What would readers prefer?

  • Pure narrative quest: no dice will be used, the author will have free reign to decide what happens.

    Votes: 25 59.5%
  • New dice system: the author will design a new, better dice system to add some randomness and risk.

    Votes: 17 40.5%

  • Total voters
    42
  • Poll closed .
So I just want to give an OOC clarification: the bolded/underlined statement is not true. If you were to combine all of the Southern Kingdoms, (each an independent state), into one group and make Archduke Letoro the ruler, he'd probably be the fourth most powerful noble on the continent, maybe third. On paper, the Emperor is the single most powerful person, followed by either the High Sun Speaker of the Divine Realm (a theocratic nation in the north-east) or the Sky Marshal of the Whitewings. There is, of course, the inevitable squabbling and jockeying that make paper-power not 100% accurate, but it's pretty close.
Kiiiiinda like Uther/Hector in Ostia/Lycia--the 'first among equals' of a group of city-states aligned together from common interest, powerful but no match for Bern the Wyvern Nation to the east or Etruria the Magic Nation to the west.
And we're throwing in an Actually Powerful Pegasi Nation for good measure.

I see you. I mean, you can probably tell from my icon I have no problems with a little creative remixing of Elibe, but to my understanding our 'world' here is far more Elibe or Magvel (pegasus nation, theocracy nation, player nation, big nasty empire: check check check check) than Fateslandia with two major powers and a number of minor powers, or Fodlan with 3 roughly equivalent major powers.
 
Kiiiiinda like Uther/Hector in Ostia/Lycia--the 'first among equals' of a group of city-states aligned together from common interest, powerful but no match for Bern the Wyvern Nation to the east or Etruria the Magic Nation to the west.
And we're throwing in an Actually Powerful Pegasi Nation for good measure.

I see you. I mean, you can probably tell from my icon I have no problems with a little creative remixing of Elibe, but to my understanding our 'world' here is far more Elibe or Magvel (pegasus nation, theocracy nation, player nation, big nasty empire: check check check check) than Fateslandia with two major powers and a number of minor powers, or Fodlan with 3 roughly equivalent major powers.
Essentially, yes. It's a little more complicated: there are the Northern and Southern Kingdoms (basically a pair of Lycias) the Costal Republics (A group of four Carcino's from Sacred Stones that mostly fight each other at sea) thrown into the mix. Then there's the Felinceians of the north-western plains which are a large but extremely disunited group of not-Laguz who sometimes unite under a great leader if the Empire starts pushing them too hard, but most of the time they're content to do their own thing.

The only FE games I've played (besides Heroes, which doesn't really count) is 7 and 8, so that's where I get a lot of my ideas.
 
Wow, this was one hell of an update. Fantastic yet again.

Honestly, I'm not sure about which option I would go with. I myself would love to turn our family home into the new fiefdom? for Manaketes (i there are still more out there and if we can find a way to repopulate our species, which right now seems impossible), but I don't know if for that we would need to be knighted or not.

Thankfully there are two more days until voting is done, so I get time to ponder on this.
 
Okay...? I really don't understand your point. A rank is the peak of most supports, S rank is a couple extra stat bonuses and a child. Why would you need an S rank for anything else?

Speaking also as an aromantic here, specifically for similarly strong platonic relationships. Falling in love, getting married, and building a life together that revolves around that marriage, that's a commonly accepted way to get an unbreakable bond between two people, but it's not the only way. Why should marriage be mechanically a stronger bond than, say, a ride-or-die platonic friendship with the exact same depth of emotional commitment? It's a different kind of relationship, but it's entirely possible to have friends who are as close, if not closer, than any romantic relationship you have. Therefore, there's no good reason for S-Rank to only be marriages: that just implies that no friendship you have can ever have the same importance as a romance, and that is simply not true.

EDIT: For example, why should the bond between Artemis and Ryza be shortchanged mechanically for whatever romantic interests the two of them may have later in life? It doesn't make sense to treat that platonic bond as having less depth and importance than whoever Artemis decides she wants to smooch later.
 
Last edited:
Speaking also as an aromantic here, specifically for similarly strong platonic relationships. Falling in love, getting married, and building a life together that revolves around that marriage, that's a commonly accepted way to get an unbreakable bond between two people, but it's not the only way. Why should marriage be mechanically a stronger bond than, say, a ride-or-die platonic friendship with the exact same depth of emotional commitment? It's a different kind of relationship, but it's entirely possible to have friends who are as close, if not closer, than any romantic relationship you have. Therefore, there's no good reason for S-Rank to only be marriages: that just implies that no friendship you have can ever have the same importance as a romance, and that is simply not true.

EDIT: For example, why should the bond between Artemis and Ryza be shortchanged mechanically for whatever romantic interests the two of them may have later in life? It doesn't make sense to treat that platonic bond as having less depth and importance than whoever Artemis decides she wants to smooch later.
I get that romance isn't necessarily stronger than friendship, what I don't get is the big hangup over S ranks. The important part about S ranks is that it gives a child unit. Unless you're seriously that hung up over slightly higher stats there's no reason why an A rank can't represent an equally meaningful platonic relationship. Most of the games don't even have S ranks, but it's not like that stops characters from getting married or having children if the story calls for it.

Point is that S rank exists as a mechanic to shoehorn in a second generation mechanically with some added benefits. So without having children as a game mechanic there's no reason for S ranks to exist at all instead of simply having A rank as the maximum regardless of the nature of the relationship.
 
Last edited:
I get that romance isn't necessarily stronger than friendship, what I don't get is the big hangup over S ranks. The important part about S ranks is that it gives a child unit. Unless you're seriously that hung up over slightly higher stats there's no reason why an A rank can't represent an equally meaningful platonic relationship. Most of the games don't even have S ranks, but it's not like that stops characters from getting married or having children if the story calls for it.
Because it fails to represent platonic relationships of a similar or stronger level in good light. Because quite frankly, S ranks in FE piss off a lot of the LGBTQI+ Community, including myself (polyamory) because it's extremely heteronormative, and the "little" same sex S ranks we have are... really really fucking cringe.

I'm not relitigating IRL politics here, I'm just stating what I perceive when consuming Fire Emblem Media.

TLDR: S-Ranks are actually offensive to basically every minority group related to sexuality and romance, and quite frankly if you're going to have them you need to not tie them to marriage.
 
It's a game. Marriages and strong friendships are not equal for simplification reasons. Game design involves setting up and fulfilling expectations. The expectation of the unmatchable and unique power of Twuu Luv is one that's culturally ingrained for seven centuries. Support conversations can't go backwards for the same reasons. Verisimilitude is not a priority, even if actual relationships are more difficult than a small simplified portion of a small simplified game.

Plus, a strong platonic friendship S-rank might cause other problems. Like if it's between two characters of the same gender, imagine all the posts about queerbaiting, or if it's between characters of different gender, then imagine everyone distraught over that. If players get an expectation betrayed, then their reaction is far worse than an expectation unfulfilled, since humans are so strongly loss averse. After the provision of some gay options, people cheer for about two seconds and then get salty about gay options not being with literally every character, even though that wouldn't be a true-to-life situation either. Being true-to-life is just not a priority for the choices being made in making these games, and those choices do not result in cleancut results that satisfy everyone forever. It's not a warcrime for a game to imperfectly represent reality, when it can't satisfy the dream in your head. Keep a realistic outlook on what can be provided by the funny pictures on the little screen and you'll be happier.

edit- wow I got ninja'd by the thing I thought I was pre-empting lol

[X] You will take Archduke Letoro up on his offer, despite Artemis's reservations. A deer in the claw is worth three in the forest, after all, and it will give you a place in the world. It will be a challenge, having to adjust to what human society seems to expect, but you trust Artemis to ensure that you're treated fairly. Hopefully you'll be able to keep the fighting part of your role to a minimum, or at least point it at deserving targets.

It's not a vote on whether ryza kills herself or not, it's a vote on what ryza feels comfortable doing and what kind of challenge ryza will face next on her way there. Don't make it so clamplicated, keep it shrimple, vote for what you prefer, don't jump to assuming the other person is crazy.
 
Last edited:
If they really wanted to satisfy everyone they'd have to make at least two different lines of conversations for every character, which just isn't going to happen ever.

This whole argument started over a joke, and I shouldn't have given into the temptation to question why someone is unhappy that a game doesn't pander to them specifically.
 
Okay...? I really don't understand your point. A rank is the peak of most supports, S rank is a couple extra stat bonuses and a child. Why would you need an S rank for anything else?
I get that romance isn't necessarily stronger than friendship, what I don't get is the big hangup over S ranks. The important part about S ranks is that it gives a child unit. Unless you're seriously that hung up over slightly higher stats there's no reason why an A rank can't represent an equally meaningful platonic relationship. Most of the games don't even have S ranks, but it's not like that stops characters from getting married or having children if the story calls for it.

Point is that S rank exists as a mechanic to shoehorn in a second generation mechanically with some added benefits. So without having children as a game mechanic there's no reason for S ranks to exist at all instead of simply having A rank as the maximum regardless of the nature of the relationship.
How do I have to phrase this so you get it through your head?

The original reason something was added to a series is not the only part of that thing. Yes, S-rank supports were added to add marriage and babies to the game; no, they are not just wedding/baby supports. They are explicitly labeled as a superior level of relationship, with bespoke mechanics to reinforce this.

I could say something like "Denying this is tantamount to denying that game mechanics have any meaning, which turns supports into nothing more than a second XP system with long cutscenes," but...you're not really even denying the facts I've been explaining. You're really just ignoring them.


It's a game. Marriages and strong friendships are not equal for simplification reasons. Game design involves setting up and fulfilling expectations. The expectation of the unmatchable and unique power of Twuu Luv is one that's culturally ingrained for seven centuries.
Fuck that argument and the horse it rode in on. You are literally arguing that 14th-century social norms should dictate what gets depicted in modern video games. That's not what Fire Emblem does (FE's good-guy nobles are unimaginably progressive by medieval or early modern standards), and it's not what Fire Emblem should be. Hell, even if Fire Emblem was 100% historically accurate, that wouldn't justify writing

(To say nothing of how more recent Fire Emblem games added gay S-rank supports. That violates the centuries-old cultural indoctrination of most regions FE ships to.)

Plus, a strong platonic friendship S-rank might cause other problems. Like if it's between two characters of the same gender, imagine all the posts about queerbaiting, or if it's between characters of different gender, then imagine everyone distraught over that.
Point 1: Queerbaiting is only really a Thing people care about if it replaces actual queer representation. Which, as I pointed out, Fire Emblem actually has.

Point 2: Platonic S-rank supports only seem like queerbaiting if S-rank supports are exclusively romantic. All it would take for platonic S-rank supports to not seem romantic is to establish that S-rank supports in Fire Emblem Whatever are not exclusively romantic—say, by including a bunch of platonic S-rank supports, and some familial S-rank supports too.

It's not a warcrime for a game to imperfectly represent reality, when it can't satisfy the dream in your head. Keep a realistic outlook on what can be provided by the funny pictures on the little screen and you'll be happier.
So seeing non-romantic relationships that matter is unrealistic. Tell me you've never played a queer game without telling me you've never played a queer game.
The only reason you could theoretically get away with calling non-heteronormatic stuff in video games "unrealistic" is because big corporations are shitty and don't want to offend homophobes. Which isn't wrong, but it overlooks three obvious facts:
  • We should hold corporations to better standards than they hold themselves to.
  • There's already gay characters in Fire Emblem, your argument is invalid.
  • Platonic relationships are not fucking controversial, even to the staunchest homophobes. Yeah, you'd get some assholes arguing that they aren't really just platonic relationships, but there aren't enough Fredric Werthams in the world for anyone to worry about.

I know you probably don't intend to say that video games should only depict a world that fits with medieval norms, or that we shouldn't hold corporations to any standards, or that it's unrealistic to expect anything better than the shitty reality we were born into. But you still did argue all of those things, so...fuck you anyways, a little.


If they really wanted to satisfy everyone they'd have to make at least two different lines of conversations for every character, which just isn't going to happen ever.

This whole argument started over a joke, and I shouldn't have given into the temptation to question why someone is unhappy that a game doesn't pander to them specifically.
Now, you I am going to give a hearty fuck-you to.

First off, you're making my criticisms sound absurd because that makes them easier to argue against. I don't think games need to pander to everyone's desires, I just think that they should stop pandering to heteronormative assholes like you.

Second: No, they don't need to write several versions of every conversation to fulfill my basic request of "don't have your game say romantic relationships matter more than every other kind". Just one S-rank support conversation for important relationships, or maybe for all relationships (since any random pair of male/female characters can currently decide they're soulmates after fighting side by side for a few battles).

Third: Even if you were right, your argument is absurd. Support conversations are incredibly lightweight content for Intelligent Systems to develop. It's mostly just writing dialogue and picking from a narrow range of poses to associate with each line of dialogue. This isn't effortless, but compared to the effort that needs to go into adding a level (game design, QA testing, calculating/testing the effect is has on broader game progression, making new assets for the map and any special units/items...), and it's night and day.
Because it fails to represent platonic relationships of a similar or stronger level in good light. Because quite frankly, S ranks in FE piss off a lot of the LGBTQI+ Community, including myself (polyamory) because it's extremely heteronormative, and the "little" same sex S ranks we have are... really really fucking cringe.

I'm not relitigating IRL politics here, I'm just stating what I perceive when consuming Fire Emblem Media. [emphasis GWG's]

TLDR: S-Ranks are actually offensive to basically every minority group related to sexuality and romance, and quite frankly if you're going to have them you need to not tie them to marriage.
Fire Emblem is political. Everything is political.

Fire Emblem tells a story, a story focused primarily on its characters—and this goes triple for supports, where the character stuff is the only thing depicted until you move onto the next mission. In the process of telling this story, of showing you its characters, it depicts a worldview, a set of facts that the narrative depicts as true about the world, through a technique known as "consistency". (And other stuff, but some degree of consistency is consistently present in any narrative worth discussing.) The depiction of such a worldview makes that worldview seem more legitimate in the eyes of the player. The degree to which this affects beliefs and actions is debated, and varies from subject to subject, but it is never zero.

This is, in isolation, a neutral phenomenon; it's a thing that happens, which can be used for good or ill. And in Fire Emblem's case, I think it's a net positive. It depicts a world where the good leaders are ones who embrace diversity and oppose hierarchies (e.g. slavery or world-conquering emperors), a world where war causes needless harm to innocents and should only be fought in defense or to prevent greater evil. Increasingly, it depicts a world where the breadth of human experience is allowed to exist.

And yet, while I think Fire Emblem is mostly positive, it's not perfect. The way it centers monogamous relationships as The Most Important Relationship is frustrating to anyone who isn't monogamous, and a fair number of people who are (either because they empathize with the aromantic and polyromantic, or because they don't actually fit within the model form of monogamy depicted). And all the people who either pretend that reading the support system as anything beyond a fucking Pokemon-breeding minigame, or that recognizing that romantic relationships aren't the culmination of the human experience is something Fire Emblem narratives shouldn't care about, piss me off.

And when I get pissed, I get verbose.


...So, you know. "Yes, and."
 
That was not intended as a baseless criticism of Fire Emblem games themselves, you know? I adore the IP, I adore the support system when it's not forcing monogamy down my throat, and I especially adore the stories the games tell.

That doesn't stop me from wanting it to be better, far from it, in fact. Because I love it so much I am so harsh towards the few failings it does have. It's why I get so cheesed off at lackluster Pokemon games, for example (And Pokemon has far less excuses than FE ever will) because the Number 1 IP in the world should have far better games.

TLDR: I'm not bashing FE Games. I'm bashing the failings of a particular system that genuinely makes me mad for stated reasons. I didn't state my position well, and I get that. I apologize for angering you, but please understand that while I can acknowledge FE does use supports well and the romance we get from it is generally believable, it still has some pretty glaring failings. Saying it has those shouldn't be a bad thing, but I should have been more clear about my other positions.

Re, politics, it was more of a statement that I don't want to derail the threat too much talking about political issues.
 
That was not intended as a baseless criticism of Fire Emblem games themselves, you know? I adore the IP, I adore the support system when it's not forcing monogamy down my throat, and I especially adore the stories the games tell.

That doesn't stop me from wanting it to be better, far from it, in fact. Because I love it so much I am so harsh towards the few failings it does have. It's why I get so cheesed off at lackluster Pokemon games, for example (And Pokemon has far less excuses than FE ever will) because the Number 1 IP in the world should have far better games.

TLDR: I'm not bashing FE Games. I'm bashing the failings of a particular system that genuinely makes me mad for stated reasons. I didn't state my position well, and I get that. I apologize for angering you, but please understand that while I can acknowledge FE does use supports well and the romance we get from it is generally believable, it still has some pretty glaring failings. Saying it has those shouldn't be a bad thing, but I should have been more clear about my other positions.

Re, politics, it was more of a statement that I don't want to derail the threat too much talking about political issues.
You didn't anger me. You just provided me with an excuse/provocation to express some tangentially-related opinions. I'm not mad at you, I'm mad at other people.

I tried to convey that I was just yes-and-ing your post, but...well, apparently I failed.
 
You didn't anger me. You just provided me with an excuse/provocation to express some tangentially-related opinions. I'm not mad at you, I'm mad at other people.

I tried to convey that I was just yes-and-ing your post, but...well, apparently I failed.
Mostly because I failed to read your spoilered bit. That's on me lol
 
Now, you I am going to give a hearty fuck-you to.

First off, you're making my criticisms sound absurd because that makes them easier to argue against. I don't think games need to pander to everyone's desires, I just think that they should stop pandering to heteronormative assholes like you.
Awfully bold of you to assume I'm heteronormative simply because I state a fact about the intended demographic of a mainstream piece of media.

I could have worded that better I'll admit, but I wasn't even talking to you. I wasn't ignoring what you were saying, I really don't get what the big deal is.

Now however I will be specifically ignoring anything else you say about it since you decided to throw a fit and say names. The only one sabotaging your position is you, because I'm not having your crap.
 
So uh, I followed the thread back wondering why there was a debate about S supports, and now I feel bad about a joke I made.

S ranks = Marriage. Not really sure what else there is.
 
The complaint about S-Ranks is that they're supposed to represent a strong bond between characters. They end up simply being Marriage. No FE game, spinoffs included, have actually done a platonic relationship on the level of an S-Rank, and a complaint many have is that it's exceedingly hetnormative and not factually true to real life.
 
The complaint about S-Ranks is that they're supposed to represent a strong bond between characters. They end up simply being Marriage. No FE game, spinoffs included, have actually done a platonic relationship on the level of an S-Rank, and a complaint many have is that it's exceedingly hetnormative and not factually true to real life.
So, a platonic relationship that's closer than marriage right? Not really sure why it has to be tbh. Like, it would be cool ngl, but seems a bit complicated to put into place.

Like, would there have to be an option to choose if you want them to marry or not or purely platonic?
Cause I thought about adding an S+ thing for marriage cause FE Warriors did an A+ thing, except that just creates the same issue.

I'm not against it, but I just can't think of a way for such a system to be implemented without pissing people off.

Edit: The way I see it, S ranks were always just about marriage. Cause before, FE games only had up to A rank which I thought fulfilled the idea you mentioned.

Thinking about it now though, I suppose they could just take out the marriage aspect out of the player's hands entirely in order to fulfill the original idea. Custom marriages was the only issue I saw with the 'platonic S rank' system cause then the game would assume 'oh you wanna marry these two?'
 
Last edited:
Point of order: Our delightful QM has established that the two games he's played have been Blazing Sword and Sacred Stones.

Neither one has S-rank supports. Paired endings occur at A-rank support between both same-gendered and opposite-gendered pairings with multiple different flavors.

Now, I am literally so bad at detecting romantic subtext I didn't understand that a girl I hung out with in college was into me for months despite spending time together multiple days a week, and I started dating my wife when she'd been pining for me for months at a weekly swing dance event we both went to and the only way I figured it out was because I went looking for her when she'd seemingly disappeared for no explicable reason and I'd wanted to say goodbye to my friend, only to find her crying in the parking lot about it. We've been married for years and we're very happy together.

Given my entire inability to detect subtext, I make no guarantees about my analyses of selected paired endings, but to my eye some read as platonic, some read as romantic, and some read as actual marriage; they are varied and all considered valid.

Blazing Sword:
Marcus and Merlinus tag-team Pherae service and seem super-platonic.
Priscilla and most of her potential mates have a love that cannot be consummated because of class differences.
Rebecca is Wolt's mom with any of her potential mates.
Dart and Farina seem more interested in gold and piracy and fun than any sort of commitment.
Raven/Lucius and Lyn/Florina seem about as homoromantic as was possible to do in a 2003 video game.
Renault ghosts Isadora.
Pent and Louise start the game married.

Sacred Stones:
Eirika and Ephraim are siblings. Which doesn't stop people from speculating, but...
Eirika has a couple of romantic pairings with guys and a best-friend pairing with Tana.
Garcia and Ross are single-dad and son.
Kyle and Forde are pretty much full "Buddy Cop Movie"
Cormag and Tana is non-romantic.
Gerik and Tethys is not explicitly romantic; Gerik with Marisa suggests she might be some form of ace/aro.
Saleh and Myrrh isn't romantic.
L'arachel and Dozla is almost more Mentor/Mentee than anything else.
Gerik and Joshua...maybe they're both bi?
Syrene and Vanessa are sisters.

A lot of variety. A lot of different possibilities. All of them valid and all of them possible.

Tl;DR: Our QM's biggest FE experience is with two of the games that don't have children mechanics, don't have S-rank-supports, and don't put marriage on a pedestal above any other relationship. It seems reasonable to me that this will end up guiding how this thread goes. If you want to talk about general Fire Emblem and some of its questionable trends and unfortunate choices, I'm sure there's a General Fire Emblem Discussion thread somewhere else.
 
Wow, this was one hell of an update. Fantastic yet again.

Honestly, I'm not sure about which option I would go with. I myself would love to turn our family home into the new fiefdom? for Manaketes (i there are still more out there and if we can find a way to repopulate our species, which right now seems impossible), but I don't know if for that we would need to be knighted or not.

Thankfully there are two more days until voting is done, so I get time to ponder on this.
For a proper demesne, Ryza could (when she has sufficient personal power and reputation) set out and claim the land as an independent sovereign.
 
For a proper demesne, Ryza could (when she has sufficient personal power and reputation) set out and claim the land as an independent sovereign.
...I think it would take a LOT to get her to the point where she decides 'fuck this shit, i can make my own, better kingdom than you all', even once she has the personal power and reputation that people are willing to actually accept her as an independent sovereign.
 
...I think it would take a LOT to get her to the point where she decides 'fuck this shit, i can make my own, better kingdom than you all', even once she has the personal power and reputation that people are willing to actually accept her as an independent sovereign.
I'm thinking more "I'm going to make a place where my friends and I can be safe and left alone."

She'd probably only need to barbecue a limited number of organized interlopers before people got the hint.
 
[X] You will take Archduke Letoro up on his offer, despite Artemis's reservations. A deer in the claw is worth three in the forest, after all, and it will give you a place in the world. It will be a challenge, having to adjust to what human society seems to expect, but you trust Artemis to ensure that you're treated fairly. Hopefully you'll be able to keep the fighting part of your role to a minimum, or at least point it at deserving targets.
 
I'm thinking more "I'm going to make a place where my friends and I can be safe and left alone."

She'd probably only need to barbecue a limited number of organized interlopers before people got the hint.

Probably wouldn't take that much, especially with us being friends with Sypha now, for Mantrae to just outright gift it to us. Particularly if we made friends with Flarestone and agreed to allow, uh, draco-anthropology study groups so long as they're reasonably respectful?
 
[X] You'll follow through on Artemis's suggestion. You love magic, and you like to think you're good at it. Besides, you'd been planning on talking to Mistress Flarestone anyways. If you can become friends with her and the other Revisionists, they could probably help you get to the Marble Hall and get accredited, which would give you legitimacy in the world. You might even get to meet Apollo, and you think Artemis would like that. It'll all just take a while.

Ryza so far has been reacting to events happening around her. Now that there's finally some breathing room, I have to ask myself: what does Ryza want to pursue of her own will, that I as a reader also want to read about? A few things come to mind:

- Who captured best girl Sypha with the intent of starting a war? I wanna find them and bring them to draconic justice! These darn Empire jerks... Kopoi can probably figure this out, but he's got no need of us here. Also even if we found out... is there anything we can do? (Guess this isn't actionable for us right now)
- Be a good friend! If there's anything Artemis and Sypha want to do, can we help them? (They have no over-arching goals that I'm aware of, so this isn't actionable right now) (the goal of fulfilling our promise to Sypha seems like it's well in-hand thanks to the good roll in getting to Agrithe, so no worries there)
- What happened to Mom and Dad? Why did they die? That legend is wrong, misleading or full of propaganda... what happened to the manakete? (actionable)

Manakete magic and human magic must be a little alien to each other. I sense that Manakete magic is widely superior, but humans have numbers and with that comes creativity. With her magic and her connections, Ryza has a lot to work with. The fun answer isn't in having her study at some stuffy academy, but if it's just a test... there's an opportunity there. Not just for this accreditation junk; that's just a filler and formality. No, it's the people there... they might lead us to the answers we're looking for. The mages and the learned. If Dragonstones are truly being used to power magic, then isn't there a motive for the manakete to have been killed? I need to know! Why did they die?

Those decisions were made hundreds of years ago. I'm sure there's enemies there who would love nothing more than to make batteries out of Ryza, but in this academy there also have to be others who just want knowledge. The Pents, not just the Nergals. Flarestone is our starting point and we have to talk to her first, but I doubt she can get us too far. If we can find the right people at this Academy, though... we can work with each other. We might each have what the other may want.

The way I see it, there's two ways to get the answers to our questions. The magic route (asking first why would anyone want to kill the manakete?), or the Empire route (asking first who wanted the manakete killed?). Knighthood gives us much more protection to actually play the quest straight in the Empire, and I'd put money on the Empire being the heart of the rot. There's a fun quest to be had there... it's like playing Breath of the Wild and running straight to Hyrule Castle. But Ryza is a mage at heart so this feels better. Plus I kind of want her to have a plausible reason to pick up a few cool tricks with human ingenuity that she can combine with her magic.

... Okay, I really just want impractical lightning arrows with Artemis because rule of cool

More importantly, I want to point out that the second the Dragonstone issue occurred to Sypha, she told Ryza right away even though even though she knew Ryza would get pissed off at her (and maybe eat her). Ignore all the words and reflect on the actions our characters perform. Artemis is more thoughtful - she gives us the plan for the Academy, and the gravestone scene needs no explanation. The quieter support of a friend. But when it came to this particular problem, she thinks too much. She's a normal person in that respect - she was afraid of a bad interaction so she hesitated. (I've gotta confirm, Artemis is older than Sypha, right? Feels like a bit of a nice dynamic in that respect if so, because...)

Sypha, once again, doesn't hesitate to do what she thinks is right. Her actions speak for her again.

In conclusion: Sypha best girl!
 
Last edited:
Back
Top