Dawn of Heroes

Characters
Hero
Name: Tamara Lyn/Fairy Knight (PL11)
Age: Biologically 25
Gender: Female
Personality: Tamara is a playful and excitable individual who maintains a cheerful demeanour. She will take everything in her stride whilst maintaining her optimistic outlook. Tamara will do her best in whatever task she is attempting but has no pride outside of that. In combat, Tamara will hold back and attempt to take her foes in alive unless they make things personal, where she will then do her best to take them down one way or another.

Powers
Shapeshifting
(Magic-Fey): Morph 3 (Animal Forms, Limited to +10 Deception bonus, Metamorph with Variable Descriptor 2 & Limited to reduced PL by 2), Regeneration 2 (1 per 5 rounds)
Ethereal Beauty (Magic-Fey): Enhanced Advantage 1 (Attractive), Feature 1 (Change the external details of your appearance/+2 Circumstance Bonus to Interaction Skills)
Faerie Heritage (Magic-Fey): Enhanced Strength 2, Enhanced Agility 2, Immunity 5 (Ageing, Starvation & Thirst, Need for Sleep, Suffocation Effects), Partial Immunity 7 (Disease, Poison, All Environmental Effects,) Concealment 1 (Regular Hearing),
Talatine (Device-Sword/Magic-Fey): Penetrating Damage 5, Weaken Fighting 2 (Resisted by Fortitude), Feature 2 (Summon to hand at will as a Standard Action), Teleport 1 (8 Metres & 24 kg/Medium: Talatine), Indestructible, Personal, Impressive, Dangerous 2, Easily Removable,
-Thrown Talatine: Ranged Damage 5, Weaken Fighting 2 (Resisted by Fortitude), Feature 2 (Summon to hand at will as a Standard Action), Teleport 1 (8 Metres & 24 kg/Medium: Talatine), Indestructible, Personal, Impressive, Dangerous 2, Easily Removable,
Torlyn (Armour/Magic-Fey): Impervious Protection 10, Continuous, Limited to Human Form, Noticeable (Shining Silver Plate Armour), Feature (+5 Bonus against Mental Attacks) & Partial Immunity 5 (Mind Control),
Minor Spells (Magic-Fae): 3-Point Power Array with 1 Alternative Effect.
-Mimicry: Feature 1 (Imitate almost any sound you heard using your voice with +10 bonus to Deception checks to convinces others that the sound is real), Feature 2 (Disguises require no preparations, +5 to Deception checks for disguises),
-Urban Camouflage: Feature 1 (+5 to Stealth checks in an Urban Environment), Concealment 2 (Regular Vision, Limited to Urban Environments),
Major Spells (Magic-Fey): 4-Point Power Array with 2 Alternative Effects.
-Healing Spell: Healing 2.
-Lighting Bolt: Ranged Electrical Damage 2.
-Teleport: Teleport 2 (32 Metres & 24 kg).
2/Fairy Wings (Magic-Fey): Flight 1 (4 MPH)

Abilities
Strength: 2 (4)
Stamina: 2
Agility: 3 (5)
Dexterity: 2
Fighting: 4
Intellect: 4
Awareness: 4
Presence: 0

Defences
Dodge: 6 (8)
Fortitude: 7
Parry: 8
Toughness: 2 (12/Impervious 10)
Will: 10

Attacks
Initiative +11 (13)
Unarmed +11: Close Damage 2 (4), Critical 20,
Talatine +13: Close Damage 7 (9/Penetrating 5), Critical 18-20
Thrown Talatine +5: Ranged Damage 7 (9), Critical 18-20

Skills
Acrobatics 5 (8 [10])
Athletics 5 (7 [9])
Close Combat: Sword 9 (13)
Close Combat: Unarmed 7 (11)
Deception 4 (4)
Expertise: British Politics 5 (9)
Expertise: Current Events 4 (8)
Expertise: Fey Transformation Magic 20 (24)
Expertise: General Magic 4 (8)
Expertise: Maid 6 (11)
Expertise: Politics 3 (7)
Expertise: Fey Royalty 6 (10)
Insight 3 (7)
Intimidation 2 (2)
Investigation 1 (5)
Perception 3 (7)
Persuasion 4 (4)
Stealth 5 (8 [10])
Technology 5 (9)
Treatment 2 (6)

Advantages
Accurate Attack: Trade effect DC for attack bonus.
Artificer: Use Expertise: Magic to create temporary devices.
Assessment
: Use Insight to learn an opponent's combat capabilities.
Attractive: +2 (+5) circumstance bonus on Deception and Persuasion checks based on your looks.
Benefit (Friend on the Force): You are engaged in a covert partnership with Inspector Brown
Benefit I (Government Influence: Tara Lane): You have minor influence within the government as Tara Lane.
Benefit (Neighbourhood Hero): Call upon local support within Whitechapel.
Benefit (Prepared Rituals): Delay the effects of a completed rituals until a time of your choosing.
Diehard: Automatically stabilise when dying.
Defensive Attack: Trade attack bonus for active defence.
Evasion: +2 circumstance bonus to Dodge resistance checks to avoid area effects.
Improved Defence: +2 bonus to active defence when you take the defend action.
Improved Initiative II: +8 bonus to initiative checks.
Instant Up: Stand from prone as a free action.
Interpose: Take an attack meant for an ally.
Languages: English, Fey
Power Attack: Trade attack bonus for effect bonus.
Quick Draw: Draw a weapon as a free action.
Ritualist: Use Expertise: Magic to create and perform rituals.
Takedown: Free extra attack when you incapacitate a minion.
Tracking: Use Perception to follow tracks.
Uncanny Dodge: Not vulnerable when surprised or caught off-guard.

Equipment
Winfield Castle
Size: Huge; Tou: 8; PL11
Intellect: 6; Awareness: 3; Presence: 3
-Living Space, Magical Defence System, Technological Security System (DC20), Magical Laboratory, Magical Workshop, Technological Workshop, Power System, Sealed (Magical Barrier), Self-Repairing, Magical Portal to Elphane, Intelligent (Rebecca),

Complications
Motivation (Her Duty): Tamara is the Fairy Knight because she sees it as her duty to protect the innocent and to fight evil.
Magic over Tech: Tamara is well-acquainted with the technology of the human world and has great respect for what it can do, especially in the hands of a genius. Yet when given a choice, Tamara will choose the magic she grew up with over a more technological solution.
Enemy (Prince Auraen): Prince Auraen has not forgotten his defeat at the hands of Tamara and Sapphire Squire. Escaping his imprisonment, Tamara's cousin now seeks to get revenge on her in his self-imposed exile.
Secret Identity (Tamara Wallis): Fairy Knight maintains a secret identity as Tamara Wallis nee Lyn, widow of Benedict Wallis and mother of Alexandra Wallis.

London

Known Heroes and Heroic Organisations
The first costumed vigilante in both the British Isles and London, the Night appeared in early 1916. Primarily focused on fighting the Consortium and stopping the criminal empire taking advantage of the then ongoing war, the Night also focused on regular crimes and the criminals of London soon learnt to fear his presence. He vanished in mid 1919 without a trace while investigating the politician Barnaby May-Porter and his ties to the Consortium leadership.

His secret identity is Benedict Wallis, grandson of the wealthy retired politician Gareth Wallis.
The youthful squire of the Fairy Knight and aspiring heroine, Sapphire Squire relies on a mixture of physical skill, mental ability and technological gadgets. A genius and prodigy, Sapphire Squire holds her own on the streets of London and has proven herself worthy of fighting alongside her mentor. Since 25th December 1920, Sapphire Squire has gained two magical abilities from her mentor, one which allows her to change her outfit at will and provide her clothing with protective properties while the other removes her needs for sleep, food and drink.
The second squire of Fairy Knight, Onyx Squire comes from a criminal background and seeks to help the world rather than hurt it like the rest of his family. Relying mainly on his fists and hardiness, Onyx Squire has picked some equipment and magic from Fairy Knight and Sapphire Squire, the most exotic of these being his partial invisibility and complete silence.

His secret identity is David White, son of the street thug Jacob White.
Jordan Brown is a chief inspector within the Metropolitan Police. A determined man who believes in stopping criminals and protecting the innocent, Chief Inspector Brown is willingly to bend the law a little if it means seeing proper justice done.

Following his systematic dismantlement of the Dragonsteeth, Jordan Brown was promoted from Detective Sergeant to Detective Inspector. Following the arrest of the Templar, Jordan Brown has formed a formal covert partnership with the Fairy Knight.

As of 1st March 1921, Jordan Brown has been promoted to Chief Inspector from Detective Inspector under a cloud of politics, high tenses and borderline infighting amongst the Metropolitan Police.
Gareth Wallis is a wealthy man and a retired politician who has known great tragedy. The ageing man has outlived all of his family and currently lives alone in London with his butler. He was aware of his grandson's activities as the Night and covertly funded his crusade. As of January 1920, he supports and funds Fairy Knight's continuation of the Night's crusade.

Known Villains and Villainous Organisations
While some call him a hero, the Golden Knight is definitely a criminal. Appearing in 1919, the Golden Knight and his Golden Order are returning veterans of the Great War. While they fight the Consortium and claim to see justice for the people, many of the Golden Order's activities are regular organised crime and in some ways, the Golden Knight is just another crime lord who dressed up as a costumed vigilante.

On 9th February 1920, the Golden Order captured Sam Carson of the White Devils and hold him captive.
On 24th April 1920, the Golden Knight aided Fairy Knight at Anna Lucas' party.
The White Devils are a London street gang that was led by Sam Carson and backed by the Consortium. A male dominated gang that believes in the supremacy of the white Englishman, the White Devils seek to purge London of its 'foreign filth'. Covertly supported by the Consortium, the White Devils rose to prominence falling the Night's disappearance and seek to 'clean out' Whitechapel so they can turn it into their territory and use the neighbourhood as a base of operations.

On 9th February 1920, Sam Carson was defeated by Fairy Knight before being captured by the Golden Order. Following the loss of their leader, the White Devils have fallen into infighting and got systemically picked off by their foes. As of mid 1920, the gang no longer exists.

As of 25th February, Sam Carson was freed from the captivity of the Golden Order by Redcoat, presumably on the orders of the Consortium.
The Dragonsteeth were a major street gang that was founded and led by Anna Lucas. Covertly backed by the Consortium, the Dragonsteeth held a position of prominence within the London criminal underworld and the gang held great influence over several small gangs.

On 24th April 1920, Anna Lucas was defeated by Fairy Knight and later arrested by the police alongside several of her subordinates.

Between late April 1920 and early August 1920, Detective Sergeant Jordan Brown systematically dismantled the gang. He did so by arresting and putting in prison most of their leadership and membership, shutting down all of their major operations and most of their minor ones and he ruined their reputation.

As of September 1920, Cliff Gregory currently leads what is left of the Dragonsteeth with the gang having gone to ground as a remnant of their former glory.

As of April 1921, the Dragonsteeth are no more after being consumed by rivals in the gang war following the downfall of the Royal Ravens.
Levy Porter was the chief enforcer of the Dragonsteeth, a feared man for his deadly prowess. He was arrested by Detective Sergeant Jordan Brown on the 24th April 1920 after being defeated by Fairy Knight and was later sent to prison.
Levy Porter was a sub-boss of the Dragonsteeth and their main accountant. An experienced elderly man, he managed most of the gang's finances and briefly took over half of it following Anna Lucas' arrest.

He was arrested by Detective Sergeant Jordan Brown during early June 1920 and was later sent to prison.
Cliff Gregory is the current leader of what remains of the Dragonsteeth. An ambitious and dangerous man, he leads what is left of the gang after avoiding being arrested by Detective Brown.

As for 25th February 1921, Cliff Gregory is attempting to return the gang to prominence and has broken its prior ties with the Consortium.

As of April 1921, the Dragonsteeth are no more after being consumed by rivals in the gang war following the downfall of the Royal Ravens. The current fate of Cliff Gregory is unknown.
The Consortium is the top dog within the criminal underworld of London with its leadership remaining unknown to outsiders and most within the Consortium. Whilst it has sway across most of the British Isles, the Consortium is located in London where it holds the most of its power and influence.

Despite enjoying a good couple of decades of effectively uncontested dominance, the Consortium has founded itself increasing under attack in recent years with its most prominent foes being the Night, the Golden Order and Fairy Knight.
An middle-manager within the Consortium who is responsible with coordinating with outside assets. He was Windstrike's liaison when the Consortium hired her to kill Fairy Knight in March 1920.
Known as Ronald Barr in his civilian identity, the Templar is a fearsome warrior who dresses up in plate armour, styling himself after a medieval knight. Wielding his imposing war hammer, the Fist of God, the Templar is one of the most dangerous individuals on London's streets with very few capable of matching him. Having retired from the army after a decade of service at the end of the Great War, Ronald seemingly works for an Anglican organisation that seeks to purge London's streets of heretics and infidels.

He was arrested on the 18th September 1920 after being defeated by the Fairy Knight, but avoided going to prison due to destruction of evidence during his trial.
Peter Michaelson was the leader of the Royal Ravens and a member of the Consortium. The Royal Ravens were the top gang in London and the Consortium used them as a proxy to control the streets of London. Following a rash attack on the Brown family in February 1921, the full force of the Scotland Yard came down on the Royal Ravens and as of April 1921, the gang has been systemically destroyed one way or another and is effectively no more.
Allen Baxter as the chief enforcer of the Royal Ravens.

On 16th February 1921, Allen Baxter was accidentally slain by Fairy Knight in battle.
25th February 1921, the Regal Ravens split off from the Royal Ravens.

Known Civilians and Neutral Organisations
A waitress, Lydia lives with her older sister Ellen and more recently, Tamara.
A telephone operator and a feminist, Ellen lives with her younger sister Lydia and more recently, Tamara.
Barnaby May-Porter is a prominent and respected politician who has ambitions of being Prime Minister. The Night disappeared uncovering evidence financially connecting Barnaby to the Consortium's leadership.
Also known as Tedd Donald, the Squirrel is a talent and agile thief who steals from the rich as a challenge. After being caught by Fairy Knight on 10th August 1920, he has given up his life of crime.
The wife of Jordan Brown and mother of Brenda Brown and James Brown. A formerly cheerful and supportive woman, she was almost killed on the 18th February 1921. While she survived thanks to Fairy Knight's intervention, her right hand has been maimed and Eira has fallen into a deep depression.

As of May 1921, Eira has fully recovered thanks to Moira Lyn and her magic.
The son of Jordan and Eira Brown and the younger brother of Brenda Brown. James Brown was a shy kid who witness his mother almost being killed in their own home on the 18th February 1921 alongside receiving injuries of his own. While he and his mother were saved by the Fairy Knight, the fallout has left him spooked and jumping at shadows.

As of May 1921, James has fully recovered thanks to Moira Lyn and her magic.


British Isles

Known Heroes and Heroic Organisations
The partner of Sentinel and student of Merlin, Galahad is a powerful superhuman with powers he claims are a gift from God. With flight, super-strength and toughness alongside his Blaze and Radiance, there are only a handful of individuals out there that can match Galahad. While he is based in Winchester, Galahad operates in all of Hampshire.
The partner of Galahad and student of Merlin, Sentinel is a genius who creates devices and invents technology beyond what the rest of the world uses. Operating out of Southampton, Sentinel no longer takes to the field as per his agreement with Galahad and instead acts as off the battlefield support to his partner.
Formed by the British government in August 1921, the Kingsmen are an officially sanctioned team of heroes that work for the national authorities. Lead by the Fairy Knight, the founding members consist of Fairy Knight, Imperial Lion, Spider and Longbow.

Known Villains and Villainous Organisations
Named for his signature redcoat, Redcoat is the deadliest killer in the British Isles with none of his targets having survived him going after them. After a week of back and forth fighting with Fairy Knight and Sapphire Squire, Redcoat was defeated by the duo on the 11th December 1920 and later arrested by the police. His secret identity was revealed to be Oliver King, a soldier turned mercenary.
An upstart criminal group formed by some Irish folk up in Glasgow, they have seized control of the Glasgow criminal underworld from the Consortium and are battling the Consortium over Edinburgh's criminal underworld.
A villainous magic user, he has proven a capable spellcaster and a dangerous foe, especially if given time to prepare. He apparently works for an employer, but holds little loyalty to them and is willingly to further his own goals at their expense.

On the 18th March 1921, Druid defeated Sapphire Squire and bound Fairy Knight to his will for multiple hours. On the 19th March 1921, he foiled Sapphire Squire's attempt to rescue Fairy Knight before later releasing Fairy Knight.
A hired thug of little fame, he has been known to work for the Druid. The man is more dangerous from average thug, but has yet to display any out of ordinary.

On the 19th March 1921, he was defeated by battle by Sapphire Squire.
Known Civilians and Neutral Organisations

Kingdom of the Faeries

Known Heroes and Heroic Organisations
The King of the Faeries and former ruler of the Little Court of Ireland, Tiarnach is a stern, but fair ruler. A capable warrior and respected leader, he is a highly popular leader thanks to his own actions as King and his overthrowing of his aunt. He seeks to change the ways of his people and turn them into something more noble and less capricious.

While time flows differently in the Kingdom of the Faeries, it wa roughly 6th May 1921 that Tiarnach became king.

Known Villains and Villainous Organisations
Sister to the first Queen of the Faeries and temporary usurper, Princess Taenya is an ambitious and paranoid woman. While she was able to amass a loyal following that allowed to overthrow her sister, Taenya valued loyalty and subservience over competence and ability. She would later meet her downfall when her paranoia and tyrannical rulership resulted turning half of her realm against her, purges that left her supporters greatly reduced in number and putting the most loyal subordinates in charge rather than those that were qualified to do the job.

While time flows differently in the Kingdom of the Faeries, it was roughly 6th May 1921 that Prince Tiarnach overthrow Taenya and became king.
The son of Taenya, Prince Auraen made up what he lacked in competence with obedience. He was left in charge of defending the Little Court of Scotland when his mother was overthrown, resulting in his defeat at the hands of Tamara Lyn and her squire.

Known Civilians and Neutral Organisations
The mother of Tamara Lyn and many other important fairies, the Queen of the Faeries was a powerful and uncontested leader. Having rightfully earnt both fear and respect, the Queen of the Faeries was a whimsical and capricious ruler who did what she felt like at any given moment thanks to being powerful enough to get away with it.

At some point prior to start of 1920, she was overthrown by her sister Taenya and has not been seen from since.
The daughter of the Queen of Faeries, Princes Moira rules over the Little Court of England. While she is a decent ruler, Moira is more focused on magic and improving her magical abilities. She and her half-sister Tamara consider each other to be their favourite sibling.

As of May 1921, Princess Moira has taken up the human identity of Moira Lyn.
The son of Princess Taenya, Prince Zelphar ruled over the Little Court of Wales before being disposed alongside his mother.
The daughter of the Queen of Faeries, Princes Maeryn rules over the Little Court of Cornwall. While not a bad ruler, Princess Maeryn is more interested in socialising than running her realm. Maeryn likes to spend her time engaging in politics and the high life of society.

As of May 1921, Princess Maeryn has taken up the human identity of Maeve Lyn.


World

Known Heroes and Heroic Organisations
A German vigilante operating in Munich, he is an inventor who wields an electrified sword and a belt that protects him from electricity. With his partner Sportlerin, he battle the local crime lords, Fredikorps and anarchists. His main foes are the crime lord Oskar Lowith and his hired enforcer, Eisenfaust.

On 7th April 1921, he fought alongside Fairy Knight and Sapphire Squire against Eisenfaust and the Consortium.
Known Villains and Villainous Organisations
A mercenary assassin for hire, Lucilla Verona aka Windstrike is a skilled Italian archer and swordswoman. Prideful and greedy, Windstrike is a professional for whom there is little that she won't do for the right amount of money. Known for her competent and professionalism, Windstrike takes contracts from all over the world with a preference for remaining within Western society.

On 21st March 1920, Windstrike was arrested by the Metropolitan Police whilst attempting to kill Fairy Knight after her victim inflict a near-fatal injury on the archer.

As for August 1921, Windstrike has secretly joined the Kingsmen as a founding member under a new identity as Longbow.
Eisenfaust is a German mercenary named for the distinct gauntlet he wears on his right hand. Eisenfaust is hardy man and a fearsome foe and has recently taken up employment as an retainer for the crime lord Oskar Lowith for an indefinite length of time.

His attempts to deliver a weapon to the Consortium was foiled by Fairy Knight, Sturmschwert and Sapphire Squire on 7th April 1921.

Known Civilians and Neutral Organisations
 
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Hmm, tough choice. On one hand, being an outsider opens up a lot of possibilities. On the other hand, I like the idea of a native British hero with local themes.

Maybe we can be a colonial who comes to Britain to discuss the state of the Empire? A poor, MLK type who has the far-off hope of becoming something great!

[X] The Superhuman. You are a superhuman, an ordinary member of society who proved to be so much more. Yet despite extraordinary abilities, you grew up in society and come from the world that you operate in.
 
[X] The Outsider. You are the outsider, someone who does not come from the world which you now protect. Whether it be from the stars, another dimension or a hidden land, you were not originally part of the society that you find yourself in.

I like the idea of coming in clean and not having been indoctrinated into British prejudices and imperialist attitudes.
 
[X] The Outsider. You are the outsider, someone who does not come from the world which you now protect. Whether it be from the stars, another dimension or a hidden land, you were not originally part of the society that you find yourself in.
 
That would be possible.
An MLK type to roam the streets,
Talking 'bout freedom and all that it means,
Getting rid of corruption wherever he sees,
Has a dream that one day we'll be finally free!
 
Vote is closed.
Vote Tally : Dawn of Heroes - Original - Superhero | Sufficient Velocity [Posts: 5-28]
##### NetTally 1.9.7
[X] The Outsider. You are the outsider, someone who does not come from the world which you now protect. Whether it be from the stars, another dimension or a hidden land, you were not originally part of the society that you find yourself in.
No. of Votes: 16
[X] The Superhuman. You are a superhuman, an ordinary member of society who proved to be so much more. Yet despite extraordinary abilities, you grew up in society and come from the world that you operate in.
No. of Votes: 7
Total No. of Voters: 23
 
Origins II
[X] The Outsider. You are the outsider, someone who does not come from the world which you now protect. Whether it be from the stars, another dimension or a hidden land, you were not originally part of the society that you find yourself in.

You are the Outsider, a person not from the world that you find yourself in. London may be your new home, but it is a new one and you grew up elsewhere.

But just where did you come from? Did you come from the stars and beyond the gravity well of this planet? An alien who has come to Earth one way or another and has decided to right the wrongs of their new home.

Or perhaps you are from a dimension of magic, where the supernatural abilities that your new home calls extraordinary are just ordinary. Maybe you were beyond the norm there as well, but you are certainly special in your new home.

Maybe you came from Earth, but not part of the global society you are now calling home and protecting. A secret enclave or hidden civilisation is where you grew up and now you find yourself in the outside world as you interact with the rest of humanity with what they call extraordinary powers.

Where are you from and what were you there? (QM reserves the right to veto)
[] [Origin] From The Stars. You are an alien, a nonhuman from another world. For now, you are the only one of your kind on this planet.
-[] [Origin] Write-in the details.
[] [Origin] The Magical Dimension. You are from another dimension, one of magic and mysticism where the extraordinary of this world would be considered ordinary.
-[] [Origin] Write-in the details.
[] [Origin] The Hidden Realm. You are from Earth, but from a secret society that has hidden itself away from the rest of the planet.
-[] [Origin] Write-in the details.

What makes you superpowered amongst the people of Earth? (QM reserves the right to veto)
[] [Powers] Write-in the description of your powers.

***​

Okay, here you get to pick which type of outsider you are and where you come from alongside writing in the past and background of your chosen character. You also get to pick your powers and while I am using the Mutant and Masterminds ruleset, you will need to write-in the descriptions of your powers and I will not accept any votes including mechanics.

While I hope that the winning votes will match up, if they do not, I will prioritise the Origin vote over the Powers vote. If the winning vote of the latter isn't compatible with the winning vote of the former, I will simply go for the high compatible Powers option.

As noted in the votes, I reserve the write to veto any write-ins that I decide I don't want to write. I'm not going to let a vote be an option if it is something I don't feel up to writing or I just don't want to write in. I am unlikely to veto anything, but I just wanted to make it clear upfront that I am willing to do so.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.
 
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[X] [Origin] The Magical Dimension. You are from another dimension, one of magic and mysticism where the extraordinary of this world would be considered ordinary.
-[X] [Origin] You were a princess-knight of the fey realms, descended of Knight Tam Lin of the Earth and your mother the Queen. When his lover stole him away, your mother's status fell apart at being bested by a mere mortal, and declined over the years, until at last she was usurped by her sister and you, the mortal half breed, was banished to Earth to hide the court's shame.

[X] [Powers] Fey Knight's Regalia. You can shapeshift into a variety of natural and fey creatures, but your most potent form for battle remains a knightly figure, wielding a supernaturally keen silver sword and plate.

Taken almost entirely from Tam Lin's feats in the legend.
 
[X] [Origin] From The Stars. You are an alien, a nonhuman from another world. For now, you are the only one of your kind on this planet.
-[X] [Origin] You were a pilot for an intergalactic transport ship, passing through hyperspace near the Milky Way when you were attacked.

The assailants were an entire fleet belonging to one of the many less advanced interstellar civilisations. They sought to capture your vessel in hopes of reverse-engineering the technology, they failed and the warships were obliterated by your point-defence systems. However they successfully inflicted crippling damage on your ship, and you were forced to rig the hyper-core to overload before fleeing in a lifeboat. As they knew your government would retaliate by sending a light cruiser to exterminate them, they made it a priority to disrupt all communications so you were unable to call for assistance.

[X] [Powers] Invulnerability, Super-intelligence, Limited hyper-technological devices.

You have your people's standard nanites, most of their functions are useless (identification, computer interfacing, etc) this far from your people. The main value on this world is their survival functions, they are highly adaptive and make you invulnerable to anything on this world. They process the air that enters your mouth into a breathable mix, generate a forcefield to shield you against attack, cast counter-spells, and so on.

By your kinds standards, your intelligence is considered average. Compared to the native sapient species, you are immensely intelligent. Much of your past education is irrelevant here(piloting spacecraft is not needed when there are no spacecraft) , but not all (scientific principles are the same everywhere, and your people know far more of the universe) .

After landing, you exited your lifeboat and it phase-shifted out of the normal universe. Currently it is fulfilling three main tasks; providing a food supply, reconfiguring subsystems into a transgalactic comm array, and generating power. It will take a mere sixty orbits of this planet around it's sun before the reconfiguration is complete and a sufficient power reserve has been achieved. If necessary, the lifeboat can construct any device you wish but you will need to enter to retrieve it (phasing back into normal space will render it detectable to hostile warships passing by) and delay the point you return to your people.
 
[X] [Origin] The Magical Dimension. You are from another dimension, one of magic and mysticism where the extraordinary of this world would be considered ordinary.
-[X] [Origin] You were a princess-knight of the fey realms, descended of Knight Tam Lin of the Earth and your mother the Queen. When his lover stole him away, your mother's status fell apart at being bested by a mere mortal, and declined over the years, until at last she was usurped by her sister and you, the mortal half breed, was banished to Earth to hide the court's shame.

[X] [Powers] Fey Knight's Regalia. You can shapeshift into a variety of natural and fey creatures, but your most potent form for battle remains a knightly figure, wielding a supernaturally keen silver sword and plate.

Taken almost entirely from Tam Lin's feats in the legend.
[X] [Origin] From The Stars. You are an alien, a nonhuman from another world. For now, you are the only one of your kind on this planet.
-[X] [Origin] You were a pilot for an intergalactic transport ship, passing through hyperspace near the Milky Way when you were attacked.

The assailants were an entire fleet belonging to one of the many less advanced interstellar civilisations. They sought to capture your vessel in hopes of reverse-engineering the technology, they failed and the warships were obliterated by your point-defence systems. However they successfully inflicted crippling damage on your ship, and you were forced to rig the hyper-core to overload before fleeing in a lifeboat. As they knew your government would retaliate by sending a light cruiser to exterminate them, they made it a priority to disrupt all communications so you were unable to call for assistance.

[X] [Powers] Invulnerability, Super-intelligence, Limited hyper-technological devices.

You have your people's standard nanites, most of their functions are useless (identification, computer interfacing, etc) this far from your people. The main value on this world is their survival functions, they are highly adaptive and make you invulnerable to anything on this world. They process the air that enters your mouth into a breathable mix, generate a forcefield to shield you against attack, cast counter-spells, and so on.

By your kinds standards, your intelligence is considered average. Compared to the native sapient species, you are immensely intelligent. Much of your past education is irrelevant here(piloting spacecraft is not needed when there are no spacecraft) , but not all (scientific principles are the same everywhere, and your people know far more of the universe) .

After landing, you exited your lifeboat and it phase-shifted out of the normal universe. Currently it is fulfilling three main tasks; providing a food supply, reconfiguring subsystems into a transgalactic comm array, and generating power. It will take a mere sixty orbits of this planet around it's sun before the reconfiguration is complete and a sufficient power reserve has been achieved. If necessary, the lifeboat can construct any device you wish but you will need to enter to retrieve it (phasing back into normal space will render it detectable to hostile warships passing by) and delay the point you return to your people.

Both of these are workable and I'll consider them to be acceptable options if they win.
 
[X] [Origin] The Magical Dimension. You are from another dimension, one of magic and mysticism where the extraordinary of this world would be considered ordinary.
-[X] [Origin] You were a princess-knight of the fey realms, descended of Knight Tam Lin of the Earth and your mother the Queen. When his lover stole him away, your mother's status fell apart at being bested by a mere mortal, and declined over the years, until at last she was usurped by her sister and you, the mortal half breed, was banished to Earth to hide the court's shame.

[X] [Powers] Fey Knight's Regalia. You can shapeshift into a variety of natural and fey creatures, but your most potent form for battle remains a knightly figure, wielding a supernaturally keen silver sword and plate.
 
[X] [Origin] The Magical Dimension. You are from another dimension, one of magic and mysticism where the extraordinary of this world would be considered ordinary.
-[X] [Origin] You were a princess-knight of the fey realms, descended of Knight Tam Lin of the Earth and your mother the Queen. When his lover stole him away, your mother's status fell apart at being bested by a mere mortal, and declined over the years, until at last she was usurped by her sister and you, the mortal half breed, was banished to Earth to hide the court's shame.

[X] [Powers] Fey Knight's Regalia. You can shapeshift into a variety of natural and fey creatures, but your most potent form for battle remains a knightly figure, wielding a supernaturally keen silver sword and plate.
 
[X] [Origin] From The Stars. You are an alien, a nonhuman from another world. For now, you are the only one of your kind on this planet.
-[X] [Origin] You were a pilot for an intergalactic transport ship, passing through hyperspace near the Milky Way when you were attacked.

[X] [Powers] Invulnerability, Super-intelligence, Limited hyper-technological devices.
 
[X] [Origin] From The Stars. You are an alien, a nonhuman from another world. For now, you are the only one of your kind on this planet.
-[X] [Origin] You should have died a year ago.

You think you were infected by some extraterrestrial parasite. Or something. You went to sleep as Trevor McDonald, a veteran of the Great War plagued by shell shock and nightly terrors, and woke up in terrible, all-encompassing pain which settled into you being something ... more. But so, so lost.

[X] [Powers] Your body is different now - inhuman. You can react at superhuman speeds, have enhanced dexterity and agility and are very durable. You could likely take a whole chest full of those new machine guns.

But more than that...your mind. You think things, know things you have no right knowing. Right now, it just really manifests as these fractory "flashes" of the near future but it feels like you can do so much more. Like you're mind is too big for your body.
 
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[X] [Origin] The Magical Dimension. You are from another dimension, one of magic and mysticism where the extraordinary of this world would be considered ordinary.
-[X] [Origin] Born in a realm of Dreams and Light, you spend eons playing with other creatures in a radiant blue oceans under a pink and orange sky, without a care in the world, in your endless childhood. But one day, you realized that the sky was a little darker, the air a bit colder and the shadows were getting longer. Like day gives place to night, your Realm was entering its twilight and becoming a place of Fear and Obscurity. One by one your friends started to disappear and one day, you disappeared too, when you decided to leave for a another world. You don't know what happened to those who stayed.

[X] [Powers] As a creature born of Dreams and Light, you can fly at a moderate speed, breathe underwater,have minor healing, locate people in their sleep and disperse into a band of flying feathered fishes at will. As a creature who saw Twilight, you can see when a life is about to end.
 
[X] [Origin] From The Stars. You are an alien, a nonhuman from another world. For now, you are the only one of your kind on this planet.
-[X] [Origin] You should have died a year ago.

You think you were infected by some extraterrestrial parasite. Or something. You went to sleep as Trevor McDonald, a veteran of the Great War plagued by shell shock and nightly terrors, and woke up in terrible, all-encompassing pain which settled into you being something ... more. But so, so lost.

I'm going to veto this one. The Outsider was chosen in the previous vote which means you cannot come from regular society. If you come from the stars, you need to be an alien who has just arrived on the planet Earth for the first time or at least an alien who is interacting with human society for the first time.

[] [Origin] The Magical Dimension. You are from another dimension, one of magic and mysticism where the extraordinary of this world would be considered ordinary.
-[X] [Origin] Born in a realm of Dreams and Light, you spend eons playing with other creatures in a radiant blue oceans under a pink and orange sky, without a care in the world, in your endless childhood. But one day, you realized that the sky was a little darker, the air a bit colder and the shadows were getting longer. Like day gives place to night, your Realm was entering its twilight and becoming a place of Fear and Obscurity. One by one your friends started to disappear and one day, you disappeared too, when you decided to leave for a another world. You don't know what happened to those who stayed.

[X] [Powers] As a creature born of Dreams and Light, you can fly at a moderate speed, breathe underwater,have minor healing, locate people in their sleep and disperse into a band of flying feathered fishes at will. As a creature who saw Twilight, you can see when a life is about to end.

This is an acceptable background and set of powers that I'll allow.
 
I'm going to veto this one. The Outsider was chosen in the previous vote which means you cannot come from regular society. If you come from the stars, you need to be an alien who has just arrived on the planet Earth for the first time or at least an alien who is interacting with human society for the first time.

I was trying to do both. I admit to being inspired by the anime "Parasyte". I'm fascinated by the whole "alien tries to take over a human host but fails" trope.
 
I was trying to do both. I admit to being inspired by the anime "Parasyte". I'm fascinated by the whole "alien tries to take over a human host but fails" trope.

Unfortunately, I'm not going to allow that setup under The Outsider vote winning. I would have allowed it under The Superhuman vote winning as the source of your powers being from an alien parasite or something along those lines, but that option failed to win the previous vote.
 
[] The Outsider. You are the outsider, someone who does not come from the world which you now protect. Whether it be from the stars, another dimension or a hidden land, you were not originally part of the society that you find yourself in.
 
[] The Outsider. You are the outsider, someone who does not come from the world which you now protect. Whether it be from the stars, another dimension or a hidden land, you were not originally part of the society that you find yourself in.

That vote is over and while that option won, it is a different vote now.
 
@Oshha how's this?
[X] [Origin] The Hidden Realm. You are from Earth, but from a secret society that has hidden itself away from the rest of the planet.
-[X] [Origin] You are a member of a secret island hidden in the Pacific ocean. Some members of your society practice magic, and with it your people have stayed hidden from the rest of the world. You are a regular member of your tribe, but one day a vitality ritual went wrong for you, and your body was ripped apart, only to be formed together again. This labelled you a failed experiment, and you were forced to escape the island before your people could kill you. Seeking the cure for the curse of immortality, you sailed out into the great unknown waters, so that you may return one day.

[X] [Powers] You are immortal, simply put. You cannot die from force of arms, your body is immune to any disease, repelling all viruses, bacteria, and other microorganisms. If you suffer wounds, they reknit back together. Your body will, unless ground to atoms and those atoms are destroyed, regenerate back to your original form. In time, of course.
 
Eep! Sorry. I must have missed the vote change. My apologies.

[X] [Origin] The Magical Dimension. You are from another dimension, one of magic and mysticism where the extraordinary of this world would be considered ordinary.
-[X] [Origin] You were a princess-knight of the fey realms, descended of Knight Tam Lin of the Earth and your mother the Queen. When his lover stole him away, your mother's status fell apart at being bested by a mere mortal, and declined over the years, until at last she was usurped by her sister and you, the mortal half breed, was banished to Earth to hide the court's shame.

[X] [Powers] Fey Knight's Regalia. You can shapeshift into a variety of natural and fey creatures, but your most potent form for battle remains a knightly figure, wielding a supernaturally keen silver sword and plate.
 
Vote is still open.
Vote Tally : Dawn of Heroes - Original - Superhero | Page 2 | Sufficient Velocity [Posts: 33-47]
##### NetTally 1.9.7
Task: Origin
[X][Origin] The Magical Dimension. You are from another dimension, one of magic and mysticism where the extraordinary of this world would be considered ordinary.
-[X][Origin] You were a princess-knight of the fey realms, descended of Knight Tam Lin of the Earth and your mother the Queen. When his lover stole him away, your mother's status fell apart at being bested by a mere mortal, and declined over the years, until at last she was usurped by her sister and you, the mortal half breed, was banished to Earth to hide the court's shame.
No. of Votes: 4
[X][Origin] From The Stars. You are an alien, a nonhuman from another world. For now, you are the only one of your kind on this planet.
-[X][Origin] You were a pilot for an intergalactic transport ship, passing through hyperspace near the Milky Way when you were attacked.
No. of Votes: 2
[X][Origin] From The Stars. You are an alien, a nonhuman from another world. For now, you are the only one of your kind on this planet.
-[X][Origin] You should have died a year ago.
No. of Votes: 1
[X][Origin] The Magical Dimension. You are from another dimension, one of magic and mysticism where the extraordinary of this world would be considered ordinary.
-[X][Origin] Born in a realm of Dreams and Light, you spend eons playing with other creatures in a radiant blue oceans under a pink and orange sky, without a care in the world, in your endless childhood. But one day, you realized that the sky was a little darker, the air a bit colder and the shadows were getting longer. Like day gives place to night, your Realm was entering its twilight and becoming a place of Fear and Obscurity. One by one your friends started to disappear and one day, you disappeared too, when you decided to leave for a another world. You don't know what happened to those who stayed.
No. of Votes: 1
[X][Origin] The Hidden Realm. You are from Earth, but from a secret society that has hidden itself away from the rest of the planet.
-[X][Origin] You are a member of a secret island hidden in the Pacific ocean. Some members of your society practice magic, and with it your people have stayed hidden from the rest of the world. You are a regular member of your tribe, but one day a vitality ritual went wrong for you, and your body was ripped apart, only to be formed together again. This labelled you a failed experiment, and you were forced to escape the island before your people could kill you. Seeking the cure for the curse of immortality, you sailed out into the great unknown waters, so that you may return one day.
No. of Votes: 1

——————————————————————————————————————————————Task: Powers
[X][Powers] Fey Knight's Regalia. You can shapeshift into a variety of natural and fey creatures, but your most potent form for battle remains a knightly figure, wielding a supernaturally keen silver sword and plate.
No. of Votes: 4
[X][Powers] Invulnerability, Super-intelligence, Limited hyper-technological devices.
No. of Votes: 2
[X][Powers] Your body is different now - inhuman. You can react at superhuman speeds, have enhanced dexterity and agility and are very durable. You could likely take a whole chest full of those new machine guns.
No. of Votes: 1
[X][Powers] As a creature born of Dreams and Light, you can fly at a moderate speed, breathe underwater,have minor healing, locate people in their sleep and disperse into a band of flying feathered fishes at will. As a creature who saw Twilight, you can see when a life is about to end.
No. of Votes: 1
[X][Powers] You are immortal, simply put. You cannot die from force of arms, your body is immune to any disease, repelling all viruses, bacteria, and other microorganisms. If you suffer wounds, they reknit back together. Your body will, unless ground to atoms and those atoms are destroyed, regenerate back to your original form. In time, of course.
No. of Votes: 1
Total No. of Voters: 9
 
Unfortunately, I'm not going to allow that setup under The Outsider vote winning. I would have allowed it under The Superhuman vote winning as the source of your powers being from an alien parasite or something along those lines, but that option failed to win the previous vote.

...I suppose that'd be true of a Not!Superman origin story as well.

Bugger.

Oh well. Take two.

[X] [Origin] The Hidden Realm. You are from Earth, but from a secret society that has hidden itself away from the rest of the planet.
-[X] [Origin] The Illuminati, the Freemasons, whatever you want to call them, they're real.

And you're one of them.

Well, to be honest, you're family, you're "bosses" are part of them. You are just a weapon. Made with the express purpose of being a superhuman weapon in their hands.

You've never been free.

And you chafe at those bonds.

[X] [Powers] Your body is different - inhuman. You have incredible strength, can react at superhuman speeds, have enhanced dexterity and agility and are very durable. You could likely take a whole chest full of machine gun fire. On account of being made in a literal test tube, though you're only a couple years old you look to be in your twenties. And, so long as you remain in your "employers" good graces you'll have access to vast amounts of wealth, resources and high-end gadgets.
 
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