Dawn of Heroes

Characters
Hero
Name: Tamara Lyn/Fairy Knight (PL11)
Age: Biologically 25
Gender: Female
Personality: Tamara is a playful and excitable individual who maintains a cheerful demeanour. She will take everything in her stride whilst maintaining her optimistic outlook. Tamara will do her best in whatever task she is attempting but has no pride outside of that. In combat, Tamara will hold back and attempt to take her foes in alive unless they make things personal, where she will then do her best to take them down one way or another.

Powers
Shapeshifting
(Magic-Fey): Morph 3 (Animal Forms, Limited to +10 Deception bonus, Metamorph with Variable Descriptor 2 & Limited to reduced PL by 2), Regeneration 2 (1 per 5 rounds)
Ethereal Beauty (Magic-Fey): Enhanced Advantage 1 (Attractive), Feature 1 (Change the external details of your appearance/+2 Circumstance Bonus to Interaction Skills)
Faerie Heritage (Magic-Fey): Enhanced Strength 2, Enhanced Agility 2, Immunity 5 (Ageing, Starvation & Thirst, Need for Sleep, Suffocation Effects), Partial Immunity 7 (Disease, Poison, All Environmental Effects,) Concealment 1 (Regular Hearing),
Talatine (Device-Sword/Magic-Fey): Penetrating Damage 5, Weaken Fighting 2 (Resisted by Fortitude), Feature 2 (Summon to hand at will as a Standard Action), Teleport 1 (8 Metres & 24 kg/Medium: Talatine), Indestructible, Personal, Impressive, Dangerous 2, Easily Removable,
-Thrown Talatine: Ranged Damage 5, Weaken Fighting 2 (Resisted by Fortitude), Feature 2 (Summon to hand at will as a Standard Action), Teleport 1 (8 Metres & 24 kg/Medium: Talatine), Indestructible, Personal, Impressive, Dangerous 2, Easily Removable,
Torlyn (Armour/Magic-Fey): Impervious Protection 10, Continuous, Limited to Human Form, Noticeable (Shining Silver Plate Armour), Feature (+5 Bonus against Mental Attacks) & Partial Immunity 5 (Mind Control),
Minor Spells (Magic-Fae): 3-Point Power Array with 1 Alternative Effect.
-Mimicry: Feature 1 (Imitate almost any sound you heard using your voice with +10 bonus to Deception checks to convinces others that the sound is real), Feature 2 (Disguises require no preparations, +5 to Deception checks for disguises),
-Urban Camouflage: Feature 1 (+5 to Stealth checks in an Urban Environment), Concealment 2 (Regular Vision, Limited to Urban Environments),
Major Spells (Magic-Fey): 4-Point Power Array with 2 Alternative Effects.
-Healing Spell: Healing 2.
-Lighting Bolt: Ranged Electrical Damage 2.
-Teleport: Teleport 2 (32 Metres & 24 kg).
2/Fairy Wings (Magic-Fey): Flight 1 (4 MPH)

Abilities
Strength: 2 (4)
Stamina: 2
Agility: 3 (5)
Dexterity: 2
Fighting: 4
Intellect: 4
Awareness: 4
Presence: 0

Defences
Dodge: 6 (8)
Fortitude: 7
Parry: 8
Toughness: 2 (12/Impervious 10)
Will: 10

Attacks
Initiative +11 (13)
Unarmed +11: Close Damage 2 (4), Critical 20,
Talatine +13: Close Damage 7 (9/Penetrating 5), Critical 18-20
Thrown Talatine +5: Ranged Damage 7 (9), Critical 18-20

Skills
Acrobatics 5 (8 [10])
Athletics 5 (7 [9])
Close Combat: Sword 9 (13)
Close Combat: Unarmed 7 (11)
Deception 4 (4)
Expertise: British Politics 5 (9)
Expertise: Current Events 4 (8)
Expertise: Fey Transformation Magic 20 (24)
Expertise: General Magic 4 (8)
Expertise: Maid 6 (11)
Expertise: Politics 3 (7)
Expertise: Fey Royalty 6 (10)
Insight 3 (7)
Intimidation 2 (2)
Investigation 1 (5)
Perception 3 (7)
Persuasion 4 (4)
Stealth 5 (8 [10])
Technology 5 (9)
Treatment 2 (6)

Advantages
Accurate Attack: Trade effect DC for attack bonus.
Artificer: Use Expertise: Magic to create temporary devices.
Assessment
: Use Insight to learn an opponent's combat capabilities.
Attractive: +2 (+5) circumstance bonus on Deception and Persuasion checks based on your looks.
Benefit (Friend on the Force): You are engaged in a covert partnership with Inspector Brown
Benefit I (Government Influence: Tara Lane): You have minor influence within the government as Tara Lane.
Benefit (Neighbourhood Hero): Call upon local support within Whitechapel.
Benefit (Prepared Rituals): Delay the effects of a completed rituals until a time of your choosing.
Diehard: Automatically stabilise when dying.
Defensive Attack: Trade attack bonus for active defence.
Evasion: +2 circumstance bonus to Dodge resistance checks to avoid area effects.
Improved Defence: +2 bonus to active defence when you take the defend action.
Improved Initiative II: +8 bonus to initiative checks.
Instant Up: Stand from prone as a free action.
Interpose: Take an attack meant for an ally.
Languages: English, Fey
Power Attack: Trade attack bonus for effect bonus.
Quick Draw: Draw a weapon as a free action.
Ritualist: Use Expertise: Magic to create and perform rituals.
Takedown: Free extra attack when you incapacitate a minion.
Tracking: Use Perception to follow tracks.
Uncanny Dodge: Not vulnerable when surprised or caught off-guard.

Equipment
Winfield Castle
Size: Huge; Tou: 8; PL11
Intellect: 6; Awareness: 3; Presence: 3
-Living Space, Magical Defence System, Technological Security System (DC20), Magical Laboratory, Magical Workshop, Technological Workshop, Power System, Sealed (Magical Barrier), Self-Repairing, Magical Portal to Elphane, Intelligent (Rebecca),

Complications
Motivation (Her Duty): Tamara is the Fairy Knight because she sees it as her duty to protect the innocent and to fight evil.
Magic over Tech: Tamara is well-acquainted with the technology of the human world and has great respect for what it can do, especially in the hands of a genius. Yet when given a choice, Tamara will choose the magic she grew up with over a more technological solution.
Enemy (Prince Auraen): Prince Auraen has not forgotten his defeat at the hands of Tamara and Sapphire Squire. Escaping his imprisonment, Tamara's cousin now seeks to get revenge on her in his self-imposed exile.
Secret Identity (Tamara Wallis): Fairy Knight maintains a secret identity as Tamara Wallis nee Lyn, widow of Benedict Wallis and mother of Alexandra Wallis.

London

Known Heroes and Heroic Organisations
The first costumed vigilante in both the British Isles and London, the Night appeared in early 1916. Primarily focused on fighting the Consortium and stopping the criminal empire taking advantage of the then ongoing war, the Night also focused on regular crimes and the criminals of London soon learnt to fear his presence. He vanished in mid 1919 without a trace while investigating the politician Barnaby May-Porter and his ties to the Consortium leadership.

His secret identity is Benedict Wallis, grandson of the wealthy retired politician Gareth Wallis.
The youthful squire of the Fairy Knight and aspiring heroine, Sapphire Squire relies on a mixture of physical skill, mental ability and technological gadgets. A genius and prodigy, Sapphire Squire holds her own on the streets of London and has proven herself worthy of fighting alongside her mentor. Since 25th December 1920, Sapphire Squire has gained two magical abilities from her mentor, one which allows her to change her outfit at will and provide her clothing with protective properties while the other removes her needs for sleep, food and drink.
The second squire of Fairy Knight, Onyx Squire comes from a criminal background and seeks to help the world rather than hurt it like the rest of his family. Relying mainly on his fists and hardiness, Onyx Squire has picked some equipment and magic from Fairy Knight and Sapphire Squire, the most exotic of these being his partial invisibility and complete silence.

His secret identity is David White, son of the street thug Jacob White.
Jordan Brown is a chief inspector within the Metropolitan Police. A determined man who believes in stopping criminals and protecting the innocent, Chief Inspector Brown is willingly to bend the law a little if it means seeing proper justice done.

Following his systematic dismantlement of the Dragonsteeth, Jordan Brown was promoted from Detective Sergeant to Detective Inspector. Following the arrest of the Templar, Jordan Brown has formed a formal covert partnership with the Fairy Knight.

As of 1st March 1921, Jordan Brown has been promoted to Chief Inspector from Detective Inspector under a cloud of politics, high tenses and borderline infighting amongst the Metropolitan Police.
Gareth Wallis is a wealthy man and a retired politician who has known great tragedy. The ageing man has outlived all of his family and currently lives alone in London with his butler. He was aware of his grandson's activities as the Night and covertly funded his crusade. As of January 1920, he supports and funds Fairy Knight's continuation of the Night's crusade.

Known Villains and Villainous Organisations
While some call him a hero, the Golden Knight is definitely a criminal. Appearing in 1919, the Golden Knight and his Golden Order are returning veterans of the Great War. While they fight the Consortium and claim to see justice for the people, many of the Golden Order's activities are regular organised crime and in some ways, the Golden Knight is just another crime lord who dressed up as a costumed vigilante.

On 9th February 1920, the Golden Order captured Sam Carson of the White Devils and hold him captive.
On 24th April 1920, the Golden Knight aided Fairy Knight at Anna Lucas' party.
The White Devils are a London street gang that was led by Sam Carson and backed by the Consortium. A male dominated gang that believes in the supremacy of the white Englishman, the White Devils seek to purge London of its 'foreign filth'. Covertly supported by the Consortium, the White Devils rose to prominence falling the Night's disappearance and seek to 'clean out' Whitechapel so they can turn it into their territory and use the neighbourhood as a base of operations.

On 9th February 1920, Sam Carson was defeated by Fairy Knight before being captured by the Golden Order. Following the loss of their leader, the White Devils have fallen into infighting and got systemically picked off by their foes. As of mid 1920, the gang no longer exists.

As of 25th February, Sam Carson was freed from the captivity of the Golden Order by Redcoat, presumably on the orders of the Consortium.
The Dragonsteeth were a major street gang that was founded and led by Anna Lucas. Covertly backed by the Consortium, the Dragonsteeth held a position of prominence within the London criminal underworld and the gang held great influence over several small gangs.

On 24th April 1920, Anna Lucas was defeated by Fairy Knight and later arrested by the police alongside several of her subordinates.

Between late April 1920 and early August 1920, Detective Sergeant Jordan Brown systematically dismantled the gang. He did so by arresting and putting in prison most of their leadership and membership, shutting down all of their major operations and most of their minor ones and he ruined their reputation.

As of September 1920, Cliff Gregory currently leads what is left of the Dragonsteeth with the gang having gone to ground as a remnant of their former glory.

As of April 1921, the Dragonsteeth are no more after being consumed by rivals in the gang war following the downfall of the Royal Ravens.
Levy Porter was the chief enforcer of the Dragonsteeth, a feared man for his deadly prowess. He was arrested by Detective Sergeant Jordan Brown on the 24th April 1920 after being defeated by Fairy Knight and was later sent to prison.
Levy Porter was a sub-boss of the Dragonsteeth and their main accountant. An experienced elderly man, he managed most of the gang's finances and briefly took over half of it following Anna Lucas' arrest.

He was arrested by Detective Sergeant Jordan Brown during early June 1920 and was later sent to prison.
Cliff Gregory is the current leader of what remains of the Dragonsteeth. An ambitious and dangerous man, he leads what is left of the gang after avoiding being arrested by Detective Brown.

As for 25th February 1921, Cliff Gregory is attempting to return the gang to prominence and has broken its prior ties with the Consortium.

As of April 1921, the Dragonsteeth are no more after being consumed by rivals in the gang war following the downfall of the Royal Ravens. The current fate of Cliff Gregory is unknown.
The Consortium is the top dog within the criminal underworld of London with its leadership remaining unknown to outsiders and most within the Consortium. Whilst it has sway across most of the British Isles, the Consortium is located in London where it holds the most of its power and influence.

Despite enjoying a good couple of decades of effectively uncontested dominance, the Consortium has founded itself increasing under attack in recent years with its most prominent foes being the Night, the Golden Order and Fairy Knight.
An middle-manager within the Consortium who is responsible with coordinating with outside assets. He was Windstrike's liaison when the Consortium hired her to kill Fairy Knight in March 1920.
Known as Ronald Barr in his civilian identity, the Templar is a fearsome warrior who dresses up in plate armour, styling himself after a medieval knight. Wielding his imposing war hammer, the Fist of God, the Templar is one of the most dangerous individuals on London's streets with very few capable of matching him. Having retired from the army after a decade of service at the end of the Great War, Ronald seemingly works for an Anglican organisation that seeks to purge London's streets of heretics and infidels.

He was arrested on the 18th September 1920 after being defeated by the Fairy Knight, but avoided going to prison due to destruction of evidence during his trial.
Peter Michaelson was the leader of the Royal Ravens and a member of the Consortium. The Royal Ravens were the top gang in London and the Consortium used them as a proxy to control the streets of London. Following a rash attack on the Brown family in February 1921, the full force of the Scotland Yard came down on the Royal Ravens and as of April 1921, the gang has been systemically destroyed one way or another and is effectively no more.
Allen Baxter as the chief enforcer of the Royal Ravens.

On 16th February 1921, Allen Baxter was accidentally slain by Fairy Knight in battle.
25th February 1921, the Regal Ravens split off from the Royal Ravens.

Known Civilians and Neutral Organisations
A waitress, Lydia lives with her older sister Ellen and more recently, Tamara.
A telephone operator and a feminist, Ellen lives with her younger sister Lydia and more recently, Tamara.
Barnaby May-Porter is a prominent and respected politician who has ambitions of being Prime Minister. The Night disappeared uncovering evidence financially connecting Barnaby to the Consortium's leadership.
Also known as Tedd Donald, the Squirrel is a talent and agile thief who steals from the rich as a challenge. After being caught by Fairy Knight on 10th August 1920, he has given up his life of crime.
The wife of Jordan Brown and mother of Brenda Brown and James Brown. A formerly cheerful and supportive woman, she was almost killed on the 18th February 1921. While she survived thanks to Fairy Knight's intervention, her right hand has been maimed and Eira has fallen into a deep depression.

As of May 1921, Eira has fully recovered thanks to Moira Lyn and her magic.
The son of Jordan and Eira Brown and the younger brother of Brenda Brown. James Brown was a shy kid who witness his mother almost being killed in their own home on the 18th February 1921 alongside receiving injuries of his own. While he and his mother were saved by the Fairy Knight, the fallout has left him spooked and jumping at shadows.

As of May 1921, James has fully recovered thanks to Moira Lyn and her magic.


British Isles

Known Heroes and Heroic Organisations
The partner of Sentinel and student of Merlin, Galahad is a powerful superhuman with powers he claims are a gift from God. With flight, super-strength and toughness alongside his Blaze and Radiance, there are only a handful of individuals out there that can match Galahad. While he is based in Winchester, Galahad operates in all of Hampshire.
The partner of Galahad and student of Merlin, Sentinel is a genius who creates devices and invents technology beyond what the rest of the world uses. Operating out of Southampton, Sentinel no longer takes to the field as per his agreement with Galahad and instead acts as off the battlefield support to his partner.
Formed by the British government in August 1921, the Kingsmen are an officially sanctioned team of heroes that work for the national authorities. Lead by the Fairy Knight, the founding members consist of Fairy Knight, Imperial Lion, Spider and Longbow.

Known Villains and Villainous Organisations
Named for his signature redcoat, Redcoat is the deadliest killer in the British Isles with none of his targets having survived him going after them. After a week of back and forth fighting with Fairy Knight and Sapphire Squire, Redcoat was defeated by the duo on the 11th December 1920 and later arrested by the police. His secret identity was revealed to be Oliver King, a soldier turned mercenary.
An upstart criminal group formed by some Irish folk up in Glasgow, they have seized control of the Glasgow criminal underworld from the Consortium and are battling the Consortium over Edinburgh's criminal underworld.
A villainous magic user, he has proven a capable spellcaster and a dangerous foe, especially if given time to prepare. He apparently works for an employer, but holds little loyalty to them and is willingly to further his own goals at their expense.

On the 18th March 1921, Druid defeated Sapphire Squire and bound Fairy Knight to his will for multiple hours. On the 19th March 1921, he foiled Sapphire Squire's attempt to rescue Fairy Knight before later releasing Fairy Knight.
A hired thug of little fame, he has been known to work for the Druid. The man is more dangerous from average thug, but has yet to display any out of ordinary.

On the 19th March 1921, he was defeated by battle by Sapphire Squire.
Known Civilians and Neutral Organisations

Kingdom of the Faeries

Known Heroes and Heroic Organisations
The King of the Faeries and former ruler of the Little Court of Ireland, Tiarnach is a stern, but fair ruler. A capable warrior and respected leader, he is a highly popular leader thanks to his own actions as King and his overthrowing of his aunt. He seeks to change the ways of his people and turn them into something more noble and less capricious.

While time flows differently in the Kingdom of the Faeries, it wa roughly 6th May 1921 that Tiarnach became king.

Known Villains and Villainous Organisations
Sister to the first Queen of the Faeries and temporary usurper, Princess Taenya is an ambitious and paranoid woman. While she was able to amass a loyal following that allowed to overthrow her sister, Taenya valued loyalty and subservience over competence and ability. She would later meet her downfall when her paranoia and tyrannical rulership resulted turning half of her realm against her, purges that left her supporters greatly reduced in number and putting the most loyal subordinates in charge rather than those that were qualified to do the job.

While time flows differently in the Kingdom of the Faeries, it was roughly 6th May 1921 that Prince Tiarnach overthrow Taenya and became king.
The son of Taenya, Prince Auraen made up what he lacked in competence with obedience. He was left in charge of defending the Little Court of Scotland when his mother was overthrown, resulting in his defeat at the hands of Tamara Lyn and her squire.

Known Civilians and Neutral Organisations
The mother of Tamara Lyn and many other important fairies, the Queen of the Faeries was a powerful and uncontested leader. Having rightfully earnt both fear and respect, the Queen of the Faeries was a whimsical and capricious ruler who did what she felt like at any given moment thanks to being powerful enough to get away with it.

At some point prior to start of 1920, she was overthrown by her sister Taenya and has not been seen from since.
The daughter of the Queen of Faeries, Princes Moira rules over the Little Court of England. While she is a decent ruler, Moira is more focused on magic and improving her magical abilities. She and her half-sister Tamara consider each other to be their favourite sibling.

As of May 1921, Princess Moira has taken up the human identity of Moira Lyn.
The son of Princess Taenya, Prince Zelphar ruled over the Little Court of Wales before being disposed alongside his mother.
The daughter of the Queen of Faeries, Princes Maeryn rules over the Little Court of Cornwall. While not a bad ruler, Princess Maeryn is more interested in socialising than running her realm. Maeryn likes to spend her time engaging in politics and the high life of society.

As of May 1921, Princess Maeryn has taken up the human identity of Maeve Lyn.


World

Known Heroes and Heroic Organisations
A German vigilante operating in Munich, he is an inventor who wields an electrified sword and a belt that protects him from electricity. With his partner Sportlerin, he battle the local crime lords, Fredikorps and anarchists. His main foes are the crime lord Oskar Lowith and his hired enforcer, Eisenfaust.

On 7th April 1921, he fought alongside Fairy Knight and Sapphire Squire against Eisenfaust and the Consortium.
Known Villains and Villainous Organisations
A mercenary assassin for hire, Lucilla Verona aka Windstrike is a skilled Italian archer and swordswoman. Prideful and greedy, Windstrike is a professional for whom there is little that she won't do for the right amount of money. Known for her competent and professionalism, Windstrike takes contracts from all over the world with a preference for remaining within Western society.

On 21st March 1920, Windstrike was arrested by the Metropolitan Police whilst attempting to kill Fairy Knight after her victim inflict a near-fatal injury on the archer.

As for August 1921, Windstrike has secretly joined the Kingsmen as a founding member under a new identity as Longbow.
Eisenfaust is a German mercenary named for the distinct gauntlet he wears on his right hand. Eisenfaust is hardy man and a fearsome foe and has recently taken up employment as an retainer for the crime lord Oskar Lowith for an indefinite length of time.

His attempts to deliver a weapon to the Consortium was foiled by Fairy Knight, Sturmschwert and Sapphire Squire on 7th April 1921.

Known Civilians and Neutral Organisations
 
Last edited:
[X] Plan Knight Commander
-[X] Spend 5 Hero Points
-[X] Fairy Knight will be given the authority to work with vigilantes as she deems necessary. (Costs 1 Point)
-[X] Fairy Knight will be given authority of British Army Colonel over the armed forces of the British Empire. (Costs 3 Points)
-[X] Fairy Knight will be given limited authority over public authorities to help her carry out her duties. (Costs 1 Point)
-[X] Fairy Knight will be given a laboratory that will be funded and staffed by the government to help her with magical research. (Costs 1 Point)
-[X] Fairy Knight will be allowed to use materials and items that would otherwise be illegal to use. (Costs 1 Point)
-[X] Fairy Knight will get total profits from use of her likeness. (Costs 2 Points)
-[X] Fairy Knight will be allowed to sell magical items freely rather than to the government's approved buyer list. (Costs 1 Point)
-[X] Write In: Fairy Knight will mentor a small cadre of law enforcement to identify and counter magical events and threats(Costs 0 Point)

Reason to go for Colonel rank to ensure that we can command with freedom without other people questioning or overruling our orders in case of magical events, portal invasions and conflict de-escalation.

[] Fairy Knight will be given the position of team leader with other members of the team answering to her. (Costs 1 Point)
About this will we have to play govt and team politics and that people will constantly come to us about complaints and team problems?
Also this just one national team for all of the Empire or there's multiple local teams for each country within the Empire?
 
About this will we have to play govt and team politics and that people will constantly come to us about complaints and team problems?

By accepting the job, you are going to have to play any relevant politics. Team leader would change up the situation, but you would be involved either way. Also as team leader, you will the person that people come to complain about the conduct of your team members.

Also this just one national team for all of the Empire or there's multiple local teams for each country within the Empire?

It varies depending on the independence of the parts of the British Empire. The Dominions are independent enough to have their own teams whilst other parts will be kept subordinate to the British government. Some places are more complicated like the Raj so it depends how things shape out.

Additionally, it depends on how many superhumans and other superhuman equivalents there are. Right now, there are few enough that you can look at having a single team per a country. If the number increases, you could get multiple teams or the team getting turned more in a battalion or regiment.
 
I figured this is basically the prototype team, the one which sets all the tradition and precedents for subsequent super teams. Though considering supers tend to be temperamental and quirky types, a firm governing hand is going to get stung mightly.
 
I figured this is basically the prototype team, the one which sets all the tradition and precedents for subsequent super teams.

Yes and no. It will be one of the originals, but the first official superhero is the Weimar Republic's Wunderliga and there are unofficial teams of vigilantes who have been around for a while.
 
-[X] Fairy Knight will be given authority of British Army Captain over the armed forces of the British Empire. (Costs 1 Point)
Hey since your plan is winning, can you please raising her rank to British Army Colonel, we do need to control troops in case of large magical events or de-escalate a conflict rather than letting top brass or uninformed higher officers making a mess of things or needlessly killing off our own troops and civilains.
 
Hey since your plan is winning, can you please raising her rank to British Army Colonel, we do need to control troops in case of large magical events or de-escalate a conflict rather than letting top brass or uninformed higher officers making a mess of things or needlessly killing off our own troops and civilains.
Why are you expecting us to need to intervene in conflicts between the Army and civilians. The IRA wouldn't escalate until that the army got deployed for decades (Operation Banner started in 1969).
I'm against it on the principal that I don't want to normalise military police intervening in civilian life.

I don't know if the saying that "A demolitions expert at a sprint outranks everyone" but I don't think we'll be far off this in regards to getting people to listen, and Oshha already confirmed that we'd be getting custody of magical artifacts by default so its not like this is much of a strech.
 
Right, I went for a Captain in that its a fairly reasonable rank to grant to someone who'd be performing all the functions of a Captain, albeit with a team of superhumans
 
Don't right that as if we agree. I don't want to be part of the army at all.
You and Jrin just want to spend different amounts. I think its a bad thing to get at all and wouldn't vote for it if it were free.
 
Last edited:
I'm debating Jrin's preference for a higher effective rank. I just feel if we're going to be a paramilitary agent of the state then we might as well have the appropriate rank for it.
Like the title and the castle, I'm mostly building towards a particular aesthetic of a Knight of the Old School.
 
If we're going to be paramilitary then we might as well be regular military as well. 🤔

Tell me do fire department chiefs or police inspectors also get military rank?
 
Vote is still open for now, but I'll be closing it in a few hours.
Vote Tally : Dawn of Heroes Original - Superhero | Page 70 | Sufficient Velocity [Posts: 1752-1776]
##### NetTally 2.2.0

[X] Plan A Knight In Name And Deed
-[X] Spend 4 Hero Points
-[X] Fairy Knight will be given the position of team leader with other members of the team answering to her. (Costs 1 Point)
-[X] Fairy Knight will be given the authority to work with vigilantes as she deems necessary. (Costs 1 Point)
-[X] Fairy Knight will be allowed to use materials and items that would otherwise be illegal to use. (Costs 1 Point)
-[X] Fairy Knight will be given limited authority over public authorities to help her carry out her duties. (Costs 1 Point)
-[X] Fairy Knight will get partial profits from use of her likeness with the rest going to the British government. (Costs 1 Point)
-[X] Fairy Knight will get partial profits from any sell magical items that she sells with the rest going to the British government. (Costs 1 Point)
-[X] Fairy Knight will be given a title of Baroness. (Costs 1 Point)
-[X] Fairy Knight will be allowed to build a castle out in the countryside. (Costs 1 Point)
-[X] Fairy Knight will be given authority of British Army Captain over the armed forces of the British Empire. (Costs 1 Point)
-[X] Write In: Fairy Knight will mentor a small cadre of law enforcement to identify and counter magical events and threats(Costs 0 Point)
No. of Votes: 3

[X] I was going into diplomacy not business
-[X] Spend 1 Hero Points
-[X] Fairy Knight will be given the position of team leader with other members of the team answering to her. (Costs 1 Point)
-[X] Fairy Knight will be given the authority to work with vigilantes as she deems necessary. (Costs 1 Point)
-[X] Fairy Knight will be allowed to use materials and items that would otherwise be illegal to use. (Costs 1 Point)
-[X] Fairy Knight will get partial profits from use of her likeness with the rest going to the British government. (Costs 1 Point)
-[X] Fairy Knight will be allowed to build a castle out in the countryside. (Costs 1 Point)
-[X] Write In: Fairy Knight will mentor a small cadre of law enforcement to identify and counter magical events and threats(Costs 0 Point)
-[X] Write In: Fairy Knight will be formally recognised as Ambassador to the Land of the Fae. (Cost 1 Point)
No. of Votes: 1

[X] Plan Knight Commander
-[X] Spend 5 Hero Points
-[X] Fairy Knight will be given the authority to work with vigilantes as she deems necessary. (Costs 1 Point)
-[X] Fairy Knight will be given authority of British Army Colonel over the armed forces of the British Empire. (Costs 3 Points)
-[X] Fairy Knight will be given limited authority over public authorities to help her carry out her duties. (Costs 1 Point)
-[X] Fairy Knight will be given a laboratory that will be funded and staffed by the government to help her with magical research. (Costs 1 Point)
-[X] Fairy Knight will be allowed to use materials and items that would otherwise be illegal to use. (Costs 1 Point)
-[X] Fairy Knight will get total profits from use of her likeness. (Costs 2 Points)
-[X] Fairy Knight will be allowed to sell magical items freely rather than to the government's approved buyer list. (Costs 1 Point)
-[X] Write In: Fairy Knight will mentor a small cadre of law enforcement to identify and counter magical events and threats(Costs 0 Point)
No. of Votes: 1
[◈] Plan: Knight Commander
[X] Jrin


Total No. of Voters: 5
 
Why are you expecting us to need to intervene in conflicts between the Army and civilians. The IRA wouldn't escalate until that the army got deployed for decades (Operation Banner started in 1969).
I'm against it on the principal that I don't want to normalise military police intervening in civilian life.
That's not what I mean, sure in modern urban British cities police and other heroes would be dealing with events but do remember when we would be deploy to British colonies and nations under British protection we would need to use and rely troops just in case of large scale events.
The British army would be the first responders in dealing with unnatural events and superhumans in areas that does not see much law enforcement.

I'm debating Jrin's preference for a higher effective rank. I just feel if we're going to be a paramilitary agent of the state then we might as well have the appropriate rank for it.
Like the title and the castle, I'm mostly building towards a particular aesthetic of a Knight of the Old School.
Better get a higher rank just in case and she would be better at commanding troops instead of some of the idiots making a bad first impression or mess up in reacting to new magical contact.
It would be harder for us to gain rank later when things are more rigid since all this superhero stuff is still new besides Knights are pretty much higher rank lords in command of their own units.
 
Last edited:
This is unlikely outside of a crisis or something happening in one of them like a supervillain taking over a city or some kind of extraordinary invasion.
Ah fair enough to be honest I have potential WW2 in mind but we would be dealing magic, superhumans or aliens in rural areas since native heroes have well depending on things questionable goals.
 
Better get a higher rank just in case and she would be better at commanding troops instead of some of the idiots making a bad first impression or mess up in reacting to new magical contact.
It would be harder for us to gain rank later when things are more rigid since all this superhero stuff is still new besides Knights are pretty much higher rank lords in command of their own units.
I'm fairly sure we can manage a squad or two, but I don't think Tamara is actually good enough to lead to make a higher rank work?
 
I'm fairly sure we can manage a squad or two, but I don't think Tamara is actually good enough to lead to make a higher rank work?
Oh alright then how about Major, to be honest I'm a bit paranoid how other ranks overruling or ignoring advice in dealing with the unknowns which will get soldiers and civilians killed.
 
As far as I am aware, they do not.
Rhetorical question.
That's not what I mean, sure in modern urban British cities police and other heroes would be dealing with events but do remember when we would be deploy to British colonies and nations under British protection we would need to use and rely troops just in case of large scale events.
The British army would be the first responders in dealing with unnatural events and superhumans in areas that does not see much law enforcement.
Wow, you just proposed one of the reasons that I don't want military rank as a reason we should have a high military rank.
I do not want to deploy overseas as the strong arm of colonialism, let alone be in charge of it. Avoiding rank entirely gives us a much better out of "No thats not my job" whereas if we have a rank, its now our job and we don't have a choice. Police never get deployed abroad. But perhaps we need @Oshha to clarify this.
As for being first responders, thats a dumb take. We fought an invisible dragon breathing fire across the rooftops of london and a man throwing mustard gas bombs in the middle of the street and never saw a sign of military.
The first responders, will be our new team regardless of what our military rank is.
When WWII rolls around (in about a 20 years), I'll be happy to sign up then. Until then no.
 
Last edited:
Vote is closed.
Vote Tally : Dawn of Heroes Original - Superhero | Page 70 | Sufficient Velocity [Posts: 1752-1776]
##### NetTally 2.2.0

[X] Plan A Knight In Name And Deed
-[X] Spend 4 Hero Points
-[X] Fairy Knight will be given the position of team leader with other members of the team answering to her. (Costs 1 Point)
-[X] Fairy Knight will be given the authority to work with vigilantes as she deems necessary. (Costs 1 Point)
-[X] Fairy Knight will be allowed to use materials and items that would otherwise be illegal to use. (Costs 1 Point)
-[X] Fairy Knight will be given limited authority over public authorities to help her carry out her duties. (Costs 1 Point)
-[X] Fairy Knight will get partial profits from use of her likeness with the rest going to the British government. (Costs 1 Point)
-[X] Fairy Knight will get partial profits from any sell magical items that she sells with the rest going to the British government. (Costs 1 Point)
-[X] Fairy Knight will be given a title of Baroness. (Costs 1 Point)
-[X] Fairy Knight will be allowed to build a castle out in the countryside. (Costs 1 Point)
-[X] Fairy Knight will be given authority of British Army Captain over the armed forces of the British Empire. (Costs 1 Point)
-[X] Write In: Fairy Knight will mentor a small cadre of law enforcement to identify and counter magical events and threats(Costs 0 Point)
No. of Votes: 3

[X] I was going into diplomacy not business
-[X] Spend 1 Hero Points
-[X] Fairy Knight will be given the position of team leader with other members of the team answering to her. (Costs 1 Point)
-[X] Fairy Knight will be given the authority to work with vigilantes as she deems necessary. (Costs 1 Point)
-[X] Fairy Knight will be allowed to use materials and items that would otherwise be illegal to use. (Costs 1 Point)
-[X] Fairy Knight will get partial profits from use of her likeness with the rest going to the British government. (Costs 1 Point)
-[X] Fairy Knight will be allowed to build a castle out in the countryside. (Costs 1 Point)
-[X] Write In: Fairy Knight will mentor a small cadre of law enforcement to identify and counter magical events and threats(Costs 0 Point)
-[X] Write In: Fairy Knight will be formally recognised as Ambassador to the Land of the Fae. (Cost 1 Point)
No. of Votes: 1

[X] Plan Knight Commander
-[X] Spend 5 Hero Points
-[X] Fairy Knight will be given the authority to work with vigilantes as she deems necessary. (Costs 1 Point)
-[X] Fairy Knight will be given authority of British Army Colonel over the armed forces of the British Empire. (Costs 3 Points)
-[X] Fairy Knight will be given limited authority over public authorities to help her carry out her duties. (Costs 1 Point)
-[X] Fairy Knight will be given a laboratory that will be funded and staffed by the government to help her with magical research. (Costs 1 Point)
-[X] Fairy Knight will be allowed to use materials and items that would otherwise be illegal to use. (Costs 1 Point)
-[X] Fairy Knight will get total profits from use of her likeness. (Costs 2 Points)
-[X] Fairy Knight will be allowed to sell magical items freely rather than to the government's approved buyer list. (Costs 1 Point)
-[X] Write In: Fairy Knight will mentor a small cadre of law enforcement to identify and counter magical events and threats(Costs 0 Point)
No. of Votes: 1
[◈] Plan: Knight Commander
[X] Jrin


Total No. of Voters: 5
 
The Kingsmen II
[X] Plan A Knight In Name And Deed
-[X] Spend 4 Hero Points
-[X] Fairy Knight will be given the position of team leader with other members of the team answering to her. (Costs 1 Point)
-[X] Fairy Knight will be given the authority to work with vigilantes as she deems necessary. (Costs 1 Point)
-[X] Fairy Knight will be allowed to use materials and items that would otherwise be illegal to use. (Costs 1 Point)
-[X] Fairy Knight will be given limited authority over public authorities to help her carry out her duties. (Costs 1 Point)
-[X] Fairy Knight will get partial profits from use of her likeness with the rest going to the British government. (Costs 1 Point)
-[X] Fairy Knight will be allowed to sell magical items freely rather than to the government's approved buyer list. (Costs 1 Point)
-[X] Fairy Knight will be given the title Baroness of Winfield. (Costs 1 Point)
-[X] Fairy Knight will be allowed to build a castle out in the countryside. (Costs 1 Point)
-[X] Fairy Knight will be given authority of British Army Captain over the armed forces of the British Empire. (Costs 1 Point)
-[X] Write In: Fairy Knight will mentor a small cadre of law enforcement to identify and counter magical events and threats (Costs 0 Point)

"I got a good deal," you mention to Brenda as she works on her homework, "I'm a baroness now. I got a title over some land in the countryside where I also got permission to build a castle. Someplace called Winfield. I let them believe that will be my new home because they don't know about Tamara Wallis. Of course, I need to build a castle first. I will probably ask Moira for help, especially for magical defences and utilities. I could try my hand at it myself, but I'm just not as good as Moira."

The two of you are in the Nighthouse as the new month starts. This morning you and the government came to an agreement regarding the terms of your employment after an intense weekend of negotiations and now it is the evening as you spend time with your squire and arguably your closest friend.

"Would you like me to take a shot at it?" offers Brenda.

"Eh...it is an option, but I feel like keeping you separate from Fairy Knight's civilian identity," you reply, "At least for now. I haven't been able to get a handle on how my new bosses feel about you. Half the time it sounds like they strongly disapprove of you, but the other half, they desire to recruit you as another magically empowered individual."

"Competing factions with the government that have difference agendas," says Brenda as she writes down an answer, "I'm not sure how much experience you got back in your mother's court, but in our government, you got at least half a dozen different groups in positions of varying power jockeying back and forth to further their own agendas. Expect backstabbing and alliances as is convenient for the current goals of the faction."

"Hmm, sounds sort of like the feuding between lesser nobles," you comment as you take a seat next to your squire, "I never was really involved in politics like that and the local leader always kept it in check. No one would or could go against mother or whoever she assigned to rule the Little Court."

"Until they did and she was overthrown with you being exile," says Brenda as she puts down another answer and you wince at her truthful words, "Anyway, British politics are sort of like that. Nobody actually goes against the king and the royal family, but that where things start to differ because it is due to the king lacking power. The Prime Minister holds power and because of that, nobody bothers jockeying for the power against the royal family because they have nothing left to give."

"That is different," you agree, "Is that maths?"

"Chemistry," answers Brenda, "So how does your deal with the government relate to you associating with your old squires?"

"I have the position of team leader and thanks to that position, I have also managed to get the authority to work with vigilantes as I deem necessary," you tell her, "We won't be able to be all buddy-buddy in public, but we can operate together when busting up criminals."

"Excellent," says Brenda with a smile, "And we can still work together in private without anyone knowing or at least being able to prove it."

"Exactly," you reply, "As for other parts of my authority as team leader, I have the ability to order the military with the authority of an army captain or the equivalent alongside being able to order about other government agencies within reason. That last bit has been strictly defined, but it basically means I can do what I want so long as I am not blatantly abusing my authority. Beyond that, I have permission to use illegal materials in my magic and have permission to sell magical items or services to whoever I desire."

"That all?" inquires Brenda as she finishes with the answer to the last question on the page.

"I split profits from usage of my likeness with the government and got a good pay check," you answer as Brenda moves onto the second page, "I will also be mentoring some members of law enforcement in how to deal with magical stuff and I will get to decide who I teach from a government-approved list of individuals."

"That sounds interesting," says Brenda, "Will Dad be involved?"

"He has already told me that he isn't interested in it," you answer, "That said, he has offered to help me look over the candidates. By the way, why do you have homework? Hasn't the school year ended?"

"It isn't proper homework," answers Brenda as she pauses from it, "Well, it is homework, but self-assigned homework. Remember that drug production in the basement when we last fought Apex? Well, I was able to figure out the gist of what the Apex Juice did, but I got lucky doing so. I made a lot of educated guesses and assumptions to make up for a lack of knowledge on my part. And if we didn't have all of those documents and David hadn't been that to help me out, I don't think it would have figured it out before Apex and his goons showed up."

"Making up for a weak point," you comment, "Sounds like a good use of time."

"That and it gives me more knowledge and therefore more options," says Brenda, "It is interesting and I am enjoying learning more about science. Technology is cool and magic is awesome, but science is different to those two and even if there is plenty of overlap, they are difference things. Through science is technically the method so it applies to all them equally and what is commonly called science is the just the results from the three most common applications of science."

"I will leave you to handle those sorts details," you say, "Magic is enough for me and I'm content with my basic knowledge of technology."

"You actually got a pretty good grasp of modern tech," Brenda tells you, "If I do say so myself, I am a genius. You can't compare yourself to me for an accurate assessment of your skills. You're nothing special when it comes to technology, but you aren't bad either."

"Thank you," you tell, either accepting the compliment delivered in the factual statement, "So school is over for this year. What are you going to do next year?"

"I'm not sure if Mr Wallis mentioned it to you, but he is looking at getting me into a private school for girls," answers Brenda, "They are local, take day students and Mr Wallis is willingly to pay the fees for me. The school seems like one of the good ones and I would like to continue a more conventional education. If it doesn't work out, well, then private tutors are still an open."

"Things are looking up for you?" you inquire, giving her an encouraging smile.

"It is a bit harder being half-Irish these days, but things are still on an upturn," replies Brenda, "Ever since Mum and James got better-oh! Mum is pregnant. She and Dad told us this morning."

***​

"Thank you Mr Coleman," you tell your guide and new co-worker as he guides you through the new headquarters of the newly formed Kingsmen, "I believe I understand my way around the building now."

"Of course Miss Lane," says Julius Coleman, referring to your new civilian identity as Baroness Tara Lane of Winfield.

It was probably illegal to have another secret identity like this, but you always had a complicated relationship with the law. You fight to uphold it and stops those that would break it, but you break it yourself in the process. And that isn't taking into account unjust laws through you haven't run afoul of those due to the vigilante nature of your heroism.

The Kingsmen are going to be the third officially sanctioned government hero team. They were supposed to be the second, but the French announced the formation of the Knights of Marianne on the first day of the month and like the Kingsmen and the Wunderliga, the Chevaliers de Marianne will be lead by a superhuman, this one a woman called Knight Errant who has a 'perfect body'. You strongly suspect that had something to do with how the government suddenly caved to your demands.

Consisting of you, Imperial Lion, Spider and Longbow, the Kingsmen are officially charged with dealing with extraordinary threats and events. Unofficially, you are going to spend most of your time going after regular problems due to the rarity of the supernatural. That said, the supernatural is becoming increasingly common.

"Will I get to meet the rest of my team?" you ask Coleman.

You find it a bit odd to be leader of a team before you met anyone else on the team, but you suppose that is the nature of working for a government or some other large organisation. It isn't like you are going in completely blind as you had both a list of names and Sapphire Squire.

Spider may or may not be the same Spider that you fought last month while Longbow is a complete unknown. Imperial Lion is the individual with most history to them. Operating as a vigilante in Birmingham for the last couple of months, Imperial Lion is a patriotic-themed handsome brawler. Apparently a veteran of the Great War, Imperial Lion is good looking and very dangerous with his fists. You suspect that if you hadn't taken the position, Imperial Lion would have been made team leader.

"In just a moment," answers Coleman in that polite, professional voice of his, "I am currently taking you to meet the rest of the Kingsmen. I simply assumed you would like to get a rundown of the place before you got introduced to your teammates."

"Good assumption," you reply.

There is a bit more back and forth between you and Coleman as you attempt to make small talk with him that he politely deflects. You can't really get a read on him or what he thinks of you. Eventually you reach a set of double doors and it is here that your journey ends as you meet your team with Coleman letting you take the lead as you enter the room.

There are three people waiting inside and you can recognise all of them. Imperial Lion has to the tall, muscular blonde man with a charming smile and a pretty face as he is the only Kingsman that you haven't met before. Spider is the same Spider that was with the Shrouded Scions when they ambushed you as his partially machine nature gives him away. And the woman is Windstrike, the assassin that the Consortium hired to kill you over a year ago now through you suspect she goes by Longbow these days.

"Fairy Knight," says Imperial Lion as he turns his smile on you and holds out a hand to you, "I am Imperial Lion, also known as Alastair Harvey. It is an honour to finally meet you."

"Likewise," you reply, taking his hand and shaking it, "Should I be concerned that I already know the rest of the team?"

And just like that, the atmosphere in the room gets noticeable colder as everyone tenses at your words. You pause, waiting for someone else to make a move as you have already made yours.

"I am making up for my misdeeds by serving the British people," says Lucilla Verona as she looks straight at you, "I got by Longbow these days."

You meet her gaze and while she doesn't exactly turn away, Lucilla doesn't meet your look, averting her eyes.

"I'm Spider," says Spider and you note that he is the most nervous person in the room, "Because I got spider-like abilities, Well, they aren't quite spider-like, but close enough that the name fits. I did do some criminal work, but that was only because I got experimented on by a mad scientists and forced to. I couldn't exactly hide what I am."

It is moments like this that you regret not having Sapphire Squire at your back. She would have been able to figure out which parts of that were true and which were false. As it is, you have to make do with your own guesses. You know that he can't hide what he is and that while his powers aren't those of a spider, they are similar enough for his name to be fitting. As for the rest, you know he worked with criminals, but how much he did is unknown to you and while it makes sense that he got experimented on by some kind of insane genius, you don't know the details.

"I don't have a checkered past beyond my vigilantism," says Imperial Lion in what appears to be attempt to smooth things over, "In fact, all of us have had a complex relationship with the law and that is part of why we are all here. How about we try to not drag up past misdeeds and focus on the future?"

"Hmm," you muse and you wonder if you can work with this.

Windstrike or Longbow as she is called these days is a mercenary. You can work with her even if you can't truly trust her. Spider is an unknown and he could go either way. Imperial Lion is someone that you can definitely work with, but given who else is on the team, you wouldn't be surprised to find out if he had a dark side to him.

At least you will have your cadre of anti-magical lawmen to train up. If you can't get the Kingsmen to work out, you are confident that you can get a bunch of men and women trained up by you to serve your goals of fighting evil and bringing about justice.

Of course, you should try to make the Kingsmen work as a team. Work as your team.

What does Fairy Knight do? (Pick 2 Options)
[] You want to get to know Imperial Lion better. He seems like the most competent of the lot and the one that you will end up depending on the most.
[] Longbow once tried to kill you and you almost killed her in turn. Try to clear the air between you if you are going to be on a team together.
[] You fought Spider before if you count him getting his butt whopped by Sapphire Squire to be a fight. Try to get to know the former villain better.
[] The Kingsmen aren't exactly what you were expecting. Look into potential recruits that better suit your tastes.
[] The Kingsmen won't the only individuals that you will be spending plenty of time with as part of your new job. Try to get to know the other staff better.

You have 12 available Hero Points.

***​

This update took longer to write than I originally planned. You get some info on what Brenda is going to be up to and you get to make your new team, the Kingsmen. As noticed by Tamara, Imperial Lion was going to be the team leader if Fairy Knight hadn't taken the positions and the team isn't a shiny new super team, but a government team whose members have less than stellar pasts. You have actually derailed a few of my plans by joining the Kingsmen as I had originally expected you to turn down the offer and then end up facing the Kingsmen as either enemies or rivals.

Also Winfield is a fictional location that I made up and isn't based on anything in particular except being a rural English location.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.
 
Last edited:
Players: always doing what isn't expected.

That said I think we want staff on our side (still able to hear whispers and the like if there's someone we can't trust).

I also think we should chat up Longbow.
 
[X] You want to get to know Imperial Lion better. He seems like the most competent of the lot and the one that you will end up depending on the most.
[X] Longbow once tried to kill you and you almost killed in turn. Try to clear the air between you if you are going to be on a team together.

Spider was nothing personal on either side, so he's not urgent. Lion WOULD have been in command normally so best make sure he's wholly on board(and to borrow his skills).

Longbow we need to clear the air before one or both of us wind up in a suspicious accident.
 
[X] You want to get to know Imperial Lion better. He seems like the most competent of the lot and the one that you will end up depending on the most.
[X] Longbow once tried to kill you and you almost killed in turn. Try to clear the air between you if you are going to be on a team together.
 
[X] You want to get to know Imperial Lion better. He seems like the most competent of the lot and the one that you will end up depending on the most.
[X] Longbow once tried to kill you and you almost killed in turn. Try to clear the air between you if you are going to be on a team together.

Spider was nothing personal on either side, so he's not urgent. Lion WOULD have been in command normally so best make sure he's wholly on board(and to borrow his skills).

Longbow we need to clear the air before one or both of us wind up in a suspicious accident.
Yeah. You're right. Staff can wait until we don't have new superpowered problems to deal with.
 
Back
Top