I am getting from conversations here that 5th Edition D&D stripped skills largely from the game? Not completely but for the most part?
I would say that skills are...
diminished quite a bit. There isn't a chapter devoted to the rules for skills. Instead they're relegated to a few pages in the section on Ability Scores, with a few sentences per skill. The skills don't have many clearly-defined uses and no established metrics for what you can and can't accomplish. By the rules in the core book, the only thing that Acrobatics does is let you balance and some vague mention of using it to "perform acrobatic stunts" with no mention of things it could do previously like tumble to avoid attacks of opportunity or reducing fall damage, and the only thing that Medicine does is stabilize someone who's dying or diagnose an illness. What can you do with a particular skill? Fuck it, who knows? Either almost nothing or anything your DM feels like allowing, I guess.
You also don't get to be trained (or proficient, as is the new nomenclature) in very many of them. Mostly classes will only ever have four of them (two from their Background and two from their class... no extra skills based on INT), ranger and bard get five, the rogue gets a whopping six.
The bonus that you get for being trained in the skill is also a lot smaller (starting at +2 and increasing by 1 every four levels to max out at +6 at 17th level) so the effect of whether or not you're proficient in a skill is outweighed by whether or not it's tied to one of your good stats at all but the highest levels. Despite this, they largely copied their chart of generic skill DCs straight from 3E, not changing it at all to reflect the difference in the size of the modifiers:
T y p i c a l D i f f i c u l t y C l a s s e s
Task Difficulty DC
Very easy 5
Easy 10
Medium 15
Hard 20
Very hard 25
Nearly impossible 30
So starting out, you don't even have even odds to succeed at a "medium" skill check (whatever that means to your GM, so the skills have no definition of what an average use of them is) unless it's tied to your best stat, and the odds of succeeding at a "hard" skill check are... not good. And even at 20th level, you can't reliably do a medium skill check and a hard skill check is roughly even odds even if you've maxed out the stat.
So it definitely seems like skills were a bit of an afterthought. They devoted almost no page space to the rules for them and they didn't bother to adjust the DC chart to reflect the vastly different scale of the modifiers.