Yeah FE2 and Fates didn't have breakable weapons - everything was unlimited durability.
There are a handful of other examples of unlimited durability weapons throughout the rest of the series where weapon durability was otherwise a thing like the aforementioned Falchion as well as Ragnell in FE9 and Goddess blessed weapons in FE10.
As for dragonstones they're a bit more of a mixed bag. They had durability in FE6, FE8, FE13/Awakening but were unlimited use in FE1, and FE9/FE10/Tellius (as all Laguz weapons were)
Breakable dragonstones always struck me as a balance thing rather than a lore thing, tbh. It was less "Oh no if Tiki uses her powers more than 20/30 times her rock BREAKS and she's dragonless forever this is DEEP LORE", and more "look dragon forms are absurdly strong and if we let the player have unlimited uses then they'll be able to get these dragon babbies up to level 20 and trivialize the rest of the game", since generally your Manakete/Dragon characters in FE games are "join late, join level 1, but level basically every kill and have massive stat boosts".
Heck, the one time I played a romhack with an infinite use dragon stone character, well... even with nerfing her exp gain to be slower than the average promoted unit, she was an instant mainstay of my team because mobile defensive wall that also oneshots monster units. In an actual FE game, Ryza would be a genuinely absurd character to be playing as from the very first chapter as a flying mage who can also whip out a dragonstone (at least, right up until maybe a few chapters after our current location where the Empire realizes she exists and starts stocking up on tons of bows and dragonslayer weapons).
In an actual FE game, Ryza would be a genuinely absurd character to be playing as from the very first chapter as a flying mage who can also whip out a dragonstone (at least, right up until maybe a few chapters after our current location where the Empire realizes she exists and starts stocking up on tons of bows and dragonslayer weapons).
Ryza is basically an FE8 character who used the Enemy Control Glitch to nab a monster weapon because it can grant you Dark Magic proficiency (since they had to code it as something) so she's packing her dragonstone with all its buffs and can also use tomes because of said glitch.
Actually, Ryza makes a lot of sense as a GBA character who is just benefiting from the funny things you can do with Enemy Control in the GBA games. There's the aforementioned "oh teach anyone magic proficiency with monster weapons" thing plus things like Vaida's Spear in FE7 being an otherwise normal Spear... that just has a bunch of hidden stat boosts attached to it that no other Spear in the game has... but again if you use Enemy Control to send it to your team... LOL
[X] Plan: Can't Invade us with no supplies and no weapons, can you?
-[X] Artemis is right, the time to call upon your dragon is now. Feed her enough emotions to ensure that she can complete the mission set before her, then let her loose. 'I swear, I will ensure that these people can no longer threaten us or ours!'
--[X] Determination
-[X] Scattered around the outside of the camp are several wyvern nests, some of which are occupied. While you don't think you'd be able to kill all of them, if you were to anger and scare them, they'd go into a fury that would make the Imperials unable to mount or control them. While they will still be dangerous, they'll be far easier for the Agrithian archers to deal with when acting in a feral frenzy, and they might even get into fights with Imperials who get in their way.
-[X] Lacking natural weapons and innate magic, humans are forced to use tools to fight. Since you don't want these humans to be able to hurt anyone, removing their tools would be a good idea, and like the food and other supplies it shouldn't be that hard.
-[X] If there's one thing you've learned from the march up north, it's that large groups of humans can't get very far without supplies. Which means that the Imperials have to have a bunch of them stored somewhere. If you were to find and destroy that, you'd be able to really make life difficult for them even after you and the Kingdom soldiers are forced to leave. It should be relatively safe to do.
-[X] Link up with Artemis after this and either back her up or withdraw, depending on how the encounter is going.
"I do not know a human alive who hasn't had a nightmare of being hunted by a dragon. That night… bloody Fell, that night all our nightmares came true… I still hear its roars… the screams..."
-Sergeant Freddy of Kringen, Imperial survivor of the Battle of Dragon-night.
Clouds begin to gather in the night sky, blotting out the stars as you lift off with Angela, Bucephila and Alexandra to fly to your position. You wonder if that's a good omen or a bad one. "I still think we should be hitting their troop concentrations," you hear the Whitewing flight leader say as you force yourself not to worry too much. "Or at least smashing that wall so the main force can get in and kill off their leadership."
"I'm sure this can work too," you say. "I was there for all the meetings Artemis had about supplies and such, so that means the Imperials must have had those same meetings. If we destroy all their supplies-"
"I know all about supply raiding and small war, kid," Angela says. "That's one of the things we train for, it's the Whitewing way. We don't have the numbers to fight the Empire head-on, so we stay free by being ready to make their lives a living void if they ever try anything while the mountains let those who stay behind fight defensively." You glance over to see her frowning. "It's just not often we're in a position to take out a Duke. I was looking forward to that, would be a big feather in all our caps when we get back home."
Bucephila snorts. "Nobody'd ever believe we did it, not when we're flying wingwoman to a literal dragon," she says.
Ignoring her, Angela continues. "Besides, it'd be the best way to ensure that this duchy isn't in a position to invade anyone ever again."
You hesitate for a long few seconds as you reach your optimal height and begin making your way to hover over the Imperial camp. "I know," you say. "And I know I should really be listening to you and Count Sobieski and everyone. You're all way more experienced at this than I am… but…" You swallow your words a few times. "I… I never wanted any of this. It's one thing to fight someone right in front of you, someone who's trying to hurt you or your friends, who you know is planning to attack someone else… but those people down there have no idea what's about to happen. Who knows how many of them even want to be here? I just…"
"Don't want to be the bad guy?" Alexandra says, barely audible over the rushing air.
Nodding, you look down. You're nearly in position, and you can see that the Kingdom attacking force is nearly prepared. Any second now, the battle will begin. "They think manakete are monsters," you say. "They've built up this whole story about how people like me did all sorts of terrible things. I… I don't want to play into that. I don't want to just leave Artemis or you or anyone else in trouble, so of course I'll help, but I want to do it my way. Maybe it won't change anything, but with all the work the Revisionists are doing… I'm hoping that after this is over I can still convince everyone that manakete aren't evil."
A long silence fills the sky before Angela beckons you over. Avoiding Peri's wings, you drop into a position where she can give you a hug. "It'll be okay, Ryza," she says, far more gently than you've ever heard from the occasionally prickly Whitewing. "I've heard some of the soldiers talking about you in camp, people who've heard all those same stories but have also been around you. A few of them still have some worries, but for the most part they like you. Things'll change."
You lean into her for a moment before looking back towards where Artemis and her people are. You see your friend raising a flag, waving it back and forwards in your direction, before raising her bow and pointing forward, urging her soldiers towards the Imperial camp. "It's starting," you say, slipping off of the pegasus and spreading your wings to catch yourself after falling a meter. "Give me a moment." With that, you draw your dragonstone and close your eyes to focus.
'Don't worry,' Dragon-you says as you press your stone against your forehead, lighting beginning to flicker around you. 'I'll handle everything.'
'I know you will,' you say. 'But remember, our job isn't to kill everyone. We want to make sure that they can't fight anymore no matter what happens. First, we need to stop their wyverns. Then, we go and break and burn all their weapons and supplies so they can't use them on anyone else.'
As you think this, you weave Determination into your words and thoughts, filling yourself up with a need to see this mission through. Your wings fold around your body as it starts to twist and warp, lightning beginning to fill the air as you fall like a storm-wreathed meteor towards the Imperial camp.
'THIS WILL BE DONE!'
…
Your wings burst open as your form finishes morphing from your small, frail heart into your draconic self. Slitted eyes sweep the camp as you fold your wings into a rapid dive. Your mission is clear. The wyverns represent an intolerable threat to your human friends, and thus they must be eliminated no matter the cost.
You sense the three nexuses of Green magic falling in behind you as Angela and the Whitewings dive to cover your wings and tail, but thankfully they remain far enough behind to not get in your way. Opening your mouth, you let out a massive roar that echoes far and wide, angling your dive towards the nearest of the wyvern nests. As stunned and panicked shouts start rising from below, you bare your teeth, too little, too late. Even as you see Imperial humans start to scramble from their tents, throwing on clothes and armor and staring up at you, you're almost at your first target. Ryza Success: DC 10-6+1:= 5 (18, 18, 6) Total
Slamming into the ground, you roar a challenge to the wyvern that's uncoiling from her sleeping position, flames staring to lick at her wings as it snarls back at you. However, you don't let yourself be deterred. You're bigger than she is, older, stronger, and more importantly you have a mission. You need to make sure that this hatchling and her human can't hurt anyone else! Which means you either have to send her flying away… or end her.
The wyvern's eyes widen as you dive onto her, bullying your way into her space and slashing at her with razor-sharp claws and breathing a jet of lighting into her face. The Red magic boiling around her is flayed away by your Yellow energies as she screamed and thrashes, her own talons barely scratching your yellow-gold scales and her fire breath failing as its magical power is drained and dispersed. She does still have one dangerous weapon as her sting tries to jab at the base of one of your wings, but your extra limbs are more helpful. One foreleg snaps out to catch her tail and wrenches it. Tail-bones shatter and scales tear as she shrieks again and tries desperately to pull away, falling back on the instinctive submission of a predator overwhelmed by a more powerful rival.
"Cinder!" a human cries as you bull-rush the wyvern into into a nearby tent, roaring at her again before finally being shoved off by a desperate thrash of her wings. Twitching your head, you see a half-dressed human woman with a shining lance in hand dashing towards the scene from another tent. "Get away from her you-" Before the annoying human can finish her threat or you can draw in another lightning breath to fry her, Angela drops in and spears the Imperial, sending her sprawling to the torn-up ground.
The wyvern shrieks in fury as she starts flapping her wings to rise into the air and chase Angela, the cries of the humans trapped in the now-burning tent beneath her drowned out by her rage as she tries to avenge the woman that must have been her rider. However, before the wyvern can get more than a tail-length off the ground you lunge forward and grab her legs, slamming her back to earth and slashing your talons deep into her sides.
"Flee, hatchling," you growl, your words icily calm in contrast to her thrashing rage. Before she can find a way to retaliate, you give her a sharp bite on the back of her neck to reassert your dominance. As she tries to pull away again, you finally let her go, using your wing to redirect her scrambling deeper into the Imperial camp where she flattened another tent. Thrashing, she gets back to her feet, her wings spread and tail lashing furiously as she glares at you, rage and fear waring in her mind.
Unfortunately, in the act she loses her situational awareness and slams a pair of soldiers as they emerge from their tent with her tail, sending them flying. Instinctively, she spins and roars at them, causing another Imperial to panic and jab at her with his lance, stabbing her in the mouth.
Grimly satisfied, you flap your wings and shoot into the sky as the wyvern, driven mad with grief, pain and fury, lunges at her attacker and crushes him beneath her bulk before continuing to lash out wildly. Not only is she no longer a threat to Artemis or the others, she'll keep this section of the Imperial camp flailing. Now, you just have to do this a few more times, and you'll have completed the first and most time-sensitive of your tasks. Ignoring the few arrows that shoot past you and clatter against your belly-scales, you turn and begin flapping towards the next wyvern nest, letting out a warning roar to let them know that you're coming for them.
This roar also served to keep the Imperial eyes on you. Cries of "Dragon!" and "Fell-sworn!" and "Oh spirits help us…" echo throughout the camp, nearly drowning out the thunder of footsteps and hoofbeats as the Kingdom soldiers charge. As you dive in towards the next wyvern nest, spotting a man guiding his charge out and starting to clamber onto his back without bothering to put on a saddle, you hear the first wave of Kingdom soldiers hitting the edge of the camp.
However, you ignore them. They have their mission, you have yours. Roaring again, you land and skid into the Imperial pair before they can fully settle, causing the wyvern to jerk and throw his rider. The lesser dragon-kin immediately tries to back up to cover his human, but you're faster and more determined, gathering a coil of Yellow magic into your maw and sending it on its way, scarring the ground and drawing a scream of pain from both man and wyvern, though your distant cousin uses his wings to take the brunt of the blow for his person.
Before you can do more, the wyvern pushes through its pain and spits its flame breath at you, forcing you to flinch back and close your eyes as the heat washes over you. An instinctive Barrier slams around you to ward off the worst of the magic, which leaves the wyvern free to grab his twitching, injured rider and lift off to fly west at full speed.
"Let them go." you call as you spot the Whitewings turning to pursue the wyvern. "He's fleeing. We have a job to do." Ignoring any attempt by the pegasus-riding humans to dissuade you from your path, you turn towards the next wyvern nest.
Life and death are nothing, while completing your assigned task is everything.
You quickly lose track of time, paying attention to seconds and minutes doesn't help you. Heart-you had been kind enough to give you plenty of Determination to work with, so you can lose yourself in the act of doing what you'd set out to do without worrying about anything else. Even as the sounds of clashing weapons and screams coming from the eastern edge of the camp grow louder, along with the scent blood and fear, you ignore them. None of that's your job, so it's not your problem.
Instead, you strike wyvern nest after wyvern nest. Six times in all, you and Angela and the others fall upon the wyverns as they try to lift off, moving so fast that the Imperials can't rally to stop you. A tiny part of you points out that if you'd waited longer, this might have been harder, but the majority of your conscious mind doesn't bother to care. Instead, you bully the smaller, Red-driven dragon-kin, wounding and intimidating them into either fleeing or driving them wild with pain until they start lashing out. A few times, their rider is in position to try and interfere, but your Whitewing wingmates are quick to eliminate them so you don't have to waste time.
You do take a few injuries during the fighting, including a claw slash down one wing that rips the membrane a bit, a cluster of stabs to your back-left leg from a male's horns, and multiple burn marks from fire breath. However, you simply grit your teeth and push through the pain. You'll be able to deal with that later, now you have to work!
"That's the last of them," you growl finally as you flap into the air for the last time, watching a limp-winged wyvern flutter away with a whine, shaking her head to try and clear the blood from her eyes from where you'd slashed a deep gash into her forehead. At least, it's the last of the ones you're allowed to target. You can smell one more wyvern somewhere behind the wall atop the hill, but everyone had told you you couldn't go fight that one in its home. Hopefully it comes out soon so you can deal with it.
Angela pushes her nervous pegasus closer to you as you flap higher, looking around for your next target. "Hey, big girl, you look like you've taken a bit of a beating," she says. "You want to take a breather-"
"We have a task," you say sharply, spotting the nearest large tent, faintly emanating the scent of steel and oil. Folding your wings, you dive towards it. "Keep up."
A cluster of Imperial soldiers in various states of dress and preparation are scrambling around the tent, getting in each others way as they try to get armed and armored. One looks up just in time to see you coming in, and he lets out a scream. "DRAGON!" he wails, diving for cover as you slam into the ground hard enough to send some of the Imperials to the ground with your impact.
Snarling, you draw your inner lightning towards your mouth for a big breath. "Get out of my way, humans," you hiss. "I am here for your weapons, but I will take your lives too if you interfere." Killing the humans isn't the point of this exercise, so if a few words as you gather your Yellow magic gets them out of the way, so be it, or at least that's the thought your heart self had suggested.
A few smart humans take the hint and scramble away from you. Other, however, are stupid. One leaps forwards with a lance, aiming for your eye. Before he can get close, a javelin strikes him as Bucephila swoops in low, followed by two other javelins killing a pair of archers as they aim at you.
Not bothering to say anything more, you unleash your gout of lightning breath, burning through any Imperials foolish enough to stay in your way on its way to the tent. You huff as the effect is a bit less than you'd like, there's some fire, but not enough to burn everything before the Imperials come back and put it out. "Fine," you mutter to yourself, stomping forwards over the twitching bodies of the humans who'd gotten caught in the breath attack. One stumbles back to their feet and tries to slash at you with a sword, but you swat her irritably aside with one foot, and she doesn't get up again. "Angela, get a torch and burn it once I've smashed everything."
"Mercy…" a weak voice says as you tear your way into the tent. "Mercy…"
Looking down, you see an injured human in Imperial armor, his right side badly burned by your lightning, trying pathetically to crawl away. For a moment, you ignore him, since he has no weapon and isn't any threat to you. However a faint poke from your heart, lingering in the back of your mind, makes you pause.
'Just throw him out, it won't take any time or interfere with the mission.'
It sure seems like a waste of time, but you suppose you have enough limbs to multitask a bit. Besides, the stench of his terror is irritating to your nostrils. Huffing, you grab him around the waist in one taloned forefoot as your tail begins smashing a rack of bows and spears. "Move," you grumble as you toss him out of the tent, ignoring his panicked cry.
After a few seconds, you've broken everything made of wood and bent the metal. A few weapons had made you hiss as you sensed angry magic within them, magic that seemed to hate you in particular. You'd been extra thorough in destroying those.
Pushing out of the ruined tent, you spread your wings as the Whitewings drop lit torches onto it to make sure that nothing you might have left behind was usable. "Alright, let's go," you grunt as you lift off.
As you fly away, a tiny flicker of your attention returns to the man you'd tossed clear of the now-burning tent, noting that he was staring after you with wide eyes and open mouth. Most of you, however, has already forgotten he existed and is searching for the next armory tent.
In many ways, targeting the Imperial's weapons is much easier than their wyverns. The wyverns, even without tools, could put up something of a fight. Without hands to wield them, these weapons are useless and good only to be smashed and burned.
Unfortunately, there are some Imperials that are starting to be a bit more successful at getting into your way. Not as many as there could be thanks to the Kingdom soldiers doing their job, but some. You take a few small wounds as you destroy armory after armory, mostly from arrows and axes. Still, with Angela and company backing you up you don't run into any real problems as you carry out your task.
You also take the time to hit any other Imperial supply areas that you spot. The organization system the Imperials had set up was impressive, but in this case it was working against them as it made it much easier for you to find what you needed to destroy. It also tends to put the different targets close to each other, allowing you to move quickly. Barrels of water are smashed open, food is scorched by lightning and torches, stores of tools and building material scattered to the winds, animals scattered as their fences smash under your weight.
On occasion, you actually see groups of Kingdom soldiers as you fly from place to place. For the most part, they're winning easily, running down small groups of Imperial soldiers that are fleeing or annihilating those that managed to gather together and get some weapons, but on occasion you see larger groups of Imperials, often gathered around one of the towers you'd spotted. "Aren't we going to help them?!" Alexandra calls to you as you whip by one of these fights as a more ornately-dressed Imperial with a silver lance rallies a group of other soldiers against a bunch of Rignali myrmidons.
"They have their mission," you say as you swoop down to grab a cart full of supplies and flip it over before jumping on the remains a few times to ensure it's all crushed. "We have ours." You can't get distracted, if you destroy all these supplies this army can't fight anymore, and that's your job to make sure that doesn't happen.
Finally, however, you look down upon the camp after what you think could have been a few tens of minutes, your eyes sweeping for any more large concentrations of weapons or goods. "I think we got most of them, Ryza," Angela calls as she finishes rubbing a bit of vulnerary-stuff onto Peri's flank where an arrow that had been aimed at you missed and nicked her. "We should check in with Lady Cartese, see if there's anything else we need to do."
You frown. "But there might be more supplies we haven't gotten yet," you say. There're still parts of the camp that haven't been overrun or smashed by you, and if there are still supplies then the Imperials are still a threat.
"Yeah, and maybe she knows where they are!" Angela says, slightly more quickly than really needed. However, you don't bother trying to figure out why she might have done that, as your other self is sending some faint feeling of agreement. Rather than wasting time arguing, you simply nod, turning to look for the flag that should represent your friend. "There," you say, angling towards the area that you're pretty sure was where the Imperial mages had lived. You should have gone there, surely they had their own supplies. Well, now you'll have a chance to destroy anything Artemis didn't already.
Landing hard, you narrow your eyes as a trio of Agrithan soldiers yelp and aim their bows at you. Before you can tell them off, however, Artemis looks over from where she's shooting arrows into a group of fleeing Imperials. "Hold! She's a friend, remember!" she snaps as she gallops over on Actaeon. "Ryza! How are you!" She blanches slightly. "Spirits, you look like the void! Healer, get a healer-"
"I'm fine," you say, shaking your wings to dislodge a few arrows that had gotten stuck in. "My mission is ongoing. I've destroyed most of the supply concentrations, are there any others you know about?" You look around, seeing a few boxes that some of the Agrithian soldiers are poking at warily. "I can get those-" Army Success: DC 10-9+1=2 (14, 6, 1) Partial
Artemis quickly shakes her head. "No, no, those are fine," she says, moving into your path. "We were able to overrun the Imperial mages before they could use up most of their supplies, so we're taking them." You cock your head, that hadn't been the plan… "But I'm glad to hear you're doing well." She looks over to Angela. "Dame Angela, how are you?"
The Whitewing grins wryly. "Tired," she says. "Ryza sure knows how to run a tight operation, but damn if it isn't a thing of beauty to watch her put the run on the Imps."
You twitch your tail, slightly frustrated at the delay as a Northern Kingdom troubadour encourages her horse to get close enough to cast Mend on you (though a small part of you admits the decrease in pain does feel good…) "Rest is for those with insufficient determination," you grumble. "What other supplies are there for me to destroy?"
Artemis and Angela glance at each other. Your friend sighs but shakes her head. "There are no other major concentrations I know of," she says. "I suppose you could pick through the rest of the camp, but right now we control most of it outside of their central fortified section, which means most of their nobility and leadership's sadly intact." She grimaces. "But we've done a lot of good work, especially you." Hearing that gives you some satisfaction. She looks up towards the walled area, grimacing. "I'd hoped that Duke Wellingford would come out and fight so we could pick his wyvern off too, but looks like he's holding back. Wonder what he's-"
Your head jerks up as you hear a pair of shrieks from the southeast. "Looks like we got another patrol coming back, like the one that was around when we were coming here" you say, flexing your wings. "I'll go deal with them."
Before you can lift off, however, you hear a deeper shriek from the center of the camp. Turning, you see a large wyvern, a little bigger than you are even, rising from behind the wall. "Well, now we know what he was waiting for," Artemis says grimly, grabbing your wing hard enough that you abort your launch. If you took off you'd hurt her and your primary task is always Keeping Artemis Safe. "What do you think, Ryza, Angela?"
"We can take them," you say. What's three more wyverns?
"Maybe, but it'd be a major risk," Angela says warily. "Rumors say he's a Wyvern Lord, and if they get together we'd only outnumber them by a bit. If we could lure them into bow range, it'd be easy, but I doubt he's that stupid. No, if they all get together… I don't think that's a fight we could win without losing people." She looks between the approaching pair and the duke, clearly thinking fast. "But if we're quick, we might be able to hit one before the other can interfere. We'd have to do it really fast…"
Artemis grits her teeth. "It's risky," she says. "And while it would be a major benefit, in many ways we've already won. This army's shattered. For all that a bunch of them were able to escape west, it'll take days for their officers to round them up from their rout, and with Ryza's annihilation of their supplies they won't be able to do anything for weeks or months. Maybe not even until the war is over. If we pulled back now, burning a bunch more stuff on the way, Duke Wellingford likely won't risk trying to force a fight."
What do you do?
[] Fall back. It rankles at your determination to turn tail like that, but heart-you reassures you that you've Done Your Job, and there's no need to risk Angela and Bucephila and Alexandra to try and win harder. Sometimes, it's best to quit when you're ahead.
[] Finish the job. You have three wyverns you haven't killed or driven off yet, and that was your first task. Show the Empire that you're not going to leave a job half finished!
-[] Go for the Duke first. He'll be harder to beat, since he'll have a Seal that gives him an echo of draconic strength, but if you can eliminate him it'll make this an even more crushing victory.
-[] Go for the pair of approaching wyverns first. While the duke is strong, he can only be in one place at a time, while they could be in two. Besides, you're all but certain you can eliminate them before he could interfere.
[X] Fall back. It rankles at your determination to turn tail like that, but heart-you reassures you that you've Done Your Job, and there's no need to risk Angela and Bucephila and Alexandra to try and win harder. Sometimes, it's best to quit when you're ahead.
Get out while we still can, we're damaged and we've accomplished the Mission, their ability to fight has been completely removed, this thrust is not going Anywhere, and the Army managed to further fuck them up while they were distracted by us.
This was a nigh perfect operation, let's not go in for another round and walk off with the pot. The enemy army is utterly crippled in its ability to project any meaningful amount of force for little to no meaningful loss on our end.
[X] Fall back. It rankles at your determination to turn tail like that, but heart-you reassures you that you've Done Your Job, and there's no need to risk Angela and Bucephila and Alexandra to try and win harder. Sometimes, it's best to quit when you're ahead.
Artemis grits her teeth. "It's risky," she says. "And while it would be a major benefit, in many ways we've already won. This army's shattered. For all that a bunch of them were able to escape west, it'll take days for their officers to round them up from their rout, and with Ryza's annihilation of their supplies they won't be able to do anything for weeks or months. Maybe not even until the war is over. If we pulled back now, burning a bunch more stuff on the way, Duke Wellingford likely won't risk trying to force a fight."
I'm taking the win and going straight to the bank. I have zero interest in double or nothing.
[X] Fall back. It rankles at your determination to turn tail like that, but heart-you reassures you that you've Done Your Job, and there's no need to risk Angela and Bucephila and Alexandra to try and win harder. Sometimes, it's best to quit when you're ahead.
Plus the Duke will know we could have done far more lethal damage to them than simply wrecking their logistics and scattering them to the winds. And he'll be taking that knowledge and spreading it around when talking about how this mess happened.
[X] Fall back. It rankles at your determination to turn tail like that, but heart-you reassures you that you've Done Your Job, and there's no need to risk Angela and Bucephila and Alexandra to try and win harder. Sometimes, it's best to quit when you're ahead.
Not exactly a fan of taking on a promoted unit with Anti-Dragon properties just yet.
[X] Fall back. It rankles at your determination to turn tail like that, but heart-you reassures you that you've Done Your Job, and there's no need to risk Angela and Bucephila and Alexandra to try and win harder. Sometimes, it's best to quit when you're ahead.
Retreat while the going is good; overreaching just risks us (or someone we care about) taking a serious injury in the process, when we've already pretty well accomplished what we set out to do. Sometimes in FE games, you gotta look at that difficult optional objective and say "nah, I'm good", especially on an Ironman run (which is what this effectively is until I see any evidence of us magically developing a Divine Pulse feature).
[X] Fall back. It rankles at your determination to turn tail like that, but heart-you reassures you that you've Done Your Job, and there's no need to risk Angela and Bucephila and Alexandra to try and win harder. Sometimes, it's best to quit when you're ahead.
[X] Fall back. It rankles at your determination to turn tail like that, but heart-you reassures you that you've Done Your Job, and there's no need to risk Angela and Bucephila and Alexandra to try and win harder. Sometimes, it's best to quit when you're ahead.
[X] Finish the job. You have three wyverns you haven't killed or driven off yet, and that was your first task. Show the Empire that you're not going to leave a job half finished!
-[X] Go for the Duke first. He'll be harder to beat, since he'll have a Seal that gives him an echo of draconic strength, but if you can eliminate him it'll make this an even more crushing victory.
Seals are explicitly rare in this setting, so eliminating an enemy promoted unit will hurt them in the long run.
And before anyone says that this army is functionally a non-factor going forward, I don't see a reason they can't just transfer him to another force and have someone else take over what's left of this one.
[X] Fall back. It rankles at your determination to turn tail like that, but heart-you reassures you that you've Done Your Job, and there's no need to risk Angela and Bucephila and Alexandra to try and win harder. Sometimes, it's best to quit when you're ahead.
The second sentence should end in a question mark, either in place of or in addition to the exclamation point.
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[X] Finish the job. You have three wyverns you haven't killed or driven off yet, and that was your first task. Show the Empire that you're not going to leave a job half finished!
-[X] Go for the Duke first. He'll be harder to beat, since he'll have a Seal that gives him an echo of draconic strength, but if you can eliminate him it'll make this an even more crushing victory.
Seals are explicitly rare in this setting, so eliminating an enemy promoted unit will hurt them in the long run.
And before anyone says that this army is functionally a non-factor going forward, I don't see a reason they can't just transfer him to another force and have someone else take over what's left of this one.
This isn't a modern day military friend, you can't just give a Duke another Duke's army and expect them to follow behind. You also can't pull a Duke out of their territory and leave it unprotected so you can bulk up another front.
Them even Trying would likely trigger a revolt, because that's way outside the scope of what even an Emperor is allowed to demand of their vassals.
He's functionally out of this conflict one way or the other.
[X] Fall back. It rankles at your determination to turn tail like that, but heart-you reassures you that you've Done Your Job, and there's no need to risk Angela and Bucephila and Alexandra to try and win harder. Sometimes, it's best to quit when you're ahead.
[X] Fall back. It rankles at your determination to turn tail like that, but heart-you reassures you that you've Done Your Job, and there's no need to risk Angela and Bucephila and Alexandra to try and win harder. Sometimes, it's best to quit when you're ahead.
[X] Fall back. It rankles at your determination to turn tail like that, but heart-you reassures you that you've Done Your Job, and there's no need to risk Angela and Bucephila and Alexandra to try and win harder. Sometimes, it's best to quit when you're ahead.
[X] Fall back. It rankles at your determination to turn tail like that, but heart-you reassures you that you've Done Your Job, and there's no need to risk Angela and Bucephila and Alexandra to try and win harder. Sometimes, it's best to quit when you're ahead.
[X] Fall back. It rankles at your determination to turn tail like that, but heart-you reassures you that you've Done Your Job, and there's no need to risk Angela and Bucephila and Alexandra to try and win harder. Sometimes, it's best to quit when you're ahead.
Ryza's clearly in bad shape, based on how everyone's been reacting. That makes this a bad time to try and take on a foe this tough.
[X] Fall back. It rankles at your determination to turn tail like that, but heart-you reassures you that you've Done Your Job, and there's no need to risk Angela and Bucephila and Alexandra to try and win harder. Sometimes, it's best to quit when you're ahead.
We've won a crushing victory with minimal losses. Let's quit while ahead and not gamble on how many injuries determined!Dragon-self is concealing and how many dragon slayer hits we can still take.
This revealed an issue with determination Ryza; how do we get her to realize that the mission is sometimes best completed if she takes the time to use healing magic, or even other forms of magic, rather than pushing through with pure draconic force and endurance?
This revealed an issue with determination Ryza; how do we get her to realize that the mission is sometimes best completed if she takes the time to use healing magic, or even other forms of magic, rather than pushing through with pure draconic force and endurance?
[X] Fall back. It rankles at your determination to turn tail like that, but heart-you reassures you that you've Done Your Job, and there's no need to risk Angela and Bucephila and Alexandra to try and win harder. Sometimes, it's best to quit when you're ahead.
We had our opportunity to hit the Duke and the leadership; we blew it on other things. It's no longer the time and place. But it's my opinion if we never cross paths with the Duke again, it's more by authorial indulgence than anything else; the Empire would move heaven and hell alike to deploy a rare, advanced, anti-dragon unit against Ryza at this point, not leave it wallowing for months all alone in the middle of nowhere.