What would readers prefer?

  • Pure narrative quest: no dice will be used, the author will have free reign to decide what happens.

    Votes: 25 59.5%
  • New dice system: the author will design a new, better dice system to add some randomness and risk.

    Votes: 17 40.5%

  • Total voters
    42
  • Poll closed .
I feel as though there's a third option you may be overlooking: Internal strife. We've gotten a bit more than hints that a war or similar was going on, Manakete vs Manakete, after all, but we really still don't know why or have actual context for it.

Trueeee 'nuf! Yeah you're right, it's FE so good odds a dragon is at the root of the problem somewhere...

Yep. Sypha's eleven, Artemis is seventeen.

Yeah I was like 90% sure this was the case but I'm running off very little sleep and I've been working for like 13 hrs on top of a 1 hr commute either way. Can't think rn lol

Anyway that explains Sypha's earnestness lol, I didn't realize she was so young. I really do appreciate the dynamic it creates though...

Most importantly this quest was such a delight to come back to after exhaustion so thank you so much!
 
Just as a note on the the idea of turning Ryza's old home into a Manakete resurgence fief; it's worth considering the opinions of Manakete that actually survived what humans got up to here. If they still exist I'd be somewhat surprised if they were willing to openly declare their existence and become citizens of a territory that directly answered to human nobility.

Ryza, a well adjusted child with no personal experience with what happened almost flew off the handle just hearing about some of what's going on. The potential bad blood actual survivors of it might have goes a long way to explain those dragon myths.

How many times do you need to find someone screwing with your family's corpses before you flip your lid and burn down the place where they took them? Once the dragon is loose, how much further do you need to get pushed to go after people for being nearby and benefiting from it? I'm guessing not many and not much.

The dragon book also brings up another complication; apparently Manakete need a lot of self awareness and emotional control to healthily engage with their dragon and avoid incidents.

Whatever their apocalypse was, creating orphan Manakete with little to no knowledge or culture to fall back on for handling those issues sounds like something that basically sets up dragon sized time bombs that can go off any time in the next millennium.

Not that it means anything to us right now, but it's worth considering when making long term plans that involve trying to find survivors.
 
Good point. Then again if we are the last Manakete, then we can't bring them back. So yeah, first we need to find more living Manaketes, then we can go and start making long-term plans from there.
 
Good point. Then again if we are the last Manakete, then we can't bring them back. So yeah, first we need to find more living Manaketes, then we can go and start making long-term plans from there.
Yeah. I was just bringing it up because I saw st least one post about it recently, and whether we need to be a knight or not to do it.

If that's coming up as an argument, I think it's worth evaluating it from the side of other hypothetical Manakete rather than simply considering human politics.
 
[X] You'll follow through on Artemis's suggestion. You love magic, and you like to think you're good at it. Besides, you'd been planning on talking to Mistress Flarestone anyways. If you can become friends with her and the other Revisionists, they could probably help you get to the Marble Hall and get accredited, which would give you legitimacy in the world. You might even get to meet Apollo, and you think Artemis would like that. It'll all just take a while.
 
Awfully bold of you to assume I'm heteronormative simply because I state a fact about the intended demographic of a mainstream piece of media.
"Heteronornative" doesn't mean "not LGBTQIA+". It's a worldview that treats the non-LGBTQIA+ as normal, default, expected. Whatever your personal identity, you were making heteronormative arguments. You were doing heteronormativity, you were being aphobic, and you're bitching now that someone's calling it out.


So, a platonic relationship that's closer than marriage right? Not really sure why it has to be tbh. Like, it would be cool ngl, but seems a bit complicated to put into place.

Like, would there have to be an option to choose if you want them to marry or not or purely platonic?
Cause I thought about adding an S+ thing for marriage cause FE Warriors did an A+ thing, except that just creates the same issue.

I'm not against it, but I just can't think of a way for such a system to be implemented without pissing people off.

Edit: The way I see it, S ranks were always just about marriage. Cause before, FE games only had up to A rank which I thought fulfilled the idea you mentioned.

Thinking about it now though, I suppose they could just take out the marriage aspect out of the player's hands entirely in order to fulfill the original idea. Custom marriages was the only issue I saw with the 'platonic S rank' system cause then the game would assume 'oh you wanna marry these two?'
Re: Deciding whether S-rank means marriage: I don't see why it has to be complicated. There are two simple solutions I can see:
  1. Implement some kind of basic dialogue choices into the support conversations, like in Persona games.
    • I'm imagining dialogue choices that influences how the support cutscene plays out, maybe changes a few lines of dialogue in later supports, and perhaps changes the mechanics of the support. Like, if two characters get in trouble and decide to stay and fight, they boost each others' Defense extra, but if they run for it they boost Speed instead. Or something that takes longer than five seconds to think of.
    • And of course, in the S-rank support conversation, there's a decision over whether they get married or not.
  2. People marry their first qualified S-rank relationship. Kinda like how in FEA, Chrom marries whatever woman he has the most support with at the timeskip (with some caveats, like tie-breakers and 'not Lissa').
Now, #1 would fit for Avatar supports, and would be neat in all supports, but it would also be a serious change of pace from how support conversations have gone in the past. But #2 is basically like the current system, except that characters can form S-rank relationships with more characters. It doesn't have to be complicated!



...I don't have anything relevant to add to the Quest-relevant conversations, but I'm glad people are having them!
 
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  1. Implement some kind of basic dialogue choices into the support conversations, like in Persona games.
    • I'm imagining dialogue choices that influences how the support cutscene plays out, maybe changes a few lines of dialogue in later supports, and perhaps changes the mechanics of the support. Like, if two characters get in trouble and decide to stay and fight, they boost each others' Defense extra, but if they run for it they boost Speed instead. Or something that takes longer than five seconds to think of.
    • And of course, in the S-rank support conversation, there's a decision over whether they get married or not.
  2. People marry their first qualified S-rank relationship. Kinda like how in FEA, Chrom marries whatever woman he has the most support with at the timeskip (with some caveats, like tie-breakers and 'not Lissa').
The 1st one is kinda too much for my pea brain to understand lol. Like, wtf does "If they run = +Speed" mean? I don't know if I'm just stupid or if that is a different set of mechanics entirely cause you can't really "run away" in FE. You just "reposition". I believe that sort of system would just work better for a action game than a strategic one.

And for 2, giving everyone Avatar supports doesn't seem like a bad idea, but it opens up the idea of some really weird marriages, which isn't a bad thing at all, just really different.

Personally, I'm happy with the system we have atm. Having a character with multiple S supports I feel would change what it meant, due to the fact that the role you want it to fulfill was quite literally the A support before FE decided to let players pair characters. That's how I feel about it anyway.
 
What I've taken from this discussion is that dating sims were a mistake, and FE should have stuck to absurd mook death tolls and silly outfits. :V
And that if you're going to do the children mechanic you need to commit to it by killing the parent generation and waiting.

I suppose by that standard Ryza is the Generation 2 Protagonist for Fire Emblem: Genealogy of the Dragon War. It's just instead of 20 years between G1 and G2 it's 1000.
 
[X] You'll follow through on Artemis's suggestion. You love magic, and you like to think you're good at it. Besides, you'd been planning on talking to Mistress Flarestone anyways. If you can become friends with her and the other Revisionists, they could probably help you get to the Marble Hall and get accredited, which would give you legitimacy in the world. You might even get to meet Apollo, and you think Artemis would like that. It'll all just take a while.
 
[X] You will take Archduke Letoro up on his offer, despite Artemis's reservations. A deer in the claw is worth three in the forest, after all, and it will give you a place in the world. It will be a challenge, having to adjust to what human society seems to expect, but you trust Artemis to ensure that you're treated fairly. Hopefully you'll be able to keep the fighting part of your role to a minimum, or at least point it at deserving targets.
 
The 1st one is kinda too much for my pea brain to understand lol. Like, wtf does "If they run = +Speed" mean? I don't know if I'm just stupid or if that is a different set of mechanics entirely cause you can't really "run away" in FE. You just "reposition". I believe that sort of system would just work better for a action game than a strategic one.

And for 2, giving everyone Avatar supports doesn't seem like a bad idea, but it opens up the idea of some really weird marriages, which isn't a bad thing at all, just really different.
I feel like I did a bad job of communicating the ideas.

Idea 1 is just adding basic dialogue choices to support conversations. Like, in Alice and Bob's support conversation, Alice and Bob could try to steal candy from Charlotte and get in trouble. The player could choose to have them either run away from Charlotte or fight and defend their stolen candy. This changes how the scene plays out, and possibly also the stat bonuses Alice and Bob get from their support.

Idea 2 isn't about enabling extra Avatar supports. I'm not sure what you think I said or how it's different from what recent FE games have been doing. What I meant was that characters would marry the first eligible character they got an S-rank support with, but not characters that they are ineligible to marry or ones they reach S-rank with after marrying.

Personally, I'm happy with the system we have atm. Having a character with multiple S supports I feel would change what it meant, due to the fact that the role you want it to fulfill was quite literally the A support before FE decided to let players pair characters. That's how I feel about it anyway.
What it means right now is "marriage is more important than all other relationships". Changing that meaning is the point.


I suppose by that standard Ryza is the Generation 2 Protagonist for Fire Emblem: Genealogy of the Dragon War. It's just instead of 20 years between G1 and G2 it's 1000.
I want to know who the gen 1 protag was
I don't think we know enough generation 1 characters to make that judgement. But I do agree that Ryza's dad seems likelier than her mom; Ryza's mom gives off more Ogma vibes than Lord vibes.
 
[X] You'll follow through on Artemis's suggestion. You love magic, and you like to think you're good at it. Besides, you'd been planning on talking to Mistress Flarestone anyways. If you can become friends with her and the other Revisionists, they could probably help you get to the Marble Hall and get accredited, which would give you legitimacy in the world. You might even get to meet Apollo, and you think Artemis would like that. It'll all just take a while.
 
[X] You'll follow through on Artemis's suggestion. You love magic, and you like to think you're good at it. Besides, you'd been planning on talking to Mistress Flarestone anyways. If you can become friends with her and the other Revisionists, they could probably help you get to the Marble Hall and get accredited, which would give you legitimacy in the world. You might even get to meet Apollo, and you think Artemis would like that. It'll all just take a while.

Almost forgot to actually vote this time.
 
[x] You'll follow through on Artemis's suggestion. You love magic, and you like to think you're good at it. Besides, you'd been planning on talking to Mistress Flarestone anyways. If you can become friends with her and the other Revisionists, they could probably help you get to the Marble Hall and get accredited, which would give you legitimacy in the world. You might even get to meet Apollo, and you think Artemis would like that. It'll all just take a while.
 
[X] You'll follow through on Artemis's suggestion. You love magic, and you like to think you're good at it. Besides, you'd been planning on talking to Mistress Flarestone anyways. If you can become friends with her and the other Revisionists, they could probably help you get to the Marble Hall and get accredited, which would give you legitimacy in the world. You might even get to meet Apollo, and you think Artemis would like that. It'll all just take a while.
 
Vote closed
Scheduled vote count started by SoaringHawk218 on Nov 9, 2022 at 6:01 PM, finished with 127 posts and 61 votes.


Pretty decisive win for the Path of the Mage, and since you've already voted for learning Light Magic it'll be a good segway.
 
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