Confringentur 2; a Madoka Magica / Fate/Stay Night sequel

Day 9 Chapter 5
[X] Alibis and Exercise



You and Hitomi stay on the roof for lunch, opting not to rejoin your other friends in the cafeteria. You miss Madoka, but staying up here with Hitomi gives her and Saber a chance to interact organically, to build their relationship the same way your other teammates had the chance to build theirs.

Unfortunately, "Once again, master, I think it would be in your best interest to tell them eventually," the interaction between Hitomi and her servant always seems to loop around to Saber's dislike of Hitomi hiding her status as a mage and master from her parents. "Though I understand why you don't, I still believe it is unfair to keep your parents in the dark about your activities." Often times, to the point where they're even saying the same things - and using the same exacts words, too - that they've already said.

"Believe me, Saber, I hate having to lie to my parents," Hitomi says. "But it's better than the alternative. Tohsaka-san took a big risk sticking her neck out for Mitakihara a year and a half ago, and ever since then the Mage's Association has had their eye on things. If they were to find out that I'd told my parents about what I'm doing... I just can't risk it. They're strict, and we don't always see eye to eye anymore, but I still love them, and I'd hate to see anything happen to them because of me."

Saber sighs, hanging his head until his gaze meets Hitomi's. "But you can't lie to them forever," he says. "Sooner or later, the truth will always come out; and when it does, I believe it would be better for everyone involved if you were the one controlling what your parents learned, instead of something else thrusting the truth upon them."

"If you'd like, I could help you come up with alibis," you offer. "It's not a perfect solution, but I don't mind helping out if you need it." Hitomi's parents are sure to already disapprove of you, given that you're a lesbian. What's one more reason for them to dislike you going to hurt?

Your proposal causes Hitomi to raise an eyebrow in your direction, and she asks "You'll help me lie to my parents?"

"If that's what it takes to keep your parents safe," you respond. You've had plenty of experience lying in previous timelines; to Madoka, to your friends, to your allies; to yourself. "I'm sure I can come up with plenty of study sessions and social gathering to drag you away to. Want to hang out at all hours of the night? Want to go exploring parts of the city you haven't been to? I'm willing to drag you along wherever you don't want to but where your friend's given you no choice in the matter."

You have no idea how convincing of a sales pitch you've just made - you can be a convincing liar, but the jury's still out on how convincing of an actor you think you can be - so when you see Hitomi's lips turn up into a smile, you know you've succeeded. "Why Akemi-san, it sounds like you're proposing to play the villain."

"I don't know if I'd go so far as to call myself the villain," you say. "But I can still be a partner in crime, if you'd like my help."

Hitomi smile doesn't fade as she says "I'll have to give it some consideration. If I lie to my parents it's one thing, but I'll need some time to consider how I feel about one of my friends lying to my parents for me."

"I understand," you say. "I'll give you as much time as you need to think about it. Now, on another note, I think Oriko and I are pretty close to a breakthrough..."



"However, if you'll excuse my teasing, I'd like to hear what you've been up to recently, since I've been too busy to hang out."

Your absence in the lives of your friends continues to eat at you all throughout archery practice; and oh, how you wish today weren't Thursday. You don't dislike archery practice - you wouldn't have stuck with the archery club if you disliked it - but you wish today were a Friday instead. Then, you wouldn't have club practice, which means you could have gone straight from classes to hanging out with your friends. Minus Madoka. Madoka has one of her clubs on Fridays, and you already got out of hanging out with your friends once because you didn't want to make Madoka feel like she had missed out. That was a terrible excuse and you know it. They're your friends too. You're sure Madoka would agree that you have a right to see them without her.

"Hey Homura, what's up?"


For lack of a better hanging-out partner, and because of all your friends you've seen her the least recently, your fingers decided to dial Sayaka's number when you reached for your phone. "I just got out of club practice, and I was wondering if you wanted to hang out for a while, once I got home."

"Sure, that sounds fun. Did you have anything in mind?"

"Not particularly, no. But I'm open to suggestion, if you've got anything in mind."

You shouldn't have said it like that, because you can just imagine the devious grin on Sayaka's face now that she's learned she has free reign to decide what you do this evening. "Hm... You know, I think I've got an idea." Why does that thought fill you with dread? That's right; because Miki Sayaka and ideas usually don't go well together. "Meet me at the train station. Don't bother picking me up."

"Are you sure?" you ask, wondering what Sayaka might have in mind. She wouldn't tell you to meet her at the train station if she were thinking of going to the mall, would she?

"Yeah. Just you wait, Homura. We're gonna have a lot of fun, I promise."


You have your doubts, those nagging fears in the back of your mind that maybe, just maybe, letting Sayaka pick was a bad idea. But upon seeing Sayaka at the train station, with a baseball bat hanging over her shoulder, you have no doubts. You have nothing. "Hey, took you long enough!" Sayaka calls out as she waves you over. "You ready?"

"To... Go mug somebody?"

You're glad Sayaka took your comment for the joke it was meant to be. "No, silly," she says, clapping you on the back once she's finished laughing. "We're going to the batting cages. Come on, it'll be fun!"

This is... Actually kind of fun, you find yourself thinking after a few minutes in the batting cage. You'll have to remember to thank Sayaka when you're done here. You're probably cheating, using your enhanced vision to spot the trajectory of the ball as it's shot towards you. You miss. Maybe it's not cheating after all. You still have yet to hit a single ball on your own, even with all your puella magi advantages.

You hear the crack of ball hitting bat, as Sayaka scores another would-be home run. "You're doing it all wrong, Homura!" she comments upon seeing your technique. The buzzer sounds, and before you know it, Sayaka has hit another would-be home run. "You've got to loosen up. You're not swinging a broadsword."

"Cutlass, actually."

"Come again?"

"The only experience I have with swinging anything, is watching past versions of you swinging a cutlass as a puella magi."

"Oh." Sayaka cracks another would-be home run. "Well, try to mimic an... I dunno, a more gentle version of past me," she says. "You're swinging a baseball bat, not a sword. You're not trying to murder the ball; precision matters a lot more than how hard your swings do. Then again..." You really, and you mean really hate when you see that grin on Sayaka's face. Channeling the you who was channeling Sayaka, she reels her bat back, and with a mighty cry of "Excalibur!" that would leave Archer proud, Sayaka swings at the incoming ball with all her might. "Oh yeah! That's actually a lot of fun!"

"Want to switch techniques for a while?" you suggest. "I'll swing like a normal person, and you can swing your bat like a sword-wielding lunatic until your arms get tired. How's that sound?"

"You're on!"



"Man, that felt good!" An hour or so later, you and Sayaka walk out of the batting cages. You're both sweating, made all the worse for you because, unlike Sayaka, you wore your uniform to the batting cages. It wasn't like you could have predicted that this is what Sayaka would have wanted to do. "Hey, thanks for coming to hang out, Homura. I had a lot of fun, and it's been too long since we did anything together."

"Yeah," you say. You might be a terrible batter, but you won't deny that you had a lot of fun. Maybe you could do this again another time? "Again, I'm sorry I haven't had more time to hang out lately. It's just that-"

"Yeah, yeah, I know. Between those fake witches that have been giving you trouble, and now those girls, you just haven't had that much time to hang out." Sayaka claps you on the back, shooting you a silly grin as she laughs the situation off. With her baseball bat hanging over her other shoulder, she almost looks like the Sayaka you remember from an earlier timeline; the one that entered the sweets witch's lair and saw Tomoe-san's death firsthand. "It's fine, I get it. Really, don't feel like you've always got to apologise for that stuff. Come on; how stupid do I have to be to hold a grudge when you're helping to keep the city safe?"

"I know," you say. "It's hard, not being hard on myself." Especially when you failed to keep the city safe last time. "But I'm glad to know you won't hold it against me if I'm unavailable..." Your words trail off as you catch sight of something pink.

It isn't Madoka.

You recognise that pink hair; straight, with a single braid hanging low over one shoulder. The same applies to the red jacket, while skirt, and black stockings. You freeze, only releasing your breath when it becomes obvious that she didn't see you. "Hey, Homura, you okay?" Sayaka's voice brings you back down. "Geez, don't scare me like that. I thought something bad was gonna happen there for a second."

Do you
[ ] Say nothing; Sayaka doesn't need to know
[ ] Tell Sayaka you just saw the enemy Assassin
-[ ] Sayaka still has a baseball bat with her; what happens if she tries to attack?
--[ ] Let Sayaka take a crack at the enemy Assassin
--[ ] Intervene; don't let Sayaka do anything stupid
[ ] Use your master's vision to get the enemy Assassin's parameters
[ ] Approach the enemy Assassin; what's she doing in Mitakihara?

At tonight's team meeting, do you
[ ] Want a tour of the new base
[ ] Skip the tour, get down to business
-[ ] Tell the others about the enemy Assassin
-[ ] Keep quiet about the enemy Assassin
[ ] What needs to be discussed tonight? (write-in)

[ ] Other (write-in)
 
Went for the batting cages, since we know from the anime that Sayaka has a baseball bat so she probably enjoys playing baseball at least a little bit, and also because the batting cages serve as a nice callback to the Shirou/Seibah/Rin date from UBW.

Aside from the options I listed, we can also opt to hang out with Sayaka a bit more after this, or check in on Madoka, Hitomi, Mami, we can visit our sister at work, get dinner with dad (and invite any of our friends that we'd like), etc.
Hey, always see you liking my updates. Care to stick around and become an official contributor?

Also, with this update, counting the previous quest and all omakes, this story has now passed 1.3 million words. 1.37, to be closer to exact. That's not super important, but it does make me wonder if we can make it to a nice 2 million by the end of the sequel. What do you think?
 
Last edited:
[x] Plan Counter-Espionage
-[x] Tell Sayaka you just saw the enemy Assassin
--[x] Sayaka still has a baseball bat with her; what happens if she tries to attack?
---[x] Let Sayaka take a crack at the enemy Assassin only if they attack her.
--[x] Follow after her. See if you can learn what she's doing here.
---[x] If caught, try to settle things peacefully.
----[x] Contact Dad, just in case things don't end go peacefully.
-[x] Afterwards
--[x] Want a tour of the new base
---[x] Tell the others about the enemy Assassin
 
You recognise that pink hair; straight, with a single braid hanging low over one shoulder. The same applies to the red jacket, while skirt, and black stockings. You freeze, only releasing your breath when it becomes obvious that she didn't see you. "Hey, Homura, you okay?" Sayaka's voice brings you back down. "Geez, don't scare me like that. I thought something bad was gonna happen there for a second."
What is it with pink haired ladies and trespassing on Mitakihara territory? Whatever, we can take her. She's only a doctor. [] Sayaka, go beat her up with your bat, I'll get the camera. /s

More seriously, aren't Servants immune to modern weaponry (or more accurately, modern weaponry not enhanced through magic) due to their mystery or something like that? Bat won't do s*** unless Sayaka has hidden psychic powers that she hasn't discovered until now. Real question is why Assassin's just standing there menacingly. She might be putting herself out in the open so that we attack her. Ultimately, if we go up against a Servant and Sayaka isn't a mile away, chances of getting in the crossfire are very high.

Also, with this update, counting the previous quest and all omakes, this story has now passed 1.3 million words. 1.37, to be closer to exact. That's not super important, but it does make me wonder if we can make it to a nice 2 million by the end of the sequel. What do you think?
That would be rather satisfying if we ended up at a number rounding out to 2 million, but we're probably either going to go over or under by some degree. Regardless, my vote:

[X] Tell Sayaka you just saw the enemy Assassin
-[X] "Now I know what you're thinking, and no. Even the weaker Servants can eat bullets. I guess if she's about to kill you you can go ahead and try, but remember that she could crush your skull like an egg."
--[X] Real quick, scan her parameters.
---[X] Get out of here as quietly as you can. In the case of confrontation, try and stall for time and telepathy the others here. Also Sayaka can hit Assassin with a bat if she gets too close, might as well.
-[X] Afterwards
--[X] New base tour, why not?
---[X] Oh yeah, but before that, THE ENEMY ASSASSIN WAS HERE.

How that do?
 
Last edited:
What is it with pink haired ladies and trespassing on Mitakihara territory? Whatever, we can take her. She's only a doctor.
Fortunately, this does make for the last of the new pink-haired characters to be introduced in the sequel, so I can't have any more new pink-haired characters trespassing on our turf after this.
More seriously, aren't Servants immune to modern weaponry (or more accurately, modern weaponry not enhanced through magic) due to their mystery or something like that? Bat won't do s*** unless Sayaka has hidden psychic powers that she hasn't discovered until now. ... Ultimately, if we go up against a Servant and Sayaka isn't a mile away, chances of getting in the crossfire are very high.
Yes, but Sayaka either doesn't know that, or doesn't care. She sees an enemy, and she's got a baseball bat in her hands. You can figure out what she's going to do in that situation.
Real question is why Assassin's just standing there menacingly. She might be putting herself out in the open so that we attack her.
I mean, in a meta context, we know what Assassin is doing in Mitakihara, and if she's just standing there watching us, we know what her backup is. Or, more realistically, she's not just standing there, and is instead either stopping momentarily to do some observing, or she isn't stopping and is still doing some observing.
 
Yes, but Sayaka either doesn't know that, or doesn't care. She sees an enemy, and she's got a baseball bat in her hands. You can figure out what she's going to do in that situation.
I guess this is the girl who decided to fight a witch with a bat without even knowing what a witch is like. Honestly, I should've expected this.

I mean, in a meta context, we know what Assassin is doing in Mitakihara, and if she's just standing there watching us, we know what her backup is. Or, more realistically, she's not just standing there, and is instead either stopping momentarily to do some observing, or she isn't stopping and is still doing some observing.
I already forgot why, so I guess I'm in for a surprise. On another note, edited vote to scan her sheet.
 
Also, did we forget to vote for the Geis part?
Without Enetious to answer my questions, I wouldn't be able to give a good answer to any questions Homura might have had, so voting to ask about Geis would have gotten us nowhere.

Also, between @SaintBenot and @Swedish15, what made either of you choose Plague's vote over NMS's? They're both fairly similar, so what prompted the choice of one over the other?
 
[x]PlaguePaladin

Master Vision also lets us finally get a good look at what kind of Noble Phantasm(s) the enemy Assassin might have.
 
Master Vision also lets us finally get a good look at what kind of Noble Phantasm(s) the enemy Assassin might have.
Very true. We finally get to see how, mechanically, Assassin Nightingale differs from Berserker Nightingale. But oh man, now I have to find where I put her stat sheet, and that is not going to be fun.
 
Day 9 Chapter 6
[X] Tell Sayaka you just saw the enemy Assassin



You recognise that pink hair; straight, with a single braid hanging low over one shoulder. The same applies to the red jacket, while skirt, and black stockings. You freeze, only releasing your breath when it becomes obvious that she didn't see you. "Hey, Homura, you okay?" Sayaka's voice brings you back down. "Geez, don't scare me like that. I thought something bad was gonna happen there for a second."

Something bad might still happen. "That woman over there-" your voice drops low as you speak to Sayaka, though you try to keep moving so as not to draw her attention. "I'm pretty sure that's the enemy's Assassin servant."

"Really?" Sayaka lets out a loud whisper, almost loud enough to draw the enemy Assassin's attention. "What the heck is she doing here?"

"Who knows?" you say. "It's possible she's here doing reconnaissance for the enemy team, but from what I've heard about her she's a doctor, not an infiltration specialist, so maybe it's something else." Sayaka's grip on the handle of her bat tightens, and for a second you worry that she's about to do something really stupid; like, stupider than normal for Sayaka. "Don't try it," you say. "I know what you're thinking, and it won't work. Even weaker servants can shrug off bullets like they're nothing. I know she doesn't look like it, but that woman could probably cave your skull in like it was a cardboard box."

"Geez." Sayaka recoils at the thought. "All right, I won't do anything stupid. But we've got to tell the others, right? I mean, we can't just let her walk around freely if she's the enemy."

"We will," you say. But first there's something you need to do, now that you finally have the opportunity to do it.
Strength - D
Endurance - C
Agility - C
Mana - D+
Luck - B
Noble Phantasm - B
Presence Concealment - D
Territory Creation - C
Alluring Nightingale - B
Charisma - C
Nursing of Steel - A
Statistician - B
Nightingale Pledge - B
A Noble Phantasm of self-Geis that prevents Assassin of Blue from bringing harm to others and seals her physical parameters, in exchange for incremental increases to her medical abilities. This self-Geis takes the form of a four-count Aria, with each successive verse conferring a different boon onto Assassin's medical abilities.
- "I solemnly pledge myself before God and in the presence of this assembly to pass my life in purity and to practice my profession faithfully." The inciting verse, which seals Assassin's rank in Presence concealment and lowers her Strength and Endurance to a rank of E. The other verses may be recited out of order, but this verse is required in order to activate the Noble Phantasm.
- "I shall abstain from whatever is deleterious and mischievous, and shall not take or knowingly administer any harmful drug." Seals the Alluring Nightingale skill, and in exchange raises Assassin's rank in Territory Creation by one full rank.
- "I shall do all in my power to maintain and elevate the standard of my profession and will hold in confidence all personal matters committed to my keeping and all family affairs coming to my knowledge in the practice of my calling." Confers an increase in power to Assassin's Nursing of Steel skill equivalent to the effect of two + modifiers.
- "I shall be loyal to my work and devoted towards the welfare of those committed to my care ." Confers a rank of Battle Continuation on Assassin's allies.
When all four verses of this Aria are spoken in sequence, each successive verse increases the power of the boon conferred by the previous verse. However, once all four verses are active Assassin is unable to turn her Noble Phantasm off without the help of her master.​
Seeing the enemy servant's parameters confirms three things. First, that Archer's guess was correct, and she is indeed the enemy Assassin servant. Second, it confirms her identity, that of Florence Nightingale, the famous English nurse. Third, the enemy Assassin's Noble Phantasm confirms that she possesses an incredibly high degree of healing proficiency - to be expected, given her identity - meaning the chance is high that the enemy Archer survived her encounter with your own Archer.

"Come on, Homura-" Sayaka may have given you a few moments longer to stare, but no more. With her voice barely below its normal volume, she hurries you along with a "Let's get out of here.

"Right." You let Sayaka take the lead as the two of you hurry home, as your last sight of the enemy Assassin before she disappears into the crowd is of her taking a phone out of the pocket of her jacket as she places a call to someone. "Archer, I've got some good news, and some bad news."

"We've had lots of reasons to hear bad news lately. Start with the good news."

"I've managed to confirm the identity of the enemy Assassin servant. It's Florence Nightingale. Unfortunately, I was only able to confirm her identity because I saw her in passing as Sayaka and I were heading home. The Saints have sent a servant right into the heart of Mitakihara; and if they've sent one, we can't know if they've sent more, or what they're doing here."

"Why couldn't you give me some normal bad news for a girl your age?"
You wish you could tell your dad how much you wanted to give him normal bad news for a girl your age. Unfortunately, there is no normal for you anymore. "You know, stuff like 'Hitomi's boyfriend dumped her', or 'We're out of ice cream'." Well, maybe not that first one. You'd hate for something like a breakup to happen to Hitomi. "Florence Nightingale... Do you need me to come in and keep an eye on her?"

"She's not very strong, so chances are high that she's got backup somewhere I can't see. If you decide to keep an eye on her, keep your guard up."

"Right. You and Sayaka stay safe out there."




You and Sayaka do manage to stay safe on your return journey; and today is Thursday, so that means Lancer, Caster, and your own team's Assassin should have finished construction on the base, so when the time comes that it's time for the team to get together, you make your way north by train to the station nearest to where the base was built.

At least from the outside, the base appears identical to the Mikuni mansion in Shirome; fitting, as it was built from the same blueprints. The only difference you can see is that the fenced-in area is much larger, in order to accommodate a training area. But aside from that, the base is identical to the mansion you're already familiar with; and, as if it were the same mansion you were already familiar with, you find Oriko and Lancer standing at the front door, waiting for you.

It's been a long time since you first stepped foot onto the Mikuni mansion, and usually your first steps are always taken under adverse circumstances. But this time, when you breathe in deep it isn't with fear or trepidation, but optimism. You cross the threshold, pass through the Bounded Field surrounding the compound, and exhale. "This is quite the nice place you've got here," you say, letting your father's sharp wit escape your lips. You smile for Oriko, saying "This looks amazing. Lancer and the others did a phenomenal job."

Oriko returns your smile with one of her own. "Just wait until you see the inside, Akemi-san."

"Did you already give the others a tour?"

"No." Oriko shakes her head. "I was waiting for everyone to arrive so I'd only have to give the tour once." So far, the interior layout of the base is the same as the mansion. The front door opens to a wide room, with a staircase running along the right wall and entryways to other rooms on all three other walls. The interior decoration is spartan , and you doubt the room to your right is still the dining room. But the room to your left is still the living room; or, what passes as a spacious meeting room even if it's no longer the living room. Gone are the luxurious leather seats and the coffee table, replacing them is a relatively plain table and equally plain seating. The others don't seem to mind that the seating isn't as plush; this is a mansion built for war, not comfort.

Kirika get out of her seat as Oriko returns, and the two share a kiss that probably could have been briefer, before she turns her attention to you. "What's up, sis?"

"Not much," you reply. "I'm glad to see everything looks good." You turn to each of the others, greeting Hitomi, Tomoe-san, Kyouko, and Nurse Ortensia in turn.

"Well, now that everyone is here, shall I begin the tour?" Six nodding heads and a few affirming grunts go around the room, Oriko's cue to begin. "This is the operations room. I'll admit, it's not as nice as what it's replacing, but it gets the job done. We've got ample seating and enough room to move around the table as necessary. If Akemi-san can furnish us with some projectors and her wealth of documentation, we'll be all set."

From there, Oriko's tour meanders around the mansion, "The garden has been given a significant increase in size, and the Bounded Fields around it are excellent for concealing any sort of training exercises we might want," showing off the rooms on the ground floor as she explains why they've been altered or have remained as-is from the original blueprints. "On the other side of this floor, we've still got the dining room, as well as a fully-stocked kitchen. I imagine there will be at least a few nights where the ability to procure food in-house will be to our benefit." The downstairs toilet remains as-is, but the room that used to be her father's study has been turned into a small workshop.

"The upstairs isn't much to speak of. There's a toilet and a washroom, and some beds in case we find ourselves needing to spend the night. Nothing too fancy that I need to show off."

Then, Oriko leads the team down to the basement. "Now, here's where some of the biggest changes were made." You remember the basement of the Mikuni mansion; only half-furnished, with stone floors and unpainted walls. The new basement is something else. "I took everyone's suggestions to mind when instructing Lancer on how to furnish the basement, and also threw in a few ideas of my own. We've got a decently-sized storeroom for magical items-" As she speaks, Oriko points out the door or passageway that leads to the described function. "-as well as a secure room to hold important persons, that can also double as a panic room in a pinch if our defenses are breached. Over there, we've got another, larger workshop that's able to accommodate several people working simultaneously. We've also got some indoor training equipment over there, and additional space for important objects and documents is over there if we come into something that won't fit in either the store rooms or the workshops."

"Well, this all looks quite impressive, Mikuni-san," Tomoe-san says. "I think our servants really outdid themselves with this."

Hitomi nods her head in agreement with Tomoe-san; "And I'm looking forward to having a place to work on my studies where I won't have to hide my work from my parents."

"It's no Fortress of Solitude," Nurse Ortensia says. "But then, none of you are Superman, either."

Kirika sneers at Nurse Ortensia's words, but says nothing, leaving Kyouko to make the final statement. "Pretty cool. Now, are we gunna get down ta business, or what?"

[ ] What needs to be discussed tonight? (write-in)​
 
Last edited:
So, a bit about Assassin Nightingale, since she's obviously very different mechanically from her Berserker counterpart. First, she's physically weak; maybe only slightly sturdier than Hans. She's a stay-behind support servant, not a front-liner, as befitting her class change. Second, if you're wondering about Territory Creation, it gives her the ability to set up a stocked hospital/operating room no matter where she is. For her skills, Alluring Nightingale is an AoE enemy team debuff that causes causing dizziness, sleepiness, loss of fine motor control, confusion, memory loss, etc. Think of it as being akin to a spiritual anesthetic, but you can shake it off if you've got good magic circuits or a high rank in Magic Resistance, and since she's not a front-liner it shouldn't be somethign we have to worry about too much. It's more of a contingency in case an enemy gets too close to her. If you're wondering about Statistician, the real life Florence Nightingale was a pioneer in the field of statistics. Assassin mostly uses it to help Niko improve the efficiency of her modules and to help when planning attacks. Finally, the changes to her NP are pretty self-explanatory.
 
For her skills, Alluring Nightingale is an AoE enemy team debuff that causes causing dizziness, sleepiness, loss of fine motor control, confusion, memory loss, etc. Think of it as being akin to a spiritual anesthetic, but you can shake it off if you've got good magic circuits or a high rank in Magic Resistance, and since she's not a front-liner it shouldn't be somethign we have to worry about too much.

As someone who's wisdom teeth removal was complicated by the anesthetic being too effective, this actually scares me a bit.
 
Yay, we can FINALLY USE OUR SERVANTS! THAT STUPID HOUSE IS DONE!

I'll come back in a bit to vote if nobody decides to make a vote in a few hours, but for now, we should likely talk about Nightingale's abilities and prioritizing what enemies should go first, setting up a perimeter now that we've got the house on, checking if there's anyone else in the city, and how to use Assassin in Servant-on-Servant battle (especially since Aife's got a Geis on which makes things complicated). Aside from being unable to fight Scathach, Aife could probably fight everyone well except maybe Sigurd and a fully buffed Boudica.
 
As someone who's wisdom teeth removal was complicated by the anesthetic being too effective, this actually scares me a bit.
Wow. You just made me realise that it's been a decade since I had my wisdom teeth removed. The anesthetic was still in me when I got home, and I watched the first few episodes of Evangelion completely blitzed out of my mind. Then I started vomiting up blood. The rest of my Evangelion marathon was decidedly less fun after that. Shit sucks. My sympathies to you for having such a shitty time of it.
Aife could probably fight everyone well except maybe Sigurd and a fully buffed Boudica.
Is Sword Breaker no longer a thing Aífe has access to? Or are you talking strictly in terms of her parameters?
 
Is Sword Breaker no longer a thing Aífe has access to? Or are you talking strictly in terms of her parameters?
What I meant is that while I believe that enough pounding can eventually break Gram, I really don't think having Aife enter a direct confrontation with Sigurd, mister A+ strength A rank other stats and magic resistance is a good idea. Or at least if she is going to fight Sigurd, we'll want her to team up with someone who can take the heat off her so she can break his blade first. When it comes to Boudica, her being a stat-beasts certainly makes things significantly harder when it comes to fighting.
 
Last edited:
[x] Red Alert
-[x] You don't want to alarm anyone, but the enemy Assassin has been seen wandering around Mikithara
--[x] By a stroke of luck, you managed to get her a look at her stat sheet without being spotted. Explain what you learned.
---[x] Speculate that the enemy Archer has managed to survive thanks to her and might even be battle ready.
---[x] This has to be bait. There's no other reason the Saints would actually sent such a valuable and vulnerable target to your territory, right?
----[x] Last you heard from Archer, he was keeping an eye on her. Ask the others if you should spring the trap.
-----[x] If Yes, have Assassin and Rider meet up with Archer. The Boys will draw the enemies attention while Assassin sneak attacks any back up the enemy Assassin might have.
-----[x] If No, turn you attentions to you Witch problem. Archer had collpased the way down, but her workshop should still be intact. Cautiously send your Servants down their to see what they can find.
 
----[x] Last you heard from Archer, he was keeping an eye on her. Ask the others if you should spring the trap.
-----[x] If Yes, have Assassin and Rider meet up with Archer. The Boys will draw the enemies attention while Assassin sneak attacks any back up the enemy Assassin might have.
-----[x] If No, turn you attentions to you Witch problem. Archer had collpased the way down, but her workshop should still be intact. Cautiously send your Servants down their to see what they can find.
You know I'm going to ask you whether we should spring the trap or not. This isn't a situation where I present us with an "If this happens do X; but if this happens, do Y" situation; I'm looking for a specific answer. So, do we spring the trap and send Archer and Rider to attack - and on that note, why send Rider and not some other servant? It seems like you're making stealth, not speed, the priority with your ambush set up, and Rider's chariot draws a lot of attention - or do we send the servants down to check on Sidonia's workshop?
Was gonna make a vote in a few minutes, but thankfully, NMS made a vote before I finished my crappy roughshod piece of ****! Yay!
Okay, then where do you fall on the above question? Do we send our servants to meet up with Archer and spring a trap, or do we send them down to check on Sidonia's workshop?

Also, why are you sending the servants down and not the masters? Archer has already seen Sidonia's workshop, where Homura hasn't. Is it for narrative purposes - you think there's more weight to having Archer face Sidonia than to have Homura face her, perhaps? - or because the servants are stronger and you're banking on there being another fight?
 
Last edited:
Okay, then where do you fall on the above question? Do we send our servants to meet up with Archer and spring a trap, or do we send them down to check on Sidonia's workshop?
Okay so I did not read the vote I voted for because I was tired and wanted to be done, crap

I'm on the side of springing the trap though. Sidonia's a problem, but right now the Saints are doing something possibly good or bad for us that might be hard to encounter in the future. Time to bomb the crap out of Nightingale. Hopefully she's not a timebomb in the rough shape of a person that kinda looks like Nightingale.
 
Okay so I did not read the vote I voted for because I was tired and wanted to be done, crap
If you didn't read the vote, then what did you think NMS was voting for? That we send some servants to spring the trap, while also sending some servants to check out Sidonia's lair? Or did you think the servants would spring the trap and the masters would check out Sidonia's lair? Or did you miss the part about checking out Sidonia's lair entirely?
I'm on the side of springing the trap though. Time to bomb the crap out of Nightingale.
Well in that case, you know what I'm going to say.
 
You know I'm going to ask you whether we should spring the trap or not. This isn't a situation where I present us with an "If this happens do X; but if this happens, do Y" situation; I'm looking for a specific answer. So, do we spring the trap and send Archer and Rider to attack - and on that note, why send Rider and not some other servant? It seems like you're making stealth, not speed, the priority with your ambush set up, and Rider's chariot draws a lot of attention - or do we send the servants down to check on Sidonia's workshop?

1. Since we're supposed to only be controlling Homura and Archer, I figured the other girls should have their own opinions on what we do with this information.

2. I was actually going for a bit of speed, Archer and Rider have been working a lot together in this quest, and I figured you wouldn't want to try and juggle all of the Quintet's forces vs however many of the Saints' are here.

3. From what I remember, Archer destroyed the only way down we knew about. Ther Sevants can get down their with their Astral Forms, but I don't think their Masters have any way of getting down to the workshop.
 
Back
Top