- Location
- Northern Virginia
- Pronouns
- He/Him
5e Bards are OP, yeah. I've said it before and I'll say it again, the Bard in D&D has always been good.
5e Bards are OP, yeah. I've said it before and I'll say it again, the Bard in D&D has always been good.
the thing about bards in 3rd/5th edition dnd is that they're really good at things the developers didn't hugely care about; like, the reason 5th ed bards are so comically overstacked for skill bonuses is that mike mearls, at least, doesn't pay attention to modifiers for skill/attribute checks - he just looks at the raw die roll and eyeballs it (you can see this happen in some of the streamed playtests for D&D Next).5e Bards are OP, yeah. I've said it before and I'll say it again, the Bard in D&D has always been good.
i feel like there's different kinds of balance that get awkwardly conflated into one blob. like, kevin siembieda was probably right when he said that there's no such thing as a perfectly balanced game, but that's in terms of power balance. whereas i think the most common issue of balance in ttrpgs is narrative balance; like, part of the reason the 5th edition bard is a problem is that it overshadows everyone who isn't playing optimally.Dungeons and Dragons has never been about 'balance' and people really need to stop pretending that it is.
i feel like there's different kinds of balance that get awkwardly conflated into one blob. like, kevin siembieda was probably right when he said that there's no such thing as a perfectly balanced game, but that's in terms of power balance. whereas i think the most common issue of balance in ttrpgs is narrative balance; like, part of the reason the 5th edition bard is a problem is that it overshadows everyone who isn't playing optimally.
Drow as originally written were probably inspired by Lovecraft and Bishop's Tsathites, from "The Mound." Very techno/magically advanced, hauntingly beautiful people with an underground civilization who have fallen into a state of complete decadence and sadism, and who worship a messed up mother goddess among other eldritch gribblies.
it's why they're black. And when Gygax created them they were black person black and not coal black)
Makes me wonder what the quintessential qualities of the drow even are?
Yeah, I don't really agree with the decision in 5E to make bards full spellcasters, and even less with PF2E copying that decision.
You can't just drop that and not elaborate!Our con-man of a cleric started a race riot in our session today. Going to be lots of good times dealing with that next week!
Our cleric had started his own religion based on redistributing the wealth. And since he has yet to make it clear how or where that wealth will be redistributed, he's managed to attract the attention of the finance crowd. To capitalize on that and to build a bond with a talking pigeon he met, he hosted a Pigeon Festival in the city's park so people could come, buy some crackers and then redistribute them to the city's pigeons. It was a big hit, especially with the pigeons.
right so since you're asking for gmless/gm-minimal rpgs, i can't recommend Ironsworn enough; it's a well-designed, self-contained game that ticks basically all your boxes AND it's free. the assumed setting is a kinda dark, kinda low-middle-ages fantasy world, but there's also a standalone sci-fi version: Starforged (which does cost money) and itch.io is crawling with setting hacks for everything from ATLA to, like, cowboy shit. again, can't recommend it enough.Hello! I'm looking for advice.
I'm not very experienced in RPGs, having played almost literally a single chapter of a single campaign of something Pathfinder-like. And a friend has recently asked me if I'm familiar with "This 'DnD' thing in those parodies on Youtube". In the end, we've agreed to try some sort of a roleplaying game together. "Some sort" being, likely, Pathfinder, because it's available online (I'm only familiar with the first edition). Or Maid RPG, because it's available to me personally, and seems kind of easier to grasp for a newbie. Our mode of play will be, probably, one-on-one, and the theme will be something detective-y and a bit adventure-y.
So, what kind of advice I'm looking for. First of all, can anybody recommend a campaign for 2-3 characters (one or two players) with an investigation theme? I'd also be grateful for any advice about how we could play together with no GM, or minimum GM preparation/involvement. And lastly, but kinda off-topic, I wouldn't mind if y'all shared your thoughts, experiences or impressions about any other systems, which would be more beginner-friendly than Pathfinder, a bit less silly than Maid RPG, and easily available. I have tried researching some of that personally, but I feel overwhelmed by all the options.
This is where I make a silly reference to a meme about the joke being on you, because I'm into that shit. I took a brief glance at Ironsworn and the Cowboy Alternative Rules, and I believe it's very likely going to be fun. And your suggestion also gave me a few hints that might be useful if we decide to stick with the Maid RPG (i.e., cowboy maids), so thank you twice.
I liked them how they were first introduced. Ancient, powerful in magic beyond all but the greatest human mages, hundreds of feet long from nose to tail, with their own culture and their own religions and wars. I don't like how they got nerfed, first shrinking massively in size when 3rd rolled around to sell minifigs, then losing their magic in 4th and 5th because they couldn't have anything that could play all the combat roles at onceQuestion, how do y'all feel about dnd dragons? Do like them, dislike them or think they Sr missing something to really stand out?
I cna understand that sentiment, although aren't they still spellcasters? There are still rules for them to be natural sorcerers in the dm book if I recall, and I run my dragons as spellcasters anyway since I love dragons. I have the battlezoo book for playing dragons for crying out loud!I liked them how they were first introduced. Ancient, powerful in magic beyond all but the greatest human mages, hundreds of feet long from nose to tail, with their own culture and their own religions and wars. I don't like how they got nerfed, first shrinking massively in size when 3rd rolled around to sell minifigs, then losing their magic in 4th and 5th because they couldn't have anything that could play all the combat roles at once
Optional rules iirc. I know that they aren't in straight MM anymore.I cna understand that sentiment, although aren't they still spellcasters? There are still rules for them to be natural sorcerers in the dm book if I recall, and I run my dragons as spellcasters anyway since I love dragons. I have the battlezoo book for playing dragons for crying out loud!
I actually have council of wyrms myself, a 5e conversion to be fair but my players so far have been enjoying it for what it is.Optional rules iirc. I know that they aren't in straight MM anymore.
But yeah. I even have Council of Wyrms, because I thought playing as a dragon was a cool idea. (2e setting, players are either dragons or "kin" which are essentially high ranking servants of the settings dragon aristocracy.)
True enough, apart from my campaign I don't think we have actually ever fought a dragon, and I deliberately made the Chrome dragon my players a bit stronger yet weaker to make the fight a bit more difficult. They got knocked about a bunch but they managed to make it run and kill it.Dragons are fun, but best used sparingly so that they maintain their sense of menace.
Pathfinder, when they still wrote for D&D 3.5E before spinning off their own game, released a Dragons Revisited book that I really liked. It gave each kind of metallic and chromatic dragon their own particular flavor of good or evil that made them much more interesting. It provided me with some valuable inspiration for games I was running.
Still running AD&D. I am a bit nicer. I say no experience gain for the encounter, because obviously swinging that sword didn't help you learn to be a better wizard, now did it?There may be no one involved old enough to have played first edition AD&D but it is at least possible.
In old AD&D, a human character that goes to 3rd level as a fighter and then switched to Magic User (Now the Wizard class) would not be considered a fourth level character. They would need whatever experience to go from first to second level as a Magic User. The advantage was that you would have enough hit points to survive far better. Original magic users used 1d4 for hit points. This was only available for humans with other races able to advance in multiple classes at once. As an elf fighter/magic user, as an example, you would split the experience between classes. Non humans were generally limited in level however.
The issue though was that by the rules if you switched to a magic user at third level but during combat drew a sword and used it to fight before you reached third level as a magic user, you would gain no experience for that adventure. What I am kind of curious, if anyone played the older system, if game masters ever actually enforced it? In my games we did not.