- Location
- Austria
lol
> enemy uses strategy and diplomacy while player civ, hrmmm
> cue grumbling about OP enemies who....use diplomacy and subterfuge against us - enemy who is allergic to those, apparently?
We got outplayed by somebody who knows how to plan ahead, diplomance and have a backup plan. It happens. It should happen in any good game - being bad at diplo being punished by someone out-diploing us is exceedingly fair.
Like, a good start would be to use diplomacy more often to actually be capable of getting an early warning about such things and/or getting allies.
Ideally, we might have couple of option here.
1. Lean on gods/goddesses. @Oshha , Divine Magic lists "Detect Undead". Can we use it on wider scale or develop some sort of "Harm Undead"?
2. Look for allies. A fun option would be to bribe nomads with promise of riches and let them into lowlands (PoC veterans have seen it coming).
3. Peace out. Way worse negotiating position than Urth came with peace offering, but we are on the backfoot here and have no certainty of victory. At least a ceasefire while we grind anti-undead spells and make friends would be great.
However, war is still going on without any pause and we have crisis looming (they always do that).
Still, if Urth have other stuff going on, she probably will be ok with a peace. So, my idea is such:
1. Now, try to peace out. Agree to some concessions cause she has shown she has leverage enough to extract those.
2. Grind diplomacy to a) get info on what "other fires" Urth has and try to exploit them; b) get allies or at least nomad tribes willing to go pillage lowlands for us; c) establish at least a shot at early warning of diplomancery against us.
3. Try to grind anti-undead magic or divine stuff against those.
Additionally, if we want to exact more control over vassal, we probably want to settle towards them to intermingle more.
However, we don't really have "peace out" button, so...
[X] [SEC] Settle Land = Greenbay
[X] [SEC] Trade Expedition = Boarfolk Nomads
> enemy uses strategy and diplomacy while player civ, hrmmm
...literally hates everyone not their vassalDiplomatic Relations
Your opinion/Their opinion/Frequency of Contact
Boarfolk Nomads = Disliked/Unknown/Minimal
Caradysh = Ultimate Evil/Annoyed/None
Lowlander Tribes = Servants of Evil/Indifferent/War
Barbarian Maradysh = Evil-Serving Traitors/Hatred/War
> cue grumbling about OP enemies who....use diplomacy and subterfuge against us - enemy who is allergic to those, apparently?
We got outplayed by somebody who knows how to plan ahead, diplomance and have a backup plan. It happens. It should happen in any good game - being bad at diplo being punished by someone out-diploing us is exceedingly fair.
Like, a good start would be to use diplomacy more often to actually be capable of getting an early warning about such things and/or getting allies.
Ideally, we might have couple of option here.
1. Lean on gods/goddesses. @Oshha , Divine Magic lists "Detect Undead". Can we use it on wider scale or develop some sort of "Harm Undead"?
2. Look for allies. A fun option would be to bribe nomads with promise of riches and let them into lowlands (PoC veterans have seen it coming).
3. Peace out. Way worse negotiating position than Urth came with peace offering, but we are on the backfoot here and have no certainty of victory. At least a ceasefire while we grind anti-undead spells and make friends would be great.
However, war is still going on without any pause and we have crisis looming (they always do that).
Still, if Urth have other stuff going on, she probably will be ok with a peace. So, my idea is such:
1. Now, try to peace out. Agree to some concessions cause she has shown she has leverage enough to extract those.
2. Grind diplomacy to a) get info on what "other fires" Urth has and try to exploit them; b) get allies or at least nomad tribes willing to go pillage lowlands for us; c) establish at least a shot at early warning of diplomancery against us.
3. Try to grind anti-undead magic or divine stuff against those.
Additionally, if we want to exact more control over vassal, we probably want to settle towards them to intermingle more.
However, we don't really have "peace out" button, so...
[X] [SEC] Settle Land = Greenbay
[X] [SEC] Trade Expedition = Boarfolk Nomads