Finding the Spark (Pathfinder 1E Quest)

I think when DP said Mina would be quesy at harvesting Ogres, it was in the terms of "these beings are people-shaped in my eyes in the way that devils and demons aren't", and if I'm correct about that then I'd prefer to not harvest them.

Except the maybe undead one? And hopefully she doesn't see there being a risk of undead-type problems arising from the harvested parts/very act of harvesting the undead.
---
Edit: And where did Sirim get Jolt from?

The undead one did not leave remains other than the Mythic fire the party is presently taking up

Sirim went to wizard university in Nidal and that is just that one of the first spells he learned.
 
Marshall really isn't a good fit for Gorok. He's a frontline combatant, and that is the opposite of a Marshall.

I'm putting a plan together now. At the moment, I have him as a Champion with the Dual Path feat so he can also select from Guardian paths.
I'd consider Weapon Finesse (Mythic).

Then we can for all future purposes neglect his Strength and fully focus on Dex.
He could still take Dual Path on Rank 3.

For Sirim I'd consider Harmonious Mage, to eliminate his opposition-schools.

Also, for Kori while Hierophant is obviously the Path for divine casters, it seems less fitting to Oracles than to most Wisdom-based casters.
Would you consider Dual-Pathing into Trickster?
I can see a lot of neat abilities there, but none of them are worth giving up Inspired Spell.
 
For Cob as Trickster, maybe get him Shadow Stealth or Supreme Stealth? Make him even more sneaky?
 
I know I'm just not finding it on the d20PFSRD webpages, but what's the default number of Mythic power points one gets at Tier 1?

Before we start deciding stuff, I wanna throw in an idea. No idea if it would be fair/allowed or even sufficiently optimal, but what about
Cob, Trickster: Dual Path "Archmahe" [read: psionic] where he can do the swift action psionic spells
 
Last edited:
Here's what I've got so far.

Now seems like a good time to learn the Additional Traits feat for Kori. He can get rid of Umbral Unmasking and learn Umbral Evolution. He's growing in power, taking control of his unruly shadow while also increasing the strength of his shadow magic.

Inspired Spell is a no brainer for him. It will let him use Mythic Power to cast any Oracle spells, whether he knows them or not, along with the spells he gains from the Dark Secrets Revelation.

Mythic Domain will increase his effective Oracle level by 4 when calculating the effectiveness of his Revelations. That's awesome; it will increase the AC and Stealth bonuses from his Cloak of Darkness, let him learn more spells from Dark Secrets, give him the Signature Skill (Stealth) feat early, etc.

[X] Kori Mythic Build
-[X] Mythic Feat: Spell Lore: Mythic (Invisibility)
-[X] Hierophant
--[X] Divine Surge: Inspired Spell
--[X] Path Ability: Mythic Domain (Shadow Mystery)


The Mythic version of Heroism is ridiculous. It gives most of the same bonuses as the Greater Heroism spell but also increase damage. It also feels very fitting for Mina.

Wild Arcana does for Arcane casters what Inspired Spell does for Divine ones. She'll be able to use Mythic Power to cast any spell from the Witch spell list.

The Mythic Hexes ability guarantees that anyone not outright immune to her Hexes will be affected for at least one round. Being able to put an enemy to sleep without them having a chance to save, even for just one round, is awesome.

[X] Mina Mythic Build
-[X] Mythic Feat: Spell Lore: Mythic (Heroism)
-[X] Archmage
--[X] Archmage Arcana: Wild Arcana
--[X] Path Ability: Mythic Hexes


The Mythic version of Haste is almost as ridiculous as Mythic Heroism. It makes recipients even faster AND gives them an extra Move Action. That's going to make the entire party so much more mobile during a fight.

Wild Arcana again. It's awesome.

The Flexible School path ability can open up some very neat options for Sirim. He's locked out of Conjuration, unfortunately, and the level of the effects being tied to Mythic tier is somewhat limiting, but the Divination school has some very nice abilities. I'm shamelessly ripping off Ellac's abilities from @Tomcost's great quest, Damned in Life (I recommend everyone should go read it!). The Inspiring Prediction buff alone is worth it.

[X] Sirim Mythic Build
-[X] Mythic Feat: Spell Focus: Mythic (Illusion)
-[X] Archmage
--[X] Archmage Arcana: Wild Arcana
--[X] Path Ability: Mythic Spellcasting (Haste)


Mythic Weapon Focus is a straight forward upgrade that makes Cob more likely to hit. Simple, but effective.

The Surprise Strike ability means he can Sneak Attack a target even when he wouldn't normally be able to, and that's in addition to his regular attacks.

Shadow Stealth not only makes Cob even better at stealth, it also gives him the ability to Teleport between shadows as a Move Action.

Imagine, he can Shadow Teleport behind someone as a Move Action, use Surprise Strike to Sneak Attack them as a Swift Action, then Sneak Attacks them a few more times because he's been Hasted by Sirim. It would be a devastating combo.

[X] Cob Mythic Build
-[X] Mythic Feat: Weapon Focus: Mythic (Light Blades)
-[X] Trickster
--[X] Trickster Attack: Surprise Strike
--[X] Path Ability: Shadow Stealth


Dual Path let's Gorok learn abilities from the Champion and Guardian paths. There are a couple path abilities that we might want him to learn later on that can enhance an Animal Companion, but I think he needs to focus on fundamentals for this first tier.

Fleet Charge is an additional attack that allows extra movement and it laughs at Damage Reduction, while Sudden Block is perfect for countering a hit that could otherwise injure Gorok or an nearby ally.

I'm not totally sold on Endless Hatred for Gorok's first path ability. It's somewhat niche, but where it applies, whenever we fight one of his Favored Enemies, it is very good. Considering how common Magical Beasts and Evil Outsiders are, it's not really too niche, though, and if there is ever an enemy you want extra bonuses against, it's Evil Outsiders.

[X] Gorok Mythic Build
-[X] Mythic Feat: Dual Path (Guardian)
-[X] Champion
--[X] Champion's Strike: Fleet Charge
--[X] Guardian's Call: Sudden Block
--[X] Path Ability: Endless Hatred
 
Last edited:
I'd consider Weapon Finesse (Mythic).

Then we can for all future purposes neglect his Strength and fully focus on Dex.
He could still take Dual Path on Rank 3.

For Sirim I'd consider Harmonious Mage, to eliminate his opposition-schools.

Also, for Kori while Hierophant is obviously the Path for divine casters, it seems less fitting to Oracles than to most Wisdom-based casters.
Would you consider Dual-Pathing into Trickster?
I can see a lot of neat abilities there, but none of them are worth giving up Inspired Spell.
We could just have Gorok learn the normal Deadly Agility feat to accomplish the same thing. He could learn that at 7th level.

I hadn't thought about Harmonious Mage. I like the idea of Sirim gaining prophetic powers, but I'm not married to it. If y'all want him to lose Evocation and Conjuration as Opposition Schools, I wouldn't have a problem with that, thought it will be a while before he gets much benefit from it since he doesn't know many relevant spells and Mina can't teach him many either.

I'm not a fan of trying to get Kori in the Trickster path. There are interesting abilities there, but none that seem worth the investment for him, IMO.
 
There are a couple path abilities that we might want him to learn later on that can enhance an Animal Companion, but I think he needs to focus on fundamentals for this first tier.
Would love to have Warty have some Mythic punchies too, lol.
I'm not totally sold on Endless Hatred for Gorok's first path ability. It's somewhat niche, but where it applies, whenever we fight one of his Favored Enemies, it is very good. Considering how common Magical Beasts and Evil Outsiders are, it's not really too niche, though, and if there is ever an enemy you want extra bonuses against, it's Evil Outsiders.
If nothing else he is getting a lot of mileage from his favored enemy ability so far, so think it fits well.

Thanks for hard work on making level-up plan Goldfish, looks good.

[X] Goldfish
 
I know I'm just not finding it on the d20PFSRD webpages, but what's the default number of Mythic power points one gets at Tier 1?

Before we start deciding stuff, I wanna throw in an idea. No idea if it would be fair/allowed or even sufficiently optimal, but what about
Cob, Trickster: Dual Path "Archmahe" [read: psionic] where he can do the swift action psionic spells

Five times per day at rank 1. It goes up as below:

Mythic Power (Su)
Mythic characters can draw upon a wellspring of power to accomplish amazing deeds and cheat fate. This power is used by a number of different abilities. Each day, you can expend an amount of mythic power equal to 3 plus double your mythic tier (5/day at 1st tier, 7/day at 2nd, etc.). This amount is your maximum amount of mythic power. If an ability allows you to regain uses of your mythic power, you can never have more than this amount.
 
Regarding Kori's First Mythic Feat, it's a bit sad to spend it on a regular feat.
As regular feats go, the Trait one is excellent, but is there nothing on the Mythic Feat table that jumps out to anyone?


Edit: Mythic Spell Lore:

Invisibility - Spells - Archives of Nethys: Pathfinder RPG Database

The creature or object touched becomes invisible. If the recipient is a creature carrying gear, that vanishes, too. If you cast the spell on someone else, neither you nor your allies can see the subject, unless you can normally see invisible things or you employ magic to do so.<br /><br />Items...
Source Mythic Adventures pg. 99
The invisible target can't be detected with detect magic or other spells that detect magic auras. The invisibility can't be penetrated, revealed, or dispelled by spells of 2nd level or lower (such as see invisibility or glitterdust), though true seeing and dust of appearance can reveal the invisible target's presence.

Augmented (3rd): If you expend two uses of mythic power, the invisible target is undetectable by blindsense, blindsight, scent, and tremorsense.
Edit: I much prefer Faith's Reach over Mythic Domain (Shadow Mystery)
Faith's Reach (Su)

Whenever you cast a divine spell with a range of touch, you can instead cast the spell with a range of 30 feet. If the spell normally requires a melee touch attack, it instead requires a ranged touch attack.
 
Last edited:
Now seems like a good time to learn the Additional Traits feat for Kori. He can get rid of Umbral Unmasking and learn Umbral Evolution. He's growing in power, taking control of his unruly shadow while also increasing the strength of his shadow magic.

Inspired Spell is a no brainer for him. It will let him use Mythic Power to cast any Oracle spells, whether he knows them or not, along with the spells he gains from the Dark Secrets Revelation.

Mythic Domain will increase his effective Oracle level by 4 when calculating the effectiveness of his Revelations. That's awesome; it will increase the AC and Stealth bonuses from his Cloak of Darkness, let him learn more spells from Dark Secrets, give him the Signature Skill (Stealth) feat early, etc.

[X] Kori Mythic Build
-[X] Mythic Feat: Additional Traits (Remove the Umbral Unmasking drawback, gain the Umbral Evolution trait)
-[X] Hierophant
--[X] Divine Surge: Inspired Spell
--[X] Path Ability: Mythic Domain (Shadow Mystery)
Why would you buy a regular feat, instead of a Mythic Feat with this?

Mythic Spell Lore is such a great pick for any caster.
Or Dual Path.

Also Mythic Domain doesn't help our Dark Secrets, as far as I can tell.
The total number of spells is based on our CHA-bonus, not our Level, so we don't get anything new from this.
We can exchange one of those per level, but that doesn't help.

We could just have Gorok learn the normal Deadly Agility feat to accomplish the same thing. He could learn that at 7th level.
Right, forgot that's a thing.

I think the assumption that DP will let us use Paths of War is solid, so we can get it.

I hadn't thought about Harmonious Mage. I like the idea of Sirim gaining prophetic powers, but I'm not married to it. If y'all want him to lose Evocation and Conjuration as Opposition Schools, I wouldn't have a problem with that, thought it will be a while before he gets much benefit from it since he doesn't know many relevant spells and Mina can't teach him many either.
Sooner or later we'll plunder a Spellbook from someone, not all our enemies can be exotic Psions.

I'm not a fan of trying to get Kori in the Trickster path. There are interesting abilities there, but none that seem worth the investment for him, IMO.
I mean, generally I agree that a mage should mage, but he is damn sneaky and can talk good as well.

Assured Skill and Subtle Magic look like excellent picks, while This might just Work makes him more versatile...
 
@DragonParadox I read somewhere in the Mythic Pages that one can hold off on getting a Mythic Feat until their next level-up/tier increase. Is that a thing you're doing?

I ask because I think it might be worth getting Mythic Spell lore for Kori - Invisibility might be good for right now - but also it might be better to hold off on taking Mythic Spell Lore until we either pick a good level 4 spell for the feat next level up (or change a lower level spell and pick it for the feat).
 
@DragonParadox I read somewhere in the Mythic Pages that one can hold off on getting a Mythic Feat until their next level-up/tier increase. Is that a thing you're doing?

I ask because I think it might be worth getting Mythic Spell lore for Kori - Invisibility might be good for right now - but also it might be better to hold off on taking Mythic Spell Lore until we either pick a good level 4 spell for the feat next level up (or change a lower level spell and pick it for the feat).

I think that might be a bit unbalancing so I'd rather not. The thing about any system that is designed to be taken in order if that if one holds off it is possible to fill the lower tier slots with abilities one should only have at higher ones. Like if Kori could take all his feats up to level 12 at level 12 he could take only feats that need level 10+ since they are stronger.
 
Regarding Kori's First Mythic Feat, it's a bit sad to spend it on a regular feat.
As regular feats go, the Trait one is excellent, but is there nothing on the Mythic Feat table that jumps out to anyone?


Edit: Mythic Spell Lore:

Invisibility - Spells - Archives of Nethys: Pathfinder RPG Database

The creature or object touched becomes invisible. If the recipient is a creature carrying gear, that vanishes, too. If you cast the spell on someone else, neither you nor your allies can see the subject, unless you can normally see invisible things or you employ magic to do so.<br /><br />Items...

Edit: I much prefer Faith's Reach over Mythic Domain (Shadow Mystery)
I was torn between Mythic Spell Lore and the traits. Mythic Invisibility is pretty good. The only thing that stopped me was that Kori's available spells to use with it are so limited, the only really good option was Invisibility. I don't mind slotting that in instead if y'all want it.

Faith's Reach is nice, but Mythic Domain is much better, IMO. It does a ton of stuff for Kori immediately, and makes most of his Revelations significantly better right away.
Why would you buy a regular feat, instead of a Mythic Feat with this?

Mythic Spell Lore is such a great pick for any caster.
Or Dual Path.

Also Mythic Domain doesn't help our Dark Secrets, as far as I can tell.
The total number of spells is based on our CHA-bonus, not our Level, so we don't get anything new from this.
We can exchange one of those per level, but that doesn't help.

Sooner or later we'll plunder a Spellbook from someone, not all our enemies can be exotic Psions.
Mythic Domain will help Dark Secrets a little bit. DS is limited by CHA and level. You can learn a number of spells equal to your CHA bonus, but not more than half your level. Kori's CHA bonus is +4 (not counting his headband), but half his level is only 3, so Mythic Domain would let him learn one more.

It also increases the AC and Stealth bonus from his Cloak by +2, and it would increase by another +2 next level. He'll also get Signature Skill (Stealth) immediately.

I do like Harmonious Mage for Sirim. Even if he doesn't learn many Evocation or Conjuration spells for a while, he can still cast them using Wild Arcana.
 
Yes, it explicitly applies to Revelations if you are an Oracle.
Yes, but what of our revelations are level-dependent? I only see this one:
  • Dark Secrets (Su): You can add a number of Sorcerer/Wizard spells equal to your Charisma modifier (minimum 1, maximum equal to half your Oracle level) to your list of spells known as Divine spells. You can only add spells from the Illusion (Shadow) subschool or with the Darkness descriptor.
Anything else?

Edit: Goldfish'd
 
I've updated my plan. Added Mythic Spell Lore (Invisibility) as Kori's feat and swapped Harmonious Mage in as Sirim's path ability.
 
Just read up on Mythic Heroism. It's crazy good. And there's also that spell that doubles the morale bonus to any one check.

I'm excited about the idea of buffing Sirim's social's a bit (preferably before Sylestrix returns) and then asking her if we can poke the Mind-Core. (Not then-and-there, but after we have a chance to rest and replenish our spells for skill buffs)
 
Just read up on Mythic Heroism. It's crazy good. And there's also that spell that doubles the morale bonus to any one check.

I'm excited about the idea of buffing Sirim's social's a bit (preferably before Sylestrix returns) and then asking her if we can poke the Mind-Core. (Not then-and-there, but after we have a chance to rest and replenish our spells for skill buffs)
I would love to get our hands on a Lesser Metamagic Rod of Encouraging Spell. It wouldn't be cheap, at a 3000 gold retail price, but it would allow Mina to increase the bonus from Heroism by another +1. Her Mythic Heroism spells could provide a +5 bonus, and Moment of Greatness could double that to +10 for one roll.
 
Sooner or later we'll plunder a Spellbook from someone, not all our enemies can be exotic Psions.

Assured Skill and Subtle Magic look like excellent picks, while This might just Work makes him more versatile...
Narrator: "They were, in fact, all erotic psions."
----
Just had a giggle at This Might Just Work:
This Might Just Work (Ex)

You're adept at combining optimistic resourcefulness with natural skill. You can attempt a skill check with a class skill in place of a skill that uses the same ability score modifier. For example, you could attempt an Acrobatics check in place of a Stealth check because both skills are based on Dexterity. You take a –5 penalty on this check and can't take 10 or 20 on it. The GM can disallow certain uses of this ability when the skill can't possibly be applied to the task.
Kori uses this mythic ability to trick his curse into thinking he's lying, but he is in fact being honest with whoever he is talking to.

And thus, he is engaging in deceit. Deceiving his curse.
And thus the curse does not activate.
 
Last edited:
Back
Top