Morphic Tide
Crazy Brainstormer, Munchkin and Wannabe Min-Maxer
- Location
- MI, USA
One big thing is that weapons scale in price at a silly pace. Go for a level 4 or 5 weapon, not a level 8 weapon. The price difference is just too silly for gains in combat effectiveness. So silly that it can literally be more cost-effective to use nothing but consumable grenades for multiple levels. I actually looked up the tables and a level 18 weapon costs around a third of the total WBL of a level 20 character. Utter bullshit.Is there anything I should know about the system before playing it? It looks really difficult to die compared to Pathfinder (my character has pretty much double the health of my similarly levelled PF character), but I don't know if enemies just do a load more damage here.
Armor's no different. Freebooter Armor VI costs about a third as much as the Specialist armor of the Hardlight Series, while having a mere two less EAC, one less KAC and one less augmentation slot. If you care only about armor augmentation slots, then Extec Suit IV gives six of them for slightly under 50k credits, at level 13. Compared to the 552k for D-suit VI, which has a grand total of 6 more of each AC. Eleven times the cost, 30% change in hit chance. Unless you become unhittable with that extra AC, just take the Extec and use the savings to get some decent stuff to use all those slots on. Heavy Armor can get to 7 slots, but has the "minor" problem of only being 6 AC better, at absolute most. With -10 ft. move speed. Actually decent if you're crunching for spare credits to fund your weapons, though.
Yes, enemies deal more damage. They should, at least, given the inflation of HP and damage found on the various things I've seen under PC access. Solarians, in particular, can get something absurd like 16d6 damage per hit, with a lot of budget cut for cost efficiency. In melee only, though, so it's probably a high-risk, high-reward thing.
Another thing to consider is the changed archetype system. It's classless now, so any archetype can be applied to any class. Cyborg is pretty generally useful, given that it grants an extra three augmentation slots and boosts augmentation availability, even letting you get cybernetic augmentations two levels early. With a 10% discount on all cybernetic augmentations. And doubling the bonus of any single augmentation is an option, which can double a lot of kinds of bonus to make them viable for their absurd cost. One probably-absurd use is to apply the doubled bonus at level 12, while stopping by a major settlement to get a +6 personal upgrade just before leveling up. This allows for having +12 to an ability score at level 12, letting you pull very, very heavy powergaming. A sufficiently permissive DM could allow for three different +6 bonus personal upgrades, if they allow the extra augmentation slot features to extend to Personal Upgrades, even though the RAW says it gives an extra body system slot for augmentation, which personal upgrades don't actually use.
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