In what way does it dying stop you from driving its neck into the floor?![]()
How did the Cloud Giants create the virus, what spooked the Cloud Giants, are Storm/Stone/other Giants involved at all, how did this effect the smaller races that lived nearby and how advanced is this setting?[5e]
So I'm trying to come up with life for the Giants in a setting I'm kinda sorta working on.
So far, here's the story I have currently:
Okay so there once was a mighty Frost Giant Empire. It made a lot of Cloud Giants scared though, so one of them made a virus that caused Frost Giants to consume much more heat than they would ordinarily so that they would starve and become ravenous. This effectively destroyed the empire, but some of the Frost Giants who were infected became Fire Giants, which are not only immune to fire but can absorb it as food. They were forced to live near volcanos since they needed a lot of heat to survive and thus they took on the role of master smiths and crafters of metal. However, they never let their people forget what the Cloud Giants has done to them, and they set their mind on getting vengeance for those who had fallen to the plague inflicted on them.
Meanwhile, the remnants of the Frost Giant, diminished and scattered, formed into various tribes. Superstition, survival, and savagery took precedence, forcing them into many conflicts. Violence became the common language, and as they struggled against each other, they lost knowledge of their as It became further from the present. Eventually, after tens of thousands of years, a single tribe was able to unite them under a single banner, forging an alliance through war and blood.
The Cloud Giants did not concern themselves with such matters; they had, by that point, far ascended their previous position in life on the mountain tops and created luxurious floating palaces that appeared to those below as clouds, powered by magical means. However, after this point, technological advancement became lax, as many grew into the idea that all Cloud Giants are naturally nobility and above the rest of the world, both figuratively and literally. Soon, they formed into many noble families that schemed and conspired against each other, becoming just as divided as the Frost Giant Empire was after the plague the Cloud Giants had invented themselves. Each family became like a micro nation, each with their own traditions, taboos, and technologies, each viewing themselves as independent from any larger system.
So, what do you think of this? I know it needs work, so I'm willing to take criticism.
Again, it's a work in progress, so the answer to a lot of these is that I'm either thinking of a potential answer or I haven't thought of something for them.How did the Cloud Giants create the virus, what spooked the Cloud Giants, are Storm/Stone/other Giants involved at all, how did this effect the smaller races that lived nearby and how advanced is this setting?
I do like your take on fire giants effectively being cursed frost giants though, especially since needing to stay near volcanos gives a logical reason for why they'd have slaves.
I'm playing a Gestalt(Double class) campaign with level 6 characters and I have a Hexblade/Battlemaster Kobold. He uses a handcrossbow and Sharpshooter and Crossbow Expert. (DM Is generous with feats for everyone due to higher level enemies) I was wondering what kind of battlemaster abilities I should select?
I don't have your extensive knowledge of third-party rules, so I doubt I can add much, but I wouldn't mind seeing it. I'm definitely interested in ways to replace standard D&D spellcasting with something that doesn't run on a per-day framework.I'm planning on writing it out on a google sheets and posting it here, if anyone would be interested in helping me catch what I missed.
Yes its 5e sorry .Battlemaster is... 5e? Pls specify.
Anyway, I have been compiling a mental list of alternatives to 3.PF spellcasting - in the sense of "I have levels in a spellcasting class, what can I trade spellcasting or spell slots out for?"
I'm planning on writing it out on a google sheets and posting it here, if anyone would be interested in helping me catch what I missed.
Trip Attack is really good but a little less for you since you're a ranged build. Still good at making someone fall so your buddies can gang up on them.I'm playing a Gestalt(Double class) campaign with level 6 characters and I have a Hexblade/Battlemaster Kobold. He uses a handcrossbow and Sharpshooter and Crossbow Expert. (DM Is generous with feats for everyone due to higher level enemies) I was wondering what kind of battlemaster abilities I should select?
I'm pretty sure those aren't uh 100% kosher unless your GM had some house rules in your favour?
I'm not aware of a rule that prevents a potion of truestrike from existing, but one could argue that Grappling isn't an attack roll, it's a CMB check, so it wouldn't apply.I'm pretty sure those aren't uh 100% kosher unless your GM had some house rules in your favour?
I'm pretty sure those aren't uh 100% kosher unless your GM had some house rules in your favour?
The GM shouldn't be trying to kill the PCs in the first place.The moral of the story is more that when you are new and boast about going to kill all the PC's,
The GM shouldn't be trying to kill the PCs in the first place.
He should be challenging them so they feel like they accomplished something. But the main purpose of an RPG is to tell a story. Killing off your players ends the story. The GM is not supposed to be playing against the players. He's supposed to be guiding the game so that everyone has fun.He should be trying to make death a major risk of failure, at least. Consequences gotta matter, and all.
He should be challenging them so they feel like they accomplished something. But the main purpose of an RPG is to tell a story. Killing off your players ends the story. The GM is not supposed to be playing against the players. He's supposed to be guiding the game so that everyone has fun.
And when the GM has total control of the world and unlimited resources, "winning" against your players is nothing to brag about. This guy was going in with the wrong attitude right from the start.
Mmm. That's not what every player wants from the game, at least not in my experience.
That's unfortunate, but if the DM wants to improve, then the DM can probably learn to improvise.If only because he just can't improvise.
"This is what I prepared ie. do this."