Should the world be a Low Fantasy setting?

  • Yes

    Votes: 63 70.0%
  • No

    Votes: 27 30.0%

  • Total voters
    90
  • Poll closed .
We're becoming like the Ymaryn.
So I've been thinking about this sentence and I want to put into thoughts something that has occurred to me.

Paths of Civilisation was the first civ quest on SV or at least the first civ quest of this time. The Ymaryn were the first civ shaped by the voterbase of SV. In many ways, they are similar to the Arthwyd and the Arthwyd have slowly become more and more like the Ymaryn. Both build tall and both can't really afford to lose wars, resulting a strong, but brittle civ. Both lean toward egalitarianism and tolerance through the Ymaryn would mostly lose the former and the Arthwyd favour egalitarianism more than tolerance while the Ymaryn favoured tolerance over egalitarianism. Both are against slavery and are technologically advanced (or at least relatively so for the time period). When it comes to warfare, both the Arthwyd and the Ymaryn like to turtle up and scare off potential attackers or smash them aside with superior defences, but if they are successfully attack, they will viciously strike back against those that have wronged them. They also have centralised leadership that favours those in charge organising things over local leadership doing whatever. They both have a sense of elitism where they see themselves as the 'civilised' people and look down upon other civs for their barbaric ways. Both civs like to stay of the affairs of their neighbours and stay semi-isolated.

There are some differences such as the Arthwyd live in a more fantastical setting and are more religious whilst having lacking the empathise on farming and accepting others that the Ymaryn had. However, the Ymaryn and Arthwyd are quite similar in the general direction that the players have pushed both civ and the general play-style behind each civ.

The other civ quests that sprung up in the wake of PoC's success aren't like this. A good number of these civ quests died early on before the player civ could gain a distinct and unique identity, but of the others, they were always different to the Ymaryn. Oh, they kept the same basic strategy of building tall, having centralised leadership and generally being prepared for long term survival of the civ without collapsing or fragmenting, but the details of the culture were always very difference. Yucatan had big emphasis on boats and fishing to the PoC's emphasis on farming and favoured diplomacy and spiritualism to PoC's semi-isolation and pro-science stance. From Stone to the Stars had a focus on hunting and spiritualism and regularly got involved in wars. Indus was one of the more radically different ones as the players went full-on violence and martial conquest, eschewing the generally nice guy approach that many other civ quests had.

It was when I read this post in Tales of the People that I realised what the reasons for the above were.
(Also, we have Oshha's Quest for the hardcore religious civ. Not saying we can't double up, but variety is the spice of life, no? No offense, Oshha; it is a good quest that I enjoy.)

Here we have a player wanting to do something in a civ quest because it is different to another civ quest and they want to try something new. With Yucatan, Indus and Stone to the Stars and the other civ quests that started after PoC, the players wanted to do things differently to PoC and try new things in these other civ quests, resulting in the player civs of these other civ quests being distinctly different to the Ymaryn. Now why isn't that the case with the Arthwyd and this civ quest? Well, remember when I mentioned this in the opening post of the thread?
Since I noticed a lack of civ quests recently, I decided to start my own.

The other civ quests had started while either PoC or its successor, Paths of Industrialisation, were ongoing and the memories of PoC and the Ymaryn were something that the majority of the voterbase had. They remembered their experiences in PoC and wanted something difference.

And while some of the people partaking in this quest remember PoC, many of the prominent posters in this thread don't and have to have old references and in-jokes explained to them. Looking at the dates, I started this quest close to ten months after PoC ended and now it is close to a year since PoC ended. There was also a bit of a gap between me starting this quest and last major civ quest dying since it was that lack of a major civ quest that inspired me to start this quest.

As a result, we got the SV playerbase pushing a civ down a path that naturally suits the general overall tendencies of the playerbase as we did with PoC, resulting in the player civs of both quests having a fair number of similarities. And while there is plenty of old hands in the voterbase of this quest, we also got good amount of new blood and combining that with faded memories of PoC and the civ quests it inspired, there is no push to do something different to PoC, leaving SV to its natural tendencies when it comes to shaping the Arthwyd, something they did with the Ymaryn and the end resulting being that the Ymaryn and the Arthwyd have a good number of similarities.

Edit: I am okay with this outcome. I like to see the players making that choices on what they think is best for this quest rather than picking the option they didn't do in another quest. I am happy to have the Arthwyd be Ymaryn Redux: Low Fantasy Edition.
 
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What if we are the pseudo China?
Geographically unlikely. RL China happened because it was one enormous Lowlands in the central part, which warred indefinitely through the stone age and even the bronze age with no single state attaining stability and supremacy due to a lack of natural borders, but which then transitioned to a stable one in the Iron Age, where the logistics became FEASIBLE, due to the great river arteries, domestication of horse and the great plains which enabled massive highways for low costs as they expanded to the limits of their logistics...which coincidentally left them with mountains, jungle, desert and a relatively small part of steppes as natural borders, producing a state which essentially had no neighbors they couldn't absorb.

We on the other hand, started next to mountains and sea. Closer to parts of Europe where natural borders protected a lot of small civs and couldn't really be overcome, allowing them to keep fucking with each other indefinitely.
 
So I've been thinking about this sentence and I want to put into thoughts something that has occurred to me.

Paths of Civilisation was the first civ quest on SV or at least the first civ quest of this time. The Ymaryn were the first civ shaped by the voterbase of SV. In many ways, they are similar to the Arthwyd and the Arthwyd have slowly become more and more like the Ymaryn. Both build tall and both can't really afford to lose wars, resulting a strong, but brittle civ. Both lean toward egalitarianism and tolerance through the Ymaryn would mostly lose the former and the Arthwyd favour egalitarianism more than tolerance while the Ymaryn favoured tolerance over egalitarianism. Both are against slavery and are technologically advanced (or at least relatively so for the time period). When it comes to warfare, both the Arthwyd and the Ymaryn like to turtle up and scare off potential attackers or smash them aside with superior defences, but if they are successfully attack, they will viciously strike back against those that have wronged them. They also have centralised leadership that favours those in charge organising things over local leadership doing whatever. They both have a sense of elitism where they see themselves as the 'civilised' people and look down upon other civs for their barbaric ways. Both civs like to stay of the affairs of their neighbours and stay semi-isolated.

There are some differences such as the Arthwyd live in a more fantastical setting and are more religious whilst having lacking the empathise on farming and accepting others that the Ymaryn had. However, the Ymaryn and Arthwyd are quite similar in the general direction that the players have pushed both civ and the general play-style behind each civ.

The other civ quests that sprung up in the wake of PoC's success aren't like this. A good number of these civ quests died early on before the player civ could gain a distinct and unique identity, but of the others, they were always different to the Ymaryn. Oh, they kept the same basic strategy of building tall, having centralised leadership and generally being prepared for long term survival of the civ without collapsing or fragmenting, but the details of the culture were always very difference. Yucatan had big emphasis on boats and fishing to the PoC's emphasis on farming and favoured diplomacy and spiritualism to PoC's semi-isolation and pro-science stance. From Stone to the Stars had a focus on hunting and spiritualism and regularly got involved in wars. Indus was one of the more radically different ones as the players went full-on violence and martial conquest, eschewing the generally nice guy approach that many other civ quests had.

It was when I read this post in Tales of the People that I realised what the reasons for the above were.


Here we have a player wanting to do something in a civ quest because it is different to another civ quest and they want to try something new. With Yucatan, Indus and Stone to the Stars and the other civ quests that started after PoC, the players wanted to do things differently to PoC and try new things in these other civ quests, resulting in the player civs of these other civ quests being distinctly different to the Ymaryn. Now why isn't that the case with the Arthwyd and this civ quest? Well, remember when I mentioned this in the opening post of the thread?


The other civ quests had started while either PoC or its successor, Paths of Industrialisation, were ongoing and the memories of PoC and the Ymaryn were something that the majority of the voterbase had. They remembered their experiences in PoC and wanted something difference.

And while some of the people partaking in this quest remember PoC, many of the prominent posters in this thread don't and have to have old references and in-jokes explained to them. Looking at the dates, I started this quest close to ten months after PoC ended and now it is close to a year since PoC ended. There was also a bit of a gap between me starting this quest and last major civ quest dying since it was that lack of a major civ quest that inspired me to start this quest.

As a result, we got the SV playerbase pushing a civ down a path that naturally suits the general overall tendencies of the playerbase as we did with PoC, resulting in the player civs of both quests having a fair number of similarities. And while there is plenty of old hands in the voterbase of this quest, we also got good amount of new blood and combining that with faded memories of PoC and the civ quests it inspired, there is no push to do something different to PoC, leaving SV to its natural tendencies when it comes to shaping the Arthwyd, something they did with the Ymaryn and the end resulting being that the Ymaryn and the Arthwyd have a good number of similarities.

Edit: I am okay with this outcome. I like to see the players making that choices on what they think is best for this quest rather than picking the option they didn't do in another quest. I am happy to have the Arthwyd be Ymaryn Redux: Low Fantasy Edition.
The only thing i can add to this is that we have learned our errors of always going for the heroes i stead of the proper buffs and actually building infrastructure, something that hounded us forever.
Though that is mostly because of the new system not rqeuiring complicated overflow chains to function that eat up all of our actions.
 
Edit: I am okay with this outcome. I like to see the players making that choices on what they think is best for this quest rather than picking the option they didn't do in another quest. I am happy to have the Arthwyd be Ymaryn Redux: Low Fantasy Edition.
From the Memoirs of Ryndom Mymbyr, Gylmaryn Representative of the Urban Workers Party:
"Hygyl remarks somewhere that all great world-historic facts and personages appear, so to speak, twice. He forgot to add: the first time as tragedy, the second time as farce. The Sketch for the Trelli, Nokly for Yshuyn, the imperialist wars of the '40's and 50's for the Trelli War, the nobles, generals and industrialists of the Double Monarchy for the nobles, generals and guilds of the Old Ymaryn Empire. And the same caricature occurs in the history of all nations on this earth and beyond."
 
[X][Epic] One of the People proves themselves to be an excellent crafter and storyteller. (Culture Hero)
[X][Epic] A genius rises amongst the People, outshine their peers with their intelligence. (Tech Hero)
[X][Bonus] Gain Legacy Ancient Centre of Civilisation (Great Bay)
[X][Bonus] Gain Legacy Ancient Bastion of Civilisation (Great Bay)
[X][SEC] Sunrise Mountain Passage
[X][SEC] Create New Trails.
[X][SEC] Support Subordinate = Merntir
 
[X] [Epic] One of the priests proves themselves to be skilled with the teachings and magics of the goddesses. (Mystic Hero)
[X] [Bonus] Put Sunrise Mountain Passage on automatic action track (Will gain +1 Progress each turn with no action cost, but you will still need to stat costs).
[X] [SEC] Trade Expedition = (Boarfolk Nomads)
[X] [SEC] Trade Expedition = (Lowlands)
 
[X] [Epic] One of the priests proves to be naturally talented with the numbers and records. (Gain an Admin Hero)

We know war, we have tech. Now lets consolidate.
 
Vote is still open.
Vote Tally : Chronicles of Nations - Civ Quest - Original | Page 199 | Sufficient Velocity [Posts: 4956-5056]
##### NetTally 1.9.7
Task: Epic
[X][Epic] One of the priests proves to be naturally talented with the numbers and records. (Gain an Admin Hero)
No. of Votes: 20
[X][Epic] A genius rises amongst the People, outshine their peers with their intelligence. (Tech Hero)
No. of Votes: 17
[X][Epic] A young member of the People proves themselves to be charming and uniting. (Diplo Hero)
No. of Votes: 14
[X][Epic] One of the People proves themselves to be an excellent crafter and storyteller. (Culture Hero)
No. of Votes: 10
[X][Epic] One of the priests proves themselves to be skilled with the teachings and magics of the goddesses. (Mystic Hero)
No. of Votes: 7
[X][Epic] Get a Heroic Heir to succeed Gwynlyn when she dies. (Get a Heroic Heir)
No. of Votes: 2

——————————————————————————————————————————————Task: Bonus
[X][Bonus] Gain Legacy Ancient Centre of Civilisation (Great Bay)
No. of Votes: 28
[X][Bonus] Gain Legacy Ancient Bastion of Civilisation (Great Bay)
No. of Votes: 9
[X][Bonus] Upgrade a random Value
No. of Votes: 9
[X][Bonus] Put Sunrise Mountain Passage on automatic action track (Will gain +1 Progress each turn with no action cost, but you will still need to stat costs).
No. of Votes: 8
[X][Bonus] Gain two or more Innovations.
No. of Votes: 3
[X][Bonus] Gain Legacy Ancient Center of Civilisation (Great Bay)
No. of Votes: 1

——————————————————————————————————————————————Task: SEC
[X][SEC] Sunrise Mountain Passage
No. of Votes: 34
[X][SEC] Support Subordinate = Maradysh
No. of Votes: 25
[X][SEC] Create New Trails.
No. of Votes: 11
[X][SEC] War Party = Boarfolk Nomads
No. of Votes: 3
[X][SEC] Build Palisade = Greenbay
No. of Votes: 3
[X][SEC] Trade Expedition = (Boarfolk Nomads)
No. of Votes: 2
[X][SEC] Trade Expedition = (Lowlands)
No. of Votes: 2
[X][SEC] Sacred Forest
No. of Votes: 2
[X][SEC] Stone Wall
No. of Votes: 2
[X][SEC] Support Subordinate = Merntir
No. of Votes: 2
[X][SEC] Study Metal.
No. of Votes: 1
[X][SEC] Explore Lands = (Coastline)
No. of Votes: 1
[X][SEC] Explore Lands = (Coastal Plains)
No. of Votes: 1
[X][SEC] Explore Lands = (Cursed Forest)
No. of Votes: 1
[X][SEC] Explore Lands = (Lowlands)
No. of Votes: 1
[X][SEC] Explore Lands = (Sea)
No. of Votes: 1
[X][SEC] Explore Lands = (Sunset Mountains)
No. of Votes: 1
[X][SEC] Explore Lands = (Sunrise Mountains)
No. of Votes: 1
[X][SEC] Explore Lands = (Western Coast)
No. of Votes: 1
[X][SEC] Explore Lands = (Northern Coast)
No. of Votes: 1

——————————————————————————————————————————————Task: MAIN
[X][MAIN] Create New Trails.
No. of Votes: 1

——————————————————————————————————————————————Task: SEC/MAIN
[X][SEC/MAIN] Sunrise Mountain Passage
No. of Votes: 1
Total No. of Voters: 50
 
Infrastructure most likely,
Perhaps some politics with our subordinates
Raids on boarfolk to get our people back.
Possibly study metal
Our new leadership is already sending people to get our people back. That was a thing that as going on during the last update. If we still need to, then sure, we need to get that done. But no point in raiding if they don't have more of the people. Still want to know if there were any half-bloods.
 
Send moar trade missions and explore. We should get more information about the surrounding areas, so that some outside threat can't take us by surprise. They might also develop technology that we can use.
 
so what is are next long term plans

My plans are to finish the mountain trail megaproject while finishing all outstanding trails and shrine construction then check up on the Maradysh and explore to the west and the coastlines (and maybe east), taking temp econ actions as needed. Once the mountain trails are complete, we get to permanent econ 12 using a main farming action and a settlement upriver. After that is pretty open.
 
so what is are next long term plans
Megaprojects and trade missions is most likely. For that reason, I don't see the Arthwyd as a build tall civ. The Arthwyd don't build up, they keep expanding. You got temples! You got palisades! You have a few settlements, and seek to expand your subordinates.
 
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Oh man, that's so much stuff that doesn't get us that coveted 3rd action. If we can just get that 3rd action going for us, we'd be in so much better of a situation.
 
[X][Epic] A genius rises amongst the People, outshine their peers with their intelligence. (Tech Hero)
[X][Bonus] Gain Legacy Ancient Centre of Civilisation (Great Bay)
[X][SEC] Sunrise Mountain Passage
[X][SEC] Support Subordinate = Maradysh
 
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