ADND 2E: Bladelord
The following is for Advanced Dungeons and Dragons 2nd Edition. It spun out of ideas I came up with for the background of a recently created character. I literally just made this today, so it has undergone precisely zero play testing.
Bladelord
The Elven Bladelord Kit is the rare and ancient melee counterpart to the more common Elven Archer kit. Artists of the Blade, Bladelords can be thought of as the prototype for the modern Bladesinger. The intense martial training that Bladelords undergo precludes the incorporation of magic into their repertoire that Bladesingers enjoy, but the combat prowess of the Bladelord cannot be denied.
A Bladelord must have a Strength and Constitution of at least 14 and at least a 16 Dexterity.
Role: While the Bladesinger is the exemplar and advocate of all that is Elven abroad, the Bladelord is the martial lord of battle, taking the fight to the enemies of Elfkind wherever they may dwell. Bladesingers are examples, Bladelords make examples.
Secondary Skills: Always Weaponsmithing
Weapon Proficiencies: Bonus: Swords Broad Group (See The Complete Fighter's Handbook), Recommended: None (See Below)
Bonus Nonweapon Proficiencies: Bladesong Fighting Style, Weaponsmithing
Recommended Nonweapon Proficiencies: Alertness, Blind-Fighting, Dancing, Hunting, Tracking.
Equipment: Like the Bladesinger, Bladelords can be identified by their chosen blade, which is always very ornate, and of the very highest quality.
Distinctive Appearance: Again, like Bladesingers, Bladelords are notable for their Guild Tattoos, which traditionally depict stylized animals associated with or reminiscent of their chosen blade.
Special Benefits: Bladelords enjoy four special benefits, as follows.
1) They start with a free specialization in their chosen blade.
2) Unlike Bladesingers, Bladelords start out with a free exquisitely forged example of their chosen blade. Indeed, a Bladelord is not considered a true member of the fraternity until he has crafted his own starting weapon. This blade is always of the very highest quality, having a non magical +1 to hit and damage, as described in the Complete Fighters Handbook.
3) Bladelords may specialize in any number of weapons from the Swords Broad Group. They can potentially, with time and experience, become specialized in all swords!
4) Finally, Bladelords have a similar, though superior, ability to perform special combat maneuvers that Bladesingers enjoy. A Bladelord gets a +1 to all such maneuvers at first level, and another +1 every four levels thereafter. Unlike the Bladesinger ability, this does not merely cancel out penalties, but acts as a true bonus once penalties are negated, though only for purposes of performing the maneuver.
Example: Sherethiel Greendawn is a 5th level Bladelord in the Bladesinging attack stance attempting to disarm her opponent with her chosen weapon, a long sword. This maneuver normally incurs a +1 Initiative penalty and a -4 attack penalty, however her skill at arms gives her a +2 on her disarm maneuver. However, since she is an elf wielding her chosen weapon, and is in attack stance, she adds her racial bonus (+1), her specialization bonus (also +1), her chosen weapon quality bonus (another +1), and her stance bonus (+1 again) for a final +2 to disarm her foe. If she were 12th level, this would rise to +3. If she were wielding a scimitar, she would still benefit from her skill and attack stance, reducing the -4 penalty to -1.
Special Hindrances: As amazing as a Bladelord is in battle, they incur equally great penalties. Just as Bladesingers must always aid an elf in need, a Bladelord must always stand fast against those who would unjustly harm an elf. A Bladelord must never retreat from a battle to defend Elven lives. To do so intentionally requires a Wisdom Check at -5. DMs should exact harsh alignment and experience penalties should the player make a habit of attempting such a retreat.
Bladelords are called that for a reason. While they may specialize in any and all blades, they may never gain proficiency with any other weapons, not even bows, and they lack the typical Elven bonus with such weapons. All future weapon proficiencies must go to specializations, style specializations (see The Complete Fighter's Handbook), and Weapon Mastery (see Player's Option: Combat and Tactics).
Bladelords are less restricted in their need to move freely as the spell casting Bladesingers, but they must still retain a certain amount of freedom of movement. As such, Bladelords may wear no armor heavier than Elven Plate (see The Complete Book of Elves) or human chain armor.
Wealth Options: Bladelords begin with the standard 5d4x10 gp that all Warriors get, in addition to their hand-crafted chosen blade.
Suggested Elf Subraces: Grey Elf, High Elf, Sylvan Elf. Of the remaining subraces, Aquatic and Athasian elves have no tradition of bladesmanship, and Drow are barred from learning Bladesong by ancient divine decree.
Bladelord
The Elven Bladelord Kit is the rare and ancient melee counterpart to the more common Elven Archer kit. Artists of the Blade, Bladelords can be thought of as the prototype for the modern Bladesinger. The intense martial training that Bladelords undergo precludes the incorporation of magic into their repertoire that Bladesingers enjoy, but the combat prowess of the Bladelord cannot be denied.
A Bladelord must have a Strength and Constitution of at least 14 and at least a 16 Dexterity.
Role: While the Bladesinger is the exemplar and advocate of all that is Elven abroad, the Bladelord is the martial lord of battle, taking the fight to the enemies of Elfkind wherever they may dwell. Bladesingers are examples, Bladelords make examples.
Secondary Skills: Always Weaponsmithing
Weapon Proficiencies: Bonus: Swords Broad Group (See The Complete Fighter's Handbook), Recommended: None (See Below)
Bonus Nonweapon Proficiencies: Bladesong Fighting Style, Weaponsmithing
Recommended Nonweapon Proficiencies: Alertness, Blind-Fighting, Dancing, Hunting, Tracking.
Equipment: Like the Bladesinger, Bladelords can be identified by their chosen blade, which is always very ornate, and of the very highest quality.
Distinctive Appearance: Again, like Bladesingers, Bladelords are notable for their Guild Tattoos, which traditionally depict stylized animals associated with or reminiscent of their chosen blade.
Special Benefits: Bladelords enjoy four special benefits, as follows.
1) They start with a free specialization in their chosen blade.
2) Unlike Bladesingers, Bladelords start out with a free exquisitely forged example of their chosen blade. Indeed, a Bladelord is not considered a true member of the fraternity until he has crafted his own starting weapon. This blade is always of the very highest quality, having a non magical +1 to hit and damage, as described in the Complete Fighters Handbook.
3) Bladelords may specialize in any number of weapons from the Swords Broad Group. They can potentially, with time and experience, become specialized in all swords!
4) Finally, Bladelords have a similar, though superior, ability to perform special combat maneuvers that Bladesingers enjoy. A Bladelord gets a +1 to all such maneuvers at first level, and another +1 every four levels thereafter. Unlike the Bladesinger ability, this does not merely cancel out penalties, but acts as a true bonus once penalties are negated, though only for purposes of performing the maneuver.
Example: Sherethiel Greendawn is a 5th level Bladelord in the Bladesinging attack stance attempting to disarm her opponent with her chosen weapon, a long sword. This maneuver normally incurs a +1 Initiative penalty and a -4 attack penalty, however her skill at arms gives her a +2 on her disarm maneuver. However, since she is an elf wielding her chosen weapon, and is in attack stance, she adds her racial bonus (+1), her specialization bonus (also +1), her chosen weapon quality bonus (another +1), and her stance bonus (+1 again) for a final +2 to disarm her foe. If she were 12th level, this would rise to +3. If she were wielding a scimitar, she would still benefit from her skill and attack stance, reducing the -4 penalty to -1.
Special Hindrances: As amazing as a Bladelord is in battle, they incur equally great penalties. Just as Bladesingers must always aid an elf in need, a Bladelord must always stand fast against those who would unjustly harm an elf. A Bladelord must never retreat from a battle to defend Elven lives. To do so intentionally requires a Wisdom Check at -5. DMs should exact harsh alignment and experience penalties should the player make a habit of attempting such a retreat.
Bladelords are called that for a reason. While they may specialize in any and all blades, they may never gain proficiency with any other weapons, not even bows, and they lack the typical Elven bonus with such weapons. All future weapon proficiencies must go to specializations, style specializations (see The Complete Fighter's Handbook), and Weapon Mastery (see Player's Option: Combat and Tactics).
Bladelords are less restricted in their need to move freely as the spell casting Bladesingers, but they must still retain a certain amount of freedom of movement. As such, Bladelords may wear no armor heavier than Elven Plate (see The Complete Book of Elves) or human chain armor.
Wealth Options: Bladelords begin with the standard 5d4x10 gp that all Warriors get, in addition to their hand-crafted chosen blade.
Suggested Elf Subraces: Grey Elf, High Elf, Sylvan Elf. Of the remaining subraces, Aquatic and Athasian elves have no tradition of bladesmanship, and Drow are barred from learning Bladesong by ancient divine decree.