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That is terrible action that has epic way to backfire.
But there is another way to win this. A way that both Urth and Goddesses don't expect.
Let's try to create another god.
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Diplomacy with Barbarian Maradysh?
Or even better Lowlanders tribes to convince them to back of from the Maradysh civil war.
Yeah, that one hasn't been acting as I expected it to be. You'd expect increased unity at the cost of suffering from significant legitimacy loss for not continuing the war, but instead we get the complete opposite.
Diplomatic Relations
Your opinion/Their opinion/Frequency of Contact
Boarfolk Nomads = Disliked/Unknown/Minimal
Caradysh = Ultimate Evil/Annoyed/None
Lowlander Tribes = Servants of Evil/Indifferent/War
Barbarian Maradysh = Evil-Serving Traitors/Hatred/War
Nah, contacting the Boarfolk would be better, atleast they're not being manipulating by Urth. We can bribe them into going south ("Hey, here's some tribute. BTW, there's some really tough guys down there, excellent place to get you some glory and loot."), they'd pretty much be an out-of-context problem for the Lowlanders.
Your opinion/Their opinion/Frequency of Contact
Lowlander Tribes = Servants of Evil/Indifferent/War
You guys do realize that sending a Trade Mission to the Lowlanders isn't actually a possible action? Because, hey, maybe the Arthwyd don't want to do diplomacy with the guys they see as the literal Servants of Evil?[] [SEC/MAIN] Trade Expedition = (Target)
S: -1 Temp Econ, +1 Temp Diplo, Chance of increased relationship, more knowledge about the outside world,
M: -2 Temp Econ, +3 Temp Diplo, Improved Chance of increased relationship, more knowledge about the outside world,
-Possible Targets: Boarfolk Nomads,
You guys do realize that sending a Trade Mission to the Lowlanders isn't actually a possible action? Because, hey, maybe the Arthwyd don't want to do diplomacy with the guys they see as the literal Servants of Evil?
Seriously, you keep using that word.I hope that's not the case.
I mean, how are we supposed to deal with Urth's planning if our actions get railroaded into predictable patterns.
Seriously, you keep using that word.
The narrative is not a railroad, following the narrative because it makes perfect logical sense within the story is not railroading.
From the Arthwyd POV, they may as well be....Ehh. That's true in general, but being hardcoded into inability to even talk to them is a bit weird. It's not like some sort of rampaging nomadic horde we cannot talk to, after all?
The narrative is not a railroad, following the narrative because it makes perfect logical sense within the story is not railroading.
No, this is just a case of you not understanding the narrative and responding by accusing the QM of railroading (because that'll make things better for sure....).On the contrary, the times I've put the accusation of railroading form significant diversions of the narrative in order to follow a desired goal.
For example, as long as we used an elective system, we've been able to choose which significant (I'm not counting fluff leaders which had no effect whatsoever) leader to elect. There's only 1 exception. That's when the GM decided to elect the guy, and then used that decision to break the Personal Union.
In this case, despite the fact that the GM has repeatedly said that we do not consider the Maradysh True Arthwydites, the GM has now decided that the retaliation for the murder of a few traders is sufficient to declare a total war.
It's completely illogical. Apparently we were perfectly willing to negotiate with the guy we consider the arch-evil. But the mere concept of talking to a fellow victim, a civ which got conned into doing his bidding, is unspeakable.
No, this is just a case of you not understanding the narrative and responding by accusing the QM of railroading (because that'll make things better for sure....).
1) Brys got elected because of Queens of Peace, Kings of War. Urth's attack was basically seen as an act of war that the Arthwyd wanted to respond to with war, so they elected the closest male relative of the previous Cadlon who also had the best Martial among the Royal Family. Which was Brys....
2) That might've been true before, when the "barbarian" half of the Maradysh hadn't split off yet. But as of right now, only the "Arthrynite" Maradysh remain loyal, so.... Since we do see the loyalists as completely Arthrynite, our Value probably applies to them now.
3) That was only because Urth used a limited window of opportunity caused by:
1. Him having a Diplo Hero.
2. Him using the Maradysh as sort of intermediaries, since it was mentioned that the Arthwyd would've just trie to kill his Daughter had she come to them directly.
3. Lots of people not really wanting more war, so why the heck not?
And yeah, the Arthwyd aren't acting completely logically here. Lol, who would've thought?
4 turns from the point Urth died in Epic to the stolen arthwyd body, 2 turns after body theft, this is 3rd turn after body theft now? Or end of 2 turn after body theft?
1) Again, ask questions in the thread. You want to know about stuff, ask about it in the thread and I'll answer them here. Ask me the questions in the discord and I'll answer them there. Don't ask me any questions and you don't find out until the information is relevant to the update.This is a massive mess to respond to, so I'll counter a few of your arguments.
1 Information Chaos is the fault of the thread
To say it with a quote :
Discord is a terrible layout to evaluate and search. Major information, especially stuff that could change entire wars, that we by all rights should now, should be revealed automatically, not relying on someone to ask the question on a service that the majority of the quest doesn't use.
2 The Maradysh infiltration
I suspected it, and mentioned. The problem is that I made the logical assumption that in peace Urth would have even more opportunity to manipulate the Maradysh than in war.
So, what you see as a logical reason for peace, I saw as a logical reason for war.
3 On the OP-ness of immortal heroes
How did you nerf them? They still seem incredibly powerful.
4 On Urth's planning
We know, because of the timeline, that Urth had at most 1 turn to prepare the Maradysh. Before that, his children weren't old enough yet. Are you saying that we could take over half of a civ which was previously devoutly loyal to our enemy in a single turn?
5 On the map and the Maradysh
As far as I can see, the latest map shows Urth to the South, on the same lattitude as the Lowlanders. In addition, any turn where we had the opportunity to send a trade/Scout mission to the South is one where we should have been informed that the Maradysh would act up if we did it.
Lastly, the winning option for peace was getting animals from the Lowlands. So,
Chronicles of Nations - Civ Quest - Original | Page 201
Urth did infiltrating the Maradysh and learning about the Maradysh and Arthwydish cultures before she attacked Greenbay. She also did the majority of work for her blessing before beginning to infiltrate the Maradysh as the Blessing of Arthryn was the final piece she went for with the Blood of Evalyn being a bonus she went for after she learnt about it from the Maradysh. Furthermore, Urth completed the blessing a turn early because she got a crit so she got it done quicker than she would have otherwise.The GM's timeline doesn't make any sense.
The claim is that Urth spend multiple turns infiltrating and planning the kidnapping, and then multiple turns more preparing to figure out how re-engineer the royal blessing.
But there simply isn't enough time for that. There's only 2 main turns between the creation of the divine Royal Family and Urth's attack. There's no place to put multiple turns of plotting and planning.
I mean judging from it Urth is set to become a god no matter what we do, even if we conquer his civ he can just get followers in lowlands thanks to his daughters that are diplo hero's and immortal.
Basically like Red Lady's from GoT combined with undead army spreading faith of their god.
I really see no point in fighting him to stop it since it is impossible anyway .
It isn't that, basically system is set that Urth wins. Basically QM says he needs time to become a god, and look at it rebellion happen's while our people magically blame us for it. Basically another crisis is being prepared anyway for us.
He has immortal heros, while we need to train our army he only needs to revive more undead , whatever we do there is some sort of reason that it fails or a new crisis and who can argue?
Oshha is QM and if he wishes for Urth to be god he will be.
Us spending actions in it is really useless in this case.
Let's just ignore Urth and be done with it.
Osha can you please remove future seeing from this sheet. It seems to be useless. It didn't get brought up when urth attacked for her body, or the expedition to attack urth was doomed.
We've been criticized for not exploring enough, but this is the list of when we had the opportunity to do so. Basically, we only had 2 free actions. One immediately after Urth's death (so we wouldn't have noticed him), and then the Study Metal action.
Beyond that, we've basically been on a rail.
Is it really competence if the npc can't screw up with god holding their hand? Even real world geniuses can fail to succeed a plan they prepared due to a mistake they made themself. The timeline is pointing in a direction where Urth made every 'perfect' action possible to exploit the arthwyd to Urth's whim, and would continue to do so if we were 'friends'.
Except that's not what happened. Over the last bunch of turns, we've engaged in constant diplomacy with the Maradysh. It's basically all we've done in the midturns, with the sole exception of having to do the Temple thing .
Urth however, needs only a single turn to cause a major revolution.
This value right?
Yeah, that one hasn't been acting as I expected it to be. You'd expect increased unity at the cost of suffering from significant legitimacy loss for not continuing the war, but instead we get the complete opposite.
Will we get a stability hit for not helping out the Arthrynite Maradysh faction in this civil war? I think they will count as part of the People but I'm not sure.
Anyway, @Oshha . What do Maradysh burial rituals look like. Any taboos regarding desecration of the dead?
For example, as long as we used an elective system, we've been able to choose which leader to elect. There's only 1 exception. That's when the GM decided to elect the guy, and then used that decision to break the Personal Union.
In this case, despite the fact that the GM has repeatedly said that we do not consider the Maradysh True Arthwydites, the GM has now decided that the murder of a few traders and the retaliation about that is sufficient for us to automatically declare a total war.
It's completely illogical. Apparently we were perfectly willing to negotiate with the guy we consider the arch-evil. But the mere concept of talking to a fellow victim, a civ which got conned into doing his bidding, is unspeakable.
Also Oshha, what do we know of the culture of the Arthwyd Maradysh? You want us to ask, fair enough, here's me asking.
Ha, sounds familiar. Atleast we didn't trigger A Fey Mood.Take this last vote for a example. I expected the thread to realise that you were limited in your ability to fight the Caradysh and kill Urth so you would take a peace, temporary or not, in exchange for some goodies and use the time to expand, build infrastructure or whatever the thread decided, especially since there were enough clues to figure how what the Caradysh would do if you rejected their offer. To my surprise, the thread to vote for war despite some posters figuring out that Urth would do what he has did and you having limited ability to hurt Urth whilst waging war limits your ability to do other things.
Well, nice part of such crisis is that it weeds out whiners who ragequit at first sight of competent opponent.
Good riddance.