High Wall of Lothric 14: Praises Be!
You have no idea who those people are. Why is the prince named the same thing as the kingdom? Why are there a bunch of dead knights just scattered around? Is there some sort of fight going on?

"I don't know who either of those are," you begin, "but, uh, I'm not from around here, so I'm not sure what exactly is going o-"

"Thou art a newcomer?" There's a hint of excitement in his voice. "Hast thou not heard the Word of Our Lady's visit by the Angels, and the greatness we shall be blessed with?"

"No, I haven't but that's oka-" you begin, only to be interrupted. You hear the shuffling of footsteps as Hawkwood walks over to check what the sudden commotion that's holding you up is.

"Our Lady Gertrude was blessed by the Divine Heralds themselves, who descended to tell her of the Truth." He gently places his halberd down next to him as he speaks. "To see such beings in person cost her greatly, yet she paid the price willingly, for she felt the knowledge too valuable to refuse. They took her voice and sight, but in return she was granted Truth."

You and Hawkwood turn and look at each other, befuddled.

"Ascension!" He continues. "We shall rise from our frail mortal bodies, and become the true masters of this world! Our Lady hath foreseen it! The Prince has rejected this world for the falsehood that it is, and soon we will be granted enlightenment!" At this point the knight is shouting out every word.

"What is he saying?" Hawkwood asks.

"Why're you asking me?" you reply, before you shout back down towards the knight. "That's nice and all bu-"

"Us lowly beings shall be granted this Truth upon the Flame's End! The death of the Flame shall come at long last soon, never to return, and the lies of the False Gods shall be revealed for the deceptions that they are!" He falls to his knees, and you swear you hear sniffing. Is he crying? "Praise be unto our Lady Gertrude, for it was she who sacrificed her very being to deliver unto us this knowledge! WE ARE UNWORTHY!" He repeats this, chanting it over and over with his arms outstretched towards the heavens.

The Flame's death? Seeing as your supposed to link the thing, whatever, that actually means, you don't think you can afford to just let it die.

"Well, we were awakened to link the fire so..."

"Is that so?" The knight asks, standing up once again. The passionate delivery of his sermon vanishes almost entirely, replaced by a cold professionalism. "I am sorry, but infidelity cannot be tolerated." Despite this, you can hear genuine remorse in his words. "No threat to our Lady Gertrude, nor her vision, can be allowed, no matter the source. When thou hath accepted thy death, I shall be ready to deliver it."

...What?

"Hawkwood, a little help here?" you growl under your breath.

"You are mistaken, my good Ser!" Hawkwood calls out. "You did not let the girl finish what she was saying!"

"Thy companion hath revealed unto me thine aspirations! Thou seeketh to have the flame be linked once more!"

"No, no, you misunderstand! We were awoken to link the flame, yes, but that doesn't mean we're going to!" He says. It's obvious to you that Hawkwood is lying, but the Knight isn't able to see the more subtle body movement from so far away, let alone the angle and the helmet that covers the knight's head.

"If so, then for what purpose is thou here?" The knight asks.

"Lothric is where the lands of the Lords of Cinder converge. Perhaps we merely wished to see such a place for ourselves. Would it be prudent to attack potential converts?"

(Fooling a Hollowing Zealot(Save): 75 vs DC of 70)
"I see, I hath been led astray..." The humongous man drops to one knee, his massive halberd clattering to the ground beside him. He turns his head upwards, staring at the horizon. "Forgive this lowly servant for his erroneous ways!" He calls out to nobody in particular, as he clasps his hands together. The knight remains in that position, quietly muttering to himself in a way that seems like prayer of some sort.

Hawkwood taps your shoulder, motioning towards the ladder that leads down to a lower level, which you are quite happy to descend and get away from the creepy knight.

Below, you find yourself on a small balcony. There's a doorway that enters into the building you had just been on top of. Part of the railing to the side is smashed apart, and a rickety wooden platform was installed. The platform connects to another nearby balcony, which has a ladder that descend down further down to the ground level. Also on the platform is a hastily boarded up wall, that you could probably easily break into if you felt inclined.

"That was close. Thanks for the save there." You say to Hawkwood. While he has to bother with climbing, the fall is nothing much for you to handle.

"I honestly am surprised he believed me." Hawkwood says as he drops to the balcony. "You have to be more careful with what you say. Those who are hollowing are especially prone to being easily provoked."

(Surprise!: 52)
It's then that a crossbow bolt slams into the wall right next to your head. Turning, you see a hollow with a crossbow stare blankly at you, before it panickedly tries to reload its crossbow.

"For example." Hawkwood says, gesturing to the hollow.

(Literally One Dude: 59 + 20 = 79)
You idly toss a sword at the hollow, piercing his chest. The hollow stumbles backwards, before it falls off the back of the platform it was standing on. You soon hear the sound of a body hitting a surface, with the added jingle of metal banging against stone.

"Honestly, if we weren't in the poorer districts, you'd probably have been ripped to shreds by now." Hawkwood

You roll your eyes. "Do you really have room to talk?"

"This isn't a competition Sayaka. Just try and be a bit more careful when dealing with hollows is all I'm saying." Hawkwood sighs, before he turns. "So where to now?"

You have two paths ahead of you it seems, either enter the building on on the balcony, or descend further down the other ladder nearby, which would would most likely take you down to the same level that the strange knight was at. "We should be getting near our destination."

"Which would be?" In hindsight you probably should've asked this sooner.

"The Lothric Cathedral. We'll be meeting with the High Priestess of Lothric, although judging from how things are looking I'm not sure how much influence she has over what's going on."

"We're not meeting with the King?" Isn't the royalty supposed to come on out when you set out on these legendarily important missions?

Hawkwood shrugs, so it looks like he doesn't know either. You turn and look up at the sky. Night is creeping ever closer, so hopefully you'll be able to find somewhere safe to stay.

Where shall you proceed?
[] Head into the building. You hear footsteps, both heavy and light, along with some some muffled conversation in the distance.
[] Head down the ladder. If the end is in sight, you may as well go for it.
[] See if you can break open that boarded up wall. Who knows what you'll find inside...
[] Write in


Healing:
[] Have Sayaka heal:
[] Use Estus (1 charge remaining) on:


Current Souls: 1630 + 30 = 1660

Current Stats
Sayaka
13/20 HP
9/10 FP
165/2000 Abyssal Corruption

Hawkwood
13/20 HP
10/11 FP​
 
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I had to combine like 3 of the votes since they were kind of all over the place. Whoever wanted to let Hawkwood deal with the Knight saved your asses pretty hard there.
 
Well, I'm horrifically lost. I mean, I've never played Dark Souls 3, so I don't know where anything is really. I'll leave the navigating to the experts here.

Also

"No, no, you misunderstand! We were awoken to link the flame, yes, but that doesn't mean we're going to!" He says. It's obvious to you that Hawkwood is lying, but the Knight isn't able to see the more subtle body movement from so far away, let alone the angle and the helmet that covers his head.

Doesn't Hawkwood actaully forgo the Abyss Watcher's Helmet for a chainmail hood he always wears?


"So where to now?" Hawkwood asks. You have two paths ahead of you it seems, either enter the building on this floor, or descend further down another ladder nearby, which would would most likely take you down to the same level that the strange knight was at. "We should be getting near the end of this area."

Oh no! Hawkwood has figured out he's part of a video game! He's seeing the code! Quickly! Send in the Dark Hand Twinks to gank him before he pulls a Neo!
 
Well, I'm horrifically lost. I mean, I've never played Dark Souls 3, so I don't know where anything is really. I'll leave the navigating to the experts here.
Also
Doesn't Hawkwood actaully forgo the Abyss Watcher's Helmet for a chainmail hood he always wears?
Oh no! Hawkwood has figured out he's part of a video game! He's seeing the code! Quickly! Send in the Dark Hand Twinks to gank him before he pulls a Neo!
If it's confusing, then I'll give it a look over. Just gimme a minute.
The helmet is referring to the Winged Knight, I'll edit that to clarify.
Also gonna fix the wording at the end because yeesh, that sounds bad now that I actually think about it.

Edit: Gave it a look over, added some information that had no right to be missing. Hopefully it's actually semi-coherent now. Sorry about that.
 
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[x] Head down the ladder. If the end is in sight, you may as well go for it.

I think we've talked with enough Hollowed for one day.
 
[X] See if you can break open that boarded up wall. Who knows what you'll find inside...

If I remember correctly, this area leads to the cell key and an estus shard, along with a chest that holds a shield. Also an item on a corpse, but I don't remember what it was.
 
[X] See if you can break open that boarded up wall. Who knows what you'll find inside...

Sure, I'm up for breaking stuff.
 
High Wall of Lothric 15: Rot Beneath
You approach the pile of wooden planks hastily nailed into the wall, and get a closer look. Compared to all of the other work, it seems much more recent, as if it had been done maybe a week ago rather than several years. It's also very poorly held together, as if it was a rush job more than anything. But why seal it away?

Hawkwood notices your holdup and taps you on the shoulder. "Come on, we need to get going."

You hold up a hand "Hang on, I want to check something." Hawkwood raises an eyebrow, but says nothing else.

Taking a deep breath, you brace yourself, before ramming yourself shoulder-first against the wall. The wood and plaster easily crumble away, forming a thick fog of powderized dust,

Blinking, you find yourself in a hallway in front of a door. Once the dust settles, everything is quiet.

"Sayaka, what the bloody hell are you doing?!" you hear Hawkwood nearly scream at you.

"I'm checking to see what's in here is all." you reply.

"Can I get a warning next time?" Hawkwood says with a snort.

"I gave you one!"

"There's a difference between checking something and breaking down a wall."

"It was just some wooden planks, not the whole wall."

"You still nearly gave me a heart attack."

You approach the door, slowly opening it. Taking a peak inside, you find something truly bizarre. The room was once an armory or some other storage area, judging by the piles of various rusting weapons and pieces of armor. Collapsed shelves and weapon racks are everywhere, with their various goods littering the group. All throughout the room, hollows lay scattered completely unresponsive. At the other end of the room, however, lies several chests that look to be in good condition, unlike the various other things scattered around.

But the strangest thing of all is what's in the middle of the room. A figure struggling to move, slowly wiggling forward. You soon realize that it isn't exactly a person, but more a vague outline of one that lacks arms and legs entirely, made of what seems to be black ink. It's head is a blob of pure blackness, with the outline of a face that seems like it's half faded, and could vanish at any moment. The ears are already gone and the nose seems to be melting away, but the eyes and mouth are still visible. The lower half of its body, however, instead looks like its made out of a dark blue slurry of some sort. In a way, it almost looks like it's bottom half is rotting away.

The creature moans in agony as it drags itself forward, leaving a trail of revolting fluids that leak from its mid section as it goes. Looking at the floor, you can see what looks like dried gunk all over. This thing's been stuck in here for a while.

"What the hell is that?

"I... I don't know." Hawkwood says, confused. He actually seems somewhat frightened by the creature. "We should get away from here. Now."

[] Stay and Fight, this thing is guarding something, intentionally or not. It could very well be something useful...
[] Get the hell out of here.
-[] Head inside the entrance on the balcony. If you're almost at the end, you may as well try and find that key.
-[] Head for the ladder, and get out of this place. Greirat can wait.
[] Write in
 
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Wait what are those things doing here

EDIT: That is a murkman, right?
 
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Is that one of those things from the Dreg Heap? The Murky whatevers, with the Deep corruption? If so, we're probably too low-level to easily dispatch it, even if it is a mook enemy.

That theory doesn't sound right, but I can't think of anything else offhand. Edit: Probably not, Murkmen do have arms. Definitely not a Corvian Settler either, though that's pretty much the sum of DS3 enemies with the 'Rot' tagline. Could be something from DS1 or DS2 that I don't remember.

It could be a Humanity infected with Deep corruption as well as the usual Abyssal, I suppose, but that kind of double-corruption is getting into non-canon Quest-Original territory. I don't have any idea how or why one of those would around here, either.
 
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Yeah I feel like it's a murkman, but I'm not so sure with that description. I feel like I might be thinking of something else from one of the earlier games
 
Well, we do have a ranged attack, and it doesn't seem very fast. We could always attempt a few probing shots to put it out of it's misery and if it seems to be doing nothing, come back with some firebombs.

Also, I feel we shouldn't be too hasty to ascribe "levels" to things around here. This is a narritive work, and powerlevels shouldn't be so linear as they are in the game.

Otherwise Bort should be getting his ass kicked by everything post Dancer. since by that time, the mooks should be more threatening than he is.
 
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Wait what are those things doing here

EDIT: That is a murkman, right?
Not exactly. The world may be falling apart, but it hasn't reached Dreg Heap levels of collapse yet.
Is that one of those things from the Dreg Heap? The Murky whatevers, with the Deep corruption? If so, we're probably too low-level to easily dispatch it, even if it is a mook enemy.

That theory doesn't sound right, but I can't think of anything else offhand. Edit: Probably not, Murkmen do have arms. Definitely not a Corvian Settler either, though that's pretty much the sum of DS3 enemies with the 'Rot' tagline. Could be something from DS1 or DS2 that I don't remember.

It could be a Humanity infected with Deep corruption as well as the usual Abyssal, I suppose, but that kind of double-corruption is getting into non-canon Quest-Original territory. I don't have any idea how or why one of those would around here, either.
Take a closer look at what exactly a human dreg is.

I feel like we should correspond with Hawkwood to figure out why he's so freaked out.
He's freaked out because he doesn't know what the creature is, but it's just familiar enough to be that more unsettling.

Well, we do have a ranged attack, and it doesn't seem very fast. We could always attempt a few probing shots to put it out of it's misery and if it seems to be doing nothing, come back with some firebombs.

Also, I feel we shouldn't be too hasty to ascribe "levels" to things around here. This is a narritive work, and powerlevels shouldn't be so linear as they are in the game.

Otherwise Bort should be getting his ass kicked by everything post Dancer. since by that time, the mooks should be more threatening than he is.
Power levels are more based on lore, but still within reason. If something is too strong for you to handle, it will be quite evident.
 
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I feel like we should correspond with Hawkwood to figure out why he's so freaked out.

Well, the sum of his job before he died and became an Unkindled was essentially hunting down and destroying corruption. I think it's fairly understandable that he's worried about a type of obviously corrupted being he doesn't recognise.

Edit: Ninja! Wait, Dark Souls doesn't have ninjas, and the Assassins are kind of pathetic so I'm not going to reference them. Does anyone have a good alternative?

Edit 2, now with actual contribution to the discussion:

So, Human Dregs. Looks the same as a Humanity, but has a blue outline instead of white. The 'heaviest parts of the human soul, which sink to the lowest depths imaginable.' Definitely Deep corruption, then, which is a type of Darkness and thus related to Abyssal corruption but distinct in also involving eldritch sea thematics, and possibly being some kind of outside source affecting humans rather than 'just' the innate darkness of the human soul.

...I've got nothing. Guess it's just the Deep version of the Humanity spirit? We should kill it with fire. Deep things may be sea-related, but they're still weak to Fire like the Abyss because both are of the Dark.
 
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Well, the sum of his job before he died and became an Unkindled was essentially hunting down and destroying corruption. I think it's fairly understandable that he's worried about a type of obviously corrupted being he doesn't recognise.

Edit: Ninja! Wait, Dark Souls doesn't have ninjas, and the Assassins are kind of pathetic so I'm not going to reference them. Does anyone have a good alternative?
Dark Souls does have ninjas! Shiva's bodyguard was one. The 'Eastern lands' may have been an excuse to add katanas to the game, but they still do exist.
 
[X] Get the hell out of here.
-[X] Head inside the entrance on the balcony. If you're almost at the end, you may as well try and find that key.


No reason we can't just come back later. Grab the key and come back after dealing with more pertinent stuff
 
[x] Write In: put this thing out of it's misery, It's clearly suffering horribly, and leaving it boarded up in this room is just asking for someone to run into it.
-[x] See if you can kill it with a few Sword Tosses, Touching that thing seems inadvisable.
-[x] if Swords don't work, leave it and just remember to come back when you have something a little more... blasty. Like Firebombs, or those Soul Arrow things.

I mean, if it just dies in a couple hits, great, if not. come back later and not waste HP on wrestling with a sludge monster.
 
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[X] Write In: put this thing out of it's misery, It's clearly suffering horribly, and leaving it boarded up in this room is just asking for someone to run into it.
-[X] See if you can kill it with a few Sword Tosses, Touching that thing seems inadvisable.
--[X] It should go without saying, but it'd be just your luck if it had a way of shooting back somehow. Be prepared to dodge.
-[X] if Swords don't work, leave it and just remember to come back when you have something a little more... blasty. Like Firebombs, or those Soul Arrow things.


I'm... not actually familiar with this room, I don't think. An addition? That means they're mystery boxes, literally.
 
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So, Human Dregs. Looks the same as a Humanity, but has a blue outline instead of white. The 'heaviest parts of the human soul, which sink to the lowest depths imaginable.' Definitely Deep corruption, then, which is a type of Darkness and thus related to Abyssal corruption but distinct in also involving eldritch sea thematics, and possibly being some kind of outside source affecting humans rather than the innate darkness of the human soul.

...I've got nothing. Guess it's just the Deep version of the Humanity spirit? We should kill it with fire. Deep things may be sea-related, but they're still weak to Fire like the Abyss because both are of the Dark.
If the Abyss is a true reflection of humanity, then the Deep is what's left after the worst aspects of humanity take everything of value and leave garbage and waste in its place. It's when madness and greed cause even the intrinsic desire for survival to fail. As those who hold themselves above watch, enjoying the suffering they inflict upon others. It's also, arguably, full of shit. Whether that's literal or not is debatable.

I'm... not actually familiar with this room, I don't think. An addition? That means they're mystery boxes, literally.
I was looking over the High Wall, and I noticed a boarded up wall in the area, and thought "may as well add it as an option."
 
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Wait, I think I've got it!

So, Lothric has this effect going on where the humanity of people is getting dragged out and upwards, which is part of the Sable Church's (and by extension Kaathe as a background character's) plan to destabilize Lothric and usher in the Age of Dark. The humanity is being used in some sort of grand ritual to corrupt the sun and probably somehow helps with Usurping the Flame, as well as most certainly disturbing the moral of the Lothric Loyalists. This is why the Pilgrims carry the massive stones on their backs-to hold their humanity in so that they can reach Lothric for proselytizing about the Age of Dark and dying to transform into Angels/Piligrim Butterflies (unlike regular Hollows, who end up getting absorbed or turning into tree people).

Human Dregs, which are associated with the Deep, are the heaviest parts of the Human spirit, and are thus the most resistant to the effects of Londor's ritual. The person we're finding in here is probably a convert from the Cathedral of the Deep, who somehow made their way into Lothric. This is one of the converts who, like Aldritch himself, was in the process of(or who had already finished) turning into one of those rotten slime things that fall off the ceilings and try to eat you. After ending up in Lothric, this individual started getting their humanity sucked up into the evil Eclipse-Blob, but due to the nature of their Deep corruption weighing the heaviest bits of their spirit down in a blob of rot, the process isn't completing smoothly or quickly.

So the top half has coalesced into a partially Deep-Corrupted Humanity spirit, and the bottom half is one of those slime things you find in the Cathedral and in Anor Londo in the room before the Aldritch fight.
 
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Just to be clear, this IS the room that you could find the estus shard in right? Or is this a different room.
 
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