Vote is closed. Vote Tally : Chronicles of Nations - Civ Quest - Original | Page 520 | Sufficient Velocity [Posts: 12991-13043] ##### NetTally 1.9.7 Task: BF
[X][BF] Make a major effort to hunt them down. (???) No. of Votes: 19
——————————————————————————————————————————————Task: FK
[X][FK] Fully subsidise the Forluc Kingdom. (+2 Diplo, +4 Temp Diplo, +3 Prestige, -10 Temp Wealth per a turn, -2 Temp Tech per a turn,) No. of Votes: 28
[X][FK] Give substantial subsidies to the Forluc Kingdom. (+1 Diplo, +2 Temp Diplo +1 Prestige, -6 Temp Wealth per a turn, -1 Temp Tech per a turn,) No. of Votes: 1
——————————————————————————————————————————————Task: NTA
[X][NTA] Agree to the Urthdysh proposal of closer ties and engage in formal talks on the details. (+2 Temp Diplo, +1 Stability, ???) No. of Votes: 25
[X][NTA] Go for just a formal alliance between the Arthwyd Empire, the Forluc Kingdom and Urthdysh Federation. (+1 Temp Diplo, +1 Stability, ???) No. of Votes: 5
[X][NTA] Reject the offer and keep to the old status quo. (-1 Legitimacy, -1 Stability, Decreased relations with the Forluc Kingdom and Urthdysh Federation, ???) No. of Votes: 1
[X] [BF] Make a major effort to hunt them down. (???)
[X] [FK] Fully subsidise the Forluc Kingdom. (+2 Diplo, +4 Temp Diplo, +3 Prestige, -10 Temp Wealth per turn, -2 Temp Tech per turn, ???)
[X] [NTA] Agree to the Urthdysh proposal of closer ties and engage in formal talks on the details. (+2 Temp Diplo, +1 Stability, ???)
As the remaining tribes of Levina's horde split up, the Arthwyd Empire and Forluc Kingdom aggressively pursued them. With tens of thousands having died or suffered at their hands, neither the Arthwyd warriors or the Forluc warriors were willingly to settle for peace with Boarfolk and their blood-soaked hands. Future generations might be able to have peace, but justice would be brought to those that ravaged the lands of the Forluc Kingdom.
While the army of the Urthdysh Federation returned home, Seryn Stonearm led the Arthwyd-Forluc army against the fleeing tribes. Without the likes of Levina to lead them, the scattered and disunited Boarfolk tribes found themselves easy prey for the Champion of Arthryn. While many were caught in Forluc territory, the last thousand or so were split between returning to the steppes or carving out a petty kingdom from the lowlander tribes in the north. Most choose to do the former, but a few hundred picked the latter option.
They were unsuccessful as their attempts to conquer land never got off the ground as whenever a tribe halted to conquer a tribe, Seryn Stonearm soon caught up with her foes. Slaughtering them to the last, the Champion of Arthryn ensured that of Levina horde that originally numbered over ten thousand, less than a thousand of them returned to the steppes as the rest met their final fates in the lowlands.
Even as Seryn Stonearm dealt with the Boarfolk survivors, Cadlon Wonlyn and the Assembly were busy handling the Forluc Kingdom and their collapsing their economy. Even through the Arthwyd economy was safe, only bad things would come from letting the Forluc economy collapse and it would be poor form to let your ally come to ruin.
After checking the records and reports, Cadlon Wonlyn was able to convince the Assembly to fully support the birth people of her wife. She told them of how they would ensure that the Forluc Kingdom would not return to slavery and how pulling off such a feat would impress all those that heard of it. With Wonlyn selling them on the issue, the Assembly voted to fully subsidise the Forluc economy until their ally to the south could get back on its feet.
The deed did exactly as Cadlon Wonlyn predicted. Not only did it allow the Forluc to go on a functional economy, but that intact economy allowed for faster recovery from the damage done in the war as over half of the kingdom lay in ruin. While it would certainly be generations until the Forluc fully recovered, the support of the Urthdysh Federation and the Arthwyd Empire did not only speed up that recovery, but ensured it would be possible in the first place.
Not only were the Forluc extremely grateful for the assistance, but sheer impossibility of running the economies of the two strongest powers in the region was an immensely impressive deed. Everyone knew that the Arthwyd Empire was the strongest and greatest nation in the world, but this action made them realise just how powerful they were.
That said, Cadlon Wonlyn and the Assembly did feel that the Arthwyd Empire ought to expand its own economical capabilities. This was because while they could keep up the current subsidies indefinitely, they were rather limited on what else they could do at the same time.
Cadlon Wonlyn also convinced the Assembly to support her in accepting the Urthdysh proposal. The Arthwyd Empire, Forluc Kingdom and Urthdysh Federation had long been the dominant powers in the region and closely tied to each other. Now those ties had grown closer and unofficial alliances formed between the three powers in the Second Forluc Civil War.
Now at the urging of the Urthdysh Federation, the three powers had entered formal talk to discuss closer and more binding ties between the Arthwyd Empire, Forluc Kingdom and Urthdysh Federation. While each nation would remain autonomous and independent, there would be formal agreements that they would each have to hold to.
There were three main topics of discussion regarding these agreements. One was the question of the legal codes being used. The Arthwyd Empire had its legal code as did the Urthdysh Federation and while the Forluc Kingdom lacked one, that was only because it hadn't been able to decide how slavery would be included in their legal code.
The Urthdysh Federation proposed having a single legal code that all members of the Northern Alliance would agree to, based off of the Arthwyd legal code. The Forluc Kingdom weren't as eager to go that far as they preferred for each member state to have its own legal code that would be based off of the Arthwyd one.
There was also the matter of religion. While the Arthrynite, Urthrynite and Forlucan religions all had a similar basis and set of values, the senior leadership of each religion felt that could be taken further. There could be a shared set of values that the religions within the Northern Alliance would have to follow through the Forluc Kingdom and Urthdysh Federation were divided on how far to go. The Forluc wanted the basics while the Urthdysh preferred a more encompassing stance.
The last matter of external diplomacy, less matters of trade and more significant agreements such as declarations of war, forming alliances and allowing army access. The Urthdysh Federation and Forluc Kingdom both wanted a shared foreign policy, but once again were divided on how far to take things. The Forluc wanted to have a single foreign policy set by the Northern Alliance that all of its member states would need to follow. The Urthdysh wanted to member states to retain the right to independent negotiations even if they had to follow a shared stance set by the Northern Alliance.
There was the semi-related question of how much power the Northern Alliance would be given by its member states. This power would give Northern Alliance the authority and influence to coordinate joint ventures between the member states such as megaprojects, military operations and trade agreements as a few examples. While it could only be given so much power, the Northern Alliance could have enough to being a meaningful entity, enough to meaningful if all members were compliant or no power as it would remain an honour system.
As the negotiations dragged on, another matter popped up. The northern lowlander tribes had long been cultural influenced by the Arthwyd Empire over the countless generations and now some of them were seeking to join the Northern Alliance that was forming. Realising that none of them would be accepted as equals by the far stronger powers to their west, the tribes decided to form together as a confederation in the hopes that they could be accepted as an equal by the other member states of the Northern Alliance.
There was some debate on how to deal with this new matter as neither the Arthwyd Empire, the Forluc Kingdom or the Urthdysh Federation were able to come to a stance on the matter. The Northern Alliance could accept the new confederation as a member state or fold it in as part of the Corthwyd. Doing so would require either diplomatically convince them to join or forcibly annexing them, but the sheer power difference meant that whatever the Northern Alliance decided, it would be able to carry out without much difficulty.
Of course, there was the option of just ignoring this fledging confederation and let the old status quo continue in regards to the northern lowlander tribes.
How much power shall the organisation of the Northern Alliance have by default?
[] [Gov] Some Default Power. The Northern Alliance will have some power over its member states on its own.
[] [Gov] Minimal Default Power. The Northern Alliance will have barely any power over its member states on its own.
[] [Gov] No Default Power. The Northern Alliance will have no power over its member states on its own.
What legal code will the member states of the Northern Alliance have?
[] [Law] Shared Legal Code. The Northern Alliance member states will use the same legal code, based off of the Arthwyd legal code.
[] [Law] Similar Legal Code. The Northern Alliance member states will use different legal codes, but they must be built off of a shared base that is based off of the Arthwyd legal code.
[] [Law] Independent Legal Code. The Northern Alliance member states each have their own legal code.
What stance shall the religions of the Northern Alliance member states take?
[] [Religion] Shared Religious Stance. The Northern Alliance member states will have a shared religious stance that all of its religions will adhere to.
[] [Religion] Similar Religious Stances. The Northern Alliance member states will have a very limited religion stance that all of its religions will base their own stance off of.
[] [Religion] Independent Religious Stances. The Northern Alliance member states will each have their own religious stance.
What foreign policy will the member states of the Northern Alliance have?
[] [Diplo] Single Foreign Policy. The member states of the Northern Alliance will stand united behind a single foreign policy determined by the Northern Alliance.
[] [Diplo] Shared Foreign Policies. The member states of the Northern Alliance will have to adhere to a basic foreign policy set by the Northern Alliance.
[] [Diplo] Independent Foreign Policies. The member states of the Northern Alliance will each have their own foreign policy.
How shall the Northern Alliance deal with the northern lowlander tribes and their fledgling confederation?
[] [North] Let them join as a confederation. Unite the northern lowlander tribes via diplomatic or military means into a confederation that will join the Northern Alliance as a member state.
[] [North] Annex them under the Corthwyd. The Northern Alliance will annex the northern lowlander tribes into the Corthwyd via either diplomatic or military means.
[] [North] Leave them be. The Northern Alliance will leave the northern lowlander tribes alone for now.
Priestesses (5 (6)) = Mood: Overjoyed, Ability: Add half of faction power to Mystic, Objective: Get 3 Arthrynite Temples in 4 Turns, Success/Failure: +1 Temp Culture/-
Elders (2) = Mood: Overjoyed, Ability: Add half of their faction power to another faction, Objective: Build the Great Market Place in 4 Turns, Success/Failure: +2 Temp Wealth/-
Warriors (6) = Mood: Overjoyed, Ability: Add half of faction power to Martial, Objective: Build the Grand Theatre in 4 Turns, Success/Failure: +1 Temp Culture/-
Farmers (1) = Mood: Overjoyed, Ability: Add half of faction power to Econ, Objective: MAIN Expand Economy in 3 Turns, Success/Failure: +1 Temp Econ/-
Crafters (2) = Mood: Overjoyed, Ability: Add half of faction power to Wealth, Objective: Build the Great Market Place within 2 Turns, Success/Failure: +1 Wealth/-
***
Okay. This update is mostly just picking what form the Northern Alliance will take and what its nature will be. I want to empathise that these choices are very important and each one and each combination of options will have effects beyond what is stated. If it helps, consider each option to have a (???) at the end of it.
Other than that, I don't have much to say. You drove out the last remnants of Levina's horde without much difficulty thanks to some good rolls and the next update will be the mid-turn as you deal with the choices of this update and other post-war stuff.
Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.
The Arthwyd Ancient Parliamentary Tanistry Upper Centralization Limit: 8 Lower Centralization Limit: -1 (1) Admin Strain Free Provinces: 7 Penalty Accumulation: Additional +2 Lower Centralisation required per 1 Province Player Actions: 3 Secondary Actions +1 Secondary Action per 2 Provinces Province Actions: 1 Secondary Action per 1 Province Subordinates: 2 Special: -1 Temp Econ Damage per a Province Special: Increased Range of Potential Heirs
Ancient Devolved Palace Economy Temp Econ Damage: Event, -1 per 1 Centralisation, Wealth Generation: 1 per Dominant, Passive Policies: N/A Additional Actions: +1 Secondary Province Action per 2 Provinces Special: Negative Centralisation or lower than Minimum Centralisation will lead to collapse. Special: Increased polity size will raise the level of Minimum Centralisation required.
Statuses Baby Boom: +1 Temp Econ every Main Turn or Mid Turn, Expensive Free Labour: All Wealth Costs are quadrupled, +2 to Innovation Rolls, King of the Hill: +1 Temp Diplo at the start of each turn, Forluc Subsidies: -10 Temp Wealth & -2 Temp Tech at the start of each turn, Trade Dominance (Bronze Goods): +3 Wealth Trade Dominance (Copper Goods): +1 Wealth Trade Dominance (Gold Goods): +3 Wealth Trade Dominance (Silver Goods): +1 Wealth
Diplomatic Relations Your opinion/Their opinion/Frequency of Contact
Boarfolk Nomads = Very Friendly/Very Friendly/High
Forluc Kingdom = Extremely Friendly/Loving Imitation/Extremely High
Northern Lowlander Tribes = Extremely Friendly/ Extremely Friendly/Very High
Southern Lowlander Tribes = Unfriendly/Terrified/Minimal
Urthdysh Federation = Extremely Friendly/Extremely Friendly/Extremely High
Religion
Arthrynite "Followers of Arthryn"
Deities: Arthryn and her Daughters Beliefs: Equality, Community, Understanding Abilities: Fairness (Reduced Discrimination), Independent (Independent Infrastructure), Compassion (Boost to improving relationships)
Values & Legacies Agricultural Innovators: +1 Temp Econ to Farming actions, Ancient Centre of Civilisation (Great Bay): Extra Innovation Roll at the start of each turn, Ancient Inspirations: Increased cultural spread to neighbours and trade partners. Ancient Reformers: All Reforms are cheaper. Ancient Religion (Arthrynite): Strength and prestige of the Arthrynite religion is improved. Chosen of Arthryn: Gain +1 to all Innovation Rolls, Chosen of Ymarn: Gain +1 to all Innovation Rolls, Colonial Empire: One Colony doesn't use up a subordinate slot. Improved Administration: +1 Admin Strain Free Provinces. Rush Builders: Extended Projects take less actions, but each action is more expensive, Bronze Blooded: +2 Temp Econ to Econ Generation Actions,
Communal Unity One must stand by their community with loyalty and kindness for looking after your neighbours and community of the highest importance. As per the teachings of the goddesses, standing united with the rest of your community is a righteous thing.
Pros: Greatly Reduced Internal Discontent, Greatly Increased Resistance to Foreign Intrigue,
Cons: Increase stability loss from taking actions which harm the People, Discourages disunity,
Fair Treatment While not everyone is equal in the end, they deserve a chance to prove themselves and regardless of who they are or the nature of their birth, they deserve to be given fair treatment.
Pros: Decreased social stratification, Decreased Discrimination,
Cons: Decreased social stratification, Many think you weak,
Sacred Defence The People do not abandon their own for it is their sacred duty to protect each other. They stand by their neighbours and community through thick and thin and do not yield when it comes to protecting their fellows for that is their duty as commanded by the goddesses.
Pros: Increased Unity during times of crisis, Sacred Warriors, Increased loyalty from religious subordinates,
Cons: Legitimacy loss when abandoning members of the People to harm and danger, increased Legitimacy loss when the threat is from those with conflicting beliefs,
Queens of Peace, Kings of War The descendants of the goddess Evalyn have her blood in them and divinity runs through their body. This fact means that they are better suited to ruling than the rest of the People and can lead their subjects to greatness.
Pros: Better stats for the royal family, Bonus to peaceful actions when you have a female ruler, Bonus to militant actions when you have a male ruler,
Cons: Increased social stratification, Increased gender discrimination,
Safe Haven The lands of the Arthwyd are prosperous and peaceful. Free from war, slavery and other forms of suffering, many seek sanctuary in Arthwyd lands in times of turmoil and the Arthwyd are more than happy to grant it.
Pros: Increased Idea Spread, Increased Refugee Arrivals,
Cons: Reduced Social Cohesion, Many think you weak,
Pioneering Spirit The world is wonderous and ripe for the taking. The Arthwyd enjoy seeking out new lands and making them their own as they claim new territory in the name of Arthryn and her Daughters.
Pros: Occasional Independent Exploration, Occasional Independent Expansion,
Cons: Occasional Uncontrolled Expansion,
Maternal Guardians The Arthwyd are the most civilised and powerful nation in the known world. As a result, it is their duty to guide and help less civilised people, like a priestess caring for the children.
Pros: Increased Cultural Spread to Neighbours and Trade Partners, Increased Assimilation,
Cons: Must help foreigners in time of need,
Arthrynite Grand Temple A large stone building that resides on a hill overlooking Greenbay, the Arthrynite Grand Temple is the first temple that the People have built and it is larger than most others. With Bronwyn the Beautiful residing within it as a centrepiece, it is a monument to the oldest teachings of the Goddesses.
Effects: Increased Stability Gains from Venerating the Goddesses, +1 Temp Mysticism at the start of each turn,
Code of Laws (Bronze Age) A standardised set of laws that all of the Arthwyd follow, these laws are focused on being fair and providing justice to the people of the Arthwyd.
Effects: Increased Loyalty from Subordinates, Chance for Unrest to not occur,
Evatine Walls A massive set of walls around Greenbay, ancient capital of the Arthwyd and the centre of the Arthrynite religion, the walls are dozen times the height of a man and are seemingly impervious to assault.
Effects: Bonus to defending walled settlements, Bonus to defending Greenbay,
Extended Sunrise Mountain Passage A grand pathway through the Sunrise Mountains, this passage was carved out over generations with hard work and divine aid. Now it stands completing, forging a safe route overland between the Arthwyd in the south and the Merntir in the north.
Effects: +1 Temp Mysticism whenever a travel-based infrastructure project is completed,
Grand Library The Grand Library of Greenbay is the greatest collection of information in the world. Containing almost countless records, the Arthwyd proudly collect knowledge and information for future generations to make use of.
Effects: +1 to Innovation Rolls, +1 Temp Tech at the start of each turn,
Grand Sacred Forest A grand forest planted throughout Greenbay itself, this forest is the supposed to be the opposite of the Cursed Forest and is sacred to Arthryn and her Daughters.
Effects: +1 Temp Mystic from Venerate the Goddesses, Plant Sacred Forests Unlocked,
Grand Statue A massive stone statue of Arthryn overlooking North River, this is a monument to the glory and greatest of the Goddess Arthryn
Effects: +1 Temp Culture from Venerating the Goddesses,
Technologies
Carts
Straw/Reed Rope
Wheel
Wicker
Agriculture
Fertiliser (Primitive Compost & Manure)
Irrigation
Concept of Growth Energy
Two-Field Crop Rotation
Animals
Cats
Cows
Dogs
Dire Boars
Fowls
Griffins
Horses
Sheep
Materials
Bone
Bronze
Copper
Gold
Furs
Hide
Leather
Silver
Tin
Stone
Urthmyr
Wood
Zinc
Medicine
Basic Human Anatomy
Dosage
Herbalism
Painkillers
Poisons
Metallurgy
Alloys
Kilns
Metal Smelting
Administration
Ideograms
Cuneiform
Dedicated Messengers
Legal Code
Libraries
Memory Stone Record Keeping
Standardised Construction
Standardised Record Keeping
Stone Record Keeping
Tally Marks
Arts
Earthenware Pottery
Metal Jewellery
Religious Performances
Stoneware Pottery
Stone Carvings
Vocal Storytelling
Organisation
Dedicated Scouts
Dire Boar Cavalry
Divine Champions
Heavy Infantry
Hunting Groups
Professional Sacred Warriors
Skirmishers
Tactical Formations
War Dogs
[X] [Gov] Some Default Power. The Northern Alliance will have some power over its member states on its own.
[X] [Law] Shared Legal Code. The Northern Alliance member states will use the same legal code, based off of the Arthwyd legal code.
[X] [Religion] Shared Religious Stance. The Northern Alliance member states will have a shared religious stance that all of its religions will adhere to.
[X] [Diplo] Single Foreign Policy. The member states of the Northern Alliance will stand united behind a single foreign policy determined by the Northern Alliance.
[X] [North] Let them join as a confederation. Unite the northern lowlander tribes via diplomatic or military means into a confederation that will join the Northern Alliance as a member state.
This is also known as Plan Federation
Put as much power into this Northern Alliance as we can, with it exerting the most upon its member states. This is good for us, as the peoples with the most bargaining power, culture influence, and economic output.
Keep the confederation and have them join us to complete the alliance. Following the Federation would make them more like us anyways over time, so it won't be an issue.
[X] [Gov] Some Default Power. The Northern Alliance will have some power over its member states on its own.
[X] [Law] Shared Legal Code. The Northern Alliance member states will use the same legal code, based off of the Arthwyd legal code.
[X] [Religion] Shared Religious Stance. The Northern Alliance member states will have a shared religious stance that all of its religions will adhere to.
[X] [Diplo] Single Foreign Policy. The member states of the Northern Alliance will stand united behind a single foreign policy determined by the Northern Alliance.
Fuck it. All in.
[X] [North] Annex them under the Corthwyd. The Northern Alliance will annex the northern lowlander tribes into the Corthwyd via either diplomatic or military means.
We have a Diplo Hero, a Culture Hero, a Diplo/Culture Hero, and, WOG from discord, a new Diplo Genius. Combine that roster with the fact that they have been influenced by us for a long time and I don't really see how they won't join willingly.
[X] [Law] Shared Legal Code. The Northern Alliance member states will use the same legal code, based off of the Arthwyd legal code.
[X] [Religion] Shared Religious Stance. The Northern Alliance member states will have a shared religious stance that all of its religions will adhere to.
[X] [Diplo] Single Foreign Policy. The member states of the Northern Alliance will stand united behind a single foreign policy determined by the Northern Alliance.
[X] [North] Let them join as a confederation. Unite the northern lowlander tribes via diplomatic or military means into a confederation that will join the Northern Alliance as a member state.
[X] [Gov] Some Default Power. The Northern Alliance will have some power over its member states on its own.
[X] [Law] Shared Legal Code. The Northern Alliance member states will use the same legal code, based off of the Arthwyd legal code.
[X] [Religion] Shared Religious Stance. The Northern Alliance member states will have a shared religious stance that all of its religions will adhere to.
[X] [Diplo] Single Foreign Policy. The member states of the Northern Alliance will stand united behind a single foreign policy determined by the Northern Alliance.
[X] [North] Let them join as a confederation. Unite the northern lowlander tribes via diplomatic or military means into a confederation that will join the Northern Alliance as a member state.
[X] [Gov] Some Default Power. The Northern Alliance will have some power over its member states on its own.
[X] [Law] Shared Legal Code. The Northern Alliance member states will use the same legal code, based off of the Arthwyd legal code.
[X] [Religion] Shared Religious Stance. The Northern Alliance member states will have a shared religious stance that all of its religions will adhere to.
[X] [Diplo] Single Foreign Policy. The member states of the Northern Alliance will stand united behind a single foreign policy determined by the Northern Alliance.
[X] [North] Let them join as a confederation. Unite the northern lowlander tribes via diplomatic or military means into a confederation that will join the Northern Alliance as a member state.
[X] [North] Annex them under the Corthwyd. The Northern Alliance will annex the northern lowlander tribes into the Corthwyd via either diplomatic or military means.
[X] [Law] Shared Legal Code. The Northern Alliance member states will use the same legal code, based off of the Arthwyd legal code.
[X] [Gov] Some Default Power. The Northern Alliance will have some power over its member states on its own.
[X] [Religion] Shared Religious Stance. The Northern Alliance member states will have a shared religious stance that all of its religions will adhere to.
[X] [Diplo] Single Foreign Policy. The member states of the Northern Alliance will stand united behind a single foreign policy determined by the Northern Alliance.
In the discord it was mentioned we have a diplo genius who would presumably be negotiating for us so we should just go all in.
That level of influence isn't an option. You won't be able to just give that much power to the Northern Alliance just off the bet so it isn't an option.
[X] [Gov] Some Default Power. The Northern Alliance will have some power over its member states on its own.
[X] [Law] Shared Legal Code. The Northern Alliance member states will use the same legal code, based off of the Arthwyd legal code.
[X] [Religion] Shared Religious Stance. The Northern Alliance member states will have a shared religious stance that all of its religions will adhere to.
[X] [Diplo] Single Foreign Policy. The member states of the Northern Alliance will stand united behind a single foreign policy determined by the Northern Alliance.
[X] [North] Let them join as a confederation. Unite the northern lowlander tribes via diplomatic or military means into a confederation that will join the Northern Alliance as a member state.
[X] [Gov] Some Default Power. The Northern Alliance will have some power over its member states on its own.
[X] [Law] Shared Legal Code. The Northern Alliance member states will use the same legal code, based off of the Arthwyd legal code.
[X] [Religion] Shared Religious Stance. The Northern Alliance member states will have a shared religious stance that all of its religions will adhere to.
[X] [Diplo] Single Foreign Policy. The member states of the Northern Alliance will stand united behind a single foreign policy determined by the Northern Alliance.
[X] [North] Let them join as a confederation. Unite the northern lowlander tribes via diplomatic or military means into a confederation that will join the Northern Alliance as a member state.
[X] [Gov] Some Default Power. The Northern Alliance will have some power over its member states on its own.
[X] [Law] Shared Legal Code. The Northern Alliance member states will use the same legal code, based off of the Arthwyd legal code.
[X] [Religion] Shared Religious Stance. The Northern Alliance member states will have a shared religious stance that all of its religions will adhere to.
[X] [Diplo] Single Foreign Policy. The member states of the Northern Alliance will stand united behind a single foreign policy determined by the Northern Alliance.
[X] [North] Let them join as a confederation. Unite the northern lowlander tribes via diplomatic or military means into a confederation that will join the Northern Alliance as a member state.
[X] [Law] Shared Legal Code. The Northern Alliance member states will use the same legal code, based off of the Arthwyd legal code.
[X] [Religion] Shared Religious Stance. The Northern Alliance member states will have a shared religious stance that all of its religions will adhere to.
[X] [Diplo] Single Foreign Policy. The member states of the Northern Alliance will stand united behind a single foreign policy determined by the Northern Alliance.
[X] [North] Let them join as a confederation. Unite the northern lowlander tribes via diplomatic or military means into a confederation that will join the Northern Alliance as a member state.
All In
Can we get a map after this is negotiated, it sound like we're forming a massive federation.
[X] [Gov] Some Default Power. The Northern Alliance will have some power over its member states on its own.
[X] [Law] Shared Legal Code. The Northern Alliance member states will use the same legal code, based off of the Arthwyd legal code.
[X] [Religion] Shared Religious Stance. The Northern Alliance member states will have a shared religious stance that all of its religions will adhere to.
[X] [Diplo] Single Foreign Policy. The member states of the Northern Alliance will stand united behind a single foreign policy determined by the Northern Alliance.
[X] [North] Let them join as a confederation. Unite the northern lowlander tribes via diplomatic or military means into a confederation that will join the Northern Alliance as a member state.
[X] [Gov] Some Default Power. The Northern Alliance will have some power over its member states on its own.
[X] [Law] Shared Legal Code. The Northern Alliance member states will use the same legal code, based off of the Arthwyd legal code.
[X] [Religion] Shared Religious Stance. The Northern Alliance member states will have a shared religious stance that all of its religions will adhere to.
[X] [Diplo] Shared Foreign Policies. The member states of the Northern Alliance will have to adhere to a basic foreign policy set by the Northern Alliance.
[X] [North] Let them join as a confederation. Unite the northern lowlander tribes via diplomatic or military means into a confederation that will join the Northern Alliance as a member state.
[X] [Gov] Some Default Power. The Northern Alliance will have some power over its member states on its own.
As far as I'm concerned this option is basically necessary for such alliance to function regardless of the other options. No matter what the alliance must have the option to force compliance, it might not always be the correct tool for the problem at hand but it must be in the toolbox.
[X] [Law] Similar Legal Code. The Northern Alliance member states will use different legal codes, but they must be built off of a shared base that is based off of the Arthwyd legal code.
[X] [Religion] Similar Religious Stances. The Northern Alliance member states will have a very limited religion stance that all of its religions will base their own stance off of.
[X] [Diplo] Shared Foreign Policies. The member states of the Northern Alliance will have to adhere to a basic foreign policy set by the Northern Alliance.
As long as this is an alliance of independent entities then there must be flexibility to account for the different needs, strengths, and weaknesses of the members. Enforceable minimum standards and agreed upon overarching goals with the specifics left to the member states seems like the best path to me.
[X] [North] Leave them be. The Northern Alliance will leave the northern lowlander tribes alone for now.
I see Four situations if we let them in.
1) They form another resource sink on top of the Furloc recovery, hampering our ability to act or even function.
2) They are sufficiently powerful to affect internal politics in a significant way but not powerful enough to justify the full set of options for punishment if they cause problems, basically they can cause some chaos and be shielded from repercussions.
3) They become stable but never powerful enough to have much influence, engendering resentment.
4) They become stable and don't introduce complications into internal politics.
Overall I think that there is too much cost to letting them in and I don't think that absorbing them into one of our colonies is a good alternative, as such a move could risk lowering their loyalty.
[X] [Law] Shared Legal Code. The Northern Alliance member states will use the same legal code, based off of the Arthwyd legal code.
The only thing I think I could agree with changing from the above is this. The administrative/bureaucratic and internal trade benefits of a uniform legal code could outweigh the loss in flexibility.
[X] [Gov] Some Default Power. The Northern Alliance will have some power over its member states on its own.
[X] [Law] Similar Legal Code. The Northern Alliance member states will use different legal codes, but they must be built off of a shared base that is based off of the Arthwyd legal code.
[X][Religion] Similar Religious Stances. The Northern Alliance member states will have a very limited religion stance that all of its religions will base their own stance off of.
[X] [Diplo] Shared Foreign Policies. The member states of the Northern Alliance will have to adhere to a basic foreign policy set by the Northern Alliance.
[X] [North] Annex them under the Corthwyd. The Northern Alliance will annex the northern lowlander tribes into the Corthwyd via either diplomatic or military means.
With a diplo-genius (and I think we still have a diplo/culture Cadlon, please say if I'm wrong), assimilating the lowlander tribes diplomatically should be more than plausible.
Vote is still open. Vote Tally : Chronicles of Nations - Civ Quest - Original | Page 522 | Sufficient Velocity [Posts: 13048-13065] ##### NetTally 1.9.7 Task: Gov
[X][Gov] Some Default Power. The Northern Alliance will have some power over its member states on its own. No. of Votes: 12
——————————————————————————————————————————————Task: Law
[X][Law] Shared Legal Code. The Northern Alliance member states will use the same legal code, based off of the Arthwyd legal code. No. of Votes: 13
[X][Law] Similar Legal Code. The Northern Alliance member states will use different legal codes, but they must be built off of a shared base that is based off of the Arthwyd legal code. No. of Votes: 2
——————————————————————————————————————————————Task: Religion
[X][Religion] Shared Religious Stance. The Northern Alliance member states will have a shared religious stance that all of its religions will adhere to. No. of Votes: 13
[X][Religion] Similar Religious Stances. The Northern Alliance member states will have a very limited religion stance that all of its religions will base their own stance off of. No. of Votes: 1
——————————————————————————————————————————————Task: Diplo
[X][Diplo] Single Foreign Policy. The member states of the Northern Alliance will stand united behind a single foreign policy determined by the Northern Alliance. No. of Votes: 11
[X][Diplo] Shared Foreign Policies. The member states of the Northern Alliance will have to adhere to a basic foreign policy set by the Northern Alliance. No. of Votes: 3
——————————————————————————————————————————————Task: North
[X][North] Let them join as a confederation. Unite the northern lowlander tribes via diplomatic or military means into a confederation that will join the Northern Alliance as a member state. No. of Votes: 10
[X][North] Annex them under the Corthwyd. The Northern Alliance will annex the northern lowlander tribes into the Corthwyd via either diplomatic or military means. No. of Votes: 3
[X] [Gov] Some Default Power. The Northern Alliance will have some power over its member states on its own.
[X] [Law] Shared Legal Code. The Northern Alliance member states will use the same legal code, based off of the Arthwyd legal code.
[X] [Religion] Shared Religious Stance. The Northern Alliance member states will have a shared religious stance that all of its religions will adhere to.
[X] [Diplo] Single Foreign Policy. The member states of the Northern Alliance will stand united behind a single foreign policy determined by the Northern Alliance.
I fear that total push for giving maximum integration will cause the Forluc to back down. There is no guarantee that they will accept if their opinions on the matter are bulldozed over by us and the Urthdysh.
Albeit their economic reliance on us, our cultural influence on them and the combined prestige/diplo of the other two just drowning them comparatively, could lead to an very begrudging acceptance.
Further, I'm uncertain on how Shared Religious Stance will trigger when we have a Goddess/es that hate using UD, while the Urthdysh are all about the undead. @Oshha Are there any solutions/arguments for how that would be solved?