I don't know that he'd hug her, but if there's a real familial relation that he could recognize while a hollow then moving her literally anywhere but that lonely tower would probably make her happier, yes.

On the other hand, he's probably a hollow, considering that his face is a skull, and the only way we know of to call him forth is to ring his fancy challenge bell that probably has the words 'come at me, bro' inscribed on it somewhere. Like, he's not fighting the ashen one for no reason, we basically asked for that; if we wanted a pre-approved positive interaction with him, we'd pray at his shrine, because he is a God.


Well, looking it up now and wow NK totally has some serious jerkyface going on... But that raises a bunch of other questions. like How the hell a God went Hollow? He shouldn't have the Darksign, and his brother Gwyndolin hasn't gone hollow, and he's waste deep in abyss sludge with pope bits mixed in. Also, he doesn't really act like a hollow? he's still BFFs with his drake, and the fact he could respond to 'challenge bells' in the first place says a lot about his state of mind. (also, he should know better to leave challenge bells out where the Ashen One, Toucher of Things can reach them. It's a Chosen Undead, what are they going to do, Not ring the bell?)

It could be the Jerkyface is a scar from his fight with his father. from when his name was erased from the records. He did his little dragon rebellion thing, and daddy Gwen smacked him down so hard with lighting he still looks like he took a bath in a deep fryer.


Word Tax for the Word Gods.
 

Well, looking it up now and wow NK totally has some serious jerkyface going on... But that raises a bunch of other questions. like How the hell a God went Hollow? He shouldn't have the Darksign, and his brother Gwyndolin hasn't gone hollow, and he's waste deep in abyss sludge with pope bits mixed in. Also, he doesn't really act like a hollow? he's still BFFs with his drake, and the fact he could respond to 'challenge bells' in the first place says a lot about his state of mind. (also, he should know better to leave challenge bells out where the Ashen One, Toucher of Things can reach them. It's a Chosen Undead, what are they going to do, Not ring the bell?)

It could be the Jerkyface is a scar from his fight with his father. from when his name was erased from the records. He did his little dragon rebellion thing, and daddy Gwen smacked him down so hard with lighting he still looks like he took a bath in a deep fryer.


Word Tax for the Word Gods.

Well, I have no idea what hollowing is even supposed to be anymore, except maybe that one has less than a preferred percentage of their soul left, but Gwyndolin is kind of an outlier here because he's, uh, kind of having his soul eaten by another soul. If hollowing is a deficiency, his problem isn't that he's running out of soul, it's that he's got a lot of it that very aggressively isn't his.

As for being friends and responding to ominous bells ringing, I'd say that those things could stick in his mind a lot more easily than which side of the plate a knife goes on. It'd be the same reason why a Knight hollow'll work together with his knight friends to beat you up, or a priest hollow can recite a miracle of protection and strength that explicitly requires strong faith to use, even if the rest of its personality has withered.

However, as we see here, there are varying degrees of hollowing, and not all are violent, which is a pleasant surprise. That thief hollow just asking us to go away, for example, or the guards talking amongst themselves. So even if he is Hollow, it's not a guarantee that he's going to be violently insane or anything, just maybe a little tired and forgetful. Well, one might hope.

Finally, people do try and not leave things out where the Ashen Ones can touch them. It's just that if you try to idiot-proof something, a better idiot will spontaneously arise to go on a grand quest to defeat you, apparently. Like, the challenge bell is located at the end of a gauntlet of draconic foes, including two ancient wyverns the size of apartment buildings and a bevy of knights, in another dimension that's probably also some sort of state of mind, that you can only enter while meditating in a secret stance in a specific place inside a literal secret fortress prison carved into a mountain. And it actually says 'Don't ring this thing' on it, just in case politeness will succeed where giant monsters didn't. But it doesn't. It never does. The touching is as inevitable as the tides.


Word taxes are kind of weird. Like, I understand the principle behind them, but not counting text inside of spoilers is kind of jarring.
 
I'm looking forward to a whole lot of bits and pieces. It's a bit of a shame that the first few areas are pretty boring lore-wise compared to later ones.


Well, looking it up now and wow NK totally has some serious jerkyface going on... But that raises a bunch of other questions. like How the hell a God went Hollow? He shouldn't have the Darksign, and his brother Gwyndolin hasn't gone hollow, and he's waste deep in abyss sludge with pope bits mixed in. Also, he doesn't really act like a hollow? he's still BFFs with his drake, and the fact he could respond to 'challenge bells' in the first place says a lot about his state of mind. (also, he should know better to leave challenge bells out where the Ashen One, Toucher of Things can reach them. It's a Chosen Undead, what are they going to do, Not ring the bell?)

It could be the Jerkyface is a scar from his fight with his father. from when his name was erased from the records. He did his little dragon rebellion thing, and daddy Gwen smacked him down so hard with lighting he still looks like he took a bath in a deep fryer.


Word Tax for the Word Gods.
I just assume that having one's deity status rescinded means you gotta give back all your stuff, so Nameless gave back the part of Gwyn's soul that he had been granted by his father, which left him hollowed. Despite his appearance, however, he doesn't seem to be actually hollowed himself, judging by how difficult it is for him to bring himself to absorb the soul of his Stormdrake.

Well, I have no idea what hollowing is even supposed to be anymore, except maybe that one has less than a preferred percentage of their soul left, but Gwyndolin is kind of an outlier here because he's, uh, kind of having his soul eaten by another soul. If hollowing is a deficiency, his problem isn't that he's running out of soul, it's that he's got a lot of it that very aggressively isn't his.

As for being friends and responding to ominous bells ringing, I'd say that those things could stick in his mind a lot more easily than which side of the plate a knife goes on. It'd be the same reason why a Knight hollow'll work together with his knight friends to beat you up, or a priest hollow can recite a miracle of protection and strength that explicitly requires strong faith to use, even if the rest of its personality has withered.

However, as we see here, there are varying degrees of hollowing, and not all are violent, which is a pleasant surprise. That thief hollow just asking us to go away, for example, or the guards talking amongst themselves. So even if he is Hollow, it's not a guarantee that he's going to be violently insane or anything, just maybe a little tired and forgetful. Well, one might hope.

Finally, people do try and not leave things out where the Ashen Ones can touch them. It's just that if you try to idiot-proof something, a better idiot will spontaneously arise to go on a grand quest to defeat you, apparently. Like, the challenge bell is located at the end of a gauntlet of draconic foes, including two ancient wyverns the size of apartment buildings and a bevy of knights, in another dimension that's probably also some sort of state of mind, that you can only enter while meditating in a secret stance in a specific place inside a literal secret fortress prison carved into a mountain. And it actually says 'Don't ring this thing' on it, just in case politeness will succeed where giant monsters didn't. But it doesn't. It never does. The touching is as inevitable as the tides.

Dark Souls II introduced the idea of hollowing levels varying, and there being a difference between physical hollowing and mental hollowing with Leningrast and his daughter. I'm just taking the idea a bit further.

As for what hollowing is, well, it's weirdly complicated and debatable, because dark souls lore is dumb like that. It's almost as dumb as the Ashen One's inability to realize that maybe touching every random important looking thing they find may not be a good idea. You'd think after Wolfnir they would have realized, but nope.


I want to go into more depth but I don't want to full on reveal things. Man, being on the other side of this is weird...
 

As for what hollowing is, well, it's weirdly complicated and debatable, because dark souls lore is dumb like that. It's almost as dumb as the Ashen One's inability to realize that maybe touching every random important looking thing they find may not be a good idea. You'd think after Wolfnir they would have realized, but nope.

Well, it really depends on how you interpret their priorities. If you assume their intention is to preserve life and limb and generally not do dangerous things, then yes, touching everything is kind of a bad idea.

If, however, you assume that they're in it in order to do things like fight the evil spirit of a mad tyrant empowered by the souls of his countless enslaved victims and wielding a holy sword the size of an oak tree with the power to explode, while dancing on the precipice of shadowy skeleton hell, then their tendency to put their hands on everything within reach makes more sense. After all, it's working, right? They even got a neat hat out of it.


I can understand not wanting to reveal things before they come up. It can often be pretty off-putting for people who want the story to go a certain way to read stuff like that, and maybe they think they can argue with you now because you haven't written it yet and there's still time to change it, and there's no winning when that happens.
 

Well, it really depends on how you interpret their priorities. If you assume their intention is to preserve life and limb and generally not do dangerous things, then yes, touching everything is kind of a bad idea.

If, however, you assume that they're in it in order to do things like fight the evil spirit of a mad tyrant empowered by the souls of his countless enslaved victims and wielding a holy sword the size of an oak tree with the power to explode, while dancing on the precipice of shadowy skeleton hell, then their tendency to put their hands on everything within reach makes more sense. After all, it's working, right? They even got a neat hat out of it.


I can understand not wanting to reveal things before they come up. It can often be pretty off-putting for people who want the story to go a certain way to read stuff like that, and maybe they think they can argue with you now because you haven't written it yet and there's still time to change it, and there's no winning when that happens.

Still, you'd think they'd try anything else. This really applies the most in the Ringed City, because the moment the Ashen One touches Fillianoire's Egg, it sums up the Dark Souls protagonist experience pretty aptly, in that what the hell did you think was going to happen? Something good?


There's definitely the fear of people arguing against ideas I have, but to go along with that there's also the fact that I don't want to reveal something only for it to fall flat and disappoint everyone. Frankly that's my biggest fear. As much as I'd like for the story to be considered well written, I'd much rather make it enjoyable for everyone participating in the quest.


That all being said I'll reveal this much if you're interested.
Yorshka is not the Nameless King's sister, nor half-sister. They are still related.
The Nameless King is somewhat Hollowed, but he is still lucid. That being said, there's a certain thing that he struggles with much more than anything else due to his hollowed state, and it has to do with Light.
Gwyndolin is honestly the trickiest character to tackle, since everyone seems to have wildly different interpretations of Gwyndolin's character, some of tend to conflict with one another. That being said, I imagine the reversal ring was put where it was (Gwyn's Tomb) for a reason.
And lastly, I am excited for getting to the Cathedral much more than any other area.
 
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Woah, stumbled on this yesterday, I'm glad I'm not too late to the ride. @RecurringExtra you seem hard on yourself about your writing but I'm enjoying it so far.
Thank you very much! I'm not exactly the most confident person in general, so my apologies if it ever feels like I'm whining, but I'm happy to hear that you're enjoying the quest. Hopefully I can keep the story entertaining, because there's quite a ways left to go.
 
Thank you very much! I'm not exactly the most confident person in general, so my apologies if it ever feels like I'm whining, but I'm happy to hear that you're enjoying the quest. Hopefully I can keep the story entertaining, because there's quite a ways left to go.
Nah, it doesn't sound like whining, the quest has entertained me and it doesn't have to be a masterpiece to have its fans. I've recently begun a new run of DS3 after a long break so the premise drew me in like a magnet :D (come on Sayaka parkour onto the shrine rooftop...)
 
High Wall of Lothric 11: Rooftops
"I'll do it." You say.

"Yes, well why sh-" Greirat begins, before he freezes. He turns to look at you directly. "Did you say yes?"

"Should I not have?"

"No no no no, its just, after seeing you both leave the room to talk I assumed tha-never mind. You'll really do it?"

Ignoring the stink eye Hawkwood is shooting your way, you nod. "Yeah, we'll just be delivering a ring to an old lady, not like we'll be doing anything shady."

Greirat, seemingly relived, reaches over and hands you the ring. "Remember, give that ring to Loretta. She's a kindly old woman, with short white hair and blue eyes. She's very fond of woodwind instruments, so if you hear the sound of a flute, just follow it and you'll find her."

"This is a settlement of Undead, correct?" Hawkwood asks. "Why would an undead old woman require a ring of protection?"

"The settlement is mostly Undead. Loretta is one of the few who hasn't been branded with the darksign." Greirat sighs. "I pray that remains true."

"So we go to the Settlement, find this 'Loretta', and give her the ring. Should we tell her it's from you?"

"No no no, don't mention my name" Greirat suddenly blurts out, interrupting you. "I am... unwelcome in the Settlement, ever since the Evangelists came from the Cathedral."

"The Evangelists of the Cathedral of the Deep?" Hawkwood seems surprised. "Well, they're certainly spreading like a plague." He lets out a dark chuckle. "Appropriate, really."

"You don't know the half of it. Crazy bastards just showed up one day, spouting nonsense, and people just listened to them!"

Hawkwood shrugs. "People will turn to anything when they're desperate, especially when it's in hopes of an end."

"I suppose. It doesn't help that everything of use is kept up here, far out of reach." Greirat sighs. "But anyway, as I said before, I am Greirat of the Undead Settlement, and I promise to assist you in whatever way I can..." There's a moment of silence before he continues. "By the way, if you could find the key to this cell, I would be in your debt. W-well, even more than I already am." Greirat gives an awkward chuckle. "Not tha-not that you have to, I mean. I can't exactly be of help while stuck in a cell is all."

Looking at the cell bars, you think you might be able to force it open, given some time and serious effort, but you ultimately decide against it. "Got it, I'll be on the lookout for any keys."

With all of that sorted, you and Hawkwood climb back up the stairs, and had back towards the upper floor.

"Are you really that upset about me trying to help somebody?" you ask.

"It's not that you're trying to help him, it's that you can't help every random stranger you meet." With how serious he is at times, it almost feels like he's lecturing you. "That's not the way the world works.

"Well, I can at least try to, can't I?" Besides, you're not Madoka, you wouldn't go around helping anyone. Well, okay you did just agree to help a self-admitted criminal, but it's for a good cause... supposedly. You hope. There's definitely more going on in this situation than what was told, even you can see that, but just what was hidden you'll have to find out on your own.

Hawkwood turns to look at you, before he shakes his head, chuckling. "You're so naive; it's adorable, really."

You roll your eyes as the two of you emerge out onto the rooftops of Lothric. The once pale yellow sun is now starting to reach a light orange.

"Wait, is that another one?" You hear Hawkwood say. Turning, you spot what looks like another dead Wyvern, its back half hanging off the side of the wall. "Just how many of them are there left?" He wonders aloud.

"Is 'too many' an option?" you ask.

"No" is all Hawkwood replies with. You really thought that was the answer too. Most people would, after almost being set on fire earlier that day.

A brief look around the area nets you a solidified soul that you place away for safe-keeping. Besides that, you take a look at what lies ahead of you. You're still on the wall itself, as is the Wyvern corpse, which lies up a small set of stairs. Behind the Wyvern is a ladder that leads down to the rooftops itself. There are several more hollows kneeling around, worshiping things, two in front of the Wyvern's corpse, but there are six others further ahead crowded around another group of weird corpsetrees on the actual rooftops. Just what are those things?

"Let me know when you're ready to keep moving." Hawkwood says.

How do you proceed?
[] Write in


Gain 1 Soul of a Deserted Corpse
Gain 1 Blue Tearstone Ring

Equip Blue Tearstone Ring?
[] Sure, may as well use it while you have it.
- [] Use it yourself, while you're less likely to go down than Hawkwood, the ring would mean you could handle tanking hits for even longer.
- [] Give it to Hawkwood, despite any complaints. He doesn't have your absurd healing abilities, so he may as well wear the magic ring that can protect him.
[] No, the ring is meant for the old woman, not you. Who knows how magic rings even work here? Maybe they bond with you or something weird like that?
 
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[X] Steer clear of the corpse tree weirdos.

I'm not sure if we're supposed to be operating under the assumption that we know the rough beats of what's going to come next; that is, if we should do stuff like '-[] when inevitably surprised by the horrible monster, do this or that', or if we should just do the vote equivalent of 'be careful'.
"This is a settlement of Undead, correct?" Hawkwood asks. "Why would an undead old woman require a ring of protection?"

"The settlement is mostly Undead. Loretta is one of the few who hasn't been branded with the darksign." Greirat sighs. "I pray that remains true."

"So we go to the Settlement, find this 'Loretta', and give her the ring. Should we tell her it's from you?"

"No no no, don't mention my name" Greirat suddenly blurts out, interrupting you. "I am... unwelcome in the Settlement, ever since the Evangelists came from the Cathedral."

"The Evangelists of the Cathedral of the Deep?" Hawkwood seems surprised. "Well, they're certainly spreading like a plague." He lets out a dark chuckle. "Appropriate, really."

"You don't know the half of it. Crazy bastards just showed up one day, spouting nonsense, and people just listened to them!

Hawkwood shrugs. "People will turn to anything when they're desperate, especially when it's in hopes of an end."

"I suppose. It doesn't help that everything of use is kept up here, far out of reach." Greirat sighs. "But anyway, as I said before, I am Greirat of the Undead Settlement, and I promise to assist you in whatever way I can..." There's a moment of silence before he continues. "By the way, if you could find the key to this cell, I would be in your debt. W-well, even more than I already am." Greirat gives an awkward chuckle. "Not tha-not that you have to, I mean. I can't exactly be of help while stuck in a cell is all."
I like that this little exchange acknowledged that all the things that were happening there happened, and that people know about it. It helps separate the world of the story from that weirdly linear place where half of everything seems to be built on an endless cliff.
 
[X] Steer clear of the corpse tree weirdos.
-[X] See if you can snag another scale off the dead not-dragon.

What are the odds the hallows will go nuts if we get close? Seems like it's been pretty random so far.
 
I'm not sure if we're supposed to be operating under the assumption that we know the rough beats of what's going to come next; that is, if we should do stuff like '-[] when inevitably surprised by the horrible monster, do this or that', or if we should just do the vote equivalent of 'be careful'.
Since this is the High Wall, things will be roughly the same in terms of enemy placement, albeit with certain changes here and there. Part of that is really just because, quite frankly, I'm new to actually running a quest and want to get some more experience. I plan on increasing the differences for further areas, once I feel a bit more confident about doing so.
That being said, not everyone knows what's coming, so while I'd like to suggest to try and keep things in character, the decision is ultimately up to you. Think of it like whether you played through the games blind, or you just cheesed your way by looking everything up beforehand. Both are valid options, after all. Just do keep in mind that not everything will be the same.

In terms of the vote, what I'm more asking for is strategy, such as plan of attack, or who stands in front, etc. Just general things in case a fight breaks out. Other options include trying to solve things peacefully, but that sometimes isn't a real option, although feel free to try and engage mindless hollows in diplomacy if you want, just don't expect it to end well. And while you can just vote for "be careful" you won't get any bonuses to it, as you'd be acting reactively, which gives the initiative to who/whatever is attacking you.

Edit: Added a second part to the vote because it completely slipped my mind. I really need to stop posting so late...
 
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[X] Steer clear of the corpse tree weirdos.
-[X] See if you can snag another scale off the dead not-dragon.
-[X] Get ready for battle with the two hollows worshiping the wivern corpse.

They probably won't take kindly to what amounts to desecrating the corpse of what they worship.

[X] Sure, may as well use it while you have it.
- [X] Give it to Hawkwood, despite any complaints. He doesn't have your absurd healing abilities, so he may as well wear the magic ring that can protect him.


And if he doesn't want it let's take it for ourselves, as long as we don't break it, it should be fine, right?
 
Vote closed.

I think this may be a record for lowest number of votes so far, with one complete vote and two half-votes. It is partially my own though, since I forgot to add the second prompt when I initially posted the last update.

Well, on the bright side there's no arguing that descends into fighting, so I can be thankful for that.
 
I'm pretty sure we're just going to go ahead and ignore that bit of Undead culture, because it's pretty weird. The closest we get is the Arenas, which, I mean, they do exist in all three games, so I'm inclined to say that they're a real thing, but it implies both that there are a whole ton of undead running around, and that they're all psychic murder machines proficient in every form of combat who kill each other for laughs, which is kind of a weird aside to the whole world of 'everywhere is turning to ash, everything sucks, and at some point people started replacing goodbyes with random creepy laughter and nobody managed to work up the courage to stop them before it could spread'.

Just, very out of tone, you know?
As a proud Finger of Rosaria, I beg to differ.

Again and again, I and others find ourselves in a dying land, back to the same old grind. Activating that red eye orb, continuing the fight, yet forgetting why we are fighting. Is it to overcome past mistakes? To take on he herculean task of changing what we were and are? Is it to seek a future we can never obtain? A sheer bloody minded determination not to let those three-to-four man gank squads have the last word? Is happiness something no one man can possess?

The place is not what it used to be. Some spirits you see may have familiar faces, yet all of them are hollow. My urge to hunt the Hosts of Embers and their phantoms, to smash, to stab, to tear still manages to permeate through the monotony. My will to stand remains...yet I get get up more slowly after every fall. An overwhelming sense of existential dread reaches into the very pit of my being. To struggle to carry on only gets more and more difficult.

What happens to one who reaches the furthest depths of their humanity? For some, it's the blackened dregs of their former selves, unrecognisable when they look upon themselves in the mirror. For others, it is a seething, impotent rage served with a side order of P O I N T D O W N S, with altogether too much added salt.

Some things never change, even as the player base slowly decays. Death is a constant in Lothric. Much like gravity, plunge attacks, and yellow-bellied cowardly hosts who run back to the bonfire the moment their bodyguards are cut down. All it takes is a little push...or several throwing knives to those caught on a ladder at the wrong moment, followed by a Lloyd's Talisman if they survive the fall.

And Lothric - and its resident Hosts and Phantoms - are just as unforgiving and deprived of mercy or sanity as ever. Still, no matter your sex or orientation or place of origin or what build you put your stat points into, something tells us to persevere through the obstacle that is existence. Even if the grand prize for winning is unclear. Even if there's no promise of a way to "win" at all.

There are other distractions out there. Games, stories, quests. A new world, a new diversion from the certainty of our own demise. And yet, a steady trickle of players remain. Is it those who have nothing else to play? Is it those who cannot bring themselves to play anything else? Is it a mixture of the two?

And, through it all, one question remains:

If I didn't invade, didn't pillage...whatever would I do?

TL; DR: insane and semi-sane undead who choose to revel in the pointless decay and cope by making a game out of hunting and killing other undead, either in ritualized duels/tournaments or in the wild? Very, very lore friendly. Parry King Hodrick says hello.

...


Now that I've gotten that nonsense out of my system, I'd like to say that I am rather enjoying this quest. I'm admittedly not really into PMMM, but I cannot get enough of DS3.

So far, it's been very on-rails, aside from things like Hawkwood being a party member and certain hollows being capable of speech (that last one really caught me off guard). Still, I'm hopeful that there will be some fun sequence-breaking to be had - perhaps even exploration of places that the game itself did not show us? Maybe even an alternate spin on the endings. I'm not sure how exactly our MC's witch/magical girl powers will interface with the Abyss, but it really ought to provide some interesting workarounds.

FAKE EDIT: Looks like I missed the vote by a few minutes. Ah, well.
 
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As a proud Finger of Rosaria, I beg to differ.

Again and again, I and others find ourselves in a dying land, back to the same old grind. Activating that red eye orb, continuing the fight, yet forgetting why we are fighting. Is it to overcome past mistakes? To take on he herculean task of changing what we were and are? Is it to seek a future we can never obtain? A sheer bloody minded determination not to let those three-to-four man gank squads have the last word? Is happiness something no one man can possess?

The place is not what it used to be. Some spirits you see may have familiar faces, yet all of them are hollow. My urge to hunt the Hosts of Embers and their phantoms, to smash, to stab, to tear still manages to permeate through the monotony. My will to stand remains...yet I get get up more slowly after every fall. An overwhelming sense of existential dread reaches into the very pit of my being. To struggle to carry on only gets more and more difficult.

What happens to one who reaches the furthest depths of their humanity? For some, it's the blackened dregs of their former selves, unrecognisable when they look upon themselves in the mirror. For others, it is a seething, impotent rage served with a side order of P O I N T D O W N S, with altogether too much added salt.

Some things never change, even as the player base slowly decays. Death is a constant in Lothric. Much like gravity, plunge attacks, and yellow-bellied cowardly hosts who run back to the bonfire the moment their bodyguards are cut down. All it takes is a little push...or several throwing knives to those caught on a ladder at the wrong moment, followed by a Lloyd's Talisman if they survive the fall.

And Lothric - and its resident Hosts and Phantoms - are just as unforgiving and deprived of mercy or sanity as ever. Still, no matter your sex or orientation or place of origin or what build you put your stat points into, something tells us to persevere through the obstacle that is existence. Even if the grand prize for winning is unclear. Even if there's no promise of a way to "win" at all.

What is our grand prize when we win? Are we even able to "win" at all?

There are other distractions out there. Games, stories, quests. A new world, a new diversion from the certainty of our own demise. And yet, a steady trickle of players remain. Is it those who have nothing else to play? Is it those who cannot bring themselves to play anything else? Is it a mixture of the two?

And, through it all, one question remains:

If I didn't invade, didn't pillage...whatever would I do?

TL; DR: insane and semi-sane undead who choose to revel in the pointless decay and cope by making a game out of hunting and killing other undead, either in ritualized duels/tournaments or in the wild? Very, very lore friendly. Parry King Hodrick says hello.

...


Now that I've gotten that nonsense out of my system, I'd like to say that I am rather enjoying this quest. I'm admittedly not really into PMMM, but I cannot get enough of DS3.

So far, it's been very on-rails, aside from things like Hawkwood being a party member and certain hollows being capable of speech (that last one really caught me off guard). Still, I'm hopeful that there will be some fun sequence-breaking to be had - perhaps even exploration of places that the game itself did not show us? Maybe even an alternate spin on the endings. I'm not sure how exactly our MC's witch/magical girl powers will interface with the Abyss, but it really ought to provide some interesting workarounds.

FAKE EDIT: Looks like I missed the vote by a few minutes. Ah, well.
Invasions are an integral part of the Souls series, and pillaging embers is no different. It gives many a purpose to prevent them from hollow, even if that purpose is inflicting pain on others.

Rest assured, NPC invaders will still be a thing. As you've pointed out, I can't just not include Parry King Hodrick, but also NPC invaders add a fair amount of lore to the game. It's just it's kind of hard to maintain a serious atmosphere when "Invaded by Dark Spriit Xx_420666killa_xX!" pops up on your screen, followed by "Blue Spirit DarknessTheBloodreaver summoned through concord!" so there are going to be few, if any, original invaders.

With having hollows speak, a fair bit of that is from the influence of Red Soul, which had characters that were severely hollowed but still able to at the very least function. Besides, it makes sense there would be a variance on just how far gone a hollow is, rather than having it be an on/off switch.

As for sequence-breaking, if you can think of a reason as to why you'd do it, then you can do it. For example, while you technically could try and climb down to Farron Swamp from the Undead Settlement Bridge, you'd need a better reason than "because why not" considering how absurdly dangerous that would be. Really, it doesn't help that Dark Souls III is easily the most linear in the series, which makes sequence breaking kind of hard to pull off, but if you have any ideas, don't be afraid to suggest them!

As a side note, if you ever want to see true terror, go and download the Cinders mod for Dark Souls III and try and fight Hodrick in the Road of Sacrifices. One of the things that mod adds back into the game is poise, along with improving the enemy AI. Hodrick chain parry-riposting me and tanking through my hits without staggering haunts my dreams to this day.
 
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The issue with all the invaders isn't the thematics of invading, so much as it is that there are all these Ashen One level murder hobos running around and somehow anything else is also still alive. Hollows, living people, demons and gods and the remaining dragons, all of them would be drowned underneath a tide of fight happy maniacs.

Invaders are fine. Enough of them running around to participate in fight clubs is a different story. The NPCs aren't quite good enough to upset the status quo or anything, but five or six player-level characters would roll over the setting, considering that such a thing really only requires a single mildly dedicated one.
 
With having hollows speak, a fair bit of that is from the influence of Red Soul, which had characters that were severely hollowed but still able to at the very least function. Besides, it makes sense there would be a variance on just how far gone a hollow is, rather than having it be an on/off switch.
There are also more than a few hollow merchants in dark souls 1
 
You know, hollows as we know them, like the dudes who attack on sight, aren't fully hollow

In new londo in dark souls 1 there are a bunch of old old hollows there, who won't even react if you stab them, they'll just stand there blank faced until they die

Really becoming hollow is a lot like what happened to kars in jojo
You lose a reason to live, and at some point you just start degrading, cause you are resurected, die, respawn, and die again forever until you just sort of stop thinking entirely
 
There are also more than a few hollow merchants in dark souls 1
There are some in every souls game. Dark Souls 2 has Leningrast the Blacksmith, and several other NPCs in Majula show signs of hollowing, at least mentally. Dark Souls 3 has Yoel of Londor, along with the Stone-humped Hag in the Dreg Heap.
You know, hollows as we know them, like the dudes who attack on sight, aren't fully hollow

In new londo in dark souls 1 there are a bunch of old old hollows there, who won't even react if you stab them, they'll just stand there blank faced until they die

Really becoming hollow is a lot like what happened to kars in jojo
You lose a reason to live, and at some point you just start degrading, cause you are resurected, die, respawn, and die again forever until you just sort of stop thinking entirely
The New Londo hollows are really weird, because they kind of break the rule of hollows either being intractable or attacking you on sight. That being said, removing them would be a huge detriment, as they serve to show just how awful the experience of hollowing is.

There's also the fun theory that the withered corpses holding items are people who have fully hollowed, and they simply cannot bring themselves to so much as move anymore.
 
High Wall of Lothric 12: Waste, Rings and Pus
"So Greirat said this was a magic ring, right?" Most people would laugh at the idea of a magical ring, but you know better by now. It wasn't exactly that far a jump from 'magical girls are real' to full on fantasy world logic, really. It'd probably be possible to make something like this using your own magic, but how you'd do that, you have no idea.
Sorry, wrong quest for that.
"Do you mean before or after he admitted to having stolen it?" Hawkwood replies with a deadpan.

Ignoring Hawkwood, you continue. "Well, we have it right now, and he said it was a ring of protection, so shouldn't one of us wear it?"

"Oh, are we making ourselves complicit now too?"

You want to snark back, but you know that he's right here. It is stolen property, and it's not as if you think stealing is all of a sudden a justifiable act...

But.

A memory surfaces in your mind. You stand in a run down church, with shards of stained glass and bits of rotten wood that once were pews
Another girl is there, with long red hair and ratty clothes. Kyoko. She hands you an apple, but you toss it to the floor. You know how she got it, and you refuse to accept it. Before you can blink, she's lifting you up by the collar of your uniform. As you struggle to breathe, she glares at you with absolute hatred in her eyes. "Don't waste food," she says, "or I'll kill you." You didn't understand what prompted that response until she explained what she had been through. Why she lived her life so selfishly, rather than try and help people. What the consequences of her decision to from a contract had unleashed: she had everything she cared about burned to ash in front of her, and was left with nothing.

Your response had been to reject everything she was saying to her face, claim that she was the one who was wrong. You'd scornfully asked how she had been able to get the apples she was holding, before walking away. Not show a sign of concern, or even a shred of sympathy, but to try and hold true to the selfless ideals that, deep down, you knew were a lie. They were something you could use to convince yourself that you had a purpose, that you wouldn't let the world tarnish your beliefs no matter what it threw at you. Even now, you feel tempted to keep clinging to those ideals as tightly as you can, because of the comfort they bring, but you find yourself unable to do so wholeheartedly. You still believe in them, sure, but in the end, perhaps the world did tarnish you.

But even then, was what she saying right? Even now, you find yourself repulsed by an ideology of selfishness. But maybe... there could be room for exceptions? Wouldn't it be better that a magic ring that protected people be used, rather than sit in a cupboard collecting dust? Greirat had even said so himself; if he hadn't taken it, would anyone have ever done so? And you don't have much room to talk, seeing how you grabbed the blue Estus Flask right after you woke up. Was that really any different to what Greirat had done?

Are you really any better?

"How about you take it for now, alright?" You say, tossing the ring to Hawkwood.

He catches it, and stares at it for a moment before speaking. "And why, by the Gods, would I do that?" He asks.

"Because we have it, and it might as well be of some use, rather than none."

"Then why not use it yourself? Better for a child to use it then a grown man."

"I can take a lot more damage than you can, Hawkwood, so you may as well use it just in case."

"And I'm much more experienced than you are, Sayaka, so that argument doesn't work."

"Just put it on, you ass." You're starting to get annoyed with his constant pettiness. Are you really the one who's a kid here? With how Hawkwood is acting, it's starting to feel like the the opposite.

Hawkwood stares at you, before he sighs and slips the ring on.

"Wolf's Blood, it's like the old days." A small smile of nostalgia appears on his face for a moment, only for it to quickly vanish, replaced with his standard crestfallen frown.

"Alright, one last thing before we go." you say, carefully walking towards the Wyvern. Hawkwood rolls his eyes, amused.

You reach over, and pluck a scale from the Wyvern's corpse...

...only for the two hollows to not react at all. Huh. Maybe they're not worshiping the Wyvern corpse then? But what else could they be doing? Maybe they just don't really care about you taking it? Looking at the two hollows, they don't seem to be particularly lucid, as they don't even react to your presence at all.

As you finish pocketing the scale, however, you hear the sounds of metal rubbing against stone. Turning, you find two hollow soldiers pulling themselves up and over the sides of the walkway. Hawkwood's already moving towards the two of them, while you're right behind hi-

Combat...?
Hawkwood: 86 + 22 + 2 (???) = 110

Rather than trying to show off or demonstrate some impractically fancy bladework, Hawkwood just cuts the two Hollows down as they run. They both collapse to the ground, blood already pooling below their bodies as they stop their jerking movements.

"Where has that been?" you say wide-eyed. You hadn't even been able to so much as help out before the fight was already over.

"Excuse me?" Hawkwood says as he sheathes his blade.

"You know, your competence?" You say,.

"Sod off, Frost." Hawkwood says, a small smirk on his face.

"...What did you just call me?"

Hawkwood freezes, his face going blank. "Sorry, slip of the tongue."

Frost... Didn't he say that name earlier?

"Who's Frost?"

"She's nobody, I just said it was a slip of the tongue." Hawkwood says, the least convincing lie you've ever heard.

"Hawkwood just tell me who she is." You say, face serious.

Hawkwood seems conflicted on whether to do so, before he finally caves. "She was the leader of the Watchers squad I was part of. It was her, me and Davis." Hawkwood explains. "3 Watchers per squad, so that way if one fell, there'd be two able to take them down. The Followers' handled anything larger scale."

Well... that's dark. "Did she...?"

"Oh, no, thank the Gods that never happened. She remained a Watcher, even as they linked the fire."

"Then why did you say her name?"

"Because she always talked like that. She was the only one whose insults felt like teasing rather than full on vitriol." Hawkwood sighs. "Why am I even telling you this? We need to get moving."

With that, Hawkwood climbs down the ladder, while you just walk off the ledge and stick the landing. Hawkwood is not amused, but seems determined to stay silent. Whether that's because he doesn't want to provoke any of the hollows into attacking, or because he doesn't want to thoughtlessly reveal more about himself, you aren't sure.

Now you're actually on a literal rooftop, which is kind of strange with how it's connected directly with the Wall itself. Whoever designed this place had some... interesting ideas. It probably was the same person who designed the elevator.

You and Hawkwood carefully move towards the ladder on the other side of the roof, trying to avoid the attention of the group of hollows standing around the corpse-tree.

[Sneaky Beaky Like: 49]
You almost make it to the ladder. You're just barely out of reach of it, when you hear a familiar shrieking. Turning, you see one of the Hollows clutch it's head in agony before black gunk spews out of their face. The other hollows start backing up themselves, only to be smashed into the rooftop as a familiar creature finishes taking form. It's another one of those huge black snake-things. It turns and stares directly at you, and lets out something between a shriek, scream, and a hiss as the body it's spewing out of slowly starts stumbling towards you.

"Bloody hell, that's a Pus of Man!" Hawkwood has to shout to be heard over the endless shrieks of the monster.

"Is that what they're called?!"

"You fought one before?!"

"Came out of Gundyr!"

"Well, then you know what to expect!" Hawkwood shouts as he draws his sword.

Miniboss: Pus of Man
[] Stay and fight. (Hawkwood approves)
- [] Strategy?
[] Yeah, no. Just get away from it while you can. (Hawkwood disapproves)
[] Write in


Current Souls: 1220 + 60 = 1280

Current Stats
Sayaka
18/20 HP
10/10 FP
160/2000 Abyssal Corruption

Hawkwood
17/20 HP
10/11 FP​
 
[X] Stay and fight the thing, if what hawkwood said is true, that thing is this worlds equivalent of a witch, you can't let them go through that hell
[X] Kill it with fire!

Personally I feel like "kill it with fire" is an appropriate and normal response to seeing something like that
 
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