What would readers prefer?

  • Pure narrative quest: no dice will be used, the author will have free reign to decide what happens.

    Votes: 25 59.5%
  • New dice system: the author will design a new, better dice system to add some randomness and risk.

    Votes: 17 40.5%

  • Total voters
    42
  • Poll closed .
Voting is open for the next 1 day, 17 hours
Vote closed
Scheduled vote count started by SoaringHawk218 on Nov 27, 2022 at 3:35 PM, finished with 31 posts and 29 votes.
 
Vote closed
Scheduled vote count started by SoaringHawk218 on Dec 12, 2022 at 8:11 PM, finished with 38 posts and 21 votes.

  • [X] Ask her to write to both. The more people who can spread the news about what your people were really like, the better. Jenna said that they're all trying to prove the same thing, and more voices lead to bigger echoes.
    -[X] To both, Ask that she only mention she's discovered new evidence about manakete, not the source.
    [X] Ask her to write to neither. You want to see how your meeting with the Revisionists at the Hall goes before you give anyone else information.
    -[X] Write-in: Ryza can share what she knows about Manakete culture and history and answer their questions. Specifics about how Manakete magic works might be something Ryza could maybe discuss, but since magic is dangerous she would need to think carefully about the implications of sharing any given piece of knowledge on a case by case basis. It might be best if Ryza's age, circumstances, and whereabouts remained Agrithian secrets for however long that can be done at this point. Ryza doesn't want to court would-be dragon hunters to Agrithe's doorstep should word leak out beyond the Revisionists. Ryza will remain vague about the Manakete transformation and its weaknesses, too. It's enough for people to know that she can transform for now.
    -[X] Write-in: Maybe the Duke or Kopoi would have some feedback on how best to do all this, like the best intermediaries to use for handling discrete post or something. It would probably also be good to run the idea by one of them in case the whole idea is just too dangerous. Ryza doesn't want to endanger her friends or herself by accident because she doesn't know the human world well yet.
    -[X] Write-in: Tell Jenna about how Ryza wants to work on finding an alternative to Manakete remains for humans to use to perform magic with, and ask if any of the Revisionists she knows might be interested in such a long term research project. They might start by looking into how Thunder's Cry works and doesn't burn out, but there are a lot of possible things Ryza wants to look into as she has time to learn about magic properly.
    -[X] Write-in: Jenna can tell the Divine Realm about the living manakete she found, but not the Empire. It will be nice to not have to explain you are everywhere you go, but...maybe we shouldn't trust the Empire just yet.


Alright, looks like Jenna's going to have to walk the tightrope between giving her friends enough information to make them interested, while not giving so much that it's obvious the only way she could have gotten it was finding a survivor (or rather, a survivor finding her).
 
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One Day Heads Up
Adhoc vote count started by SoaringHawk218 on Dec 18, 2022 at 9:28 PM, finished with 63 posts and 26 votes.

  • [X] Hire both
    [X] Plan Safeguard the Manakete Legacy
    -[X] You've had some thoughts for a while about going home and seeing if you could pick up some of the things you left behind. Your home is on the border of the Empire, and at least some of the Talons who probably work for bad people know where it is. Going just became imperative, and you want to do so now. (Will gain Items)
    -[X] Social Options: Who do you get to know better?
    --[X] Kelton
    --[X] Belle (Only available if hired as Retainer)
    -[X] Learning Options (Can choose the same option multiple times to focus on it)
    --[X] Continue learning White magic
    --[X] Continue along the Path of Awakening
    -[X] Boons
    --[X] Your nature is warmly received by the Kingdoms.
    [X] Plan To The Hall
    -[X] You need to go to the Marble Hall to get accredited. The fact that the Empire is apparently having problems means that you need to do this sooner rather than later, so you don't get caught up in anything. (Gain one extra Learning option)
    -[X] Social Options: Who do you get to know better?
    --[X] Sypha
    --[X] Jenna (Only available if going to Marble Hall)
    -[X] Learning Options (Can choose the same option multiple times to focus on it)
    --[X] Continue learning Yellow magic
    --[X] Continue along the Path of Awakening
    --[X] Begin learning Runewrighting
    -[X] Boons
    --[X] Your nature is warmly received by the Kingdoms.
    --[X] A boon unique to your path forward appears.
    -[X] Banes:
    --[X] The North suffers a setback.
    [X] Plan: Get Accredited While We Still Can
    -[X] Hire both
    -[X] You need to go to the Marble Hall to get accredited. The fact that the Empire is apparently having problems means that you need to do this sooner rather than later, so you don't get caught up in anything. (Gain one extra Learning option)
    -[X] Social Options: Who do you get to know better?
    --[X] Kelton
    --[X] Belle (Only available if hired as Retainer)
    -[X] Learning Options (Can choose the same option multiple times to focus on it)
    --[X] Continue learning Yellow magic
    --[X] Continue along the Path of Awakening
    --[X] Begin learning Runewrighting
    -[X] Boons
    --[X] Your nature is warmly received by the Kingdoms.
    --[X] The North receives a Blessing
    --[X] Dark Forces march at the worst possible moment
    [X] Plan Safeguard+Boon
    -[X] You've had some thoughts for a while about going home and seeing if you could pick up some of the things you left behind. Your home is on the border of the Empire, and at least some of the Talons who probably work for bad people know where it is. Going just became imperative, and you want to do so now. (Will gain Items)
    -[X] Social Options: Who do you get to know better?
    --[X] Kelton
    --[X] Belle (Only available if hired as Retainer)
    -[X] Learning Options (Can choose the same option multiple times to focus on it)
    --[X] Continue learning White magic
    --[X] Continue along the Path of Awakening
    -[X] Boons
    --[X] Your nature is warmly received by the Kingdoms.
    --[X] A boon unique to your path forward appears.
    -[X] Banes:
    --[X] A terrible nightmare rends your soul.
    [X] Both
    [X] Hire Kelton as a permanent party member
    [X] Friends and Omens
    -[X] You've had some thoughts for a while about going home and seeing if you could pick up some of the things you left behind. Your home is on the border of the Empire, and at least some of the Talons who probably work for bad people know where it is. Going just became imperative, and you want to do so now. (Will gain Items)
    -[X] Social Options: Who do you get to know better?
    --[X] Sypha
    --[X] Belle (Only available if hired as Retainer)
    -[X] Learning Options (Can choose the same option multiple times to focus on it)
    --[X] Continue along the Path of Awakening
    --[X] Begin learning Runewrighting
    -[X] Boons
    --[X] Your nature is warmly received by the Kingdoms.
    --[X] The world at large receives good fortune.
    -[X] Banes:
    --[X] A bane unique to your path forward appears.
    [X] Plan: Get Accredited
    -[X] Hire both
    -[X] You need to go to the Marble Hall to get accredited. The fact that the Empire is apparently having problems means that you need to do this sooner rather than later, so you don't get caught up in anything. (Gain one extra Learning option)
    -[X] Social Options: Who do you get to know better?
    --[X] Kelton
    --[X] Belle (Only available if hired as Retainer)
    -[X] Learning Options (Can choose the same option multiple times to focus on it)
    --[X] Continue along the Path of Awakening
    --[X] Begin learning Runewrighting
    -[X] Boons
    --[X] Your nature is warmly received by the Kingdoms.
    --[X] A boon unique to your path forward appears.
    --[X] Dark Forces march at the worst possible moment
    [X] Friends and Omens
    [X] Reunions
    [X] Plan Safeguard+2Boon
    -[X] You've had some thoughts for a while about going home and seeing if you could pick up some of the things you left behind. Your home is on the border of the Empire, and at least some of the Talons who probably work for bad people know where it is. Going just became imperative, and you want to do so now. (Will gain Items)
    -[X] Social Options: Who do you get to know better?
    --[X] Kelton
    --[X] Belle (Only available if hired as Retainer)
    -[X] Learning Options (Can choose the same option multiple times to focus on it)
    --[X] Continue learning White magic
    --[X] Continue along the Path of Awakening
    -[X] Boons
    --[X] Your nature is warmly received by the Kingdoms.
    --[X] A boon unique to your path forward appears.
    --[X] A pleasant dream offers hope.
    -[X] Banes:
    --[X] A terrible nightmare rends your soul.
    --[X] The North suffers a setback.
    [X] Plan Safeguard+3Boon
    -[X] You've had some thoughts for a while about going home and seeing if you could pick up some of the things you left behind. Your home is on the border of the Empire, and at least some of the Talons who probably work for bad people know where it is. Going just became imperative, and you want to do so now. (Will gain Items)
    -[X] Social Options: Who do you get to know better?
    --[X] Kelton
    --[X] Belle (Only available if hired as Retainer)
    -[X] Learning Options (Can choose the same option multiple times to focus on it)
    --[X] Continue learning White magic
    --[X] Continue along the Path of Awakening
    -[X] Boons
    --[X] Your nature is warmly received by the Kingdoms.
    --[X] A boon unique to your path forward appears.
    --[X] A pleasant dream offers hope.
    --[X] Unexpected but welcome allies arrive.
    -[X] Banes:
    --[X] A terrible nightmare rends your soul.
    --[X] The North suffers a setback.
    --[X] Dark Forces march at the worst possible moment


So one day heads up, since there's been a lot of different votes. The two that seem to have the best chance are Safeguard the Manakete Legacy and To the Hall, but it's possible for one of the others to come back if others rally around it.
 
Vote closed
Scheduled vote count started by SoaringHawk218 on Dec 16, 2022 at 9:13 PM, finished with 82 posts and 37 votes.


Better Version:

Adhoc vote count started by SoaringHawk218 on Dec 20, 2022 at 7:22 PM, finished with 86 posts and 37 votes.

  • [X] Hire both
    [X] Plan Safeguard the Manakete Legacy
    -[X] You've had some thoughts for a while about going home and seeing if you could pick up some of the things you left behind. Your home is on the border of the Empire, and at least some of the Talons who probably work for bad people know where it is. Going just became imperative, and you want to do so now. (Will gain Items)
    -[X] Social Options: Who do you get to know better?
    --[X] Kelton
    --[X] Belle (Only available if hired as Retainer)
    -[X] Learning Options (Can choose the same option multiple times to focus on it)
    --[X] Continue learning White magic
    --[X] Continue along the Path of Awakening
    -[X] Boons
    --[X] Your nature is warmly received by the Kingdoms.
    [X] Plan To The Hall
    -[X] You need to go to the Marble Hall to get accredited. The fact that the Empire is apparently having problems means that you need to do this sooner rather than later, so you don't get caught up in anything. (Gain one extra Learning option)
    -[X] Social Options: Who do you get to know better?
    --[X] Sypha
    --[X] Jenna (Only available if going to Marble Hall)
    -[X] Learning Options (Can choose the same option multiple times to focus on it)
    --[X] Continue learning Yellow magic
    --[X] Continue along the Path of Awakening
    --[X] Begin learning Runewrighting
    -[X] Boons
    --[X] Your nature is warmly received by the Kingdoms.
    --[X] A boon unique to your path forward appears.
    -[X] Banes:
    --[X] The North suffers a setback.
    [X] Plan: Get Accredited While We Still Can
    -[X] Hire both
    -[X] You need to go to the Marble Hall to get accredited. The fact that the Empire is apparently having problems means that you need to do this sooner rather than later, so you don't get caught up in anything. (Gain one extra Learning option)
    -[X] Social Options: Who do you get to know better?
    --[X] Kelton
    --[X] Belle (Only available if hired as Retainer)
    -[X] Learning Options (Can choose the same option multiple times to focus on it)
    --[X] Continue learning Yellow magic
    --[X] Continue along the Path of Awakening
    --[X] Begin learning Runewrighting
    -[X] Boons
    --[X] Your nature is warmly received by the Kingdoms.
    --[X] The North receives a Blessing
    --[X] Dark Forces march at the worst possible moment
    [X] Both
    [X] Plan Safeguard+Boon
    -[X] You've had some thoughts for a while about going home and seeing if you could pick up some of the things you left behind. Your home is on the border of the Empire, and at least some of the Talons who probably work for bad people know where it is. Going just became imperative, and you want to do so now. (Will gain Items)
    -[X] Social Options: Who do you get to know better?
    --[X] Kelton
    --[X] Belle (Only available if hired as Retainer)
    -[X] Learning Options (Can choose the same option multiple times to focus on it)
    --[X] Continue learning White magic
    --[X] Continue along the Path of Awakening
    -[X] Boons
    --[X] Your nature is warmly received by the Kingdoms.
    --[X] A boon unique to your path forward appears.
    -[X] Banes:
    --[X] A terrible nightmare rends your soul.
    [X] Hire Kelton as a permanent party member
    [X] Friends and Omens
    -[X] You've had some thoughts for a while about going home and seeing if you could pick up some of the things you left behind. Your home is on the border of the Empire, and at least some of the Talons who probably work for bad people know where it is. Going just became imperative, and you want to do so now. (Will gain Items)
    -[X] Social Options: Who do you get to know better?
    --[X] Sypha
    --[X] Belle (Only available if hired as Retainer)
    -[X] Learning Options (Can choose the same option multiple times to focus on it)
    --[X] Continue along the Path of Awakening
    --[X] Begin learning Runewrighting
    -[X] Boons
    --[X] Your nature is warmly received by the Kingdoms.
    --[X] The world at large receives good fortune.
    -[X] Banes:
    --[X] A bane unique to your path forward appears.
    [X] Plan: Get Accredited
    -[X] Hire both
    -[X] You need to go to the Marble Hall to get accredited. The fact that the Empire is apparently having problems means that you need to do this sooner rather than later, so you don't get caught up in anything. (Gain one extra Learning option)
    -[X] Social Options: Who do you get to know better?
    --[X] Kelton
    --[X] Belle (Only available if hired as Retainer)
    -[X] Learning Options (Can choose the same option multiple times to focus on it)
    --[X] Continue along the Path of Awakening
    --[X] Begin learning Runewrighting
    -[X] Boons
    --[X] Your nature is warmly received by the Kingdoms.
    --[X] A boon unique to your path forward appears.
    --[X] Dark Forces march at the worst possible moment
    [X] Friends and Omens
    [X] Plan Safeguard+2Boon
    -[X] You've had some thoughts for a while about going home and seeing if you could pick up some of the things you left behind. Your home is on the border of the Empire, and at least some of the Talons who probably work for bad people know where it is. Going just became imperative, and you want to do so now. (Will gain Items)
    -[X] Social Options: Who do you get to know better?
    --[X] Kelton
    --[X] Belle (Only available if hired as Retainer)
    -[X] Learning Options (Can choose the same option multiple times to focus on it)
    --[X] Continue learning White magic
    --[X] Continue along the Path of Awakening
    -[X] Boons
    --[X] Your nature is warmly received by the Kingdoms.
    --[X] A boon unique to your path forward appears.
    --[X] A pleasant dream offers hope.
    -[X] Banes:
    --[X] A terrible nightmare rends your soul.
    --[X] The North suffers a setback.
    [X] Plan Safeguard+3Boon
    -[X] You've had some thoughts for a while about going home and seeing if you could pick up some of the things you left behind. Your home is on the border of the Empire, and at least some of the Talons who probably work for bad people know where it is. Going just became imperative, and you want to do so now. (Will gain Items)
    -[X] Social Options: Who do you get to know better?
    --[X] Kelton
    --[X] Belle (Only available if hired as Retainer)
    -[X] Learning Options (Can choose the same option multiple times to focus on it)
    --[X] Continue learning White magic
    --[X] Continue along the Path of Awakening
    -[X] Boons
    --[X] Your nature is warmly received by the Kingdoms.
    --[X] A boon unique to your path forward appears.
    --[X] A pleasant dream offers hope.
    --[X] Unexpected but welcome allies arrive.
    -[X] Banes:
    --[X] A terrible nightmare rends your soul.
    --[X] The North suffers a setback.
    --[X] Dark Forces march at the worst possible moment


Yep, pretty clear win for StML. Bit disappointed neither of the dreams won, I had some fun ideas for those, but what will be will be.

It might take me a while to write this one, or it might not, depending on how this week goes.
 
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Vote closed
Scheduled vote count started by SoaringHawk218 on Jan 1, 2023 at 4:44 PM, finished with 32 posts and 22 votes.


Pretty clear win.

Next chapter should be pretty short, as it's mostly setting up what Ryza plans to do while at home, since there are some Choices (tm) and potentially some Complications (tm)
 
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Vote closed
Scheduled vote count started by SoaringHawk218 on Jan 6, 2023 at 4:54 PM, finished with 36 posts and 21 votes.

  • [X] Plan Lurking Darkness
    -[X] Upper Floors: This area seems mostly safe. A bit run-down, a bit dirty, but now that the Talons and bandits are gone there doesn't seem to be any actual threats. However, this makes it more likely that thieves have stolen most things of use.
    --[X] Visit yours and your parents' rooms. These places may be destroyed, but they were some of the most important places of your early life. Maybe you'll find… something… to remember your roots by.
    --[X] Dig through the main library. This was where the scrolls and tablets that your parents used on a regular basis were kept. While you have plenty of scrolls from the box in the shrine, there might be other things here.
    --[X] Look at Father's Runewrighting labs. These were the places where Father carried out his experiments and made his runes. Maybe there's something here that could prove useful
    --[X] Visit Mother's study. As the Matriarch of the family and tribe, Mother used the ancestral study of the Matriarch and Patriarch when doing official business. Maybe there's something here that can give you some answers as to what happened a thousand years ago…
    --[X] Your Shrine. Not only do you want to get the rest of the scrolls, you want to try and figure out how that place survived as long as it did. If other manakete have survived, surely it is by some similar method, and so knowing the signs to look for will be useful.
    -[X] Lower Floors: Past the ward and the barricade, you fear that you will start running into monsters, possibly the revenants your human friends fear, possibly more dangerous ones like baels or doogs. However, if humans were afraid of going down there, then it is more likely that useful materials survived.
    --[X] Visit the Deep Library. A massive storage space for all those scrolls and tablets that were rarely used, you're sure there's something interesting and useful here, if only you can find it.
    --[X] The Crypts. The ancient burial place of your ancestors. Not only might this be a place to bury your family, but perhaps you will be able to find some peace or wisdom among the memories of those who came before.
    --[X] Even Deeper. Down in the darkness is a passage beyond which you were forbidden to tread. You don't want to go through it… but maybe, if you look at it, you can figure out how the monsters got into your home.
    --[X] The Ward. If you spend some time, you might be able to reinforce the warding runes so that they at least won't fail. At least, not anytime soon.
    [X] Plan Maximum Information
    -[X] Upper Floors: This area seems mostly safe. A bit run-down, a bit dirty, but now that the Talons and bandits are gone there doesn't seem to be any actual threats. However, this makes it more likely that thieves have stolen most things of use.
    --[X] Dig through the main library. This was where the scrolls and tablets that your parents used on a regular basis were kept. While you have plenty of scrolls from the box in the shrine, there might be other things here.
    --[X] Look at Father's Runewrighting labs. These were the places where Father carried out his experiments and made his runes. Maybe there's something here that could prove useful
    --[X] Visit Mother's study. As the Matriarch of the family and tribe, Mother used the ancestral study of the Matriarch and Patriarch when doing official business. Maybe there's something here that can give you some answers as to what happened a thousand years ago…
    --[X] Your Shrine. Not only do you want to get the rest of the scrolls, you want to try and figure out how that place survived as long as it did. If other manakete have survived, surely it is by some similar method, and so knowing the signs to look for will be useful.
    -[X] Lower Floors: Past the ward and the barricade, you fear that you will start running into monsters, possibly the revenants your human friends fear, possibly more dangerous ones like baels or doogs. However, if humans were afraid of going down there, then it is more likely that useful materials survived.
    --[X] Visit the Deep Library. A massive storage space for all those scrolls and tablets that were rarely used, you're sure there's something interesting and useful here, if only you can find it.
    --[X] Main Storage: Another titanic cavern, where countless odds and ends were packed away in case they might ever prove useful. Rune-structures, tablets, maybe even elixers… you're sure you can find items here.
    --[X] Even Deeper. Down in the darkness is a passage beyond which you were forbidden to tread. You don't want to go through it… but maybe, if you look at it, you can figure out how the monsters got into your home.


Okie-doki-loki, we're doing this then. Can I get 2 d6s and 4 d10s please, for the events that happen while you're here. If there are any repeats within dice sizes, please reroll.

For example, if someone rolls a 7 on the d10, any other 7s get rerolled. However, if one of the d6s is a 3, the 3s on the d10s don't get rerolled.
 
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Vote closed
Scheduled vote count started by SoaringHawk218 on Jan 16, 2023 at 6:56 PM, finished with 44 posts and 24 votes.

  • [X] Fly over him and go talk to Countess Mantrae. She promised to help you, and so if she sent a clear message that she was not going to tolerate any shenanigans, he would have to back off.
    [X] Simply refuse to go to his castle. While it is tradition that highborn travelers present themselves at the castle of their host, it's not required. Besides, as Baron Cicenco so cruelly pointed out, you're not a Lady, and as such you don't really apply anyways.
    [X] Simply go and talk to him. Surely he would not be so fool to actually hurt you. Should he try to steal anything from you, it will give Countess Mantrae an excuse to come down on him, showing that she will back up her promise to respect you.
    [X] Simply go and talk to him. Surely he would not be so fool to actually hurt you. Should he try to steal anything from you, it will give Countess Mantrae an excuse to come down on him, showing that she will back up her promise to respect.


EDIT: Creative use of wings win again. They are something that makes Ryza special even among manakete, so not a bad choice.
 
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Vote closed
Scheduled vote count started by SoaringHawk218 on Jan 25, 2023 at 9:21 PM, finished with 40 posts and 6 votes.

  • [X] Plan Defeat in Detail
    -[X] Strategy
    --[X] Everyone charges Group 2, hoping to overwhelm the revenants before they can react to our presence
    --[X] Then, attack Group 3, more cautiously (since they will likely have noticed step 1)
    --[X] If possible, attack group 1 before group 4 or reinforcements have time to intervene.
    -[X] Secondary Objectives
    --[X] Don't let anyone get killed or permanently injured
    ---[X] (Insofar as this is a secondary objective)
    --[X] Don't damage any scrolls, tablets, or other records
    ---[X] To this end, Ryza should attack the revenants with white magic
    --[X] Don't draw (significant) attention from anything outside the library
    ---[X] Unless doing so would risk one of the other objectives
    [X] Plan Line of Battle
    -[X] Pick a good defensive position to hold off attackers from. Use the archers to draw enemy groups in, ideally one at a time, and deal with them.
    -[X] Ryza will support with white magic; attacking the dead, and stabilizing anyone who gets seriously injured.
    -[X] If it looks necessary to prevent casualties, Ryza will transform to protect her friends.
    -[X] Avoid using lightning to protect the scrolls.
 
Vote closed
Scheduled vote count started by SoaringHawk218 on Feb 2, 2023 at 6:28 PM, finished with 43 posts and 35 votes.


Alright, pretty clear win for finding out about the time when manakete and humans shared a nation. Not overly surprising, but there were benefits to all the options.

Now, onto the crypts, and that which lurks within >: )
 
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