Dawn of Heroes

Characters
Hero
Name: Tamara Lyn/Fairy Knight (PL11)
Age: Biologically 25
Gender: Female
Personality: Tamara is a playful and excitable individual who maintains a cheerful demeanour. She will take everything in her stride whilst maintaining her optimistic outlook. Tamara will do her best in whatever task she is attempting but has no pride outside of that. In combat, Tamara will hold back and attempt to take her foes in alive unless they make things personal, where she will then do her best to take them down one way or another.

Powers
Shapeshifting
(Magic-Fey): Morph 3 (Animal Forms, Limited to +10 Deception bonus, Metamorph with Variable Descriptor 2 & Limited to reduced PL by 2), Regeneration 2 (1 per 5 rounds)
Ethereal Beauty (Magic-Fey): Enhanced Advantage 1 (Attractive), Feature 1 (Change the external details of your appearance/+2 Circumstance Bonus to Interaction Skills)
Faerie Heritage (Magic-Fey): Enhanced Strength 2, Enhanced Agility 2, Immunity 5 (Ageing, Starvation & Thirst, Need for Sleep, Suffocation Effects), Partial Immunity 7 (Disease, Poison, All Environmental Effects,) Concealment 1 (Regular Hearing),
Talatine (Device-Sword/Magic-Fey): Penetrating Damage 5, Weaken Fighting 2 (Resisted by Fortitude), Feature 2 (Summon to hand at will as a Standard Action), Teleport 1 (8 Metres & 24 kg/Medium: Talatine), Indestructible, Personal, Impressive, Dangerous 2, Easily Removable,
-Thrown Talatine: Ranged Damage 5, Weaken Fighting 2 (Resisted by Fortitude), Feature 2 (Summon to hand at will as a Standard Action), Teleport 1 (8 Metres & 24 kg/Medium: Talatine), Indestructible, Personal, Impressive, Dangerous 2, Easily Removable,
Torlyn (Armour/Magic-Fey): Impervious Protection 10, Continuous, Limited to Human Form, Noticeable (Shining Silver Plate Armour), Feature (+5 Bonus against Mental Attacks) & Partial Immunity 5 (Mind Control),
Minor Spells (Magic-Fae): 3-Point Power Array with 1 Alternative Effect.
-Mimicry: Feature 1 (Imitate almost any sound you heard using your voice with +10 bonus to Deception checks to convinces others that the sound is real), Feature 2 (Disguises require no preparations, +5 to Deception checks for disguises),
-Urban Camouflage: Feature 1 (+5 to Stealth checks in an Urban Environment), Concealment 2 (Regular Vision, Limited to Urban Environments),
Major Spells (Magic-Fey): 4-Point Power Array with 2 Alternative Effects.
-Healing Spell: Healing 2.
-Lighting Bolt: Ranged Electrical Damage 2.
-Teleport: Teleport 2 (32 Metres & 24 kg).
2/Fairy Wings (Magic-Fey): Flight 1 (4 MPH)

Abilities
Strength: 2 (4)
Stamina: 2
Agility: 3 (5)
Dexterity: 2
Fighting: 4
Intellect: 4
Awareness: 4
Presence: 0

Defences
Dodge: 6 (8)
Fortitude: 7
Parry: 8
Toughness: 2 (12/Impervious 10)
Will: 10

Attacks
Initiative +11 (13)
Unarmed +11: Close Damage 2 (4), Critical 20,
Talatine +13: Close Damage 7 (9/Penetrating 5), Critical 18-20
Thrown Talatine +5: Ranged Damage 7 (9), Critical 18-20

Skills
Acrobatics 5 (8 [10])
Athletics 5 (7 [9])
Close Combat: Sword 9 (13)
Close Combat: Unarmed 7 (11)
Deception 4 (4)
Expertise: British Politics 5 (9)
Expertise: Current Events 4 (8)
Expertise: Fey Transformation Magic 20 (24)
Expertise: General Magic 4 (8)
Expertise: Maid 6 (11)
Expertise: Politics 3 (7)
Expertise: Fey Royalty 6 (10)
Insight 3 (7)
Intimidation 2 (2)
Investigation 1 (5)
Perception 3 (7)
Persuasion 4 (4)
Stealth 5 (8 [10])
Technology 5 (9)
Treatment 2 (6)

Advantages
Accurate Attack: Trade effect DC for attack bonus.
Artificer: Use Expertise: Magic to create temporary devices.
Assessment
: Use Insight to learn an opponent's combat capabilities.
Attractive: +2 (+5) circumstance bonus on Deception and Persuasion checks based on your looks.
Benefit (Friend on the Force): You are engaged in a covert partnership with Inspector Brown
Benefit I (Government Influence: Tara Lane): You have minor influence within the government as Tara Lane.
Benefit (Neighbourhood Hero): Call upon local support within Whitechapel.
Benefit (Prepared Rituals): Delay the effects of a completed rituals until a time of your choosing.
Diehard: Automatically stabilise when dying.
Defensive Attack: Trade attack bonus for active defence.
Evasion: +2 circumstance bonus to Dodge resistance checks to avoid area effects.
Improved Defence: +2 bonus to active defence when you take the defend action.
Improved Initiative II: +8 bonus to initiative checks.
Instant Up: Stand from prone as a free action.
Interpose: Take an attack meant for an ally.
Languages: English, Fey
Power Attack: Trade attack bonus for effect bonus.
Quick Draw: Draw a weapon as a free action.
Ritualist: Use Expertise: Magic to create and perform rituals.
Takedown: Free extra attack when you incapacitate a minion.
Tracking: Use Perception to follow tracks.
Uncanny Dodge: Not vulnerable when surprised or caught off-guard.

Equipment
Winfield Castle
Size: Huge; Tou: 8; PL11
Intellect: 6; Awareness: 3; Presence: 3
-Living Space, Magical Defence System, Technological Security System (DC20), Magical Laboratory, Magical Workshop, Technological Workshop, Power System, Sealed (Magical Barrier), Self-Repairing, Magical Portal to Elphane, Intelligent (Rebecca),

Complications
Motivation (Her Duty): Tamara is the Fairy Knight because she sees it as her duty to protect the innocent and to fight evil.
Magic over Tech: Tamara is well-acquainted with the technology of the human world and has great respect for what it can do, especially in the hands of a genius. Yet when given a choice, Tamara will choose the magic she grew up with over a more technological solution.
Enemy (Prince Auraen): Prince Auraen has not forgotten his defeat at the hands of Tamara and Sapphire Squire. Escaping his imprisonment, Tamara's cousin now seeks to get revenge on her in his self-imposed exile.
Secret Identity (Tamara Wallis): Fairy Knight maintains a secret identity as Tamara Wallis nee Lyn, widow of Benedict Wallis and mother of Alexandra Wallis.

London

Known Heroes and Heroic Organisations
The first costumed vigilante in both the British Isles and London, the Night appeared in early 1916. Primarily focused on fighting the Consortium and stopping the criminal empire taking advantage of the then ongoing war, the Night also focused on regular crimes and the criminals of London soon learnt to fear his presence. He vanished in mid 1919 without a trace while investigating the politician Barnaby May-Porter and his ties to the Consortium leadership.

His secret identity is Benedict Wallis, grandson of the wealthy retired politician Gareth Wallis.
The youthful squire of the Fairy Knight and aspiring heroine, Sapphire Squire relies on a mixture of physical skill, mental ability and technological gadgets. A genius and prodigy, Sapphire Squire holds her own on the streets of London and has proven herself worthy of fighting alongside her mentor. Since 25th December 1920, Sapphire Squire has gained two magical abilities from her mentor, one which allows her to change her outfit at will and provide her clothing with protective properties while the other removes her needs for sleep, food and drink.
The second squire of Fairy Knight, Onyx Squire comes from a criminal background and seeks to help the world rather than hurt it like the rest of his family. Relying mainly on his fists and hardiness, Onyx Squire has picked some equipment and magic from Fairy Knight and Sapphire Squire, the most exotic of these being his partial invisibility and complete silence.

His secret identity is David White, son of the street thug Jacob White.
Jordan Brown is a chief inspector within the Metropolitan Police. A determined man who believes in stopping criminals and protecting the innocent, Chief Inspector Brown is willingly to bend the law a little if it means seeing proper justice done.

Following his systematic dismantlement of the Dragonsteeth, Jordan Brown was promoted from Detective Sergeant to Detective Inspector. Following the arrest of the Templar, Jordan Brown has formed a formal covert partnership with the Fairy Knight.

As of 1st March 1921, Jordan Brown has been promoted to Chief Inspector from Detective Inspector under a cloud of politics, high tenses and borderline infighting amongst the Metropolitan Police.
Gareth Wallis is a wealthy man and a retired politician who has known great tragedy. The ageing man has outlived all of his family and currently lives alone in London with his butler. He was aware of his grandson's activities as the Night and covertly funded his crusade. As of January 1920, he supports and funds Fairy Knight's continuation of the Night's crusade.

Known Villains and Villainous Organisations
While some call him a hero, the Golden Knight is definitely a criminal. Appearing in 1919, the Golden Knight and his Golden Order are returning veterans of the Great War. While they fight the Consortium and claim to see justice for the people, many of the Golden Order's activities are regular organised crime and in some ways, the Golden Knight is just another crime lord who dressed up as a costumed vigilante.

On 9th February 1920, the Golden Order captured Sam Carson of the White Devils and hold him captive.
On 24th April 1920, the Golden Knight aided Fairy Knight at Anna Lucas' party.
The White Devils are a London street gang that was led by Sam Carson and backed by the Consortium. A male dominated gang that believes in the supremacy of the white Englishman, the White Devils seek to purge London of its 'foreign filth'. Covertly supported by the Consortium, the White Devils rose to prominence falling the Night's disappearance and seek to 'clean out' Whitechapel so they can turn it into their territory and use the neighbourhood as a base of operations.

On 9th February 1920, Sam Carson was defeated by Fairy Knight before being captured by the Golden Order. Following the loss of their leader, the White Devils have fallen into infighting and got systemically picked off by their foes. As of mid 1920, the gang no longer exists.

As of 25th February, Sam Carson was freed from the captivity of the Golden Order by Redcoat, presumably on the orders of the Consortium.
The Dragonsteeth were a major street gang that was founded and led by Anna Lucas. Covertly backed by the Consortium, the Dragonsteeth held a position of prominence within the London criminal underworld and the gang held great influence over several small gangs.

On 24th April 1920, Anna Lucas was defeated by Fairy Knight and later arrested by the police alongside several of her subordinates.

Between late April 1920 and early August 1920, Detective Sergeant Jordan Brown systematically dismantled the gang. He did so by arresting and putting in prison most of their leadership and membership, shutting down all of their major operations and most of their minor ones and he ruined their reputation.

As of September 1920, Cliff Gregory currently leads what is left of the Dragonsteeth with the gang having gone to ground as a remnant of their former glory.

As of April 1921, the Dragonsteeth are no more after being consumed by rivals in the gang war following the downfall of the Royal Ravens.
Levy Porter was the chief enforcer of the Dragonsteeth, a feared man for his deadly prowess. He was arrested by Detective Sergeant Jordan Brown on the 24th April 1920 after being defeated by Fairy Knight and was later sent to prison.
Levy Porter was a sub-boss of the Dragonsteeth and their main accountant. An experienced elderly man, he managed most of the gang's finances and briefly took over half of it following Anna Lucas' arrest.

He was arrested by Detective Sergeant Jordan Brown during early June 1920 and was later sent to prison.
Cliff Gregory is the current leader of what remains of the Dragonsteeth. An ambitious and dangerous man, he leads what is left of the gang after avoiding being arrested by Detective Brown.

As for 25th February 1921, Cliff Gregory is attempting to return the gang to prominence and has broken its prior ties with the Consortium.

As of April 1921, the Dragonsteeth are no more after being consumed by rivals in the gang war following the downfall of the Royal Ravens. The current fate of Cliff Gregory is unknown.
The Consortium is the top dog within the criminal underworld of London with its leadership remaining unknown to outsiders and most within the Consortium. Whilst it has sway across most of the British Isles, the Consortium is located in London where it holds the most of its power and influence.

Despite enjoying a good couple of decades of effectively uncontested dominance, the Consortium has founded itself increasing under attack in recent years with its most prominent foes being the Night, the Golden Order and Fairy Knight.
An middle-manager within the Consortium who is responsible with coordinating with outside assets. He was Windstrike's liaison when the Consortium hired her to kill Fairy Knight in March 1920.
Known as Ronald Barr in his civilian identity, the Templar is a fearsome warrior who dresses up in plate armour, styling himself after a medieval knight. Wielding his imposing war hammer, the Fist of God, the Templar is one of the most dangerous individuals on London's streets with very few capable of matching him. Having retired from the army after a decade of service at the end of the Great War, Ronald seemingly works for an Anglican organisation that seeks to purge London's streets of heretics and infidels.

He was arrested on the 18th September 1920 after being defeated by the Fairy Knight, but avoided going to prison due to destruction of evidence during his trial.
Peter Michaelson was the leader of the Royal Ravens and a member of the Consortium. The Royal Ravens were the top gang in London and the Consortium used them as a proxy to control the streets of London. Following a rash attack on the Brown family in February 1921, the full force of the Scotland Yard came down on the Royal Ravens and as of April 1921, the gang has been systemically destroyed one way or another and is effectively no more.
Allen Baxter as the chief enforcer of the Royal Ravens.

On 16th February 1921, Allen Baxter was accidentally slain by Fairy Knight in battle.
25th February 1921, the Regal Ravens split off from the Royal Ravens.

Known Civilians and Neutral Organisations
A waitress, Lydia lives with her older sister Ellen and more recently, Tamara.
A telephone operator and a feminist, Ellen lives with her younger sister Lydia and more recently, Tamara.
Barnaby May-Porter is a prominent and respected politician who has ambitions of being Prime Minister. The Night disappeared uncovering evidence financially connecting Barnaby to the Consortium's leadership.
Also known as Tedd Donald, the Squirrel is a talent and agile thief who steals from the rich as a challenge. After being caught by Fairy Knight on 10th August 1920, he has given up his life of crime.
The wife of Jordan Brown and mother of Brenda Brown and James Brown. A formerly cheerful and supportive woman, she was almost killed on the 18th February 1921. While she survived thanks to Fairy Knight's intervention, her right hand has been maimed and Eira has fallen into a deep depression.

As of May 1921, Eira has fully recovered thanks to Moira Lyn and her magic.
The son of Jordan and Eira Brown and the younger brother of Brenda Brown. James Brown was a shy kid who witness his mother almost being killed in their own home on the 18th February 1921 alongside receiving injuries of his own. While he and his mother were saved by the Fairy Knight, the fallout has left him spooked and jumping at shadows.

As of May 1921, James has fully recovered thanks to Moira Lyn and her magic.


British Isles

Known Heroes and Heroic Organisations
The partner of Sentinel and student of Merlin, Galahad is a powerful superhuman with powers he claims are a gift from God. With flight, super-strength and toughness alongside his Blaze and Radiance, there are only a handful of individuals out there that can match Galahad. While he is based in Winchester, Galahad operates in all of Hampshire.
The partner of Galahad and student of Merlin, Sentinel is a genius who creates devices and invents technology beyond what the rest of the world uses. Operating out of Southampton, Sentinel no longer takes to the field as per his agreement with Galahad and instead acts as off the battlefield support to his partner.
Formed by the British government in August 1921, the Kingsmen are an officially sanctioned team of heroes that work for the national authorities. Lead by the Fairy Knight, the founding members consist of Fairy Knight, Imperial Lion, Spider and Longbow.

Known Villains and Villainous Organisations
Named for his signature redcoat, Redcoat is the deadliest killer in the British Isles with none of his targets having survived him going after them. After a week of back and forth fighting with Fairy Knight and Sapphire Squire, Redcoat was defeated by the duo on the 11th December 1920 and later arrested by the police. His secret identity was revealed to be Oliver King, a soldier turned mercenary.
An upstart criminal group formed by some Irish folk up in Glasgow, they have seized control of the Glasgow criminal underworld from the Consortium and are battling the Consortium over Edinburgh's criminal underworld.
A villainous magic user, he has proven a capable spellcaster and a dangerous foe, especially if given time to prepare. He apparently works for an employer, but holds little loyalty to them and is willingly to further his own goals at their expense.

On the 18th March 1921, Druid defeated Sapphire Squire and bound Fairy Knight to his will for multiple hours. On the 19th March 1921, he foiled Sapphire Squire's attempt to rescue Fairy Knight before later releasing Fairy Knight.
A hired thug of little fame, he has been known to work for the Druid. The man is more dangerous from average thug, but has yet to display any out of ordinary.

On the 19th March 1921, he was defeated by battle by Sapphire Squire.
Known Civilians and Neutral Organisations

Kingdom of the Faeries

Known Heroes and Heroic Organisations
The King of the Faeries and former ruler of the Little Court of Ireland, Tiarnach is a stern, but fair ruler. A capable warrior and respected leader, he is a highly popular leader thanks to his own actions as King and his overthrowing of his aunt. He seeks to change the ways of his people and turn them into something more noble and less capricious.

While time flows differently in the Kingdom of the Faeries, it wa roughly 6th May 1921 that Tiarnach became king.

Known Villains and Villainous Organisations
Sister to the first Queen of the Faeries and temporary usurper, Princess Taenya is an ambitious and paranoid woman. While she was able to amass a loyal following that allowed to overthrow her sister, Taenya valued loyalty and subservience over competence and ability. She would later meet her downfall when her paranoia and tyrannical rulership resulted turning half of her realm against her, purges that left her supporters greatly reduced in number and putting the most loyal subordinates in charge rather than those that were qualified to do the job.

While time flows differently in the Kingdom of the Faeries, it was roughly 6th May 1921 that Prince Tiarnach overthrow Taenya and became king.
The son of Taenya, Prince Auraen made up what he lacked in competence with obedience. He was left in charge of defending the Little Court of Scotland when his mother was overthrown, resulting in his defeat at the hands of Tamara Lyn and her squire.

Known Civilians and Neutral Organisations
The mother of Tamara Lyn and many other important fairies, the Queen of the Faeries was a powerful and uncontested leader. Having rightfully earnt both fear and respect, the Queen of the Faeries was a whimsical and capricious ruler who did what she felt like at any given moment thanks to being powerful enough to get away with it.

At some point prior to start of 1920, she was overthrown by her sister Taenya and has not been seen from since.
The daughter of the Queen of Faeries, Princes Moira rules over the Little Court of England. While she is a decent ruler, Moira is more focused on magic and improving her magical abilities. She and her half-sister Tamara consider each other to be their favourite sibling.

As of May 1921, Princess Moira has taken up the human identity of Moira Lyn.
The son of Princess Taenya, Prince Zelphar ruled over the Little Court of Wales before being disposed alongside his mother.
The daughter of the Queen of Faeries, Princes Maeryn rules over the Little Court of Cornwall. While not a bad ruler, Princess Maeryn is more interested in socialising than running her realm. Maeryn likes to spend her time engaging in politics and the high life of society.

As of May 1921, Princess Maeryn has taken up the human identity of Maeve Lyn.


World

Known Heroes and Heroic Organisations
A German vigilante operating in Munich, he is an inventor who wields an electrified sword and a belt that protects him from electricity. With his partner Sportlerin, he battle the local crime lords, Fredikorps and anarchists. His main foes are the crime lord Oskar Lowith and his hired enforcer, Eisenfaust.

On 7th April 1921, he fought alongside Fairy Knight and Sapphire Squire against Eisenfaust and the Consortium.
Known Villains and Villainous Organisations
A mercenary assassin for hire, Lucilla Verona aka Windstrike is a skilled Italian archer and swordswoman. Prideful and greedy, Windstrike is a professional for whom there is little that she won't do for the right amount of money. Known for her competent and professionalism, Windstrike takes contracts from all over the world with a preference for remaining within Western society.

On 21st March 1920, Windstrike was arrested by the Metropolitan Police whilst attempting to kill Fairy Knight after her victim inflict a near-fatal injury on the archer.

As for August 1921, Windstrike has secretly joined the Kingsmen as a founding member under a new identity as Longbow.
Eisenfaust is a German mercenary named for the distinct gauntlet he wears on his right hand. Eisenfaust is hardy man and a fearsome foe and has recently taken up employment as an retainer for the crime lord Oskar Lowith for an indefinite length of time.

His attempts to deliver a weapon to the Consortium was foiled by Fairy Knight, Sturmschwert and Sapphire Squire on 7th April 1921.

Known Civilians and Neutral Organisations
 
Last edited:
Its been mentioned that its a shame the Woodsworths are falling out of focus so this is an obvious opportunity to pull them back in.
Introducing the third sister.
The universal right to vote wasn't granted to women until 1928 so theres room for Tamara to potentially get involved there, however my quick googling isn't able to find much about the period except for who got elected post 1921.
Tamara following up on that time Sapphire Squire got caned.
Gareth event featuring political movers and shakers looking for campaign donations. Probably a bad idea because as a maid I don't know what Tamara would do except for moving plates around.
Tamara takes a trip to Manchester to scout out the Druid.
Fairy Knight gets invited to make a speech. Could link back to Gareth or Feminism (or Communist third sister)
Just a 'Day in the life of Fairy Knight' where we're seeing her interact with the people she protects.

Any of those catch your fancy?

I'm planning to have the Woodsworth sisters get more involved by having Ellen try to get Tamara/Fairy Knight involved in feminism. Maybe get Tracy Woodsworth involved.
Scouting out for the Druid in Manchester may be a potential option that the players can do alongside following up on Sapphire Squire getting caned.
The Gareth idea is interesting, but something that would have to wait until Tamara has reason to get involved, especially when her civilian background is of dubious legality.

The last bit I'm planning to do as a side story.

As for major changes forced on Tamara, it depends. Theres going to be salt about anything mechanical however things like "Oh no Tamara can no longer maid" could be good sources of conflict that we're not too attached to as long as the resolution isn't "What should her new job be?" at the end of the chapter.
I'm in favour of it, you know given its handled competently, otherwise I was against it the whole time.

The closest thing thing to mechanical stuff that I'm planning to do is introducing complications. In general, I'm planning stuff like an individual from her past showing up, the gang war causing changes to the streets of London, the government actively trying to recruit superhumans as more superpowers show up and Tamara being forced to deal with problems in her social life. Plus a new hero or two which don't have the same heroic style or beliefs as Fairy Knight and Sapphire Squire, but at the same time, they can't just be dismissed as villains.

Is now a point where you want to start considering these, given we didn't take the Royal Minion starter plan.

Well, now is when I planned to NPCs shake up a status quo in a way that will affect Tamara beyond her ability to control. I considered it before, but it is only now that is actually going to happen so I'm giving player feedback now before the major changes to the setting happen.

While Tamara for better or worst adapting to human culture, I would like to see her apply fae solutions to unsolvable human social problems and see more of the fae alien mindset, do remember her backstory.
Honesty I suspect that living as a hero knight in the human world is what we see of her as in her natural state, also her maid job is more separated from her heritage.
I would like to see her get more interested in technology in general, not uses for hero work, perhaps she could invest in a tech company, its a difference....say does she make any money or kept gems from her home?
Come to think of it perhaps we should have her travel around to check out and unseal ancient fae sites or items that could be useful for her needs when the fae long since abandoned them. Even a city would be fun.

The thing is, Tamara doesn't have their fae alien mindset. She has a human mindset as her human heritage expresses itself mentally whilst her fey heritage expresses itself physically. That said, I do intend to show more the fey mindset even if it won't be from Tamara. As for technology, she could show an interest in it, but I'm going to say that you will need to pick the studying actions for that to make Tamara display that interest. As for investing in a tech company, that's going to be complicated because I don't think that is a thing in this period and I am certain it isn't something a maid with a legally flimsy background would be able to do. As for money, she didn't have any upon exile, but she does get paid for her maid work by Gareth Wallis and she uses that to help pay rent.

It would be nice to find someone to help take over general duties of patrolling our areas....I feel like she need an extended sessions of training montage to learn more of her fay magic and abilities, I don't think Sapphire Squire is the type to stick to the area....felt like she want to go beyond her mentor.

Sapphire Squire is content to partner with Fairy Knight until she is older and more experienced as she is a fourteen year old girl who has been at the costumed vigilante gig for about five months now. That said, I am planning to give the option to recruit another squire for Tamara through it will be in the time skip after the upcoming one.
 
The closest thing thing to mechanical stuff that I'm planning to do is introducing complications. In general, I'm planning stuff like an individual from her past showing up, the gang war causing changes to the streets of London, the government actively trying to recruit superhumans as more superpowers show up and Tamara being forced to deal with problems in her social life. Plus a new hero or two which don't have the same heroic style or beliefs as Fairy Knight and Sapphire Squire, but at the same time, they can't just be dismissed as villains.
Sounds good. Remember to hand out those yummy hero points though. ;):p:V
E: Oh yeah and while I remember, she has nothing left from home except sword and armour.
 
Last edited:
She's a maid, aside from Silicon Valley and tech companies as we understand them being decades away she couldn't afford to.
Pretty much this. Tamara isn't in a position to invest in a tech company if it is possible in the first place.

I do agree that seeing technology could be interesting. We skipped over Tamara thinking cars where some kind of magic to when they where just normal not magic things.

With Tamara displaying an interest in technology, you'll need to pick the relevant option for her character to go down that path.
[] [Skill] Have your squire teach you about modern technology. Increase Technology skill.

There might be others but I was thinking long term that can help us reduce the impact of poverty and gain resources to fight crime...should she become the female Bruce Wayne?
Gareth not going to live forever....

I'm not planning to kill off an interesting character until I got a good reason to do so narratively or the dice decide it is time. As for becoming a female Bruce Wayne, that is potentially possible and so is becoming a female Alfred Pennyworth.

Sounds good. Remember to hand out those yummy hero points though. ;):p:V

Yeah, I'm planning to retroactively give communal hero points for the complications that Tamara has suffered in the past.
 
Hmm guess we need to start looting their cash, could be something she would end up learning when money runs out(implausible) or sellers jack up the price due to the gang war or due to some far away event.
Say what her view seizing enemy resources like weapons, magical items, clothing and so on?
 
Hmm guess we need to start looting their cash, could be something she would end up learning when money runs out(implausible) or sellers jack up the price due to the gang war or due to some far away event.
Say what her view seizing enemy resources like weapons, magical items, clothing and so on?
Magical items, can be dangerous and as far as we know there is no one more qualified to safeguard them on the planet than Tamara and the legal system isn't equipped to process them, will be looted and then left in the Nighthouse for safe keeping (The justification for why we don't just get to use them).
Weapons are evidence, they must be returned to the police.
Clothing. No. Tamra isn't going to steal peoples trousers like an Elder Scrolls PC.
 
The thing is, Tamara doesn't have their fae alien mindset. She has a human mindset as her human heritage expresses itself mentally whilst her fey heritage expresses itself physically. That said, I do intend to show more the fey mindset even if it won't be from Tamara. As for technology, she could show an interest in it, but I'm going to say that you will need to pick the studying actions for that to make Tamara display that interest. As for investing in a tech company, that's going to be complicated because I don't think that is a thing in this period and I am certain it isn't something a maid with a legally flimsy background would be able to do. As for money, she didn't have any upon exile, but she does get paid for her maid work by Gareth Wallis and she uses that to help pay rent.
As I understand it, Tamara has a human mindset with a fae culture. So she'd have fae values, but with actual human empathy and social instincts.
 
Clothing. No. Tamra isn't going to steal peoples trousers like an Elder Scrolls PC.
Come on bad people don't need clothing, it would be good to donate them to the poor.
Anyway seriously boss type opponent would have unique clothes with all sorts of protection different from ours so might as well loot them for our allies and inspiration for our own.
 
Hmm guess we need to start looting their cash, could be something she would end up learning when money runs out(implausible) or sellers jack up the price due to the gang war or due to some far away event.
Say what her view seizing enemy resources like weapons, magical items, clothing and so on?

Weapons she likes to either leave as evidence or if the police can't get them, destroy them to prevent them being used in the future.
Magical items (only the cube so far) she keeps as she and Sapphire Squire are the only people she knows of that are qualified to safely secure them and make sure that they don't pose a threat to the public.
With clothing, it doesn't occur to her to strip her defeated foes of their attire and leave them naked.

As for looting her foes for funding, Fairy Knight refuses to engage in any unnecessary criminal activities. She isn't going to go about stealing from other criminals nor she is going to try and fence illegal or illegally acquired goods. That's how you end up becoming the thing you are fighting against.
Magical items, can be dangerous and as far as we know there is no one more qualified to safeguard them on the planet than Tamara and the legal system isn't equipped to process them, will be looted and then left in the Nighthouse for safe keeping (The justification for why we don't just get to use them).
Weapons are evidence, they must be returned to the police.
Clothing. No. Tamra isn't going to steal peoples trousers like an Elder Scrolls PC.
Pretty much this except she destroys weapons if they can't be used as evidence.
As I understand it, Tamara has a human mindset with a fae culture. So she'd have fae values, but with actual human empathy and social instincts.
Pretty much. She has a human mind, but got raised in a fey culture with fey values. But at this point, she has been in British society long enough to fit in outside a few minor things.
Come on bad people don't need clothing, it would be good to donate them to the poor.
Anyway seriously boss type opponent would have unique clothes with all sorts of protection different from ours so might as well loot them for our allies and inspiration for our own.
They do and Tamara doesn't feel stripping her opponents naked is a good use of her valuable time.
If a foe has magical, extraordinary or especially dangerous clothing, then Fairy Knight make take them on the grounds that they are dangerous enough to keep out of the public's reach and to keep the criminals from getting their hands back on them.
 
Vote is closed.
Vote Tally : Dawn of Heroes Original - Superhero | Page 53 | Sufficient Velocity [Posts: 1325-1343]
##### NetTally 2.2.0

[X] If he knows how Eisenfaust acquired the summoning cube or any other information on where it came from.
No. of Votes: 3

[X] Small talk and just generally trying to socialise with him.
No. of Votes: 2

[X] Ask about how his sword and gadgets work and offer to show him of your magic in turn.
No. of Votes: 1

[X] Have Sturmschwert profile on foreign heroes and villains to watch out for.
No. of Votes: 1
[X] Jrin

[X] Inquire after any other encounters with the supernatural or weird things.
No. of Votes: 1
[X] Jrin

[X] Why he became Sturmschwert and compare notes on how you operate as costumed vigilantes.
No. of Votes: 1
[X] veekie


Total No. of Voters: 3
 
Outsiders VI
[X] If he knows how Eisenfaust acquired the summoning cube or any other information on where it came from.
[X] Small talk and just generally trying to socialise with him.
[X] Inquire after any other encounters with the supernatural or weird things.

"I'm not sure why, but I didn't expect you to cook," says Sturmschwert as he eats the breakfast of toast, egg and bacon that you have made him, "I suppose you just don't seem that womanly."

"It is part of my secret identity," you inform him as you sit down opposite him with your own meal, wearing the body that you use to meet Inspector Brown.

Neither of you are wearing your armour right now, letting you get a good look at the man. A muscular body, a plain face with short brown hair that match his brown eyes. Not a particularly interesting specimen and you doubt that you would give him a second look if you saw him on the street.

"Hmm, makes sense," muses Sturmschwert between mouthfuls, "I can only really picture you as the mysterious Fairy Knight, but I guess that people would think of me the same way as the Storm Sword."

"Storm Sword," you repeat, "Is that what your name means in your home tongue."

"Aye," confirms Sturmschwert, "I'm named after my sword. Managed to get an electricity charge running through that I discharge and well, you've seen firsthand how it works. It works well for a name and it helps me intimidate my foes. Most of them think I'm magic."

"Magic huh," you say teasingly.

"Yeah, magic," replies Sturmschwert, smiling at you, "I must confess, when I read up on London, I thought that you and your squire were like me and just used technology to give the illusion of being magical. It was something of a surprise to find out that I was rather mistaken."

"My predecessor was like you in that regard," you say, "The Night made good use of his tools and skills to convince the criminals on the street that he was some kind of boogeyman of justice. It didn't work on the higher ups in the safety of their offices, but the common criminals who had to face him directly? They believed he was magic through and through."

"I suppose that meeting someone with actual magic like you has convinced them otherwise," says Sturmschwert.

"It is the opposite actually," you reply, "One of the first things I did upon arrival was go looking for the fate of the Night and combined with me taking up his crusade shortly after his disappearance, the criminals of London believe that I came to London due to the Night's actions, to ensure that his work was continued. While untrue, it looks like that from an outside perspective and I have not seen the need to correct their wrong assumptions."

"I see," says Sturmschwert thoughtfully, "May ask something of you?"

"Of course," you tell him.

"Just as you have your squire, I have a partner of my own back home," says Sturmschwert, "Sportlerin would never forgive me if I found someone capable of real magic and didn't bring any back for her to look at. I'll understand if the answer is no, but I have to ask."

"If you can give me an hour or two, I can write a book on the basics of magic," you answer, "Sportlerin?"

"Sportswoman in English," replies Sturmschwert, "My partner back in Munich and more of an equal than an apprentice. I have my sword and gadgets whilst she has her athleticism and physical prowess. We work well together in a couple of impromptu team ups and then we officially teamed up once we started to get more attention focused on us by the local crime lords and Freikorps."

"Freikorps?" you inquire.

"Former soldiers forming militia units after the war ended," explains Sturmschwert, "I have no quarrel with their politics and I will fight the right just as I fight the left. No, my quarrel is their willingness to commit crimes in the pursuit of their politics. So we don't get along."

"Fair," you agree, "I hold a similar stance myself. But speaking of the local crime lords, do you know where Eisenfaust got the cube from?"

"Oskar Lowith was the man sold the cube to his British counterparts and the man who has Eisenfaust on retainer," answers Sturmschwert, "I must admit that I didn't pay much attention to it beyond it being a hand portable weapon that Lowith was selling to some British criminals in London to kill a British vigilante they were having trouble with."

"If it isn't too much to ask, you would mind looking into it further when you get back home?" you ask him.

"Oh, I will definitely be taking a more detailed look," promises Sturmschwert, "Speaking of which, where did that monster come from anyway?"

"Another Realm," you answer, "Those are magical worlds that can be accessed via magical means. I come from one through I don't recognise the one that the monster came from."

"So do all magical creatures come from these Realms?" inquires Sturmschwert.

"No," you answer, "It is possible for magical beings to be born or created on this world. But last night, the monster was definitely summoned by the cube and not created by it. My squire and I also checked what the cube was enchanted to do whilst you were asleep. It is not only capable of summoning monsters from another Realm, but it can summon multiple at once even if it can only a single monster each time it is activated. If there are similar artefacts out there, I want to know about them."

"Yes, I see your concern," says Sturmschwert, "I will look into where Lowith got the cube from and see if I can find its origin."

"Thank you," you tell him before bring up the other thing that you wanted to talk to Sturmschwert about even through you suspect what the answer will be this far into the conversation, "Speaking about magic, I was curious if you had encounter it or anything else supernatural before."

"Can't say that I have," admits Sturmschwert with a frown, "Last night in London was the first time that I've encountered magic. That said, I've heard rumours and tales about supernatural prowess and ability, but I always assumed that they were like the ones spread about me where mundane feats achieved by technology and skill were mistaken for the magic. Now? Now I am not so sure."

"What kind of rumours?" you inquire, "I must confess that I haven't pay any attention to those sort of things."

"Well, you got the usual night demon or dark avenger rumours where a costumed vigilante is supernatural vengeance against the criminals, but any competent vigilante picks up those sort of rumours," answers Sturmschwert, "Other common rumours include being divinely favour or performing miracles, but those are mostly the religious themed vigilantes. I believe in God like any proper man should, but I don't think he intervenes in the world like that. There are a few more unique and stand-out rumours. You and your shapeshifting are one of them whilst there is Galahad with his flight, shapred fire and healing light in the south of England. He operates in Winchester? Southampton? Rumours aren't that consistent and I don't know my English cities all that well. Never had the need."

"And beyond the British Isles?" you probe further.

"The Talent up in Berlin is apparently supernatural though the stories are never clear on just what he can do," continues Sturmschwert, "Sometimes he can outrun a car on foot while other sides he can punch through walls and he is known to take a chest full of bullets unharmed. France has a reborn Jeanne d'Arc over in Orleans and Greece may or may not have a a pagan demigod walking about. Southern Italy has an immortal man waging war on its underworld and America has a living light show in Los Angeles."

"Sounds interesting," you muse, "I may need to start paying more attention to them."

"Me too," agrees Sturmschwert, "Who knows what I've missed by dismissing them as criminal scaremongering?"

***​

It ended up only taking an hour to write up a book on magic for Sturmschwert and his partner Sportslerin. Even through it was acquired under mind control, your past experience doing the same for the Druid proved useful as it was simple enough to speedily compile a tome of magical knowledge. You only put in the various basics, but it would be enough for read to understand and to acquire a basic understanding on how magic works.

You didn't get to know Sturmschert much, but the man left an impression on you. He fought alongside you against Eisenfaust and the Consortium and he got you to safety when you fell in battle against Eisenfaust instead of capturing his long-time foe.

All in all, you would call him a good man and of the other costumed vigilantes that you have run across, he is the first that you would call a hero. Golden Knight has become what he faced whilst Templar preys upon the innocent that disagree with him and Sapphire Squire is your squire, recruited by you on her first night.

And speaking of your squire, the lass has just entered the room and it doesn't take a genius to see that something has upset her.

"You don't mind that I have a secret identity, right?" asks Sapphire Squire, bypassing the usual greeting, "I mean, one that I don't tell you or anyone else. Because you have one, but you share it with people. Like me."

"Your secret is yours to keep," you tell her, switching from your Fairy Knight form to the more casual Tamara Lyn form that you know your squire is more comfortable opening up to, "While I don't deny that I would like to know it, I trust you to keep it secret for a good reason. Is that what is bothering you?"

"Maybe?" replies Sapphire Squire as she sits down in a chair and slumps, "It just feels wrong that I'm holding things together and not everything is going horrible wrong. Which doesn't make sense because why does things not going to the dogs feel like a bad thing?"

"Do you want to talk about it?" you ask her gently.

"I don't know," says Sapphire Squire before sighing, "I always thought that my problems would come from being the Sapphire Squire, but it feels like being the Sapphire Squire is the only thing not causing me trouble. God, I reckon it is actually reducing them."

"What sort of troubles are you suffering?" you inquire softly.

"Mum doesn't care about me or my brother anymore, Dad is too busy to be there for us while my brother has nightmares and they won't stop," answers Sapphire Squire, "I'm basically running the house these days. Mum used to do it before she stopped doing anything and my brother is too young whilst Dad is too busy to do anything at home except sleep and eat. But that is it and that what feels so wrong about it.

I'm doing well at school and have been keeping up my social life. I don't know what to do, but I'm okay with that because I am still a kid. I have to be a housewife at home, but I know what I'm doing between what you and Mum have taught me. I don't need to worry about keeping fed, sleeping or changing clothes thanks to your magic. I have no one to turn to at home, but I got you as the Sapphire Squire. I am more than capable of defending and looking after myself. I like being the Sapphire Squire and making a difference, a positive one at that.

I should be a mess. I should be falling apart like the rest of my family and not the thing holding it together. I'm not even fifteen yet, but I go out and fight crime as a magic-wielding vigilante. Yet I am okay and doing well when I really shouldn't be. So I'm a mess because I'm not a mess when I should be a mess."

"My squire," you tell her as you look Sapphire Squire in the eye, "You are an incredibly capable individual, but you are only human. You will get hurt and you will suffer loss, but you are also better at dealing with than most. The things that would break a normal person are things you can weather without undue trouble. While I cannot comment on your troubles at home without knowing the details, you are the smartest person I know and if you can face the likes of Redcoat and the Druid, I am certain you can deal with these challenges."

"Thanks," replies Sapphire Squire, "I really wish I could tell you who I am."

"Is there a reason why you don't?" you ask her gently.

"I want to keep my friends and family safe by keeping my secret identity separate from the Sapphire Squire and any enemies that I make," answers Sapphire Squire, "I'm torn between thinking that it hasn't work or I really don't want to see how bad things can get. So I keep it secret out of fear of the latter. Sorry."

"Do you want a hug?"

"Yes please."

Pick up to 2 Power Upgrade for Fairy Knight.
[] [Power] Improve your Shapeshifting.
-[] [Power] Channel your innate magic to let you stretch and elongate your body, extending your reach. Gain Elongation 2.
-[] [Power] Channel your innate magic to let you grow a pair of additional limbs when necessary. Gain Extra Limbs 2 (Sustained).
[] [Power] Channel your innate magic to create a pair of fairy wings to fly with. Gain Flight 1.

[] [Power] Improve your Faerie Heritage.
-[] [Power] Use your innate magic to hone your flexibility and grace. Gain Agility.
-[] [Power] Use your innate magic to hone your precision and coordination. Gain Dexterity.
-[] [Power] Use your innate magic to hone your senses and instincts. Gain Awareness.
-[] [Power] Use your innate magic to hone your aura and force of personality. Gain Presence.
-[] [Power] Use your innate magic to hone your mind and reasoning. Gain Intellect.
-[] [Power] Use your innate magic to improve your resistance to diseases and poisons. Gain Immunity 1 (Disease) and Immunity 1 (Poison) and Fortitude.
-[] [Power] Use your innate magic to improve your speed and running ability. Gain Speed 2.
-[] [Power] Use your innate magic to improve how quickly your body can accomplish tasks. Gain Quickness 4 (Limited to Physical Tasks).
-[] [Power] Use your innate magic to improve how quickly your mind can accomplish tasks. Gain Quickness 4 (Limited to Mental Tasks).
-[] [Power] Use your innate magic to develop the ability to speak to animals. Gain Comprehend 1 (Speak to Animals).
-[] [Power] Use your innate magic to develop the ability to understand animals. Gain Comprehend 1 (Understand Animals).
-[] [Power] Use your innate magic to develop the ability to speak any one language. Gain Comprehend 1 (Speak any one language).
-[] [Power] Use your innate magic to develop the ability to understand any language. Gain Comprehend 1 (Understand Language).
-[] [Squire] Use your innate magic to sharpen your hearing. Gain Senses 2 (Accurate Hearing).
-[] [Squire] Use your innate magic to let your see in the dark. Gain Senses 2 (Darkvision).
-[] [Squire] Use your innate magic to improve your eyes and ears. Gain Senses 2 (Extended Vision, Extended Hearing).

[] [Power] Upgrade the power of Talatine.
-[] [Power] Make it easier to disarm and remove the weapons of your foes. Gain Binding and Disarming for Talatine.
-[] [Power] Make it easier to break and cripple the weapons of your foes. Gain Breaking and Smashing for Talatine.
-[] [Power] Decrease the effort that it takes to summon Talatine back to your hand. Reduces Standard action needed to summon Talatine to a Move action.
-[] [Power] Empower Talatine so those stuck by its blade have their fighting ability hindered. Gain Weaken Fighting 2.
[] [Power] Upgrade the might of Torlyn.
-[] [Power] Use your magic to improve its protectiveness. Gain Impervious Protection 1.
-[] [Power] Make it so that Torlyn extends its unyielding nature to the body it protects. Gain Impervious Toughness 2.
-[] [Power] Strengthen Torlyn so that it can resist even the most accurate hits. Gain Immunity 2 (Critical Hits).
-[] [Power] Empower Torlyn to shrug off any attack without any weapons behind it. Gain Partial Immunity 5 (Unarmed damage).
[] [Power] Focus on honing your body and mind.
-[] [Power] Focus fully on honing your mind. Gain Fortitude 2.
-[] [Power] Give your mind and body an equal amount of attention. Gain Fortitude and Will.
-[] [Power] Focus fully on honing your mind. Gain Will 2.

[] [Power] Improve your magical skillset.
-[] [Power] Focus on developing your repertoire of minor spells with new spells. Gain additional 2 Alternative Effects for Magic Spells.
-[] [Power] Focus on improving your healing spell. Gain Healing 2.
-[] [Power] Focus on expanding your arsenal of more powerful spells. (Pick two sub-options as alternative effects)
--[] [Power] Focus on developing a fire-based ranged attack. Gain Ranged Magic/Fire Damage 1.
--[] [Power] Focus on developing a lightning-based ranged attack. Gain Ranged Magic/Electricity Damage 1.
--[] [Power] Focus on developing an ice-based ranged attack. Gain Ranged Magic/Cold Damage 1.
--[] [Power] Focus on developing a teleportation spell. Gain Teleport 1.
--[] [Power] Focus on developing a way to conceal your noises. Gain Concealment 1 (Normal Hearing).
--[] [Power] Focus on developing a way to conceal your smells. Gain Concealment 1 (Normal Smelling).

Pick up to 1 Power Upgrade for Fairy Knight to help Sapphire Squire with.
[] [Squire] Improve her physical body.
-[] [Squire] Help Sapphire Squire set up a routine to improve her strength and muscles. Sapphire Squire gains Strength.
-[] [Squire] Assist Sapphire Squire in practicing her precision and coordination. Sapphire Squire gains Dexterity.
-[] [Squire] Channel your magic into Sapphire Squire to hone her mind and reasoning. Sapphire Squire gains Intellect.
-[] [Squire] Help your squire train her senses and instincts to she may better detect danger and oddities. Sapphire Squire gains Awareness.
-[] [Squire] Help Sapphire Squire practice her social ability and force of personality. Sapphire Squire gains Presence.
-[] [Squire] Use your healing magic to help Sapphire Squire boost her immune system so she succeeds rather than harming herself. Sapphire Squire gains Immunity 1 (Disease) and Immunity 1 (Poison).
-[] [Squire] Channel your innate magic to give your squire a boost when she is improving her running ability. Sapphire Squire gains Speed 2.

[] [Squire] Give your squire a magical ability.
-[] [Squire] Grant her some of your shapeshifting by giving her a copy of your ethereal beauty via ritual. Sapphire Squire gains a copy of Ethereal Beauty.
-[] [Squire] Help Sapphire Squire further empower her wings to increase her flight speed. Sapphire Squire gains Flight 2.
-[] [Squire] Use your innate magic to do a ritual that gets rid of her need for air. Sapphire Squire gains Immunity 2 (Suffocation Effects).

[] [Squire] Empower your squire's Mystic Wardrobe.
-[] [Squire] Improve the quality of the protection that it provides. Sapphire Squire gains Impervious Toughness 2.
-[] [Squire] Make the clothing of the wardrobe quieter and allow for silent movement. Sapphire Squire gains Concealment 1 (Normal Hearing).
-[] [Squire] Make the clothing of the wardrobe blend into the background. Sapphire Squire gains Partial Concealment 1 (Normal Vision).

Pick two areas for Tamara to improve in.
[] [Skill] Study magic and the mystic arts alongside your squire. Increase Expertise: Magic Skill.
[] [Skill] Have your squire teach you about modern technology. Increase Technology skill.
[] [Skill] Train and exercise your body alongside your squire. Increase Athletics and Acrobatics skills.
[] [Skill] Learn how to properly investigate matters from Inspector Brown. Increase Investigation skill.
[] [Skill] Have Inspector Brown give you a crash course in how law enforcement works. Increase Expertise: Police Officer and Investigation skills.
[] [Skill] Improve your ability to trick and deceive others. Increase Deception skill.
[] [Skill] Improve your ability to scare and terrorise others. Increase Intimidation skill.
[] [Skill] Improve your ability to socialise and convince others. Increase Persuasion skill.
[] [Skill] Learn how to drive from Inspector Brown. Increase Vehicles skill.
[] [Skill] Teach your squire about unarmed combat and swordplay. Teach Sapphire Squire how to fight like a knight.
[] [Skill] Learn about stealth and trickery from your squire. Increase Deception and Stealth skills.
[] [Skill] Teach your squire how to fight with more force. Sapphire Squire gains Power Attack advantage.
[] [Skill] Have your squire teach you how to attack with more precision. Gain Accurate Attack advantage.
[] [Skill] Have Gareth Wallis teach you about modern politics. Increase Expertise: Politics and Expertise: Current Events skills.
[] [Skill] Have your squire teach you got to accurately throw items at a target. Increase Ranged Combat: Throwing skill.

Pick two activities for Tamara to get up to.
[] [Life] Investigate the Consortium and their lackeys. Find out more information about the Consortium.
[] [Life] Investigate the Golden Knight and his Golden Order. Find out more information about the Golden Order and its leader.
[] [Life] Investigate the Royal Ravens and their splinter, the Regal Ravens. Find out more information about the Royal Ravens and their breakaway group the Regal Ravens.
[] [Life] Investigate the lesser street gangs of London. Learn more about what the Dragonsteeth and the upcoming gangs are up to.
[] [Life] Investigate what Redcoat is up to. Find out what Redcoat is up to and why he isn't in prison.
[] [Life] Investigate what the Templar is up to. Find out what the Templar has been up and is currently up to.
[] [Life] Learn about the other prominent vigilantes in the kingdom. Find out more information about the rest of Britain's vigilantes.
[] [Life] Learn about other influential villains and criminal organisations in the kingdom. Find out more information about other villain and villainous groups in the British Isles.
[] [Life] Gather rumours regarding the supernatural and extraordinary in the kingdom. Find out information on any known extraordinary events in the British Isles.
[] [Life] Properly look through the Night's notes to see what useful information remains even the majority of them are definitely outdated by now. Investigate the Night's notes thoroughly and properly.
[] [Life] Sapphire Squire has proven to be an incredibly useful ally and perhaps it is time to look for another individual to take as another second squire. Look for candidates to be your second squire.
[] [Life] Investigate Manchester to determine why the Druid teleported Sapphire Squire there. Take a trip to Manchester to follow your lead on the Druid.
[] [Life] Ellen wants to turn you into a symbol of feminism and you have to admit that it sounds intriguing. See what this feminism business is all about.
[] [Life] Write-in (Subject to QM Approval).

Writing a magical tome for Sturmschwert.
Expertise: Magic, DC25: 17+15 = 32, 2 DoS.

***​

Another time skip and we got some new options. I've changed the list of spells to be alternative effects whilst updating the skill and life options.

I have also tried to expand the world a bit to show how vigilantes are seen and to give you some hints into what other superheroes are appearing. Other than that, I have tried to show how Sapphire Squire is dealing with her home life and give her reasoning for keeping her identity secret to everyone.

For future planning, I have added some options to improve your Fortitude and Will defences and as I mentioned in the thread, I plan for the upcoming challenges to be more social than action. Given Tamara's current social skills, you may wish to improve those.

That's all I've got for now, but I may mention more stuff in the thread.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.
 
Last edited:
[X] [Power] Improve your Faerie Heritage.
[X][Power] Upgrade the might of Torlyn.
-[X][Power] Use your magic to improve its protectiveness. Gain Impervious Protection 1.
[X] [Power] Focus on honing your body and mind.
-[X] [Power] Give your mind and body an equal amount of attention. Gain Fortitude and Will.

We must do Give your mind and body an equal amount of attention again never be mind controlled ever again!

[X] [Squire] Improve her physical body.
-[X] [Squire] Help Sapphire Squire practice her social ability and force of personality. Sapphire Squire gains Presence

[X] [Skill] Improve your ability to socialise and convince others. Increase Persuasion skill.
[X] [Skill] Have your squire teach you about modern technology. Increase Technology skill.

I want my ability to terrorise to make our opponents fear us!

[X] [Life] Sapphire Squire has proven to be an incredibly useful ally and perhaps it is time to look for another individual to take as another second squire. Look for candidates to be your second squire.
[X] [Life] Investigate Manchester to determine why the Druid teleported Sapphire Squire there. Take a trip to Manchester to follow your lead on the Druid.

Need a new pair of helping hand!
Purge the Druid!
 
Last edited:
[X] [Squire] Improve her physical body.
-[X] [Squire] Put your squire though a series of combat training that hones her reflexes and reaction times. Sapphire Squire gains Fighting.

Actually, I forgot to temporarily remove this option alongside the options for Agility and Stamina as they would put Sapphire Squire over her PL limit. I have updated the vote and you may wish to pick a new upgrade for Sapphire Squire.
 
[X] [Power] Upgrade the power of Talatine.
-[X] [Power] Decrease the effort that it takes to summon Talatine back to your hand. Reduces Standard action needed to summon Talatine to a Move action.
[X] [Power] Improve your Faerie Heritage.
-[X] [Power] Use your innate magic to improve your speed and running ability. Gain Speed 2.

Range is still a problem for us. This helps fix that. Throw and call in one round, making throw-and-call a reliable-ish action. (Would this work with Takedown to bounce the thing from enemy to enemy, or is that different?)

I'm also feeling Speed 2 would be a huge boost in the capabilities direction. Flying at Car Speed has been a human dream since there were cars and airplanes; it also means people can't really "run" from us in the way normal people do.

[X] [Squire] Improve her physical body.
-[X] [Squire] Channel your innate magic to give your squire a boost when she is improving her running ability. Sapphire Squire gains Speed 2.

Giving that to Sapphire Squire gives us the whole "what do I do in gym class, what do I do about getting recruited for the track team?" sketch which is as much about the characters as it is about the problem. The problem can be solved easily enough; how people choose to resolve it is more interesting to see. Also it keeps us from outrunning her and getting into trouble.

[X] [Skill] Study magic and the mystic arts alongside your squire. Increase Expertise: Magic Skill.
[X] [Skill] Have your squire teach you got to accurately throw items at a target. Increase Ranged Combat: Throwing skill.
Keeping up with the magic thing and picking up more Throwing because why not use what we already have to solve the "why don't ya just shoot her" problem.

[X] [Life] Sapphire Squire has proven to be an incredibly useful ally and perhaps it is time to look for another individual to take as another second squire. Look for candidates to be your second squire.
Increase party size is good yes.
[X] [Life] Learn about the other prominent vigilantes in the kingdom. Find out more information about the rest of Britain's vigilantes.
Aaaand let's take a synergistic action that provides a nice handy story hook and makes the next arc feel more connected.
 
[X] [Power] Upgrade the power of Talatine.
-[X] [Power] Decrease the effort that it takes to summon Talatine back to your hand. Reduces Standard action needed to summon Talatine to a Move action.
[X] [Power] Upgrade the might of Torlyn.
-[X] [Power] Use your magic to improve its protectiveness. Gain Impervious Protection 1.

[X] [Squire] Empower your squire's Mystic Wardrobe.
-[X] [Squire] Make the clothing of the wardrobe blend into the background. Sapphire Squire gains Partial Concealment 1 (Normal Vision).

[X] [Skill] Study magic and the mystic arts alongside your squire. Increase Expertise: Magic Skill.
[X] [Skill] Learn about stealth and trickery from your squire. Increase Deception and Stealth skills.

[X] [Life] Investigate Manchester to determine why the Druid teleported Sapphire Squire there. Take a trip to Manchester to follow your lead on the Druid.
[X] [Life] Sapphire Squire has proven to be an incredibly useful ally and perhaps it is time to look for another individual to take as another second squire. Look for candidates to be your second squire.

Probably should raise our Protection rank a bit by now. We're getting to the point where its too feasible to breach.

And gotta teach Druid a lesson. Come here, mess with us. We mess you all the way home.
 
Vote is still open.
Vote Tally : Dawn of Heroes Original - Superhero | Page 55 | Sufficient Velocity [Posts: 1364-1367]
##### NetTally 2.2.0

Task: Power

[X][Power] Upgrade the power of Talatine.
-[X][Power] Decrease the effort that it takes to summon Talatine back to your hand. Reduces Standard action needed to summon Talatine to a Move action.
No. of Votes: 2

[X][Power] Focus on honing your body and mind.
-[X][Power] Give your mind and body an equal amount of attention. Gain Fortitude and Will.
No. of Votes: 1
[X] Jrin

[X][Power] Improve your Faerie Heritage.
-[X][Power] Use your innate magic to hone your mind and reasoning. Gain Intellect.
No. of Votes: 1
[X] Jrin

[X][Power] Improve your Faerie Heritage.
-[X][Power] Use your innate magic to improve your speed and running ability. Gain Speed 2.
No. of Votes: 1

[X][Power] Upgrade the might of Torlyn.
-[X][Power] Use your magic to improve its protectiveness. Gain Impervious Protection 1.
No. of Votes: 1
[X] veekie



——————————————————————————————————————————————
Task: Squire

[X][Squire] Empower your squire's Mystic Wardrobe.
-[X][Squire] Make the clothing of the wardrobe blend into the background. Sapphire Squire gains Partial Concealment 1 (Normal Vision).
No. of Votes: 1
[X] veekie

[X][Squire] Improve her physical body.
-[X][Squire] Help Sapphire Squire practice her social ability and force of personality. Sapphire Squire gains Presence
No. of Votes: 1
[X] Jrin

[X][Squire] Improve her physical body.
-[X][Squire] Channel your innate magic to give your squire a boost when she is improving her running ability. Sapphire Squire gains Speed 2.
No. of Votes: 1



——————————————————————————————————————————————
Task: Skill

[X][Skill] Study magic and the mystic arts alongside your squire. Increase Expertise: Magic Skill.
No. of Votes: 2

[X][Skill] Have Gareth Wallis teach you about modern politics. Increase Expertise: Politics and Expertise: Current Events skills.
No. of Votes: 1
[X] Jrin

[X][Skill] Have your squire teach you got to accurately throw items at a target. Increase Ranged Combat: Throwing skill.
No. of Votes: 1

[X][Skill] Improve your ability to socialise and convince others. Increase Persuasion skill.
No. of Votes: 1
[X] Jrin

[X][Skill] Learn about stealth and trickery from your squire. Increase Deception and Stealth skills.
No. of Votes: 1
[X] veekie



——————————————————————————————————————————————
Task: Life

[X][Life] Sapphire Squire has proven to be an incredibly useful ally and perhaps it is time to look for another individual to take as another second squire. Look for candidates to be your second squire.
No. of Votes: 3
[X] Jrin
[X] Barondoctor
[X] veekie

[X][Life] Investigate Manchester to determine why the Druid teleported Sapphire Squire there. Take a trip to Manchester to follow your lead on the Druid.
No. of Votes: 2
[X] Jrin
[X] veekie

[X][Life] Learn about the other prominent vigilantes in the kingdom. Find out more information about the rest of Britain's vigilantes.
No. of Votes: 1


Total No. of Voters: 3
 
Just so everyone is aware, my offer from last time stands.
Since I want to avoid option bloat, but I also want to give the chance to get the thing they want, I am going to let everyone make a suggestion for single suggestion for a power upgrade option that will be added to the list. I reserve the right to veto any suggestions, but if I do, you get to make a new suggestion. Putting some ideas for how it could work mechanically with the suggestion would be appreciated, especially for any harder and/or weirder ideas, but isn't necessary.
You get to make a single suggestion for a power upgrade and while I reserve the right to veto it, I will let you make a new one.
 
Approval voting as always, gotta run now will be back after work.

The only area we're below PL, need to cap Fort/Will
[X] [Power] Focus on honing your body and mind.
-[X] [Power] Focus fully on honing your mind. Gain Fortitude 2.
-[X] [Power] Give your mind and body an equal amount of attention. Gain Fortitude and Will.
-[X] [Power] Focus fully on honing your mind. Gain Will 2.

Useful for working towards a thrown style with Talatine and ranged attacks.
[X] [Power] Upgrade the power of Talatine.
-[X] [Power] Decrease the effort that it takes to summon Talatine back to your hand. Reduces Standard action needed to summon Talatine to a Move action.

Investment in the array can pay off later
[X] [Power] Improve your magical skillset.
-[X] [Power] Focus on developing your repertoire of minor spells with new spells. Gain additional 2 Alternative Effects for Magic Spells.

Narratively I want this one because it shows us supporting what she wants to do.
[X] [Squire] Improve her physical body.
-[X] [Squire] Use your healing magic to help Sapphire Squire boost her immune system so she succeeds rather than harming herself. Sapphire Squire gains Immunity 1 (Disease) and Immunity 1 (Poison).


[X] [Skill] Study magic and the mystic arts alongside your squire. Increase Expertise: Magic Skill.
[X] [Skill] Have your squire teach you about modern technology. Increase Technology skill.
[X] [Skill] Teach your squire about unarmed combat and swordplay. Teach Sapphire Squire how to fight like a knight.
[X] [Skill] Have your squire teach you got to accurately throw items at a target. Increase Ranged Combat: Throwing skill.


[X] [Life] Investigate Manchester to determine why the Druid teleported Sapphire Squire there. Take a trip to Manchester to follow your lead on the Druid.
[X] [Life] Ellen wants to turn you into a symbol of feminism and you have to admit that it sounds intriguing. See what this feminism business is all about.
 
[X] [Power] Upgrade the power of Talatine.
-[X] [Power] Decrease the effort that it takes to summon Talatine back to your hand. Reduces Standard action needed to summon Talatine to a Move action.
[X] [Power] Upgrade the might of Torlyn.
-[X] [Power] Use your magic to improve its protectiveness. Gain Impervious Protection 1.

[X] [Squire] Improve her physical body.
-[X] [Squire] Use your healing magic to help Sapphire Squire boost her immune system so she succeeds rather than harming herself. Sapphire Squire gains Immunity 1 (Disease) and Immunity 1 (Poison).

[X] [Skill] Study magic and the mystic arts alongside your squire. Increase Expertise: Magic Skill.
[X] [Skill] Learn about stealth and trickery from your squire. Increase Deception and Stealth skills.

[X] [Life] Investigate Manchester to determine why the Druid teleported Sapphire Squire there. Take a trip to Manchester to follow your lead on the Druid.
[X] [Life] Sapphire Squire has proven to be an incredibly useful ally and perhaps it is time to look for another individual to take as another second squire. Look for candidates to be your second squire.
 
[X] [Power] Improve your magical skillset.
-[X] [Power] Focus on improving your healing spell. Gain Healing 2.
[X] [Power] Focus on honing your body and mind.
-[X] [Power] Give your mind and body an equal amount of attention. Gain Fortitude and Will.

something tells me improving the healing magic might come in handy with how dangerouse it been getting plus she might stop a villain by healing a love one

[X][Squire] Empower your squire's Mystic Wardrobe.
-[X][Squire] Make the clothing of the wardrobe blend into the background. Sapphire Squire gains Partial Concealment 1 (Normal Vision).

[X] [Skill] Study magic and the mystic arts alongside your squire. Increase Expertise: Magic Skill.
[X] [Skill] Have your squire teach you about modern technology. Increase Technology skill.
I see a comedy here like someone teaching a Very Old Granny how to use a smart phone for the first time

[X] [Life] Investigate Manchester to determine why the Druid teleported Sapphire Squire there. Take a trip to Manchester to follow your lead on the Druid.
[X] [Life] Gather rumours regarding the supernatural and extraordinary in the kingdom. Find out information on any known extraordinary events in the British Isles.

better safe than Sorry they don't want to end up being surprice by a necromancer and end up fighting an undead Night... or do they... bit of magic anchor and concent another hero in the mix
 
The Talent up in Berlin is apparently supernatural though the stories are never clear on just what he can do," continues Sturmschwert, "Sometimes he can outrun a car on foot while other sides he can punch through walls and he is known to take a chest full of bullets unharmed.
Oh hey there Talon!
 
Vote is still open.
Vote Tally : Dawn of Heroes Original - Superhero | Page 55 | Sufficient Velocity [Posts: 1364-1372]
##### NetTally 2.2.0

Task: Power

[X][Power] Upgrade the power of Talatine.
-[X][Power] Decrease the effort that it takes to summon Talatine back to your hand. Reduces Standard action needed to summon Talatine to a Move action.
No. of Votes: 4

[X][Power] Upgrade the might of Torlyn.
-[X][Power] Use your magic to improve its protectiveness. Gain Impervious Protection 1.
No. of Votes: 3

[X][Power] Focus on honing your body and mind.
-[X][Power] Give your mind and body an equal amount of attention. Gain Fortitude and Will.
No. of Votes: 2

[X][Power] Focus on honing your body and mind.
-[X][Power] Focus fully on honing your mind. Gain Fortitude 2.
-[X][Power] Give your mind and body an equal amount of attention. Gain Fortitude and Will.
-[X][Power] Focus fully on honing your mind. Gain Will 2.
No. of Votes: 1

[X][Power] Improve your Faerie Heritage.
No. of Votes: 1
[X] Jrin

[X][Power] Improve your Faerie Heritage.
-[X][Power] Use your innate magic to improve your speed and running ability. Gain Speed 2.
No. of Votes: 1

[X][Power] Improve your magical skillset.
-[X][Power] Focus on developing your repertoire of minor spells with new spells. Gain additional 2 Alternative Effects for Magic Spells.
No. of Votes: 1

[X][Power] Improve your magical skillset.
-[X][Power] Focus on improving your healing spell. Gain Healing 2.
No. of Votes: 1



——————————————————————————————————————————————
Task: Squire

[X][Squire] Empower your squire's Mystic Wardrobe.
-[X][Squire] Make the clothing of the wardrobe blend into the background. Sapphire Squire gains Partial Concealment 1 (Normal Vision).
No. of Votes: 2

[X][Squire] Improve her physical body.
-[X][Squire] Use your healing magic to help Sapphire Squire boost her immune system so she succeeds rather than harming herself. Sapphire Squire gains Immunity 1 (Disease) and Immunity 1 (Poison).
No. of Votes: 2

[X][Squire] Improve her physical body.
-[X][Squire] Help Sapphire Squire practice her social ability and force of personality. Sapphire Squire gains Presence
No. of Votes: 1
[X] Jrin

[X][Squire] Improve her physical body.
-[X][Squire] Channel your innate magic to give your squire a boost when she is improving her running ability. Sapphire Squire gains Speed 2.
No. of Votes: 1



——————————————————————————————————————————————
Task: Skill

[X][Skill] Study magic and the mystic arts alongside your squire. Increase Expertise: Magic Skill.
No. of Votes: 5

[X][Skill] Have your squire teach you about modern technology. Increase Technology skill.
No. of Votes: 2

[X][Skill] Have your squire teach you got to accurately throw items at a target. Increase Ranged Combat: Throwing skill.
No. of Votes: 2

[X][Skill] Learn about stealth and trickery from your squire. Increase Deception and Stealth skills.
No. of Votes: 2

[X][Skill] Have Gareth Wallis teach you about modern politics. Increase Expertise: Politics and Expertise: Current Events skills.
No. of Votes: 1
[X] Jrin

[X][Skill] Improve your ability to socialise and convince others. Increase Persuasion skill.
No. of Votes: 1
[X] Jrin

[X][Skill] Teach your squire about unarmed combat and swordplay. Teach Sapphire Squire how to fight like a knight.
No. of Votes: 1



——————————————————————————————————————————————
Task: Life

[X][Life] Investigate Manchester to determine why the Druid teleported Sapphire Squire there. Take a trip to Manchester to follow your lead on the Druid.
No. of Votes: 5

[X][Life] Sapphire Squire has proven to be an incredibly useful ally and perhaps it is time to look for another individual to take as another second squire. Look for candidates to be your second squire.
No. of Votes: 4

[X][Life] Ellen wants to turn you into a symbol of feminism and you have to admit that it sounds intriguing. See what this feminism business is all about.
No. of Votes: 1

[X][Life] Gather rumours regarding the supernatural and extraordinary in the kingdom. Find out information on any known extraordinary events in the British Isles.
No. of Votes: 1

[X][Life] Learn about the other prominent vigilantes in the kingdom. Find out more information about the rest of Britain's vigilantes.
No. of Votes: 1


Total No. of Voters: 6
 
Can I just argue against the Squire vote, at least how its worded.
Seeking out someone to be a minion seems unlike Tamara, we didn't pick SS, she is with us because she was going to be heroing either way so it was safer for Tamara to supervise. And we've seen no one else interested in apprenticing under her, even SS is more a partnership of equals. I'd be happier if it was seeking out a partner than a squire.
It's unfortunate that this is the only vote with clear mechanical implications.
I dunno how I missed that.
 
Last edited:
Back
Top