Day 44 Chapter 13
[X] Plan Wii Advertisement Chapter



Dinner continues with light, on-and-off conversation from everyone, and when the last morsel of Archer's delicious cooking has been eaten, he and Kure Minako clear off the table.

"Hey mom, can I show Homura some of my videogames?"

"Did you get all your homework done?"

Kirika nods, saying "Yes, mom."

Kure Minako places the last of the dishes on the dish rack, and dries her hands off with a towel before giving Kirika a pat on her head. "Then of course you can, pumpkin."

Kirika smiles for her mother, and leads you back to the television, turning it on and booting up her game system. "Are you going to show me the one about wolves?" you ask, not sure what to expect from any of Kirika's games.

"One about wolves..." you hear Kirika mutter to herself. "Nah, I can't show you that one," she says. "I'm pretty sure I know what you're talking about, and if I'm right then I can't show you that because it's back at Oriko's place. Also it's an anime, not a videogame, so you must have really misheard me when we were talking on the train that day." You try to solve the puzzle Kirika has left you on your own, while she boots up her system. "Instead, I'm going to show you something else that's really cool."

Underneath the television is a slim white bar, which Kirika adjusts just so before turning on her system, and two wireless controllers which she takes into each hand. As her system finishes booting up, a small cursor appears on the screen, following the movement of the controller in Kirika's right hand. "The Wii's got motion controls," she says, wiggling the cursor back and forth for demonstration before moving on to the icon in the upper-left corner which reads -(Metroid Prime)-. "And this is one of the best games for the Wii."

After an impressively-rendered title screen, Kirika loads up the game, immediately dropping you into the body of an imposing figure clad in purple and gold armour. The red helmet and breastplate remind you of a robin, but you aren't sure what to make of the large shoulders or the weapon on the figure's right arm. "Ah, crap," Kirika says, firing on a purple-trimmed door with a three-pronged purple beam. The door opens on what appears to be a mining compound of some kind, and threatening noises abound from all sides. "This is one of the worst places to drop a newbie off at."

"Why?"

"This whole area's crawling with Pirates," Kirika says. "The bad guys, that is. They're called Space Pirates. This area is their base, and the whole place is just an absolute nightmare to get through because everything's trying to kill you." After giving you a rundown on how the game plays and what each of the buttons do, Kirika hands the controller over to you, saying "Have at it, sis. If you need any help, don't hesitate to ask."

You take a few moments to familiarise yourself with the controls before leaving the safe area, asking as you move your character out from cover "So, why is the electric attack purple? Why not green, like Nagatsuki Miyuki's?"

Kirika shrugs, saying "I dunno, that's just how the game is. The third game does have a green electric attack, but it's also not as good as this one."

You nod, opening fire on one of the enemies as they try to attack you. When you're close enough to one to get a good look at them, they remind you of lizards, standing upright and armed with futuristic weaponry, but in your mind you're imagining blasting something else entirely. "I'm really impressed," you say as your weapon crackles and hums with each shot of the electric beam you fire on your enemies. "This is nothing at all like the zombie shooter at the arcade."

"What's even crazier is there's not much of an age difference between the two," Kirika says. You don't believe her at all, until she adds "That arcade game is probably from the mid-nineties, and this one's originally from two-thousand-two. But this and the second game in the series got graphics updates and new controls so you could play them on the Wii."

"Still," you say, triggering a puzzle of some sort that leads to an item pickup, "I'm really impressed. The graphics are amazing, and the motion controls are a lot more fluid and responsive than the ones at the arcade." You think you could get used to this.

"Videogames have been getting better and better for years now. Are you sure you're not just out of the loop about what's new?"

"I've spent most of my life in and out of hospitals for my heart problems," you say. You don't mean to make Kirika feel bad about her comment, but you don't know any better way to phrase the truth. "I have vague memories of playing something on my father's really old system when I was much younger, but the graphics here really blow his away."

"Do you remember what he had?"

You shake your head. "I can only remember that it was a grey, handheld box-ish looking thing. He had this one puzzle game that involved arranging coloured blocks, but I can't remember much else about it, or what other games he might have had."

"Sounds like Tetris," Kirika says. "If it's a handheld, then it was probably a Gameboy. I've never played one myself, but I heard the originals are almost indestructible. If you've still got it somewhere, it'd probably still work. That'd be cool to see."

Though you're still getting used to the controls, and experience more than a few slip ups along the way, you find that you're enjoying yourself as you blast through the corridors of the enemy mining compound, imagining the white face of the Incubator in the greenish, reptilian form of every enemy you kill. You pass the next few rooms with ease, continuing as you had been, until the ominous music of the mining compound is replaced with a track that is immediate and threatening. At Kirika's words, "Hand it over to me," you pause the game, and let your big sis take over. "These guys are really tough."

Once Kirika unpauses the game, you're treated to a cutscene - with graphics just as impressive as the rest of the game, if not more so - of enemies wearing black and purple armour dropping from the ceiling. The game returns to Kirika's control and the enemies advance, but are swiftly cut down by a powerful and continuous burst of energy from Kirika's weapon. She said they were really tough, and yet she cut them down in an instant. "Well, they are really tough, if you're just encountering them for the first time. If you see them again, charge up your beam and then fire a missile. It'll drain your ammo really fast, but it's also the fastest way of dealing with those guys when they swarm you."

Over the course of the next hour or so, you and Kirika take turns advancing through the levels of the game. She takes over for you at the harder spots, making them look hilariously easy in comparison to how difficult she sells them to you as being. You marvel at the diversity of the game world as you travel through the dim and grungy tunnels of the mining compound, through a lush jungle canopy, the sandy ruins of an ancient civilisation, the heart of an active volcano, and the snowy crevasses of a frozen tundra, collecting items and blasting away at everything in your path. Never once does the quality of the game diminish, neither its graphics, the varied gameplay which demands a mastery of both combat and puzzle-solving, nor the impressive sound and level design that leaves you blown away each time something new graces your senses.

Finally, after letting you experience as much of the world as she can, you and Kirika head back to the mining compound, where Kirika soundly dismantles the boss of the area, a massive and monstrously mutated version of one of the regular enemies. Its defeat gives your character a new upgrade to their armoured suit which colours them black and silver, and as soon as she is able to, Kirika saves the game. "You want to keep going?" she asks, offering the controller back to you, "Or do you want to try something else? Grandma and grandpa always get me games for my birthday and Christmas, and Oriko'll get me games sometimes too if I've been good, so I've got a lot of different games I can show you."

"Let's try something else," you say. "I'll admit, you've done a very good job of grabbing my interest, and I want to see more."



You've been nursing the most recent of several cups of after-dinner coffee, as you and Minako watch your daughters enjoying themselves on Kirika's game system. "I'm really glad to see those two getting along," you say. "I remember they had a pretty rocky start when they first met, but-" you snap your fingers. "-now they're so close they might as well have been sisters from birth."

"I'd like that," Minako says, smiling as she leans against your shoulder. "I know they talk about being sisters all the time, but they look so cute together that I'd really like to make them sisters for real."

"Just as long as I don't screw anything up."

The picture of Kirika at her birthday party hasn't been put away yet, and even though your eyes are fixed on Minako's and your daughter, your mind is fixed elsewhere. "I hope you don't mind me asking, but, do you have any other pictures of your ex? Or did you get rid of them all after the divorce?"

"I think there might still be a few," Minako says, getting up from her chair to walk over to the kitchen counter where the aforementioned picture still stands. "But I got rid of a lot of the pictures of us from when we were dating, and I only kept the ones with him in them if Kirika was also in them." Minako makes her way back to you, kissing you on the cheek as she asks "Why do you ask?"

"I just wanted to make sure you aren't letting your memories of that man control you," you say. "I can't imagine how what he did must have hurt you, and I just want to make sure you aren't letting them continue to hurt you."

"Aw, that's so sweet of you," Minako says, giving you another kiss. "But that's why I only kept the pictures of him that have Kirika in them. My little pumpkin's the only reminder of him I need."

"You know, it's funny," you say, causing Minako to look at you with a confused expression. "Before he adopted me, my father had another child, a daughter by a previous marriage. They were forced to be separated before he adopted me, and so I went most of my childhood not knowing I had an older sister; and when we finally met..." You sigh; it's already too late to prevent Homura from becoming like you, so all you can do is hope that Kirika doesn't meet the same fate as the Illya you knew in your own time. "Well, I'm just a little surprised the way history's repeated itself. I adopt a kid, and just like me her older sister is also from a previous marriage."

"You never told me you had a sister," Minako says, as she resumes her previous position of leaning up against your shoulder. "I want to hear more about her. Do you think she'd like Homura? Do you think she and I would have gotten along? Come on, tell me everything."

"Well, alright," you say. "her name was Illya, and she..."

[ ] Wat do?​
 
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So I'm still way back on the first part of this story, just started reading it, but a thought occured to me that I wanted to ask. Could Rule Breaker theoretically undo a Magical Girl Contract? Since, you know, it's whole thing is about breaking magical contracts without any negative consequences for either side, and Archer should probably have it in his Reality Marble. Hell, we could probably just poke Walpurgischnacht with it and revert her back to human form.
 
So I'm still way back on the first part of this story, just started reading it, but a thought occured to me that I wanted to ask. Could Rule Breaker theoretically undo a Magical Girl Contract? Since, you know, it's whole thing is about breaking magical contracts without any negative consequences for either side, and Archer should probably have it in his Reality Marble. Hell, we could probably just poke Walpurgischnacht with it and revert her back to human form.
Yep, but Rule Breaker's banned, just like things like Origin Rounds/Assassin!Kiritsugu's NP and such. Wouldn't be that long of a quest if those things were allowed after all. :p

[X] Plan Assassin's Bizarre Adventure
-[X] Go home and practice Inguz while Assassin does her thing
--[X] Tell her about your day, and of your worries come Walpurgisnacht in a few days (e.g. the worry of losing anyone important - Assassin included - even if they defeat Walpurgisnacht; Archer already stifled your thoughts towards losing outright to Walpurgisnacht with everything you've gained in preparation of it, however since opening yourself up to and getting attached to people outside of Madoka you're worried about what will happen if you lose someone you really care about even if you manage to safeguard Madoka... even Kirika, your pseudo-big sis, would be heartbreaking to lose)
---[X] Since she went out yesterday, ask her if she'd be fine with telling you about her day out of the apartment

... Poor Illya.

In any case, not much more than this will really be needed before the day ends, and we can move on closer to Walpurgisnacht. Depending on what Assassin did the other day, it may or may not be a normal length chapter or something that'll probably just be edited into a previous one.

I suppose a dream cycle dream of Assassin wouldn't be remiss either, to fill up an entire chapter.
 
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So I'm still way back on the first part of this story, just started reading it, but a thought occured to me that I wanted to ask. Could Rule Breaker theoretically undo a Magical Girl Contract? Since, you know, it's whole thing is about breaking magical contracts without any negative consequences for either side, and Archer should probably have it in his Reality Marble. Hell, we could probably just poke Walpurgischnacht with it and revert her back to human form.
It's unfortunate that you're joining us so late, when there's only a few days left before the end, but a new face is always welcome all the same. As for Rule Breaker, it is as
Yep, but Rule Breaker's banned, just like things like Origin Rounds/Assassin!Kiritsugu's NP and such. Wouldn't be that long of a quest if those things were allowed after all.
says. I didn't want us cheesing through everything so easily, because otherwise there'd be no point in playing. Hopefully as you read through the rest of the quest you'll agree with my decision when you see all that we've managed to accomplish without using Rule Breaker.
--[X] Tell her about your day, and of your worries come Walpurgisnacht in a few days
Elaborate a bit more on this, if you would. What of note do we want to say to Assassin? Anything not of note that you still want us saying anyway? And what are we telling Assassin are our biggest worries for Sunday?
---[X] You heard you went out yesterday, ask her if she'd be fine with telling you about her day out of the apartment
We didn't hear that she was going out secondhand; we were there when she said she was going out. I'm still fine with us asking her about her day, but this does bear correcting.
 
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Elaborate a bit more on this, if you would. What of note do we want to say to Assassin? Anything not of note that you still want us saying anyway? And what are we telling Assassin are our biggest worries for Sunday?
We didn't hear that she was going out secondhand; we were there when she said she was going out. I'm still fine with us asking her about her day, but this does bear correcting.
Done.
 
You know, I'm really regretting not bringing this up earlier, since by bringing it up now I don't know if I'll have the replies I want by the time I'm first able to get to typing up the next update, but you get to decide what Assassin did during her trip. That's right, you, the players. Which probably just means it'll fall entirely to Enetious and no one else, but if anyone else feels like contributing their ideas to Assassin's big day out your suggestions are more than welcome.
 
You know, I'm really regretting not bringing this up earlier, since by bringing it up now I don't know if I'll have the replies I want by the time I'm first able to get to typing up the next update, but you get to decide what Assassin did during her trip. That's right, you, the players. Which probably just means it'll fall entirely to Enetious and no one else, but if anyone else feels like contributing their ideas to Assassin's big day out your suggestions are more than welcome.

Assassin spent her day stalking Madoka. She had to make sure her Master's other half was loyal to her/was curious about the girl her Master was interested in.
 
Assassin spent her day stalking Madoka. She had to make sure her Master's other half was loyal to her/was curious about the girl her Master was interested in.
Pretty much the entire time Assassin was out was during when Madoka was in school or when she was on a date with Homura you realize, right? If Assassin truly were nearby spying on them or on Madoka during school, Homura would at the very least feel that she's tangentially nearby due to the contract that she has with her. :p

As for my thoughts on what she could have done? Well, firstly I'd expect her to try and get out of the stifling environment of the metropolis that is Mitakihara for a bit, in a sense. She'd do this by visiting some nature preserve/city park as can be seen in this image, or maybe she could peer off atop of that bridge in the same image to bask in the seabreeze and enjoy herself relatively away from civilization.

Next up is something that comes from her illustrator's notes about her: "She is similar to an imp, to a black cat. Since she is a child who likes cute things, it is satisfying to give her cute items as well as accessories too." She would obviously come across something cute while traversing through the city, such as the prizes in some of the machines in the arcade hall Kyoko frequents while in Mitakihara, which is somewhere near the Commerzbank Tower analogue. She could have also run into something in the Weltstadthaus-analogue mall while Homura and co were still in school, like a build-a-bear equivalent (this is still like 2011, so it should still be relatively popular I think).

Later on, she could possibly have run into the Sogakudo Concert Hall analogue that Kyousuke commonly plays at while astralized or under Presence Concealment; whether that happens to include him at all is at the QM's discretion since we haven't really seen a peep out of him at all after he was healed. I'd imagine that seeing a live performance consisting of talented musicians would be a pretty novel experience for Assassin who would only have heard stories of the incredibly wealthy having the privilege of seeing such a performance.

Perhaps she could even try and find a mosque to pay her respects/to pray at? Not like Mitakihara is lacking in the incredibly wide variety of cultural and religious building analogues, after all.
 
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Day 44 Chapter 14
[X] Plan Assassin's Bizarre Adventure



In the end, you stayed at the Kure apartment for much, much longer than you had initially planned. You aren't sure what time it was that you and Kirika finally stopped playing videogames, after she had shown you at least a little bit of each of her favourite titles; and after that, you helped her pack up some of her things to go back to the Mikuni mansion, so that she wouldn't be scrambling to put her things together on Saturday.

Now, you finally return home to your own apartment, much, much later than you had intended. Amy greets you at the door, and since you're already leading down to take your shoes off you see no reason to deny her the scratches she craves. "Were you a good girl while I was gone?" you ask her, knowing your only response will be a gentle "Mew." "That's a good girl."

On the off chance that Archer never left dinner out for her before heading over to the Kure apartment, you head to the kitchen with Amy hot on your trail. Fortunately, there's plenty of evidence that dinner was served in Amy's food and water bowls. You fix yourself a glass of water and grab some fruit from the fridge to snack on, all the while Amy skirts in and out of your legs, chasing her squeaky mouse toy as she bats it around the floor- For your amusement just as much as her own, by the look she's giving you.

Once you've finished your snack, you relent, leading her back to your room to play with her for a bit in between getting changed out of your clothes and into your nightly wear in anticipation for what you know will come next. "Sorry, but I have to stop now," you say, giving Amy one final round of scratches behind her ears. "There's someone else I have to see, and you don't like the way she smells, remember?"

"Mew."

"Alright. I'll see you in a bit." You close the door behind you as you leave your room, and make for the living room where Assassin is waiting. She looks up from your laptop as you enter - you're amazed at just how much Assassin has come to like using your laptop - and you ask her "How was your day?" as you sit down beside her on the couch.

Assassin moves over to allow you room to sit, placing your laptop on the table so her attention on you is undivided. "My day was uneventful," she says.

"Not like yesterday," you say. "I'm sorry if what I said made you upset, but all the same I'm glad that you took the initiative and went out on your own. Did you enjoy yourself?"

Assassin nods her head. "This city is much more impressive than I first thought," she says. "Even though the view from the ground is so full of life as to be stifling, there are still places I have found where the air is easier to breathe."

"I'm glad to hear that." You don't even need to think about getting into your nightly routine now, and you get to work practicing Inguz while Assassin's hands get to work indulging in their touch. "Where did you go?"

"I first went to the long bridge near the city's southern port. Though the motor vehicle traffic was noisy, the fresh sea air was a refreshing change of pace from the lands I knew in life, and I was pleasantly surprised by how clean the air is that comes in from the ocean. While I was there, I was able to see how Lancer and Caster are progressing on the construction of our southern defenses."

You nod, asking "And, how are they doing?"

"When I saw them, they were only working on the foundations-" So, the same as the news you've heard from Tomoe-san, then. "-but I imagine they must have moved on to working on the wall itself by now."

"Did you do anything else?" you ask. "You can't have watched the sea from the bridge all day, can you?"

Assassin shakes her head. "When the noise from the motor vehicle traffic became too great as to drown out the peace of the sea breeze, I ventured to higher perches. From on high atop the tallest skyscraper in the city I was able to enjoy both the view and the peace and quiet for a time. After which, I ventured down from my perch and wandered the bazaar looking for nothing in particular. Though the exciting air of this city is stifling, the wealth of things to see for sale is a sight which I find myself unable to overcome. Even a noble lord in my time would not have found such a wealth in all their lands."

"Did you buy anything?"

"Only a few trinkets which caught my eyes," Assassin says. Her hands break from your body, reaching into the pockets of her hoodie she produces a few small, stuffed black cats. "They were so cute, sitting in the window of the toy store, and I could not help myself."

You smile, and say "As long as you're happy and enjoying yourself, that's all I care about."

Assassin leaves her stuffed cats out on the table - have they really been sitting in the pocket of her hoodie since yesterday? - and her hands return to their place. "What about yourself, master?" she asks. "You have been busy these past few days as well; would you tell me about your days?"

You agree, telling Assassin about your date with Madoka yesterday, and the second trip to the aquarium you made later that night with your team to defeat the witch. You tell her about your practice, both for your upcoming archery meet with the rest of the club as well as your afterschool practice session with the other members of your team. You tell her about the witch you fought tonight as well, adding "We didn't think we needed our servants yesterday or tonight, that's why I never got in touch or called you over." That, and the fact that before arriving home last night, you were still waiting for a sign that Assassin wasn't still upset from that morning. "But, perhaps I can make the time to take you to see the aquarium anyway. If you enjoyed looking out at the ocean, then I'm sure you'd love seeing the different fish that live in the ocean."

"I am sure it would be delightful." Behind glass, there's no way for Assassin to tell whether the fish are fleeing from her, or just swimming around as usual.

"Yeah." You sigh, and say "Can I... Can I talk to you about something important?"

"What is it?"

"It's about the witch that'll be here in a few days," you say. "I... I'm actually really scared. That witch is... Going to be the strongest witch I've ever faced, and I'm worried that I'm going to lose someone I care about on Sunday." Possibly everyone. "Archer wants me to believe that, between the thirteen of us, we'll be strong enough to defeat it, but I"m worried that not all of us will survive. At first... Before I met Archer, I was so closed off to the people around me that I wouldn't have cared, but now..." You sigh. "Now, I'm so close to everyone, and if any of you were to die on Sunday, I..."

Even if you manage to defeat Walpurgisnacht and save Madoka, what will you do if you lose someone important to you? Would you reset the timeline and risk another failure if you lose Archer? Tomoe-san? Mikuni Oriko or Kirika?

"... I don't know what I'd do."

Among all the people you've connected to this time over whose death you would consider resetting the timeline, Archer and Kirika are the most obvious. Of all the people you've connected to in the course of this timeline, those two have endeared themselves to you in a way you didn't think could ever be possible for someone who wasn't Madoka. You have a father now, and against all odds your opinion of Kirika has been flipped completely on its head, and you'd hate to see your new family torn apart from the loss of either your father or your big sister. Mikuni Oriko is an obvious third; without her, Kirika would give up living just the same as you would without Madoka.

The only difference being, you have the power to try again if the person you love dies on Sunday. Kirika doesn't.

Depending on the outcome of the battle on Sunday, you might also consider Tomoe-san as a possible fourth. You've repaired the gap that had formed between you from her constant meddling in previous timelines, and she's been a valuable ally to you for the entire length of this timeline. Even with you there, without Tomoe-san the team has no heart, and so you might also consider resetting the timeline if Tomoe-san should fall as well.

That does it. If she isn't already working on something, then tomorrow you want to approach Mikuni Oriko about possible measures to protect everyone's Soul Gems during battle. You know that between her and Lancer it should be possible, though you don't know how. Nor do you know when you would have the time to approach her, now that the thought strikes you. Tomorrow night is when she'll be having dinner with Nurse Ortensia, and while your suspicions of that woman have not waned any since her true nature was revealed to you, you still wish for tomorrow night's dinner to go well for Mikuni Oriko. If she survives, having family nearby with whom she's on good terms would do her well.

You'll have to get in touch with Mikuni Oriko tomorrow after dinner. If she hasn't already seen the need for and gotten started on something similar, then you're prepared to work through the night with her to get done as much as you can.

"I know the pain you must feel," Assassin says, surprising you when the touch of her hands becomes an enveloping embrace. "In life, I have had the burden of sending many out on missions, knowing that the chance of death was high for them. Many of them were my comrades and equals, people who could have become one of the Hassan if given just a little more chance to shine, but even those with the most promise eventually went out to their deaths."

"You make it sound like our deaths on Sunday are inevitable."

"Only Allah can know when our time in this life shall come to an end," Assassin says. "I pray that you and your friends shall all live long and prosperous lives, but if Sunday is when the evening bells toll, then no prayers of mine can prevent what will be." Forcing a smile through her melancholy expression, Assassin adds "But you need not fear death, master. If necessary, I shall lay down my life so that you may keep yours."

"I'd rather it not come to that."

"Of course," Assassin says. "The same is true for myself. I too hope that Sunday shall pass with no loss of life. So come, let us no longer dwell on such harsh things."

"Right."

There is still much more you can do to prepare for Sunday, so for now you'll take Assassin's advice, and choose to continue your practice over letting your negative thoughts cloud your mind.​
 
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You might be wondering why I'm breaking here. It's simple- I want to know what you think we'd do if we manage to win but lost someone important to us, and I also want to hear what you think Assassin would say to comfort us or to dismiss our concerns. Also, if there's anything you want us to do, either as Homura or as Archer, after we're done talking to Assassin, or if you want to just end the day here, make your decision known when you vote.

If we do end the day here, the usual end-of-day metrics are much appreciated, of course.
 
[X] Plan Not Really A Plan
-[X] Homura would probably reset if she lost anyone especially close to her. What would determine that is if one's Soul Gem is shattered or if one's spiritual core is dispersed. Who this applies to - specifically those who'd possibly end up in the line of fire - is Madoka (obviously), Archer, and Kirika (and subsequently Oriko since she can't live without her); you may make an exception for your other friends as well, such as Tomoe-san or Assassin. Even if a Puella Magi's body is reduced to a fine paste, as long as you can retrieve their Soul Gems in timestop you could eventually have their bodies healed enough for them to reconnect to them.
--[X] That does it, you have to bring up the possibility of spending a good chunk of their time tomorrow creating countermeasures to protect their Soul Gems, such as by guiding Oriko into making Othala charms to apply to their Soul Gems specifically (though your assistance may not be necessary what with Lancer having instructed her how to create items with her Runes, such as in the case of Madoka's anti-Incubator charms), probably powered by said Soul Gem's magical energy in order to maintain its protection even upon bodily destruction. You'll spend your time with Oriko overnight even in order to prepare enough for everyone for when Walpurgisnacht arrives if necessary. If Lancer is available at the time, she could also contribute in crafting said charms; the charms don't have to last more than a few days really, as long as they work during that time.
-[X] Assassin would be familiar with the issue Homura's dealing with, having gone through her teachings and training to understand the harsh truth that not all of her comrades would make it out alive from their missions, or that her or her fellow Assassins were trained to understand that their missions may require the death of one or more of them in order to be completed. While she no longer wants to live by such ideals - having given up on her duty as a Hassan-i-Sabah in pursuit of a life where she could touch someone without them dying till the bells tolled her end - she can sympathize with Homura's plight and prepare her for the possibility. Assassin herself is prepared to give her life for her Master for allowing her the touch of someone else, no questions asked.

Yeeaah, since Homura survived Assassin's touch, Serenity is quite literally fanatical about her (at least if we're going by canon). She would lay down her life for Homura on Homura's whim, even if Homura probably wouldn't like that attitude.

[9 -> 9.5] Kure Kirika: Literally acting like sisters. The final push to a ten would take a lot, though. Homura must be really weirded out, tbh.
 
Even if a Puella Magi's body is reduced to a fine paste, as long as you can retrieve their Soul Gems in timestop you could eventually have their bodies healed enough for them to reconnect to them.
That would probably be a really hard sell to Minako, though. Can you imagine? Homura presents Minako with Kirika's Soul Gem-
"Here's your daughter, ma'am. We can repair her, but it'll take awhile, so I hope you're okay with hugging a glowing gemstone for awhile."
"Oh, and here's Oriko too. You can keep them close to one another while they heal themselves. Just, uh, don't tell her uncle, okay?"
you have to bring up the possibility of spending a good chunk of their time tomorrow creating countermeasures to protect their Soul Gems, such as by guiding Oriko into making Othala charms to apply to their Soul Gems specifically
When is this going to be? Oriko is having dinner with Caren tomorrow night, and we don't know when she'll be done; so are we planning on dropping by when we think dinner is over, calling Oriko to ask when a good time would be, or are we saving this for Saturday even though we might not have enough time if we postpone it an extra day?
[9 -> 9.5] Kure Kirika: Literally acting like sisters. The final push to a ten would take a lot, though. Homura must be really weirded out, tbh.
What would it take for Kirika to hit 10?
 
That would probably be a really hard sell to Minako, though. Can you imagine? Homura presents Minako with Kirika's Soul Gem-
"Here's your daughter, ma'am. We can repair her, but it'll take awhile, so I hope you're okay with hugging a glowing gemstone for awhile."
"Oh, and here's Oriko too. You can keep them close to one another while they heal themselves. Just, uh, don't tell her uncle, okay?"
Kirika: "You should go some time."
Minako: "Where?"
Kirika: "Tahiti. It's a magical place."

Though really, with a precog and a time stopper, Homura should at least be able to prevent complete bodily destruction like I had used as an example, and even if it did happen all of the remaining Puella Magi and possibly Archer with Avalon could spend time doing non-stop regeneration until at least enough of her is regenerated for her to reconnect and redo her "missing legs that are totally just broken" schtick. :V
When is this going to be? Oriko is having dinner with Caren tomorrow night, and we don't know when she'll be done; so are we planning on dropping by when we think dinner is over, calling Oriko to ask when a good time would be, or are we saving this for Saturday even though we might not have enough time if we postpone it an extra day?
Well, if Oriko hadn't seen this coming ahead of time and started having her and Lancer work on them one at a time at their leisure a while ago, then Homura could always just spend the night with Oriko helping her do this instead of sleeping; heck, even any lingering fatigue could be healed through traditional Puella Magi healing if you're worried about her being too fatigued for the party considering their true selves are rocks, unless that's already covered by the extra upkeep cost. Of course, this would be after her dinner with Caren.
What would it take for Kirika to hit 10?
It would probably require a combination of Kirika knowing and accepting all of Homura (time-looping and all that business), along with something proactive on Kirika's part or a proclamation from Kirika accepting her as her sister or something.
 
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Kirika: "You should go some time."
Minako: "Where?"
Kirika: "Tahiti. It's a magical place."
I don't get it.
It would probably require a combination of Kirika knowing and accepting all of Homura (time-looping and all that business), along with something proactive on Kirika's part or a proclamation from Kirika accepting her as her sister or something.
Well, we did tell Kirika about our looping, and she was a lot more chill about it than Sayaka was, if you'll remember.- She even asked questions, rather than asking to be left alone.
 
It's an MCU reference, specifically one that Phil Coulson makes in the Agents of S.H.I.E.L.D. series in reference to his forgotten time in a secret facility where he was healed of his injuries (which caused him to die in the original Avengers movie) through magical alien blood. That phrase is something they "brainwashed" him to recall/repeat if he ever thinks of his time during death and after he was revived in order to protect him.
Well, we did tell Kirika about our looping, and she was a lot more chill about it than Sayaka was, if you'll remember.- She even asked questions, rather than asking to be left alone.
Ah, forgot about that. Then it'll just require some reciprocation/initiative from Kirika as previously stated then, probably.
 
Day 45 Chapter 1

Your eyes awake to the dawn of a new morning, but the rest of your face awakes to the soft touch of short, black fur. You remember retiring to your bed after a lengthy practice session with Assassin, and apparently some time during the night Amy decided to curl up right in front of your face. For the many things wrong with your body, you are grateful that cat allergies are not one of them.

Cat tails, on the other hand, absolutely do set you off. The absentminded swishing of Amy's tail brushes against your nose, and you are abruptly forced into full-awake as your body is caught between simultaneously sneezing and laughing. Now that the both of you are awake, you suppose there's no harm in giving Amy the attention she's after, and you play with her for a few minutes before the scent of breakfast calls you both into the kitchen.

"Morning," Archer says to you as you sit down at the kitchen table. He breaks from his work at the stove top, and with a "Here you go," he leans down and pours out fresh food and water for Amy. "You and Kirika looked like you were having a lot of fun last night," he says. "I'm glad. You two have come a long way, and I'm really impressed with both of you."

"Which of us are you more impressed by?"

"You, of course," Archer says, toussling your hair before going back to the stove. "I won't be able to play favourites forever, so while I still can I want to lavish as much praise on my favourite daughter as possible."

You beam under the affectionate touch of your father, and ask him "So, how much more does Kure Minako have to get packed?"

"Not much. She's got most of her non-essential clothes packed away and ready to go; now we just need to find a safe way to pack her photos and a few of her other breakables, and she'll be all ready for Sunday."

"Good." As Sunday draws near, more and more things arise that must be done if your victory is to be given the chance to blossom. That you can check this off that list is something to be glad for. A fourth figure enters the kitchen, and you say to Assassin "Good morning."

"Good morning, master," Assassin replies. "Did you sleep well?"

"Better than I would have if I'd gone to sleep still worrying about Sunday. Thank you."

At breakfast, do you
[ ] Talk
-[ ] to Archer
-[ ] to Assassin
-[ ] to Amy
--[ ] About what?

After breakfast,
[ ] Wat do?




Friday, 29 April 2011

Major objectives:
- Maintain your relationships with Kaname Madoka, Miki Sayaka, Shizuki Hitomi, and Tomoe Mami
- Go on another date with your girlfriend some time in the near future
- Try to cultivate a better relationship with Sakura Kyoko
- Try and integrate Nagatsuki Miyuki and Saber into the Holy Sextet as best as you can before Walpurgisnacht arrives
- Further your knowledge of Rune thaumaturgy and practice your chosen Rune
- Further your knowledge of Reinforcement thaumaturgy under the tutelage of Archer
- Help your non-Puella Magi friends gain enough personal power to fend off minor threats, at least
- Prevent Kaname Madoka and Miki Sayaka from contracting and becoming Puella Magi
- Make sure that none of the Shirome girls meet an untimely demise
- Try to help out Miyuki with her drinking problem if you can
- Make up with Miki Sayaka and Shizuki Hitomi before Wapurgisnacht
- Help establish a secret base for the Holy Sextet to convene at
- Defeat the Witch known as Walpurgisnacht
- Investigate, identify, and prevent the occurrence of the event that caused a fundamental force of this universe to be twice overwritten
- Protect Homura from harm in this unusually dangerous loop and from being taken advantage of by the denizens of the Moonlit World
- Protect Kure Minako as well
- Further Homura's skills in Magecraft, now that she has mastered the fundamentals of Projection
- Aid Homura in coordinating her allies so that they stand a better chance of defeating the various threats plaguing the city
- Progress your relationship with Kure Minako
- Be a good dad to Homura
 
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[x] Plan Dawn of the Forty Fifth Day: 72 Hours remain
-[x] Talk to:
--[x] Archer
---[x] About your fears of the coming battle
--[x] Assassin
---[x] About what she plans to do today
--[x] Amy
---[x] About how being a cat is treating her and if she would recommend if you should become a cat
-[x] After Breakfast
--[x] Meet up with MAdoka and co.
---[x] Stay quiet and let the others do most of the talking.
 
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