Turn 3: We Have Arrived At Our Destination, And By God is it Dull
You knew you shouldn't have helped those Tibetian rebels. Sure they paid well, but there was a problem. A rather big one. China happened, and after you were burned and nearly killed when they sent the entire airforce after you.
They were chumps however, they only managed to destroy the building you were in, and never bothered to confirm the kill. But now it seems that working in Asia, or more likely anywhere was going to be an option. But Africa seemed like the best of bad ideas.
Besides, there would be work here, because you knew for a fact that tribes that didn't have power, wanted power, and were willing to pay to get it.
Unfortunately, your wife was not thrilled at packing everything up again and moving for the fourth time in six months.
Ma was frustrated with the situation you were both in. "You said you had a villa!"
Well, it wasn't a lie, but you did have to call in every favor you had to even get here. "Okay, so I stretched the truth a little bit. They said they would have built me a villa, if they had time! We didn't have time."
Putting in the effort was always the easy part. The hard part was doing things properly. You didn't know how to do everything properly.
But that was a moment and a problem for another time. "I promise we'll make things better. And we'll have that villa."
Ma Snorted. "I know. Just don't like being lied to. We already had that promise."
"I know." You said, sitting down next to her. "Suns setting soon, you want the first watch, or you want me?"
"You, you were the lier." She stated as she laid down.
Fair enough.
[Politics]
--[]Communist!
For the Glory of the Communist Revolution of Marx and Lenin. You know that there is glory, there is an honor, but above all else, you will break the chains of the pressed. The Workers shall unite, and they will be free. (+2 to international relations +10 to Social rolls because as it turns out there are a lot of Communist sympathizers within the nations you are bordering. Have unique options when dealing with your home country.)
--[]Socialist!
You believe that, as Dictator of your nation, you have a right, nay a duty to your subjects to serve their interests, just as they serve your own interests. And if that means you have to put on a show for the cameras and faux democracy while you rule, then so be it. (+1 to International Relations. +10 to RND Rolls, due to necessity being the Mother of Invention. Your home country will not talk to you but not hate you.)
--[]Capitalist!
There is only one thing that is required in this world, and that is money. And by God, you will get money, or you will die. Possibly painfully. (+10 to economic rolls. +2 to International Relations. Capitalist nations are more willing to invest in you, and with a good return rate as well. Your Home Country Considers you a criminal.)
--[]Pragmatist!
You do not care who you have to work with, who you have to kill and who you have to screw to survive. You will become the God damn Dictator of your nation and the world will recognize you as the leader, and master. (Gain +4 to international Relations, no roll bonus gain. You are so pragmatic that everyone views you as a potential business partner and a possible ally.)
--[]Gay!
You seek for the world to see that there is nothing stronger in the world than Love! (-3 to international Relations. Unique Actions unlocked. Tourism set to Meh. Turns out a micronation that has some recognition can lead to marriage tourism. After all, that's more romantic than getting married to someone you love and care about in an inhospitable desert for Tax Benefits? Unique options when dealing with your Home Country)
[Population]
Who is joining you in this shit hole? Well, this current shithole?
--[]A Desolate Wasteland
This place is an Empty Shithole that is ready to be built on. No one is insane enough to join you in this place, and that means you are alone. (Control starts at 100. Start with absolutely nothing, but whatever you can make of this place is yours.)
--[]That One Crazy Neighbor
It seems you are not the only one here that is trying to establish a nation here. Some British socialite with old money... lots of old money, has decided to stake her claim on this bit of land as well. Well, that will not do. Not at all. (Control set to 75. Start with one neighboring micronation to the Northeast, and you will have to deal with them, eventually. one Geological boon you do not choose, will be given to them.)
--[]3 Young Men, in a Russian Truck.
So, When an American, Russian, and a Brit walk into the Desert. It sounds like the start of a bad joke, but you are concerned. They are well-armed, well supplied, and even have some friends joining them. However, they do not seem interested in you, and knowing your luck, it's because something else has caught their attention. Control set to 50. Start with three neighboring micronations to the North and East, and you will have to deal with them, eventually. Any Geological boon you do not choose, will be randomly given to them.)
--[]Angry Natives
It seems that the local Beduin Tribes that live in the area, those who have traveled around Africa for centuries, really hate the Egyptians and Sudan for their, frankly idiotic ways of doing things. They are happy to lend a hand to someone who is screwing them over, free of charge. (Control set to 40. Begin with Housing infrastructure set to Stable. -1 to international relations.)
[Geological Boons]
So this place, this piece of desert in the ass-end of nowhere has to have something those two idiot nations seem to forget. Maybe something they don't realize? (Choose 2)
--[]Large Underground Water Reserves
It didn't take long for you to realize that you were going to have something that all nations needed. An oasis in the Desert, and enough water to last a thousand lifetimes. So to speak (Sustenance Agriculture can be Developed. Gain +1 to international Relations.)
--[]Gold and Other Precious Metals
It may not be the age where Metal was the most powerful currency in the world, but Gold is something all nations desire, especially ones who want to shake up the control of the American Dollar. Or at least want to diversify its assets. (Mining industry can be developed +2 to international relations)
--[]Buried Treasure
While digging for water, you found enough rare Egyptian Artifacts from one of their later dynasties to be considered a museum in and of itself. You managed to not only have the finders fee. But you also managed to snag a very lucrative deal with the Egyptians that will make your life easier. (+3 to international relations. What were you expecting something else?)
--[]Rare Earth Minerals
So you don't know what these are, but you are somewhat aware that, yes, these minerals seem important. (Electronics Mining Industry and Electronics Industry can be developed. -2 to international relations)
--[]The Oasis in the Sands
You really did not see the point in setting up an agricultural place in the Desert. But the Oasis is something special. It gives life, just as much as it gives hope. (Can Set Comercial Agriculture. +2 to international relations)
--[]Massive Oil Reserves
There is enough Oil underneath these sands to feed the world for the next thousand years, give or take. (Can Develop Oil Industry. -3 to International Relations. Rake in that oil money and prepare for a bad fucking time with the Racist Arabs and other oil producers of the world who do not like the Asians)
AN: Enjoy and vote in plan format.