Played a D&D game this afternoon. Met in the spare room of a local bakery/ice cream place that had advertised it. 16 people with three tables and one of the employees was organizing the whole thing. Cost five bucks which went to the DM, though pretty much everyone bought at least one snack from the bakery, so they turned a good profit on the whole deal. I was at a table with a guy my age as the DM and an older guy, a boy in his early teens and a girl in her late teens as the other players. As far as I know, none of them knew each other but most of them, at least, had plenty of D&D experience. Had the stoplight cards system for troublesome content but it never got used.
I was a cleric, the older guy was a ranger, the boy was a fighter and the girl was a paladin, all at level five. Very much a one-shot where we all arrived in an isolated town with no way out. The fighter and the ranger both refused to accept that and wasted a lot of time and hit points trying to cross a flooded river. I earned some goodwill with the locals by offering healing at the local church, which did not have anyone living there. I got conflicting reports on why that was and that raised my suspicions. Meanwhile, the other three had gone down to the abandoned village docks, which had two half-rotten and sunken boats there. Soon zero boats and no dock as the ranger kept on trying to make an escape work, after she had poked around some wagons that had been there for a long time and that belonged on a road, not a little pit stop like this.
After finding out that nobody could remember who owned the docks, boats or boathouse, I went to visit the living quarters of the local priest and found a very large hole in the wall right above their bed, in easy sight of the village square. No signs of what had happened. And if I asked the villagers, they wouldn't have seen anything wrong at all, not thinking it strange that there was a hole where it was. The paladin was watching the fighter and the ranger trying to drown themselves or possibly get eaten by gators. Around this point, I actually guessed what was happening, though the DM played it cool and denied it.
I went to the village mayor who was busy drawing the same picture over and over again on many sheets of paper. A sloppily drawn set of five pale faces looking at the viewer, with ranting along the edges about them watching. He wasn't exactly relieved to have a stranger interrupting him but with no other options and not seeing any harm I could do, he gave me permission to investigate the wizard's tower (though there had never been a wizard), the church (there had never been a priest living there) and anywhere else where I wouldn't bother people.
Figuring that people who both had weapons and who didn't live here would be better than the local help, I went back to the inn where the rest of the group was, ignoring the faint singing I and the others had heard from time to time and planning to visit the wizard's tower in the morning, once we had all our spells back.
In the morning, some of the other guests had vanished and the innkeeper was telling the truth when he said he couldn't remember anyone but the four of us staying there. I wasn't surprised by that and we went to the tower. Rather than try to break down the magically sealed door, the ranger got a rope up into the large hole at the top of the sixty-foot tower and the paladin and I climbed up. The fighter was off wrestling gators for reasons.
Inside the tower, we found that the hole was right above the wizard's bed and the only sign of him was a lot of blood and a severed hand resting on a research journal. Consulting it showed that the wizard was worried over something a month and a half ago and that whatever was on their mind was a word that our minds refused to read, try as we might. Further downstairs, we found the wizard's security system, four creatures called the Lost or something (off of an official stat card, at least). Spirit Guardians proved to be very helpful as I strode down the stairs into the middle of them, killing two of them while the paladin and the ranger both accounted for another.
Sadly, that was all that we could really find of use in the tower, beyond the way to unlock the front door to get in and out easily. Though the singing was becoming louder and more frequent now, with the ranger failing a few CON saves to think that this was a nice place and maybe he should settle down and live here.
There were certainly enough abandoned houses for him to settle down in, that nobody could remember anyone ever living in. Checking them out, we found holes next to shattered beds, all of them leading down into the ground for ten feet or so before collapsing in on themselves. That was enough for me to go back to the village chief and ask about any tunnels, cellars or the like underneath the town.
That led us to the mine at the edge of town. In addition to the expected shaft, there were many, many smaller tunnels everywhere, about four inches wide or so, angling towards the central chamber underneath the village well.
In fact, there was a vast cavern underneath the village well, which was occasionally leaking some water down into the empty chamber. The fighter had finally rejoined us and walked right into an invisible wall that then pushed him against the quite visible cavern wall. The singing, when we noticed it, was
extremely loud by now and more mingled screaming than actually singing. I fired a divine bolt which hit nothing but also did not fly through empty air to hit the cavern wall. A followup to blow down the bulging chamber that the well drew on got a deluge of water coming down to outline nothing again before pooling on the floor.
As we were busy swinging our weapons around and prodding at thin air, a village guard came down to ask us what we were doing and tell us to stop it. Then he vanished, only for blood to start raining down on us from nothing in particular.
The DM got increasingly less subtle with his statements about the singing until the paladin finally covered her ears. That was when she saw
what was in the center of the chamber. Three of the beast's heads were eating the guard, while a fourth was trying to do the same to the paladin who could finally see it. That finally got us all into proper gear to fight against it.
I managed to get the fourth head to drop the paladin (only damaging her a
bit in the fall) while the fighter finally stepped up to the plate (and the monster) and started carving huge chunks out of it. It did not appreciate that at all and quite soon, pretty much the entire village was coming down to help out, only on the wrong side. The ranger intimidated all by two guards into leaving, which was good, but less good was that the paladin removed the cloth from her ears to show them what to do. And was promptly enchanted by the singing. Thankfully, she whiffed both of the attacks she made against us. The ranger shot one of the guards while the fighter and I focused on the monster. He struck the killing blow and sliced its guts apart.
Cheers all around as I brought the guard back to life and healed us up and then we went back to the village. Which was in even worse shape than expected, with large holes in the ground everywhere and shattered walls, rotting corpses and all that. Still, while they might not have a working well or fewer living friends than they thought, at least the villagers had peace of mind. Or all of the pieces of their mind now.
One of the biggest changes compared to playing Exalted online was the relative lack of stunting. Maybe it was the format, maybe it was the system but there was much less description of how a thing was done and just that it was done. Lasted for about five hours with a break halfway. Enjoyed myself, all in all, and would do it again.