What would readers prefer?

  • Pure narrative quest: no dice will be used, the author will have free reign to decide what happens.

    Votes: 25 59.5%
  • New dice system: the author will design a new, better dice system to add some randomness and risk.

    Votes: 17 40.5%

  • Total voters
    42
  • Poll closed .
Voting is open for the next 1 day, 10 hours
Vote closed
Scheduled vote count started by SoaringHawk218 on Apr 25, 2023 at 1:24 AM, finished with 45 posts and 32 votes.

  • [X] You are ready, but you need to set the scene first. Perhaps you want Artemis and Sypha and your other friends with you. Perhaps you want to do this in Agrithe, the land where your dragon and you will spend many years. You can do it; you just need to pick the right moment.
    -[X] Write-in: how do you prepare for the Awakening?
    --[X] Gather your friends and confidants: Artemis, Duke Letoro, Duchess Dione, Sypha, Keaton, Belle, possibly Apollo, and anyone else that Ryza wants to include.
    --[X] Do it at your old home, if possible. Agrithe would be more convenient for everyone else, but Awakening is about you becoming an adult manakete; doing it at your home, one of the few surviving manakete homes, feels right.
    [X] You are ready. Perform the Awakening her and now. This was your home for many years; if there is any place in the world where you can… where you should do this, it's here.
    [X] You are ready, but you need to set the scene first. Perhaps you want Artemis and Sypha and your other friends with you. Perhaps you want to do this in Agrithe, the land where your dragon and you will spend many years. You can do it; you just need to pick the right moment.
    -[X] Write-in: how do you prepare for the Awakening?
    --[X] Gather your closest friends and allies for the Awakening.
    ---[X] Top priority: Artemis, Kelton, Belle
    ---[X] High priority: Sypha
    ---[X] Medium priority: Lancel, Axton, Archduchess Dione, Archduke Letoro, Jenna, Lacroix
    ---[X] Low priority: Robin, Claire, Octavio, Bernard, Countess Mantrae, Siri, James
    --[X] Perform the Awakening at Kepesk-Okar.
    [X] You are ready, but you need to set the scene first. Perhaps you want Artemis and Sypha and your other friends with you. Perhaps you want to do this in Agrithe, the land where your dragon and you will spend many years. You can do it; you just need to pick the right moment.
    [X] You are ready, but you need to set the scene first. Perhaps you want Artemis and Sypha and your other friends with you. Perhaps you want to do this in Agrithe, the land where your dragon and you will spend many years. You can do it; you just need to pick the right moment.
    -[X] Write-in: how do you prepare for the Awakening?
    --[X] Gather your friends and confidants: Artemis, Duke Letoro, Duchess Dione, Sypha, Keaton, Belle, possibly Apollo, and anyone else that Ryza wants to include.
    --[X] Do it at Agrithae castle. Ryza might prefer to do it at her home, but this is the best place for all of her important friends and confidants can gather.
    [X] You are ready. Perform the Awakening her and now. This was your home for many years; if there is any place in the world where you can… where you should do this, it's here.
    [X] You are ready, but you need to set the scene first. Perhaps you want Artemis and Sypha and your other friends with you. Perhaps you want to do this in Agrithe, the land where your dragon and you will spend many years. You can do it; you just need to pick the right moment.
    -[X] Write-in: how do you prepare for the Awakening?
    --[X] Gather your closest friends and allies for the Awakening.
    ---[X] Top priority: Artemis, Kelton, Belle
    ---[X] High priority: Sypha
    ---[X] Medium priority: Lancel, Axton, Archduchess Dione, Archduke Letoro, Jenna, Lacroix
    ---[X] Low priority: Robin, Claire, Octavio, Bernard, Countess Mantrae, Siri, James
    --[X] Perform the Awakening at Kepesk-Okar.
    [X] You're not ready yet. You need more time, to ensure that your dragon's Awakening goes perfectly. She might still be mad about the halfshifting you did recently, or she might get upset about home, or countless other issues. You'll be ready soon, just not right now.


So a pretty clear win for waiting to perform the Awakening until you can get the people you care about to Kepesk-Okar so they can be with you in this moment.

EDIT: Also, could I get a d6 for the Southlands?
 
Last edited:
One Day Heads Up
Adhoc vote count started by SoaringHawk218 on May 6, 2023 at 6:06 PM, finished with 49 posts and 28 votes.


One day heads up, and finding Apollo, studying for the test, and getting the lay of the land are winning, but meeting the Revisionists and sitting in on classes are in striking distance.
 
Last edited:
Vote closed
Scheduled vote count started by SoaringHawk218 on May 3, 2023 at 9:08 PM, finished with 54 posts and 30 votes.

  • [X] Find Apollo. Artemis has said so much about him, you want to meet him in person.
    [X] Make a start on figuring out what humans know about spirits: they are your best path to making humans able to use magic without dragonstones.
    [X] Get the lay of the Marble Hall; the more you know of where everything is, the better.
    [X] Find Apollo. Artemis has said so much about him, you want to meet him in person.
    [X] Try to find some of the revisionists Lacroix mentioned.
    [X] Try to study for the test Archmage Stormspeaker's going to give you.
    [X] Find Apollo. Artemis has said so much about him, you want to meet him in person.
    [X] Try to sit in on some of the classes you've seen around: some of them seem really cool.
    [X] Get the lay of the Marble Hall; the more you know of where everything is, the better.
    [X] Find Apollo. Artemis has said so much about him, you want to meet him in person.
    [X] Try to find some of the revisionists Lacroix mentioned.
    [X] Get the lay of the Marble Hall; the more you know of where everything is, the better.
    [X] Find Apollo. Artemis has said so much about him, you want to meet him in person.
    [X] Try to study for the test Archmage Stormspeaker's going to give you.
    [X] Try to sit in on some of the classes you've seen around: some of them seem really cool.
    [X] Find Apollo. Artemis has said so much about him, you want to meet him in person.
    [X] Try to find some of the revisionists Lacroix mentioned.
    [X] Try to study for the test Archmage Stormspeaker's going to give you.
    [X] Make a start on figuring out what humans know about spirits: they are your best path to making humans able to use magic without dragonstones.
    [x] See if you can find any books about human runewrighting.
    [X] Try to sit in on some of the classes you've seen around: some of them seem really cool.
    [X] Get the lay of the Marble Hall; the more you know of where everything is, the better.
    [X] Find Apollo. Artemis has said so much about him, you want to meet him in person.
    [X] Try to find some of the revisionists Lacroix mentioned.
    [X] Try to study for the test Archmage Stormspeaker's going to give you.
    [X] Try to sit in on some of the classes you've seen around: some of them seem really cool.
    [X] Find Apollo. Artemis has said so much about him, you want to meet him in person.
    [X] Try to sit in on some of the classes you've seen around: some of them seem really cool.
    [X] Make a start on figuring out what humans know about spirits: they are your best path to making humans able to use magic without dragonstones.
    [X] Find Apollo. Artemis has said so much about him, you want to meet him in person.
    [X] Try to study for the test Archmage Stormspeaker's going to give you.
    [X] Get the lay of the Marble Hall; the more you know of where everything is, the better.
    [X] Find Apollo. Artemis has said so much about him, you want to meet him in person.
    [X] Try to find some of the revisionists Lacroix mentioned.
    [X] Make a start on figuring out what humans know about spirits: they are your best path to making humans able to use magic without dragonstones.
    [X] Get the lay of the Marble Hall; the more you know of where everything is, the better.
    [X] Take a break: you've been traveling for a while. Just look around, see what sorts of interesting things you can find.


EDIT: Line version:

Adhoc vote count started by SoaringHawk218 on May 7, 2023 at 7:00 PM, finished with 55 posts and 30 votes.


Rolling for the tied ones: 1-2 for Revisionists, 3-4 for Test

So the winning votes are Apollo, Finding things, and studying for the test.
SoaringHawk218 threw 1 4-faced dice. Total: 4
4 4
 
Last edited:
Complicated Plan Vote Head's Up
Adhoc vote count started by SoaringHawk218 on Jun 6, 2023 at 10:41 AM, finished with 67 posts and 38 votes.

  • [X] Levinheart
    [X] Thunderheart
    [X] Sunseeker
    [X] You still have some things you'd like to do at the Hall, and you don't know if you'll be able to come back anytime soon. (Choose up to six, put them in order from most to least important. The more things you do, the more likely you'll be around when Things Happen)
    -[X] Talk to Revisionists. You have a lot to tell them, and the sooner you can start fighting the bad stories about manakete, the better.
    -[X] Meet with the other Heads of the Towers. Archmage Stormspeaker indicated that they have some questions, so you might as well get that over with.
    -[X] Spend some time in the libraries to see if you can find anything interesting about the human understanding of spirits, runewrighting, or other topics.
    -[X] Meet with Master Searedstone. Apollo seems to like him, and not all Imperials you've met have been bad.
    [X] You still have some things you'd like to do at the Hall, and you don't know if you'll be able to come back anytime soon. (Choose up to six, put them in order from most to least important. The more things you do, the more likely you'll be around when Things Happen)
    -[X] Talk to Revisionists. You have a lot to tell them, and the sooner you can start fighting the bad stories about manakete, the better.
    -[X] Spend some time in the libraries to see if you can find anything interesting about the human understanding of spirits, runewrighting, or other topics.
    -[X] Meet with the other Heads of the Towers. Archmage Stormspeaker indicated that they have some questions, so you might as well get that over with.
    [X] You still have some things you'd like to do at the Hall, and you don't know if you'll be able to come back anytime soon. (Choose up to six, put them in order from most to least important. The more things you do, the more likely you'll be around when Things Happen)
    -[x] Try to figure out what's going on with the Regent's plan. He has to have done something, and you get the feeling that Blitzbolt is involved somehow. This'll be dangerous, but so've been a lot of other stuff you've done.
    -[X] Talk to Revisionists. You have a lot to tell them, and the sooner you can start fighting the bad stories about manakete, the better.
    -[X] Go to the Smokestack; maybe you'll find something important there, something the humans missed…
    [X] You still have some things you'd like to do at the Hall, and you don't know if you'll be able to come back anytime soon. (Choose up to six, put them in order from most to least important. The more things you do, the more likely you'll be around when Things Happen)
    -[X] Talk to Revisionists. You have a lot to tell them, and the sooner you can start fighting the bad stories about manakete, the better.
    -[X] Meet with the other Heads of the Towers. Archmage Stormspeaker indicated that they have some questions, so you might as well get that over with.
    -[X] Spend some time in the libraries to see if you can find anything interesting about the human understanding of spirits, runewrighting, or other topics.
    -[X] Take some time to practice your White magic. You already made some progress on White magic without focusing on it, if there's any place you can make a lot of progress it'll be here. (Write in what color to focus on.)
    [X] Stormhaven
    [X] Ryza Levinheart
    [X] You still have some things you'd like to do at the Hall, and you don't know if you'll be able to come back anytime soon. (Choose up to six, put them in order from most to least important. The more things you do, the more likely you'll be around when Things Happen)
    -[X] Talk to Revisionists. You have a lot to tell them, and the sooner you can start fighting the bad stories about manakete, the better.
    -[X] Meet with the other Heads of the Towers. Archmage Stormspeaker indicated that they have some questions, so you might as well get that over with.
    -[X] Go to the Smokestack; maybe you'll find something important there, something the humans missed…
    [x] Stormcaller
    [x] You still have some things you'd like to do at the Hall, and you don't know if you'll be able to come back anytime soon.
    -[X] Talk to Revisionists. You have a lot to tell them, and the sooner you can start fighting the bad stories about manakete, the better.
    -[x] Try to find time to talk to Archmage Stormspeaker privately. He seems like a decent fellow, and maybe he can give you some advice.
    -[X] Spend some time in the libraries to see if you can find anything interesting about the human understanding of spirits, runewrighting, or other topics.
    -[X] Meet with the other Heads of the Towers. Archmage Stormspeaker indicated that they have some questions, so you might as well get that over with.
    -[X] Go to the Smokestack; maybe you'll find something important there, something the humans missed…
    -[X] Meet with Master Searedstone. Apollo seems to like him, and not all Imperials you've met have been bad.
    [x] You still have some things you'd like to do at the Hall, and you don't know if you'll be able to come back anytime soon.
    -[X] Talk to Revisionists. You have a lot to tell them, and the sooner you can start fighting the bad stories about manakete, the better.
    -[x] Try to figure out what's going on with the Regent's plan. He has to have done something, and you get the feeling that Blitzbolt is involved somehow. This'll be dangerous, but so've been a lot of other stuff you've done.
    -[x] Try to find time to talk to Archmage Stormspeaker privately. He seems like a decent fellow, and maybe he can give you some advice.
    -[x] Take some time to practice your white magic. You already made some progress on White magic without focusing on it, if there's any place you can make a lot of progress it'll be here.
    -[X] Go to the Smokestack; maybe you'll find something important there, something the humans missed…
    -[X] Spend some time in the libraries to see if you can find anything interesting about the human understanding of spirits, runewrighting, or other topics.
    [X] Stormheart
    [x] You still have some things you'd like to do at the Hall, and you don't know if you'll be able to come back anytime soon.
    -[X] Talk to Revisionists. You have a lot to tell them, and the sooner you can start fighting the bad stories about manakete, the better.
    -[x] Try to figure out what's going on with the Regent's plan. He has to have done something, and you get the feeling that Blitzbolt is involved somehow. This'll be dangerous, but so've been a lot of other stuff you've done.
    -[x] Try to find time to talk to Archmage Stormspeaker privately. He seems like a decent fellow, and maybe he can give you some advice.
    -[X] Meet with the other Heads of the Towers. Archmage Stormspeaker indicated that they have some questions, so you might as well get that over with.
    -[X] Spend some time in the libraries to see if you can find anything interesting about the human understanding of spirits, runewrighting, or other topics.
    -[X] Meet with Master Searedstone. Apollo seems to like him, and not all Imperials you've met have been bad.
    [X] Weatherlight
    [X] You still have some things you'd like to do at the Hall, and you don't know if you'll be able to come back anytime soon. (Choose up to six, put them in order from most to least important. The more things you do, the more likely you'll be around when Things Happen)
    -[X] Talk to Revisionists. You have a lot to tell them, and the sooner you can start fighting the bad stories about manakete, the better.
    -[x] Try to find time to talk to Archmage Stormspeaker privately. He seems like a decent fellow, and maybe he can give you some advice.
    -[X] Meet with the other Heads of the Towers. Archmage Stormspeaker indicated that they have some questions, so you might as well get that over with.
    -[X] Go to the Smokestack; maybe you'll find something important there, something the humans missed…
    [X] You still have some things you'd like to do at the Hall, and you don't know if you'll be able to come back anytime soon. (Choose up to six, put them in order from most to least important. The more things you do, the more likely you'll be around when Things Happen)
    -[X] Talk to Revisionists. You have a lot to tell them, and the sooner you can start fighting the bad stories about manakete, the better.
    -[x] Try to figure out what's going on with the Regent's plan. He has to have done something, and you get the feeling that Blitzbolt is involved somehow. This'll be dangerous, but so've been a lot of other stuff you've done.
    -[X] Spend some time in the libraries to see if you can find anything interesting about the human understanding of spirits, runewrighting, or other topics.
    -[x] Try to find time to talk to Archmage Stormspeaker privately. He seems like a decent fellow, and maybe he can give you some advice.
    [X] Havenheart


Alright, so as promised, here's the current tally.

Levinheart's actually got 14, as there's two votes further down that include Ryza's name, but Thunderheart and Sunseeker are still in contention.

As for what to do, here are the current frontrunners

[] You still have some things you'd like to do at the Hall, and you don't know if you'll be able to come back anytime soon. (Choose up to six, put them in order from most to least important. The more things you do, the more likely you'll be around when Things Happen)
-[] Talk to Revisionists. You have a lot to tell them, and the sooner you can start fighting the bad stories about manakete, the better.
-[] Meet with the other Heads of the Towers. Archmage Stormspeaker indicated that they have some questions, so you might as well get that over with.
-[] Spend some time in the libraries to see if you can find anything interesting about the human understanding of spirits, runewrighting, or other topics.
-[] Meet with Master Searedstone. Apollo seems to like him, and not all Imperials you've met have been bad.

[] You still have some things you'd like to do at the Hall, and you don't know if you'll be able to come back anytime soon. (Choose up to six, put them in order from most to least important. The more things you do, the more likely you'll be around when Things Happen)
-[] Talk to Revisionists. You have a lot to tell them, and the sooner you can start fighting the bad stories about manakete, the better.
-[] Spend some time in the libraries to see if you can find anything interesting about the human understanding of spirits, runewrighting, or other topics.
-[] Meet with the other Heads of the Towers. Archmage Stormspeaker indicated that they have some questions, so you might as well get that over with.

[] You still have some things you'd like to do at the Hall, and you don't know if you'll be able to come back anytime soon. (Choose up to six, put them in order from most to least important. The more things you do, the more likely you'll be around when Things Happen)
-[] Try to figure out what's going on with the Regent's plan. He has to have done something, and you get the feeling that Blitzbolt is involved somehow. This'll be dangerous, but so've been a lot of other stuff you've done.
-[] Talk to Revisionists. You have a lot to tell them, and the sooner you can start fighting the bad stories about manakete, the better.
-[] Go to the Smokestack; maybe you'll find something important there, something the humans missed…

and...

[] You still have some things you'd like to do at the Hall, and you don't know if you'll be able to come back anytime soon. (Choose up to six, put them in order from most to least important. The more things you do, the more likely you'll be around when Things Happen)
-[] Talk to Revisionists. You have a lot to tell them, and the sooner you can start fighting the bad stories about manakete, the better.
-[] Meet with the other Heads of the Towers. Archmage Stormspeaker indicated that they have some questions, so you might as well get that over with.
-[] Spend some time in the libraries to see if you can find anything interesting about the human understanding of spirits, runewrighting, or other topics.
-[] Take some time to practice your White magic. You already made some progress on White magic without focusing on it, if there's any place you can make a lot of progress it'll be here. (Write in what color to focus on.)

There are others, but those are the ones that seem to have some momentum at the moment.

Thank you all for your patience with this slightly clunky vote: the ordering is important, as different things at different times can have an effect.
 
Last edited:
Vote closed
Adhoc vote count started by SoaringHawk218 on Jun 8, 2023 at 7:04 PM, finished with 91 posts and 44 votes.

  • [X] Levinheart
    [X] Sunseeker
    [X] You still have some things you'd like to do at the Hall, and you don't know if you'll be able to come back anytime soon. (Choose up to six, put them in order from most to least important. The more things you do, the more likely you'll be around when Things Happen)
    -[X] Talk to Revisionists. You have a lot to tell them, and the sooner you can start fighting the bad stories about manakete, the better.
    -[X] Meet with the other Heads of the Towers. Archmage Stormspeaker indicated that they have some questions, so you might as well get that over with.
    -[X] Spend some time in the libraries to see if you can find anything interesting about the human understanding of spirits, runewrighting, or other topics.
    -[X] Take some time to practice your White magic. You already made some progress on White magic without focusing on it, if there's any place you can make a lot of progress it'll be here. (Write in what color to focus on.)
    [X] Thunderheart
    [X] You still have some things you'd like to do at the Hall, and you don't know if you'll be able to come back anytime soon. (Choose up to six, put them in order from most to least important. The more things you do, the more likely you'll be around when Things Happen)
    -[X] Talk to Revisionists. You have a lot to tell them, and the sooner you can start fighting the bad stories about manakete, the better.
    -[X] Meet with the other Heads of the Towers. Archmage Stormspeaker indicated that they have some questions, so you might as well get that over with.
    -[X] Spend some time in the libraries to see if you can find anything interesting about the human understanding of spirits, runewrighting, or other topics.
    -[X] Meet with Master Searedstone. Apollo seems to like him, and not all Imperials you've met have been bad.
    [X] You still have some things you'd like to do at the Hall, and you don't know if you'll be able to come back anytime soon. (Choose up to six, put them in order from most to least important. The more things you do, the more likely you'll be around when Things Happen)
    -[X] Talk to Revisionists. You have a lot to tell them, and the sooner you can start fighting the bad stories about manakete, the better.
    -[X] Spend some time in the libraries to see if you can find anything interesting about the human understanding of spirits, runewrighting, or other topics.
    -[X] Meet with the other Heads of the Towers. Archmage Stormspeaker indicated that they have some questions, so you might as well get that over with.
    [X] You still have some things you'd like to do at the Hall, and you don't know if you'll be able to come back anytime soon. (Choose up to six, put them in order from most to least important. The more things you do, the more likely you'll be around when Things Happen)
    -[x] Try to figure out what's going on with the Regent's plan. He has to have done something, and you get the feeling that Blitzbolt is involved somehow. This'll be dangerous, but so've been a lot of other stuff you've done.
    -[X] Talk to Revisionists. You have a lot to tell them, and the sooner you can start fighting the bad stories about manakete, the better.
    -[X] Go to the Smokestack; maybe you'll find something important there, something the humans missed…
    [X] Stormhaven
    [X] You still have some things you'd like to do at the Hall, and you don't know if you'll be able to come back anytime soon. (Choose up to six, put them in order from most to least important. The more things you do, the more likely you'll be around when Things Happen)
    -[X] Talk to Revisionists. You have a lot to tell them, and the sooner you can start fighting the bad stories about manakete, the better.
    -[X] Meet with the other Heads of the Towers. Archmage Stormspeaker indicated that they have some questions, so you might as well get that over with.
    -[X] Go to the Smokestack; maybe you'll find something important there, something the humans missed…
    [x] Stormcaller
    [x] You still have some things you'd like to do at the Hall, and you don't know if you'll be able to come back anytime soon.
    -[X] Talk to Revisionists. You have a lot to tell them, and the sooner you can start fighting the bad stories about manakete, the better.
    -[x] Try to find time to talk to Archmage Stormspeaker privately. He seems like a decent fellow, and maybe he can give you some advice.
    -[X] Spend some time in the libraries to see if you can find anything interesting about the human understanding of spirits, runewrighting, or other topics.
    -[X] Meet with the other Heads of the Towers. Archmage Stormspeaker indicated that they have some questions, so you might as well get that over with.
    -[X] Go to the Smokestack; maybe you'll find something important there, something the humans missed…
    -[X] Meet with Master Searedstone. Apollo seems to like him, and not all Imperials you've met have been bad.
    [x] You still have some things you'd like to do at the Hall, and you don't know if you'll be able to come back anytime soon.
    -[X] Talk to Revisionists. You have a lot to tell them, and the sooner you can start fighting the bad stories about manakete, the better.
    -[x] Try to figure out what's going on with the Regent's plan. He has to have done something, and you get the feeling that Blitzbolt is involved somehow. This'll be dangerous, but so've been a lot of other stuff you've done.
    -[x] Try to find time to talk to Archmage Stormspeaker privately. He seems like a decent fellow, and maybe he can give you some advice.
    -[x] Take some time to practice your white magic. You already made some progress on White magic without focusing on it, if there's any place you can make a lot of progress it'll be here.
    -[X] Go to the Smokestack; maybe you'll find something important there, something the humans missed…
    -[X] Spend some time in the libraries to see if you can find anything interesting about the human understanding of spirits, runewrighting, or other topics.
    [X] Stormheart
    [x] You still have some things you'd like to do at the Hall, and you don't know if you'll be able to come back anytime soon.
    -[X] Talk to Revisionists. You have a lot to tell them, and the sooner you can start fighting the bad stories about manakete, the better.
    -[x] Try to figure out what's going on with the Regent's plan. He has to have done something, and you get the feeling that Blitzbolt is involved somehow. This'll be dangerous, but so've been a lot of other stuff you've done.
    -[x] Try to find time to talk to Archmage Stormspeaker privately. He seems like a decent fellow, and maybe he can give you some advice.
    -[X] Meet with the other Heads of the Towers. Archmage Stormspeaker indicated that they have some questions, so you might as well get that over with.
    -[X] Spend some time in the libraries to see if you can find anything interesting about the human understanding of spirits, runewrighting, or other topics.
    -[X] Meet with Master Searedstone. Apollo seems to like him, and not all Imperials you've met have been bad.
    [X] Weatherlight
    [X] Ryza Levinheart


EDIT: Changed auto-version to block version.

Winners are Levinheart and (Revisionists>Towers>Libraries>White Magic)
 
Last edited:
Vote closed
Scheduled vote count started by SoaringHawk218 on Jun 24, 2023 at 5:04 PM, finished with 80 posts and 33 votes.


Alright, so very clear win for having the Revisionists share Ryza's story to build sympathy. I'm honestly (though pleasantly) surprised by that, it'll make things very interesting going forward.

As for the immediate moment, if my math's right it's 16 to 10 for staying and talking to the Heads.

Hopefully, this update won't take as long as the last one.

EDIT: Rolling dice for Reasons
SoaringHawk218 threw 1 8-faced dice. Reason: Reasons Total: 6
6 6
 
Last edited:
Vote closed
Scheduled vote count started by SoaringHawk218 on Jul 4, 2023 at 3:16 AM, finished with 40 posts and 27 votes.
 
Vote closed
Scheduled vote count started by SoaringHawk218 on Jul 23, 2023 at 8:47 PM, finished with 55 posts and 40 votes.


Alright, pretty close, but looks like you're taking the quick route back.

Could I get a d6 please?
 
Last edited:
One Day Heads Up
Adhoc vote count started by SoaringHawk218 on Aug 8, 2023 at 6:04 PM, finished with 65 posts and 22 votes.

  • [X] Strike now. The bandits aren't all in yet, if you hit now, you might be able to drive them off before they can bring their greater numbers to bear.
    -[X] You can see them, and they can't see you, you are also an accredited Mage who can fly even if you're not bringing your Dragon-Self into the equation, and presumably, they're not going to fight to the death if they don't have to. So you probably don't have to kill every last one of them before they'll break and run. You sincerely doubt they're going to charge into a chokepoint when there's a Mage who can cast Arcthunder blasting them from the shadows.
    --[X] So the answer's simple, before they know you're here, take the one who can see out first, hit him with everything you've got! Take him out of the fight before he can guide his allies forward.
    ---[X] Between the flashes of thunder and your wings, and their lack of night vision for the most part, you should be able to relocate between every attack, keep your distance, make use of the terrain to keep them back--the noise of your blasting should wake your escort, and you can trust them to have their act together. But the most important thing is to keep them on edge, to abuse your ability to see while they're floundering in the shadows, and hopefully they'll break and run before you have to step things up a notch.
    [X] Strike now. The bandits aren't all in yet, if you hit now, you might be able to drive them off before they can bring their greater numbers to bear.
    -[X] You can see them, and they can't see you, you are also an accredited Mage who can fly even if you're not bringing your Dragon-Self into the equation, and presumably, they're not going to fight to the death if they don't have to. So you probably don't have to kill every last one of them before they'll break and run. You sincerely doubt they're going to charge into a chokepoint when there's a Mage who can cast Arcthunder blasting them from the shadows.
    --[X] So the answer's simple, before they know you're here, take the one who can see out first, hit him with everything you've got! Take him out of the fight before he can guide his allies forward. Afterwards, focus on what you can cast quickly and get back on the move rather than sheer overwhelming power. Elthunder/Thunder level stuff for the most part. Speed and mobility is life here.
    ---[X] Between the flashes of thunder and your wings, and their lack of night vision for the most part, you should be able to relocate between every attack, keep your distance, make use of the terrain to keep them back--the noise of your blasting should wake your escort, and you can trust them to have their act together. But the most important thing is to keep them on edge, to abuse your ability to see while they're floundering in the shadows, and hopefully they'll break and run before you have to step things up a notch.
    [X] Go, wake the Whitewings, and get ready for a fight. You don't know how many bandits there are, but you probably can't fight them all by yourself. Together, though, especially if you can lure them somewhere where they can ride their pegasi, things'll go better.
    [X] Strike now. The bandits aren't all in yet, if you hit now, you might be able to drive them off before they can bring their greater numbers to bear.
    -[X] These guys were prepared to fight a bunch of sleeping pegasus knights, not a dragon. Turn into a dragon and roar menacingly at them, zapping the ground near them with lightning. Hopefully at least some of them will be scared off. Also, roar loudly enough to wake up Mary, Jaine, and Mercia, in case they try to do something anyways.
    [X] Go, wake the Whitewings, and leave. You don't know how many bandits there are, but you do know there are only four of you, so if it comes to a fight you can't guarantee you'll win it. However, it will take the bandits time to get organized, so that should be enough time to simply leave.


So with one day left, plan "Take out the thief and then kite them using darkness" is winning pretty hard.
 
Vote closed
Scheduled vote count started by SoaringHawk218 on Aug 5, 2023 at 11:13 PM, finished with 70 posts and 25 votes.

  • [X] Strike now. The bandits aren't all in yet, if you hit now, you might be able to drive them off before they can bring their greater numbers to bear.
    -[X] You can see them, and they can't see you, you are also an accredited Mage who can fly even if you're not bringing your Dragon-Self into the equation, and presumably, they're not going to fight to the death if they don't have to. So you probably don't have to kill every last one of them before they'll break and run. You sincerely doubt they're going to charge into a chokepoint when there's a Mage who can cast Arcthunder blasting them from the shadows.
    --[X] So the answer's simple, before they know you're here, take the one who can see out first, hit him with everything you've got! Take him out of the fight before he can guide his allies forward.
    ---[X] Between the flashes of thunder and your wings, and their lack of night vision for the most part, you should be able to relocate between every attack, keep your distance, make use of the terrain to keep them back--the noise of your blasting should wake your escort, and you can trust them to have their act together. But the most important thing is to keep them on edge, to abuse your ability to see while they're floundering in the shadows, and hopefully they'll break and run before you have to step things up a notch.
    [X] Strike now. The bandits aren't all in yet, if you hit now, you might be able to drive them off before they can bring their greater numbers to bear.
    -[X] You can see them, and they can't see you, you are also an accredited Mage who can fly even if you're not bringing your Dragon-Self into the equation, and presumably, they're not going to fight to the death if they don't have to. So you probably don't have to kill every last one of them before they'll break and run. You sincerely doubt they're going to charge into a chokepoint when there's a Mage who can cast Arcthunder blasting them from the shadows.
    --[X] So the answer's simple, before they know you're here, take the one who can see out first, hit him with everything you've got! Take him out of the fight before he can guide his allies forward. Afterwards, focus on what you can cast quickly and get back on the move rather than sheer overwhelming power. Elthunder/Thunder level stuff for the most part. Speed and mobility is life here.
    ---[X] Between the flashes of thunder and your wings, and their lack of night vision for the most part, you should be able to relocate between every attack, keep your distance, make use of the terrain to keep them back--the noise of your blasting should wake your escort, and you can trust them to have their act together. But the most important thing is to keep them on edge, to abuse your ability to see while they're floundering in the shadows, and hopefully they'll break and run before you have to step things up a notch.
    [X] Go, wake the Whitewings, and get ready for a fight. You don't know how many bandits there are, but you probably can't fight them all by yourself. Together, though, especially if you can lure them somewhere where they can ride their pegasi, things'll go better.
    [X] Strike now. The bandits aren't all in yet, if you hit now, you might be able to drive them off before they can bring their greater numbers to bear.
    -[X] These guys were prepared to fight a bunch of sleeping pegasus knights, not a dragon. Turn into a dragon and roar menacingly at them, zapping the ground near them with lightning. Hopefully at least some of them will be scared off. Also, roar loudly enough to wake up Mary, Jaine, and Mercia, in case they try to do something anyways.
    [X] Go, wake the Whitewings, and leave. You don't know how many bandits there are, but you do know there are only four of you, so if it comes to a fight you can't guarantee you'll win it. However, it will take the bandits time to get organized, so that should be enough time to simply leave.
 
Voting is open for the next 1 day, 10 hours
Back
Top