We could put the party's backs to the stairs up, and draw the enemy to us. That would grant a secure line of retreat back to the wards if necessary, and prevent a pincer.
Your proposal to prevent our party from getting pincered by an attack from outside the library is to put our backs to the exit to the library? Did I hear that right? Or are there some other stairs up that I'm unaware of?
Your proposal to prevent our party from getting pincered by an attack from outside the library is to put our backs to the exit to the library? Did I hear that right? Or are there some other stairs up that I'm unaware of?
There's the stairs the group took to get down, outside the entrance to the library. If my mental image of everything is right. In MMO terms, the strategy would be to pull the mobs out the door of the library in an organized fighting retreat to the stairs, then hold the line there with the benefit of a safe line of retreat and higher ground.
The sticking point being, this isn't an MMO. Fire Emblem monsters have an annoying tendency to not aggro until they're within charging distance, at which point it's too late to do any kiting.
The sticking point being, this isn't an MMO. Fire Emblem monsters have an annoying tendency to not aggro until they're within charging distance, at which point it's too late to do any kiting.
We've got archers and a mage, they should be pretty good at drawing attention from a distance. And if they don't react to getting shot, all the better.
Scheduled vote count started by SoaringHawk218 on Jan 25, 2023 at 9:21 PM, finished with 40 posts and 6 votes.
[X] Plan Defeat in Detail
-[X] Strategy
--[X] Everyone charges Group 2, hoping to overwhelm the revenants before they can react to our presence
--[X] Then, attack Group 3, more cautiously (since they will likely have noticed step 1)
--[X] If possible, attack group 1 before group 4 or reinforcements have time to intervene.
-[X] Secondary Objectives
--[X] Don't let anyone get killed or permanently injured
---[X] (Insofar as this is a secondary objective)
--[X] Don't damage any scrolls, tablets, or other records
---[X] To this end, Ryza should attack the revenants with white magic
--[X] Don't draw (significant) attention from anything outside the library
---[X] Unless doing so would risk one of the other objectives
[X] Plan Line of Battle
-[X] Pick a good defensive position to hold off attackers from. Use the archers to draw enemy groups in, ideally one at a time, and deal with them.
-[X] Ryza will support with white magic; attacking the dead, and stabilizing anyone who gets seriously injured.
-[X] If it looks necessary to prevent casualties, Ryza will transform to protect her friends.
-[X] Avoid using lightning to protect the scrolls.
There's the stairs the group took to get down, outside the entrance to the library. If my mental image of everything is right. In MMO terms, the strategy would be to pull the mobs out the door of the library in an organized fighting retreat to the stairs, then hold the line there with the benefit of a safe line of retreat and higher ground.
We don't have a map of the area, but from the description we're given, I envisioned the library entrance leading the balcony, then onto the stairs, more or less directly. Kinda like the plaza in front of museums and stuff, but not quite as big, and also indoors (and underground). So if enemies entered the library (from the entrance), we'd need to either fight up the stairs or retreat deeper into the library.
But we're not doing that, so I guess the point is moot.
So I just finished the rolling for the combat, and I am really going to need to come up with a way to de-incentivize this sort of death-ball tactic in the future. Either that or just make much meaner encounters.
I didn't even roll for some of the rounds, since the odds were so hilariously stacked in your favor there was no point. I mean, look at this:
True enough. When we need to fight something with more going on in their heads (Shadow of Valentia monsters, humans, Shadow of Valentia monsters, Evil Manakete and did I mention Shadow of Valentia monsters?) they'll probably do more than just charge straight at us. That's when things get actually threatening. As long as you don't drop teleporting witches on us.
So yeah, this was basically an early game Practice Fight where losing would have required actual effort. A simple strategy just made it a near guarantee.
More importantly, Ryza should level up off of this! Every little bit helps! Especially given the scale of Threats on the horizon.
So I just finished the rolling for the combat, and I am really going to need to come up with a way to de-incentivize this sort of death-ball tactic in the future. Either that or just make much meaner encounters.
I didn't even roll for some of the rounds, since the odds were so hilariously stacked in your favor there was no point. I mean, look at this:
No; ball-shaped formations don't work well in many circumstances. Death lines are more common, with death squares showing up from time to time. And these days, heavy firepower means that death diffuse clouds are preferred over death balls.
So I just finished the rolling for the combat, and I am really going to need to come up with a way to de-incentivize this sort of death-ball tactic in the future. Either that or just make much meaner encounters.
From a military history perspective, arranging things so you can fight three consecutive battles at 3:1 odds was always better than fighting one even battle. The same is generally true in Fire Emblem games, though to a lesser extent (even ignoring how "odds" and "numerical superiority" are less strongly associated). So...I'd argue the mechanics are doing their job. To Hollywood's dismay, it's tough to make tactics that are both verisimilitudinous and interesting...in part because all of the good tactics have been overexposed to the point of being boring.
There are two simple solutions.
Make splitting the enemy into multiple groups something we have to try to achieve, instead of just the default state of the encounter.
Or, force us to split the party. Like, there's a ballista way over there, but the village we need to protect is over here. If we focus on the village, the ballista can harass us until it runs out of ammunition or targets; if we all rush the ballista, the enemy infantry can freely attack the village.
TL;DR: Don't expect us to split the party on our own. That's rarely a good idea. Either keep the enemy in one hard-to-split-up group, or design a scenario where splitting up is beneficial in some way.
So yeah, this was basically an early game Practice Fight where losing would have required actual effort. A simple strategy just made it a near guarantee.
More importantly, Ryza should level up off of this! Every little bit helps! Especially given the scale of Threats on the horizon.
Regular Fire Emblem prevents this by creating multiple different fronts and incentives to use each, with incitement to rush forward and not hang back also in play.
With the encounter in place we had one front and no need to rush.
No; ball-shaped formations don't work well in many circumstances. Death lines are more common, with death squares showing up from time to time. And these days, heavy firepower means that death diffuse clouds are preferred over death balls.
At the end of the day, it's the simplest form of war. Deathballing is something even a child can grasp, and it's very effective if the conditions allow for it. The point is that intelligent opponents set things up to discourage deathballs. Like artillery, massed archers (Or in this setting, mages), and leaving tripwire sentries to buy time for you to get your own deathball together if someone tries it.
It's just we're fighting literal zombies here, they're not really known for tactical consideration. So it's not unusual to trivialize the fight against them.
Regardless of how you phrase it or what era you're dealing with, the aim of any tactician in any military unit is always to set things up for a one-sided stomp. Fighting "fair" is throwing away lives for no reason.
In an instance where you've got a group of intelligent beings with time to plan against scattered and mindless creatures, there's really no excuse for it to be anything but a slaughter.
At the end of the day, it's the simplest form of war. Deathballing is something even a child can grasp, and it's very effective if the conditions allow for it. The point is that intelligent opponents set things up to discourage deathballs. Like artillery, massed archers (Or in this setting, mages), and leaving tripwire sentries to buy time for you to get your own deathball together if someone tries it.
Artillery, yes. Assembling your own "deathball," yes. Massed archers, not so much. Arrows are deadly, but they're not AoE attacks. (And archers blindly firing a mass of arrows in the general area of their enemies was, to my understanding, not a typical tactic.) Heavy infantry formations like the phalanx—probably the most "deathbally" of real-world formations—had plenty of counters to massed archers, most of which involved hiding behind shields and hoping none of your soldiers broke ranks to charge at the archers (or flee).
Fireballs and such might be able to serve an artillery sort of role, but Fire Emblem doesn't really use AoE magic; the only examples I've been able to find are a few Gambits in Three Houses and a bunch of specials in Heroes. But my intuition says that that would just lead to looser formations of light infantry being preferred over massed heavy infantry. FE's magic is mostly just fancy bows.
Overall...the best solution is probably to come up with scenarios more interesting than most real-world battles.
So I just finished the rolling for the combat, and I am really going to need to come up with a way to de-incentivize this sort of death-ball tactic in the future. Either that or just make much meaner encounters.
I didn't even roll for some of the rounds, since the odds were so hilariously stacked in your favor there was no point.
What I'm hearing here is that we accidentally discovered how the manaketes lost the war. Humans just formed death-balls everywhere and they were simply helpless before it.
What I'm hearing here is that we accidentally discovered how the manaketes lost the war. Humans just formed death-balls everywhere and they were simply helpless before it.
[X] Plan Defeat in Detail
-[X] Strategy
--[X] Everyone charges Group 2, hoping to overwhelm the revenants before they can react to our presence
--[X] Then, attack Group 3, more cautiously (since they will likely have noticed step 1)
--[X] If possible, attack group 1 before group 4 or reinforcements have time to intervene.
-[X] Secondary Objectives
--[X] Don't let anyone get killed or permanently injured
---[X] (Insofar as this is a secondary objective)
--[X] Don't damage any scrolls, tablets, or other records
---[X] To this end, Ryza should attack the revenants with white magic
--[X] Don't draw (significant) attention from anything outside the library
---[X] Unless doing so would risk one of the other objectives
"Don't underestimate true monsters. They are not all as mindless as their walking dead thralls."
-Sunspeaker Tyanamore
"They're scattered," Belle said. "The last thing we want is for them to get together and form a horde. If we move fast and strike hard, we can destroy them all of them before they figure out what's going on." Kelton nods eagerly, hefting his spear.
Axton, Lancel, Claire and Sir Octavio glance at each other. "We have an excellent defensive position here," Sir Octavio says. "If we lure them to this balcony, we'll be able to hold the stairs against them while Mistress Ryza and our yeomen destroy them at range. Revenants are not bonewalkers: they do not use ranged weapons."
"Up until we get flanked by any more monsters coming in the door," Kelton says. "We can defeat them in detail, we should take the chance while we've got it!"
The two groups stare at each other until, on some unspoken signal, they all look at you. "What do you think, Mistress Ryza?" Axton asks.
You want to kick the ground awkwardly and fidget, but you manage to suppress the urge. Mother would want you to be decisive, especially in your home. "The longer the fight goes on, the greater risk of someone getting hurt or the scrolls getting damaged," you say. "Let's go destroy them quickly."
None of the more "official" warriors look happy, but none of them argue either. "If that is your wish, Mistress Ryza," Sir Octavio says, drawing his sword. "Very well, let us purge your home of monster filth!"
As the group of you carefully make your way down the stairs towards the nearest of the pair of revenants, you pull out Mother's Hymn. As much as you love the Yellow magic of your birth, it's too dangerous to use in this situation. One errant bolt, or even a spark, could set the ancient scrolls on fire, making this whole endeavor pointless. You're not a master of White magic yet, but as you hold the tablet and feed a touch of the light from your soul into it, it hums comfortingly. You can do this!
Thankfully, the creatures seem to be as dumb and unobservant as your human friends said, as neither of them looks up until you've reached the ground level. Then, the bigger of the two turns in your direction, its baleful red eyes glaring at you through the darkness.
"Get'em!" Kelton calls, and the lot of you hustle forward at a jog (well, you're nearly running all out, curse humans and their long legs…)
Win by more than 6: Destroy Group 2 engage Group 3 before monsters can react
Thankfully, the revenants are still slow and clumsy. One lets out a hiss as it starts shuffling forward, its jagged claws rising. However, before it could do anything a blast of White magic lashes out from your tablet, sending it reeling. As it tries to recover, two arrows slam into its heart, causing it to seize up before the evil glow fades from its eyes and it topples over, re-dead.
Meanwhile, the more damaged one had stumbled over some broken tiles as it tried to approach, causing it to be easy prey for a pair of stabs from Kelton and Claire's lances. So degraded is its body that when the points slammed home, both its arms fall off with wet, ugly squelching noises, spraying black ichor onto the ground and nearby shelves.
Eww!
Before it could do anything more than continue to stumble forwards, Sir Octavio steps in and, with a flourish, takes its head off with his shining sword. The body continues to shuffle forwards for another two or three steps before it seems to remember out it should be dead, flopping forwards onto the ground.
"Well that was easy," Kelton says casually, wiping his spearhead on the remains of one of the body's rotted garments.
"It won't say that way if we hang around, the other pair's nearby!" Claire says as hisses begin to echo through the library. "Let's go!"
As you start towards the other undead, you feel a chill. Looking towards the back of the library, you're sure you see a glint of red in the air, only for it to flicker away before you have a chance to focus on what it might be.
Then, you're upon the second pair, both of which are shuffling towards you as fast as their rotting, degraded legs can take them. True, that's not very fast, but it's still something!
Win by more than 6: Destroy Group 3, able to move on quickly
Thankfully, just like the previous pair, these two are easy to put down. The larger, tougher one keens as your White magic burns its corrupted flesh and the empty hollow where its soul had once been, leaving it unsteady as Belle ducks under its wildly flailing claws, spins behind it, and jams her short blade into its head, causing its glowing eyes to fade back into death. The weaker of the pair is once again held at bay by the pair of lances it impaled itself on, making it easy for Axton and Lancel to shoot it dead.
"Alright, onto the next one!" Sir Octavio says, pointing towards the group of four that were shuffling towards you from the other side of the entrance area.
However, before you can reorient yourselves, the four revenants freeze as an icy wind seems to blow through the library. You shiver, that's more than just physical… "There's magic here…" you whisper. "Evil magic."
Then, the four revenants turn and shuffle their way into the shelves, vanishing from sight just as a pair of arrows fly their way.
"What?!" Kelton says, gaping. "Revenants are dumb! They just lurch their way towards whatever they see and try to eat them! What're those ones doing?!"
Sir Octavio's eyes narrow. "It seems we have a true monster around," he says darkly. "Powerful, intelligent ones can control the lesser undead." He looks around. "It seems that, in gathering ourselves into the armored fist, we've drawn its attention. It will be rallying its lesser minions."
Flapping your wings, you glide a few meters up, looking around. "I see some movement, down near the center if the library," you say after a moment. "That's where they're going."
"We should try to pick off a few more straggler groups before they can get together!" Belle says. "That group of four can't be far; if we take them out that'll be a serious blow!"
You nod. "Right," you say. "Come on, let's go!"
The seven of you move deeper into the library. Thankfully, the massive stone shelves are spaced far enough apart that you don't have to crowd together too tightly. Kelton and Claire take the lead, almost seeming to read each other's minds as they cover each other and the rest of you. Belle and Sir Octavio fall to the back, just in case the revenants somehow get around behind you. Axton and Lancel have their bows out and half-drawn, ready to shoot anything that moves.
Lifting off, you carefully peek over the shelf, trying to get an idea of what's going on.
Peering into the darkness, you catch sight of a shape floating above the center of the library, looking around. It takes you a moment to realize what it is, and when you do, you gasp.
A massive orb hovers, and as it turns in your direction you see a gigantic eye staring at you. The faint red glow of its iris flickers as its chitinous "eyelid" blinks. Long tendrils lash behind it, almost looking like the optical nerves of a real eye that had been torn out. Before you can squelch your disgust enough to think to cast a spell at it, the monster lets out a high-pitched hiss and darts down out of sight.
"Well, I found what's in charge," you say weakly as you drop down. "It's a mogall."
"What's that?" Kelton asks.
"It's a giant eye that can cast evil magic," you say. "I haven't read much about them, but it seems sort of smart."
Sir Octavio hisses. "A devil's eye!" he snarls. "You're right, Mistress Ryza. They're intelligent, and have been known to command lesser monsters and thralls. We-"
Before he can say any more. Belle jerks. "Back!" she says, darting forwards, her blade flashing just as the group of you step out from between a pair of shelves.
Win by more than 6: Destroy Group 5 without injury from ambush
You almost don't notice a pair of revenants lurking on either side, silently standing. However, even with such a brief warning, they are slow enough that Kelton and Claire are able to catch the claw swipes on their shields. Belle ducks in and slashes the one on Kelton's throat before it can get past his shield, while you light the other one up with White magic.
"What was that?" you ask warily as the two revenants topple. "Why were they there?"
"If I had to guess, the devil's eye is buying time," Axton says grimly. "We'll have to go slower and be careful to avoid any more ambushes, but by the time we get to the center all the rest of them will be ready. We're going to have a horde fight on our hand." He looks at you. "When we get there, you, Lancel and I have to kill the demon fast. It will keep the horde directed and more dangerous than they would be naturally."
You nod. "Alright," you say. "Monster magic is similar to Black magic, so my White magic will be able to disrupt the worst of its power,"
Everyone nods, and after a moment of reorienting you continue on. Finally, after a tense minute of walking, you reach the central area of the library. Down the path between two shelves, in an open area, you see the faint signs of movement.
"Alright," Sir Octavio says. "If we can draw them into this funnel, we can make their numbers less impactful. Mistress Ryza, yeomen, use some magic and arrows to draw them into the-"
Looking back, you poke him the leg. "I'm not sure we have the time," you say, pointing back towards the door.
From where you're standing, there's a perfect path towards the entrance to the Deep Library. A perfect path that gives your darkvision a good view of the three well-formed revenants filing in. A moment later, they silently begin descending the stairs and making their way towards you.
The cavalier curses. "There'll be more where that came from, and they'll be moving to flank us," he says. "Alright, push forwards a little faster; if we kill the monster eye it will force the horde back into its feral state. We need to draw it out by making it think we're taking the bait."
Swallowing, you follow the others as they move up to the opening between the shelves.. You still won't be completely surrounded, but more of the undead will be able to approach at once. It'll be a greater risk, even you can tell that, but you trust that Sir Octavio knows what he's doing.
As your four melee fighters array across the opening, leaving just enough space for you, Axton and Lancel to shoot through, the revenants approach. Ten in all, they move with silent focus, the bigger, more put-together ones slightly in front of their more fragile brethren.
"Keep your eyes open for the monster, Ryza," Belle says. "You're gonna be the one to kill it: we'll keep the revenants busy." Swallowing, you nod, flaring your wings and lifting off.
Ten rotten, dead voices rise in a single terrible moan just as the revenants reach the line. Kelton and Claire stand side by side, their spears lashing and darting as they jab at the approaching monsters. One stumbles, but before it can be finished off another shuffles forwards to take its place, forcing the soldiers to refocus onto it. Axton and Lancel try to shoot the wounded one and finish it off, but it lurches to the side, behind one of the others, getting lost in the mob.
Sir Octavio, with his shorter weapon, is forced to engage with two of the beasts. Torch in one hand, sword in the other, he is able to give one a slash, but it ignores his blow and lashes out with its claws, creating a screeching noise as it strikes against metal armor. The man grunts, using his flaming stick to burn the face of the revenant as it tries to close in for a bite. The revenant stumbles, but another moves to cover it, giving it time to catch its footing.
Belle spins and glides on the other side, her cloak twirling as she baits slow, clumsy slashes before darting back just enough to avoid them. However, her weapon is even less effective than Sir Octavio's. She seems to realize this, and in fact doesn't even seem to be trying to kill the revenants. Instead, she uses her blade to slash at the claws, severing some. The revenants keeps swinging with their wounded hands, drawing a hiss from the thief as one of the remaining talons slashes her side.
As you watch with your heart in your throat, you hear a hiss from above. Looking up, you're just in time to see the mogall's eye squinting from above the shelf, foul magic starting to gather in its gaze. Rings of shadowy energy start to spiral around it as it glare at Kelton, who's managed to topple one of his attackers efficiently enough to be able to jab at one of Belle's, saving her a nasty injury.
"NO!" you cry, holding up Mother's Hymn. Light flares around you, bright enough that the monsters below flinch. The mogall's gaze snaps to you, and the rings of magic launch your way.
You flinch, but the Mother's sacred power flares around you, dissipating the darkness, leaving only an uncomfortable chill to wash over you. Hissing, you throw your hand forward, sending a jolt of light magic towards the monster. It lets out a keening cry as your spell jabs through its own dark shield, sending it reeling back.
Focusing, you step up your attack, sending another bolt of magic the creature's way. It ducks down, taking only a glancing hit as it fades from sight. Flaring your wings, you remember what Axton said: if you kill it, the revenants will become less dangerous, and that means your friends will be safer.
Landing on top of the shelf, you are able to knock aside another volley of purple rings of magic before jolting the mogall with more White magic. It hisses and screams, lunging up at you and trying to wrap you up in its crushing tendrils. However, in its wounded state you're just too fast, and you dive to the side with a squeak and launch one last blast of magic.
The mogall wails as it reaches the apex of its charge, its tendrils lashing helplessly. The revenants below all freeze in place, stunned for an instant as their guiding intelligence writhes and dies. Black blood begins to leak from under the eyelids, dripping down like tears.
Swallowing, you send one more jolt of light to speed this beast on to whatever awaited it after death. Monster though it is… it would be wrong to just let it suffer as it died a slow, agonizing death. The mogall catches fire as your light burns through it, and with one final wail, it disintegrates.
A tense second of silence fell before the revenants began to moan again. However, as they lurch forwards, their cries are… unfocused. Even as the three reinforcements arrive and four more stumble in the door to the Deep Library, it's clear that the tide of the battle is turning.
Lancel's next arrow slams into the head of a revenant, and rather than be covered by another it's left to lurch forwards alone, allowing Axton to put another arrow in, finally breaking the hold of dark magic over it. The three attacking Sir Octavio, rather than timing their attacks to constantly keep him on the back foot, now serve only to get in each other's way, allowing the cavalier to regather himself and slice off one's head, sending it to the ground.
Meanwhile, the three approaching from the back are stumbling and moaning as they charge towards their meal. Belle, noticing them, whistled to you as she danced back past the archers, leaving Kelton to shift to cover her area now that the revenants are just mindlessly attacking what is nearest to them rather than trying to get in amongst you. You nod, turning your White magic down upon the reinforcements: if they are allowed to get too close, they would cause havoc even without brains. One falls from a bolt of light, and the other two reel as Belle spins among them, slashing at their throats and heads until they both fall.
The two soldiers at the front are finally able to step forwards, their spears darting out to cover each other as the remaining revenants slash and wave their claws. Kelton's shield shoves one back, giving him a chance to shorten his grip on his lance and jab it into the undead's head, toppling it. Claire, meanwhile, simply uses the metal edge of her shield to bash one of the monster's face hard enough to cave it in, toppling it.
Win by more than 6: Eliminate all remaining revenants
With almost half their numbers re-dead and the last wave of reinforcements meandering, confused and lost, through the maze of shelves, the remainder of the battle is more of a mopping-up operation. You send jolt after jolt of White magic down onto the revenants, targeting the ones that are the most put-together. This leaves the damaged, injured ones for your allies, who carefully and methodically dismember them. Kelton and Claire use their lances to hold them at a distance for Axton and Lancel to shoot dead, while Belle and Sir Octavio play off each other, alternating between drawing the remaining revenants into the other's kill zone. When the last four finally arrive, they too are quickly put down.
Finally, seemingly hours later though in truth it couldn't have been more than two or three minutes, the last of the revenants gasps out and goes still, its black blood bubbling out of the sword-stroke that killed it and onto the stone. All that's left in the library is the gasping breaths of you and your friends and the faint dripping of blood.
After a long moment, you carefully land, grimacing as some of the dark liquid licks at your boots. Mother, you're never going to get the stain and stench out! "Is anyone hurt?" you ask, lighting up your hand with healing magic.
"I'm fine," Sir Octavio says bravely.
Frowning, you look him over, just as Healer Clara would have. "I see at least three bad claw marks," you say, lifting off again to get past a particularly nasty pool of ichor and grabbing his shoulder. "We have time to rest, don't be so proud as to reject help that's offered."
The cavalier tenses, but a moment later he sighs. "If that is your wish, Mistress Ryza," he says.
You nod firmly as you look at the worst wound: a deep gouge on his side from a claw that had scraped off his frontal armor, only to catch a gap between plates. White magic flares to your call as you press your hand to it, causing him to hiss as the flesh and muscle starts to knit together.
The next few minutes are spent going from human to human, making sure that any injuries were closed up. Other than yourself, Axton and Lancel, everyone had gotten at least one nasty scratch, mostly from the time when the revenants were acting under the mogall's direction. Thankfully, none of those wounds were truly threatening, so it didn't take too much energy to close them up. This also serves to give your friends a chance to catch their breaths.
"We should burn the bodies," Axton says after a few minutes. "It's not unheard of for revenants to rise again should a new source of fell magic touch them." You frown, but clearly noticing your worry Axton gestures around. "If we move the scrolls out of this area, then it should be safe to burn them between these two shelves, which should protect the rest of the library."
"I guess that could work," you say. "Alright, let's do it."
"We'll handle this," Sir Octavio says. "You came down here for a reason, Mistress Ryza. Find what you need to find; when you're ready to go we'll have this mess cleaned up."
You try to argue that it's your home, you should help make it tidy, but everyone else argues you down. "The sooner you find what you're looking for, the sooner we can get out of here and back behind the protective ward," Belle says. "I, for one, will be much happier when we're out of this du-… place."
Sighing, you finally agree. As your friends start gathering up the corpses and moving the scrolls out of the way, you start flitting around, checking on the state of the library.
In short, it's not too bad. There are a lot of scrolls that are damaged by time and water, but there are also plenty that are in good enough shape that you feel it worth the risk of transporting them. Filling the bags you'd brought, you try to pack as wide an array of topics and authors as you can. Not only will you be able to learn from them yourself, but you'll also be able to use them to prove to the Revisionists and the other humans that manakete were not monsters, that your people were a cultured, noble race and deserves to be remembered as such.
However, during your search, you do find one scroll that seems… particularly interesting, even among all this knowledge.
[] Your fist nearly clenches as you un-crumple the scroll titled On Divine Right by Shyrlonay. Why would his writing be here?!
[] You stare in fascination at the faded picture in A Nation United Under the Sun by Queen Solariana. Are those… humans and manakete… together?
[] The Uplifting of the Plains by Evelithe makes you cock your head. Why is there a detailed diagram of a human with cat ears and a tail? And what's that in its hand…
[] Your heart catches… Forged Magic by Lorenzhel… that's Father's handwriting! He made notes on this scroll! Notes directed at the author!
AN: I will note that the mogall taking control and guiding the revenants was always part of the plan, so they were never going to be completely mindless. I'd expected you to try and quietly pick off some of their numbers before the big fight, but I underestimated just how good the death ball was.
After this vote, it's onto the crypts, where hopefully things will be a bit more interesting.
[X] You stare in fascination at the faded picture in A Nation United Under the Sun by Queen Solariana. Are those… humans and manakete… together?
[X] Your fist nearly clenches as you un-crumple the scroll titled On Divine Right by Shyrolong. Why would his writing be here?!