Finding the Spark (Pathfinder 1E Quest)

Arc 8 Post 17: Thieves' Turnabout
Thieves' Turnabout

3rd of Neth 4707 A.R. (Absalom Reckoning)

"Tie them up," you say. Seeing the slinger about to argue, you add. "Our dwarf companion whom you stole from, Urgor, will be less likely to want to take your heads if he sees you look proper beaten by the time he wakes up."

"Well then mate, you'd best keep him asleep then, cause that poison only lasts about a minute. Long enough that we'd planned to tie you up," Gavis shrugs, the smile pulling at the markings on his face into new and oddly mesmerizing patterns.

Gorok isn't arguing with him, he had already started to tie up 'Legs' as Mina leaned down to heal the clawed woman, an elf of some forest kith by the shape of the ears pocking through her mane of red hair. Her eyes snap open to the sight of Cob's dagger an inch or so above them.

"Well fuck," she groans, from more than just the pain you'd wager. "My name's Triss-Three-Souls and I'm the leader of this band. I'll be doing any negotiating... shut up, Gavis," she doesn't even look at him as he says that, like it's part of their natural rhythm of speech. "We don't recognize the legitimacy of Andoran law, nor any law derived from the Old Taldan codes. We will stand for our deeds before the Keth of Mog-Tor."

"Woodsfolk, that last bit means woodsfolk," the scoundrel adds, undaunted. "Just to be clear, she isn't really talking about laws and other scribblin'. She's saying if you try to send us back to Carpenden, unless the whole lot of you decide to try to turn around there'll be a keth war-band springing us within the day."

"Are you trying to get us killed?" the halfling, Ellie, throws quite the impressive glare despite her stature.

"I wouldn't advise it. Make that three war-bands dogging your steps, waking or sleepin'..."

"Gavis, I swear to the Three I'm going to gag you myself if you don't shut up," Triss says in a tone that would elicit sympathy if your chest weren't still a bloody mess from those claws.

"On account of our glorious leader being the apprentice of Uroth himself, grandson of the Grove Keeper, she'd be like a princess if..." The words cut off as Gorok actually does gag him, earning a giggle from Cob.

"He said you are the leader, none of the others argued. You said to be silent so that we can talk," the iruxi explains bluntly as he starts to tie up the wounded elf as Mina lends you a healing hand to add to your own efforts. Still a bit sore, but that will pass on its own. This bunch may have been beaten, but you are still keenly aware of the alien shadows under the trees.

Akorian Heals 11 and 17 HP -> Now at 46/47
Cob Heals 17 HP -> Now at 49/49

Urgor heals 15 Damage -> Full Health

Alas, there is no gentle way to pull an arrow out of someone to heal them, but it definitely does wake Urgor to the sight of four bound and one gagged thief.... and to you making the point about their prospects clear.

"I don't want to hold a grudge and there is already too much blood on my hands, unlike my good friend Master Urgor here, who nurses grudges like they're his own kin and would gladly decorate the forest with your entrails for the wrong you've committed against him."

The resulting tirade from said dwarf makes it rather hard to get a word in edgewise for a few minutes, as well as upsetting the poor bat. Truth be told you feel a little guilty for tying it up, but you've spent enough time around Warty to know it would be foolish not to. Thankfully the expedition's prospects of crossing the forest safely, but especially for the prospects of the thieves, Sirim manages to get through to him, oddly enough by being as humorless as a weights inspectors on market day and just as insistent.

"What do you think that does to our odds? Is it truly worth it to your clan?" The same questions asked again and again and again with every irate suggestion.

So at last it comes back to you. "Looks like you get a chance to live, let bygones be bygones." The words are so heavy with magic you're surprised the breath in them does not stain the air with the hues of unreality. "All you have to do is answer our questions truthfully. If you lie... well, there's no reason to assume you've told the truth about it being any trouble to kill you now is there?"

As you pace around the four very nervous thieves you speak words for truth that that almost seem to sizzle on the tongue. That's not what this power is for, something deep inside insists, but you you brush is aside. This is your will, so this is the shape that it shall take.

Sirim Diplomacy (DC 30): 1d20+14+1 (Guidance) = 17 (Failure)
Sirim Diplomacy Fortune Re-roll (DC 30): 1d20+14+1 (Guidance) = 31 (Success)
Akorian Intimidation with Hermean Potential: 1d20+17+10 (Magical Blessings) = 32,
45

They are not, as it turns out lying. Not even their thoughts betray it. Of the Keth, the Primordial Ones, not many can walk abroad in the cities of Andoran, to trade and gather rumors. Triss has always been one of them, thanks in no part due to the influence of her elven mother, a traveling bard from Kyonin. So over the years she had built up contacts in the border regions and among the traders, including among the shape-changer community. When Tobyn had shown up in Carpenden with his stories of a bounty from the Almas shape-changers on Gorok's head it had seemed too good to be true. She and her merry band would have less trouble claiming it than most, and it would be a source of silver that even the most curmudgeonly of druid elders would struggle to argue against.

That is not to say they did not discover the bounty was a lie. 'Legs', or as he is more properly called, 'Strong-Legs-Leaps-into-Danger', had heard you talking about that around the campfire, but by then Ellie had already made the calculations of just how much Mina's staff or your sword and pendant might be worth. The halfling gives you a vaguely apologetic look. Somehow you are not surprised to find that Gavis had goaded the others into continuing with the plan since 'you can't know for sure they aren't lying about the bounty being bunk'.

"Just to be clear?" you ask solicitously. "The idea was that we were lying for the benefit of a hidden listener we did not know was there?"

"...yes," comes the sullen answer from Three-Souls.

Even Mina has to hide a smile behind her hand.

And somehow it gets worse.

The Court of Veils is real as they come and is a real problem to the Keth and their fey allies. If you had followed Gavis' directions you would have ended up in a confrontation with a fey lord banished from the Court of Ether and newly established in this part of the Verduran though 'fucking fey politics.' They couldn't just kill him themselves, but if he happened to be killed by strangers with no association with the Primordial Ones that would have worth more than the goods they had already taken.

"So you were planning to rob us blind and then use us to fight your battles?" you press.

"Or you could have died," Gavis shrugged as he is ungagged to further explain. "You wouldn't give up the trail." He motions to Gorok. "Legs and Triss said there was nothing they could do to shut up the birds. If you didn't die we'd have given you the dwarf's gems and rune gate back, claiming we had tracked down the 'real' thieves."

Urgor is changing colors at an alarming speed... and then he finds his voice: "Ye were going to use the treasures of my clan as tokens of treachery, play 'em in yer slimy games?"

"Cob would like you to know he thinks it was a clever-cunning plan, and he'd like to still 'shank and rob' the fey lord since he 'doesn't have friends 'round here'," you can hear the migraine in Sirim's mind voice, which is quite the achievement seeing as he doesn't have a physical head.

After you are positive you can keep your laugh in you give both of them an understanding look before turning back to the questioning, cutting off the furious dwarf. "Did you have anything to do with the guard going missing yesterday?"

"No," Triss answers instantly. "Must've been a river snake. They've been acting strange lately, migrating south in greater numbers since the start of summer, mid-Sarenith by the Absalom Reckoning. Just be glad none of their elders have started moving yet." Admitedly, you could have done without the mental image of a sixty foot snake, even if the one in her memory is dead.

In addition to the ring gate, the other side of which reveal's a bleak chamber arrayed with the tombs and statues of long dead dwarfs, some of which turn their heads at the change in lighting from their side of the gate, and the stolen bag of gems, your captives have about five hundred pieces of Andoran Gold on them, but the real treasure is in things they tried to beat, stab, and generally pummel you into unconsciousness with.

'Legs' was, alas, entirely out of the damn fey poison that had put Urgor to sleep, but Ellie's magic cloak is still filled with vials of the sort that make Cob's eyes light up dangerously. The bow from which those arrows had been launched is also subtly enchanted, grown from an ancient tree of the First World, whose kin could never thrive under the thin sun of the mortal realm. By far the most interesting weapon of the lot was one that had not even drawn blood, Gavis' sword.

Mina recognizes the pummel as not just a dragon, but a linnorm, the mark of a would-be king.

"How...?" she looks up in confusion.

There's a flash of anger from the thief, though not at her, at least not mostly. You glimpse an old warrior, his cheek marked with a ragged scar poorly healed, dead and laid out on a his pyre. It's edged with rage and sorrow, with fear and spite, and in the midst of the riot of feelings is a single word: father.

Nothing of that shows in his devil-may-care wink. "The way you get most things in life, love. I took it. The cloak has trick pockets too, see?" Tied up as he is he can only wiggle in its direction.

Is this how Click could have ended up if he remained with his Chelish kin? you wonder grimly.

Mina Knowledge (Nobility) (DC 18/23): 1d20+14 = 25 (Full Success)

"You won't get much use out of my leathers unless one of you has the beast in them," Triss interrupts, trying to offer a distraction you know, especially when she adds. "I won that amulet off a monk in a bet, saying he could do with his own two hands what I did with a tiger's claws. It was close, but close doesn't get you dinner, though it might get you made into dinner at least." Her laugh's a little bitter, likely thinking of how close they'd been to winning and walking off with what's yours.

"The beast-mage makes a better point than perhaps she knows," Sirim muses. "We have less use for some of these enchantments than others, though of course we could sell them off. Perhaps the goodwill of this druid, Uroth, is worth more."

Alchemical Items:
Alchemist's Fire x3
Fungal Stun Vial x1
Liquid Ice x3
Shard Gel x5

Magical Items:

Cloak of the Hedge Wizard
Description: Patched together from dozens of different materials and inscribed with snippets of spells in almost as many tongues. Drawing the cloak over one's head allows simple mage-sight, which can be briefly sharpened to look for more particular treasures.
Ability: Cloak of the Hedge Wizard (Divination)

Lantern's Eye Bow
Description: Grown from sun-wood which, according to legend, was planted and then promptly forgotten about by the Lantern King himself. This bow draws ever the eye of the archer to targets they have struck before.
Ability: +1 Designating Composite Longbow (Small)

Druidcraft Talisman:

Description: This simple wooden bangle carved in the shape of a spiral looks to have been carved with simple stone tools, or perhaps even claws.
Ability: Only functions within Forest or Swamp areas. While in those areas, the wearer gains a +1 Resistance bonus on all saves and animals, even trained ones, have to make a DC 11 Willsave to attack user, unless they attack the animal first.

Lizardmarked Blade
Description: Forged by Ulfen smiths for the heir of a king or a warrior of great daring who would challenge the linnorms, in whose likeness the pummel was forged, this blade is likely to draw trouble if worn openly by a non-Ulfen.
Abilities:
  1. +1 Shocking Shortsword
  2. The wielder automatically detects any electrical discharges within 100 feet, and as a move action can concentrate on a creature within 60 feet to determine whether it has a resistance or immunity to electricity damage.
  3. Once per day, the wielder can speak the lizardmarked blade's command word to cause the weapon to deal damage as if it's one size category larger than it actually is (effectively increasing the gladius's damage die from 1d6 to 1d8). This lasts for 10 minutes.
Scoundrel's Cloak
Description: This dark burgundy cloak shifts its hue and pattern to blend in against its surroundings
Abilities:
  • Grants the wearer a +5 competence bonus on Stealth checks. The cloak holds a concealed scabbard in which a light blade (as defined in the fighter weapon group) can be hidden.
  • The wearer can draw the blade as if from a normal scabbard, but anyone searching the wearer for the item must succeed at a DC 20 Perception check, as if they were looking for a secret door.
  • If a swashbuckler is wearing the cloak, they can spend 1 panache point to vanish, just like the spell.
Pendant of the Third Scroll
Description: Forged of humble tin this amulet bears the mark of Iori, usually found in the possession of those who take up the path of the wandering sage in his image. According to Triss it's hollow, containing prayer scrolls written in an imposibily fine hand, though she has never tried to take them out.
Ability: Agile Amulet of Mighty Fists +1

Leathers of Instinct
Description: Though at first glance these leathers seem like common wraps, closer inspection reveal they cling to the body almost like living thing, no matter what shape one wears.
Ability: These leathers are a useful tool for Druids and Shapeshifters. It grants a +2 Armor Bonus without counting as armor for the purpose of any class features, and while Wildshaped the bonus is converted into additional Natural Armor that stacks with the NA-bonus from the transformation. Additionally, they grant a +4 Resistance bonus against any spells that would only affect Humanoid targets (such as Charm Person), by allowing the wearer to be mentally closer to their Wildshaped form for a moment, regardless of their actual form.

What do you do?

[] Take all the magic items

[] Leave Triss her items
-[] The Pendant
-[] The Leathers
-[] Both

[] Write in


OOC: Enjoy.
 
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Lizardmarked Blade
Description: Forged by Ulfen smiths for the heir of a king or a warrior of great daring who would challange the linnorms in whose likeness the pummel was forged this blade is likely to draw trouble if worn openly by a non-Ulfen.
Abilities:
  1. The wielder automatically detects any electrical discharges within 100 feet, and as a move action can concentrate on a creature within 60 feet to determine whether it has a resistance or immunity to electricity damage.
  2. Once per day, the wielder can speak the lizardmarked blade's command word to cause the weapon to deal damage as if it's one size category larger than it actually is (effectively increasing the gladius's damage die from 1d6 to 1d8). This lasts for 10 minutes.
You forgot the basic stuff here.

+1 Shock Shortsword I believe?
 
I like Triss. Not a fan of Gavis, though, but then I've never liked that sort of smarmy.

This group has an interesting backstory. Feels like we could have worked with them without much trouble if we hadn't gotten off on the wrong foot.

They have some nice stuff, too. Well, they had some nice stuff. That bow is worth almost as much as Mina's staff. It's a solid ranged option for Cob, but it's better off being sold later on for more appropriate gear.

Cob's streak of getting the most magical loot continues with that Scoundrel's Cloak. His Stealth bonus is getting ridiculous. The Hedge Wizard cloak will be good for Kori when he doesn't need to use his current cloak to appear Human. The Divination cloak has some good features, but at will Prestidigitation is pretty nice, too.

I'm cool with leaving both items with Triss. They're valuable, especially the amulet, but we can't really benefit from them and Sirim is right about goodwill.

[X] Leave Triss her items
-[X] Both


You forgot the basic stuff here.

+1 Shock Shortsword I believe?
Was just about to ask DP about that.
 
"Cob would like you to know he thinks it was a clever-cunning plan and he'd like to still 'shank and rob' the fey lord since he 'doesn't have friends 'round here',"
Cob knows what we are about.

The potions and the cloaks come with us, I can already feel their weight around PC shoulders. True Strike would be great for Cob, even though I am still not sure who needs a +5 Stealth bonus most. The bow is similarly useful, although we are relying more on crossbow, and other two members of the party have better things to do.

Triss can keep her items. Don't know about the sword either. What are the implications of the scene we witnessed, besides that Gavis has a personal connection to it? If we take it, we sell it to the first vendor offering a good price for it.

...I might leave out the druidcraft talisman instead. Might not be a good idea to carry one of those without leave while travelling through druid lands.
 
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Triss can keep her items. Don't know about the sword either. What are the implications of the scene we witnessed, besides that Gavis has a personal connection to it? If we take it, we sell it to the first vendor offering a good price for it.

The implications are if an Ulfen sees you carrying that sword openly they will be pissed. The cultural context of that sword is either 'I am a king and I killed a linorm with this' or 'I am planning to try my hand at becoming an Ulfen King soon'. Any vendor that recognizes that would be hesitant to buy it or at most not give you as much for it.
 
Maybe Gorok would be better with the Hedgewizard Cloak? For the True Strike feature?

Edit: Or Cob should have the Hedgewizard Cloak so someone else can get a bonus to their stealth?

Edit edit: Give Cob the Divination Hedgewizard cloak so he can detect magic while stealthing solo, and give the scoundrel cloak to whomever we most want to be second beat at stealth.

Edit 3: thinking on it, I say leave the leathers and the sword, take everything else.
Can Warty wear the amulet for the +1 effect to his natural weapons?
 
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Maybe Gorok would be better with the Hedgewizard Cloak? For the True Strike feature?

Edit: Or Cob should have the Hedgewizard Cloak so someone else can get a bonus to their stealth?

Edit edit: Give Cob the Divination Hedgewizard cloak so he can detect magic while stealthing solo, and give the scoundrel cloak to whomever we most want to be second beat at stealth.
They can be swapped around at need, just like Cob and Gorok share the enchanted goggles as the situation dictates. Generally, though, the Scoundrel's Cloak should be something Cob uses, since he is so heavily specialized in Stealth. When he is using Stealth, we want him to succeed at the attempt, so it's better to have a +32 bonus instead of a +27.

For every day wear, the Cloaks of Resistance Cob, Gorok, and Mina are currently using are best, IMO, because they provide a bonus to saving throws.
 
We should ask about the rumours of a dragon in the river up ahead?

Might be a linnorn, might be a big snake. Might be a dragon.
 
This group has an interesting backstory. Feels like we could have worked with them without much trouble if we hadn't gotten off on the wrong foot.
Agreed, sounds like they could have been a party we could have totally worked and maybe even hung out with! Heck, technically we still can if we can move past all the recent unpleasantness.

The fact they are walking away with just a bit of their equipment as payment for their failed thieving, manipulation, and attack of our persons is better result than most violent confrontations after all. :p

Might take a bit, but they can make up for this loss in other ways.
It's a solid ranged option for Cob, but it's better off being sold later on for more appropriate gear.
Is he skilled in longbows? If so, as said its a good ranged option so he doesn't need to get in close to stab things, even if he would prefer it.
Cob's streak of getting the most magical loot continues with that Scoundrel's Cloak. His Stealth bonus is getting ridiculous.
At this point would it be too much of a stretch to say we will end up losing track of him even if he stands right in front of us?:D
Might be a linnorn, might be a big snake. Might be a dragon.
Sounds like its just big snakes, since mentioned the elder ones get really big and most people would likely assume its a dragon at a glance before running away, especially if they are migrating around.

[X] Goldfish

@Goldfish would it be worth asking what the locals would pay for us dealing with fey lord? Cause that could be a job we could do after current one is done, given the close distance.
 
@Goldfish would it be worth asking what the locals would pay for us dealing with fey lord? Cause that could be a job we could do after current one is done, given the close distance.

From what Kori understands they can't pay you, at least not in advance for fey diplomacy reasons, but if they happened to give you advice that would piss off said fey lord and then he choose violence and got killed... why that is none of their fault. :V

Basically if humans spend long enough in close contact with fey they are going to learn to pull the same tricks to a degree.
 
@Goldfish would it be worth asking what the locals would pay for us dealing with fey lord? Cause that could be a job we could do after current one is done, given the close distance.
That's not an issue I want to touch with a 10 foot adamantine pole, if we can help it. That might be something to look into later, but the Fey can't discover we're interested in acting against them for fun and profit if we don't give any hint of such intentions. The trees can literally have ears in a place where Fey are common...

Right now, we're still on a tight schedule and need to get back to the expedition. Who knows how long it will be until we come back this way, or if we even will make the trip back on this route?
 
I would say take the amulet but for God's sake it's his father's sword.

It's begging for a grudge.

To say nothing of linnorms metaphysical association with curses.
 
I would say take the amulet but for God's sake it's his father's sword.

It's begging for a grudge.

To say nothing of linnorms metaphysical association with curses.
I was thinking the same thing. The sword is pretty good and worth a lot, but it has a ton of baggage associated with it, both from Gavis and it's obvious origins to anyone familiar with the Ulfen.

Gonna update my vote.

[X] Leave Triss her armor and Gavis his sword.
 
Thinking about it, that amulet would be pretty good for Gorok. He's got three natural attacks which would be affected by it, plus it's Agile property would allow him to apply his DEX bonus to damage instead of STR.

Not something I would necessarily hold on to long term, but worth using for now until a good opportunity to sell it for something better comes along.

Warty could technically use it, but he only has a single bite attack that would be eligible for it, and the Agile property would go to waste. Gorok can prepare a Magic Fang spell to cast on him for when Warty needs a magical bite.
 
Arc 8 Post 18: The Final Stretch
The Final Stretch

3rd of Neth 4707 A.R. (Absalom Reckoning)

"Why'd you leave 'em the sword?" Urgor had hardly spoken since you left the tied up thieves behind in the clearing, but more for form than function since their bat will chew though the ropes in a hundred beats. "The armor, maybe, if she's who she says she is, but I'd have given the smirking fiend-blood a haircut with me axe."

When it was clear that Gorok wasn't going to answer because you'd been the one to suggest it in the first place, with Sirim concurring, you shake your head. "Didn't seem worth the brawl in every city in sight of salt water. A king's sword is eye-catching, and not the kind we want to catch. Not to mention... I meant what I said about there being enough bloodshed. Don't stick your hand down a snake hole in flood season..." When the dwarf looks at you in askance, you explain. "Most snakes don't lay eggs until after flood season's done, so you're not going to get anything for the risk."

He's quiet a long moment, it's not an approving silence. "Why didn't you wake me up?"

"Pepper tried...," Mina says a little hesitantly. It's going to take Urgor a while to get all the black cat hairs out of his beard.

When that does not seem to satisfy him, Sirim adds: "One more of those arrows would have seen our numbers whittled down again. Better to weigh the hammer down as much as we could and leave the waking to one who'd be of less obvious use in battle.."

"So each of you trusted your arm more than me on two feet?" He grimaces, looking down. "Can't say I blame you given now we just met and you knowing each other for years."

"I'm not the best with sun-time, but I don't think it's even been a year..." you trail off.

"I think we met in the spring," Mina supports you. "Can't say what day, but late more likely than early."

Urgor seems at once surprised and impressed. "You fight like you've known each other longer."

Cob nods excitedly: "No one set fire to friend. Very good fighting together!"

Probably not quite what he meant.

Sirim Diplomacy (DC 21): 1d20+14 = 24 (Success)

***​

7rd of Neth 4707 A.R. (Absalom Reckoning)

Back with the caravan you are greeted by a relieved Leontas, who takes the news that one of his people might have been taken by a giant snake with a low but heartfelt curse, followed by turning on his heels to snap out more orders to his remaining company. Thankfully you do not see any sign of fey nor snakes nor rumored dragons for the next three days up river, though Gorok reports more signs of habitation, old campfires and the remains to traps and snares, though neither stump nor sign of axe-bite mares the tangled dance of trees joining their branches up above.

At last, around midday on the fourth day, as the sun's rays were falling green on the road in front of you, Gorok reports that he had seen a haze of smoke in the distance north and east of here that has to be the town of Fusil. Dwarf and man all give a weary cheer, and even Loric Gavhaul deigns to look pleased at the prospect of finally claiming the prize he has so long been promised. "Well, master Urgor, which way do we turn?"

Looks of approval turn at once sour.

"Surely there is time for a halt in Fusil to set an ear to the ground," the sellsword captain offers as delicately as he may.

"Surely we should inform the whole town of our purpose and the fey-things that guard their borders beside," the mage scoffs. "Having reached just shore, lets not drown in the surf, captain. We make for the star-fall."

'No matter his alternative motives there is something to be said for finding out what the Fusili know of the 'fallen stars,'' Sirim offers as you turn back to your tent. Mina agrees and Cob unsurprisingly wants to go, but when you bring the matter up to Urgor he points out that it would be much harder to blend into a small village than a city like Augustana, Almas, or even Carpenden. By your very presence you might draw the very eyes Gavhaul does not want on the expedition.

What do you do?

[] Go into town
-[] Just Cob, sneaking around unseen
-[] Go together, try to get the pulse of the place, find out any rumors about the star-fall

[] Stay with the caravan, you're too likely to draw the wrong kind of attention

[] Write in


OOC: Enjoy.
 
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