seemed discourteous," he said. "That was not my intention. I do understand that you are not a monster."

You meet his eye for a long moment, but you don't see any deception. "I accept your apology," you say. "But could you take a message to Baron Cicenco for me?"

Sir Junius frowns. "I will," he says slowly.

Taking a deep breath, you speak as calmly as you can. "Tell him that I'm not a violent person. That my parents taught me that violence is not an answer to be used unless truly necessary. More than that… I don't want to be that kind of manakete. I don't want to be someone that people are afraid of." Your eyes narrow, and you allow lighting to arc its way across your wings. "But your baron hurt me. He didn't have to do that, he chose to be cruel simply because I wouldn't do what he wanted me to. I do not appreciate that. Worse, he threatened Kelton. No matter what semantics he'd use, he threatened one of my best friends just for trying to defend me. That… that is something I will not tolerate." Sir Junius's horse nickers and backs up a little as you feel your Yellow magic flare. "Tell him that this is a warning. If he ever threatens my friends again, I will respond. Up to and including allowing my dragon to handle the situation as that part of me sees fit. And I assure you, he does not want to meet my dragon-self. She doesn't like it when the people I love are threatened."

A tense silence falls over the group as Sir Junius digests your words. "I will pass your message onto Baron Cicenco," he says stiffly. "Is there anything else?"

You shake your head, bringing your magic back under control, "No, I think that's it," you say, forcing a smile onto your face. "Here, you can have this," you offer the letter to the cavalier. "Countess Mantrae said she'd send a letter letting him know she isn't happy with what he did, but it might not have reached him yet. I don't want you to get in trouble; this should show him that you did the right and legal thing."

The cavalier slowly takes the letter, studying you. "Thank you… Ryza," he says after a moment. "Perhaps we shall meet again under… better, circumstances." With a final nod, he guides his horse around you, signaling for the other cavalier to join him as they ride off.

Gliding back to the cart, you settle yourself down, taking a deep, unsteady breath. Mother, you hope you'd done the right thing…

As if reading your thoughts, Belle reaches over and ruffles your hair. "You did the best you could," she says. "You were never gonna be able to get that… to get Cicenco to like you. At least this way, if he tries some sh… something, you'll be able to squish him and nobody will be able to say you didn't warn him."

Claire sighs. "You really shouldn't talk about a baron like that, Belle," she said. "You may have gotten a pardon, but you're still on thin ice." She glances at you. "I've seen the results of Ryza's dragon form being unleashed, I don't want anyone in Legerius to have to face that again."

The memory of the two men in Artemis's room flashes behind your eyes, quickly followed by the scent of their burned bodies. You flinch. "I'm sorry…" you whisper. Mother, those had probably been some of Claire's friends! How could she…

The soldier swallows. "Sometimes, fate gives us no good options," she says sadly. "All we can do is live with the ones we take, hoping that they're the least-bad ones." Slowly, carefully, Kelton reaches over and wraps an arm around her shoulder, and you feel a little better when you see her lean into the embrace.

The world you've woken into is imperfect, with hard choices and strange rules and the occasional jerk for a neighbor, but at least you know there are also good people, good friends, who'll be there for you and each other even when they have their reasons to be upset.



Thankfully, the next few days are relatively restful. True, riding by cart remains an uncomfortable sensation, especially now that you can't stretch out as much with all the things you're bringing from home, but you're slowly getting used to it.

You also see more signs of activity along the road than you had going to the mountains. You spot a group of Whitewings, when one ducks out of the clouds to get a closer look at you. You don't think it's Angela; you're pretty sure that's a red ponytail streaming behind her, but you wave anyways. After a moment, the Whitewing gives a few waves of her little flags before tilting back up into the clouds to rejoin her friends.

When you ask, Sir Octavio is happy to explain. "Since they spend so much time far apart from each other, out of shouting range, the Whitewings developed their own form of flag signaling. Everyone does it, but most armies use music as the main form of communication."

You look up, fascinated. "Do you think I could learn it?" you ask.

"You'd have to ask the Whitewings. While there are some signals that everyone knows, like the 'you're free to go ahead' signal they just gave us, a lot of the more complex ones are known only to them."

You also see some Legerians around. Mostly, you see groups of farmers with carts of their own, though theirs are full of food. You do see soldiers on occasion, patrolling just as the Kingdom Council had decided everyone should. You even see a group of men with light armor and slender swords carrying a Rignali flag.

However, none of these people impede your progress, and before too long you're stopping off at Castle Legerius to say goodbye to Claire, Sir Octavio and the other soldiers Mantrae loaned you. You get another feast in your honor, and more importantly you get to show Sypha the picture of you and your parents that you'd forgotten to bring the first time. She'd offered to get someone to make a painting of it for you, just to make sure you always had an image of your parents, but you'd declined. For now… for now you just wanted your family to be something only you and the people you really trusted to know a lot about.

Maybe that was a little selfish, but honestly you figured you were due a bit of selfishness after everything that'd happened. Especially when it came to such a deeply personal matter.

The rest of the trip back to Agrithe also passed as smoothly as the bumpy cart allowed. While the constant motion wasn't the most comfortable thing or super conducive to study, you did manage to distract yourself by reading a bit more about the Path of Awakening. All the talking you'd done with Jenna and Lacroix had reminded you that you still needed to truly awaken the part of you that makes you unique: your dragon.

In the end, as the cart trundles over a bridge and turns onto the final road towards Castle Agrithe, you can't honestly say you can truly Channel your Emotions. You're close, so close, but you still don't know if you'd be able to do it in the heat of the moment, when your heart needs to be at its strongest. Still, you think you're almost there. With a bit more work, you'll have finished this step of the Path.

Then… then you can think about the Awakening. About truly meeting your dragon-self for the first time.

… you hope she isn't still upset about the half-shifting thing.

You're pulled from your thoughts by a sharp intake of breath from Axton, who's riding next to the cart. "The battle-standard…" he breaths.

Turning, you give him a confused look. However, he doesn't meet your eye, simply staring at the castle before you. "Axton, is everything okay?" you ask.

Lancel speaks up, seemingly talking to Axton even though they're on opposite sides of the cart. "Probably for a few days, maybe a week," he says nervously. "With the number of coats of arms flying…"

You, Kelton and Belle give each other concerned looks. Peering into the distance, you see that there are indeed a lot more flags flying from the gatehouse of Castle Agrithe than you remembered, including a huge, ornate one depicting a trio of horses rearing on a green background with arrows crossed above them. "So, for those of us who don't know what that means, what's wrong?" you ask again.

Axton shakes himself out of his surprise and looks at you with a wary expression. "The Archduke of Agrithe has raised the battle-standard," he says. "That means he's fully mobilizing his vassals and their retinues. Every knight and minor lord is expected and required to call up their own levies, men-at-arms and yeomen and rally to the defense of Agrithe."

"It means His Highness thinks war is imminent."

Your heart catches. "But… but Lacroix said…" you whisper.

"Master Lacroix is a Head Mage, but he is not the Duke of the Southlands," Axton says grimly. "If his liege lady has orders to invade… then there's nothing he can do about it." He nods to the cart driver. "We should pick up the pace: His Highness will surely have more details, as well as tasks for us all." The various yeomen around you nod firmly, and all you can do is swallow and agree.

As you come closer to the castle, you can see more and more banners. You can hear the calls of men, hear the pounding of drums and blowing of horns. You see billows of smoke rising from the forge that you'd helped James fix a few times, more than you'd ever seen before. A lone pegasus rises from the courtyard, its rider bent low over its neck, and shoots off at full speed towards the north.

It's clear that Axton is right… something has gone terribly wrong while you were away, and you can only hope Artemis is alright.

Soon, both too soon and not soon enough for your liking, the cart reaches the gates. The guards give you only a perfunctory look before waving you in: either they were expecting you, or they just wanted to clear the way for the group of yeomen riding up behind you. Almost as soon as you get in, a group of servants hustles over, unhooks the horses, and starts pulling it off to one side, where a bunch of other carts are being unloaded.

"What's going on?" you ask, having to shout a little over the burly man yelling orders at his subordinates to start unloading your stuff.

He turns to start to glare at you, but a second later his eyes widen. "Ah, Mistress Ryza!" he says, bowing clumsily and waving his fellows off. "Forgive us; we've just been dealing with so many shipments that we- what I mean to say is-"

Hopping down off the cart, you move to stand in front of him. "It's okay," you say, trying to sooth his nerves. "I'm not upset or anything, I'm just confused. Is everything alright? Is Artemis hurt?"

The man blinks, but shakes his head. "I don't think so, Mistress," he says. "I don't really know what's going on; His Highness just met with some travelers about a week ago, then he raised the battle-standard that afternoon. Since then, everything's been a little chaotic." He gestures towards your cart. "We've had so many supply convoys coming in I just assumed you were one of them. Forgive-"

You shake your head. "There's nothing to forgive," you say. "I was going to ask for some help in unloading a few things, but if you're all busy you can just move that off to the side and I'll figure out what to do with it later." You look around. "Should… do you think the Archduke is busy? I kind of want to know…"

Axton, who'd been talking with the other yeomen who'd come with you, turned. "I think that would be a good idea, Mistress Ryza," he said formally. "While you're not technically Head Mage yet, for all intents and purposes you are, which means his Highness will have need of you."

"I guess that's true…" you say softly, looking nervously back at your pile of things from home. You want to go figure out what's going on, how you can help, but you want to deal with your heritage as well…

Seeing your conflicted expression, Kelton grins. "Don't worry about all this," he says, gesturing. "Belle and I'll protect your stuff. Anything in particular you want done with it?"

Looking around, you see that the entire courtyard is a hive of activity. "For now, let's let everyone settle down," you say. "I'll figure something out after I've talked to Archduke Letoro." The workman's eye twitches, but he doesn't comment, simply giving you a respectful nod before hustling over to yell at a few other men who are trying to unload what looks like a big bag of some sort of grain from another cart.

"Axton and I have to check in with our fellows," Lancel says. "It… it was nice to be able to see your home, Ryza."

You smile. "Thanks for coming," you say. "It was good to have friends around." The yeoman smiles faintly before Axton taps him on the shoulder. The two give you a final nod before hurrying away, followed by the other four yeomen.

Swallowing, you nod to Belle and Kelton. "I'll be back soon," you say. "Thanks for looking after everything." They both nod before turning to help the last few laborers push your cart out of the way of the others (Well, Kelton helps push. Belle seems to take an inordinate amount of pleasure out of 'supervising' and shouting orders.)

It takes a little while to get across the crowded courtyard; there's just so many people and horses running around. In the end, you're forced to lift off and fly to avoid getting trampled, drawing a few shocked cries. "Sorry! Sorry, coming through!" you say. "Mage needs to get somewhere, please excuse me!"

That gets you a lot of space, and soon you're hurrying through the halls of the castle itself.

"Ryza!"

Turning, you see Dione trotting towards you, delicately lifting the front of her dress to avoid dragging it across the ground or stepping on it. "Dione," you say, skidding to a halt and darting over to meet her. "Is everything alright? Is Artemis okay?"

The bigger woman smiles. "To the best of my knowledge, my daughter is well," she says. "You actually just missed her by a few days; she's riding north with Princess Alina."

You blink. "Who?" you say, slightly hurt that your friend's run off with someone else without waiting to say goodbye. "Why?"

Dione sighs and crouches down, putting her hands on your shoulders. "Please, don't worry, Ryza," she says, standing and putting a guiding hand on your back. "But while you were gone, there were some… developments. I'm sure my husband will want to tell you about them; let's go talk to him now."

"That sounds like a good idea," you say.

As the pair of you continue towards the Archduke's office, Dione looks down at you. "Was everything alright at your home?" she asks. "Did you find everything that you wanted?"

You sigh, feeling the weight of Gyra-Dregon's stone in your pocket. "Not… everything, but a lot," you say. "I found a bunch of scrolls, as well as some family stuff." Pulling the picture of your parents out of your pocket, you show it to Dione. "These are my parents," you say. "That's Father, Fafnara," you say. "And that's Mother, Aithusa."

"I… I see…" Dione says, running her finger along the image of your mother. "You all seem very happy."

A coil of sadness wraps around your heart. "We were…" you say. "We were very happy…"

Dione gently squeezes your shoulder. "Thank you for showing me this," she says. "And I'm glad you were able to find it." She smiles sadly. "Artemis convinced Letoro to give you the room under your shrine, if you want it. Hopefully there'll be enough space for everything you brought."

"There should be," you say, swallowing. "And if not… there are probably a few scrolls I could… I could loan to the library, in case anyone else wanted to look at them…" Nothing truly vital or private or irreplaceable… but maybe it'll be a way for humans to recognize that manakete are people too.

"That is very kind of you, Ryza," Dione says as the pair of you turn the final corner towards the Archdukes office, spotting the typical pair of heavily armored guards standing watch. "Let's see what my lord husband is going to ask of you; I'm afraid it will probably take a while."

You sigh: of course it will. Why can't things just… not... go wrong? For a month or two at least? "Alright, let's see what's going on," you say, stopping in front of the guards. "Hello again," you say. One of these days, you'll have to figure out if it's the same two men, or just a string of seemingly identical people in massive armor.

They nod to you and Dione. "His Highness informed us that, if you returned, he wished to see you immediately," one says, knocking. "Your Highness, Mistress Ryza has returned, along with Lady Dione."

"Thank you, Sevitus, I can take things from here," Dione said, breezily stepping forwards and opening the door, gesturing you in. "Come, Ryza." Smiling, you trot in. As the door closes, Archduke Letoro raises an eyebrow at his wife. "I simply wished to spend some time with our daughter's darling friend before you sent her off again," Dione says easily as she pulls out a chair for you to clamber into.

As you look around the room, you slightly start as you see Kopoi sitting in another chair against the wall, sipping something that doesn't smell like water from a water skin. He gives you a respectful nod as you acknowledge him.

The Archduke, meanwhile, simply sighs. "In troubled times, we must do what is required to protect Agrithe," he says before turning his eyes to you. "I am glad to see you have returned. Are you well?"

You nod. "Yes, I am," you say. "But… but what's going on? I just got back, and Axton says that the flag means that there's gonna be a war. I thought that everything was… was stable, for now. Lacroix promised…"

"Lacroix Skyfire?" Kopoi asks sharply. "Phoenix Lord and Head Mage of the Southlands?"

You nod. "Yes, we ran into each other at my home," you say. "He was coming to talk to Jenna about me, and we got to talking, and he said… he said that he didn't want war and that Callista wasn't planning to do anything…"

Archduke Letoro frowns. "Perhaps you should start at the beginning," he says, pulling a roll of parchment over and opening it up. "It seems a great deal happened while you were away."

Nodding, you quickly launch into the story. You mostly gloss over the trip to your home: you get the feeling that's not what Artemis's father is interested in. Instead, you pass on the warning Anna had given about Imperial troops patrolling inside the Empire's borders, and how Lacroix had corroborated her warning but insisted that there wasn't going to be any wider problem. You also mention some of the monster troubles; the wards will probably have failed by now, and while monsters tend to prefer dark environments some might come out and harass travelers. You'd told Countess Mantrae about that too, but best to spread monster warnings as wide as possible.

When you finish with your story, the Archduke looks up from the scroll he'd been reading along with and glances at Kopoi. "Thoughts?" he says simply.

"What she said matches our own information," the spy answers instantly. "And my sources tell me that Skyfire is a man of honor, if one also skilled in the art of saying one thing and meaning another." He frowns. "It does fit with his profile that he wouldn't want war, especially since it would disrupt his research. However, at no point did he say that war wouldn't happen, just that there are no plans for the Southlands themselves to start it. That leaves multiple avenues for it to happen anyways."

You flinch: the way Kopoi's mind works scares you. "What information?" you ask. "What happened?"

Archduke Letoro leans back, running his finger along the scroll. "After you left, Kopoi began collating information from the various kingdom's spies in the Empire. However, he quickly found a message delivered, one that is both… fascinating and terrifying." He taps the scroll. "Alongside a detailed list of almost every spy in the Empire, including some that were not shared by the other Kingdoms, was a message from a self-proclaimed loyalist to the old Emperor detailing what they believe Regent Justinian's plans are. The theory Skyfire mentioned… the wording he used for Duchess Callista's orders… they fit into this plan quite neatly."

"What… what's going on?" you whisper, even though a part of you really doesn't want to know. "What's happening?"

The Archduke sighs. "Some of it, we knew already," he said. "The plan to kidnap my daughter, young lady Sypha, as well as any other Southern Kingdom noble the Talons could get their claws on… that was all intended to weaken the Southern Kingdoms; to force some to stand down without a fight and leave the others utterly isolated and easy pickings. In short, it was an attempt to win a war without having to fight it. Apparently, this was planned at the highest levels; by the Regent himself, even before he became Regent."

Your breath leaves you in a gasp. "What!? But-but how?! Why!?"

"This plan," the Archduke continues ruthlessly. "Was repeated in the north. Without the blessing of an awakened manakete, the Northern Kingdoms fared far worse. The Bloodhunter Chapter of the Talons successfully made off with several young nobles, though our warning thankfully prevented an attempted rescue from running into the patrolling Imperial regulars that were searching for any stragglers, just as the ones this merchant mentioned were searching for any of our own that might stray over the border."

The… the sheer scale of this makes you slump back in your chair. "But… but Sypha and Bernard and Lacroix said that the Emperor was a peaceful man…" you say. "And this… this would have had to start before he died…"

"Indeed," the Archduke says. "Which is why… why I cannot help but believe our mysterious loyalist's other claim: that the Regent himself was behind the death of the Emperor."

Your blood runs cold. "But… but…"

"Which leads us into his 'theory.' The fact that the Emperor was killed by light magic, powerful light magic, has led to the Regent spreading the belief that the Divine Realm was behind the assassination. They are the most proficient and prolific users of light magic in the world, and while the Whitewings are a more powerful military force the Divine Realm has a greater supply of more… subtle assets."

You shake your head… the thought that the spiritual descendants of Solariana's Union being accused of such a thing… "But...but people have to know that's a lie, right?" you say. "This loyalist… why isn't he telling everyone?!"

"Because there's no proof," Kopoi says darkly. "The Regent was careful enough to leave no hard evidence, and even if people suspect… well, the thought of bringing one of their 'rebellious provinces' to heel will cause many Imperials to cheer and look the other way." His eyes are dark. "And if a few minor rebel states are conquered along the way, all the better. Especially since I'm sure they would swiftly be accused of aiding and abetting the assassination plot."

Slumping back in your chair, you hug yourself. "What… what do we do now?" you whisper.

"There is some good news," Archduke Letoro says. "Thanks to your efforts, the attempt to divide and destroy the Southern Kingdoms failed so spectacularly that Regent Justinian decided to scrap the plan for a simultaneous effort to conquer us. I do believe Skyfire is correct that Duchess Callista's orders are defensive in nature; we're united enough that we could hold off an invasion until the Whitewings mobilized and intervened. As powerful as the Empire is, they do not have the power to fight every single other human polity on the continent at the same time, and while the Coastal Republics likely wouldn't get involved directly, they would probably subsidize us hiring their mercenaries. The merchant lords are no fools: they recognize that if the rest of us fall, they will soon be forced to bend the knee as well." He sighs. "As for what we do now… well, that brings us to the other major event that happened while you were gone. While our warning to the Northern Kingdoms was too late to prevent the first stage of the Regent's scheme, we did blunt the worst of the second stroke. This has left the Northern Kingdoms damaged but not yet shattered. However, it seems that the Regent still believes he can make something of this, so he will concentrate his efforts to the north. The Northern Kingdoms have recognized this as well, as well as the fact that they cannot defend themselves alone. Thus, Princess Alina Hornglade-Sundaughter was sent to ask the South's aid in the coming war."

You glance at Dione. "The eldest daughter of the Hornglade Kingdom, the largest of the Northern Kingdoms," she says kindly. "In essence, they are to the North as Agrithe is to the South."

"So this Alina's kind of like Artemis?" you ask.

"In essence, yes," Archduke Letoro says. "Other representatives were sent to hire mercenaries from the Costal Republics, but she came personally to beg our aid." He sighs. "All logic, as well as our informant, says that if the North falls, the Regent will soon try again in the south, and this time we won't be able to split their forces. The Southern Kingdoms, even with the Whitewings' help, cannot withstand the full fury of the Empire. As my illustrious ancestor once said: 'if we do not hang together, we shall assuredly all hang separately.' Thus, I sent Artemis north with an advance force while I convince the rest of the Kingdoms to mobilize their full force. If we can force the Regent to accept that we will not stand by while he picks us off one by one, he will be forced to either fight a hopeless war… or stand down."

You shiver. "So Artemis's all by herself?" you ask.

"Not quite," Dione says. "Young Alejandro Rignali insisted on bringing some of his father's men along as well; to prove to the North that we are taking the matter seriously." She smiles. "My dear little girl didn't seem to know if she wanted to hug him or strangle him."

"Of course," the Archduke cuts in smoothly, "I am sure she would appreciate your support as well, if you should choose to give it." You start to open your mouth to say of course you want to help Artemis, but he raises a hand. "There is, however, another important matter at hand."

'Oh, what now?!' you think grumpily. "There is?" you say in a more diplomatic tone.

Reading from the scroll, Archduke Letoro speaks coolly. "The Regent, determined to claim victory and restore the Empire to what he sees as its rightful glory, has already had his liege assassinated since he saw him as weak," he says. "According to our informant, he is always looking for more tools he can leverage to make his quest to bring the world under his boot easier. And it seems that some of those tools are located in the Marble Hall." He looks up. "The Marble Hall is a neutral place, but it is deep in the Empire. It also has multiple children of Kingdom nobility, both North and South, as well as from the Divine Realm and even a few Whitewing daughters. Taking them, while deeply illegal, would give the Regent all the bargaining chips he would ever need. He would also be in a position to destroy the Kingdoms' access to magic for a generation."

It seems that the Archduke is getting at something he hadn't discussed with his wife, and she doesn't look happy. "You're thinking of sending Ryza into that viper pit?!" she hisses. "Artemis-"

"I will not order her to do it," Archduke Letoro says sharply. "But the fact cannot be denied that she can get there far faster than most, either by her own power or by the unexpected offer of Skyfire." He looks at you. "It would also give you a chance to get accredited, which would give you some protection on your way out. Being not a noble child, you could slip by so long as your nature was not discovered." He sighs. "As much as it is against my nature; I will give you this choice: you can go to try and protect my son by warning Archmage Stormspeaker of the threat. He will not tolerate any attempt to undo Thundercrier's Compact; simply telling him what is to come should be enough for him to gather enough allies that even the Regent will have to back down. Or, you can go and aid my daughter as she provides a show of Agrithian force in the North." He meets your eyes firmly.

"However… I do call on you as my would-be Head Mage to take one of those paths."

"Agrithe… no, the free world depends on it."


AN: Please vote by plan

[] You will go with Artemis. She is your best friend, and she's walking right into the jaws of men like the Talons and the danger of a planned invasion. She's your friend, she held you as you cried, and you will not abandon her! You might also have time to take a look around the Divine Realm, something you feel is important somehow… (Choose 2 Learning Option and 2 Social Options)

[] You will go to the Hall, to save Artemis's brother. She'd be devastated if something happened to him, and the thought of a place of knowledge being used as a trap is offensive to your sensibilities as a scholar. Getting accredited will also be good, as well as checking in with the Revisionists there. (Choose 3 Learning Options and 1 Social Option)
-[] You'll get Lacroix's help and get there as fast as possible. You'll have to leave Belle and Kelton behind, but you can guarantee that you'll get there in time to prevent any trouble, and having Lacroix around will help you be taken seriously.
-[] You can go through the Whitewings' mountains. It won't be as fast, but you won't risk being harassed by Imperials, and you should still get there in time. The Archduke promises to pay the fee, so you won't have to sell any scrolls or anything…

[] Write-in: you see another path that you can take to make a difference. The Archduke may not like it… but he does not own you. You are not his knight…
-[] You will do what you feel is best, no matter what the Archduke says.
-[] He has offered you a home, a place as Head Mage. You'll give your suggestion, but if he vetoes it you will follow his wishes.


[] Social Options: Who do you get to know better?
-[] Artemis (Only if going North)
-[] Kelton/Belle (Cannot be chosen if flying with Lacroix)
-[] Phoebe (Only if going North)
-[] Axton and Lancel (Only if going North)
-[] Alejandro Rignali (Only if going North)
-[] Lacroix Skyfire (Only if flying with him)
-[] Someone new you meet along the way.
-[] Write-in (subject to veto)

[] Learning Options (Can choose the same option multiple times to focus on it)
-[] Continue learning White magic
-[] Continue learning Yellow magic
-[] Continue along the Path of Awakening
-[] Begin learning Red magic
-[] Begin learning Green magic
-[] Begin learning Black magic
-[] Begin learning Runewrighting
-[] Knowledge you gained from home that is relevant to where you're going (i.e. Solariana's scroll if you go North)
-[] Write In (subject to veto)


[] Boons: (Choose one for free)
-[] Rumors of your nature are dismissed by the Empire as tall tales.
-[] A greater power clamps down on an old enemy.
-[] A friend you've never met receives a vision.
-[] The friendly voices from the Empire start getting louder.
-[] The world at large receives good fortune.
-[] A boon unique to your path forward appears.

[] Banes: (For every Bane chosen, choose an additional Boon)
-[] Stories of your true nature find fertile ground in the Empire.
-[] Old enemies rear their heads once more.
-[] An enemy you've never met claims a secret.
-[] The friendly voices from the Empire start to go silent…
-[] A shadow moves beyond your sight.
-[] A bane unique to your path forward appears.

AN: The reason Agrithe got such specific, useful info and an invitation to help head off a future problem was because of the 5 and 6 rolled for what's going on elsewhere back in this post:
Alright, we've got our spread: 5 and 6 for what's happening elsewhere, 4, 5, 7 and 8 for what's happening near you.

In short, things are going pretty well for the Kingdoms (all things considering) while things are a bit more middling for you, but not truly bad (other than the monsters in the basement.)
In short, things are starting to heat up.
 
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