Scheduled vote count started by SoaringHawk218 on Feb 5, 2023 at 11:11 PM, finished with 57 posts and 16 votes.
[X] Plan Defense of the Ancestors
-[X] Secondary Objectives
--[X]Prevent the capture and draining of any more dragonstones
--[X]Contain the battlefield to this room
-[X] Strategy
--[X]Ryza, Kelton, Claire, Axton form one group. Belle, Octavio, and Lancel form another.
---[X]Both groups initially set out for separate Stone Shrines to retrieve the dragonstones
----[X]If attacked during this they do their best to repel the assault while continuing on their way
---[X]Whichever group succeeds first then proceeds to the final Stone Shrine while the second group switches its main focus to any remaining Wraiths and the Lich. When the final dragonstone is secured that retrieval team moves to join up with the others in fighting the Wraiths and Lich
--[X]Special: Ryza
---[X]Prioritize use of Mother's Hymn
---[X]Heal if needed
---[X]If circumstances turn against the team or the Lich appears cornered, dragon transformation is permitted. (Exact emotion may be subject to the situation but I'm thinking "A 'Determination to Protect' my friends and my ancestors"
[X] Plan White Dragon's Fury
-[X] Undead don't like white magic, right? Call out to the Mother and the spirits of your ancestors for aid, and hit them with all the white magic you have. Let every shadow be filled with the Mother's light.
-[X] If magic cannot stop this evil, then let your Dragon put it to rest. Call your other half with Righteous Fury.
[X] Plan Turtle Formation
-[X] Secondary Objectives
--[X] Don't let anyone die or get permanently injured
--[X] Don't let the Lich drain any uncorrupted Stones
--[X] Don't let the Lich summon more Wraiths
--[X] Don't draw (significant) attention from monsters outside the crypts
--[X] Don't let the Lich drain any more Stones, period
-[X] Strategy
--[X] Form up, try to keep the melee fighters between the enemies and the ranged fighters
---[X] Ryza blasts the Wraiths with Mother's Hymm, Axton and Lancel use their bows. If the Wraiths are out of melee range, Kelton and Claire can use their javelins
----[X] If the shield protecting the Lich goes down, make it the priority target and try to take it down before it can get the shield up again
---[X] If someone gets really badly injured, Ryza should prioritize healing them
[X] Plan Defense of the Ancestors
-[X] Secondary Objectives
--[X]Prevent the capture and draining of any more dragonstones
--[X]Contain the battlefield to this room
-[X] Strategy
--[X]Ryza, Kelton, Claire, Axton form one group. Belle, Octavio, and Lancel form another.
---[X]Both groups initially set out for separate Stone Shrines to retrieve the dragonstones
----[X]If attacked during this they do their best to repel the assault while continuing on their way
---[X]Whichever group succeeds first then proceeds to the final Stone Shrine while the second group switches its main focus to any remaining Wraiths and the Lich. When the final dragonstone is secured that retrieval team moves to join up with the others in fighting the Wraiths and Lich
--[X]Special: Ryza
---[X]Prioritize use of Mother's Hymn
---[X]Heal if needed
---[X]If circumstances turn against the team or the Lich appears cornered, dragon transformation is permitted. (Exact emotion may be subject to the situation but I'm thinking "A 'Determination to Protect' my friends and my ancestors"
"The light of Sol Invictus compels you!"
-Sun-speaker Merrin
You swallow as you watch the shadowy shapes move forwards silently. No hissing, no growling, nothing. Just glowing red eyes and a faint, icy chill, barely noticeable over the pervading aura of the lich still staring at you and you alone.
Speaking of the lich… you can see its remains starting to knit themselves together, its bones thickening and darkening under the tattered remains of what must have been its burial shroud. It must have been nearly starved when you arrived, but now it's draining enough magic from the stone to get back to full strength.
It wanted to be strong enough to eat your stone!
Nope! Nope not gonna happen!
"We need to get the stones," you hear yourself saying through your horror and disgust. "If we don't, it will just keep getting back up over and over again!" Grabbing Kelton and Claire, who are nearest, you start pulling them towards one of the nearby Stone Shrines. "You all go get the other one! We'll meet up at the last one!"
Axton, however, moves to go with you. "It's you the lich wants, Mistress Ryza," he says. "You'll need the most cover." You feel like you should argue, but at the same time you can't help but be a bit happy that Axton cares enough to come with you.
"Right, we'll grab the other one," Belle says, flipping her weapon to herself and pushing Sir Octavio as he starts to move to follow you. You're glad that she trusts you enough to follow your directions.
As the seven of you split up, the wraiths continue forward in unnerving silence. They too split up, four of them moving to attack you and your group while the other three glide towards Belle and her group.
As they slide between you and your goal, you remember an old lesson about shades. While those creatures of Black magic are not evil, they are nearly immune to Yellow, Red or Green magic. Perhaps these corrupted creatures are the same? Swallowing, you pull out Mother's Hymn, silently thanking your studious nature for pushing you towards White magic. You don't even want to think about how miserable you'd be down here without the Mother's own magic to protect you.
Before you can do anything else, the silent monsters are upon you, their nearly incorporeal hands forming into claws as they advance.
Ally Group 1: Ryza (4s + 4a.s.), Kelton (4s reroll), Claire (4s + 1 d.f. reroll), Axton (2s) Support (2s)
Win by more than 6: Defeat all wraiths, can give ranged support to Group 2 if they're in trouble
Kelton steps forward and jabs one with his lance. There is a tiny, nearly imperceptible slowing of the metal and wood as it sinks into the shadowy pseudo-flesh of the beast, and the creature pauses briefly. However, a moment later it starts crawling its way down the lance, its claws lashing out. Kelton's shield jerks up, and there's a tiny whisper of a squeal as the dark digits scrape shallow grooves into the metal-bound wood.
Claire, meanwhile, does not try to harm the remaining three wraiths herself. Instead, she simply plants herself in front of them, causing them to lash out at her, their claws flickering and hardening as they approach her face. She, however, easily wards the blows off with her shield: while these monsters are not as slow and clumsy as the revenants from the library, they also lack the terrible strength of undead flesh and bone.
As you watch all of this, you feed the light of your soul into the warm, humming tablet in your hands. The power flares, feeds back into itself, and flows back into your hands. Casting White magic aggressively has a different… feel, to it, then using it to heal wounds. You're still not completely sure you could do it on your own, but the nature of Mother's Hymn means that it's actually harder to heal with magic that's been empowered by it, so you don't have to worry about actually making the wraiths stronger.
As you throw out a hand and send a bolt of power towards the wraiths, you expect them to recoil. You expect your power to punch holes through the dark magic forming their essence. You certainly expect your magic to be effective.
It turns you you'd undersold divine magic's effectiveness against the unholy.
As your bolt strikes the first, biggest of the wraiths, it just vanishes. No flinch, no cry, just one instant it's there, trying to dodge around Claire to get to you, and the next it's gone as if it had never been. Your bolt of Light, meanwhile, burns onwards undiminished. It doesn't strike any of the others full-on, but it does clip one of the smaller ones, burning a massive chunk out of its side. The creature freezes for a long moment before starting to fade away, its red eyes going out in an instant.
The remaining two wraiths instantly look towards you, their eyes burning brighter as they redouble their efforts to get to you. However, this single-minded focus leaves them vulnerable. Kelton jerks his spear, using the sharp edge of the bladed tip to cut through the magical semi-substance towards where the wraith's heart would be. As his weapon reaches it, the monstrous spirit seizes up for an instant before fading out of existence. Claire, meanwhile, used her lance to block the last wraith's passage while leaving it open for Axton to put an arrow at close range right between its eyes. The monster disintegrated like the others.
Ally Group 2: Belle (5s reroll), Sir Octavio (6s) Lancel (2s)
Meanwhile, across the field of tombs, the remaining three wraiths catch up with Belle, Lancel and Sir Octavio. The cavalier skids to a halt. "Get the stone!" he says, brandishing his sword. "I'll hold these fell beasts off!"
Lancel hesitates for an instant, clearly caught between following orders (and staying away from the advancing monsters) and helping a comrade. Belle, however, snorts. "Don't be stupid, flat-foot," she says. "This isn't one of your fancy tournaments with rules and shit, and honor won't sooth my boss's heart if you die on her."
Sir Octavio starts to open his mouth, only to be forced to fend off the silent wraiths as they mob him. Their claws, being made of shadow, do not flash even as the glow from your magic throws the crypts briefly into relief. However, they are still clearly deadly, one drawing another soft screech of shadow-stuff on metal as it carves a shallow groove along one of Sir Octavio's pauldrons. His sword cuts through the shadows, forcing the creatures to pause momentarily, but then they advance again, their blazing red eyes locked onto their prey.
However, in their mindless focus, they forgot that there was more than one human over there.
Belle silently spins around the flank, her blade slashing as it jams itself into one of the wraith's heads, causing it to vanish without a sound. In fact, her move is so subtle that it seems the surviving wraiths don't even notice her, continuing their assault on Sir Octavio. Lancel, seemingly unable to get a safe shot, draws his blade and moving up to assist the cavalier in holding off the remaining two wraiths. This allowed Belle to smoothly move along behind them and, one after another, jam her blade into the backs of their heads, banishing them from this world.
Sometimes, as you look around to make sure there aren't any more wraiths around, you wonder just what happened to Belle when she was little to make her so good at this sort of thing. It must have taken a lot of practice to get so good at moving quietly and stabbing monsters without letting the monsters know that they're getting stabbed. You're glad she's helping you out.
Hopefully… hopefully not too much of her practice came from stabbing other humans.
Thankfully, with the seven wraiths cleared out, the hall is safe for the moment. Well… mostly safe. As you hurry towards the Stone Shrine, you glance nervously at the lich, still hovering behind its shadowy shield. Its red eyes blaze as its gaze followers you and you alone, its body nearly restored. Swallowing, you brace yourself: it's going to be coming soon.
You need to get this done. "Grab the other stone," you call to Belle and company across the hall as you reach out a hand. "When it comes, grab it and keep it safe from-"
As your fingers close around the dragonstone, your heart falls as you feel just how… how cold and empty it feels. It almost seems to be trying to leech energy from you as you pick it up. It's not… hostile. It's just… it's just like water flowing from a place with lots of water to places with not a lot of water. It's just natural.
Sadly… the stone in your hand can't handle it. It's too broken, too damaged, too corrupted. As you feel the faint flickers of lightning flowing from you to the last, abused remnant of a brave, smart, true manakete who so wanted to help their descendants that they offered their innermost being freely and without thought of repayment, the stone shatters in your hand. Before you can even think to try and stop it, the gem start crumbling away to dust as it's overloaded even by the tiny trickle of magic you let out.
For a moment, all you can do is stare at the black-yellow dust slowly flowing through your fingers. Some might consider this a good thing; making sure that the power in this stone can never be misused again. Some might consider it an act of mercy, of releasing whatever faint, trapped echo of the long-dead manakete's soul that lingered in the stone to join the Mother. Some might even consider it nothing special; just the last, involuntary twitch of a creature that left the world behind a long time ago.
You… you can't help but swallow as you feel a faint prickle in the corners of your eyes. You'd come down here to protect your ancestors' graves… not to destroy them.
"MINE!"
You yelp and spin as the lich's furious, hissing screams echo through the crypts. As the barrier of black-purple lightning explodes outwards, the creature dashes forwards, its blazing red eyes nearly pinning you to the wall under the force of its hunger and its hate. Corrupted lighting flickers and crackles around the lich's claws and wings as it soars impossibly fast for how small its wings were in life.
You stumble back, clutching desperately at Mother's Hymn. "Get away from me!" you scream in Makasi as White magic flickers wildly around you. Desperately, you throw together a clumsy Light spell and throw it at the lich.
"Hungry hungry hungry so hungry!" the lich babbles, making no effort to dodge as it continues its relentless advance. Unlike its wraith minions, however, its magic is strong and its form is solid. The horrific power flares around it, blunting your attack as the darkness drowns out the light. Worse… as the living corpse approaches, its magic seems to fill up the air itself like a cloud of poisonous smoke. Faint flickers of corrupted lighting jolt out at random, and you feel yourself nearly gagging on the sheer malevolence and pain and wrongness as the lich comes closer and closer…
The lich throws its hand forwards, coalescing its evil into a ball of monster-twisted lighting, a horrible parody of the proud Yellow magic it had once wielded. An instant later, a flurry of uncontrolled power lashes towards you, forcing you to throw up a desperate shield of White magic. Worse, either by design or by a lack of control brought on by near starvation, the lich's magic is wild enough that some of its bolts strike out at Kelton and Claire, who had started stepping in front of you. To protect you, as they always had but this was no revenant or wraith this is the power and magic of an elder manakete twisted and cursed by its own corruption!
Your heart nearly stops as the first bolt strikes Kelton, who'd just barely managed to throw up his shield. He cries out in pain. "NO!" you scream, throwing your hands forward. The White magic answers your command, blasting forwards enough to cover your friends from any further harm even as the scent of burnt wood reaches your nostrils even through the miasma of the lich.
In so doing, however, you'd stretched the magic too far. With a horrific amalgamation of a laugh and a scream, the lich slams into your thinned barrier. Even as its bones burn at the touch of the Mother's magic, it smashes its way through, its arms lashing out to shove Kelton and Claire away, sending them both to the ground. You barely have an instant to be grateful that, since the lich is utterly focused on you and your stone, it doesn't pause to use its claws or channel enough magic to seriously harm either soldier.
Of course, that just means it's coming at you even faster!
Hacking and gagging on the unholy stench, you hold up Mother's Hymn, throwing every ounce of power you can into it even as you struggle to not be washed away by the tide of darkness. The lich's voice rises in a horrific shriek that makes your ears feel like they're about to burst as it tries to grab you, only for its hand to start to burn. "HUNGRY!" it screams in your face, clawing and scratching and biting at you, nearly slamming you against the wall as your shield shudders and wavers.
"I'M NOT FOOD!" you scream back, your stone starting to crackle and smoke in your pocket as your fear starts to claw at your mind. Desperately, you shove it down; if dragon-you comes out you'll revert back to Yellow magic, and you'll be on the bad end of the Trinity of Elements, and you might run off like a coward and leave your friends to die- Your shield of light buckles as the lich starts slamming its fists against it over and over, not caring that it's destroying itself to get to you-
"Die."
The lich wails as it stumbles back, an arrow jutting out of its eye as Axton shoots it. Nearly choking, you manage to gather enough White magic together to send another wavering bolt of light at the lich, burning a hole through its shroud and into the remnants of its chest, bleaching a rib white as you purged the evil magic holding it together. The lich snarled, lightning once again starting to lash about its hands, but its charge has been spent, and Kelton and Claire have had time to clamber to their feet.
Across the hall, Belle and Sir Octavio are starting back towards you, but Lancel grabs their shoulders. "We have to get the stone first!" you faintly hear over the snarling, hissing monster in front of you. "Otherwise it'll just come back!" You want to agree with him, but any time you try to open your mouth it feels like you're swallowing ash that hates you in particular, so you focus on not throwing up.
Neither of them seem happy, but thank the Mother they follow the plan and hurry towards the final Stone Shrine.
Now all you need to do is put this lich out of its misery.
You flinch as the lich advances again, magic starting to coil around the burned and shattered stumps of its hands as its one good eye glares hatefully at you. A moment later, a coil of semi-solid lightning forms over one of its wrists and it lashes out at you. Hugging the now uncomfortably-warm Mother's Hymn to your chest, you push it even harder to form an aura of light tightly around yourself. Not only does this serve to dispel evil magic as it tries to wrap around your neck, but it also pushes the miasma away for a moment, allowing you to clear your mind. As the feedback from its shattered spell causes the lich to stumble back, you refocus the White magic into another Light spell, burning another hole in its unholy form.
Snarling, the lich fixes you with its remaining eye, which flares black. Rings of dark magic start to swirl around you, just like the mogall had been doing. As you try to push more energy through Mother's Hymn in response you realize that it's growing so hot it feels like it's about to burn your hands. You've been channeling it too hard; the tablet may well burn out soon!
Before you can make a choice between saving yourself the magical pain behind that evil eye and saving what might be the very last White tablet in the world, Kelton forces himself between you and the monster. "Leave her alone, freak!" he roars, using his shield to shove it back, redirecting its gaze enough that its evil magic rings close one the wall behind you, scoring deep, unhealthy-looking marks into the dirty stone.
The lich hisses furiously as it tries to point at Kelton, but the boy ducks away from the jolt of evil lighting that zaps his way.
His dodge also serves to take him out of the path of Claire as she steps forward. She's abandoned her shield, and in fact she's flipped her lance around, holding it just below the point. You blink, why would she-
Then, you see her swinging her arms back, almost seeming about to use her spear like a club, and you realize that there's a steel bit on the butt of the weapon. You're not sure why it was put there to begin with, surely that would make the whole thing heavier. However, in this case it seems to be useful, as Claire swings it into the lich's skull with the full force of both arms.
The bones of manaketes' heart-forms have never been particularly strong, certainly not in comparison to the bones of dragon-forms. You also remember that dead bones are more brittle than their living counterparts. Adding those two facts together, even taking into account the evil magic holding the creature together, the skull shatters under the blow, causing the lich to stumble back, its wail turning into an odd, gurgling cry as it clutches at its head, trying to hold all the pieces together. Its dark lightning lashes out, but there's no control or will behind it, just the random twitching of a body that's dying.
A part of you wants to feel sorry for it, but you stamp down on those feelings. This isn't a manakete. This isn't your ancestor. It's just the twisted, horrible thing that's wearing his or her bones like clothes, eating the essence and souls of your real ancestors to sustain its unnatural existence. Snarling, you send one last jolt of White magic into the creature.
The lich writhes and shivers for an instant before once again melting into smoke and vanishing.
A tense quiet falls over the room as the last echoes of the lich's cries fade away. The only sound left is the sound of hurrying footsteps as Belle, Lancel and Sir Octavio hurry over, both the damaged dragonstones they were collecting clutched in their hands.
"Ryza! Are you alright?!" Belle asks worriedly as she crouches down in front of you.
Swallowing, you press Mother's Hymn against the wall, trying to leech off some of the heat into the cold stone. It's not burning out, not yet, but you'll have to take a look over it when you're done here, just to be sure. "I'm okay," you say. "It never touched me, just… just got close and screamed and it smelled horrible!"
Axton pulls down the cloth he'd put over his mouth and nose at some point. "The old stories say that liches have always been able to do that. To turn their hatred and malevolence into a fell aura that weakens any living creatures that enter it." He crouches down, looking you over. "Still, you did well to use light magic against it; like all monsters they cannot abide that sort of power."
You nod. "I know…" you say.
A moment of silence falls over the crypt before Kelton looks up from where he'd been prodding the burned mark on his shield. "So, is it dead? Did we kill it?" Lich Death Save: 8/10
You're about to answer when an overwhelming feeling of hatred slams down on your mind. "Die…" a voice drifts from seemingly everywhere at once. "Join me in my torment…"
"…No…" you whisper. "No, it's not dead. Not yet."
"How the fuck is it not dead?!" Belle snaps, staring around wildly. "We got all the stones, right?!" She gestures with one she's holding, and it seems she moved it too hard and too fast, as it sheers off where she's gripping it, half of it falling to the ground and shattering into a milling pieces. "Shit." She shakes her head. "But what's it doing now?"
You frown. "There are more Stone Shrines," you say. "This is the first and biggest rooms in the Crypt, and most of them are here, but there are four other rooms." Calling upon your natural lighting, you draw a quick pentagon in the air. "We're here, at the entrance," you say. "The other four rooms are laid out on the other four points. I don't remember exactly how many other Stone Shrines there are, but we've dealt with five, and I think there's only one or two in each of the other rooms. It must have managed to teleport to one of those in its death-throes and started regenerating. The good news is it will probably take it longer to put itself back together after that last hit; so we have a bit of time before it comes back…"
You all glance at the two doors leading out of the shrine. Both paths are clear, if somewhat damaged. Closing your eyes, you listen desperately, trying to get some idea… "I hear… something, coming from that way…" you point towards the door on your left, nearest to you. "It's faint, thought, I can't tell how far away it is…"
You have an instant to breath and come up with a quick plan, though there are enough tombs in the other rooms that the lich could probably have summoned more wraiths that might be on their way.
Battle Pause:
Your Forces: Ryza (Level 4, Thunder's Cry / Mother's Hymn)
Kelton (Level 3, Steel Lance, Javelin)
Belle (Level 5, Iron Sword)
Axton (Level 2, Iron Bow, Iron Dagger)
Lancel (Level 2, Iron Bow, Iron Dagger)
Claire (Level 3, Steel Lance, Javelin)
Sir Octavio (Level 4, Steel Sword, Iron Lance) Items: Dark Elixir
Light Elixir
Enemy Force: Group 1: Level 10 Lich (Location unknown, likely recovering behind a barrier)
Group 2: Unknown number of wraiths (Likely heading your way)
Battlefield:
You have complete control of the main, entrance hall of the Crypts. All five Stone Shrines have either been destroyed, drained or claimed. Some noises are coming from the path on your left, but they're faint. You know each of the remaining rooms has at least one Stone Shrine, and you're pretty sure that none of them have more than two, but you don't remember exactly there are.
Primary Objective: Defeat the Lich
Secondary Objectives
[] Write In (Plan)
Strategy
[] Write In (Plan)
AN: So far, your plan's going well, but things have changed enough that I'm giving you a moment to revise if you wish.
Ryza's been able to observe the lich and wraith enough to guess at their skills:
Lich: Miasma of Death: All enemy creatures in combat with the Lich lose 1 dice.
Wraith: Born of Shadow: Enemy Anima casters grant a group of Wraiths 2 defense. Enemy Light casters gain 2 automatic successes
Also, I'm testing a Wounds idea to allow me to give consequences to the side losing a fight: Minor wounds cause the wounded creature to lose 1 dice, while Major wounds cause them to loose 2. Not sure if I'll keep it, but so far it seems to be working. It also gives Healing something to do other than just giving defense.
Yep. It's not at real risk, I just wanted to show that, since Ryza hasn't fully mastered the Light spell, she still needs to use the tablet as a crutch for now.
Sometimes, you think look around to make sure there aren't any more wraiths around, you wonder just what happened to Belle when she was little to make her so good at this sort of thing.
A moment of silence falls over the crypt before Kelton looks up from where he'd been prodding the burned mark on his shield. "So, is it dead? Did we kill it?" Lich Death Save: 8/10
You're about to answer when an overwhelming feeling of hatred slams down on your mind. "Die…" a voice drifts from seemingly everywhere at once. "Join me in my torment…"
Huh. So Liches get their own class-specific reskins of Anathema and Triangle Adept. Neat.
Well, not so neat considering it's trying to murder us, but still.
My first instinct is to charge at the direction of the sounds, hit the wraith group likely behind it with the death ball and then grab the stones in whatever room this lands us in (split up again if it's a room with 2 but the room would probably be empty at that point.) And then just kinda advance in that manner room by room. I suppose it's possible if we run into the Lich immediately we may be able to put it down for good but I don't know if it's safe to assume that even in this state that it can't warp around. By taking out the wraiths we either force it to waste energy summoning more or if it chooses not to then we can grab the remaining stones almost uncontested.
Now assuming we run into the Lich before we get all the stones by just chancing on the room it picked... I actually think it might be better to skip the room until we get the other stones unless it chooses to engage, in which case we should try to beat it again (and take the stones from the room if any or left.)
It's boring but I think it's the most effective way to go. We could try to split up and hit the rooms two at a time but given that a room itself could have multiple stones I think I'd rather save the split up option for that case. And I absolutely would not feel safe further dividing the group beyond 2.
The sooner we act, the less time the lich has to recover. And until we secure all the dragonstones, it's gonna be way better at recovering than we are.
Well, let me see if I can put that thought into a plan.
[X]Plan Doors and Corners
-[X]Secondary Objectives
--[X]Recover as many dragonstones as possible
-[X]Strategy
--[X]Advance towards the room where the sounds are coming from (left)
---[X]Assuming it's an enemy group, defeat them
---[X]Recover the dragonstones in the room
----[X]If there are two in the room, split up with the same teams as before to recover them
--[X]Going clockwise, advance room-by-room following the same procedure as above
--[X]Ryza's combat strategy of favoring White Magic and Dragon Transformation conditions remain the same as last time
I think that works. I say proceed clockwise but if it turns out how I'm envisioning the room doesn't match the reality of it and that makes no sense then the intent is to just keep heading to the next closest room with dragonstones yet to be recovered after finishing up with the last one. Despite throwing around the idea of ignoring the Lich in my post above if we run into it earlier I omitted it here, upon some further reflection I think it's just a bit out of character for Ryza to see the Lich and just go "Welp, guess we're counting those stones as a loss" and moving on. Plus, if encountered early it's possible we can defeat it permanently this time and end the battle early (I don't know if it was literally rolling a death save before or was always going to revive there) or otherwise prevent it from gaining too much power. Depending on the wraith summoning situation it's possible the only non-Lich encounter is that first one and the other rooms are trivial but if they require fights then so be it.
This does mostly keep the deathball intact which mechanically favors us. A meta consideration I had in the last plan was that the encounter would be designed to dissuade/punish it after how OP it proved in the library battle - and so my split up plan was designed with that in mind - and that's still a concern in the back of my mind and I can envision a few ways the QM could design ways to complicate it on that front but as with the plan for the first room I feel like this is the most sound way to proceed. At least that I could come up with.
I actually had an epiphany on the eve of the last vote about team composition with the idea that Kelton/Claire/Belle and Lancel/Axton/Octavio/Ryza might be more support-friendly but I had posted the plan by then and didn't want to make a last second change with votes already cast. And now I think it'd be weird narratively to change up the teams instead of Ryza/someone basically saying "same groups as before!" Ah well, live and learn I guess.
Scheduled vote count started by SoaringHawk218 on Feb 12, 2023 at 4:51 PM, finished with 14 posts and 4 votes.
[X]Plan Doors and Corners
-[X]Secondary Objectives
--[X]Recover as many dragonstones as possible
-[X]Strategy
--[X]Advance towards the room where the sounds are coming from (left)
---[X]Assuming it's an enemy group, defeat them
---[X]Recover the dragonstones in the room
----[X]If there are two in the room, split up with the same teams as before to recover them
--[X]Going clockwise, advance room-by-room following the same procedure as above
--[X]Ryza's combat strategy of favoring White Magic and Dragon Transformation conditions remain the same as last time