Should the world be a Low Fantasy setting?

  • Yes

    Votes: 63 70.0%
  • No

    Votes: 27 30.0%

  • Total voters
    90
  • Poll closed .
Alright, so we probably need 2 study metals at least to be able to get Bronze armor you think?
If the gods literally handed down instructions maybe.
Breakthroughs in order:
1) Bronze discovery and refinement to reach tool/weapon grade bronze. Remember its an alloy, and that simply mixing tin and bronze would not give you a usable bronze, outside of a fairly specific ratio.

2) Conversion of existing tools to bronze tools. This should take Train Sacred Warriors/Expand Farming/Expand Fishing to convert the existing tools to bronze over time. This gives bronze spearheads and axeheads. Not necessarily that superior to our magic stone, but more durable. This is when Roads become feasible.

3) Development of new tools to make use of new material properties. This would be drills/augers, saws, chisels, etc. At this point planks, wheels, better boats, wooden shields, etc become available. Basic bronze armor shows up, but keep in mind the earliest versions would be basically strapping a plate of metal with holes for the ties onto your body and a bowl on your head.

4) Development of jointed/multi-element equipment. Heres where 'real' armor starts showing up, since you can actually wear the stuff without hampering mobility.

Somewhere along the line we'd also need to build smelters and mines, because you aren't going to have a lot of metal to work with otherwise. And we need to change the strategies, because once you make shieldwalls feasible and have a better shield than leather stretched out in a wicker frame, we'd need to change how we fight entirely.

Anyways, we aren't going to magically cram a few centuries of development into "metal unlocked" -> "hoplite unlocked"
 
If the gods literally handed down instructions maybe.
Breakthroughs in order:
1) Bronze discovery and refinement to reach tool/weapon grade bronze. Remember its an alloy, and that simply mixing tin and bronze would not give you a usable bronze, outside of a fairly specific ratio.

2) Conversion of existing tools to bronze tools. This should take Train Sacred Warriors/Expand Farming/Expand Fishing to convert the existing tools to bronze over time. This gives bronze spearheads and axeheads. Not necessarily that superior to our magic stone, but more durable. This is when Roads become feasible.

3) Development of new tools to make use of new material properties. This would be drills/augers, saws, chisels, etc. At this point planks, wheels, better boats, wooden shields, etc become available. Basic bronze armor shows up, but keep in mind the earliest versions would be basically strapping a plate of metal with holes for the ties onto your body and a bowl on your head.

4) Development of jointed/multi-element equipment. Heres where 'real' armor starts showing up, since you can actually wear the stuff without hampering mobility.

Somewhere along the line we'd also need to build smelters and mines, because you aren't going to have a lot of metal to work with otherwise. And we need to change the strategies, because once you make shieldwalls feasible and have a better shield than leather stretched out in a wicker frame, we'd need to change how we fight entirely.

Anyways, we aren't going to magically cram a few centuries of development into "metal unlocked" -> "hoplite unlocked"
Hm... What if Arthryn's stone shaping applied to bronze? Oshha mentioned that it'd be possible for metal to be part of her domain. Would that make single-Study Metal armor possible?
 
Hm... What if Arthryn's stone shaping applied to bronze? Oshha mentioned that it'd be possible for metal to be part of her domain. Would that make single-Study Metal armor possible?

Arthryn's domain is the People aka the Arthwyd, but she is very strongly associated with stone and to a lesser extent the Earth and since Veekie convinced me of it, the Sea. As of right now, you can get earth and water magic from Arthryn with the former being stone-focused. If you want to want to set metal magic, you will need to make magic a more relevant part of the People's culture so it will get commonplace enough to get associated with Arthryn.
 
Arthryn's domain is the People aka the Arthwyd, but she is very strongly associated with stone and to a lesser extent the Earth and since Veekie convinced me of it, the Sea. As of right now, you can get earth and water magic from Arthryn with the former being stone-focused. If you want to want to set metal magic, you will need to make magic a more relevant part of the People's culture so it will get commonplace enough to get associated with Arthryn.
Oh yeah, that reminds me. Urth took their body after we got the empathy blessing, unless I've got something confused. Did Brys or Gwyn get the sense of empathy when close to them?
 
Oh yeah, that reminds me. Urth took their body after we got the empathy blessing, unless I've got something confused. Did Brys or Gwyn get the sense of empathy when close to them?

Due to the abilities from the upgraded blessing coming from the spiritual connection to Arthryn, Urth didn't get the breast support, the shapeshifting or the empathy as he cut off the connection to Arthryn. By default, the blessed are still normal human, but via the spiritual connection to Arthryn, they can get some supernatural effects that are sustained by Arthryn's divine power.

If bigger is better, are all the men well hung?

I don't know what you are asking?
 
If the gods literally handed down instructions maybe.
Breakthroughs in order:
1) Bronze discovery and refinement to reach tool/weapon grade bronze. Remember its an alloy, and that simply mixing tin and bronze would not give you a usable bronze, outside of a fairly specific ratio.

2) Conversion of existing tools to bronze tools. This should take Train Sacred Warriors/Expand Farming/Expand Fishing to convert the existing tools to bronze over time. This gives bronze spearheads and axeheads. Not necessarily that superior to our magic stone, but more durable. This is when Roads become feasible.

3) Development of new tools to make use of new material properties. This would be drills/augers, saws, chisels, etc. At this point planks, wheels, better boats, wooden shields, etc become available. Basic bronze armor shows up, but keep in mind the earliest versions would be basically strapping a plate of metal with holes for the ties onto your body and a bowl on your head.

4) Development of jointed/multi-element equipment. Heres where 'real' armor starts showing up, since you can actually wear the stuff without hampering mobility.

Somewhere along the line we'd also need to build smelters and mines, because you aren't going to have a lot of metal to work with otherwise. And we need to change the strategies, because once you make shieldwalls feasible and have a better shield than leather stretched out in a wicker frame, we'd need to change how we fight entirely.

Anyways, we aren't going to magically cram a few centuries of development into "metal unlocked" -> "hoplite unlocked"
So... best not to fight at all until all of that is done then. Hopefully we have the chance to focus on it.
 
Do the men have large genitalia.

No. The blessing only affects the appearance of the women due to Arthryn being female. If Arthryn had been male, then the blessing would have effected the appearance of men and not women. Even then, I would have left the genitals alone before because that is going too blatantly sexual for my tastes.
 
So... best not to fight at all until all of that is done then. Hopefully we have the chance to focus on it.
Only if your fine with urth most likely ascending to godhood and letting all the sacrifices so far be in vain, yeah.
Which is why we are voting for attacking and not keeping out.

Edit: we should have a male god
Who is metal af.
 
Only if your fine with urth most likely ascending to godhood and letting all the sacrifices so far be in vain, yeah.
Which is why we are voting for attacking and not keeping out.

Edit: we should have a male god
Who is metal af.
I am in fact ok with Urth ascending to Godhood. Don't see it as being nearly as dangerous as him wandering around as a mortal. We can kill off his followers afterwards, I highly doubt he'd be the kind of god that could survive that.
 
I am in fact ok with Urth ascending to Godhood. Don't see it as being nearly as dangerous as him wandering around as a mortal. We can kill off his followers afterwards, I highly doubt he'd be the kind of god that could survive that.
A. You dont know him being a god is better.
B. You dont know that he even needs followers
C. We dont know what it takes to kill a god.

He hard enough to kill as a mortal, the last thing we should do is let him be nigh unkillable more then he is.
 
A. You dont know him being a god is better.
B. You dont know that he even needs followers
C. We dont know what it takes to kill a god.

He hard enough to kill as a mortal, the last thing we should do is let him be nigh unkillable more then he is.
I mean, he won't exist in the world anymore. That's basically dead already. He'll have to act through others. -shrugs- at that point he's basically a non-threat on his own. He's not going to waste time and energy trying to murder us all or anything. He wants power, and he always takes the actions he thinks will give it to him. He'll most likely go elsewhere for easier targets as opposed to attacking us. I just don't see him as a god as a major threat.
 
I mean, he won't exist in the world anymore. That's basically dead already. He'll have to act through others. -shrugs- at that point he's basically a non-threat on his own. He's not going to waste time and energy trying to murder us all or anything. He wants power, and he always takes the actions he thinks will give it to him. He'll most likely go elsewhere for easier targets as opposed to attacking us. I just don't see him as a god as a major threat.
And we didnt see him as a threat when we forced him out of our lands.
How did that turn out?
 
Chalcolithic Arthwyd Cultural Trivia IV
Arthwyd Royal Family
The royal family of the Arthwyd occupies an odd spot within society, set apart even beyond the nature of being royalty. Originally founded by Evalyn Boarslayer after the Fall of the Merntir, all of the Arthwydish Cadlons have been her descendants with the sole exception of Cadlon Derfyl, who had married one of her descendants.

While how good they are has vary, all of the Cadlons so far have been capable and competent rulers, resulting a well-liked monarchy with popular support from the Arthwyd. The idea of having an incompetent or malicious Cadlon is something of a foreign concept as it has yet to happen and the idea of it happening is dismissed as ridiculous because surely no one like that would end up as Cadlon.

The nature of the royal family and how they related to the rest of the Arthwyd has changed over time. Originally starting off as a competent rulers being picked from the general populace with the Cadlon choosing their successor, a royal family defined by blood relations was formed by Cadlon Bronwyn the Beautiful, Wyrn the Goddess of Stories, Trickery and Arts and Evalyn the Goddess of Death, Battle and Leadership. While the first two had more prominent roles, Evalyn had more of a lasting impact by giving a divine blessing to her blood descendants, known as the Blood of Evalyn and the basis for which the membership of the royal family is determined. Without the Blood of Evalyn, one cannot become the Cadlon of the Arthwyd.

The Blood of Evalyn is something that happens on top of the Blessing of Arthryn and since it is impossible to past on the Blood of Evalyn without also passing on the Blessing of Arthryn, the effects of the Blood of Evalyn are only known when they have interacted with the Blessing of Arthryn.

This is important as the Blood of Evalyn seems to boost the effects of the Blessing of Arthryn further and it is unknown if it has its own effects or simply adds to the Blessing of Arthryn. While the Blessing gives the Arthwyd increased physical fitness and prowess, the Blood of Evalyn increases this further as the members of the royal family a good sized set of muscles in addition to increasing their stamina, toughness, strength, healing in addition to generally being more resistance to diseases and illness and being taller. The Blood of Evalyn also enhances the figure of the female members of the royal family as while all female blessed are curvy, the royal family are almost excessively full figured and push the limits of what is considered beautiful to almost being creepily full figured.

This is due to the metaphysical nature of Evalyn compared to Arthryn. While Arthryn is able to pick and define the effects of her blessing on her own from the very beginning, Evalyn's blessing was shaped by the beliefs of the Arthwyd even if Evalyn had control over the effects and the final say on the matter. The end result is that since the Arthwyd view the royal family as being superior to them, the default blessing increased what the Arthwyd deem to be desirable traits for the royal family. This means that the royal family is taller, more muscular, fitter, healthier, tougher, stronger and, in the case of the women, curvier.

While the men are tall and muscular, for the women, this has more of an impact. While also tall and muscular, the figure of the royal women is pushes the limits of what is considered attractive by the Arthwyd and any larger in proportion to the rest of their bodies would go from being beautiful to being creepy and excessive. Between their height, muscles and very full figure, the women of the royal family are considered to be the principle of beauty by the Arthwyd. This beauty comes with a price as the women of the royal family struggle when it comes to physically strenuous tasks due to their large breasts getting in the way so despite their naturally muscular build, the women of the royal family shy away more physically active tasks such as being a warrior or hunter.

Combined with how that is already a trend with lesser curvy members of the Arthwyd and how the larger curves of the royal family are rightly believed to come from their divine heritage, the full figures of the royal women is increasing the forming gender roles within the Arthwyd as it is often considered that their full figures keeping them from more martial tasks is a sign from the goddesses that women are not meant to engage in warfare and that war is a man's job. It should be noted that this idea is backed by Evalyn herself as the Goddess of Death, Battle and Leadership does believe that the Cadlons should engage in peace over war despite her own reign and if she can encourage this by making the women of the royal family bad at fighting, then Evalyn considers that to be a good thing. The fact that it will cause gender roles and gender discrimination are not major concerns for her as while Evalyn thinks that they are nice, avoiding those things is something her mother cares about rather than something she cares about.

The Blood of Evalyn also grants a distinctly unique effect to the royal family, purple eyes that are reflective of light like the eyes of a cat. This trait is unique to the royal family and is considered to be the marker of someone with the Blood of Evalyn as both the male and female members of the royal family have it.

The succession of the Cadlons is also something that will change often. Originally there was no official system in place with the Cadlon just appointing a worthy successor while they still lived, but with the formation of the royal family, the Arthwyd adopted the hereditary system of the Maradysh. This has also changed after a few Cadlons as the hereditary system got changed into a tanistry system where the heir is chosen from the royal family, keeping the royal family of the hereditary system, but reintroducing the method of choosing the heir. Given how the succession system has changed twice in a relatively short period of time, it is entirely possible the succession system will change again as the Arthwyd haven't had time to create a traditional method of royal succession yet.

Arthwyd Martial Culture
For the Arthwyd, warfare is an unfortunately necessity of life as one must be good at warfare lest they end up suffering at the hands of someone else who is good. Due to its violent and brutal nature as people kill each other, warfare is considered to be a barbaric practice that only a barbarian or fool would willingly seek out.

For along time, the Arthwyd seemly deemed war to beneath them and something only a barbarian would do. This belief arose from a mixture of their aversion to war and their isolation as the former meant they didn't war amongst themselves or seek out war and the latter meant that no one was able to force a war upon them.

Despite a couple of wars with the Merntir, the Arthwyd didn't shake their near total disdain for war until Vervov's invasion. The nomad leader was able to prove enough of a threat with his Boarfolk tribes that the Arthwyd was forced to embrace warfare as a necessity of life or face the end of their civilisation. Yet despite being forced to acknowledge the necessary nature of being good at war, the Arthwyd still considered it barbaric and eschewed the warrior culture of their barbarian neighbours.

Instead, the Catclaws were founded by Evalyn Boarslayer. Rather than have bunch of men seeking glory and loot, the Arthwyd turned war into a sacred duty, balancing out its barbaric nature with serving the goddesses. Beyond managing to balance out the barbaric nature of warfare alongside its necessary nature, it also shaped the Arthwyd's military culture into something that had not been seen before.

While the lowlanders and the nomads relied masses of regular warriors, the Arthwyd instead developed a relatively small amount of elite warriors who wielded divine magics. While smaller in number, the Catclaws and Cateyes of the Arthwyd were of higher quality than their lowlander counterparts and, under the right conditions, the nomad tribesmen. A Catclaw could reliable beat a trio of lowlander warriors.

Despite their superior warriors, the Arthwyd have seen mixed success in their wars. Vervov still conquered the Merntir while Urth was able to bloodied them when he marched on Rockbay and even when the Merntir were being liberated by Cerwyn from the Boarfolk, the Arthrynite sacred warriors saw limited success against the Boarfolk conquerors. That said, the Catclaws and Cateyes proved to be every effective against the Maradysh and driving the Boarfolk out of the Merntir once the Arthwyd arrived to help Cerwyn and the Merntir uprising.

In the Copper Age, the Arthwyd still view warfare as a barbaric practice, but being a sacred warrior is considered a prestigious position due to serving Arthryn and her Daughters. While warfare remains completely undesirable, being a Catclaw or Cateye is considered desirable by the Arthwyd and despite having many volunteering to become a Catclaw or Cateye, their high standards limiting how many are able to successfully become a Catclaw or Cateye.

Furthermore, most of the Arthwydish military is male with there being three men for every woman. This is due to the fact that the large breasts of the blessed Arthwyd women makes a physically strenuous activity like being a warrior or hunter harder and uncomfortable. While Arthryn's upgrade to the blessing as alleviated this to a degree, a belief that men are better at fighting than women as set into the Arthwyd. Combined with the idea that large curves are a sign of divine favour, resulting in women with fuller figures becoming priestesses, there is an increasingly common belief that war is a man's job while leading is a woman's job. This is turn is making the sacred warrior profession even more male-dominated than it already is.

***

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.
 
I actually want Urth to become a god. Atleast this way I can be certain that the thread will be willing to invest in godslaying tech/magic.
 
So... best not to fight at all until all of that is done then. Hopefully we have the chance to focus on it.
I would like to note that he'd have usable stone fortifications before we get to usable bronze armor, especially with tireless undead laborers.
And there wasn't a whole lot that could be done against those unless you wanted to pay a ridiculous blood price.
Especially when you know, undead forces are superior in siege what with not needing food and water.

The only reliable advantage we have right now is that Arthryn blessed his capital such that he can't use it anymore. We have a short window before this becomes irrelevant.
 
I would like to note that he'd have usable stone fortifications before we get to usable bronze armor, especially with tireless undead laborers.
And there wasn't a whole lot that could be done against those unless you wanted to pay a ridiculous blood price.
Especially when you know, undead forces are superior in siege what with not needing food and water.

The only reliable advantage we have right now is that Arthryn blessed his capital such that he can't use it anymore. We have a short window before this becomes irrelevant.
I mean, if we study magic more we could probably do something about that stone fortification. Though really, I don't see why we'd attack at all at this point. Just doesn't seem like we have a real chance of actually winning without a Martial hero of our own.
 
I mean, if we study magic more we could probably do something about that stone fortification. Though really, I don't see why we'd attack at all at this point. Just doesn't seem like we have a real chance of actually winning without a Martial hero of our own.
Thats rather defeatist, you act like he didnt lose at all in the war and he got off unscathed and we lost everything for nothing and any further attempt to contest him is fated to fail.
 
Thats rather defeatist, you act like he didnt lose at all in the war and he got off unscathed and we lost everything for nothing and any further attempt to contest him is fated to fail.
Jeez, maybe if you guys bothered to gather more info about him and his civ before sending another army into a potential meat grinder....
 
Thats rather defeatist, you act like he didnt lose at all in the war and he got off unscathed and we lost everything for nothing and any further attempt to contest him is fated to fail.
I mean, we gave him nearly a thousand superior bodies out of it. So that's a significant amount of recovery for his stuff. Its unlikely he completely stopped progressing during the battle, he probably controls the lowlands, so he's got plenty of dead bodies just from the previous generation there dying off. I just don't see that we did anything too significant to him. Its not like we destroyed the encampments that we passed through and captured. So the infrastructure is still there, just needs bodies to replace it, and bodies are easy to come by. I'm not saying we didn't do anything, just that we didn't do nearly enough to matter, and that we don't have the forces to destroy him this turn, and we have other stuff to do. So Main Settlement this turn, gives us the ability to do more things. A free exploration action from study metal next turn, get a palisade for the place closest to the Cursed Forest to provide some protection, and study some more magic to help us deal with his stuff. 3 actions plus the province action? Yeah, that'll help a hell of a lot. Will let us actually get ahead of the guy.

Also, as a separate thing, why are you talking about defeatism? We can be beaten. We have in fact been beaten by Urth just recently. We aren't some unstoppable force. We can totally be beaten, and assuming that we can't is preposterous. If we want to win, we need to ensure we have proper advantages. Better magic, more better trained troops. More info regarding his situation. There are plenty of different things we can do to out-do Urth. We should put effort into accomplishing those things. Getting those extra actions is the best way of doing so. The faster the better.
 
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Experience really is super important. Our people are all like "discrimination doesn't matter" and "who cares if women are so overburdened they can't defend themselves" and "pshhh our royalty is divine, they can make no errors" "war is a barbaric practice, we're much to civilized to train an army"

Ah the wonders o ignorance! Truly blissful in their naïveté.

This is just gonna keep getting worse and worse until we get an idiot king and curbstomped by somone new civ out of nowhere.

I like our daughter goddesses less and less all the time, Arthwyns got it rough trying to hold things together
 
@Oshha
we lost around a thousand men ish right?
How many did urth lose? Do we know?

Did we destroy the encampments or just the undead there?

Do the undead he takes from us still retain the strength of the original catclaws or are they as strong as the regular zombies?
 
@Oshha
we lost around a thousand men ish right?
How many did urth lose? Do we know?

Did we destroy the encampments or just the undead there?

Do the undead he takes from us still retain the strength of the original catclaws or are they as strong as the regular zombies?

You lost close to a thousand warriors while Urth lost a few thousand, but you don't know how many can be put back together or reanimated.

Both wherever you could.

They are as strong as their body allows, but don't have access to divine magic or the upgraded blessing or their living skills. So they retain the physical effects of the original blessing.
 
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