Name: Princess Eutropia Stavia of Taldor
Alignment: Lawful Good
Age: 28
Race: Human
Level: 13
Class: 9 Rogue (Consigliere) / 4 Paladin (Virtous Bravo)
Feats: Noble Scion (Stavian)B,
PersuasiveB, Weapon Focus (Heavy Blades),
Slashing Grace (Longsword),
Alertness,
Voice of the Sybil,
Outflank,
Improved Outflank,
Hands of Valor
Traits: Child of Oppara,
Savant (Oratory)
Class Features: Bravo's Finesse, Bravo's Smite, Aura of Good, Detect Evil, Divine Grace, Lay on Hands (7/day, 2d6), Aura of Courage, Divine Health, Nimble, Panache and Deeds, Channel Positive Energy, Sneak Attack (5d6), Convincing Attitude, Rogue Talents (
CharmerB,
Coax Information,
Assault Leader,
Hard to Fool,
Surprise Attack), Combat Advisor, Panache and Deeds (5 Points)
HP: 104
AC: 10 +1 (Nimble) +6 (Dex) +9 (Armor) +4 (Shield) +3 (Natural Armor) = 33 (+2 Deflection vs Evil)
Initiative: +4 (Dex) +2 (Deed) = +6
Movement: 30ft (foot)
Senses: Low-Light Vision
Immunities: Fear, Disease
//
Arrow-Deflection while wearing her Buckler
Attack:
Talmandor Blade: +10 (BAB) +6 (Dex) +2 (Enh) +1 (WF) = +19/+14 (1d8 +8) 19-20x2 (17-20x2 while using the Scabbard of Keen Edges)
//+4 Precision damage on every attack while she has Panache left (Precise Strike Deed)
//+5d6 Sneak Attack damage
// Increased boni for flanking enemies
// +2d6 vs Evil
10 (0) Strength)
18 +4 (Item) = 22 (+6) Dexterity
12 +4 (Item) = 16 (+3) Constitution
14 +4 (Item) = 18 (+4) Intelligence
12 +4 (Item) = 16 (+3) Wisdom
14 +2 (Race) +4 (Item) = 20 (+5) Charisma
SAVES:
FORTITUDE: 7 +3 (Con) +5 (Divine Grace) +4 (Resistance) = 19
REFLEX: 7 +6 (Dex) +5 (Divine Grace) +4 (Resistance) = 22 (Treat as having Evasion)
WILL: 7 +3 (Wis) +5 (Divine Grace) +4 (Resistance) = 19
//Noble Scion: +2 bonus on Fortitude saves against poison and on Will saves against enchantment spells of the charm and compulsion subschools
// + 4 Sacred bonus vs Petrification and Paralysis
SKILLS:
Appraise: 12 +4 (Int) +1 (Trait) = 17
Bluff: 16 +5(Cha) +3 (Voice of the Sybil) = 24
Diplomacy: 16 +5 (Cha) +4 (Persuasive) +3 (Voice of the Sybil) = 28 //Roll twice 1/day
Handle Animal 12 +5 (Cha) = 17
Knowledge (History): 16 +4 (Int) = 20
Knowledge (Local): 12 +4 (Int) = 16
Knowledge (Nobility): 16 +4 (Int) +2 (Noble Scion) +1 (Trait) = 23
Knowledge (Religion): 16 +4 (Int) = 20
Perception: 16 +3 (Wis) +4 (Alertness) +4 (Talmandor Blade) = 27
Perform (Oratory): 16 +5 (Cha) +2 (Trait) +3 (Voice of the Sybil) = 26
Ride: 12 +6 (Dex) = 22
Sense Motive: 16 +3 (Wis) +4 (Alertness) = 23 //Roll twice 1/day
//Can use Diplo or Bluff for Intimidate to force someone to act friendly towards her
Special Abilities:
At 4th level, whenever a consigliere misses with a melee attack against an opponent, he can designate an ally within 30 feet of the target to receive a +1
insight bonus on her next
attack roll against that opponent before the consigliere's next turn.
At 8th level, the
insight bonus increases to +2.
When using
smite evil, a virtuous bravo doesn't gain a
deflection bonus to AC.
Swashbucklers spend panache points to accomplish deeds. Most deeds grant the swashbuckler a momentary bonus or effect, but some provide longer-lasting effects. Some deeds remain in effect while the swashbuckler has at least 1 panache point, but do not require expending panache to be maintained. A swashbuckler can only perform deeds of her level or lower. Unless otherwise noted, a deed can be performed multiple successive times, as long as the swashbuckler has or spends the required number of panache points to perform the deed.
Dodging Panache (Ex): At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an
immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a
dodge bonus to AC equal to her
Charisma modifier (minimum 0) against the triggering attack. This movement doesn't negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes
attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no
armor, and while carrying no heavier than a light load.
Opportune Parry and Riposte (Ex): At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an
attack of opportunity to attempt to parry that attack. The swashbuckler makes an
attack roll as if she were making an
attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature's result, the creature's attack automatically misses. The swashbuckler must declare the use of this ability after the creature's attack is announced, but before its
attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an
immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach. This deed's cost cannot be reduced by any ability or effect that reduces the number of panache points a deed costs.
Menacing Swordplay (Ex): At 3rd level, while she has at least 1 panache point, when a swashbuckler hits an opponent with a light or one-handed piercing melee weapon, she can choose to use
Intimidate to demoralize that opponent as a
swift action instead of a
standard action.
Precise Strike (Ex): At 3rd level, while she has at least 1 panache point, a swashbuckler gains the ability to strike precisely with a light or one-handed piercing melee weapon (though not
natural weapon attacks), adding her swashbuckler level to the damage dealt. To use this deed, a swashbuckler cannot attack with a weapon in her other hand or use a shield other than a buckler. She can even use this ability with thrown light or one-handed piercing melee weapons, so long as the target is within 30 feet of her. Any creature that is immune to
sneak attacks is immune to the additional damage granted by precise strike, and any item or ability that protects a creature from critical hits also protects a creature from the additional damage of a precise strike. This additional damage is precision damage, and isn't multiplied on a
critical hit. As a
swift action, a swashbuckler can spend 1 panache point to double her precise strike's damage bonus on the next attack. This benefit must be used before the end of her turn, or it is lost. This deed's cost cannot be reduced by any ability or effect that reduces the amount of panache points a deed costs (such as the
Signature Deed feat).
Swashbuckler Initiative (Ex): At 3rd level, while the swashbuckler has at least 1 panache point, she gains a +2 bonus on
initiative checks. In addition, if she has the
Quick Draw feat, her hands are free and unrestrained, and she has any single light or one-handed piercing melee weapon that isn't hidden, she can draw that weapon as part of the
initiative check.
Equipment: Lesser Crown of Taldor, Cloak of Resistance +4,
Talmandor Blade,
Quick-Block Buckler,
Celestial Armor, Belt of Flow, Amulet of Natural Armor +3,
Boots of Speed,
Ring of Spell-Turning, Ring of Translocation,
Scabbard of Keen Edges, Emergency Pack, Potion of Cure Serious Wounds x3, Potion of Delay Poison x3
Lesser Crown of Taldor:
A gem-studded mithral crown of excellent workmanship and enormous mundane value, this is one of three lesser crowns worn by the closest members of the Emperor's royal family.
It works as a Headband of Mental Perfection, adding +4 to Intelligence, Charisma and Wisdom, while also protecting the wearer as a
Ring of Mind-Shielding would. Lastly, it bestows a permanent
Protection from Evil effect.
Belt of Flow:
This Belt adds +4 Enhancement bonus to Dexterity and Constitution, while also granting the wearer the Evasion ability.
Ring of Translocation:
3/day teleport up to your movement speed to a point you can see, as a Swift action.
Emergency Pack:
[Redacted]