Strunkriidiisk
THE LEGEND
- Location
- Canada
- Pronouns
- He/Him
The real problem with 5e skills is that by waffling on what skills can actually be used for, it places that much more work on the DM.
This, except Background should provide exclusively Non-Combat/Utility features, and thos features should include Spells.Honestly I think character background is a solution to a lot of DnD's issues but as it stands the concept is severely undercooked. I would go as far to say that background should represent a kind of soft multi-class that allows for customization without fucking up the actual class progression.
Like if I want my mage to also be a former theive all I get is a couple skills and the right to use thieves tools. Why not an expertise? Why not sneak attack? Why not a feat or an ability bonus? Like I'm not even talking about giving the failed wizard apprentice fighter the full monte of cantrip picks, one would suffice.
It's a frustrating thing because I do believe that 5E is well situated for a lot of versatility to characters in a relatively straightforward way. Like in a more straightforward way than Pathfinder 2 with it's more granular array of character trait choices that make things a bit of a mess.
But at every turn it seems to work against that by making every possible mold-breaking option into a half-measure or band-aid solution. Even with classes themselves the game can be a miser about giving you meaningful choices over your character.
While 100% on board for powers I would similarly be 100% against them explicitly being spells because D&D already has too much of a vocal minority rattling at the cage of "The solution to everything is Spellcasting". Which is rough because obviously everything being condensed into "Spells" simplifies the rules dramatically [see: WHFB eventually solidifying how magic worked for everyone instead of Ogres, Orcs, Tomb Kings, and such having their own rules]. But I'll readily admit I'm 100% on board to spite the "You want to play a martial? Okay so first you want to take five levels in Wizard / Cleric and decide which Archetype of martial you want to dip a few levels in to get the obligatory level tax for their thing" crowd and live to see people seethe that a Barbarian being able to turn into a Werewolf or a Fighter being able to use the Cutting Arts is something for them.
The main thing I'm noticing is that they're magic-resistant, so any characters that rely on forcing saves (clerics and bards principally, but most spellcasters have at least a few) might have an annoying time.Okay, I've recently been conscripted to DM for a group of friends, and we're playing 5E. I've got a good idea of what I want the first adventure to be, but I've also DMed enough 5e to know that some monsters are grotesquely overpowered for their CR.
Can anyone tell me if Satyrs are one of those? I'm sorry for asking here but all the reddit results are complaining about a player option in a book none of us own.
the biggest issue is the pipes; multi-target save-or-suck attacks are often a tpk waiting to happen, especially in 5th ed where PCs have dogshit for saving throws.Okay, I've recently been conscripted to DM for a group of friends, and we're playing 5E. I've got a good idea of what I want the first adventure to be, but I've also DMed enough 5e to know that some monsters are grotesquely overpowered for their CR.
Can anyone tell me if Satyrs are one of those? I'm sorry for asking here but all the reddit results are complaining about a player option in a book none of us own.
actually, they don't have ways to deal with above-average speed at first level (and the poor stupid barbarian doesn't get it until fifth level), because the only thing separating a first-level 5th ed character from Dirtfarmer #1 is 5 hit points, 100 gp worth of gear, and a thousand-word backstory.I'll note that multiple class options have ways to deal with above-average speed (Rogues can dash as a Bonus Action, Fighters get their Action Surge to ideally rush 'em somewhere they can be pinned, Monk & Barb have their own boosts to speed) and if the Satyr is doing things like playing the pipes they probably aren't getting the Stealth effect anymore since 5E lacks the whole "You can roll to hide in the open while shooting somebody in the face if the target's Perception is shit enough".
With WOTC getting into the worst monetization schemes that video game companies use, will 1 and 3 even be true anymore?
Well, thankfully, they haven't yet found a way to make you pay them real money to get in-game gold, so your character can still get rich.With WOTC getting into the worst monetization schemes that video game companies use, will 1 and 3 even be true anymore?
3rd Level is a perfectly fine start.No one should ever play D&D below 5th level. I know I don't play or run anything below that in any edition.
Part of why I say 5th is that that's traditionally when everyone first gets the stuff that will be their roll. fifth level is when proper condition removal spells become available to the cleric, when AOE becomes usable for the wizard, etc….I expect 1st level is a fine place to start if you're doing an oldschool heist game - the kind that treats actually getting in combat as something of a failstate.
Yeah, I've got no interest in this. It sounds like it's mostly the same as 5E, so I doubt it's fixed any of my gripes about that edition. Abuse-enabler Mike Mearls might be gone (which is a big maybe, because he's supposedly been gone before and then been brought back), but the business practices are still very exploitative. And I've got PF2E for when I want a D&D-esque experience, and it's doing a better job of it than just about anything that we've had thus far.Gotta say, nothing about the new edition has really made me want to purchase it over other options. Especially considering that Hasbro has done everything in its power to push me away from DnD. At this point I'll play a game if someone is running it, but I am not spending a cent on this revision as it is.
He was Hired by Chaosium in May.Abuse-enabler Mike Mearls might be gone (which is a big maybe, because he's supposedly been gone before and then been brought back), but the business practices are still very exploitative.
Yeah, I've got no interest in this. It sounds like it's mostly the same as 5E, so I doubt it's fixed any of my gripes about that edition. Abuse-enabler Mike Mearls might be gone (which is a big maybe, because he's supposedly been gone before and then been brought back), but the business practices are still very exploitative. And I've got PF2E for when I want a D&D-esque experience, and it's doing a better job of it than just about anything that we've had thus far.