I'm not contesting having Miyuki make rocks fall on the familiars, but no, it's not a stalling exercise right now. Miyuki's only getting bumped up to the Sebastian's once we have a good idea of how she's able to handle herself in battle with a partner. She's getting started off with easy witches and familiars, like so-

Emphasis added.
Aaaand vote changed again. Should be correct now, didn't realize that they were facing off against regular old Witches and stuff for now, my bad. 😅
 
Unrelated to what we're currently dealing with, but I found this video of what frozen food is like in Japan. So, now we know what Minako's been eating for the past seven years. It... Doesn't actually look terrible.
 
Oh yeah, this one actually is related- Is there anything we want to talk to Miyuki about while we're inside with her?
 
Oh yeah, this one actually is related- Is there anything we want to talk to Miyuki about while we're inside with her?
Hm, what about her friends' response as to when/where they want to regularly cleanse their Grief Seeds (which would probably also be the schedule for the Mitakihara Sextet as well)? Of course Archer and Lancer could take their time in the future, only cleansing like a third of a Grief Seed at a time in case the first time was a fluke as to prevent mega-Witch scenarios (though I think it would be more of a mega-Wraith scenario since it's just pure Grief without a container to form it), as it's not like using more magical energy will do anything except very slightly elongate their cleansing sessions.

She could also ask Miyuki about what she thought about her Witch hunt with the others. Also how she's doing in general, and how she's acclimatizing to Musashi and if Musashi's giving her any trouble. Asking her about how long she thinks she'll be grounded for, and apologizing for the trouble (even if the circumstances deemed it necessary at the time). Showing off her Isa arrows and drawn Runes, and explaining to her how potent and versatile these Runes can be if focused upon for long enough along a specific path.

Also in general, they should really take up the doctrine of not fully filling up their Grief Seeds (maybe only to 3/4 full) for future cleansings, if they haven't already.
 
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So, hey, guys, we could really use some votes. We've got two competing plans, one of which is more or less an expanded version of the first, and more of that good stuff would be really appreciated.
 
[X] Time-stop and tie yourself to Miyuki using some bungee cord or rope of some kind that's sufficiently long enough, then resume time and proceed with Miyuki in front of you covering you with her cutlass while you rain down the firepower with your Isa arrows behind her; focus on larger AoE debilitating barrages of ice to hopefully entrap the familiars in exchange for sure-kills (and if they're close enough Miyuki could finish them off with her pistol or cutlass). Against the Witch, instead have both of you switch to ranged barrages with Miyuki using anything but fire while strafing the Witch. Use time-stop whenever you're in a bind or if you and Miyuki aren't innately quick enough to dodge the Witch's attacks and movements to move to a more advantageous (and presumably far away) position.
 
Day 37 Chapter 5
[X] Enetious



"Oh, man, that was lame!" Kyouko loudly exclaims, as she and Nagatsuki Miyuki exit the abandoned office building. "That was the one we beat up last night, too! I can't believe it!" The redhead jabs her foot into the ground in front of Tomoe-san, and asks the blonde "Did ya really have ta give us the same exact witch that we fought last night?"

"Well, you were bemoaning Nagatsuki-san's performance last night, so I thought I'd give her another chance to prove herself to you." Tomoe-san responds to Kyouko's provocations with a cool head and a logical response. "I trust her performance was better this time around?"

"I mean... Yeah," Kyouko is forced to admit the flaws in her complaint in the face of Tomoe-san's coolness. "But still, that was really lame'a you and Caster, making me fight the same witch as last night." When Tomoe-san chooses not to respond to Kyouko's repeated complaints, the redhead passes the torch to you, saying "Alright Four-Eyes, you and Spooky are up next" as she claps you on the back.

"Very well." You pass Kyouko and take your place at your partner's side, asking her "Are you ready?" Nagatsuki Miyuki nods, and with a "Then we'll be off" you lead her inside, leaving Tomoe-san and Caster with a "Let's see what you've got in store for us."

All is silent as you and Nagatsuki Miyuki enter the abandoned office building; Tomoe-san's strips of ribbon cover the walls, twisting this way and that as their colours change in simulation of a witch's labyrinth, mimicking the esoteric geometry with eerie precision as the black and gold tunnel of flotsam forms itself around you and your partner. "Sakura's got a bit of an attitude problem, doesn't she?" Nagatsuki Miyuki asks. "How do the rest of you put up with her?"

"There's a good heart inside her," you say, thinking back through the timelines to let your mind cherry-pick the best moments you've seen from her. "It just takes her a long time to get used to you before she's comfortable showing it."

"I see... She's got a lot of nicknames for people, doesn't she?" You nod; if Nagatsuki Miyuki thinks that Kyouko's nicknames for her teammates are something, she should wait until she hears what Kyouko's nickname for her own girlfriend is. "I mean, 'Four-Eyes' isn't exactly something I'm not used to hearing; and I guess calling Mikuni 'Big White' and Kure 'Crazy' makes sense; Mikuni's tall and-" Nagatsuki Miyuki motions to her breasts with her hands, saying "-Well, you know; and Kure's not exactly all there in the head; but how'd you end up with 'Spooky'? You don't... Seem like a spooky person, for the most part. Keeping my friends and I locked in the basement for a week was kind of weird, but... I get it; as much as I hate it, when I look at it from your perspective, I get it. So where'd that one come from?"

"When Kyouko and I first met, she found me to be a much more unsettling person than she does now. I am sorry for keeping you and your friends locked in the basement for as long as I did. If there had been another way..."

"No, like I said, I get it. Koito-chan was... I don't know if there was another way to make it so no one had to die."

You nod, and chance to ask "And speaking of, do you know how much longer you're likely to be grounded?"

"If I'm lucky? Mom and dad might let me out of the house after I turn twenty." You don't join in when Nagatsuki Miyuki lets out an awkward laugh at her words; you don't know if she's being serious or not. "Can I use you to vent for a bit, if that's okay?" You nod; that's what you offered to be here for. "It's... It's really hard, being stuck in my room all the time. It's where I used to do all my drinking, when I thought mom and dad were asleep, and every night I'm stuck there I keep wanting to reach under my bed to grab something to drink. That's why, for as much as I don't really like any of you, I like being around you; because when I'm not trapped in my room, I don't feel like I need to drink to deal with my problems."

You smile, and say "I'm glad to hear that you've found something that helps; and your Soul Gem will thank you for keeping your emotions clear. Speaking of which, have you had the chance to ask your friends when they would like to have their Soul Gems cleared?"

"Well, I could probably use one after we're done here tonight." Nagatsuki MIyuki shows off her Soul Gem to you; disguised as a decoration on her battle costume, you don't think you would have seen the wine-red rose had it not been brought to your attention. Darkness licks at the rose's petals; nothing to be concerned for at the moment, but after the strenuous night of exercise still to come you can see how Nagatsuki Miyuki might think a cleansing tonight would benefit her. "As for the others, we all agreed that if we were going to have one 'day' where we all get cleansed, it'd probably be Sunday. If you can catch us during our lunchtime study session, that'd probably be the best time to do it."

The ribbons on the wall shook, like the web of a spider when a fly is trapped and struggling. It's time, you think, wondering which witch Tomoe-san and Caster have decided to pit you against. You form your shield, producing from its confines a length of cord, which you tie around yours and Nagatsuki Miyuki's ankles. She stares at you in confusion, and you say "I can bring you into timestop with me if you're attached to me. Don't worry; there's enough here that we won't trip the other up."

"Do you have a plan?"

"I do," you say. "You'll take the lead, and I'll cover you. Once the witch shows itself, we'll both switch to ranged attacks and take it down from a distance." Your bow forms in your hands, while Nagatsuki Miyuki forms her pistol in her left hand. "You're free to use anything except fire."

Nagatsuki Miyuki looks at you in confusion, and says "Why not fire?"

"Because my rune is that of ice. If you use fire in tandem with my own ice, it'll melt my ice and create a steam cloud that'll make it harder for us to see the witch to hit it."

"Got it." The look on confusion on her face fades, and the glow surrounding Nagatsuki MIyuki's pistol changes from red to yellow. Yellow was for conjuring spires of earth, right? That should be useful. You're both ranged combatants, though you more so than her; so she can use that to make spacers between the the two of you and the witch and allow you to keep your advantage at range.

The shaking intensifies, now accompanied by a booming crash as you catch your first sight of your opponent as it barrels down the nearby stairs and makes a sharp left, facing the two of you with its eyeless head and a mouth stretched too wide for its face. The witch's body is large and black, and it lumbers towards you at incredible speed on six stubby legs that don't appear to be capable of carrying the witch's body at the speed which they do. Its thick tail, acting like a club, tears deep gashes in the walls of the 'labyrinth' as it crashes forward, angling its gaping maw at the both of you.

Now that you think of it, it looks an awful lot like the monstrous form of Noh-Face from Spirited Away. You'll have to see if you and Madoka can watch that again some time; you really enjoyed it.

[ ] Wat do?


NEW
Minor character unlocked!

The Witch of Stone-dwelling Fish. It appears as a Giant Salamander. Miyuki who has little experience in team combat fights against a witch who went into her shell. She shimmers in fluorescent colors when it's swimming inside the tubular structure that is her nest, but is solid black when she's outside. It swims like a lizard, winding itself.​
 
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[X] Time-stop, test the waters by shooting a bunch into it's gaping maw with Miyuki (and make sure your shots are past the threshold of being shut down upon), and then move to a more favorable and further away position to see the results of your actions with Miyuki slashing at any familiars along the way. While you're in time-stop, ask Miyuki if this is the Witch she fought with the team (and subsequently what she knows about it and it's strengths and weaknesses), or if this is a different one altogether.

If there's one thing I've learned about boss battles it's that the gaping maw (or any other temporary openable area) of a well-armored enemy is usually the only place attacks will work. Might as well give it a shot, yeah? ;)
 
[X] Time-stop, test the waters by shooting a bunch into it's gaping maw with Miyuki (and make sure your shots are past the threshold of being shut down upon), and then move to a more favorable and further away position to see the results of your actions with Miyuki slashing at any familiars along the way. While you're in time-stop, ask Miyuki if this is the Witch she fought with the team (and subsequently what she knows about it and it's strengths and weaknesses), or if this is a different one altogether.
 
[X] Time-stop, test the waters by shooting a bunch into it's gaping maw with Miyuki (and make sure your shots are past the threshold of being shut down upon), and then move to a more favorable and further away position to see the results of your actions with Miyuki slashing at any familiars along the way. While you're in time-stop, ask Miyuki if this is the Witch she fought with the team (and subsequently what she knows about it and it's strengths and weaknesses), or if this is a different one altogether.
 
Day 37 Chapter 6
[X] Enetious



As soon as you see the ponderous form of the six-legged witch crashing towards you and Nagatsuki Miyuki, you turn your shield and freeze time. Instantly, the gold and brlack strands of ribbon surrounding you are changed to shades of grey, and the witch is frozen in place in mid-charge. "I'm sorry," you say to Kirika, knowing that she ill appreciates you stopping time on her when she's in the middle of something. "It's important."

Nagatsuki Miyuki takes a few moments to look around the labyrinth, her outstretched right hand hesitating as it hovers just centimeters above the labyrinth wall. This will be her first time inside your timestop, you think, watching her, giving her a few moments to acclimate to her surroundings. When those few moments pass, you say to her "Alright, first thing's first- Is this the witch you fought earlier?"

"No," Nagatsuki Miyuki says, shaking her head as you cross 'Ask her what its weaknesses are' off of your mental checklist. "This must be some other witch Tomoe has fought before. I don't know what it's capable of."

"Then let's test the waters, shall we?" you ask, taking aim on the form of the witch with an arrow of ice. Nagatsuki Miyuki nods, and her pistol's glow changes colours from yellow to green as she points it at the witch. "I wonder how much punishment that mouth of its can take."

Nagatsuki Miyuki pulls the trigger of her pistol, and your fingers slacken their grip on your arrow. A single shaft of ice races towards the witch, accompanied by arcs of lime-green electricity that spiral around the arrow. Halfway out, the arrow and the arcs of lightning surrounding it freeze in place, changing colour until both are the same shades of grey as the world around them. "... Was that supposed to happen?"

"I can only bring into timestop something that I'm touching. By tying you to me I've solved for that much, but once our projectiles leave our hands it's not long before they're frozen in place as well," you say. You direct Nagatsuki Miyuki's attention to a place further down the hallway, and say to her "Now, let's move back, let time resume, and see what the damage is."

With Nagatsuki Miyuki taking point, and you covering the rear, the two of you fall back to a further point down the hallway. Once you're a safe distance away from the charging witch, you allow time to resume. Your arrow and the spiraling arcs of electricity surrounding it continue on their trajectory, crashing into the open mouth of the witch with a terrific noise. Smoke rises from the witch's mouth, where a thick trail of black mucous drips out like blood, but only a fool would say that it was out of the fight so soon.

"Behind you!"

Nagatsuki Miyuki turns just in time for her saber to intercept the; well, you don't know if it's a familiar or not, actually. In fact, it looks more like part of the labyrinth wall decided to launch an attack. But with a single, powerful thrust, Nagatsuki Miyuki skewers the lunging pieces of wall debris, slicing them in half as she pulls the weapon back. "Thanks for the heads-up," she says, taking aim once more at the witch- Or rather, the place where the witch had been before. "Where'd it go?"

You didn't even take your eyes off the witch for a full second; just long enough for the corner of your eye to spot the incoming attack by the scenery was enough for the witch to vanish. You don't like this. You were able to hear the witch crashing down the stairs long before you saw it coming. There's no way something that big and that loud could have just disappeared into thin air like this without you even noticing.

The hair on the back of your neck stands up straight, and a sinking feeling punctuates your gut. You turn around just in time to narrowly avoid being eaten as the witch lunges at you from inside the wall. "What the-!" With no time to think, your body is forced to react on instinct alone; and your instincts tell you to stop time. "Again, I'm really sorry," you say to Kirika. You don't want to be constantly interrupting her while she's trying to bring her grades up, but the matchup of you and Nagatsuki MIyuki versus this witch just isn't in your favour without it.

"Okay, you have got to warn me the next time you do that," Nagatsuki Miyuki says, staring at you with a not-to-pleased look on her face. "Seriously; it's... Literally the most amazing thing I've ever experienced, and I shouldn't be hating it as much as I am."

"I'm sorry. You aren't the first person to complain about how sudden my time stops can be." One of whom is probably fuming at you right now. Or she's enjoying the fact that she has a few minutes where she doesn't have to deal with schoolwork. You don't know. "But-" You look at the witch, frozen in mid-air with its mouth open wide, while the lower half of its body melts into the detritus of the wall-junk. "-in my defense, if this were a real fight, I'd have either had to act on instinct or be eaten. There was no time for me to give you a courtesy heads-up."

Nagatsuki Miyuki nods her head, saying "Yeah, I guess you're right," as she levels her pistol at the witch's open mouth. "Now, let's finish this thing and get out of here."

"I like the way you think," you say. You take a step forward, but before you do what you set out to, you say "Give the witch a few deep cuts on the inside of its mouth. That way, the damage we'll do has a greater surface area that it's covering."

With another nod of her head, Nagatsuki Miyuki brings out her saber, rendering several quick and deep jabs into the roof of the witch's mouth before you've even had time to think. Watching her technique, you're reminded of watching Sayaka; but while Sayaka's skill with a sword came entirely from her magic, Nagatsuki Miyuki's skills are learned. The tell is in the way her muscles move as she exerts herself. "You're rather skilled with that, aren't you?" you ask her. "Have you ever won any fencing competitions before?"

"I'm not that good," Nagatsuki Miyuki says, trying to downplay the skill that is evident to you. "I've made third place a few times, and even second just last year, but I've never won anything."

Third is still better than you've ever done at anything in your life, you think. Once your partner is finished with her attack, you move on, and with an outstretched finger trace several large Isa runes to the inside of the witch's mouth. You won't bother with precision aiming from a barrage of arrows; this time, you're focusing on power and nothing but. "Remember what I said about not using fire? Well, now I want you to use fire. We're going to steam this dummy from the inside until it melts."

in a flash of red, your partner's pistol changes it Elemental orientation, and Nagatsuki Miyuki pulls the trigger, unleashing a torrent of fire into the witch's mouth that slowly fades to grey as it loses its tether to you. "Now, we pull back, and see the results of our hard work."

The world returns to colour for only a few moments, as your runes of ice erupt the moment they make contact with your teammate's fire, causing a thick cloud of steam to rise from the witch's maw almost immediately after taking effect. But you remember what happened the last time, and moments after sending out a telekinetic "Brace yourself" to both your partner and to Kirika, you freeze time once again.

Oh, it's bad.

For the witch, that is, not for you and Nagatsuki Miyuki. Your partner's initial wounding of the witch's mouth did indeed create a larger damage surface area, and in addition to the mouth, billowing clouds of steam pour out from holes punctured through the top of its head as well. The witch, still frozen in mid-leap, isn't even able to turn its head to look at the ones who dealt it such grievous wounds.

But despite that, the witch is still in one piece; more or less. Nothing major has fallen off or been blown up, and despite the steaming clouds of damage quite literally pouring out of the witch, you have no way of knowing if it's dead or not.

[ ] Wat do?​
 
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[X] Time-stop, don't bother wasting magical energy projecting arrows and just trace a bunch of Isa runes inside of the Witch's mouth with maximum stopping power and minimum AoE. See if Miyuki can't take a hack at hacking away at the inside of the Witch using her sword before you set up your runes as to not block her exit, while perhaps with her shooting a whole lot of Fire in it after she's tried using her sword (and make sure there's no way for your line to Miyuki to be cut such as via the Witch's teeth, and account for that by using common sense). Resume time a ways away and make sure the immediate vicinity isn't compromised at the time. Time-stop momentarily afterwards after you see the effects of your last barrage.

This Witch is about to get a whole mouthful of potent magical steam, assuming it isn't stabbed to death or killed on Isa impact. Heroic Spirit Babbage would be so proud of us. :whistle2:
 
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In other words, we're saying "Fuck it" to actual strategy and have just decided to cook the witch for tomorrow's dinner.
Well, thanks to it's ambush capabilities Miyuki can no longer reliably protect the even squishier Homura (not that Miyuki is a tank to begin with, she's just not as frail as Homura), so Homura's falling back on her ever reliable strategy of "time-stop, blow things up, ask questions later". It's too agile for them to outrun it while also somehow anticipating where it'll pop out of, considering they aren't really kitted out for that.

Also Caster... finds a way. I'm sure he has an artifact or two in the Gate of Babylon that'll transmute parts of that steamed ribbon clone into something edible that Homura could take to the Kaname residence, like a casserole or something. /s :V
 
Also Caster... finds a way. I'm sure he has an artifact or two in the Gate of Babylon that'll transmute parts of that steamed ribbon clone into something edible that Homura could take to the Kaname residence, like a casserole or something.
Transmute some of them into big flat noodles, take more and grind them into a witch-meat sauce, and mash it all together to make a lasagna. I'm sure somebody will eat it.
 
I'm not sure what Miyuki is gonna learn from timestop abuse but sure
Eh, it's more like this is just an unfortunate matchup for Homura and Miyuki as a lone pair. I mean, I'm sure they might be able to eek out a victory completely without time-stop with great cost to their health, however a standard 'tank in front archer in back' strategy isn't really applicable with the specific capabilities of this Witch. At the very least Miyuki will be more used to Homura's time-stop, and she'll see what happens when they combine their Fire and Isa attacks to great effect (I wouldn't be surprised if the ribbon clone just melted or exploded from the inside [from the sheer amount of pressure of the steam exploding outward from inside the faux Witch], considering how dangerous steam - much less magical steam - can be).
Transmute some of them into big flat noodles, take more and grind them into a witch-meat sauce, and mash it all together to make a lasagna. I'm sure somebody will eat it.
... I mean, if I'm recalling Carnival Phantasm correctly they could just ship the remains of Mami's ribbon Witch to Caster Medea in Fuyuki, and she could make it into a pancake. She can literally make anything into a pancake. ;)
 
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[x] Time-stop, don't bother wasting magical energy projecting arrows and just trace a bunch of Isa runes inside of the Witch's mouth with maximum stopping power and minimum AoE. See if Miyuki can't take a hack at hacking away at the inside of the Witch using her sword before you set up your runes as to not block her exit, while perhaps with her shooting a whole lot of Fire in it after she's tried using her sword (and make sure there's no way for your line to Miyuki to be cut such as via the Witch's teeth, and account for that by using common sense). Resume time a ways away and make sure the immediate vicinity isn't compromised at the time. Time-stop momentarily afterwards after you see the effects of your last barrage.
 
however a standard 'tank in front archer in back' strategy isn't really applicable with the specific capabilities of this Witch.
Forget 'tank in front archer in back' not working because of the witch; Miyuki's not even a tank; she just won't break like a twig from breathing on her the wrong way. We want tank, we get Oriko.

I feel like we could stand to have some interactions with a few of our lesser-interacted-with characters, if we think of it and it makes sense for us to do so. I know Rider's pretty high on that list; Twix was amazed just at the fact that Rider could talk, so I definitely think we could do with getting to know him a bit better. Kyouko too, since she's somehow below Oriko and Kirika on our relationship meter, despite us ostensibly having known her for much longer; actually a lot of our friends could do with a bit more Homuinteractions, since we don't seem to hang out with our friends anymore outside of magecraft studies. Maybe Caren as well, if we felt we could help ease her into establishing a familial relationship with Oriko. Bazett lives above us but it doesn't feel like we've done much with her ever since she left to get her new arm.

Don't mind me, I'm just spitballing some things that you, the voting public, can take into account or not if you feel like it.
 
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[X] Plan Box Wood Casserole
-[X] Use Isa to form a gigantic spike of ice inside the Witch's mouth using all of the water molecules from the steam inside of it, with the end of it pointed up and towards the south end of it, and use Reinforcement Magecraft on it. Resume time a ways away and watch it impale itself on the massive spike.
-[X] After the exercise
--[X] hang out with the team at a nearby cafe and offer to pay for whatever Miyuki's getting (since she snuck out without any funds, presumably) doing some idle chatter and further getting to know Miyuki and Saber and vice-versa
---[X] and after that and when you get back home try and see if you can get taught a but by Bazett about Runic Mystic Codes, and see if you're going about it correctly
----[X] Thank McRemitz-sensei for her time, if she helps you. Even if she doesn't have the time to help you, practice your Mystic Code crafting today anyways.
-----[X] CuddleDo the usual with Assassin while showing her the wonders of YouTube and PC games (could just be flash games)
-[X] Switch perspectives to Archer for a bit when he's tutoring Minako and Kirika

With Homura's current mastery of Isa's Freeze ability it should be much easier to do this what with all of the atmospheric water molecules inside of it, combined with the fact that she can manipulate water from any molecular state (so water vapor in this case) into ice like this. And we also get to see Homura finally use Reinforcement in the field in a meaningful capacity, so that's nice.
 
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aren't we already out of timestop though?

[x] enetious

I don't really remember how this works, but like, if something gets really hot, then it becomes really cold, it gets brittle and snaps, right? I was thinking we could do something like that, so this is fine.
 
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