I love the story. There's honestly just one glaring issue with the quest, and it's only become more glaring and unbearable the further I get.
Action economy is very poorly executed, as is progression. We're 200k words in, but we haven't even finished the first skill we tried to learn very early on - heal, and have only developed one actual ability, and there are 4 tiers of magic and many different types, plus other skills we can learn from others... Maintaining the present pace, it'll take millions of words for our MC to get literally anywhere. There simply isn't time available so we can get stronger. Usually we seem to have a choice of either meagre, slow progression, or a bunch of other critical activities like maintaining our relationships, preparation etc, so the latter naturally takes priority. We also need much more flat downtime where we can do choose a bunch of options, interact with people and just generally grow, without being constantly rushed to do xyz that seems to be constant. Fundamentally, as-is, by the end of the plot, we'll have learned one, maybe two skills maximum, which isn't acceptable for a quest. Alternatively, let there be 1 spell granted per level gained, or something.
Perhaps seperate social and activity choices, and/or give us more actions to work with.
Edit: It's most glaring when Ryza is supposed to be a mage, but still only has two starter spells.