Confringentur 2; a Madoka Magica / Fate/Stay Night sequel

Well,

I was trying to include our plans for combat proper in the vote. So if you've got a more in-depth plan than "Just nuke them" now would be the time, unless you're banking showing up after multiple turns of combat.
Well, much like the Witches of yore (aka from Confringentur 1), we don't yet know the abilities of the deformed Witch nor do we know it's general schtick, so accounting for that in a combat plan outside of generalities would be meaningless until they gather more information about it.
 
Seems pretty solid for right now, though maybe you should add in Caster and Oriko checking their immediate future for blindspots to see when and/or where the Saints could attack if they're going to do so using this as a cover.
So if you've got a more in-depth plan than "Just nuke them" now would be the time, unless you're banking showing up after multiple turns of combat.
Done and done. Like Enetious said, I can't get all that complex because we don't know these witches schticks (though if they're fake witches they probably aren't all that unique) but I included general plans.
 
Well, much like the Witches of yore (aka from Confringentur 1), we don't yet know the abilities of the deformed Witch nor do we know it's general schtick, so accounting for that in a combat plan outside of generalities would be meaningless until they gather more information about it.
Done and done. Like Enetious said, I can't get all that complex because we don't know these witches schticks (though if they're fake witches they probably aren't all that unique) but I included general plans.
Fair enough, but I was trying to avoid handling witch fights like I did in the previous quest, where I break them up into a bunch of tiny .1, .2, .3, etc updates before occasionally rolling them into larger updates after the witch is dead. In-universe, we've been fighting these witches for about a month now, so it's not like we (the girls) don't know what they're capable of. I'll say it right now, since we (the players) should know what we (the girls) know- If you've seen Pacific Rim (the first one, not the shitty sequel we don't talk about) these witches are a lot like kaiju. They're hulking amalgamations of flesh contorted in the shape of various animal parts, with pretty boring and stock abilities on the rare instances they even have abilities at all. The one we encountered at the start of the quest should serve as a good indicator of what most witches* like that will be like for the rest of the quest.

If we roll a particular combination of parts that gives the witch an actually useful ability, that will be noted and I'll give us time to rethink things, but until that happens we should treat them like we (the girls) have treated them in the past.

*Most fake witches, that is. If we encounter a real witch, that's an entirely different story.
 
Actually, you know what would be a big help from the gallery? If you guys would give me a list of, I don't know, fifty or so animal parts, that would be great. That way, I *could* actually roll for what sort of hellspawn witches we would encounter in the future, rather than slapping together a whatever amalgamation and having it feel BSey if I throw something at us that, I don't know, shoots magic-cancelling ice rainbows from its tongue, or something.
 
If you guys would give me a list of, I don't know, fifty or so animal parts, that would be great.
Okie dokie.
1. Magpie head
2. Cheetah legs
3. Fox head
4. Airedale Terrier head
5. Snake tail
6. Monkey arms
7. Fish tail
8. Sloth paws
9. Penguin feet
10. Owl beak
11. Elephan snout
12. Fox ears
13. Beaver teeth
14. Crab mandibles
15. Jellyfish stingers
16. Axolotl face
17. Giraffe neck
18. Seal flipper
19. Doe legs
20. Goat hoofs
21. Horse mane
22. Narwhal horn
23. Poison Dart Frog skin
24. Gorilla torso
25. Goblin shark mouth
26. Mola fins
27. Bullfrog webs
28. Chameleon spine
29. Swordfish snout
30. Piranha Eyes
31. Orangutan feet
32. Red panda tail
33. River otter whiskers
34. Serval ears
35. Snake tongue
36. Bullet shrimp claws
37. Squid tentacles
38. Sloth algae growth
39. Bat wings
40. Walrus tusks
41. Wolverine claws
42. Wallaby arms
43. Tortoise shell
44. seahorse snout
45. Sawfish snout
46. Turtle neck
47. Toad back
48. Owl head
49. Parrot beak
50. Stingray body
51. Hecatoncheires arms
52. Gun face (That one was taken, apparently)
Okay did it
 
You know, I just want to say how weird this all feels. The previous quest ended on day 47, with that thread starting at day 17 because the first 16 days were in a previous thread not owned by me. So to be started all the way from day 1, actually having to type single-digit day chapters into the threadmarker, that feels really weird in a way I can't describe.
 
Day 3 Chapter 10
[X] Plan: Reactive attack



"What are we up against?" you ask, as Oriko gives news of an impending attack. "Is it the Saints?" You aren't prepared to fight them again, not without a better plan of attack than the nothing of a plan you had last night.

Oriko shakes her head. "No, it's witches," she says. "Three of them this time. They're splitting up, moving north and west like this." Using her finger to mark the spawning point above Walpurgisnacht's Grief Seed, Oriko traces three lines over Hitomi's map; one heading north along the river, one heading northwest into Downtown, and a third heading west towards Madoka's house.

And a third heading west towards Madoka's house.

You aren't fast enough to make it there in time.


It takes everything you have not to scream, but you know screaming won't do you or your teammates any good. It isn't Oriko's fault that a witch is heading there. "Uh, you okay there Spooky?" Kyouko asks. "'cause yer looking a little pissed."

"If I had to guess, I'd say she's upset because there's a witch heading towards Kaname's place," Nurse Ortensia points out. She shrugs, adding "Apparently it's of great concern to her, but I don't even know what a witch is. You'll have to refresh my memory."

"Witches are the corruption of the negative thoughts and energies within us all," Oriko explains, casually cutting out the part about witches being formed from the souls of fallen puella magi. "At least, that's what witches are supposed to be. But for awhile now, the witches we've faced have been a little different. Less 'Russian surrealist art' and more 'hulking amalgamation of random animal parts'."

"That still sounds pretty surreal to me."

"There is a difference, Nurse Ortensia, I assure you," Tomoe-san says. "Though I pray you never have to experience what that difference is." You vaguely hear Nurse Ortensia mutter something to the effect of "I suppose I"ll have to take your word for it," as Tomoe-san resumes control. "At any rate, there's three of them this time. We're going to have to split up, and hope that having servants with us will be enough to get through them." Tomoe-san's eyes dart to you, and then to Kyouko as she says "Sakura-san and I will take the one heading towards Kaname-san's house. We can get there the fastest, and between the four of us we should have enough power to put it down before the witch is able to harm her."

"In that case, I'll take Hitomi and Nurse Ortensia and tackle the one heading up the river," you say. "It's the closest one to our current position, so there's less of a chance for them to fall behind me, and it'll be a good experience for the both of them." You would have liked to split the load differently; perhaps given Nurse Ortensia to Oriko and taken Kirika in her stead; but there's an obvious reason why you didn't do that.

"That just leaves Kirika and myself to handle the one heading towards Downtown," Oriko says, as Kirika hugs her lover's side, a wide grin on her face at the prospect of time spent with her. "Are you sure about taking both Shizuki-san and Caren-san with you? I could take one of them if you think it would be too much."

"No, that's fine." Even though the temptation is right there. You could let Oriko deal with her cousin; it would be that easy. "Like I said, that one's the closest to our position. There's less of a risk of them falling behind than if one of them went with you." It also means you'll be stuck with two servants whose usefulness is up for debate, but you're sure between you and Archer you can think of something. "Before we go, there is something you can do for me, actually. I need to know if the Pleiades Saints are going to take this opportunity to attack us while we're divided."

Oriko only needs a moment to confirm the best, "We're in the clear tonight," she says, prompting a sigh of relief. "In that case, let's all do the best we can out there to keep the city safe."

A brisk ten minutes after departing, and you find yourself wishing you could speed things along by jumping from rooftop to rooftop, without having to worry about your trainees keeping up with you. "So, what should we be expecting to find tonight, Akemi-san?" Hitomi asks, in the moments when she isn't gasping for breath. You've been pushing your trainees hard, because you need to get to the witch before it can travel any further up river than it already has.

"The witches we've been dealing with lately are big, like something out of a monster movie," you reply. "They're usually a little shy of ten meters tall, with thick black hides and bodies resembling a mismash of animal parts. Most of them don't have any noteworthy powers, so as long as you keep your distance and stay behind Saber, you should be safe."

"Understood."

Tonight's quarry, surfacing from the river for a moment, has a long, slender body, with patches of fur matted against its leathery scales by the water. It crawls up the river bank on its short, stumpy legs, and stares at you, blinking each of its five eyes - the right eye is normal, but the left eye more closely resembles four eyes smashed together - that sit on either side of its narrow head, shaped like an arrowhead and borrowing characteristics of a chameleon and a great white shark. It chews the air in a sideways motion, like a grazing cow, as it stands motionless, just staring at you.

"My, that's certainly a face only a mother could love," Nurse Ortensia says. "I'm glad I'm not its mother."

If the witch could have heard Nurse Ortensia's remark, it no doubt would have taken offense; maybe it did, because after a few moments apparently spent contemplating her insult, it opens its mouth, lashing out with a long tongue. You sidestep to avoid the tongue, but pause when you hear the sound of snapping fingers. In a flash, the witch's tongue has gone up in flames and Hitomi, standing with one arm outstretched and the other on her hip, says to the witch "That's rather rude of you. I suggest you keep your tongue inside your own mouth where it belongs."

All this talk of tongues has, once again, got you thinking about kissing Madoka. No, you berate yourself. You'll have time to think about kissing Madoka later; now, it's time to focus. "Nice save," you say to Hitomi. You knew she had been practicing with her oxygen density-manipulation Mystic Code, but you didn't know she had gotten such precise control down. To Archer you turn next, saying "Alright, let's hit it with everything we've got."

"You too, Assassin," Nurse Ortensia says. Assassin grumbles, but squares up alongside Archer with only minimal prompting. "You know what will happen if you don't cooperate."

"This had better be a good fight," Assassin snarls. Turning to Archer, she says "Follow my lead. Not that I've got much hope for an Hispanian."

"I'm Japanese."

Assassin rolls her eyes as Archer corrects her, before conjuring several Isa runes in the air with a wave of her wand. The Isa rune is your cue to join the battle, so you bring your bow up, loosing a volley of arrows in time with Assassin, who joins you in launching a shower of frozen daggers in the direction of the witch as it lashes its tongue out again, only for the tongue to be met with another lashing of fire from Hitomi. "Whatever you are, make like these girls and at least try to keep up," she says to Archer. "I'd ask my master to do the same, but she's useless."

Archer rolls his eyes and, doing what he can to keep up with Assassin, calls on his bow before nocking it with some rather large sword or another, loosing it and several others in rapid succession. That's when you see the glint in Assassin's eyes. "Maybe you aren't worthless after all," she says, conjuring another set of runes; Tiwaz this time, if you remember Lancer's lessons right. Her runes flash violet, before forming into swords of Assassin's own, thin specters of violet and silver hovering in the air in a circle above her head, which she launches in time to another volley of swords from Archer.

"I'm glad to see I was so inspirational," Archer says, as he and Assassin loose still another volley of swords. "Maybe one day I can even get you to be nice to other people."

The witch wades back into the water, fording the river and quickly coming up on the other bank. A wall of ice blocks the witch's path, and when the witch tries to lumber over the wall, it is met with volleys of swords. It bellows in agony, before lashing out with its tongue and its tail. The tail strikes first, crashing into the wall of ice and sending ice shards spraying everywhere. The distraction is enough, and Hitomi is unable to scorch the witch's tongue as it lashes out again. You move to dodge; not a moment too soon. The road shatters at the impact, and a frozen crater is left when the witch rolls its tongue back into its mouth.

Well, that's different.

Does an ice tongue warrant a change in tactics?
[ ] Yes (write-in)
[ ] No
 
So, a word on Assassin's insult, since I'm sure you're all probably thinking it means something else. Hispania was the Roman name for the Iberian Peninsula and its provinces during the period when it was occupied by Rome. I should also note that Rome, during its invasion of the British Isles, was unable to conquer Scotland. Because of Archer's tan, she's assuming he's from Roman Iberia and is thus casting doubt on his abilities in combat because of Rome's inability to conquer her homeland.
 
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Rome's inability to conquer her homeland.
Man, she really didn't pay attention in the Throne of Hero's history classes, huh?

Her runes flash violet, before forming into swords of Assassin's own, thin specters of violet and silver hovering in the air in a circle above her head, which she launches in time to another volley of swords from Archer.
She's copying the copy-cat. This is the most hilarious. We've got about three separate sword-throwers now.

[X] Yes
-[X] Try to not use any elementally charged moves, like fire or anything.
--[X] Along those lines; Hrunting.
 
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You sidestep to avoid the tongue, but pause when you hear the sound of snapping fingers. In a flash, the witch's tongue has gone up in flames and Hitomi, standing with one arm outstretched and the other on her hip, says to the witch "That's rather rude of you. I suggest you keep your tongue inside your own mouth where it belongs."
Wow, Hitomi went from 0 to sass fast.

[X] PlaguePaladin

We do have defences for Hitomi and Caren, right?
 
[X] Yes
-[X] Not really any large changes, but have Assassin use fire instead of swords, or flaming swords. Whichever one she wants. If Archer has any low-cost flaming swords, maybe those.
-[X] In short, just set it on fire as much as possible.

It doesn't seem to be necessary to change plans just yet.

You know, this reminds me why Archer would be a good card to draw if he were to be summoned in a 'normal' (as far as the word can apply...) Holy Grail War, he would be actually impossible to identify for any combatant, excepting his Master due to dream cycle shenanigans, and even then, it may not even happen depending on the compatibility.

He would probably be more loyal without a certain ginger-headed Hero of Justice running around, unless his Master iis a truly dickish person, as in, Magi-level of dickish, with human sacrifices and everything else, in which case I see him actually killing his Master.

He can be actually pretty great Servant in most situations; Close combat, Archery from 4km, being able to understand the type of enemy he faces if he has a bladed weapon with just seeing it... Archer is actually a great Servant when he isn't trying to kill himself.

...I don't know why did I write this, but whatever.
 
Man, she really didn't pay attention in the Throne of Hero's history classes, huh?
Did Rome conquer Scotland? I know they temporarily held southern Scotland for a short while, but I was unaware that Rome ever succeeded in fully conquering all of Scotland. Or is this some UMUwankery I'm unaware of where Nasu says that Rome conquered the whole of the Isles because Nero was just so great and special and beautiful and powerful and all that jazz? Please, I'm genuinely curious, because as far as I'm aware Rome never succeeded in conquering all of Scotland.
Wow, Hitomi went from 0 to sass fast.
She just set fire to a giant aquatic dinosaur-witch using her best (and currently her only really combat-worthy) Mystic Code. Of course she's going to be a little sassy.
We do have defences for Hitomi and Caren, right?
We have Saber, we have Hitomi setting fire to the witch, and Caren has anti-evil Church magecraft that would, actually, probably do really well against a witch.
 
Did Rome conquer Scotland? I know they temporarily held southern Scotland for a short while, but I was unaware that Rome ever succeeded in fully conquering all of Scotland. Or is this some UMUwankery I'm unaware of where Nasu says that Rome conquered the whole of the Isles because Nero was just so great and special and beautiful and powerful and all that jazz? Please, I'm genuinely curious, because as far as I'm aware Rome never succeeded in conquering all of Scotland.
Nevermind, I just got out of bed and for some reason applied the entirety of the British Isles to Scotland. I kinda bungled that.
 
[X] PlaguePaladin

Having Assassin aim for it's tounge with Sowilo sounds like a good idea (Huge props to Plague for that Rune Sheet).
 
(Huge props to Plague for that Rune Sheet).
I wouldn't entirely quote the Rune Sheet I made, goodness knows if runes the way SVS uses them are like that at all.
I've been using a similar sheet Enetious came up with on Day... 19, I think it was, when referencing what our runes can do. But I will admit, your own sheet had some different ideas from his, and I'm curious to see what you two might come with if you worked on a rune sheet together. There are still plenty of runes we haven't worked with or seen, so there's definitely room to sway my opinion.
 
[X] PlaguePaladin

Eh, this'll work. Though since this thing is the literal definition of a "monster" I'm sure that Archer could just fire and forget Hrunting at the thing. Hrunting was commonly used by Beowulf to hunt down "monsters" after all.
 
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