Dungeons and Dragons Megathread

Anyone ever thought about how truly mind boggling powerful the fully mobilized Efreeti Empire must be?

Pathfinder calls it the Dominion of Flame (don't know what DnD calls it), and it consists of basically the entire plane, although the city-state the City of Brass is the strongest part of the Empire. Like, the Empire has extraplanar reach, can extort wishes for anything they want nonstop thanks to massive, massive slave populations, and have lots of high level people running it.

Also, the City of Brass (and thus possibly the Dominion as a whole) is confirmed to have black sites for torturing people who are caught binding Efreeti. That makes me happy, because it makes sense to do that, but it was nice to see in universe confirmation so it didn't have to be my own worldbuilding.

Like, this Empire can literally just shit out wishes nonstop against any foe they're actually organized against.
They're kept in check by the even more powerful Maridan in most settings. The four genie types are a single civilization in d&d.
 
They're kept in check by the even more powerful Maridan in most settings. The four genie types are a single civilization in d&d.
Looking at my 5e rulebook, their wishes are also a lot worse than PF ones, who can spam wishes every day in sets of three.

What opponents does the DnD genie empire face? PF has empires of super old dragons, Azer empires, the Shaitan, the Mephits, and internal rivalry to keep them in check.

But that's interesting on DnD's part, what are the societal pressures that keeps them together? PF actually (other than Djinn who are weirdly functional for a feudal/ancient style society) has their societies be very much like the feudal or ancient empires they are based off of.
 
Looking at my 5e rulebook, their wishes are also a lot worse than PF ones, who can spam wishes every day in sets of three.

What opponents does the DnD genie empire face? PF has empires of super old dragons, Azer empires, the Shaitan, the Mephits, and internal rivalry to keep them in check.

But that's interesting on DnD's part, what are the societal pressures that keeps them together? PF actually (other than Djinn who are weirdly functional for a feudal/ancient style society) has their societies be very much like the feudal or ancient empires they are based off of.
It could just be that they see themselves as one people. That the distinction between efreet and whatever the other races are called isn't focused on
 
It could just be that they see themselves as one people. That the distinction between efreet and whatever the other races are called isn't focused on
Yeah, but humans actually are one race with only minor differences and look at us.

Efreeti explicitly like and propogate interplanar slavery in DnD, Djinni are Chaotic Good (and thus rather opposed to mistreating slaves, despite having them), and Marids explicitly (at least in 5e) hate Efreeti. It's just weird that they'd have any kind of coherent political organization between them all.
 
Looking at my 5e rulebook, their wishes are also a lot worse than PF ones, who can spam wishes every day in sets of three.

What opponents does the DnD genie empire face? PF has empires of super old dragons, Azer empires, the Shaitan, the Mephits, and internal rivalry to keep them in check.

But that's interesting on DnD's part, what are the societal pressures that keeps them together? PF actually (other than Djinn who are weirdly functional for a feudal/ancient style society) has their societies be very much like the feudal or ancient empires they are based off of.
I don't remember too many of the details honestly, but it's in "Secrets of the Lamp" for 2e. But a big part of it is that when their cultures were written, using their "wish" ability actually drew on their race's resources, so an efreeti who goes around flinging wishes every which way is gonna get his ass beat by the Sultan in pretty short order. There was even a mage kit, the Sha'ir, who drew their powers from that same well of magic, using young genies called gen as their familiars. The gen would literally go to the genies' realms and fetch the requested spells when the Sha'ir would prepare them. And a sha'ir who pissed on the genies could be cut off, so theoretically, genies who piss off the leaders can too.
 
Yeah, but humans actually are one race with only minor differences and look at us.

Efreeti explicitly like and propogate interplanar slavery in DnD, Djinni are Chaotic Good (and thus rather opposed to mistreating slaves, despite having them), and Marids explicitly (at least in 5e) hate Efreeti. It's just weird that they'd have any kind of coherent political organization between them all.
Previously the Marid looked down on the efreeti but didn't hate them. Djinnis and Efreet hated each other.
 
I don't remember too many of the details honestly, but it's in "Secrets of the Lamp" for 2e. But a big part of it is that when their cultures were written, using their "wish" ability actually drew on their race's resources, so an efreeti who goes around flinging wishes every which way is gonna get his ass beat by the Sultan in pretty short order. There was even a mage kit, the Sha'ir, who drew their powers from that same well of magic, using young genies called gen as their familiars. The gen would literally go to the genies' realms and fetch the requested spells when the Sha'ir would prepare them. And a sha'ir who pissed on the genies could be cut off, so theoretically, genies who piss off the leaders can too.
Oh, that's interesting. In PF (at least under 3.5 rules, hasn't been touched on since switching to their own rules and altering some lore), Wishes were just direct magical fonts of power drawing on wherever magic came from, but too many (read somewhere between like 5 and 1000, can't recall the number atm) used in one place can start to fracture reality. One of the genie empires, Shaitan IIRC, actually looks for these areas and comes in and stops whatever is doing it. That keeps wishes in check in PF.

I've heard of Sha'ir, it seems like a really cool, flavorful class.
 
Oh, that's interesting. In PF (at least under 3.5 rules, hasn't been touched on since switching to their own rules and altering some lore), Wishes were just direct magical fonts of power drawing on wherever magic came from, but too many (read somewhere between like 5 and 1000, can't recall the number atm) used in one place can start to fracture reality. One of the genie empires, Shaitan IIRC, actually looks for these areas and comes in and stops whatever is doing it. That keeps wishes in check in PF.

I've heard of Sha'ir, it seems like a really cool, flavorful class.
Dao got renamed Shaitan in PF for unknown reasons. Back in 2e the whole Dao empire was enslaved by the Yak Men (evil man eating cleric/mages with possession powers) after their ruler lost a bet.

The Sha'ir was neat. They got elemental resistances based on whicj type of genie was their familiar, could summon Jann, could bind one of the 4 genie types as a personal servant for a year and a day (no wishes allowed), and could craft genie prisons like the efreet bottle. Their highest level power (at 18th iirc) let them demand an audience with one of the four rulers once a month (or was it year, I forget)
 
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How exactly did they win the service of an entire race?
Their god tricked the Dao leader in some way never explained.

"It was the Forgotten God who enabled the yak-men to enslave the dao. In a legend told by bards, it is said that the Forgotten God once journeyed to the Elemental Plane of Earth. There, through guile and deception, the deity defeated the ruler of the earth elementals. The price of that defeat was harsh: the dao were forced to serve the Forgotten God and its minions – and forbidden to attack them – for "a thousand years and a year." (It is unclear how much of the sentence has passed, but sages are confident it will continue for centuries to come.)"
 
Speaking of Marid, without their wishes, how useful are they as combatants?

Lost Spheres: Zodiac is not my favorite Akashic sourcebook, but being able to summon allies with PC class levels is pretty nice. Options are Elven Ranger, Halfling Druid, Doppleganger Rogue, and Marid Bard.

Unfortunately, they do lag in levels, particularly the Marid at {your class level -12} levels in Bard.
 
Makes sense, Marid are 12HD and CR9 at base stats.
yeah, it's rules-consistent, but makes my inner optimizer cry. Bard is not a good class for filling in levels on something that already has so much RHD

The druid is probably the most powerful because it's low cost, and has spells.

Personally, I favor the Rogue if you get to build it. (Archetype Stacking tiem!)
 


Way too funny to not post.

TL:
Typical Antisocial Behaviors Of RPG Heroes.

/////

"HELP! A DRAGON IS ATTACKING OUR VILLAGE!"

"I RAGROK THE INVINCIBLE WILL SAVE YOU!"

////

"BUT BEFORE I GET GOING, IS THERE ANY SIDEQUEST AROUND HERE?"

'WHAT?"

"I GOT A BUNCH OF RATS IN THE CELLAR!'

"SOLD!'

///

"THE VILLAGE IS BURNING TO ASH AND YOU ARE TAKING YET ANOTHER SIDE QUEST?"

"EH IT WILL KEEP."

///

"YOU ARE NOT EVEN GOING FOR THAT SIDE QUEST! YOU ARE SIMPLY COLLECTING FLOWERS!?"

"JUST THINK OF ALL THE POTIONS I WILL BREW!"

////

"WELCOME TO 'GARBAGE COLLECTORS OF NOVIGRAD' LIVE!"

"TODAY WE BARGE UNINVITED IN RAGROK THE INVINCIBLE'S HOUSE!"

///

"WOULD YOU LOOK AT THIS MESS? SO MANY UNUSED POTIONS ALL OVER THE PLACE!"

"I AM HOARDING FOR THE FINAL BOSS!"
 
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Way too funny to not post.

TL:
Typical Antisocial Behaviors Of RPG Heroes.

/////

"HELP! A DRAGON IS ATTACKING OUR VILLAGE!"

"I RAGROK THE INVINCIBLE WILL SAVE YOU!"

////

"BUT BEFORE I GET GOING, IS THERE ANY SIDEQUEST AROUND HERE?"

'WHAT?"

"I GOT A BUNCH OF RATS IN THE CELLAR!'

"SOLD!'

///

"THE VILLAGE IS BURNING TO ASH AND YOU ARE TAKING YET ANOTHER SIDE QUEST?"

"EH IT WILL KEEP."

///

"YOU ARE NOT EVEN GOING FOR THAT SIDE QUEST! YOU ARE SIMPLY COLLECTING FLOWERS!?"

"JUST THINK OF ALL THE POTIONS I WILL BREW!"

////

"WELCOME TO 'GARBAGE COLLECTORS OF NOVIGRAD' LIVE!"

"TODAY WE BARGE UNINVITED IN RAGROK THE INVINCIBLE'S HOUSE!"

///

"WOULD YOU LOOK AT THIS MESS? SO MANY UNUSED POTIONS ALL OVER THE PLACE!"

"I AM HOARDING FOR THE FINAL BOSS!"
That's really more video games than tabletop.
 
*Finally* grappled an opponent that was playing hit-and-run with us! You'll not be escaping the grip of my Merfolk Barbarian, small but slippery foe!
 
So, Animal companions in pathfinder. I do like that they have a more consistent power curve than in 3.5, even if that means the lack of "SUDDENLY FULL FLEDGED DINOS" at the end of the curve (PF animal companions which are higher end in the beastiary have a distinct, netfed set of stats for their AC versions, unlike 3.5 where the animal has the same stats as the DMG version, plus any boost)

The part that is fun in PF is the Animal Companion Archetypes:

Buraq (Animal Companion Archetype) - Spheres of Power Wiki
Martial Beast (Animal Companion Archetype) - Spheres of Power Wiki

which give your animal companion some proper power progression of it's own, if limited.

I want both, but sadly you can't stack them.

However.... Maybe you can get more than one companion?

Pack Master - Spheres of Power Wiki The Pack Master archetype of the Shifter allows you to split your "druid" levels up between multiple companions.

Hedgewitch - Spheres of Power Wiki The Green Magic tradition of the Hedgewitch allows you to take "+4 to effective Druid level for Animal Companion" as many times as you have talents or feat slots to spent.

So, if you take the assumption that "max 20" is a limit per companion, and not "you can have 20 virtual druid levels ever to split." well, you can get at least two, maybe as much as four full strength animal companions.

The Devil Monkey has all magic item slots (and can thus use all chakra binds), and as a biped with hands, can maybe make better use of some combat spheres as well.

But there are plenty of other cool options...
 
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